Multimedia Applications
Diploma in Computer Science &
Engineering
2nd Semester
Title: Multimedia Applications
Institute Name: Sheela Devi Institute of Management and
Technology
Session: 2024 – 2025
Faculty Name:
Submitted by:
Roll No.:
Class: CSE – II Semester
Multimedia Applications Practical’s (Diploma CSE – 2nd
Semester)
A. 2D Animation Software (Adobe Flash)
1. Study of Adobe Flash Tools.
Ans. 🔍 1. What is Adobe Flash?
Adobe Flash (formerly Macromedia Flash) was a multimedia software platform used to produce
animations, web applications, games, and more. It was widely used in the early 2000s for interactive
content on the web.
Developer: Originally developed by Macromedia, acquired by Adobe in 2005.
File formats: .fla (source), .swf (output), .flv (video).
Discontinued: Officially ended support in December 2020 due to security concerns and the rise
of modern web standards (HTML5, CSS3, JavaScript).
🛠️ 2. Core Tools in Adobe Flash
a) Selection Tools
Selection Tool (V): Selects and manipulates objects.
Subselection Tool (A): Adjusts individual anchor points on shapes.
Lasso Tool (L): Freehand selection of elements.
b) Drawing and Painting Tools
Line Tool (N): Draws straight lines.
Pen Tool (P): Creates custom paths with anchor points.
Brush Tool (B): Freehand painting with different brush styles.
Pencil Tool (Y): Freehand sketching.
Paint Bucket (K): Fills closed areas with color.
Ink Bottle (S): Adds or changes stroke color/style.
c) Transformation Tools
Free Transform Tool (Q): Scale, rotate, skew, or distort.
3D Rotation Tool: For 3D movie clip rotation.
3D Translation Tool: Moves objects in 3D space.
d) Text Tool (T)
Used to add and format dynamic, static, or input text.
e) Symbol Tools
Convert to Symbol (F8): Turns objects into movie clips, buttons, or graphic symbols for reuse
and animation.
Library Panel: Stores and manages symbols, sounds, videos.
f) Timeline and Frame Tools
Timeline Panel: Organizes content over time.
Keyframes: Marks changes in the timeline.
Layers: Stack elements like in Photoshop for organization.
g) Animation Tools
Motion Tween: Smooth transition of properties (position, scale, rotation, etc.).
Shape Tween: Morphs shapes between frames.
Classic Tween: Older style of animation.
Motion Editor: Allows fine-tuning of tweens.
🎞️ 3. Flash ActionScript
ActionScript is Flash’s programming language.
Versions: AS1, AS2 (simpler), AS3 (more robust, OOP).
Used for interactive elements, game logic, UI controls.
💡 4. Applications of Flash Tools
2D animations (e.g., cartoons)
Interactive web banners
Educational e-learning content
Online games
Multimedia websites
🚫 5. Flash End-of-Life
With the rise of:
HTML5 Canvas
CSS animations
JavaScript frameworks like GreenSock or [Link]
Flash became obsolete due to:
Security issues
Lack of mobile support (iOS never supported it)
Performance concerns
2. Creating Frame-by-Frame Animation.
Ans. 🎬 What is Frame-by-Frame Animation?
Frame-by-frame animation involves drawing each frame of the animation individually. It’s similar to
traditional hand-drawn animation where every frame shows a slight change from the previous one.
🛠️ Steps to Create Frame-by-Frame Animation in Adobe Flash / Animate CC
1. Open Adobe Animate
Choose a new document (e.g., ActionScript 3.0 or HTML5 Canvas).
Set the stage size (e.g., 550x400 px) and frame rate (e.g., 24 fps).
2. Use the Timeline Panel
The timeline is at the bottom. It shows frames and layers.
Frame 1 is selected by default in Layer 1.
3. Draw the First Frame
Use the Brush Tool (B) or Pencil Tool (Y) to draw the first pose/object.
4. Insert a New Keyframe
Right-click on Frame 2 > choose Insert Keyframe (F6).
This copies the previous drawing.
5. Modify the Drawing
Slightly change the object’s position, shape, or pose.
This creates the illusion of movement when played.
6. Repeat Steps 4–5
Keep inserting keyframes (F6) and changing the drawing.
The more keyframes you add, the smoother the animation will look.
7. Preview the Animation
Press Enter or Control + Enter to preview.
You can also use the play button in the timeline.
8. Add Onion Skin (Optional but Helpful)
Turn on Onion Skin from the timeline controls to see faint outlines of previous and next frames
— this helps guide your drawing.
9. Export the Animation
File > Export > Export Movie...
Choose format: SWF, GIF, MP4, etc.
📦 Example Use Case
Animating a bouncing ball:
o Frame 1: Ball at the top.
o Frame 2–5: Ball falling.
o Frame 6: Ball squashes on ground.
o Frame 7–10: Ball rises again.
o Repeat for loop.
✅ Tips for Smooth Animation
Use more frames for slow motion.
Use fewer frames for fast action.
Keep your drawings consistent in style and proportion.
3. Performing Motion Tweening (Simple Tweening).
Ans. 🌀 What is Motion Tweening?
Motion Tweening automatically animates changes in position, rotation, scale, or color of a symbol (like
a movie clip) between two keyframes. You only define the start and end positions, and Flash/Animate
fills in the rest.
🛠️ Steps to Create a Simple Motion Tween
1. Create a New Document
Open Adobe Flash or Animate.
Create a new ActionScript 3.0 or HTML5 Canvas file.
2. Draw an Object
Use the Oval Tool or Rectangle Tool to draw something (like a circle).
Select the object.
3. Convert to Symbol
Press F8 or right-click the object > Convert to Symbol.
Choose Movie Clip as the type. Name it (e.g., "Ball").
✅ You must convert objects to symbols to use motion tweens!
4. Insert a Timeline Frame
Click on Frame 30 in the timeline.
Press F6 to insert a keyframe there (this marks the end of the tween).
5. Move the Object
On Frame 30, move the object to a different location on the stage.
6. Create the Motion Tween
Right-click anywhere between Frame 1 and Frame 30.
Choose Create Motion Tween.
✨ Voilà! Animate creates a smooth motion between the two points.
7. Preview the Animation
Hit Enter to preview in the timeline.
Or Ctrl + Enter to test the full movie.
🔄 Optional Enhancements
Scale it: Resize the object on Frame 30 for size animation.
Rotate it: Use the Free Transform Tool (Q) to rotate.
Fade it: Use the Properties panel to adjust alpha (transparency).
Add Ease: In the timeline, you can add easing to slow in/out the movement.
💡 Real-Life Use Cases
Moving an object across the screen.
Animating UI elements (buttons, icons).
Creating simple intros and slideshows.
4. Using Guide Layer in Animation.
Ans. � What is a Guide Layer?
A Guide Layer is a special timeline layer used to draw a motion path. You can then attach an object to
follow this path — great for animating things like:
Cars on a road
Airplanes flying in curves
Ball bouncing in an arc
🛠️ Steps to Use a Guide Layer in Adobe Flash / Animate
1. Create a New Document
New ActionScript 3.0 or HTML5 Canvas file.
Set your stage and framerate.
2. Create Your Object
Draw an object (e.g., a ball or car).
Convert it to a symbol (F8) — must be a Movie Clip or Graphic symbol.
3. Add a Motion Tween
Insert a keyframe at Frame 1 and Frame 30.
Move your object in Frame 30 to another position.
Right-click in between > Create Motion Tween.
4. Add a Guide Layer
Right-click on the layer name where your tween is.
Select Add Classic Motion Guide (or manually add a new layer and make it a guide).
Note: “Motion Guide” works with Classic Tweens. For Motion Tweens, use Motion Path directly.
5. Draw the Motion Path
Use the Pencil Tool (Y) or Pen Tool (P) on the guide layer to draw a path.
Curves, loops, arcs — anything!
6. Snap Object to Path
Go to Frame 1: Drag the center of the symbol to the start of the path (it should snap).
Go to Frame 30: Drag the object to the end of the path (it should snap too).
7. Preview the Animation
Hit Enter or Ctrl + Enter to watch your object follow the path 🎥
✅ Tips
Make sure the guide layer is linked to the tween layer (indicated by a curved arrow).
Guide layers don’t show up in the final export — they’re just for helping you animate.
For Motion Tween Paths (in modern Animate), you can simply use the motion path handles
directly — no guide layer needed.
� When to Use Guide Layers
Use when you want:
More custom motion paths
A helper layer that’s easy to edit
To precisely control movement curves
5. Creating Shape Tweening and Using Shape Hints.
Ans. 🎭 What is Shape Tweening?
Shape Tweening is a type of animation that allows one shape to morph into another over time. Unlike
motion tweening (which works with symbols), shape tweening works with raw vector shapes, like those
made with the brush, pencil, or shape tools.
🛠️ Steps to Create a Shape Tween
1. Create a New Document
Open Adobe Flash or Animate and start a new file (AS3 or HTML5 Canvas).
2. Draw the Starting Shape
Go to Frame 1 on the timeline.
Use the Oval Tool or Brush Tool to draw a simple shape (e.g., a circle).
Do not convert it to a symbol — it must be a raw shape.
3. Insert a Keyframe
Click on Frame 30.
Press F6 to insert a keyframe.
4. Modify the Shape
In Frame 30, delete the circle and draw a new shape (e.g., a star or square).
5. Create the Shape Tween
Right-click anywhere between Frame 1 and 30.
Choose Create Shape Tween.
✨ Flash/Animate will morph the first shape into the second over the 30 frames.
🎯 Using Shape Hints (for More Control)
Sometimes the shape tween looks weird — the morph doesn’t behave how you want. That’s where
Shape Hints come in.
� What are Shape Hints?
Shape hints are little markers (labeled A, B, C...) that you place on both the start and end shapes to tell
Animate which parts should map to each other during the tween.
🔧 How to Use Shape Hints
1. Add Shape Hints
Select Frame 1 (your first shape).
Press Ctrl + Shift + H (Windows) or Cmd + Shift + H (Mac).
A red circle labeled A appears — drag it to a point on your shape.
2. Add More Hints
Repeat the shortcut or go to Modify > Shape > Add Shape Hint.
Add as many as needed (A, B, C, D...).
3. Go to End Frame
Click on Frame 30 (your ending shape).
You’ll see the same letters in green — drag them to corresponding points on the new shape.
⚠️ Shape hints work only with one shape per layer and only with shape tweens.
✅ Tips for Better Shape Tweens
Keep shapes simple.
Avoid overlapping lines.
Use consistent anchor points if possible.
Use onion skinning to better match start and end shapes.
💡 Example Use Cases
Morphing a circle into a heart 💖
A blob changing into a face
Text dissolving into dust or reshaping into another word
6. Applying Single Layer and Double Layer Masking.
Ans. 🎭 What is Masking in Animation?
Masking lets you use one layer (the mask) to control the visibility of content on another layer. Anything
that appears under the mask’s visible area is shown — everything else is hidden.
� 1. Single Layer Masking
✅ Use Case: Spotlight effect, reveal text with moving light, etc.
🛠️ Steps:
1. Create Two Layers
o Bottom Layer: This holds the content (e.g., an image or text).
o Top Layer: This will be the mask (e.g., a circle or shape that moves).
2. Draw the Mask Shape
o On the top layer, draw a shape (e.g., a circle using the Oval Tool).
3. Animate the Mask (Optional)
o You can animate the shape (like motion tweening the circle across the screen).
4. Right-Click the Top Layer > Mask
o It turns into a mask layer.
o The bottom layer is now masked — only areas covered by the shape on the top layer
will show.
5. Lock Both Layers
o Click the lock icon on both layers to test it properly.
o Press Ctrl + Enter to preview.
🎬 2. Double Layer Masking
✅ Use Case: Complex reveals, multiple effects — for example, animated background + masked
text animation together.
🛠️ Steps:
1. Create 3 Layers
o Top Layer: Your mask shape (e.g., a moving star).
oMiddle Layer: First masked content (e.g., text).
oBottom Layer: Second masked content (e.g., animated background).
2. Set Masking
o Right-click the top layer > Mask.
o Make the middle and bottom layers masked (right-click > Mask or drag under the mask
layer).
3. Animate Your Mask (Optional)
o Add motion tween to your shape in the top layer for cool reveal effects.
4. Lock All Layers
o Lock all three layers to see the mask in action.
🔄 Differences Between Single and Double Layer Masking
Feature Single Layer Masking Double Layer Masking
Layers Needed 2 (Mask + 1 Masked) 3+ (Mask + 2 or more Masked Layers)
Use Case Basic reveal Complex multi-layer effects
Performance Lighter, simpler Slightly heavier but more control
Example Moving spotlight over image Masked animated background + text
🌟 Tips
Masks only work when layers are locked.
You can animate both the mask layer and the masked content.
Use shapes (not symbols) for masks to avoid issues.
You can use text as a mask too! (Convert to shape: Modify > Break Apart).
7. Working with Movie Clips and Buttons.
Ans. 🎬 What Are Movie Clips and Buttons?
Both are symbols in Animate, but they serve different purposes:
Symbol Type Purpose
Movie Clip Reusable animated object with its own timeline. Can be controlled with ActionScript.
Button Symbol used to trigger interactions like clicks, rollovers, etc.
🛠️ Creating and Using a Movie Clip
1. Draw an Object
Use the Oval Tool, Text Tool, or Import an Image.
2. Convert to Symbol
Select the object → Press F8.
Choose Type: Movie Clip, name it (e.g., “MyBall”).
3. Double-click the Movie Clip
You enter its own timeline.
Add animations inside it (like bouncing, rotating, fading).
🎞️ The clip plays independently from the main timeline.
4. Return to Scene
Click "Scene 1" to go back.
You can now move, scale, and reuse this clip anywhere!
� Movie Clip + ActionScript Example
If you're using ActionScript 3.0:
actionscript
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myBall_mc.x += 5; // Moves the movie clip to the right
🔘 Creating and Using a Button Symbol
1. Draw a Button
Make a shape and text (e.g., a rectangle with “Play”).
2. Convert to Symbol
Select it → Press F8.
Choose Type: Button, name it (e.g., “PlayBtn”).
3. Edit the Button
Double-click to enter its 4 special states:
Frame Function
Up Default state
Over Hover effect
Down Click effect
Hit Defines clickable area (invisible)
You can change color or style for each frame for feedback.
4. Using Button with ActionScript
In AS3, give the button an instance name (like playBtn) and write:
actionscript
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[Link]([Link], goNext);
function goNext(e:MouseEvent):void {
gotoAndStop(2); // Moves to frame 2 of the main timeline
}
💡 Real-Life Uses
Movie Clips Buttons
Characters in games Start/Replay/Exit in games
Animated backgrounds Navigation in menus
Reusable UI elements Quizzes and interactive lessons
✅ Pro Tips
Always give your Movie Clips and Buttons instance names via the Properties panel.
Movie Clips can nest Movie Clips (animations inside animations).
Buttons can also trigger sounds, links, or visibility toggles.
8. Publishing a Flash Movie.
Ans. 📤 What Does “Publishing” Mean in Flash?
Publishing means exporting your project into usable formats (like SWF, HTML5, MP4, or GIF) that can
run outside Animate. It includes creating:
The animation file
Supporting files (like HTML wrapper)
Custom settings (size, quality, compression, etc.)
🛠️ Steps to Publish a Flash Movie
1. Finish Your Project
Make sure your:
Timeline is complete
Movie Clips and Buttons work
Content is within the stage
ActionScript (if used) has no errors
2. Save Your File
Go to:
mathematica
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File > Save As
Save it as a .fla file (this is your editable working file).
3. Set Publish Settings
Go to:
arduino
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File > Publish Settings
Here’s what you can choose:
✅ Common Output Formats:
Format Description
SWF Classic Flash file (requires Flash Player; limited modern browser support)
HTML5 Canvas JavaScript-based version for web; works in modern browsers
GIF Animated image file
MOV / MP4 Video file (requires Media Encoder for MOV)
Tip: Use HTML5 Canvas or MP4 for widest compatibility.
4. Adjust Settings (Optional)
You can fine-tune:
Resolution
Quality (lossless or compressed)
Audio compression
Looping / frame rate
5. Click “Publish”
Hit the Publish button.
Animate generates the output files (e.g., .html, .js, .swf, .gif, etc.)
They’ll appear in the same folder as your .fla file unless you set a different location.
6. Test Your Published File
Use:
Your browser (for HTML5 or GIF)
Flash Player projector (for SWF)
Media player (for MP4/MOV)
� Extra Tools
File > Export: Lets you export as:
o PNG Sequence
o GIF
o Video (MP4/MOV)
File > Publish Preview: Quickly test in a browser or Flash Player.
📦 What You Get (Example)
For HTML5 Canvas:
[Link] – the HTML container
[Link] – JavaScript with your animation
images/ – folder for media assets
🔐 Pro Tips
Use MP4 or HTML5 for best sharing on modern platforms.
SWF is now outdated — use only if needed for legacy projects.
Always test after publishing to catch any layout or script issues.
B. Action Scripts (Adobe Flash)
9. Writing Simple Functions: Stop(), Play(), GoTo(), GetURL(), Call().
Ans. � 1. stop()
📌 What it does:
Stops the timeline from playing automatically.
✅ Example:
actionscript
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stop();
🛠️ Use:
Place this on Frame 1 or any keyframe where you want the animation to pause.
▶️ 2. play()
📌 What it does:
Resumes the timeline from the current frame.
✅ Example:
actionscript
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play();
🛠️ Use:
Trigger it from a button click to continue an animation.
� 3. gotoAndStop(frameNumber) / gotoAndPlay(frameNumber)
📌 What it does:
Moves the playhead to a specific frame and either stops or plays from there.
✅ Example (go to frame 5 and stop):
actionscript
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gotoAndStop(5);
✅ Example (go to label “Scene2” and play):
actionscript
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gotoAndPlay("Scene2");
🛠️ Use:
Common with buttons to create menus or scene navigation.
🌐 4. getURL() (mostly AS2)
⚠️ Deprecated in AS3, but still seen in older Flash projects.
📌 What it does:
Opens a webpage or sends data to a server.
✅ Example (AS2):
actionscript
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getURL("[Link] "_blank");
🛠️ Use:
Create buttons that link to external websites.
🔁 In AS3, use:
actionscript
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navigateToURL(new URLRequest("[Link] "_blank");
☎️ 5. call() (used in AS3 with Tweening/Timelines)
📌 What it does:
Calls a function (e.g., after a tween or animation completes).
✅ Example:
actionscript
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call(myFunction);
✅ Defining a function:
actionscript
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function myFunction():void {
trace("Function was called!");
}
call() is more often used with tweening libraries like GSAP or in timeline scripts to execute a function
at a keyframe.
💡 Real Example: Button Navigation
Setup:
A button named startBtn on Frame 1.
A second scene on Frame 20.
ActionScript:
actionscript
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stop(); // Stops on Frame 1
[Link]([Link], goToScene);
function goToScene(e:MouseEvent):void {
gotoAndPlay(20);
}
✅ Summary Table
Function Description
stop() Pauses timeline playback
play() Starts/resumes timeline
gotoAndStop() Jumps to frame and stops
gotoAndPlay() Jumps to frame and plays
getURL() Opens external link (AS2)
call() Runs a function in tween/timeline
10. Using ActionScript Properties: _x, _y, _xScale, _yScale, _alpha.
Ans. 🔧 1. _x and _y
✅ What they do:
Control the position of a MovieClip or Button on the Stage.
📌 Example (AS2):
actionscript
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myClip._x = 200;
myClip._y = 150;
This moves myClip to x=200, y=150 on the stage.
🔁 In AS3:
actionscript
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myClip.x = 200;
myClip.y = 150;
🔍 2. _xscale and _yscale
✅ What they do:
Change the size (scale) of a MovieClip horizontally or vertically, as a percentage.
📌 Example (AS2):
actionscript
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myClip._xscale = 150; // 150% width
myClip._yscale = 50; // 50% height
🔁 In AS3:
actionscript
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[Link] = 1.5; // 150%
[Link] = 0.5; // 50%
💡 Tip:
You can also animate scale by gradually changing it:
actionscript
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myClip._xscale += 1;
👻 3. _alpha
✅ What it does:
Controls the transparency of an object (0 = fully transparent, 100 = fully visible).
📌 Example (AS2):
actionscript
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myClip._alpha = 50; // 50% see-through
🔁 In AS3:
actionscript
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[Link] = 0.5; // 0.0 to 1.0
🎬 Real Example: Simple Animation with ActionScript
actionscript
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myClip._x += 5; // Moves right
myClip._alpha -= 2; // Fades out
myClip._xscale += 1; // Slowly grows wider
Put this in an enterFrame event to create smooth animation.
📊 Quick Reference Table
AS2 Property What It Does AS3 Equivalent
_x X position x
_y Y position y
_xscale Width scale (percent) scaleX (0.0–1.0+)
_yscale Height scale (percent) scaleY (0.0–1.0+)
_alpha Transparency (0–100) alpha (0.0–1.0)
✅ Bonus: Interactive Example
actionscript
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[Link] = function() {
myClip._x += 50;
myClip._alpha = 80;
}
11. Event Handling with ActionScript.
Ans. ⚡ What is Event Handling?
Event handling means detecting user actions (like click, rollover, keypress) and writing code that
responds to those actions.
� ActionScript 2.0 (AS2) Event Handling
✅ 1. Button Events
actionscript
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[Link] = function() {
trace("Button clicked!");
gotoAndPlay(10);
};
🔁 Other Events:
Event Description
onPress Mouse down on button
onRelease Mouse click released
Event Description
onRollOver Mouse hovers over
onRollOut Mouse leaves button
✅ 2. MovieClip Events
actionscript
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[Link] = function() {
this._x += 5; // Moves every frame
};
� ActionScript 3.0 (AS3) Event Handling
✅ 1. Add Listener to a Button or MovieClip
actionscript
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[Link]([Link], handleClick);
function handleClick(event:MouseEvent):void {
trace("Button clicked!");
gotoAndPlay(2);
}
🛠️ Musts in AS3:
Give the object an instance name in the Properties panel.
Import the event class (optional in Animate):
actionscript
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import [Link];
✅ 2. Other Common Events
Event Type Description
[Link] Mouse click
MouseEvent.MOUSE_OVER Mouse hovers over
MouseEvent.MOUSE_OUT Mouse leaves
Event.ENTER_FRAME Fires on every frame (for loops)
✅ 3. ENTER_FRAME Example
actionscript
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addEventListener(Event.ENTER_FRAME, moveObject);
function moveObject(e:Event):void {
myClip.x += 2;
}
Perfect for continuous animation or checking conditions.
✅ 4. KEYBOARD Event Example
actionscript
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[Link](KeyboardEvent.KEY_DOWN, onKey);
function onKey(e:KeyboardEvent):void {
if ([Link] == [Link]) {
myClip.x -= 10;
}
}
� Summary: AS2 vs AS3
Feature AS2 AS3
[Link] =
Button event addEventListener([Link])
function(){}
Needs instance
Yes Yes
name
Supports OOP Limited Full support
More modern ❌ ✅
🔔 Pro Tips
In AS3, always removeEventListener() when done to free memory.
Use trace() for debugging!
Buttons and MovieClips must be given instance names in the Properties panel (e.g., startBtn).
C. Image Editing Software (Adobe Photoshop)
12. Study of Adobe Photoshop Tools.
Ans. � Categories of Photoshop Tools & Their Functions
Here’s a clear breakdown by category:
� 1. Selection Tools
Used to select parts of an image to edit, move, or apply effects.
Tool Shortcut Function
Move Tool V Moves selections/layers
Marquee Tool M Rectangle/ellipse selection
Lasso Tool L Freehand selection
Magic Wand Tool W Selects similar colors
Quick Selection W Smart edge-aware selection
📝 Great for cropping parts of images or cutting out backgrounds.
� 2. Crop & Slice Tools
Tool Shortcut Function
Crop Tool C Trims/crops the canvas
Slice Tool K Cuts up web layouts into exportable pieces
� 3. Retouching & Healing Tools
Used for fixing imperfections in photos.
Tool Shortcut Function
Spot Healing Brush J Removes blemishes
Clone Stamp Tool S Copies pixels from one area to another
Tool Shortcut Function
Healing Brush Tool J Blends copied pixels into target
Patch Tool J Replaces selected area with sampled texture
Red Eye Tool J Removes red-eye from photos
� 4. Painting & Drawing Tools
Tool Shortcut Function
Brush Tool B Freehand painting
Pencil Tool B Hard-edged line drawing
Gradient Tool G Smooth color transitions
Paint Bucket Tool G Fills area with solid color
� 5. Erasing & Blur/Sharpen Tools
Tool Shortcut Function
Eraser Tool E Erases pixels
Blur Tool — Softens edges
Sharpen Tool — Enhances contrast
Smudge Tool — Smears pixels like finger paint
⚫ 6. Drawing & Type Tools
Tool Shortcut Function
Type Tool (Text) T Adds text
Pen Tool P Creates paths/shapes with precision
Shape Tools U Rectangle, Ellipse, Polygon, etc.
� 7. Navigation Tools
Tool Shortcut Function
Hand Tool H Moves canvas view
Zoom Tool Z Zooms in/out on image
🎨 Bonus: Color & Layer Management
Color Picker & Swatches: Set foreground/background colors
Eyedropper Tool (I): Sample colors from image
Layer Panel: Lets you arrange and blend layers
Adjustment Layers: Non-destructive color/tone corrections
� Pro Tips
Use [ and ] to change brush size quickly
Hold Shift while using tools to constrain angles (e.g., straight lines)
Right-click any tool icon to see alternate tools in the same group
Would you like:
A tool-by-tool mini project (like making a poster or a digital painting)?
A guide to photo retouching or logo creation? Let me know and we’ll create something cool
step-by-step!
13. Image Editing and Enhancement.
Ans. 🎯 Main Goals of Image Editing & Enhancement
Correcting flaws (brightness, color, blemishes)
Improving composition (cropping, resizing)
Enhancing visual appeal (sharpening, filters, retouching)
Creative effects (blurs, overlays, color grading)
� Key Tools and Techniques in Photoshop
1. 🔧 Basic Adjustments
Found under:
mathematica
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Image > Adjustments
Adjustment What It Does
Brightness/Contrast Adjusts overall light and dark levels
Levels Fine-tunes shadows, midtones, highlights
Curves Advanced tone & contrast control
Hue/Saturation Modifies color intensity and tone
Color Balance Adjusts color tints (warm/cool)
💡 Use Adjustment Layers for non-destructive editing (Layer > New Adjustment Layer).
2. ✂️ Crop and Straighten
Use the Crop Tool (C) to trim unnecessary parts of the image
Use the Straighten Tool inside the Crop Tool to fix tilted horizons
3. � Retouching Tools
Tool Purpose
Spot Healing Brush Quickly removes blemishes or dust
Clone Stamp Duplicates parts of an image
Patch Tool Repairs areas using a sampled texture
Content-Aware Fill Fills selected areas seamlessly
4. 🎨 Color Correction
Auto Color / Auto Tone (Image > Auto)
Manual tweaks using Levels and Curves
Add Photo Filters to warm or cool the image
5. ✨ Sharpening and Clarity
Tool / Filter What It Does
Sharpen Tool Sharpens edges locally
Unsharp Mask (Filter > Sharpen) Controlled sharpening
High Pass Filter Popular technique for pro-level sharpening using layer blending
6. 🌀 Blurring & Depth Effects
Tool / Filter Purpose
Gaussian Blur Softens the whole image or background
Lens Blur Simulates camera focus
Motion Blur Adds sense of movement
7. 🎭 Using Layer Masks
Let you hide/reveal parts of a layer without deleting
Ideal for blending enhancements like selective sharpening or color
8. � Filters & Effects
Go to:
css
CopyEdit
Filter > Filter Gallery
Example Filter Look
Oil Paint Artistic brush texture
Camera Raw Filter Pro-level editing panel for exposure, clarity, vibrance
Noise / Dust & Scratches Clean up old or grainy images
📸 Sample Workflow: Photo Touch-Up
1. Duplicate the background layer (non-destructive)
2. Use Spot Healing Brush for blemishes
3. Add Curves adjustment layer for brightness
4. Use Selective Color to boost sky or skin tones
5. Sharpen with Unsharp Mask or High Pass
� Pro Tips
Use Layer Masks for targeted adjustments
Always edit on duplicate layers or with adjustment layers
Learn to use Camera Raw Filter — it’s like Lightroom inside Photoshop
14. Applying Special Effects in Photoshop.
Ans. 🎇 1. Glow Effects (Outer Glow, Neon, etc.)
🔧 How to:
Right-click a text or object layer
Choose Blending Options
Enable Outer Glow or Inner Glow
✨ Tip:
Use bright colors and set Blend Mode to “Screen”
Add Gaussian Blur for extra softness
🔥 2. Fire or Smoke Effects
🔧 Steps:
Use Brush Tool with a custom smoke/fire brush (downloadable)
Paint on a new layer
Set Layer Blend Mode to Overlay/Screen
Add Color Overlay or Gradient Map for heat effect
🌫️ 3. Blur Effects (Motion, Depth, Zoom Blur)
🔧 Use:
Filter > Blur options:
Gaussian Blur – softens
Motion Blur – creates movement
Radial Blur (Zoom or Spin) – creates dynamic action
💡 Use Layer Masks to apply blur to only part of an image (e.g. blur the background).
🖼️ 4. Double Exposure Effect
🔧 Steps:
1. Place two images on top of each other
2. Set top layer to Screen or Lighten
3. Use Layer Mask and soft black brush to blend
4. Add Gradient Map or Photo Filter for mood
💥 5. Dispersion Effect (Shatter Look)
🔧 Steps:
1. Duplicate subject
2. Use Liquify Tool to stretch the copy
3. Add a Layer Mask and use a splatter brush to reveal stretched parts
4. Use Eraser Tool on edges for realism
🎭 6. Cinematic Color Grading
🔧 Use:
Color Lookup adjustment layer (LUTs)
Gradient Map with Soft Light blend mode
Camera Raw Filter: clarity, vignette, tone curve
🎬 Gives your image a filmic, dramatic look.
🌌 7. Light Leaks and Lens Flares
🔧 Steps:
1. Use Gradient Tool or paint color with soft brush
2. Set Layer to Screen or Overlay
3. Add Filter > Render > Lens Flare for realism
🔲 8. Glitch / VHS Effect
🔧 Steps:
Duplicate layer, offset the Red, Green, Blue channels individually
Add Horizontal Blur, Scan lines, or Noise
Use Wave Filter (Filter > Distort > Wave)
💡 Pro Tips
Use Layer Masks for non-destructive edits
Work in Smart Objects when applying filters
Try downloading free Photoshop actions to apply effects quickly
Use Blending Modes creatively (Overlay, Multiply, Screen)
� Sample Project: Neon Text Effect
1. Type text and convert to Smart Object
2. Go to Blending Options > Outer Glow
3. Add Gradient Overlay with bright tones
4. Duplicate layer, apply Gaussian Blur to create glow
5. Add a dark background for contrast