1 The Birthright Book of Kits
1 The Birthright Book of Kits
“ TheBirthrightBookofKitsisanunofficialFanContentpermittedundertheFanContentPolicy.Not
approved/endorsedbyWizards.PortionsofthematerialsusedarepropertyofWizardsoftheCoast.©Wizardsof
theCoastLLC.(OpenLicenseAgreementcanbefoundonpage129.)”
TheBirthrightCampaignSetting’slistedkitsfrom,theCompleteFighter'sHandbook,theComplete
aladin'sHandbook,theCompleteRanger'sHandbook,theCompletePriest'sHandbook,theCompleteDruid's
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Handbook,theCompleteWizard'sHandbook,theCompleteThief'sHandbook,theCompleteBard'sHandbook,the
CompleteBookofDwarves,theCompleteBookofElves,andtheBookofGnomesandHalflings,areavailablefor
playerstoselectfrom.Toavoidconfusion,differentnamesweregiventosomekitssharingthesamenamefrom
differenthandbooks.HumanBanditsandBurglarsarecalledBrigandsandCatBurglarsrespectively.
TherearethreecustomizedderivationsofKitsfromtheCompleteBookofElves(Minstrel),theComplete
Ranger'sHandbook(Pathfinder),andtheCompletePaladin'sHandbook(Lightbringer).TheLightbringerisbasedon
theMediciankit.
TheFerelanfromtheCompleteRanger'sHandbook,BeastRiderandAmazonfromtheCompleteFighter's
Handbook,theAmazonKitsfromtheCompletePriest'sHandbook,theWitchfromtheCompleteWizard's
Handbook,theUndeadMasterfromtheCompleteBookofNecromancers,andkitshavealsobeenaddedforVos
BarbariansincludingkitsfromtheCompleteBookofFighters,theCompletePriest'sHandbook,theComplete
Wizard'sHandbook,aswellaskitsfromtheCompleteBarbarian'sHandbook.
Kitsareoptionalforplayers.Thefollowingisacompiledlistofallofthekitsavailableinthecampaign
setting.Thepagenumberthekitcanbefoundonislistedtotherightofeachkit.Kitscanaddafewskillsand
restrictions,aswellassomefinerole-playingideasforplayers.
Note:TheRegentErrant,TheMerchantPrince,andTheWarriorRegentarespecialkitsavailabletoRegent
characters.Theirdescriptionscanbefoundonpage115oftheBirthrightBookofRegentLevelPlay.
Therearealso7kitsavailabletoMagiciancharacters.TheinformationfortheCourtMagician,Disguiser,
Illuminator,BloodlineHound,CrystalGazer,Oracle,andVisionarykits,canbefoundonpage50oftheBirthright
BookofMagecraft.
it/Class
K age
P it/Class
K age
P
Warriors 3 Wizards 26
Cavalier 3 Academician 26
Myrmidon 5 Mystic 27
NobleWarrior 6 Patrician 29
PeasantHero 7 PeasantWizard 30
Pirate/Outlaw 7 UndeadMaster 31
Swashbuckler 8 Witch 32
angers
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9 hieves
T 4
3
Falconer 9 Acrobat 35
ForestRunner 11 Assassin 36
GiantKiller 12 Beggar 37
SeaRanger 14 BountyHunter 39
Stalker 15 Brigand 40
Warden 17 Buccaneer 41
CatBurglar 42
lerics
C 8
1 Cutpurse 43
NoblePriest 18 Fence 44
OutlawPriest 20 Investigator 45
PeasantPriest 21 Scout 45
ScholarPriest 22 Smuggler 47
Spy 48
ruidsofErik
D 2
2 Swashbuckler 48
Adviser 22 Swindler 49
Guardian 23 Troubleshooter 50
OutlawDruid 24
VillageDruid 25
Wanderer 25
1
it/Class
K age
P it/Class
K age
P
Bards 51 Rjurik 92
TrueBard 51 Seeker(Ranger) 92
Herald 53 Meistersinger(Bard) 94
Jester 54 Skald(Bard) 96
Loremaster 55
Riddlemaster 56 warf
D 7
9
AxeForHire(Fighter) 97
umans
H 58 Battlerager(Fighter) 98
TruePaladin 58 Clansdwarf(Fighter) 99
Awnsheghlienslayer(Paladin) 59 Highborn(Fighter) 100
Chevalier(Paladin) 60 Sharpshooter(Fighter) 101
Divinate(Paladin) 62 CraftsPriest(Priest) 102
Errant(Paladin) 63 Grandee(Priest) 102
Esquire(Paladin) 64 Champion(Fighter/Priest) 103
Expatriate(Paladin) 66 Locksmith(Thief) 104
Militarist(Paladin) 67 Merchant(Fighter/Thief) 104
Justifier(Ranger) 68
Thug(Thief) 69 lf
E 105
Bowmaster(Warrior) 105
osBarbarian
V 0
7 Guardian(Ranger) 106
Amazon(Warrior) 70 Hunter(Fighter/Thief) 107
Barbarian(Warrior) 71 ElvenMinstrel(Wizard/Thief)108
BeastRider(Warrior) 72 WarWizard(Fighter/Mage) 108
Berserker(Warrior) 73
Brute(Warrior) 75 alfling
H 109
Ravager(Warrior) 76 TheArcher/Slinger(Warrior)109
WizardSlayer(Warrior) 78 Forestwalker(Warrior) 111
Feralan(Ranger) 79 Homesteader(Warrior) 112
Pathfinder(Ranger) 81 Mercenary(Warrior) 113
AmazonPriestess(Cleric) 83 Squire(Warrior) 114
BerserkerPriest(Cleric) 84 Bandit(Thief) 115
Flamespeaker(Cleric) 85 Burglar(Thief) 116
MedicineMaster(Cleric) 86 Runner(Thief) 117
Seer(Cleric) 87 Trader(Fighter/Thief) 118
Spiritist(Cleric) 88 Traveler(Fighter/Thief) 119
AmazonSorceress(Wizard) 90 Healer(priest) 120
SavageWizard(Wizard) 91 Lightbringer(Ranger/Cleric) 121
HumanoidKitsForTheDM 122
Kitsareakintoattributes,race,class,andalignmentinthattheyareanotherrole-playingtooltoassistthe
evelopmentofacharacter.Kitscanalsoaddminorabilitiesandrestrictionsontopofthosefromclass,race,
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proficiencies,traits,anddisadvantages.Race-specifickitsandclass-specifickitsareonlyavailableforthespecified
raceorclassandmayhaveextraelements.
Almostallhalflingschoosekitsfromtheirracialkits.Theytendtosympathizewiththosehalflingswhohave
humankits,asitisassumedthatduetosomeadversecircumstances,theywereraisedbyhumans.Dwarvestakeonly
Dwarvenkitsasamatterofdeepethnicpride.TraditionalistElveswillonlyselectElvenkits,andtendtobehostile
towardsthemanyElveswhohaveadoptedhumankits.Eachkitconsistsofthefollowingelements:
Thefirstparagraphtalksaboutwhatthekitis.Itisageneraldescriptionoftheappearance,manner,cultural
background,anduseofthecharacter'skitinacampaign.Italsolistssomekitrestrictions,andrequirements.
ole:Thisdescribestheroleofthischaracterintheirsocietyinanongoingcampaign.Forexample,aknightmay
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haveadifferentculturalrolethanaWildernessWarrior,evenifbotharePaladins.
WeaponProficiencies
Someofthesekitswillrequireyourcharactertotakeaspecificweaponproficiency.Inthesecases,a
charactermustuseweaponproficiencyslotstopurchasetheproficiencybeforepurchasinganotherweapon
proficiency.Bonusproficienciesarefreeandshouldberecordedduringcharactercreation.Itisnotrequiredtotake
recommendednon-weaponproficiencies.
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NonWeaponProficiencies
Therulesfornon-weaponproficienciesareusedwiththeseKits.Bonusnon-weaponproficienciesaregained
forfreeandshouldberecordedontheplayer'scharactersheetwhenakitischosen,whilerecommended
proficienciesarenotfreeandcharactersdonothavetotakethem.
TheEquipment,SpecialBenefits,andSpecialHindrancessectionsalldescribeadditionalkitdetails.Kits
ithdifferentstartingmoneythantheamountlistedinthefirstchapteroftheBirthrightEquipmentBookmaystate
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thestartingamountintheSpecialBenefitssectionwhenmorethannormal,orinthe"SpecialHindrances"section
whenlessthannormal.
Warriors
Cavalier
CavaliersaretheultimatemountedWarriorstypicallyfromthecivilizedculturesofAnuireandtheKhinasi
lands.Inacampaign,thisistheshiningknightwholeadspartiesonaneternalquestfortruth,justice,andthe
eliminationofEvil.Intheworldatlarge,thecharacterisamightyhero.Tofriendsandallies,thecharacterisa
staunchfriend,atirelesscheerleader,andoftenanoverenthusiasticpainintheneck.
TheCavalierkitresemblestheNobleWarriorkitinthatbothare“noblewarriors”.However,aNoble
Warriorisprimarilyinterestedindefendingtherightsandmaintainingthestatusquooftheirsocialclass,whilea
Cavalierpursuesloftiergoals.
TobeaCavalier,thecharactermustbeofanyGoodalignment(ChaoticGood,NeutralGood,LawfulGood)
andhaveatleastthefollowingminimumabilityscores:Strength15,Dexterity15,Constitution15,Intelligence10,
Wisdom10.
Inaddition,thecharactermustbelongtothenoblesocialclass.Crusaders,FightersandPaladinsmaybe
Cavaliers,Rangersmaynot.Onlyhumansandhalf-elvesmaybeCavaliers.
ole:Intheirownandsimilarcultures,Cavaliersaremightyheroeswhohavetherespectofthemajorityofthe
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population(notthecriminalclassesandEvilcharacters).Theyhavethegoodwillofthepeoplewhichisreflectedas
bonusestotheirreactionrolls,butthepeoplealsomakemanydemandsofthem.Intimesofdanger,orwhen
someoneisintrouble,peopleturntotheCavalierforassistance.
WeaponProficiencies
Bonus:Lance(any;playerchoice)andSword(any;playerchoice).
Recommended:AnyLances,anySwords,anyHorsemen’sweapons,Dagger,Spear,Javelin.
NonWeaponProficiencies
Bonus:Riding,(Land-based,horse),Etiquette.
Recommended:AnimalHandling,Animaltraining,Dancing,Heraldry,(Priest,doubleslotsunlessPaladin)
MusicalInstrument,Reading/Writing,(Warrior)Blind-Fighting,Endurance.
Equipment
TheCavaliermuststartwithatleasttwoweapons,includingonelanceandonesword.Thecharactermust
thenbuythemostexpensivesetofarmorthecharactercanstillafford.Afterthoseexpenditures,whateverremainsof
thecharacter’sgoldcanbespentonitemsoftheplayer’schoice.
SpecialBenefits
At1stlevel,theplayergets+1hitwithanylanceforwhichtheyhaveproficiencywhenusingthelancefrom
horseback.Thisimprovesby+1everysixexperiencelevels(soitwillbe+2at7thlevel,+3at13th.Etc.).
At3rdlevel,theyget+1tohitwiththeirchoiceofsword.Theswordofchoiceistheswordselectedusing
thebonusweaponproficiency.Themostcommonarebroadsword,longsword,bastardsword,andscimitar).This
skillincreasesupby+1everysixexperiencelevels(soitwillbe+2at9thlevel,+3at15th,etc).
At5thlevel,thecharactergets+1tohitwitheitherahorseman'smace,horseman’sflail,orhorseman’spick.
Theplayer’schoiceisfromamongthosethecharacterhasproficiencywith.Thisincreasesby+1everysix
experiencelevels,soitwillbe+2at11thlevel,+3at17thlevel,etc.Thesebonusestohitdonotaddtoweapon
damageanddon’tallowtheCavaliertoharmamonsterthatcanonlybehurtbymagicalweapons.
TheCavalieriscompletelyimmunetothefearspell.Becausetheyaresobrave,theyinspireotherstofollow
theirexample.Therefore,whilefighting,Cavaliersactuallyradiateaneffectsimilartoanemotionspellina10’
radius.Thiseffectradiatescourage(seethewrite-upforthe4th-levelWizardspellemotion),butonlytotheextent
thatitnegatesfear.ItdoesnotbestowtheberserkfurythattheactualWizardspellprovides.
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Cavaliershavea+4saveagainstallmind-affectingspells.Wizardspellssuchascharmpeople,friends,
ypnotism,sleep,irritation,andrayofenfeeblementareincludedinthiscategory.Thisbonusalsoappliestothe
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clericalspellscommand,charmpersonormammal,enthrall,cloakofbravery,andsymbol.
TheCavalierbeginsplaywithahorsewhichtheplayerdoesnothavetopayfor.ThiswillbeeitheraHeavy
Warhorse,MediumWarhorse,orLightWarhorse.Theplayermaychoosewhatsortofhorseitis,subjecttotheDM’s
approval.Itwillautomaticallybeacharger.TheDMmayrollforitspersonalitytraitsaccordingtothoserules.Ifthis
horsedies,theCavalierhastoacquireanotheronethroughtheusualcampaignmeans(buyone,begivenonefor
nobledeeds,etc.),butwillnotbecontentwithanyhorsethatisnotaWarhorseofChargerquality.
TheCavalierreceivesa+3reactionfromanyoneoftheirownculture,exceptcriminalsandcharactersof
Evilalignment,fromwhomtheyreceivea-3.
Andfinally,whentraveling,theplayercanseekshelterfromanyoneintheirownnationwhoisofalesser
stationthanthenobleclass.Andmostpeopleofthecharacter’sownstatusorhigherwillbehappytoofferthe
Cavaliershelterwhentheplayeristraveling.
SpecialHindrances
Cavalierscannotattackanopponentatrangeiftheycaninsteadchargeaheadandattackinmeleeorjousting
combat.Therefore,theycannotsnipeenemieswithaboworcrossbow;theycannotuseapolearmfrombehinda
shieldwall.Theyhavetobeonthefrontline,meetingfoesface-to-face.ACavaliercouldconceivablyshootan
opponentwithanarrowtostopthatopponentfromkillinganinnocentperson:thatdoesn’tconstituteaviolationof
thecode.Buttheplayercouldn’tshoottheenemytoprotectafriendifthefriendisfightingthatenemyhonorably,
eveniftheirfriendislosing.
AsaCavalier,theplayermustattacktheenemywhoappearstobethebiggestandmostpowerful.Ifheldup
bylessertroops,theplayermustdispatchthemasquicklyaspossibletogettothe“real”opponent.
Theymustalwayshavethehighest-qualityarmortheycanafford.Astheplayeradvancesthroughearly
experiencelevels,ifthecharacterhasthemoney,theywillconstantlybesellingtheirarmorandbuyingthenextmost
protectivesetofarmor.Thegoalistohaveasetoffullplatearmor.Thenextstepdownfromthatisfieldplate,then
platemail,thenbronzeplatemail,thenimprovedmailorsplint,thenchainmail,thenscalemailorbrigandine,then
ringmail,orstuddedleather.ToCavaliers,magicbonusesdon’tmeanasmuchasthetypeofarmor:Theyprefera
suitofordinaryfieldplatetoasetofsplintmail+5.
Cavaliersmustalsoadhereto16tenetsofthefollowingverystrictCodeofChivalry:
-Theymustcheerfullyperformanynobleserviceorquestaskedofthem.
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2-Theymustdefend,tothedeath,anypersonoritemplacedintheircharge.
3-Theymustshowcourageandenterprisewhenobeyingtheirrulers.
4-Theymustshowrespectforallpeersandequals.
5-Theymusthonorallthoseabovetheirsocialclass.
6-Theymustdemandrespectandobediencefromthosebelowtheirstation.
7-Theymustscornthosewhobehavelowlyandignobly.Theywillnothelpthecrude,theill-mannered,the
rude,orthosewhoarevulgar.
8-Theywillnotuseequipmentwhichisbadly-madeorinferior.
9-Theywillfightonfootbeforeridinganag.
10-Theymustperformmilitaryservicetotheirlordwheneverasked.
11-Theymustshowcourtesytoallladies.
12-Theymustregardwarasthefloweringofchivalry,andanobleenterprise.
13-Theymustregardbattleasthetestofknighthood,andcombatasglee.
14-Theymustachievepersonalgloryinbattle.
15-Theymustslayallthosewhoopposetheircause.
16-Theymustchoosedeathbeforedishonor.
IfaCavalierchoosesnottofollowthiscode,someterriblethingswillhappen.Thefirsttimetheplayer
reaksoneofthesevows,theDMwillwarntheplayerthattheCavalierfeelsguiltyaboutviolatingthecode.The
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secondtimetheplayerbreaksthesevows,theCavalierlosesallspecialkitbenefits.Thisisuntilsuchatimeasthe
characterrepentsandundertakessomedangeroustaskofredemption.Whenperformingthistask,theplayermust
behaveaccordingtothecodeanditshindrances.Onlywhenthetaskissuccessfullyaccomplisheddoesthecharacter
regainthespecialkitbenefits.
IftheCavalierbreakstheirvowathirdtimewithoutrepentingandundertakingthattask,theyhave
abandonedtheCavalierWarriorKit.ThecharacterpermanentlylosesallthespecialbenefitsoftheKitandnolonger
hastoobeytheirknightlycode.Theplayerreceivesapermanent-3reactionadjustmentfromallmembersoftheir
ownculture.Eventhosewhodonotknowofthecharacter'spastwillbeputoffbytheairoftreacheryand
faithlessnessthatnowhauntstheoathbreaker.Theplayer'shorse,evenifitisnottheonethecharacterbegantoplay
with,leaves,eitherridingoffintothesunsetorattackingtheformerCavalier.Theplayermayneverrideitagain.
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Myrmidon
yrmidonsaretheultimatesoldiers.Soldieringistheirlife.Theymaybeahigh-rankingofficeroracareer
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sergeant;theymaybelongtoonenation’sarmedforcesorcouldbeamercenary.Tothecampaignandthe
adventuringparty,theybringdisciplineandausefulunderstandingofmilitarytactics;theyareoftenrigidand
contemptuousofruggedindividualistsorcharacterswhodon’tliketotakeorders.
Whenfirstcreated,theplayerandDMmustdecidewhethertheircharacterispartofastandingarmyora
mercenaryunit.Ifpartofastandingarmytheyareemployedasasoldier,orasanofficerinthearmyofanation,a
largeregion,cityguard,orevenpalace/castleguard.Ifpartofamercenaryunit,thecharacterbelongstoagroupof
freelancesoldierswhohirethemselvestojustaboutanyonewhocanpay;orcouldbeapersonalbodyguard.
DuringthecourseofthecampaignMyrmidon'semploymentcanchange.Theymaystartoutasamercenary
bodyguard:laterinthecampaign,theymayfindthemselvescommandingasmallmercenaryforceinaborderwar.
Laterstill,theymayacceptacommissionintheking’sarmyandbecomearegularofficer.
TobeaMyrmidon,thecharactermusthavescoresofatleast12inStrengthandConstitution.
ole:Inthecampaign’sculture,Myrmidonsarecareersoldiers.Intimesofwar,they’reheroestothenation.Intimes
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ofpeace,thecommonfolkoftenlookonthemasparasites,livingofftaxesbutprovidingnousefulservice.
Mercenariesareoftenregardedasbanditsandpredators.Regardlessofthepublic’sopinion,though,theMyrmidon
andthestandingarmyarenecessarytothedefenseofthenation,andsotherearealwaysMyrmidonstobefound.
WeaponProficiencies
AMyrmidonmayspendWeaponProficiencyslotsanywaytheplayerchooses.
NonWeaponProficiencies
Bonus:AncientHistory(specificallyMilitaryHistory),Fire-Building.
Recommended:(General)AnimalHandling,Cooking,Heraldry,Riding(Land-based).Seamanship,
Swimming,WeatherSense.(Priest,doubleslotsunlessPaladin)Reading/writing,(Rogue,doubleslots)Disguise,
(Warrior)Armorer,Blind-Fighting.Bowyer/Fletcher.Charioteering,Endurance,Navigation.SetSnares,Survival,
’Tracking,Weaponsmithing,(Wizard,doubleslotsunlessRanger)Reading/writing.
Equipment
TheMyrmidonmayspendstartinggoldonwhateversortofarms,armor,andequipmenttheplayerchooses.
If,duringcharactercreation,itisagreedthattheMyrmidonwillbepartofaspecificmilitaryforcewithspecific
equipmentrequirements,theplayerisrequiredtobuythatequipment,buttheDMmustgiveextragoldintheamount
ofhalfthecostoftheequipment.
SpecialBenefits
Myrmidonshavetwoadvantagesofnote:First,theygetafreeWeaponSpecialization,whichmustbechosen
fromthefollowinggroup:Battleaxe,Bow(compositelongbow,compositeshortbow,orAnuireanlongbow).
Crossbow(heavycrossboworlightcrossbow),Lance(choice),Polearm(choice),Spear,orSword(choice).
Second,theMyrmidonisusuallyintheemployofsomepowerfulpatron.TheDMwillhavetodecidewhat
immediatebenefitsthisgrantstheplayer.Theyvarydependingonthetypeofemployerthecharacterisworkingfor.
SpecialHindrances
Myrmidonsareinstantlyrecognizablebytheirmilitarydemeanor,erectposture,disciplinedmannerisms,etc.
Thereareplentyofsoldiersandmercenarieswhoaren’tMyrmidonswhoaren’tsodistinctive.Becausetheyare
distinctive,Myrmidonsareeasilyrememberedanddescribedbywitnessestotheiradventures:thismakesiteasierfor
theenemytoidentifytheplayerandfollowtheplayer’strailwhentheyaretryingtoescapeortravelthrough
dangerousterrain.
Asecondhindranceisanemployer.Naturally,thisemployermakesmanydemandsontheMyrmidon.Ifthe
Myrmidonisabodyguard,theplayermustaccompanytheemployerjustabouteverywhere,regardlessofany
personalgoalsorintereststheMyrmidonhas.WhentheMyrmidonisacommonsoldier,theyaresubjecttothe
ordersoftheirofficers.IftheMyrmidonisamilitaryofficer,theyaresubjecttotheordersoftheirsuperiorsorthe
localruler.Inaddition,theybeartheaddedstressofhavingtolookoutfortheirmenwhenevertheyaremilitarily
engaged.
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NobleWarrior
hischaracterisofthenobility,andtheoreticallyrepresentseverythingtherulingclassstandsfor.Inclassic
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medievalfantasy,thismeanschivalry.Protectionofwomen,oratleastthosewhowanttobeprotectedisonetask.
Thoughitmaybeafoolishideatotrytoprotectawomanwarrioranxioustoproveherselfincombat.
EspeciallysignificanttoaNobleWarriorisupholdingtherightsoftherulingclasstoreignandupholding
therightsoftheotherclassestoserve.NobleWarriorsaretypicallycalledKnightsorSquires.Therearealsosome
rarerandmoredistinguishedtitleshigherupinthehierarchyofthenobility.
TobeaNobleWarrior,acharactermusthaveStrengthandConstitutionscoresof13orbetter.
ole:TheNobleWarriorissupposedtobecourageous,gallant,protectorofthedefenseless,anddedicatedto
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honorableideals.Butthat’sjustwhatsocietyexpectsoftheNobleWarrior.Somearemerebrutesinshinyarmor,
Warriorswhotakewhattheywant,murdertheinnocent,andcontinuallybetraytheoathstheysworewhentheywon
theirspurs.Thus,it'suptotheplayertodeterminewhatalignmenttheirNobleWarriortakesandhowwellthe
characterlivesuptothepertinentideals.
WhethertheNobleWarriorcharacterisaKnightoraSquire,orsomeotherdesignation,dependsonthe
campaignanditsDM.Fromtheviewpointofconvenience,it’sadvisableforNobleWarriorcharacterstostart
playingasyoungaspiringknightswhohavejustwontheirspurs.Thiswillexplainwhytheydon'thavemuchmoney.
Sincetheyarejuststartingoutasfreelancersorfollowers,theyroamaroundadventuring.Theyareanxioustoprove
theirmettle.
WeaponProficiencies
NobleWarriorsmustselectfromthefollowingweaponproficiencies:longswordorbastardsword(player
choice),lance(playerchoiceoftype,usuallyjoustinglance),andhorseman’sflailorhorseman’smace(player
choice).Thelastproficiencymaybeusedforastylespecializationofthewarrior’schoiceortospecializeinoneof
therequiredweaponchoices.
NonWeaponProficiencies
Bonus:(General)Etiquette,Heraldry,Riding(Land-Based).
Recommended:(General)AnimalTraining,Dancing,(Warrior)Blind-Fighting,Gaming.Hunting,Tracking,
(Priest,costdoubleslotsunlessPaladin)LocalHistory,MusicalInstrument,Reading/writing.
Equipment
NobleWarriorsmayspendtheirgoldprettymuchastheychoose.Buttherearecertainminimumstandards
thatcannotbeviolated.Theplayercannotbuyarmorlessprotectivethanbrigandineorscalemail.Beforestarting
play,theymustbuyasuitofarmor,ashield,atleastoneweaponlargerthanadagger,ahorse(atleastariding
horse),ridingsaddle,bitandbridle,horseshoes,andshoeing,halterandsaddleblanket.
SpecialBenefits
NobleWarriorsreceivea+3reactionfrompeopleoftheirownculture.Whentraveling,theycanseekshelter
fromanyoneintheirownnationwhoisofalowersocialstatusthantheNobleWarrior.NobleWarriorsandpeopleof
theirownstatusorhigherwilloffertheplayershelteranduptotwotimesthenumberoftravelingcompanionsthe
NobleWarriorhas.Intheirownland,theNobleWarriorcanadministerlowjusticetocommoners.Theymayactas
judge,jury,andpunisherforminorcrimestheycomeacross.
NobleWarriorsstartoutwith225goldpiecesplusthestandard5d4x10goldpieces.
SpecialHindrances
InordertobecomeaNobleWarrior,thecharacterhastotakeanoathofloyaltytosomegreaternoble.Ifa
squireofaknight,thecharacterswearsanoathtothisknight.Iftheplayerisaknight,theyhaveswornanoathtoa
kingorsomeothernoble,orperhapstoboth.Theplayerwillbeexpectedtoliveuptothatoathfromtimetotime.
TheymayaccompanytheirLordorLadyintocombat,providetroops,andevenbeggartheirownhouseholdinorder
tosupporttheirsuperior'sneeds.
Additionally,aNobleWarriorisexpectedtolivewell.Duringcharactercreation,NobleWarriorspaythe
normalpricefortheirhigh-qualityequipment.Thereafter,atleast10%willbeaddedtothebasecostofgoods,
equipment,andservicestheybuy,foreachexperiencelevelthattheyhave.Thisistoreflecttheirnobletastesand
requirements.Thiscostisnotatip.Thecharactermusteatbetterthanusual.Thenoblemustappearabovetheir
station.Therefore,theamounttheplayerpays,whetherpurchasingasword,rentingaroomforthepartyoranyother
businesspurchasewillalwaysbemorethanaverage.
IfNobleWarriorsareunabletospendthisextramoneybecauseoflackoffunds,theycansettleforlesser
goods.ButtheirbonustoReactionrollswillbereducedby-1persuchincidentuntilitreaches+0,toreflectthefact
thatpeopleareseeingthatthecharacterissettlingforlowerqualitygoodsandotherwisenotlivinguptotheir
expectationsofhowanoblewarriorshouldlive.AttheDM'sdiscretion,otherproblemsmayfollow.Noblesfailto
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ffershelterorhelpbecausethecharacterissuchashabbyspecimen,theNobleWarriorgetsareputationasapenny
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pincher,etc.
Toretainthereactionbonus,whentheNobleWarriorisonceagaininthemoneytheplayermustdo
whateverittakestoupgradetheirsituation.Theymustbuyexpensiveclothes,indulgeinabuyingspree,etc.Atthe
DM'sdiscretionthe+3reactionwillreturn.IfaNobleWarriorgetsatarnishedreputation,whetherdeservedor
undeserved,this+3reactionbecomesa-6reactionforeveryonewhoknowsaboutthereputation.
AndjustasothernoblesareexpectedtoprovidesheltertotheNobleWarrior,theplayerisexpectedtooffer
otherNoblesshelterwhentheyaretravelingthroughtheplayer’sterritory,orwhentheymeetontheroadwhenthe
playerisencampedandtheothernoblesarenot,Etc.
PeasantHero
easantHeroesarethe“localdoinggood”,thehometownWarriorwhofightsandadventurestothedelight
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ofthepeopleintheirhomearea.ThePeasantHeroisthemostcommonsortofFighterfoundwanderingthelandand
adventuring.ThePeasantHeroisadistinctlyhumansortofcharacter.It’salsoappropriateforhalflings,andfor
half-elveslivingamonghumans.ButelvesarehighlyunlikelytohavethePeasantHerokitfortheircharacters.
DwarfsareneverPeasantHeroes.Therearenoability-scorerequirementstobeaPeasantHero.
ole:Peasantheroesareneighborswhowillnotforgetthattheirrootsareinthelandandinthesoil.Theycanbein
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rebellionagainstthecrowninlandswherethepeasantsareespeciallyoppressed.Or,theycanbeafarmerwho
becomesamightygeneral,ortheycanbeanoble’schildsecretlyraisedbypeasantswhogrowsuptofulfillan
ancientprophecy.Inanycase,theplayerrememberstheirchildhoodoriginsandstrivestomakethingsbetterfortheir
familiesandhomecommunities.
WeaponProficiencies
Theplayermaychoosetheircharacter’sweaponproficiencies,butmaynotchooseanythattheDMfeels
wouldbeunusualforthecampaignworld’speasants.Shortswords,spears,bows,footman’sweapons,andthelike,
areallveryappropriate;horseman’sweapons,exoticpolearms,lances,longswords,tridents,andthelikearenot.
Thisisonlyarestrictionwhenacharacteriscreated.Afterward,thecharactercanlearnanyweaponthey
receivetrainingwith.
NonWeaponProficiencies
Bonus:AgricultureorFishing(playerchoice),WeatherSenseorAnimalLore(playerchoice).
Recommended:AnyoftheGeneralproficiencies.
Equipment
ThePeasantHeromayspendstartinggoldanywaytheplayerseesfit,butmayhavenomorethan3gold
piecesleftwhenbeginningplay.
SpecialBenefits
Despitewhattheyhavedoneorwhatanyonethinksofthem,thePeasantHeroesalwayshaveshelterand
oftenhaveothersupportintheirowncommunity.UnlessitisknownthataPeasantHerohashurtpeoplefromtheir
owncommunity,theywillalwaysfindpeopletoputthemup,hidethemandtheircompanionsfromthelaw,and
supplythemwithfoodanddrinkandwhatcrudeweaponrycanbescrapedtogether(usuallydaggers),andeven
providethemwithhelpers;earnest0-levelyouthswhowanttogrowuptobeliketheirhero.
SpecialHindrances
SincethePeasantHeroislookeduponasapatronandherobythepeoplefromhome,theywillfrequently
cometoseekhelp.Wheneverthevillageislosingpeopletonocturnalpredators,wheneveravillageoverlordturns
outtobeadangeroustyrant,wheneveralocalcitizenisjailedandtriedforsomethingtheydidn’tdo,thecitizensturn
tothePeasantHeroforhelp,andiftheplayerturnsthemaway,theylosetheirrespectandearna-2reactionfromall
ofthepeasantsinthelanduntiltheplayermakesamends,andisonceagaininthehomecommunity’sgoodgraces.
Pirate/Outlaw
Thesecharactersaretheheroicscofflaws,theWarriorswhodefythelaw,andtherulersofthelandwhosteer
theirowncourse.Usually,inthecompanyofotherPiratesorOutlaws,theyfighttheminionsoftherulerstheydefy.
Theycometoberegardedasheroesbyotherswhosufferatthoserulers’hands.ThePirate,ofcourse,isthe
adventurerofthehighseas,whomakesalivingraidingothershipsandtheseacoast.
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Outlawsmaketheirhomeinthewilderness(oftendeepforest)andpreyontrafficmovingthroughthat
ilderness.OutlawsandPiratesinCeriliaareveryhuman-orientedbutwilltakejustaboutanyonetheycanget.So
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it’sperfectlyappropriatefortheretobeOutlawsandPiratesofthedemi-humanraces.
TherearenospecialabilityscorerequirementstobeaPirateorOutlaw.
ole:Theycanbesurlycharacters,possiblyadistastefulindividualwhoisneededforuniqueknowledgeandskills,
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oritcouldbethattheplayercharactercametotermswiththeauthoritiesanddecidedto“getstraight.”
Itisquitepossiblethattheplayermakesitsonooneeverlearnsofhischaracter'scriminalorigins.Instead,
thecharacteractsandliveslikeamercenary,oraWarrior.Thecriminalhistoryandconnectionswilllikelybevery
difficultforthecharactertobefreeof.
WeaponProficiencies
IfthecharacterisaPirate,theyreceivethefollowingbonusweaponproficiencies:Cutlass,andBelayingPin.
IfthecharacterisanOutlaw,theplayercanchoosetotakeanytwobonusweaponproficiencies.
NonWeaponProficiencies
Pirate’sBonus:(General)RopeUse,Seamanship.
Pirate’sRecommended:(General)Swimming,WeatherSense,(Warrior)Navigation,(Priest,doubleslots
unlessPaladin)Engineering(forshipbuilding),Reading/Writing(formapmaking),(Rogue,doubleslots)Appraising,
SetSnares,RopeUse,TightropeWalking,Tumbling,(Wizard,doubleslotsunlessRanger)Engineering(for
shipbuilding),Reading/Writing(formapmaking).
Outlaw’sBonus:DirectionSense,Fire-Building.
Outlaw’sRecommended:(General)Riding(Land-Based),(Warrior)AnimalLore,Bowyer/Fletcher,
Endurance,Hunting,Running,SetSnares,Survival,Tracking,(Priest,doubleslotsunlessPaladin)Healing,
Herbalism,LocalHistory,(Rogue,doubleslots)Disguise.
Equipment
PiratesandOutlawscomefromwidelydiversebackgrounds,sothere’snorealrestrictiononwhattheycan
buywiththeirstartingmoney.However,itwouldbefoolishforeithertypeofcharactertobuymetalarmorofany
kind(banded,brigandine,bronzeplate,chain,fieldplate,fullplate,platemail,andringmail).Pirateswearingsuch
armorinnavalcombatwillinevitablyfalloverboardandsink(theycan’tswimwithsuchstuffon);ifthey’relucky
enoughtogetitoffsotheycanswim,they’velostthearmor.Outlawslivingoutinthewildhavetheirbelongings
exposedtotheelements,andmetalarmorquicklycorrodes.
IfaPirateorOutlawbuysmetalarmorandkeepsitstowedawayforspecialoccasionssuchasmajorland
engagements,orclimacticbattles,that‘sfine.
SpecialBenefits
PiratesandOutlawsdonothaveanyintrinsicspecialbenefits.
SpecialHindrances
ThemajorproblemwithbeinganOutlaworPirateisthatthelawisalwaysafteryou.Thoughtheauthorities
donothavetoshowupineverysingleplaysession,they’realwaysoutthere,plottingagainsttheheroes.Manyof
themarequiteclever.Theyprobablyhavemoremoney,ships,andmenthantheheroes,andthey’llcontinueto
plaguetheheroesuntilthecampaignisdone.
Swashbuckler
heSwashbuckleristhesuave,witty,lightlyarmed,andarmoredheroinasophisticatedcity-based
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campaign,like“TheThreeMusketeers”.Theyarefullycapableofputtingonheavyarmor,pickingupabastard
sword,andsoldieringalongsideothertankwarriors.Buttheyshineincomparisonwhentheheroesareadventuring
inthecity,inlightarmor,andwithlightweapons.
Anydemi-humanwhowouldlookelegantinafoppishdress,wieldinganarrowblade,willworkfineasa
Swashbuckler,especiallyelves,half-elves,andpossiblyevenhalflings.Dwarvesareentirelyinappropriateandare
likelytohavetodefendthemselvesfromplentyofjokesattheirexpense,overtheirfrumpylooks,andthescornof
Dwarvesforbeingskilledinanon-dwarvenkit.
TobeaSwashbuckler,acharactermusthaveanIntelligenceandDexterityof13orbetter.
ole:Inacampaign,theSwashbuckleristhehappy-go-luckyherowiththereadywitandtheflashingrapier.The
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characterishappywheninthebustlingcity,butcanbeanimposingwarrioranywhere.Enemiesoftenunderestimate
Swashbucklersbecauseoftheircharmingmannersanddon’trealizethattheycandonplatearmorandwieldheavy
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eaponsaswellasanyoneelse.Swashbucklers,becausetheyarebrightandwell-spoken,oftenbecometheparty
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leader,oratleasttheparty’sspokesperson.
WeaponProficiencies
TheSwashbucklerreceivestwobonusweaponproficiencyslotswhichmustbedevotedtoweapon
proficiencywithoneofthefollowingweapons:stiletto,main-gauche,rapier,andsaber.Thecharactercaneventually
gainspecializationinallfouroftheaforementionedweapons.Throughouttheircareer,theplayermustdevoteat
leasthalfoftheirweaponproficiencyslotstothosefourweapons.
NonWeaponProficiencies
Bonus:(General)Etiquette,(Rogue)Tumbling.
Recommended:(General)ArtisticAbilitiesDancing,Heraldry,Languages(Modern),Riding(Land-Based),
Seamanship,(Warrior)Blind-Fighting,Gaming,(Priest,doubleslotsunlessPaladin)MusicalInstrument,
Reading/writing,(Rogue)Appraising,Disguise,Forgery,Juggling,MusicalInstrument,TightropeWalking,(Wizard,
doubleslotsunlessRanger)Reading/Writing.
Equipment
Swashbucklersmustbuytheweaponinwhichtheyhavespecialized,otherthanthattheymayspendtheir
goldastheplayerpleases.
SpecialBenefits
TheSwashbucklerhasthreespecialbenefits.Whenspendingnon-weaponproficiencyslots,theplayeris
abletoaccesstheRoguecategoryandcanchoosefromitwithoutspending1extraNon-WeaponProficiencyslot.
Second,whenwearinglightarmour,likeleatherarmor,orpaddedarmour,ornoarmour,thecharacter
receivesa-2bonustotheirAC.Theyaresonimblethattheyaremoredifficulttohit.
Third,theSwashbucklerissucharomanticfigurethattheplayeralwaysreceivesa+2adjustmentona
reactionrollfromNPC’softheoppositesex.
SpecialHindrances
TroubleseeksoutaSwashbuckler.Whenthere’sanotherSwashbuckleraround,intentonprovingthatthey
arethemostskilledatwieldingaswordintheworld,it’sthePCSwashbucklerthattheotherSwashbucklersettles
uponandchallenges.
Whenacertainyoungladyisbeingpursuedbytheking’sguards,whoareintentonstoppingherfrom
revealingsecretsinherpossession,itistheSwashbucklerfellowshestumblesacrosswhenfleeing.
Whenaprinceistoodrunktoattendhisownwedding,helookstotheSwashbuckler.Lifeconspirestomake
thingsdifficultfortheSwashbuckler,andtheDMshouldalwaysthrowjustatadmoregood-naturedbadluckatthat
WarriorKitthanatanyother.
Rangers
Rangershaveaprimaryterraintheyarefamiliarwith,aswellasaspecies’enemycategoryandtheirown
followers.ARanger'sprimaryterraincanaffecttheirspecies'enemycategoryandtheRanger’sfollowerssection.
Falconer
TheFalconerisanexpertinthehandlingandtrainingoffalcons.Thesebirdsofpreyarecapableoflearning
a nimpressiverangeoftricksandtasks.UnderthedirectionofaskilledFalconer,afalconcanbetaughttosnatcha
coinpursefromavictim'sbelt,bringdowngamebirdsinmid-flight,andfighteffectivelyagainstcreaturesmany
timesitssize.Inadditiontotheirexpertiseasabirdtrainer,theFalconerexcelsathuntingandsurvivingoutdoors.
ole:ManyFalconersserveasretainersofkingsornobles.Othersfreelanceasguidesandmercenaries.Somestage
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publicperformancesinrentedhallsoronstreetcorners,demonstratingtheirbirds'remarkablestuntsforappreciative
crowds.Regardlessofhowtheymakealiving,falconersareheldinhighregardbymostpeople.Theyneverfailto
beimpressedbyaFalconer'samazingrapportwiththeirbirds.
Asfalconsareextremelysensitivecreatures,mostFalconersbynecessitymustbeeven-tempered,patient,
andself-assured.ThesetraitsalsomaketheFalconeravaluableassettoanadventuringparty.Falconerswilltypically
findthemreliableandsupportive,thoughperhapsabitpreoccupiedwiththeneedsoftheirbirds.
Sometimesfalconershavetraitsmuchliketheirbirds--fierce,swift,andobservant.Incombat,theFalconer
fightsaggressively.Thecharacterandthefalcongenerallyconducttheirattacksagainstthesameopponent.Ifthe
falconandahumancompanionareboththreatened,theFalconerwilloftenchoosetodefendthefalcon.Toprevent
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isunderstandings,honorableFalconerswillmakeitclearwheretheirloyaltiesliebeforejoininganadventuring
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party.
rimaryTerrain:Required:TheFalconermustchooseaprimaryterrainwherefalconsaremostcommonlyfound:
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Desert,Forest,Hill,Mountain,orPlains.
SpeciesEnemy:Any.
ollowers:UnlikeotherRangers,aFalconerreceivesanallotmentof3d6followers,determinedat1stlevel.The
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Falconerimmediatelyreceivesafalconfolloweratthistime,whichcountsagainstthecharacter’sallotment.
Acharactercanteachafalcon2d4(2-8)tricksortasksinanycombination.Ittakes2d6weekstoteacha
falconatrick,threemonthsforatask.Attheendofatrainingperiod,thecharactermakesan"animaltraining"
proficiencycheck.Ifthechecksucceeds,thefalconhaslearnedthetrickortask.Ifthecheckfails,thefalconis
incapableoflearningmore.Until10thlevel,aFalconercanonlyhaveonefollower,andthatfollowermustbea
falcon.Ifthefalconfollowerdiesorisotherwiselost,anewonewilleventuallyarrive.Thenewlyacquiredfalcon
countsagainsttheirallotmentoffollowers.
AFalconerbecomeseligibletoreceivefollowersotherthanfalconswhenreaching10thlevel.At10thlevel
andbeyond,Falconersmayhavemorethanonefalconamongtheirfollowers,dependingonthecircumstancesofthe
campaignandthedecisionoftheDM.
ImportantNote:RememberthataFalconer'sfollowerwillbeabirdofrareandremarkablecharacteristics
andloyalty.Falconerscanalsotrainlesserbirdsforthemselvesorothers,usingthestandardtrainingrules.
WeaponProficiencies
AFalconermusttaketwoinitialweaponproficiencyslotsforanyofthefollowing:bow(any),crossbow
(light),dagger,knife,sling,spear.Theremainingslots,aswellasallsubsequentslots,canbeusedforanyweaponof
theFalconer'schoice.
NonWeaponProficiencies
Bonus:AnimalTraining(Falconry).
Recommended:Bowyer/Fletcher,Endurance,Hunting,Leatherworking,VeterinaryHealing.
Equipment
AFalconerhasnospecialarmororequipmentrequirements.
SpecialBenefits
EnhancedTraining:Ifanormalfalconhasfailedtolearnatrickortaskandbecomesuntrainable,the
Falconercantryagainaftergainingalevel.
AttunedFollower:Undercertainconditions,aFalconerisabletoestablishanexceptionallystrongbondwith
afalconfollower.Thebondenablesthefalcontolearnmoreefficiently,andenhancescommunicationbetweenthe
falconandtheFalconer.WheneveraFalconeracquiresanewfalconfollower,includingthefalconthecharacter
receivesat1stlevel,thefalconmaybetrainedasanormalfollower.However,oncetheFalconerbeginstotrainthe
falcon,thefalconcannotbecomeattuned.
Otherwise,theFalconercanforgotraininguntiltheplayerattemptstobecomeattunedtothenewlyacquired
falcon.Theattuningprocesstakessixweeks.Foratleastanhoureachday,theFalconertalkstothebird,strokesits
feathers,andengagesinothernurturingbehaviors.ThebirdlearnstorespondtotheFalconer'svoice,thoughthe
Falconerrefrainsfromteachingitanyspecifictricksortasksduringthistime.Incombatencounterswhichtakeplace
inthisperiod,thefalconwillflytosafetyatthefirstsignoftrouble.ItthenreturnstotheFalconer'sshoulderwhen
all'sclear.
TheFalconerconductsawisdomcheckattheendofthesix-weekperiod.Ifthecheckfails,theattuning
attempthasalsofailed.ThefalconcontinuesitsrelationshipwiththeFalconerasanormalfollower.TheFalconer
cannotmakeasecondattempttoattunethefalcon.
Ifthechecksucceeds,thefalconisattuned.Normally,theFalconercanteachtheattunedfalconataskor
trickeachtimetheplayergainsalevel.Trainingtimeishalfthatforfalconryproficiency.Regardlessofhowtheyare
trained,anattunedfalconcanlearntricksortasksinanycombination,uptooneperlevel.Anattunedfalconnever
becomesuntrainable.
Additionally,onceafalconbecomesattuned,itreceivesaone-timehitpointbonusequaltotwicethe
Falconer'slevel.Forexample,ifafalconbecomesattunedtoa3rd levelFalconer,thefalconreceivesabonusof6hit
points.The6bonushitpointbonusremainsthesamewhentheFalconeradvancestoahigherlevel.
ThefollowingbenefitsapplyonlytoaFalconerandanattunedfalcon:
FearlessFalcon:WhenfightingonbehalfofaFalconerorunderaFalconer'sdirection,anattunedfalcon
neverneedstomakeamoralecheck.
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FalconSpeciesEnemy:Anattunedfalconhasitsownspeciesenemy.Whenafalconfollowerbecomes
a ttuned,determineitsspeciesenemy,eitherbyrollingontheappropriatetable,orbytheDMchoosingaparticular
enemy.
AttackBonus:Anattunedfalconreceivesa+2bonusonallattackrolls,exceptwhenfightingitsspecies
enemy(whenitreceivesa+4bonus).
SpeakWithFalcon:AFalconerwhoreaches10thlevelacquirestheabilitytoconversewithanattuned
falconfollower.Theabilityissimilartothe2ndlevelPriestspellspeakwithanimals,exceptitrequiresno
componentsorcastingtime,andtheFalconercandosoatwill.
MentalCommunication:At15thlevel,theFalconercancommunicatetelepathicallywithanattunedfalcon
follower.BoththeFalconerandattunedfalconcansendandreceivethoughtsatwill,uptoadistanceof100yards
perleveloftheFalconer.Wallsorotherphysicalboundarieshavenoeffectonthisability.
SpecialHindrances
Ifanattunedfalcondies,orislostforanyotherreason,theFalconersuccumbstogriefanddespairfor1-4
weeks.Duringthisperiodofmourning,theFalconermakesallattackrollsandabilitychecksata-2penalty.
Additionally,duringthisperiod,nonewfollowerscanbeacquired,norcantheFalconerusetheanimal
empathyability.
ForestRunner
Whereveracorruptoroppressiveregimeholdspower,there'sboundtobeaForestRunner.ForestRunners
riseinoppositiontosuchregimes,livingonthefringesofsociety,usuallyonestepaheadofthelaw.
They'recriminalsonlyinatechnicalsense,astheyadheretoapersonalcodethatcompelsthemtowagewar
againstgreedyaristocratsandunjustrulers.Whilethepowers-that-beviewtheForestRunnerasalawless
troublemaker,commonersseethecharacterasahero,perhapstheirlasthopeagainstatyrannicalgovernment.
Constantlyonthemove,ForestRunnerslivebytheirwitsandhavelearnedtomakedowithminimal
resources.Theyexcelincombatandmakeformidableopponents.Everactiveandbrimmingwithself-confidence,
ForestRunnersdelightinharassingauthorityfigures,particularlythepompousandwell-to-do.Manyahapless
aristocrathasbeenleftbound,gagged,andpennilessafterahumiliatingroadsideencounterwithaForestRunner.
Oncereaching4thlevel,theForestRunnerwilleventuallyacquireapersonalnemesis.ThisisanNPCof
nearequallevelwhosecampaigngoalistocaptureorkilltheForestRunner.
AForestRunnermusthaveacharismascoreofatleast12.
ole:TheForestRunnerisusuallyselfless,resourceful,androguishlycharming.Alonerbycircumstanceandnotby
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choice,aForestRunnerreadilyallieswithadventuringpartieswhosharetheiroutlook.Asachampionofunderdogs
everywhere,theForestRunnerdoesn'tnecessarilyfeelboundtoahomeland,andmayjourneyanywhereintheworld
topromotejustice.
Occasionally,theplayermayjoinapartytoacquiretreasurefordistributiontotheneedy.Itispossiblethat
theplayermayaccompanyapartyonlytodisappearforawhileiflocalauthoritiesareputtingpressureonthe
character.
rimaryTerrain:MostForestRunnershailfromcivilizedregionsinForest,Hill,Plains,Mountain,orJungle.Terrain
P
types.However,noterraintypeisexcluded,provideditcontainsareasonablysizedandsufficientlycorrupt
settlement.AForestRunnerfromaprimaryterrainotherthanForestmodifiesthenameaccordingly,suchas
MountainRunner,SwampRunner,andsoon.
peciesEnemy:AForestRunner'sspeciesenemyshouldhavesomeassociationwiththecorruptregimetheplayer
S
opposes.Itmaybetheking'spet,suchasawolforatiger,anEvilracewithwhichthemonarchyhasaligneditself
(goblinsororogsorgnolls),asymbolofthegovernment(asnakeorahydra)oracreaturetheopposingofficials
haveusedinwar(adragonoragiant).
Followers:Any.
WeaponProficiencies
TheForestRunnerreceivesabonusweaponproficiencyslot,aboveandbeyondthosenormallyallowed.The
bonusslotmustbefilledwithoneofthefollowingweapons:longbow,quarterstaff,longsword,ordagger.The
playermustthenfillthreeoftheirfirstsixslotswiththeremainingweaponsonthislist.Oncetheplayerhasmetthis
requirement,subsequentslotsmaybefilledwithanyweaponsoftheirchoice.
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NonWeaponProficiencies
Bonus:Bowyer/Fletcher.
Recommended:Blacksmithing,Disguise,Endurance,Leatherworking,Persuasion,Riding(Land-based),
RopeUse,Weaponsmithing.
Equipment
Standard.
SpecialBenefits
Stealth:TheForestRunnerhasa+5%bonustotheirchancetohideinnaturalsurroundingsanda+5%bonus
totheirchancetomovesilently.
Inspire:Onceperday,priortomakinganattack,aForestRunnermayspend2-5(1d4+1)roundsboosting
themoraleofcompanionswithflatteringwordsandexpressionsofconfidence.Theplayercaninfluenceanumberof
companionsequaltohisorherlevel.IftheForestRunnermakesasuccessfulCharismacheckafterwards,the
companionsenjoya+2bonustotheirmoraleforthenext3-12(3d4)rounds.Eachcompanionalsoreceivesa+1
bonustotheirfirstattackroll.Theinspiringspeechdoesn'taffectanimals,otherForestRunners,ortheplayer.
TheForestRunnercannotinspirecompanionsinthemidstofbattleorwhilethey'reoccupiedwithanyother
activity.
Disguise:TheForestRunnercantaketheDisguiseproficiencyforoneproficiencyslot.
ReactionBonus:IntheirhomelandoranyregionwhereaForestRunner’sreputationprecedesthem,the
playercancountonfoodandshelteratnochargeforthemselvesandanycompanionsfromsupportivecommoners.A
ForestRunneralsoreceivesa+1reactionmodifierfrompeasantsofGoodorNeutralalignmentofallcultures.
SpecialHindrances
ForestRunnerswillrarelydevelopacloserelationshipwithanyNPCwithpoliticalpower.Additionally,a
ForestRunnerrunsaconstantriskofarrestbytheauthoritiesoftheirhomeland,aswellasfromotherregimeswith
whichtheplayer’shomelandhasextraditionagreements.LawenforcementauthoritiesmayplagueaForestRunner
throughouttheirentirecareer.
GiantKiller
TheGiantKillerisaskilledcombatant,oftenfromhumblebeginnings,trainedforthespecificpurposeof
s layinggiants.Thecharacterhasmasteredcombattechniquesdesignedtodefeatgiant-kin,andhasbecomeanexpert
intheirbehaviorandhabits.
AGiantKillerisnothingifnotconfident;agiant'simmensesizemerelymeansitmakesaconvenienttarget.
Agiantkillermusthaveaminimumscoreof15inbothStrengthandDexterity.
ole:GiantKillershavekeenminds,strongbodies,andunshakableegos.MostGiantKillerstirelesslypromotetheir
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ownskillsandaccomplishments,boastingoftheirlatesttriumphstoanyonewho'lllisten.
Notsurprisingly,theirreputationprecedestheminmostcivilizedregions.However,reactionsamong
residentsvary.ForeverypersonwhoreverestheGiantKillerasahero,there'sanotherwhodismissesthecharacter
asablowhard.Butwhengiantsplagueacommunity,everyonewelcomesagiantkillerwithopenarms.
Evenwhentheirservicesaredesperatelyneeded,GiantKillersrarelyexploittheirposition.Mostchargeonly
modestfees,orsettleforamedalorothertokenofappreciationinlieuofpayment.Asoftenasnot,GiantKillers
seeknoremunerationofanykind,fightinggiantsforthesheerpleasureofit.
Unsurprisingly,themerepromiseofanencounterwithagiantisreasonenoughformostGiantKillerstojoin
anadventuringparty.Forthemostpart,aGiantKillerleavesdecision-makingtoothers.Thoughinprinciple,the
playermaysharetheparty'senthusiasmfortheexpeditionathand,thecharacterisusuallymoreconcernedwith
findinggiants.Theplayermaybecomeimpatientandirritableifthepartycontinuestoolongwithoutmeetingone.
TheGiantKillerrelishesviolentencountersofallkinds,ifonlytoexercisetheircombatskills.Ofcourse,
theycomeintotheirownwhenfightinggiants,andit'sawisepartythatfollowsaGiantKiller'sleadinsuch
situations.
PrimaryTerrain:Anyterrainisacceptable,solongassometypeofgiantcallsithome.
SpeciesEnemy:None;however,seeSpecialBenefitsbelowforbonusesagainstgiants.
Followers:Normal
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WeaponProficiencies
BecausetheGiantKillerfacestalladversaries,thecharactermustbecomeproficientwithmissilesandhurled
weapons.Thefirstweaponslot,andeveryoddslot(third,fifth,andsoon),mustbeamissileweapon:bow(any),
crossbow(any),sling,staffsling,oranymeleeweaponthatcanbehurled.Theeven-numberedslotsmaybefilled
withanyweaponsoftheGiantKiller'schoice.
NonWeaponProficiencies
GiantKillerspursuetheirinterestingiantswithsuchsingle-mindednessthattheyhavehardlyanytimeleft
tomasterotherskills.Therefore,aGiantKillerisallowedonlyonenon-weaponproficiencyatfirstlevel.Thismust
beselectedfromthefollowing:Bowyer/Fletcher,Cobbler,Cooking,Hunting,Pottery,Riding,Land-based,Running,
Tailor,Swimming,Weaving.
Equipment
Giantkillersdonotrequireanyspecialequipment.Theyoftencarryshieldsdecoratedwithmedalsand
ribbonsawardedtothembygratefulcommunitiesforslayingtroublesomegiants.Thoughsuchshieldscanbeused
normally,they'remainlyforshow;GiantKillersgenerallyputthemasidebeforeengagingagiantinbattle.
SpecialBenefits
AttackBonuses:AGiantKillerhasallthefollowingbonuseswhenattackinggiants:
• GiantKillersinflictbonusdamageagainstgiants,+1pointofdamageforeveryleveloftheGiantKiller.For
example,ifa7thlevelGiantKillermakesasuccessfulattackwithaspear,thegiantsuffers1-8pointsofdamage
fromthespear,plus7fortheGiantKiller'slevel.
•Giantshavea-4basepenaltywhenattackingGiantKillers.AgiantwithaTHAC0of10needsa14tohitaGiant
KillerwithAC0.
•GiantKillerscandodgegiantattacks.Ifagiantwithinitiativeattacksandhits,GiantKillersmaygiveuptheir
actionstousethisspecialdodge.IftheGiantKillersavesvsdeathmagic,thegiant'sattackmisses.IftheGiantKiller
hasinitiative,theplayercantrytododgeallgiantattacksinsteadofattackingandmovingfortheround.
•Infuriate:AGiantKillercangoadagiantintolaunchingcarelessandill-conceivedattacks.Toinfuriateagiant,
GiantKillersspendtworoundsdartingbetweenagiant'slegs,wavingtheirhands,andholleringinsults.TheGiant
Killercannotmakeattacksortakeanyotheractionswhileattemptingtoinfuriatethegiant;ifinterrupted(tododge,
forexample),theplayermuststartover.Duringthistime,thegiantcanattacktheGiantKiller;however,becauseof
theGiantKiller'serraticmovement,thegiant'sattacksaremadeatanadditional-2penaltyforatotalof-6.
Attheendofthisperiod,thegiantmakesasavingthrowvsspells.Ifthesavingthrowsucceeds,nothing
specialhappens.Ifthesavingthrowfails,thegiantbecomesenragedforthenext2-12(2d6)rounds.Duringthat
time,thegiantdirectsallattacksagainsttheGiantKiller;thegiant'sattacksaremadeatanadditional-4penalty,fora
totalof-8.TheGiantKillermayattacknormallywhilethegiantisinfuriated.
•FollowerInfuriation:AGiantKillermayenhancetheirchancesofinfuriatingagiantbyusingananimalfollower
thathasbeentrainedtoenragegiants.Thefollower,whichmustbeabirdorotherflyingcreatureofsmallsize(S),
learnsthistrickinaccordancewiththeAnimalTrainingNon-WeaponProficiencyrules.Tricksandtasksarecounted
againstthefollower'snormallimit.OnlyaGiantKillercantrainafollowertoinfuriate.
WhiletheGiantKillerisexecutingtheinfuriatingroutine,thefollowermayalsoinfuriatethegiantby
swoopingarounditsheadandscreeching.Thegiant'ssavingthrowagainstbeinginfuriatedisreducedbya-2penalty
fortheinfuriatingfollower.Thiseffectisnotcumulativewithadditionalfollowers.Aninfuriatedgiantmightdirect
itsattacksattheinfuriatingfollowerinadditiontotheGiantKiller.Ifthegianttriestoattackaninfuriatingfollower,
thefollowersuccessfullydodgestheblowunlesstheattackrollisa19or20.Afollowercan'tattempttoinfuriate
alone.GiantKiller'sfollowerscanonlyaddtotheGiantKiller'sinfuriatingattempts.
GiantLore:IfaGiantKillerdiscoversafootprint,lair,campsite,oranyotherphysicalevidenceofagiant,a
successfulWisdomrollenablestheplayertolearnsomegeneralinformationaboutthegiantinquestion.Such
informationmayincludethegiant'stype,approximatesize,andcompanions.Theplayermayalsolearnhowrecently
thegiantwasintheareaandinwhatdirectionthegianttraveled.TheDMdecidesthequalityandamountof
informationtheGiantKillerreceives.
SpecialHindrances
TrackingLimitation:UnlikeotherRangers,thetrackingabilityoftheGiantKillerislimitedtotracking
giants.AGiantKillerwhoselectsageneralTrackingproficiencycantrackothercreaturesasnon-Rangercharacters.
BecauseGiantKillersseldommakeanefforttoconcealtheiridentities,they'reoftensingledoutfor
harassment.InsecurevillagersmaychallengeGiantKillerstoduelstoimpresstheirfriends,orbulliesmayambush
GiantKillerstodemonstratetheirtoughness.
Toavengethedeathofacompanion,somegiantsmaytargetGiantKillersforassassination.Gianttribes
occasionallyofferbountiesforproofofaGiantKiller'sdeath,makingtheGiantKilleraprimecandidateforattacks.
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SeaRanger
ThoughmostRangersliveandworkonland,SeaRangersmaketheirhomeatsea.Whethersailingtheocean
inamightygalleonorridingariver'scurrentsinahandmaderaft,theSeaRangerfindstheworld'swatersanendless
sourceofwonder.Asailorandanadventurer,theplayerguardstheirwaterydomainwithvigilance,andcountsmany
ofitscreaturesamongthecharacter’sfriendsandallies.
Theyhaveanextensiveunderstandingofweatherpatternsatseaandofthebehaviorofmarineanimals.They
specializeincombat,bothonandunderthewater.Theymaybeamemberofaformalnavy,anindependentoperator,
oramercenary.Theymaybechargedwithenforcingnavallaws.SomeSeaRangersprotectportsorfishing
territories.Othersserveasescortsfortradefleets.
BecauseSeaRangersmustmasterawiderangeofknowledgetheyrequireaminimumIntelligencescoreof
12.Becausefewelvesandhalf-elveshavethetemperamentforaseaman'slife,virtuallyallSeaRangersarehuman
(thoughbeinghumanisn'tastrictrequirement).
ole:SeaRangersareknownasdedicated,sharp-mindedprofessionals.Assuch,theyareoftensoughtby
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adventuringpartiesinneedoftheirspecialskills.Thisisespeciallytruewhenanadventuretakesthemtoaquatic
environmentsortheyexpecttofaceopponentsofoceanicorigin.ThoughSeaRangersgenerallyprefertoremainat
sea,theytravelonlandasnecessarytoachievethegoalsoftheirparty.AsmanyofaSeaRanger'sfollowersare
waterbound,theyobviouslyhavelessaccesstothemwhenadventuringonland,ahandicaptheplayerendures
graciouslybutwithoutenthusiasm.
TheenvironmenthasaprofoundeffectonaSeaRanger'sattitude.Onland,partycompanionswillfindthe
SeaRangerhesitantanduncertain,followingorderswithoutcommentandreluctanttoofferadvice.Inanaquatic
setting,however,theplayerbecomesadifferentperson;confident,assertive,andcommanding.Onlythemost
stubbornorfoolishpartieswilldeclinealeadershiproleforaSeaRangerinwateryterrain.
PrimaryTerrain:Required:Aquatic.
quaticTerrain:Forthepurposesofthiskit,Aquaticterrainincludesoceans,lakes,ponds,andrivers,aswellas
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coastlines,beaches,andsmallislands.
SpeciesEnemy:Anyaquaticcreatureiseligibleasaspeciesenemy.
Followers:TheprimaryterrainofallanimalfollowersmustbeAquatic.
WeaponProficiencies
Recommended:Dagger,knife,harpoon,sword(any),polearm(any),trident;Optional:Belayingpin,cutlass,
gaff/hook.
NonWeaponProficiencies
Bonus:BoatingorSeamanship,Swimming.
Recommended:Cartography,DirectionSense,DistanceSense,Endurance,Fishing,Navigation,Riding
(Sea-based),RopeUse.Barred:Agriculture,Blacksmithing,Charioteering,Falconry,Mining,Mountaineering,
Riding(Land-based),Spelunking,Stonemasonry.
Equipment
Becauseheavyarmorinterfereswithswimmingandmakesmovingaroundashipuncomfortable,mostSea
RangersweararmorwithanACof8orless.
SpecialBenefits
SeaTracking:Becauseoftheirknowledgeofprevailingwinds,currents,andothergeneralaquatic
conditions,SeaRangerscaneffectivelytrackwaterbornecraftandaquaticcreatures.Thisisnotsomuchareadingof
physicalsignsasaninstinctivedeductionoftheprobablecourseanddestinationofthequarry.Forpurposesof
generalplay,theSeaRangerusesthenormalTrackingproficiencycheckrules.
LandScent:Whenatsea,theSeaRangercansmellthepresenceofland(includingislands)within50miles.
Further,iftheSeaRangerhaseverbeentothatlandbefore,theplayerhasa10%chanceperlevelofidentifyingit
precisely.
SeaLegs:TheSeaRangerhasafinesenseofbalance,whichcomesintoplaywhenfightingonanarrow
beam(suchasayardarmorboardingplank)orapitchingdeck.Notonlyistheplayersure-footedundersuch
conditions(avoidinganyattackpenaltiesforthem),butanysavingthrowsorDexteritychecksmadetomaintain
balancearemadeata+2bonus.
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AquaticCombat:ASeaRangersuffersnopenaltiestoattackrollswheninwater;otherwisethecharacter
followsthestandardrulesforunderwatercombat.
ParliamentofFishes:WhenSeaRangersreach12thlevel,theymayattempttocallaparliamentoffish.The
playermayusethisabilityonceperweek.Ifsuccessful,theSeaRangercanrequestaservicefromtheschool.
Typicalservicesincludethelocationorrecoveryofsmallitems,theprovisionofediblewaterplants,information
aboutlocalmonstersorconditions,andperhapstransportacrossasmallbodyofwateriftheparliamentmembersare
largeenough.Onceamonththiscanbetheequivalentofacommunewithnaturespell.
Tocallaparliamentoffishes,theSeaRangerlocatesapond,lake,oranyotherbodyofwatercontaining
aquaticlife.Sometimebetweensunsetanddawn,theplayerkneelsbesidethebodyofwaterandconcentratesfora
fullturn.Anattackorinterruptioninanyotherwayduringthistimewillbreakthecharacter’sconcentration.The
playercan'tattempttocallaparliamentoffishesuntilthefollowingweek.Otherwise,attheendof10rounds,
10-100(10d10)fishorotheraquaticcreatures(asappropriateforthebodyofwater)surfaceandstareexpectantlyat
theSeaRanger.TheSeaRangermustthentossanofferingintothewater;thegiftmaybefood,acoin,oranyother
objectoftheRanger'schoice.
TheDMthenrolls1d10andconsultsthetablebelow.Iftheofferwasreasonablygenerous,increasethe
resultby+1.Iftheofferingwasexceptionallyvaluable,increasetheresultby+2.Iftheofferingwasmeager(a
copperpieceorachunkofbread),decreasetheresultby-1.Iftheofferingwasessentiallyworthless(aboneora
chunkofrock),lowertheresultby-2.Theresultcan'tbedecreasedbelow1orraisedabove10.
arliamentofFishesResults
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D10Roll Results
1-2 Thefishimmediatelysubmerge;theofferisrejected.Fromdawntosunrisethefollowing
day,theRangersuffersa-1penaltytoallattackrollsandabilitychecks.
3-7 Thefishswimlistlesslyincirclesforafewmoments,thensubmerge;theofferisneither
rejectednoraccepted.TheRangerisunaffected.
8-10 Thefishdiveandsplashexcitedlyforafewmoments,thensubmerge;theofferisaccepted.
TheparliamentgrantstheRangeraboonwithintheirpower.
SpecialHindrances
TrackingLimitation:ASeaRanger'schanceoftrackinginnon-aquaticterrainishalved.
MoveSilently/HideinShadows:TheSeaRangerhasneitheroftheseabilities,replacingthemwithSeaLegs
andAquaticCombat.
Stalker
Atfirstglance,thissoft-spoken,rathernondescriptcharacterseemshopelesslyoutofplaceinanadventuring
arty,lookinginsteadlikeatowndwellerwho'swanderedintothewildernessbymistake.Butthedrabdemeanoris
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onlyafacade,concealingkeensenses,ashrewdmind,andremarkableinsight.Onlytheirclosestfriendswilleverbe
madetorealizetheextentoftheStalker’sexpertiseinintelligencegathering.
Stalkersserveasspies,informants,andinterrogators.UnlikeotherRangers,Stalkersarecomfortableinboth
wildernessandurbansettings.AStalkermaycovertlyobserveabanditcamptoinventorytheirsuppliesand
hostages,oreavesdropinthecorridorsofanEvilWizard'scastle.Afewsimplequestionsenabletheplayerto
distinguishfriendfromfoe,andfactfromfiction.Masteryofstealthmakesthecharacteradeadlyopponent.
AStalkermusthaveaminimumintelligencescoreof14.Stalkersmustbehuman.
ole:Stalkerstendtobeintrospectiveandreflective,valuingintellectoverphysicalprowess.Theyavoiddrawing
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attentiontothemselves,refrainfromspeakingunlessdirectlyaddressed,thenrespondsuccinctlyandwithout
elaboration.Theyavoidsmalltalkandaremorecontentwithagoodbookoranhourspentexamininganunusual
footprint.
Stalkerstendtosuppresstheiremotionssotheirdecisionsaren'tcoloredbywhattheyconsidertobe
irrelevancies.ThoughmostpeoplerespectStalkers,theyarealsowaryofthem.TheStalker'sstealthinessandsecrecy
makemanypeopleuneasy,asthesearetraitsusuallyassociatedwithThievesandsneaks.ButStalkersvaluehonoras
muchasanyRanger,andnoblesrarelyhesitatetohireoneintimesofcrisis.AhiredStalkercanbetrustedtofocus
onthejobathand,completeitefficiently,makeareport,thengotheirownwaywithoutcomment.
Adventuringpartiesoftenhirestalkersonretainer,thoughoccasionally,aStalkerwilljoinapartywithno
assuranceofmonetaryrewardiftheadventurepresentsanintriguingchallenge.Stalkersrarelyarepartyleaders,
thoughtheymayexpresstheiropinionsifinvitedtodoso.Incombat,moststalkersarebravebutcautious,waiting
fortacticalopportunitiestopresentthemselvesratherthanchargingintothefray.Theyprefertosurprisetheir
opponents,strikingsilentlyandquickly.
PrimaryTerrain:Any;inaddition,theStalker'sprimaryterraincanbeUrban(seeSpecialBenefitsbelow).
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SpeciesEnemy:Any.Optionally,StalkerscandeclareaspecificThieves'guildorassassin'sguildastheirenemy.
ollowers:BecauseStalkersprefertoworkunhampered,theirfollowersarelimitedinnumber,species,andsize.
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Thoughtheyreceiveacareertotalof2d6followerslikeotherRangers,aStalkerhasonlyonefolloweratatime.A
newfollowerwon'tappearuntiltheStalker'scurrentfollowerdiesorisdismissed.AStalkerwon'tacquireanew
followereveniftheplayerreleasestheircurrentfollowerorarrangesforitscareelsewhere;theplayermustseverall
tieswiththeoldfollowerbeforeanotherarrives.Stalkersneveraccepthumanordemihumanfollowers.Norwillthey
acceptfollowerswhoseintelligencecomparesfavorablywiththatofhumans,suchaspixiesoraarakocra.Thisis
becausetheyfearsuchbeingsareundependableandmaycauseunnecessarydistractions.
Becausethecharacterwishestominimizethechancesofattractingattention,allanimalfollowersmustbe
lessthanfourfeettall(size"S"or"T").
WeaponProficiencies
Stalkersbecomeproficientonlywithweaponstheycaneasilyconceal.Theirweaponproficienciesare
limitedtodagger,dart,knife,garrote,rapier,stiletto,shortsword,staff,andsling.
NonWeaponProficiencies
Bonus:Blindfighting.
Recommended:Etiquette,ModernLanguages,Persuasion,Signaling,TrailMarking,TrailSigns.
Equipment
Stalkersprefertocarrynomoregearthancanbecomfortablystrappedtotheirback.Theywearwell-made
butunpretentiousclothing,similartothatofalaborerorpeasant,thatallowsthecharactertoblendinwiththe
crowds.Thoughtheycanwearanytypeofarmor(seeSpecialBenefitsbelow)theyfavorleather.Stalkersalmost
nevercarryshields,findingthemawkwardandrestrictive.
Atthebeginningoftheircareer,aStalkerreceivesafree"terrainsuit".Theterrainsuitcorrespondstothe
character’sprimaryterrain(nightblackforUrban).
SpecialBenefits
Tracking:Stalkershavenormalrangertrackingabilitiesinoutdoorlandsettings.Inaddition,theyhavefull
(nothalf)trackingcapabilitiesinurbansettings.
StealthAbilities:
•Stalkershavea+10%bonustotheirbasechancetohideinshadows/hideinnaturalsurroundingsanda+10%bonus
totheirchancetomovesilently.
•AStalkerhasthefull(nothalf)chanceofsuccesswhenattemptingtohideinshadowsormovesilentlyinurban
settingsorinnon-naturalconstructionssuchascryptsordungeons.
•StalkerscanhideinshadowsandmovesilentlywhenwearingarmorofAC6orhigher.
•WhenStalkerssuccessfullyusetheirmovesilentlyabilitytosneakuponopponentstosurprisethem,theopponent
suffersa-3penaltytotheirsurpriseroll.TheStalkermustbe90'ormorefrompartymemberswithoutsimilarsilent
movementabilities.
Interrogation:WheninterrogatinganNPCforanyreason,aStalkercanacquirespecialknowledgeaboutthe
NPCinone(butnotboth)ofthefollowingways:
•BymakingasuccessfulIntelligencecheck(usehalftheIntelligencescore,roundedup),theStalkercandetermine
thegeneralalignmentoftheNPC.Ifsuccessful,theStalkerlearnstheGood-EvilcomponentoftheNPC'salignment
(good,neutral,orevil).
•TheStalkercandeterminewhetheranNPCishonest.TheDMsecretlyconductsanintelligencecheckonbehalfof
theStalker.Ifthecheckfails,theDMtellstheStalkernothingaboutthehonestyoftheNPC.TheStalkermustmake
uptheirownmindabouttheNPC'sreliabilitybasedontheNPC'sresponses.IfthechecksucceedsandtheNPCis
beinghonestwiththestalker,theDMtellstheStalkerthattheNPCistellingthetruth.Thisistotheextentoftheir
knowledge.AsuccessfulcheckdoesnotobligatetheNPCtorevealanyinformationtotheStalker.TheNPCmay
refusetocooperate,buttheStalkerisassuredofthetruthfulnessofanythingtheNPCdecidestoshare(notethatan
NPCmaystillpassalongunreliableinformationthattheybelievetobetrue).
Ifthechecksucceeds,andtheNPCisbeingdishonestwiththeStalker,theDMtellstheStalkerthattheNPC
maybelying.It'suptotheStalkertoseparatethetruthfromthelies;asuccessfulcheckonlytellstheplayerthatone
shouldn'ttakeeverythingtheNPCsaysatfacevalue.
PhotographicMemory:WhenaStalkerreaches10thlevel,thecharacteracquiresalimitedphotographic
memory,enablingrecallofdetailsaboutanythingseenorheardsinceachieving10thlevel.Theplayercanrecalla
fragmentofaconversation,conjureupamentalimageofaplacevisited,orrememberwordsonaprintedpage.To
usethisability,theDMsecretlymakesanIntelligencecheckfortheStalker,witha-2penalty.Iftherollfails,the
memoryistoovaguetobeofanyusetotheStalker.Iftherollsucceeds,theDMtellstheStalkerwhattheplayer
wishestoremember.Iftherollisanatural20,theDMgivestheStalkerintentionallymisleadinginformationabout
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hatevertheplayeristryingtoremember(aroom,forinstance,isincorrectlyrecalledashavingalockedwindowor
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mysteriousclawmarksonthewalls).Becauseofthementalstressinvolved,thisabilitycanonlybeusedonceper
day.
SpecialHindrances
Neitherlawbreakersnoroutlawsappreciatesnoops.Typically,theharshestpossiblepenaltiesarereservedfor
capturedStalkers.ShouldabandoforcsorgoblinsrealizethataStalkerisintheirmidst,they'relikelytochasethe
characterdownandbeatthemmercilessly.AStalkercaughtlurkinginaprivateresidencewillprobablybe
prosecutedtothefullestextentofthelaw.AnotherwisefriendlyNPCmaybelesslikelytocooperatewiththeparty
iftheyrecognizeoneofthemembersasaStalker.
Warden
AWardenworksforanoble,king,orwealthyland-owner,andischargedwithmanagingandprotectinga
tractoflandownedbytheirpatronoroverlord.Theplayerkeepsthispatron'slandfreeofmonsters,guardsagainst
spiesandtrespassers,interveneswhennaturaldisastersoccur,andseestothewelfareoftheanimalpopulation.While
aWardenmayoperatealone,makingdecisionsasseenfit,thecharacterultimatelyanswerstoahigherauthority.
AreasoverseenbyWardensvaryinsizeandgeography,dependingontheiroverlords'holdingsandinterests.
AWardenmaybeinchargeofagamereserveoroverseeaparceloffarmland.Theplayermaysuperviseaprivate
park,orberesponsibleforundevelopedpropertyinthemountainsordesert.Thesizeofaguardedlandmayrange
fromafewsquaremilesforWardensjustbeginningtheircareers,tovastestatesforhighlevelWardens.Generally,as
aWarden'sexperienceincreases,sodotheboundariesofthelandtheplayersupervises.Asarepresentativeofa
greaternoble,aWardenisrequiredtodealdiplomaticallywithavarietyofpeoplefromallwalksoflife.Therefore,a
Wardenmusthaveaminimumcharismaof12.AWardencannotbeofChaoticalignment.
ole:Inmostsocieties,Wardensoccupypositionsofmodeststatus,comparabletothoseofmid-levelbureaucratsor
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well-to-domerchants.Somearemembersofthemilitary,butmoreoften,theyareaidestogovernmentofficialsor
wealthycivilians.Wardenstendtoholdthesamejobforlife.
WardensservetheirLordwiththeloyaltyofafaithfulsoldier.Theytendtobefastidiousinbehaviorand
strictlylaw-abiding,whichalsomakesthemabitinflexible.TomostWardens,rulesarerules,andthere'snotmuch
middleground.
WhenanadventuringpartyentersaWarden'sguardedarea,theplayermayagreetoassistthemforthesake
ofexpediency;thesoonerthepartyleaveshisarea,thesoonerthingswillgetbacktonormal.Conversely,aWarden
mayseekoutapartytohelpwithaparticularlydifficulttask.Forexample,riddingtheguardedareaofdestructive
creaturesorlocatingatreatmentforacropdisease.AWardenmaytravelanywhereintheworlddependingonthe
circumstances;thecharacterisnotboundtoremainwithintheirprotectedareaatalltimes.However,Wardenswill
notundertakeanyadventurewithoutdirectordersfrom,orwiththeexpresspermissionoftheiroverlord.
OthermembersofanadventuringpartymayfindaWardentobecordialbutdistant.AWarden'sloyaltieslie
primarilywithanoverlord,notwithcompanions,andthiscancreatestressforpartymemberswhoinsiston
comradeship.SomeWardensarealsopronetohomesickness;thefurtheranexpeditiontakestheplayerfromthe
guardedarea,themoreanxiousandsullentheplayermaybecome.Nevertheless,aWarden'sdedicationand
professionalismcanonlyenhanceaparty'seffectiveness.Manycomplyunwaveringlywithordersfromtheparty
leader,offerpointedadvicewhenneeded,andfightcourageouslyonthebattlefield.
rimaryTerrain:Any,thoughForestandPlainsarethemostcommon.Theprimaryterrainshouldcorrespondtothe
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areatheWardenisfirstassignedtosupervise.
peciesEnemy:Any,thoughthespeciesenemyisoftenacreaturethatplaguestheWarden'sguardedlandor
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tormentshisoverlord(inhumanlands,thisislikelytobebrigands).
Followers:Any.
WeaponProficiencies
Recommended:Bow(any),crossbow(any),quarterstaff,polearm(any),spear,sword(any).
NonWeaponProficiencies
Recommended:Agriculture,Carpentry,Engineering,Etiquette,Falconry,Heraldry,Hunting,Languages
(Modern),Reading/Writing,Riding(Land-based),StoneMasonry.
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Equipment
Wardenshavenospecialarmororequipmentrequirements.Dependingontheaffluenceandgenerosityofthe
overlord,Wardensmayhaveaccesstothefinestequipmentmoneycanbuy.Asarule,Wardenstakemeticulouscare
oftheirgear,spendingmuchoftheirfreetimehoningtheirbladestorazor-edgesharpness,andpolishingtheirarmor
untilitgleamslikesilver.
Wardensaffiliatedwiththegovernmentmaywearelaborateuniformsemblazonedwithmedals,ribbons,and
otherservicecommendations.
SpecialBenefits
Stipend:Wardensingoodstandingwiththeiroverlordreceiveamonthlystipendcommensuratewiththeir
responsibilitiesandexperience.Wardensalariesaverage30-50goldpiecespermonth,plusamonthlybonusof10
goldpiecestimestheWarden'slevel.
Expenses:Whenundertakinganexpeditiononbehalfoftheiroverlord,Wardensmayreceiveasmallstipend
tocoverexpenses.Atypicalstipendrangesfrom100-500goldpieces,dependingonthelengthoftheexpedition,the
leveloftheWarden,andthegenerosityoftheoverlord.TheWardenmayspendthesefundsonlyongoodsand
servicesdirectlyrelatedtothesuccessoftheexpedition.Inlieuofmoney,theWardenmayreceivealoanofamount,
weapons,orequipmentnecessaryfortheundertaking.
AnnualBoon:Onceperyear,theWardencanasktheirpatronforaboon.Itistraditionalthatthisbegranted
insofarastheresourcesoftheoverlord(andthejudgmentoftheDM)allow,althoughexceptionallygreedyor
ill-consideredrequestswillreflectbadlyupontheWarden.
ReactionBonus:Whenrepresentingtheiroverlord,Wardensreceivea+2bonustoreactioncheckswithall
GoodandNeutralcharactersofhighsocialstatus(includingaristocrats,governmentofficials,andaffluentcitizens),
regardlessoftheircultureorwhethertheplayerhasmetthembefore.
SpecialHindrances
Accountability:Wardensareheldfullyaccountableforanyactionsthatmayreflectbadlyontheiroverlord.
ShouldtheWardenbreakthelaw,insultanoble,orotherwisebehaveimproperly,theoverlordwilldemandan
explanation.Anunsatisfactoryexplanationwillresultinareprimandataminimum,andterminationoftheir
employmentatmaximum.WhenterminatedaWardenisforcedtoabandonthiskit.
IfaWardenreceivesexpenses(asdetailedinSpecialBenefits),theplayermustmakeafullaccountingof
expendituresandreturnanyexcessfundsattheconclusionoftheexpedition.Shouldadiscrepancybediscovered,
theWardenmaybefinedorimprisoned.
Iftheplayerhasbeengivenspecialequipmentinsteadof,orinadditiontoexpenses,allitemsmustbe
returnedinpropercondition.Otherwise,moneymaybedeductedfromtheWarden'sstipendtoreplacethem,orthe
overlordmayconfiscateanequivalentamountoftheWarden'sgoods.
OverlordDemands:AWardenisalwayssubjecttoordersfromtheiroverlord.Someordersarecritical,
otherstrivial,butallmustbefollowedinorderfortheWardentoremainingoodstanding.Failuretocomplywithan
ordermayresultinavarietyofpenalties,rangingfromfinestoterminationofemployment.
ALordmayrequiretheWardentocarryoutaspecialorderinconjunctionwithaprimaryassignment.
Alternatively,aWardenmayreceiveburdensomedutiesaspartoftheirregularjob.Inallcases,theDMdecides
whentheoverlordmakesaspecialdemand,thetypeofdemand,andthepenaltiesforviolation.Somesample
demandsofaWarden:
•WhenanexpeditiontakestheWardenfarfromhome,thecharactermusttakealongayoungrelativeoftheoverlord
whowantstoseetheworld.TheWardenacceptsresponsibilityfortheirrelative'ssafetyandbehavior.
•Whileonanexpeditiontoadistantland,theWardenmustmakecontactwithalong-lostfriendoftheiroverlordand
extendaninvitationtovisit.
•Atalltimesandwhereverthecharactertravels,theWardenmustdisplayabannerbearingtheinsigniaofhis
overlord.
•Intimesofausterityfortheoverlord,theWardenmustturnoversomeorallofthetreasurecollectedonan
adventure.
Clerics(NotavailabletoDruidsofErik)
NoblePriest
Asamemberofanoblefamily,thesePriestsholdopinionsaboutthesuperiorityoftherulingclasses.They
a lsohaveatasteforthefinerthingsinlifeevenasPriests.Thesecharactersdonotabandontheirloveofgourmet
food,luxuriousfurnishings,comfort,thearts,intellectualstimulation,andsoon.
TheNoblePriestprefersthecompanyofNoblesandisoftenappointedasanadvisortoaNoblefamily,a
ruler,aninfluentiallocalgovernor,etc.NoblePriestshavelessconcernforthelivesandwelfareofcommoners.
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henpressed,anyandallpriestlydutieswillbeperformedforcommoners,buttheyusuallyseektoavoidthese
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duties.Whenlow-level,they'llkeepawayfromcommonfolkasmuchaspossibleinordertoavoidthese
inconveniences,andwhenhigher-leveltheywilltrytoassignasubordinatetoattendtothecommoners'needs.
TheNoblePriestisnotnecessarilyevilormalicious.Infact,theyoftenadheretoacodeofchivalric
behavioursimilartothatofknights.Buttheydohavestrongsocialprejudicesthatcancolortheirthinking.
Pleasenote:ANoblecanbecomeaPriestwithoutusingtheNoblePriestkit.ThissortofPriestlivesmorefrugally,
likeotherPriests,anddoesnothavetohaveadisdainforthelowersocialclasses;NoblePriestsdonotcountthe
latteramongtheirranks.TherearenospecialrequirementstobeaNoblePriest.
IfaNoblePriestplayer-charactereverdecidesthatthe“nobleattitudes”arewrong,whichcanoccurinan
especiallydramaticfashionifoneisaffectedbytheself-sacrificeofacommonerwhohassavedthePriest,orifthe
characterfallsinlovewithapersonofthecommonsocialclasses),theymaychoosetoabandonthiskit.Ifthisis
done,thecharacterwillbeostracizedbymostoftheNobleswhowerepreviouslycountedasfriends.TheDMcan
haveoneortwomorebroad-mindedNoblesstillbefriendly,andtheplayer-characterscanmakeuptheirownminds
onthesubject.Noblesmayevenbeexiledfromtheirownfamily.Intheeventofabandonment,allotherbenefitsand
hindrancesofthekitarelost.
ole:Inthecampaign,theNoblePriestisanaggravatingsnob(thoughperhapstheymaynotbeawareofthis
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snobbery).Theyareafunroletoplay,butthecharacterbetterhavesomeredeemingfeaturesiftheotherPCsareto
continuetoassociatewiththePriest.IfthePriestdoeshaveredeemingfeatures,it'sverylikelythatsomePCscould
tryto"reform"theNoblePriesttotheirownwayofthinking.
WeaponProficiencies
Recommended:Longsword,bastardsword,lance,flails,maces,(ifpermittedbythePriest'sfaith).
NonWeaponProficiencies
Bonus:(General)Etiquette,Heraldry,Riding(Land-Based).
Recommended:(General)AnimalTraining,Dancing,(Warrior,doubleslotsunlessthePriestclasshasa
non-weaponproficiencygroupcrossoverincludingtheWarriorgroup)Gaming,Hunting,(Priest)LocalHistory,
MusicalInstrument,Reading/Writing.
Equipment
TheNoblePriestmayspendgoldastheplayerchoosesbuthascertainminimumstandardsthatcannotbe
violated.Beforestartingplay,theymustbuy:
(1)Asuitofarmor(ifpermittedbythePriest-class...and,unlesstheclasslimitstheplayertolesserarmor,armorless
protectivethanbrigandineorscalemailcannotbebought).
(2)Atleastoneweaponlargerthanadagger(ifthePriest-classpermits).
(3)Ahorse(atleastaridinghorse),ridingsaddle,bit&bridle,horseshoesandshoeing,halterandsaddleblanket.
SpecialBenefits
TheNoblePrieststartswith225goldpiecesplusthestandard3d6x10goldpieces.
TheNoblePriestreceivesa+3reactionfromanynobleoftheirownculture,anda+2toreactionrollsfrom
noblesofothercultures.TheDMcanignorethisifthereisculturalhatredbetweenthosepeopleandthePriest's
cultureorthePriest'sgod.
Whentraveling,sheltercanbedemandedfromanyoneintheirownland;theplayercandemandshelterfor
twopeoplemultipliedbythePriest'sexperiencelevel.Soateighthlevel,theycandemandshelterforthemselvesand
aretinueoffifteenmorepeople.
SpecialHindrances
NoblePriestsareexpectedtoliveluxuriously.Duringcharactercreationtheymaypaythenormalpricefor
theirhighqualityequipment.Thereafter,atleast10%willbeaddedtothebasecostofgoods,equipment,and
servicestheybuy,toreflecttheirNobletastesandrequirements(thiscostisnotatip.Thecharactermustpurchase
betterthancommonfare).Itisanecessityfornoblestoappearabovetheirstation.Therefore,theamounttheplayer
pays,whetherpurchasingasword,rentingaroomfortheparty,oranyotherbusinesspurchasewillalwaysbehigher
thanaverage.
IfthePriestisbrokeandcannotspendthisextramoney,lessergoodscanbesettledfor.ButtheotherNobles
oftheculture,iftheyseethePriestwithshabbyaccouterments,willmockthecharacter,andtheNobledoesnotget
thereactionbonusuntilonceagainallownedgoodsarehigh-qualitygoods.Infact,ifthegearandpossessionslook
sufficientlyshabby(DM'sdiscretion),peoplemaynotbelievetheplayertobeoftheupperclassatall,andmay
refusetheshelterthatcouldordinarilybedemanded.
Astheycandemandshelterfromothers,otherNoblePriestsmaydothesametothem.Thiscanbeexpensive
iftheydecidetostayforawhile.
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OutlawPriest
ThisPriesthasdecidedtobecomepartofsomesortofoutlawcommunityandservethatcommunity's
r eligiousneeds.Thetroubleis,forthecharactertotakethiskit,thisgrouporcommunitymustbesufficiently
outlawedthatthepriesthoodinquestiondoesnotapproveofit.
Alternatively,thePriestmayhavedecidedthatthegod'spriesthoodisnotservingtheirdeityinan
appropriateway.Thecharacterwillhavedecidedtocreatetheirownpriestlyorderdedicatedtothesamegod.Inthis
case,too,theregularpriesthooddoesnotapproveoftheplayer.Ineithercase,thePriestmustbelievethatthegodthe
characterservesisstillbeingservedinafashionthatthegodapprovesof.(TheDM,obviously,mustagree.)
ThesePriests,inthepursuitoftheirduties,canbeopposedbyotherPriestsservingthesamegod.In
addition,iftheplayerhasidentifiedthemselveswithanoutlaworpirateband,theywillbewantedbytheauthorities
asamemberofthatband.
APriestabandonsthiskitbyleavingtheoutlawbandoropposing/disbandingthenewlyformedreligious
order,whicheverispertinent.Additionally,byrole-playinginthecampaign,theplayermustanswerallthecharges
pressedagainstthembytheauthorities(theplayermightdothisbybeingtriedandsentencedtoprisonforatime,or
payingreparations,oracceptingtasksofpenancefromtheirtemple);ifaplayerdoesnot,theywillcontinuetobe
opposedbytheirtempleandwantedbytheauthorities.
PriestsofthegodsofLaworCommunitymaynottakethiskit.Theycanassociatethemselveswithpirateor
outlawbands,butthereisnocensurewithintheirordersbecauseofit.Thereforethereisnodisadvantageto
belongingtosuchaband.Therearenospecialability-scorerequirementstoplaythiskit.
ole:ThissortofPriesthasoneoftworoles,dependingonthesituation.
R
(1)Inthefirstsituationmentionedabove,thePriesthasjoinedanoutlaworpirateband.Inthecampaign,then,the
characterisaroguePriestwhohasdecidedthatthebanddeservessomepriestlyguidance.Thisismorepertinent
thanthedemandsofthepriestlyorder.ThePriesteitheragreeswiththeband'soutlawactivitiesorignoresthem;the
character’sconcernisthattheyreceivetheblessingsoftheirgod.Perhaps,too,theplayerthinksthatthey'llbea
moreethicalgroupwithaPriestaround;theplayermaybepresenttokeepthemfromperformingactsofbrutalityor
rapine,whichtheymightundertakewerethePriestnotpresent.
(2)Inthesecondsituationmentionedabove,thePriestisaroguevisionarywhothinksthatthecharactermustserve
theirgodinawaynotapprovedofbythenormalpriesthood.Thischaracterisprobablysomeonewhohasbeen
throughthetemple'snormalpriestlytraining.Theydecidedthattherewassomethingwrongorlackinginit,andset
outtoestablishtheirownorder.Aclassicexampleofthisisthesituationwhereapriesthoodhasbecomecorruptand
lazy,andareformedPriesthasappearedtotrytoreturntheworshipofthegodtoitsformerhonorablestate;the
corruptPriestsnaturallywishtomaintainthestatusquo.
WeaponProficiencies
Required:None.Recommended:IfaPirate:cutlass,belayingpin,bill.IfanOutlaw:weaponchoices
appropriatefortheoutlawband.
NonWeaponProficiencies
Bonus(PiratePriest&OutlawPriest):Reading/Writing(formapmaking).
Recommended(PiratePriest):Pirate'sBonusProficiencies:(General)RopeUse,Seamanship,Swimming,
WeatherSense,(Warrior,doubleslotsunlessPriest-classdictatesotherwise)Navigation,(Priest)Engineering(for
shipbuilding),Reading/Writing(formapmaking),(Rogue,doubleslotsunlessPriest-classdictatessomething
different)Appraising,SetSnares(inassociationwithRopeUseskill),TightropeWalking,Tumbling,(Wizard,
doubleslotsunlesspriest-classindicatesdifferently),Engineering(forshipbuilding).
Recommended(OutlawPriest):(General)DirectionSense,Fire-Building,Riding(Land-Based),(Warrior,
doubleslotsunlessPriest-classdictatesotherwise)AnimalLore,Bowyer/Fletcher,Endurance,Hunting,Running,Set
Snares,Survival,Tracking,(Priest)Healing,Herbalism,LocalHistory,(Rogue,doubleslotsunlessPriest-class
dictatesotherwise)Disguise.
Equipment
Norestrictions.Withinthecontextofthecampaign,ifthisisapirateoroutlawband,it'sadumbideatowear
metalarmor(banded,brigandine,bronzeplate,chain,fieldplate,fullplate,platemail,andringmail).Metalarmor
dragspiratesdowntotheirdeathswhentheyfalloverboard,andit'snoisywhenwornbyoutlawstryingtoambush
theirprey.ButthisisjustafactortheDMneedstoremember,notarestrictiononthekit.
SpecialBenefits
ThemainbenefitofthiskitisthatthePriestdoesnothaveanysuperiors,andtakesordersfromnosuperior
religiousauthority(unlesstheirdeitychoosestoissuesome).
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SpecialHindrances
OutlawPriestscanbeopposedbythenormalpriestlyorderservingtheirgod.Whentheyhearoftheplayers'
plans,theytrytothwartthem,bybreakingupreligiousmeetings,disruptingthebuildingofaplayer'stemple,etc.
ThisPriestnevergetstobuildatempleatcut-rateprices.Theymustalwaysspendtheentireamountontheirtemple.
Iftheplayerabandonsthiskit,theregularpriesthoodmayaccepttheplayer'stempleasoneofthepriesthood.
However,itwillnotrecompensetheplayerwithhalftheamountofmoneyittooktobuildit.IftheOutlawPriestis
partofanoutlaworpirateband,theplayerissoughtbythesameauthoritiesthatseekthatband.Theplayerwillpay
thesamepenaltiesunderthelawastheydoiftheplayeriscaught.Nomorethan75gpofstartingmoneymaybe
spentongoodsotherthanweapons.
PeasantPriest
easantPriestsaretheantithesisoftheNoblePriestabove.Theyarechampionsofthecommonfolks,and
P
preferservingthecommonertoanyassociationwithnobles.Thecharacterhastakenavowofpoverty;Peasant
Priestsbelievetheyshouldsacrificeworldlygoodstothegloryoftheirdeity.
NotethatthePeasantPriestneednothavebeenbornapeasant;thecharactercouldhavebeenbornaNoble
andlaterabandonedthatlifestyleandtheprivilegesoftheupperclass.Priestsofthefollowinggods,forces,and
philosophiesmaynottakethiskit:Evil,Good,Prosperity.
Therearenoability-scorerequirementstobeaPeasantPriest.
ole:PeasantPriestsdevotethemselvestotheneedsofthecommonpeopleduringthecampaign.Ifpartofan
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adventuringparty,theplayerwon'tsupportanyplansthatendangerorexploitthepeasantsorserfs,andwilltryto
recommendplansthatadvantagethem.Forexample,ifthepartywantstousethelocalstohelplurethedragonoutof
itscave,sothatthelocalswillbethefirstonesflamedandeaten,thePriestwillobject.Butifthelocalsaretobe
alongassupporttroops,andhaveinformationandchancesofsuccessandsurvivalatleastequaltothe
player-characters',thePriestwon'thaveanysuchobjection.ThePriestwillinsistthattreasuresbesharedwiththe
localsoftheareawherethetreasurewasfound.(Assumingthatthetreasureissplitintoevensharesamongparty
members,theplayerwillinsistthatthelocalpeasantcommunityreceivetwoshares,forexample.)
Inagreedyortight-fistedparty,thepartymightrefusetheaforementionedrequests,whichdoesn'tmeanthe
Priesthastoattackthemorstealfromthem,butthiswillinevitablyresultinthePriestbecomingdisillusionedwith
theparty.
WeaponProficiencies
Theplayermaychoosethecharacter'sweaponproficiencies,subjecttothelimitationsofthePriest'sactual
Priestclass.TheDMmayinsistthatthecharacterstartoutthecampaignonlywithproficienciesappropriatetoa
peasant,suchasshortsword,spear,bow,footman'sweaponsandthelike;longswords(andlargerblades),
horseman'sweapons,exoticpolearms,lances,tridentsandthelikearenot.Thisshouldonlybearestrictionwhenthe
characterisfirstcreated;afterwards,thecharactercanlearnanyweaponthePriestclassallows.
NonWeaponProficiencies
BonusProficiencies:AgricultureorFishing(playerchoice),WeatherSenseorAnimalLore(playerchoice).
Recommended:Anygeneralproficiency.
Equipment
ThePeasantPriesthasrestrictionsonhowmoneyisspent.Otherthanweapons,withwhichtheplayerhasno
monetarylimitations,thePriestmayownonlyoneobjectworthasmuchas15gp.However,otherthanthatobject,
thecharactermaynotpossessanythingworthmorethan10gp.Thecharactermayneverownmorethan75gpworth
of(non-weapon)propertyatanyonetime.IftheplayerreceivesmoneyorgiftswhichputthePriest’sownedwealth
abovethatlimit,thecharactermustgiveawaypossessionsuntilthecharacteriswithinthe75gplimitation.
SpecialBenefits
IfaPeasantPriestisintheirowncommunity,peoplewillshelterthecharacterevenfromtheland's
legitimateauthorities.Amongpeasantsinothercommunities,thePriestcannotcountonthisbenefit,butstillreceives
a+2reactionadjustmentfromallpeasants.
SpecialHindrances
ThePeasantPriest’smostsignificantlimitationisdescribedaboveunder"Equipment."
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ScholarPriest
Thischaracterisaresearcherwhoismostathomeporingoverbooks,scrolls,papyri,claytabletsandother
ldwritings.Thoughnotforbiddenfromfighting,ScholarPriestsaremorelikelytotrytostraightenoutadifficult
o
situationwithreason,personalcharisma,oreventrickerythanwithaweapon.Theirlivesarededicatedtothe
assimilationofknowledge(and,usually,thetransmissionofthatknowledgetonewgenerations).
AScholarPriestmusthaveanintelligenceabilityscoreof13orbetter.Thiskitcannotbeabandoned.A
scholarcanbreakoffcorrespondencewithotherscholars,canchoosenottoteach,candecidenottodoanystudying
orwritingforaslongastheplayerlikes,butcanalwaysre-entertheacademicworld.
Priestsofthefollowinggods,forcesandphilosophiescannottakethiskit:Competition,Fertility,
Life-Death-RebirthCycle,Strength,andWar.Priestsofthefollowingtypesaremostappropriateforthiskit:Arts,
Crafts,Culture,DivinityofHumankind,Literature/Poetry,Music/Dance,andWisdom.
ole:Inthecampaign,thisPriestismotivatedbyadesireforknowledge.Theplayerwilloftenbetemptedby
R
adventureswhereit'slikelythecharacterwillbeabletolearnsomething.Ifanadventuringpartyistravelingtoaruin
whereafamouslibraryoncestood,theplayerwilleagerlyjoininthefainthopethatsomescrapofthatlibrarystill
survives.Theplayerwillbepartofexpeditionstovisitfamoussitesorancientbeingswhomighttellstoriesofthe
pastorsolveoldmysteries.AScholarPriestmayparticipateinanadventuresimplytorecordtheeventsandpreserve
theminhistory.
WeaponProficiencies
Required:None.
Recommended:suitabletothePriest'sactualPriest-class.Note:See"SpecialBenefits,"below.
NonWeaponProficiencies
BonusProficiency:Reading/Writing.
Recommended:(General)ArtisticAbility,Etiquette,Heraldry,Languages(Modern),(Priest)Ancient
History,Astrology,Languages(Ancient),LocalHistory.
Equipment
TheScholarPriestmustalwayshavewritingmaterial,quillandinkonhand.Whentheyarelost,theplayer
mustrecoverthemorreplacethemassoonaspossible,andinthemeantime,recordtheirexperiencesinwhatever
mannertheycan.Otherthanthat,thiskitmakesnodemandsonthewaytheplayerspendsmoney.
SpecialBenefits
ScholarPriestscan"spend"anyoftheirWeaponProficiencyslotsonnon-weaponproficienciesinstead.The
playerdoesn'thaveto,andcanadheretothenormalpatternofproficiencychoicethatisappropriatefortheparticular
priestclass.However,itispossibletoturnWeaponProficiencyslotsintonon-weaponproficiencyslots,resultingina
veryskilledcharacter.
Also,theScholarPriestreceivesa+3reactionbonusfromotherscholars,admirersofscholasticconcerns,
writers,journalists,andpeoplewhoimaginethattheyarescholars.Becauseofthis,whenthepartythinksitisina
situationwhennooneiswillingtohelp,itmayturnoutthatthemousyclerk,antagonistickingorhomelywitchthey
metisanadmireroforevenacorrespondentwiththeScholarPriestandwillhelpthem.
SpecialHindrances
Manyscholarsareegotistical,anddebatesbetweenscholarscanbecomeveryheatedandpersonal.
WhenevertheDMrollsareactioncheckforanotherscholar,theDMfirstrolls1d6.Ona1,theplayer-character
scholargetsa-6reactionadjustmentinsteadofa+3,becauseatsometimeinthepast(oreventhepresent)theplayer
arguedordisagreedwiththisscholar'spetopinionandoffendedthisscholarcompletely.
DruidsofErik(OnlyavailabletoDruidsofErik)
Adviser
AdvisersactasorworktobecomeanAdvisertoaruler,perhapsalocalknightoraHighKing.AnAdviser
triestobeindispensabletoaRegent.TheDruidsofErik’swell-knownneutralitymakesarulerperceivetheAdviser's
adviceasnonpartisanwhiletheDruid’shighcharismaalmostguaranteesthatthepatronlistenstothecharacter’s
counsel.Atthesametime,theseDruidsmaysubtlymanipulatetheirmasterstoservetheirownends.
InadditiontothestandardrequirementforaDruidofErik,AdvisersmusthaveaminimumCharismaof13.
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ole:AsanAdviser,thecharacterrarelyspeaksunlessitissomethingsignificant,andalwaysthinkscarefullybefore
R
sayingit.Whilenotafixtureataruler’scourt,anAdviserkeepsaneyeonthingsfromadistance,oftenusing
animalstoobservetheruler.Theytendtopopupwhenmostneededorleastexpected,stayforadayoramonth,then
vanishintothewilds.
Alwayshungryforinformation,anAdviserroamsthelanddisguisedasacommontraveler,listeningtothe
gossipofpeasants,traders,andinnkeeperstobetterservepersonalinterestsandthoseoftheruler.
AsaPC,carefullyconsiderthepurposeandlong-termramificationsofeachadventureandinsistoncareful
preparationandinformationgatheringbeforetakingaction.
WeaponProficiencies
Recommended-staff
.
NonWeaponProficiencies
Bonus:etiquette.
Recommended:(general)Heraldry,WeatherSense;(Priest)Healing,LocalHistory,Spellcraft;(Rogue,
doubleslot)ReadingLips;(Rogue,oneslot,per”SpecialBenefits”)Disguise.
Equipment
TheAdviserneednotspendallstartingmoneyonequipment,andcanretainanyleftovercoinage.
SpecialBenefits
AnAdvisercanpurchasetheRogue’sdisguiseproficiencywithnocrossoverpenalty,staysforfreeatthe
ruler’sstronghold(nocostofliving),andhastheearoftheruler.
TheDMshouldestablishanNPCrulerforthePriesttogiveadviceto.HelptheDMdevelopareasonwhy
therulertruststhePC,beyondthecharacter'sdruidicbackground.PerhapstheAdviserisarelative(acousinor
youngersiblingwhofailedtoinheritandsobecameaDruidofErik),ortheapprenticeofarecentlydeceasedolder
DruidofErikwhousedtotutortheruler.
Forplaybalance,theDMcouldplacea1st-levelplayercharacterasonlyoneofseveralcounselorstoalord
ofasmalldomain,perhapsaknightlymanororabarony.Iftheplayerreallywantstorole-playanadvisertoa
Regent,itwillbeanexiledRegenttryingtoregainadomain.It’suptothePCtoincreasetheRegent’sinfluence.
SpecialHindrances
Peopleintheruler’sdomain(andimmediatesurroundings)recognizeanAdviserasthecourtDruid.Ifthe
DruidisknownforgivingwiseadviceoriftherulerisknowntofavortheDruid,peoplewillasktheplayerto
intercedeforthem.Inaddition,theDruidmaybecomeatargetfortheLord'senemiesorjealousrivalcourtiers.
Ontheotherhand,ifanAdviserfailstopleaseamaster,thiswilllikelybringdisfavorattheCourt.The
characterthenwouldsuffera-2penaltytoreactionsfromtheruler,theruler’scourt,andpossiblytheentireregion.
Dependingontheruler’stemper,anAdviserwhohasfallenintodisfavormayfaceexileorsomethingworseuntil
makingamends.
Guardian
SomeDruidsofErikestablishthemselvesasGuardiansofaparticularplace.Thehabitatofanendangered
s pecies,astandofancienttrees,thelairofawoodlandbeing,orasacredgrove.OftentheDruidwatchesovera
sacredgrovewithmagicalpowersthatotherstrytoexploitforselfishorevilpurposes.
TheDMshoulddecidetheextentoftheGuardian’sresponsibility.UsuallyoneDruidprotectsnomorethana
fewacresofwilderness.Inaddition,theDMshouldestablishwhytheareaneedsspecialdruidicattention.For
instance,amountaintopmightserveasthenestingplaceofararebreedofhawkprizedbyNoblesashuntingfalcons.
ThiswouldforcetheDruidtostandguardagainstthosewhowanttostealthechicksoreggs.
ADruidofErikwiththeGuardiankitmayactastheprotectorofseveralplacesinalifetime.Saythedruidic
orderplacesalowlevelGuardianDruid,inchargeofanon-magicalgrove.IfaDruidisabletofulfillthecharge,and
risetoatleast3rdlevel,theOrdermaygranttheDruidtheresponsibilityofamagicalgrove,whilealower-level
Druidtakesovertheoldposition.
ole:AGuardianlivesdeepinthewilderness,awayfromhumanity.MostGuardiansnormallyfeelwaryof
R
strangers,suspectingthattheycometoexploitorthreatenthesitebeingdefended.
SomeGuardianscanbecomefiercelyprotective.Ifoneweretowitnessthenearextinctionofaparticular
speciesofplantoranimal,thelastfewexamplesofwhichnowliveonlyintheirgrove,theDruidcouldgrowintoan
angryandruthlessprotector.SuchDruidsmaystrikeoutwithoutwarningtofrightenofforkillintrudersoreven
makepactswithlocalmonsterstoprotectthegrove.
23
OtherGuardiansaresimplyshyhermitswhowelcomegood-intentionedvisitors.PerhapstheGuardianlives
a salonely,dedicatedsentinel,missinghumancontact,butastrongsenseofdutypreventstheDruidfromleaving
theirpostundefended.Frequently,aGuardianspendsyearswithoutseeinganotherhuman.Asaresult,theGuardian
mayseemeccentricorawkwardwhenrelatingtohumans,eventootherDruids.
WeaponProficiencies
Recommended-Spear,Staff.
NonWeaponProficiencies
Bonus-localhistory(oftheirguardianship).
Recommended-(Priest)Herbalism,AncientHistory,Religion;(Warrior)AnimalLore,SetSnares.
Equipment
Druidsshouldspendtheirinitialallotmentofgoldpiecesentirelyonequipment,astheyloseanyunspent
startingmoneyinexcessof1gp.
SpecialBenefits
TheDruidreceivesa+1tosavingthrowsandattackrollswhenfightingtoprotectaGuardianship.
AGuardianreceivesa+1reactionadjustmentfromotherdruids&fromanyoneintheircircle.
WhatevertheGuardianisprotectingmaygrantsomesortofmagicalabilitytoitsprotector.
SpecialHindrances
Often,whattheGuardianisprotecting,otherswant.Thecharactermustdevotetimetoprotectingtheplace
bysettingtraps,andusinganimalstogatherintelligence.AGuardianDruidofErikfailingintheirtaskbecomes
seriouslydepressed,andreceivesa-1toattackrolls,savingthrows,proficiencychecks,abilitychecks,andreceivesa
–2toreactionrollsfromotherDruidsintheregion.
Thecharactercannotrecoverfromthisdepressionuntil1d4+1yearspassandsomeactionisperformedto
atoneforthefailure.
OutlawDruid
ThoseDruidsofErikwhoresistinaregionwhereEvilforceshavetriumphedandholdpowerhavebecome
utlaws.Fromtheirexileinthewilderness,thesefolkconductguerrillawarfareagainstthecruelvictors.Whenthe
o
balancehasswungsofartothesideofEvil,theDruidmayfreelyactasamilitarycommanderinthestruggleto
overthrowtheoppressors.
Insomesituations,thedruidicorderitselfmaybeoutlawed;thentheOutlawDruidfacesthreatslike
widespreadpersecutionofDruidfollowersandburningofsacredgroves.
ole:Becauseanoutlawbandoftenfightsinthewilderness(ambushingenemiesalongforestroadsordefending
R
againstpatrols),theDruid’spowersandskillsnaturallycometotheforefront.Outsideofcombat,theDruidis
excellentatgatheringinformationandusingpriestlycurativepowers.Dependingonthenatureandalignmentofthe
group,youcanrole-playtheoutlawasjustanotherpartymember,orasthespiritual(oractual)leaderofthegroup.
WeaponProficiencies
Recommended:knife,sling,spear.
NonWeaponProficiencies
Bonus:Setsnares.
Recommended-(general)AnimalTraining,Brewing,RopeUse,Singing,WeatherSense;(Priest)Healing,
Herbalism,LocalHistory,Religion;(Rogue,doubleslot)Disguise;(Warrior)AnimalLore,Tracking.
Equipment
TheDruidshouldspendthecharacter’sinitialallotmentofgoldpiecesentirelyonequipment,asthe
characterlosesanyunspentstartingmoneyinexcessof1gp.
SpecialBenefits:
None.
SpecialHindrances
Localauthoritiesarealwayshuntingforoutlaws.Capturemeansimprisonment,orworse.
24
VillageDruid
VillageDruidsofErikassociatethemselvescloselywithasinglerusticvillageorhamlet.Asexperienceis
ained,theirinfluencecanextendtocoverashire,barony,orentireregion.However,thefocusremainsrural.A
g
VillageDruidalwayshopestoseeordinaryfolklivinginharmonywithnature.
AVillageDruid'saimistwofold;tokeeppeoplefromexploitingNature(byshort-sightedagricultural
practices,etc.)andtodefendandprotectvillagerswhofollowtheproperdruidicpath.Thus,althoughtheywillnot
standidlybytoseethewildernessthreatened,themorevitalinterestliesinthelocalcrops,domesticanimals,andthe
Druids'ownfollowers.Theyusetheirskillsandmagictoprotectalllivingthingswithintheirvillagefromfoes,
disease,drought,forestfires,ornaturaldisasters.
ole:AVillageDruidnormallyreplacesaconventionalPriestorClericinvillageswheremostinhabitantssubscribe
R
tothedruidicethos.Aswellasofferingprotectionandguidance,theDruidleadsthecitizenryinceremoniesto
observebirths(ofhumansandanimals),deaths,marriages,harvests,thechangingoftheseasons,andsoon.
Thiskitsuitscampaignsinruralareasunderthreatornearunexploredruins.
WeaponProficiencies
Required:daggerorknife.Recommended:Staff.
NonWeaponProficiencies
Bonus:Agriculture.
Recommended:(general)AnimalTraining,Brewing,RopeUse,WeatherSense;(Priest)Healing,Herbalism,
LocalHistory,Religion.
Equipment
TheDruidshouldspendtheinitialallotmentofgoldpiecesentirelyonequipment,asallunspentstarting
moneyinexcessof1gpislost.
SpecialBenefits
WiththeDM,decidewhichvillagethecharacterprotects.TheDruidlivesinornearthisvillage.
Localsarefriendlyandprovideinformationabouthappeningsinthearea.TheDruidreceivesa+2reaction
bonusfrompeopleanddomesticanimalsinthevillagesaslongasthecharacterremainsdiligentabouttheirdruidic
duties.
Inaddition,thevillagerssupporttheDruidwithamiddle-classlifestyle.Thishospitality,ratherthantithes,
representsthegenerosityofagratefulpeoplewillingtoprovidetheirVillageDruidwiththefullrangeofeverything
neededtoliveintheirmidst.
SpecialHindrances
VillageDruidsdonothavealotoffreetime.Localsaskforhelpwithalltheirproblems,rangingfrombandit
raidstoachildlostinthewoods.
Inaddition,theDruidmustspendatleastonedayeachweekattendingtovillagemattersbylisteningto
grievances,mediatingdisputes,findinglostlivestock,tendinganimals,offeringadviceoncrops,curingdiseases,
deliveringbabies,etc.Ifaweekismissed,thereactionbonusdeclinesby1point,andtheincomedeclinesonestep
topoor.Bythenextweekthecharacterhasnoreactionbonusandlivingconditionsaresqualid.
TheDruidcanavoidthesepenaltiesifthecharacterarrangeswithsomeoneelse(anotherDruidoraRanger)
tolookafterthevillageintheDruid'sabsence.
ThevillagersalsoexpecttheDruidtoprotectthemfromseriousharm.AfteraDruidfailsorifnooneseesan
honesteffort,theDMmayreduceoreliminatethereactionbonusandbenefits.Thisisforaslongasthevillagersare
likelytofeelresentful.ThecharactercanwinbackavillageDruid'slostrespect.Thiscanbedonebydoingaheroic
deedtobenefitthevillage,orslowlybysimplycompletingtheirdruidicdutiesdiligentlyforseveralmonths.
Wanderer
WhilemostDruidsofErikeventuallysettleinaspecificlocale,Wandererstravelwidely,delightingin
nature'sinfinitevarietyoflife.
Theytypicallyhaveabetterideaofthe"bigpicture"oftheworldthanotherDruidsandusuallyremainon
goodtermswithlocalBardsandRangers.DruidicleadersoftenuseWanderersasmessengersormissionaries.
ole:WanderersaremoregregariousthanmostDruids,andtheyenjoymeetingandtalkingwithpeople,especially
R
ruralfolk.Althoughtheyactcarefree,thisgenialnaturemasksakeenmindandastronginterestineverythinggoing
onaroundthem.ManyWanderershaveanimalcompanions.
25
WeaponProficiencies
Recommended–axe,shortbow.
NonWeaponProficiencies
Bonus:Directionsense.
Recommended:(general)AnimalTraining,Singing,WeatherSense;(Priest)Healing,Herbalism,Religion;
(Warrior)Mountaineering,Running,Survival,Tracking.
Equipment
TheseDruidsshouldspendtheirinitialallotmentofgoldpiecesentirelyonequipment,astheyloseall
unspentstartingmoneyinexcessof1gp.
SpecialBenefits
AWandererreceivesa+1reactionadjustmentbonusfromBards,Rangers,andtravelers.
Whentravelingoverlongdistances,theDruidcoversgroundataone-thirdfasterratethananormaltraveler
would.Thatis,ifanormalpersoncanwalk24milesinadaywithoutforce-marching,theDruidcantravel32miles
withthesameexertion.Wandererssimplyfeelmoreaccustomedtowalkinglongdistancesthanmost,plus,they
knowshortcutsandsecrettrails.Thisheightenedspeediscumulativewiththeabilityofmanydruids3rdleveland
highertopassthroughovergrowthorotherdifficultterrainwithoutpenalty.
WithaWandererguide,apartycanincreasedailytraveltimebyonesixth.Thus,anunencumberedparty
withamovementrateof12ledbyaWandererwouldtravel28milesinaday,not24.
SpecialHindrances
Wanderersarealwaysonthemove,andneverallowthemselvestobeburdened.Thecharactercannothave
retainers,hirelings,mercenaries,orevenservantsuntilreaching12thlevel,butanimalcompanionscantravelalong
withthecharacter.TheDruidcannotpossessmoretreasurethancanbecarried;eithertheexcessisconvertedintoa
portableformlikegems,orgetsdonatedtoaworthycause.
Wizards
SomeWizardkitshavePreferredschoolsofspellcategoriesandsomehaveBarredschoolsofspell
c ategories.MagesandSpecialistWizardscanselectfromtheseWizardkits,butnotMagicians.Kitsavailableonlyto
Magicianscanbefoundonpage50oftheBirthrightBookofMagecraft.
Academician
TheAcademicianisalearnedscholarwhoseloveofknowledgeismatchedonlybyapreoccupationwith
r esearch.Fascinatedbymagicinallitsforms,Academiciansenjoynothingmorethanporingoverarcanetextsand
experimentingwithexoticmagicaldevices.
Academiciansspendsomuchtimeinvolvedinintellectualpursuitsthattheytendtoneglecttheirphysical
skills.Notparticularlyskilledfighters,theyavoidcombatwhentheycan,preferringnegotiationandparleyto
violence.Still,theyrecognizethenecessityofcombatincertaininstances,andwillfightvaliantlywhenrequired.
Academicianscanbefoundinvirtuallyanyculture.However,theyaremostlikelytocomefromlargeurban
areasthatprovidereadyaccesstolibraries,museums,laboratories,andotherresources.
Acharactermusthaveaminimumintelligenceof13andaminimumwisdomof11tobecomean
Academician.
AnAcademicianwhobecomesdisillusionedwithacademiclifeorlosesinterestinintellectualpursuitscan
choosetoneglecttheusualstudiesorresearch.However,theyarefreetoresumethematanytime.
TheAcademicianisintriguedbyalltheschoolsofmagic,butisespeciallydrawntoschoolswithawide
rangeofspells,includingalteration,illusion,andinvocation/evocation.
ole:Intheirhomeland,Academiciansarerespectedmembersofsociety,valuedfortheirskillsasteachersand
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advisors.Theyarealsovaluedfortheirseeminglyendlessstoreofknowledgeonavarietyofsubjects.Mostlikely,
anAcademiciancharacterwillfillsimilarrolesinacampaign.
Inspiteofasomewhatsedentarybackground,theAcademicwelcomesthechancetojoinanadventuring
party.Itisanunparalleledopportunitytoexperiencevariouscultures,recoverlostdevices,andacquirefirst-hand
informationaboutpeople,places,andcreaturestheymayhaveonlyreadabout.
WeaponProficiencies
Required(theplayermaychoosefromthefollowing):Dagger,Dart,Knife,orSling.
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NonWeaponProficiencies
Bonus:Reading/Writing.
Recommended:(General)ArtisticAbility,Etiquette,Heraldry,Languages(Modern);(Wizard)Ancient
History,Astrology,Herbalism,Languages(Ancient),Spellcraft;(Priest)LocalHistory.
SpecialBenefits
TheAcademicianreceivesbothofthefollowingbenefits:
1.Academiciansmaintainextensivecorrespondencewithscholarsthroughouttheworld.Additionally,an
Academicianisoftenprecededbyareputationasawiseperson.WhenencounteringNPCswhoarefamiliarwiththe
Academiciansreputation,orturnouttobeoneofthecharacter'scorrespondents,orwhofancythemselves
intellectuals,orareanauthor,researcher,teacher,journalist,orothertypeofscholar,theAcademicianreceivesa+3
reactionbonus.
2.TheAcademicianreceivesabonusonallIntelligenceandWisdomchecks.AstheAcademicianages(For
elvesthisishowlongtheyhavebeenalive),thesebonusesincrease,asindicatedinthetablebelow:
bilityCheckBonusesforAcademicians
A
Race Age IntelligenceCheckBonus WisdomCheckBonus
Elf 100-175 +1 0
176-233 +2 +1
234-350 +3 +2
351+ +4 +3
Half-Elf 5-62
1 1
+
0
63-83 +2 +1
84-125 +2 +2
126+ +3 +2
Human 5-45
1 1
+
0
46-60 +1 +1
61-90 +2 +1
91+ +2 +2
SpecialHindrances
Academicianslackthetrainingandinstinctstobecomeeffectivehand-to-handfighters.Whenattackingwith
anytypeofmeleeweapon,theAcademicianalwayshasa-1penaltytohitonthefirstblow.WhentheAcademician
hashadanopportunitytosizeupanopponentandadjustattacksaccordingly,subsequentblowsaremadewithout
thispenalty.
However,iftheAcademicianattacksadifferentopponent,thefirstblowagainstthenewvictimisalsomade
at-1.
Academicianstendtobeknow-it-alls,andunhesitatinglyoffertheiropinionsevenonmatterstheyknow
littleabout.Wheneverthepartyneedstomakeadecision,theAcademicianshouldofferanopinion;foreffective
role-playing,theplayershouldhavethecharacterspeaktheirmindwithunshakableconfidence.Ifotherplayer
charactersdisagree,theAcademicianmightlecturethemontheerroroftheirways.Theymightalsowelcomethe
opportunityforaspiritedargument,orrolltheireyesatthecompanion’sblatantdisplayofignorance.
Mystic
Thoughtful,reserved,andextremelyintrospective,theMysticisdevotedtoself-enlightenmentandseesthe
s tudyofmagicasthekeytospiritualawareness.TheMysticenjoysnothingmorethanspendinglonghours
contemplatingthemysteriesoftheuniverseandattemptingtobecomemoreintouchwiththeinnerself.Mysticsare
notnecessarilystudentsofreligionorphilosophy.Theyseekanawarenessthatcanonlybefoundintuitively.
TheMysticisbynomeansareluctantadept.Infact,theMysticbelievesthatthecastingofeachspelland
theacquisitionofeachdistinctmagicaltechniquebringsoneclosertocompleteself-awareness.Themental
disciplinenecessaryforthemasteryofmagicisthenaturalcompaniontoself-knowledge.
TheMysticcancomefromanyculture,butisusuallyfromasocietythatplacesahighvalueonphilosophy,
art,andscholarship.Theyaremostlikelytojoinanadventuringpartyfortheopportunitytobroadentheiroutlook,
discovernewthingsaboutthemselves,andusemagicincreative,enlighteningways.
TheMysticpreferstheschoolsofillusion,divination,andenchantment/charm.BecausetheMysticis
predisposedagainstmagicthatharmsotherlivingthings,theyarebarredfromspecializingintheschoolsof
necromancy,invocation/evocation,andconjuration/summoning.Theyarenotpreventedfromlearningspellsfrom
theseschools,butsimplyprefertolimittheirassociationwiththem.
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obeaMystic,aWizardmusthaveaWisdomscoreofatleast13.
T
IftheMysticgrowswearyofcontemplativelifeorfeelsthatthepinnacleofself-awarenesshasbeenreached
thekitcansimplybeleftbehind.
ole:Inmanysocieties,theMysticisconsideredtobelittlemorethanacrackpot,aneccentricwithanutterlackof
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ambitionwhoservesnousefulpurpose.Inmoreenlightenedcultures,theMysticisseenasaseekeroftruth,a
sensitivesoulengagedinaninspiringspiritualjourney.
Inacampaign,theMysticisquietandnon-aggressive,whoseverypresenceissoothingtotheparty,and
alwayshasawordofcomfortorencouragementfortheircompanions.TheMysticavoidscombatwheneverpossible,
butcourageouslyrisestotheoccasionwhencomradesarethreatened.Onlyinthemostextremecircumstanceswill
Mysticsintentionallytakealife.However,theywillkillifnecessarytopreservetheirownlifeorthelifeofa
companion.
WeaponProficiency
Required(theplayerchoosesoneofthefollowing):Dagger,dart,orsling.
NonWeaponProficiencies
Bonus:Astrology,Religion
Recommended:(General)Agriculture,ArtisticAbility,Carpentry,Etiquette,Languages(Modern),
Leatherworking,Pottery,Seamstress/Tailor,Stonemasonry,Weaving;(Wizard)AncientHistory,Herbalism,
Languages(Ancient),Reading/Writing,Spellcraft.
Equipment
TheMysticmayonlybuyweaponsassociatedwithaknownWeaponProficiency.Astheiradventuring
careerprogresses,theycanbuy(anduse)onlydaggers,darts,knives,andslings.Mysticsmustspendalltheirstarting
money;anyleftovergoldislost.
SpecialBenefits
TheMysticreceivesoneofthefollowingspecialabilitiesfromthelistbelow.Thespecialabilityischosen
whenthecharacterisfirstcreatedandcannotbechanged.
1.Onceperweek,theMysticcanfeigndeathasperthe3rd-levelWizardspell;thisabilitycanbeusedonly
onthemselves.TheMysticcanfeigndeathforupto24hours,awakeningatanytime.Tousethisability,theMystic
mustmerelyconcentratefor1round;nocomponentsarenecessary.
2.Onceperweek,Mysticscantransformtheirconsciousnessintoaghostlyspiritform,leavingtheirbody
behind.Thespiritformhastheappearanceofamistycloudintheshapeofthecaster.Thespiritformcannotattack,
speak,orcastspells,butitcanflyatamovementrateof24(ManeuverabilityClassB)andcanpassthroughthe
smallestopeningortiniestcrack.TheMystic’sspiritformcantravelanunlimiteddistancefromtheirphysicalbody
aslongasitremainsonthesameplaneofexistence.Thespiritformisinvulnerabletoallattackforms,butdispel
magicorasimilarspellcausesthespiritformtoinstantlyreturntothecharacter’sbody.
Whileinspiritform,theMystic’sphysicalbodyremainscomatose.Thebodyissubjecttoallregularattacks
andcansufferdamage.Thespiritformcanremainawayfromthebodyforupto24hours.However,onceitreturns
toitsbody,theMysticrevivesandcannotusethespiritformforanotherweek.Tousethisspiritform,theMystic
mustmerelyconcentratefor1round;nocomponentsarenecessary.
3.Onceperweek,theMysticcanuseaspecial"levitate-self"abilityforonehour.Onceinitiated,theMystic
canusethisabilitytolevitatestraightupintheairatarateof10yardsperround.TheMysticcanstop,hover,
descend,andascendatwill,thoughhorizontalmovementisnotempoweredbythisability(however,theMystic
couldpushalongawalltomovelaterally).
Whilelevitating,theMysticcancarryasmuchweightascannormallybecarried.Unlikethelevitationspell,
theMysticusinglevitate-selfsuffersnoattackrollpenaltieswhenattemptingtousemissileweapons.
Tousethisability,theMysticmustmerelyconcentratefor1round;nocomponentsarerequired.Assoonas
alevitatingMystictouchestheground,theuseofthisabilityisover.Thecharactercanuseitagaininanotherweek.
SpecialHindrances
AMysticmustspendtwoconsecutivehoursmeditatingeveryday.Thesetwohoursmustalwaysoccuratthe
sametimeofday;theplayercandecidewhichhoursaredevotedtomeditation,butoncedecided,thetimeperiodcan
neverchange.
IfMysticsneglecttoperformtheirmeditation,areunabletoperformit,orareinterruptedmorethanonce
(formorethanatotalof1minute),thefollowingdaythecharacterisabletocastonlythenumberofspellsallowed
toaWizardonelevellowerthanthecaster’sactuallevel.Forinstance,ifa4th-levelMysticisunabletomeditateon
Day1,onDay2thecastercanonlycastasmanyspellsasa3rd-levelWizard.
TheMysticreceives(1d4+1)x10gpasstartingmoney.
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Patrician
PatriciansareWizardsofnoblebirth,andmembersoftheirculture’saristocracy.Bornintoalifeofwealth
andprivilege,Patriciansconsiderthemselvesarbitersofimpeccabletasteandconnoisseursofthefinerthingsinlife.
Theylookdowntheirnosesatworkingmenandwomen,aswellasallotherstheyconsidertobe
inconsequentialrabble.Ifanything,theirmasteryofmagicmakesthemevenmorearrogantthanothermembersof
therulingclass.Thisisbecausetheyseetheirtalentasclearproofofsuperiorityoverthecommonfolk.
ThePatricianmayjoinanadventuringpartyoutofasenseofdutytoacountryortopromotethecommon
good.Inspiteoftheirsnobbery,Good-alignedPatricianshavestrongmoralcodes.APatricianmighthavegrown
wearyofthepamperedlifeandsoughtanadventuringpartytoaddatouchofexcitementtoanotherwisedreary
existence.Alternatively,parentsmighthaveorderedthecharactertojoinanadventuringpartytoteachthecharacter
humility.
ThePatriciancanspecializeinalmostanyschool,butprefersthosethatareperceivedasmostpowerful,such
asconjuration/summoning,alteration,andinvocation/evocation.ThePatricianwillnotspecializeinnecromancy,a
schoolconsideredtobedisgustingandrepulsive.
TherearenospecialrequirementstobeaPatrician.Themajorityaremale,butnoblewomenarealso
includedinthiscategory.
Toabandonthiskit,Patriciansmustrenouncetheirbirthright.Theywillforeverafterbeostracizedbyallthe
nobilityintheirhomelandandmayevenbedisownedanddisinheritedbytheirfamily.
ole:ThePatricianprefersthecompanyofnoblesandothermembersoftheupperclass.MostPatriciansarewealthy
R
andhavenoneedtoearnmoney,butmanystillservetheirsocietiesasadministrators,counselors,andambassadors.
Sincetheyhaveaccesstothefinestteachersanduniversities,
Patriciansareextremelywell-educatedandexpertsinavarietyofareas.Fellowplayercharacterswill
rightfullyperceivethePatriciantobeanarrogant,condescendingsnob.Onthepositiveside,thePatricianisalso
well-manneredandcourteous,eventothosethecharacterconsiderstobesocialinferiors.MalePatricianscanbe
extremelychivalroustomembersoftheoppositesex,regardlessofwhethertheylikeitornot.
Patriciansaregenerallycooperativewiththeparty,thoughtheywillbalkatanysuggestionthatcompromises
theirsenseofdignity.Forinstance,theywillneverenterafilthycaveorsearchthebodiesofslainenemieswithout
significantprotestandattemptsatdelegatingsuchdutiestosomeoneelse.
First-rateeducationandextensivetravelmakePatriciansanexcellentsourceofinformation.
WeaponProficiencies
Required(theplayermustchooseoneofthefollowing):dagger,knife.
NonWeaponProficiencies
Bonus:(General)Etiquette,Heraldry,Riding(Land-based).
Recommended:(General)Dancing,Languages(Modern),Riding(Land-based),Singing;(Wizard)Ancient
History,Languages(Ancient),Reading/Writing,Religion;(Rogue,doubleslots)AncientHistory,Appraising,
Gaming,LocalHistory,MusicalInstrument.
Equipment
AbeginningPatricianmustbuyallofthefollowingitems:horse(mustbeatleastaridinghorse),riding
saddle,bitandbridle,horseshoesandshoeing,halter,andsaddleblanket,thencanspendtherestofthemoney
howeverdesired.
SpecialBenefits
Patriciansbeginwithanextra150gpinadditiontothestandard(1d4+1)x10gp.Additionally,theyreceive
a+3reactionmodifierfromanynoblefromtheirownculture,anda+2reactionmodifierfromnoblesfromother
cultures.
Whentraveling,aPatriciancanrequestshelterfromanyfellownoblefromtheirownculture.Suchshelteris
offeredfreeofcharge,andismadeavailableforthePatriciananduptotwoothersperexperiencelevelofthe
character(forinstance,a3rd-levelPatriciancandemandshelterforthemselvesandsixothers).
SpecialHindrances
Whenmakingpurchases,thePatricianacceptsnothingbutthefinest,whetheritbeameal,aroomforthe
night,aweapon,orevenachesttocarrypossessions.Duringcharactercreationtheymaypaythenormalpricefor
theirhighqualityequipment.Thereafter,foreachexperiencelevelthattheyhave,toreflecttheirnobletastesand
requirementsatleast10%willbeaddedtothebasecostofgoods,equipment,andservicestheybuy.Asthecharacter
mustpurchasebetterthanaveragefare,thiscostisnotatip.Noblesmustappearabovetheirstation.Therefore,the
29
a mounttheplayerpays,whetherpurchasingaweapon,rentingaroomfortheparty,oranyotherbusinesspurchase
willalwaysbebetterthanaverage.
WhenPatricianslackthefundstobuyhigh-qualityitems,theycanoptforcheapergoods,buttheydonot
receiveareactionbonusinthatparticularencounterorcommunity.NPCssimplydonotbelievethatthecharacterisa
memberofthenobleclass.Forinstance,ifaPatriciansettlesforastandard5spmealataninn,alloftheNPCsinthe
inntreatthecharacterequally.Inanycase,theyignoreanyinsistencefromthecharacterthatheorsheisborna
noble.Wordwillquicklyspreadthroughoutthecommunitythatanamusingindividualispretendingtobeamember
ofthenobility.SoonalloftheNPCsinthecommunitywillrecognizethecharacter.IfaPatriciansettlesforshabby
accouterments,suchasanormalswordoraveragesaddle,allNPCswillreacttothecharacterastheywouldwhen
interactingwithacommoner.Thisisuntiltheshabbyitemsarereplacedbymoreexpensiveitems.
JustasthePatriciancandemandshelterfromothernobles,socantheydemandshelterfromthePatrician.If
theNPCnoblesstayforalongtime,thiscouldbecomequiteexpensive.
PeasantWizard
ThePeasantWizardisaspellcasterofmodestmeanswhochampionsthemasseswithexceptionalskillsand
atchlesscourage.Thesetalentshavesetthemapartandmadethemalegendintheirhomeland,andtheynever
m
forgettheirroots.Anadvocateforthecommoner,thePeasantWizardisdevotedtothepromotionofequalityand
justice.ThePeasantWizardisthemostfrequentlyencounteredofallWizards.Therearenoadditionalability
requirementsforthePeasantWizard.
ole:PeasantWizardsfightonbehalfofthecommonpeople.Theyconsiderthemselvesprotectorsofthehelpless,
R
activelyopposinganyactionbythepartythatthreatensorexploitsthepeasants.Forinstance,thepartywouldbe
obligednottorecruitpeasantsforcombatsupportunlesstheyfullyunderstandtherisksinvolved.Whenacompanion
ofthePeasantWizardbargainswithacommonerforgoodsorservices,PeasantWizardsmakesurethecompanion
paysthecommonerafairprice.
Whenthecharacterrecoverstreasure,thePeasantWizarddemandsthatthelocalcitizensreceivetheirfair
share.Thisisiftheyhelpedthepartyinanywayorifthetreasurewasrecoveredontheirland.
ThePeasantWizardseesthewealthyclassesastheprimaryreasonforthecommoners’miseries,sothey
havealmostnorespectorpatiencefornoblesandthewealthy.Asidefromtheoccasionalinsult,thePeasantWizard
islikelytoavoidassociatingwithanyPatriciansintheparty.
WeaponProficiency
Required(player’schoice):Bow(any),dagger,knife,spear,dart,sling.
NonWeaponProficiency
Bonus(oneofthefollowing,player’schoice):Agriculture,Fishing.
Recommended:(General)AnimalHandling,Blacksmithing,Carpentry,Cobbling,Cooking,DirectionSense,
Fire-building,Leatherworking,Pottery,Riding(Land-based),Stonemasonry,WeatherSense,Weaving.
Equipment
ThePeasantWizardcanspendmoneyonanythingtheylike,withinthelimitationsdescribedintheSpecial
Hindrancesentrybelow.
SpecialBenefits
Whenintheirhomeland,PeasantWizardswillalwaysbegivenfoodandshelteratnochargebyfellow
commoners.ThiscourtesyextendstothePeasantWizard’scompanions,aslongastheyarevouchedfor.ThePeasant
Wizarddoesnotreceivethisbenefitinlandsotherthantheirown,buttheyalwaysreceivea+2reactionmodifier
frompeasantsinanyculture.
SpecialHindrances
Asidefromweapons,aPeasantWizardmayownonlyoneitemworthaminimumof15gp.Asidefromthis
item,allotherowneditemsmustbevaluedat10gp,orless.Thetotalvalueofalloftheirpossessions,including
moneybutexcludingweapons,cannoteverexceed75gp.Anytreasureorpossessionsinexcessofthislimitmustbe
donatedtosomeworthycause.
ThePeasantWizardreceives(1d4+1)x10gpasstartingmoney.
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UndeadMaster
TheUndeadMasterisaNecromancerwhospecializesinthecreationofundyingminionsandthe
s ummoningofShadowWorldandextraplanarallies.Aboveall,thisNecromancercravespoweroverothers,reveling
inthethrillofcommandingobedientservants.Themindlessundead,asunthinkingandever-faithfulautomatons,
makeloyalandunquestioningslavesthatwillshouldereventhemostloathsomeburdenswithouthesitation.The
UndeadMasterenjoysdominatingthewilloftheliving,subvertingthedead,andcontrollingthefiendishlypowerful.
UndeadMastersmustbeEvilinalignment.
UnlikestandardNecromancers,theUndeadMasterhasaccesstotheschoolofEnchantment/Charm,
enablingthisspellcastertodominatethemindsofthelivingaswellasthedead.Tobeabletoselectthiskitthe
charactermusthave9intelligenceand16wisdom.
ole:TheUndeadMasterisavariantoftheArchetypalNecromancerand,assuch,makesadangerousvillainforthe
R
campaign.However,unliketheArchetype,whotendstobeasolitarymenace,theMasterisalwayssurroundedbya
hostofundeadservants,summonedfiends,boundgenies,andcharmedmonsters.TheseSpecialistWizardsarenever
encounteredwithoutalargeentourageofminions,makingmembersofthiskitespeciallyterriblefoesincombat.
TheyaremostcommonlyfoundinVosgard.
TheUndeadMastermaybeencounteredbothinthewildernessandinthemidstofsociety.Intheabandoned
hinterlands,manyMastersestablishpettydomainswheretheycanruleoverlegionsoftheundeadwithimpunity.
EventuallythemostpowerfulMastersgravitatebacktohumansociety,wheretheyattempttoimposetheirwillon
theliving.Sometimes,theymagicallyestablishatowerinthecenterofatown,repletewiththeirmostpowerful
guardians.ThepresenceofanUndeadMasterinacitydirectlychallengestheauthorityofthelocalaristocracy,who
willseektoremovetheWizard,regardlessofthecost.Ofcourseatrue“Master”isalwayswellpreparedforsuch
welcomingparties.
WeaponProficiencies
TheUndeadMastermaychooseonlyoneoftheregularweaponsavailabletostandardWizards,thedagger,
dart,staff,sling,orknife.Athigherlevels,additionalweaponslotsmustbeusedtopurchasenon-weapon
proficienciesinsteadofweaponproficiencies.
NonWeaponProficiencies
Bonus:NecrologyandNetherworldKnowledge.(Seedescriptionsinspecialbenefits)
Recommended:etiquette,heraldry,ancienthistory,astrology,ancientlanguages,reading/writing,religion,
spellcraft,spiritlore.AllPriest,Warrior,andRogueProficienciescannotbetakenbyUndeadMasters.
Equipment
AlthoughtheUndeadMasteristypicallyoutfittedlikeanySpecialistWizard,thiskindofcharactertendsto
bevain,sowillusuallyonlyobtainpossessionsofthehighestquality.Indeed,powerfulUndeadMastersmay
considerthemselvestobeonparwithroyalty.
Oncetheyreachasufficientlyhighlevel,UndeadMastersdevoteconsiderableattentiontoproperly
outfittingtheirnumerousfollowers,fromthelowestskeletontothemostpowerfulfiend.Onlytheuncoutharchetype
wouldsendskeletonsintobattlewiththeirbonyclawsasweapons.UndeadMasterscarenotonlyaboutthecombat
potential(weapons)oftheirservants,butabouttheirphysicalappearanceaswell.TheequipmentofanUndead
MasterArchmage’sservantscouldapproachtheextravaganceandqualityofaroyalguard.
SpecialBenefits
AllMastersareabletocommandundeadbymakingaturnundeadcheckasiftheyarePriestsofthesame
level.Theirabilitytocommandundeadalsoextendstofiendsandextraplanarcreatures,whicharetreatedasundead
withthesamehitdice(withoutconsideringanyhitpointmodifiers).ThisspecialbenefitresultsfromtheWizard’s
completemasteryofthebanefulritesandconjurationsthatcontrolorbindnotonlythecoldundead,butalsothe
sinisterinhabitantsofthenetherworlds.
UndeadMastersreceivetwobonusnon-weaponproficiencyskillsuniquetothiskit.UndeadMastersonly
teachtheseproficienciestoapprentices,butaplayercharactercouldteachsomeoneoutsideofthekit.
NecrologyandNetherworldKnowledgecostoneslot.Bothoftheseabilitiesmayrequireanabilitycheckto
bemade.Thenon-weaponproficiencycheckforNecrologyisbasedonWisdom,andthenon-weaponproficiency
checkforNetherworldKnowledgeisbasedonWisdom-3.
Necrology
Acharacterwiththisskilliswellversedintheloreofundeadcreatures.Thisproficiencymaybeusedto
helpdeterminetheprobablelairs,dininghabits,andhistoryofsuchcreatures(noabilitycheckneeded).Whenevera
31
c haracterwiththisskillconfrontsanundead,theymaybeabletorecognizethecreature.(differentiatingbetweena
ghastandacommonghoul,forinstance).
Inaddition,providedthecharactermakesanothersuccessfulproficiencycheck,uponfirstencounteringa
formofundead,theplayerrecallsfromtheirstudies,thecreature'sspecificweaknesses,andnaturaldefensesor
immunities.
AttheDM'sdiscretion,afailedabilitycheckineithercasewillrevealmisleadingorcompletelyerroneous
informationthatmayactuallystrengthenorotherwisebenefittheundead.
NetherworldKnowledge
Withthisproficiency,acharacterlearnsaboutthecosmologyandorganizationofthemultiverse,focusing
primarilyontheultimatedestinationofspiritsafterdeath,theOuterPlanes.Inaddition,thecharacterlearnsabout
thebehaviorofthedangerouscreaturesthatinhabitthenetherregions.
AswithNecrologyandtheundead,NetherworldKnowledgecanrevealthespecificweaknessesandnatural
immunitiesofbeingsfromtheOuterPlanes.Proficiencycanalsobeusedtoclassifytheexacttypeofextraplanar
creatureencountered.
SpecialHindrances
TheUndeadMastercannotcastspellsexclusivelytaughtintheschoolsofAlteration,Illusion,andMajor
Divination,noranymagicitemsthatdrawfromtheseschoolsofmagic.
UndeadMastershavespecificuniversalEvilqualities.Theyalwaysconsiderthemselves,theirexperiences,
theirfeelings,andtheirquestforpowerabovethoseofothers.Theydemandtobethecenterofattention,ruthlessly
subverting,oreveneliminatingthosewhocontesttheirsupremacy.Itisessentialforthemtobeincontrolofevery
situationandtodominateeveryonearoundthem.
AnyonewhostandsuptothemwillshattertheUndeadHunter’scomposure.Thismayprovokeanirrational
orpoorlyconceivedresponse,evenwhenitrunscontrarytotheSpecialistWizard’sestablishedlong-terminterests.
Witch
TheWitchisaWizardwhosepowerfulmagicalabilitiesareextra-planarinorigin.ThoughWizardstypically
learnthebasicsofspellcastingatmagicacademiesorfromlearnedmentors,Witcheslearnmagicalskillsfrom
entitiesandtheirminionsfromotherplanesofexistence,orfromotherWitches.
Occasionally,theseextraplanarentitiescontactyounghumansordemihumansformagicalinstruction.Other
times,humansanddemihumansseekouttheentitiesthrougharcaneritualsandpetitionthemforinstruction.The
entitiesconsenttosuchinstructionforavarietyofreasons.Somehopetotraintheirstudentstoeventuallybecome
emissaries,whileothershopetousethemasconduitsforvariousforces.Thehopecouldbetoseducethemas
consorts,ortosharetheirmagicalsecretsfortheirownamusement.
Whateverthemotivesoftheextraplanarentities,theyexertapowerfuldirectinginfluenceovertheir
students.However,afewWitcheswithparticularlystrongwillsareabletomaintaintheirowndriveswhileusing
theirmagicalskillstofurthertheirowngoals.SuchWitchesfacealife-longstrugglewiththeforceswhorelentlessly
strivetodirecttheirspirits.
TherequirementsforbecomingaWitcharehigherthanforanyotherkit.Becausethetrainingismore
demandingthanthatreceivedbymostotherWizards,Witchesmusthaveminimumintelligenceandwisdomscores
of13.Toresistthecorruptioninherentincontactwithextraplanarentities,theymusthaveaminimumconstitutionof
13.ThevastmajorityofWitchesarefemale,butmaleWitchesarealsopossible,commonlycalledWarlocks.
TheWitchkitcannotbeabandoned.IfaWitchmanagestoseveralltieswiththeentitiesresponsiblefortheir
instruction(usuallythroughthepowerofawishoritsequivalent),thecharacterlosestwoexperiencelevels.Ifthe
Witchstillwishestopursueamagicalcareer,theymustrelearntheexperiencelevelsthatwerelost.Themost
appropriateschoolforWitchesisenchantment/charm.Conjuration&summoningandnecromancyarealsosuitable
choices.
ole:Regardlessofactualalignment,allbuttheclosestoffriendsarelikelytopresumethataWitchisin
R
collaborationwithextra-planarspirits,andwillshunthemaccordingly.TherearefewplaceswhereaWitchis
welcome,andforthemostpart,aWitchwillneedtoconcealtheiridentitywhentravelingtoassuresafety.
AWitch’splayercharactercompanionsneednothavesuchfearsorprejudicesagainsttheWitch,especially
afterprovingthemselvesinlife-and-deathsituations.However,theremightalwaysbeaveilofsuspicionbetweenthe
Witchandsomecompanions,asiftheycannotquitebringthemselvestotrustoneanothercompletely.Anyplayer
characterswithsuspiciousnatures,particularlythosewithprimitiveorunsophisticatedbackgrounds,mayneverfully
warmuptoaWitch.Theywillavoidbeingalonewithone,possiblyaccusingthemofbetrayingthepartyorbringing
thembadluck.
AlthoughaWitchlearnstheirmagicaltechniquesfromextra-planarentities,onceontheirown,theylearn
spellsinmuchthesamewayasanyotherWizard.Still,thetechniquesforcastingspellsmaydiffersignificantlyfrom
32
thestandardmethods.Thecastingtimes,ranges,andeffectsoftheirspellsarenodifferentfromthesamespellsused
byotherWizards.However,theymayusedifferentverbal,somatic,ormaterialcomponents,aswellasmeditation.
ThesedifferencesshouldmakeWitchesseemevenmorethreateningtooutsiders,aswellasseemmoreremoteto
otherplayercharacters.
WeaponProficiencies
TheWitchisnotallowedanyinitialweaponproficiencies,norcantheyacquireaweaponproficiencyasthey
advanceinlevel.
NonWeaponProficiencies
Bonus:Herbalism,Spellcraft
Recommended:(General)ArtisticAbility,Brewing,Cooking,Languages(Modern),WeatherSense;
(Wizard)AncientHistory,Astrology,Languages(Ancient),Reading/Writing,Religion;(Priest,doubleslot)Healing.
Equipment
WhenaWitchisfirstcreated,weaponsmustbeselectedfromamongthefollowingchoices:daggerordirk,
knife,sling,staff-sling.Additionally,theWitchcanchooseupto1,500xpworthofmagicalitemsintheformof
potionsandoils,rings,rods,staves,wands,ormiscellaneousmagic.Thesearefree.
SpecialBenefits
WhenWitchesarefirstcreated,theyautomaticallygainthespellsdetectmagicandreadmagic.Thesespells
areinadditiontoanyspellsnormallyreceived.AsWitchesincreaseinlevel,theyautomaticallygainthefollowing
abilities.Theseareallnaturallyacquiredabilities,anddonotcountagainstthenumberofspellstheycanknowor
use.Allofthefollowingabilitiescanbeusedonceperweek.
3rdLevel:TheWitchacquirestheabilitytohaveafamiliar.Thisisidenticaltothe1st-levelWizardspell,
findfamiliar,exceptthataWitchdoesnotneedtoburn1,000gpworthofincenseandherbsinabrassbrazier.
Instead,thewitchonlyneedstoconcentrateforoneturn.Ifasuitablefamiliariswithin1mileperleveloftheWitch,
itwillarrivewithin1d10hours.AWitchcanonlyhaveonefamiliaratatime.
5thLevel:TheWitchacquirestheabilitytobrewacalmative.Assumingthecharacterhasaccesstothe
properingredients(usuallyavailableinanyforest),theWitchcanbrewonedoseofanelixirthathastheeffectofa
sleepspellwhenavictimcomesintocontactwithit.Onedoseissufficienttocoataswordoranyothersingle
weapon.Theelixirhasnoeffectonvictimswithmorethan8HD;victimscanresisttheeffectsoftheelixirwitha
successfulsavingthrow.TheWitchrequiresonehourtobrewtheelixir.Theelixirlosesitspotencyafter24hours.
7thLevel:TheWitchacquirestheabilitytobrewpoison.Withtheproperingredients,availableinmost
forests,theycanbrewonedoseofClassLcontactpoisonsufficienttocoatasingleweapon.TheWitchrequiresone
hourtopreparethepoison.Itlosesitspotencyin24hours.
9thLevel:TheWitchacquirestheabilitytobeguileanysinglepersonormonster(assumingthepersonisno
higherthan8th-levelorthemonsterhasnomorethan8HD).Beguileisidenticaltothe4th-levelWizardspellcharm
monsterandthe1st-levelWizardspellcharmperson,exceptthatthevictimisnotallowedasavingthrow.Tocast
beguile,theWitchmustmerelypointatthevictimandconcentratefor1round;therearenoverbalormaterial
components.
11thLevel:TheWitchacquirestheabilitytobrewflyingointment.Assumingtheyhaveaccesstotheproper
ingredients(usuallyavailableinanyforest),theWitchcanbrewonedoseofanointmentwhich,whenrubbedonthe
skin,givestherecipienttheabilitytofly,asperthe3rd-levelWizardspellfly.Thedoseissufficienttoaffectone
human-sizedsubject;theeffectspersistuntiltheointmentlosesitspotency24hoursafteritisprepared.TheWitch
requiresonehourtopreparetheointment.
13thLevel:TheWitchacquirestheabilitytoinflictaWitch’scurseonanysinglepersonorcreature.Thisis
exactlyidenticaltothe4th-levelWizardspellbestowcurse,exceptthatitseffectisautomatic.Thevictimisnot
allowedasavingthrow.Theeffectofthecursepersistsfor24hoursunlessthecurseisdispelledbyaremovecurse,
wish,orsimilarspell.Tocastthespell,theWitchmustmerelypointatthevictimandconcentratefor1round.No
verbalormaterialcomponentsarerequired.TodeterminetheeffectsoftheWitch'scurse,roll1d8andconsultthe
tablebelow.
ffectsofWitch’sCurse
E
d8 RollResult
1-3 Oneabilityofthevictimisloweredby3points.Determinewhichabilityisloweredbyrolling1d6:1=
Strength,2=Dexterity,3=Constitution,4=Intelligence,5=Wisdom,6=Charisma
4-5 Thevictim’s“tohit”anddamagerollsarereducedby4points
6 Thevictimbecomesblind,asperthe2nd-levelWizardspellblindness.Theeffectpersistsfor24hoursor
untiltheWitch’scurseisdispelled.
33
ffectsofWitch’sCurse(Continued)
E
7 Thevictimloses1hitpointperhourforthenext24hours.Theselosthitpointscannotberecoveredby
normalormagicalmeansuntiltheWitch’scurseendsin24hoursorunlessthecurseisdispelled.Ifthe
victimisreducedto0hitpointsorlesswithin24hoursofreceivingthecurse,orbeforethecurseis
dispelled,theydie.
8 Thevictimimmediatelylapsesintoastateoftemporalstasis,asperthe9th-levelwizardspell.Theeffect
persistsunlessthecurseisdispelled.Otherwise,attheendof24hours,thevictimisreducedto0hitpoints
anddies.
SpecialHindrances
Becauseoftheirnon-conventionaltraining,Witchesdonotearnbonusestotheirexperienceforhighability
scores.Witchescannotbemulticlassedordual-classed.
Generally,outsidersareterrifiedofWitches.UnlessanNPCisexceptionallyopen-mindedorhasextremely
highIntelligenceorWisdom(13ormoreineachability),theWitchreceivesa-3reactionroll.IftheNPCis
uneducated,comesfromanextremelysuperstitiousorunsophisticatedculture,orhaslowintelligenceandwisdom
(under10forboth),theWitchreceivesa-5reactionroll.Additionally,ifaWitchlingersinasuperstitiousor
culturallyunsophisticatedcommunityformorethanaday,theyruntheriskoffacingamobofhostilecitizensbent
onrunningthemoutoftown,beingimprisoned,tortured,orexecuted.
TheDMdecidesthesizeofthemob,theirintentions,andthelikelihoodofthemaccostingtheWitch.Asa
ruleofthumb,assumea20percentchanceofa4d6membermobforminginahostilecommunityiftheWitchstays
foraday.Thischanceincreasesby20percentforeveryadditionaldaythewitchremains;thesizeofthemob
increasesby2d6members.
TheWitchmustperiodicallyinteractwithextraplanarforcesinordertodirectthem.Theforcesareso
powerfulthattheycannotbedispelled.TheWitchhasnochoicebuttoendurethem.Whenundergoingtheseinternal
struggles,theWitchsufferspenaltiesforcombatabilitiesandsavingthrows.
TheDMhasthreeoptionsfordeterminingthefrequencyandintensityofthesepenalties,dependingonthe
needsofthecampaignandhowmuchbookkeepingiswillingtobeundertaken:
1.TheWitchsuffersa-2penaltytoattackrollsanda-2penaltytosavingthrowsonanynightwithafull
moonandthethreenightsbeforeandafterthefullmoon(thepenaltiesapplytoa12hourperiodfromabout6pmto
6am).
2.Thereisa25percentchanceperdaythattheWitchwillbesubjectedtoaninternalstrugglewith
extra-planarforces.TheDMdeterminesthisatthebeginningoftheday;theWitchisawareoftheresult.Throughout
thatnight(a12-hourperiodlastingfromabout6p.m.to6a.m.),thewitchsuffersa-2penaltyonattackrollsanda-2
penaltyonsavingthrows.
3.TheWitchstruggleswithextra-planarforceseverynight.Fora12-hourperiodlastingfromabout6p.m.
to6a.m.,thecharactersuffersa-1penaltyonattackrolls;thereisnopenaltyforsavingthrows.
TheWitchisamongthemostcomplexofallthekits,andmanyofthedetailsareleftuptotheplayer’s
discretion.Forinstance,onemaywishtodesignspecificdailyritualsfortheirWitch,ormaywishtoexpandonthe
Witch’srelationshipwiththeentitieswhooriginallyprovidedtraining.Whatexactlyarethey?Wherearethey?Can
theWitchcontactthemforfavors?WhatwillhappeniftheforcessucceedincontrollingtheWitch?Whathappensto
acharacter'salignment,abilities,orrelationshiptoothercharacterswhentheychange?Therearemanypossible
variationsontheWitchkit,andtheDMisencouragedtoexperiment.However,thetemptationtomaketheWitch
excessivelypowerfulistobeavoided,andthepotentialdisruptionofthecampaignshouldbetakenintoaccount.
Thieves
ThiefKitsandThievingSkills
ecauseoftheirspecializations,Thievesofthevariouskitsdifferintheiraptitudefordifferentstandard
B
Thieves'skills.ASpy,forinstance,wouldneedtobebetter(oratleasthavemoreexperience)atdetectingnoisethan
aFence.Toreflectthepredispositionsofthevariouskits,usethetablebelow.
ThievingSkillKitAdjustments
Pick1/3 Open F /R2 M ove4 H
idein etect
D limb R
C ead
ThiefKit Pocket Locks Traps Silently Shadows Noise Walls Languages
Acrobat +5 -5 -5 +5 - - +5 -
Assassin - - +5 - - - - -5
Beggar +10 -5 -5 - +5 - - -5
BountyHunter - - -5 - - - -5 -
Brigand -5 - +10 - +5 - -5 -5
34
ThievingSkillKitAdjustmentsContinued
Pick1,3 Open F/R2 M ove4 H idein etect
D limb R
C ead
ThiefKit Pocket Locks Traps Silently Shadows Noise Walls Languages
Buccaneer -5 - - - - - - +5
CatBurglar -5 +5 - - - - +5 -5
Cutpurse +10 - - - - - -5 -5
Fence - +5 +5 -5 -5 - -5 +5
Investigator -5 - - - - +5 - -
Scout -5 -5 - +5 +5 - - -
Smuggler -5 -5 - +5 +5 +5 -5 -
Spy - - - - - - - -
Swashbuckler - - -10 - - - +5 +5
Swindler - -5 - - - - - +5
Troubleshooter -10 +5 +5 - - - - -
.Includessimilarfeatsofmanualdexterity,suchaslegerdemainandslippingpoison(seealsonote3,below).
1
2.Thisabilitymayalsobeusedintheplacementoftraps.
3.AssassinsandBountyHuntersareadeptatslippingforeignsubstances(poison,sedative,etc.)intothefoodor
drinkoftheirtargets.Successinsuchafeatofmanualdexterityisdeterminedbyapickpocketsroll,andthe
AssassinorBountyHuntergets+5ontheroll.Thisspecialbonusdoesnotapplytopickpocketingorothertasks
coveredbythisability
4.Inthewilderness,theBrigandgets+5%tothisability
Acrobat
AcrobatsarerelatedtoBards,asbothostensiblyhavetheprofessionofentertainingothers.Somewouldsay
theydothistoavoid"real"work.Andbothcharactersarewonttosupportthemselvesbyunorthodoxmeanswhen
there'saslumpinthe"regular"business.Halflingsanddwarfsoftenhavedifficultywithacrobaticfeatsduetotheir
smallsizeandbuild.The“smaller”racesdonotgainthekitbonusforjumping,tumblingandtightropewalking.
Becauseofthephysicaldemandsoftheirvocation,Acrobatsmusthaveminimumscoresof12inStrength
and14inDexterity.
ole:EvenAcrobatswhoarenotinclinedtowardlarcenousbehaviorarerarelylookeduptobytherestoftheir
R
society.PeoplewhobecomeAcrobatsoractorsoftenwerebornintothemiddleclass,thoughtheirstatusactually
becomeslower.
Themiddleclassrevelsinentertainment.Thelowerclassesareusuallytoobusystrugglingtosurvive,and
maybetiedtotheirlandorprofessioninthemannerofserfs.Thenobleclassandthewealthyare"above"thecrude
entertainmentofthecrowd;andeveniftheymightseeacircusonoccasion,itwouldbesociallyimpermissibleto
joinit.
Exceptinunusualcircumstances,then,Acrobatswillcomefromthemiddleclass.Aplayercharactermight
bedifferent,ifaplayerwishes,butwillrequireaplausibleexplanationofthesituation.Becauseofsocialdisgrace,it
islikelythatanyentertainerfromthewealthyornobleclasswillbedisowned.
Butthen,manypeoplewhoseekemploymentasentertainersdidn'tleavetheirpreviouslivesoutofchoice.A
noble-bornAcrobatwasprobablydisowned(orostracized)beforetakinguptheprofession,andmightevenhave
assumedacompletelydifferentidentity.
Acrobatsofotherbackgroundsmayhavehistories,toolikethingstohide,andenemiestofear.Onething
theylikeaboutthecircusisthatnobodypresumestoremoveanyoneelse'smaskormake-up.
Thecircusmayindeedhaveitsownhistory.Runbyacompetentswindler,acircusmaymakepilesofmoney
fromgulliblespectators.ItcouldbringinevenmorebyhavingitsownCutpurses.TheseCutpursesarepermittedto
workthecrowdssolongastheygiveapercentageoftheirtaketothecircusmanagers.
Acrobatsarealmostalwayswanderers.Asmalltownquicklytiresofitsentertainers,sotheymustmoveon
tothenext,wheretheirtricksanddisplaysmaybeconsiderednovelandimpressive.
WeaponProficiencies
AcrobatsmayuseanyweaponnormallyaccessibletoThieves.Note,however,thattheywillusuallyavoid
thosethatareheavyandcumbersome(see"Equipment"below).
NonWeaponProficiencies
Recommended:Disguise,Fast-Talking,Juggling,Musicalinstrument,Riding,RopeUse,Ventriloquism.
35
Equipment
Inordertomakeuseoftheiracrobaticskills,Acrobatsprefertousetheleastamountofequipmentpossible.
Acrobatsmayencumberthemselvesmoreinspecialsituations(e.g.,carryingawoundedcomradetosafety,haulinga
vasthoardoftreasure)buttheywillseektodivestthemselvesoftheirexcessweightatthefirstopportunity.
Forjumpingmaneuvers,exceptforpolevaulting,computetheheightorlengthofthejumpasdescribedin
thenon-weaponproficiencysection,thenaddthemodifierfromthetablebelow.Aresultof0orlessmeansthe
acrobathasfallenontheirface.
PoleVaultingisadifferentmatter.Tosuccessfullygetoffthegroundinarmorbulkierthanleatherarmor
requiresaproficiencycheck.Thecheckincludesthemodifiersinthetablebelow.Inadditionapolevaulter,inarmor
heavierorbulkierthanstuddedleatherorpaddedarmor,canvaultnohigherthantheheightofthepole.
Thetablebelowindicatesthepenaltyorbonusforwearingeachtypeofarmorwhiletightropewalking.The
weightthecharactercarriesmustalsobetakenintoaccountastheropeorbeammaynotbeabletophysically
supporttheweightofthetightropewalker.
Typically,characterswiththetumblingproficiencycanincreasetheirarmorclassby4,gain+2tounarmed
attacksandcansurvivefallsfromcertainheightsbytakinghalfornodamage.Thetablebelowindicatestheattack
anddefensivemodifiersgainedwhenindifferentarmors.Fortheproficiencycheckforpreventingfallingdamage,
themodifierforfallingisused.
Thetablebelowshowspenaltiesorbonusestoproficiencychecksforthetypeofarmorbeingworn.Bronze
Platemail,FieldPlateandFullPlatearelikeplatemail.Bonearmorislikeleather,whereasimprovedchainmailis
likescalemail.Metallamellarislikechainmail.Anyarmortypenotlistedcountsasnoarmor.
o Elfin Studded
N Ring Brigandine Plate Plate
kill
S ArmorChainorPaddedHide orChain orSplint cale
S ail Armor
M
BroadJump,Running +1ft. - -½ft. -3ft. -5ft. -7ft. -10ft. -15ft.-20ft.
HighJump,Running +1ft. -½ft. -1ft. -2ft. -4ft. -8ft. -10ft. -20ft.-18ft.
BroadJump,Standing -½ft. - -1ft. -2ft. -3ft. -4ft. -5ft. -7ft. -10ft.
HighJump,Standing +¼ft. - -1ft. -1ft. -2ft. -2½ft. -2½ft. -3ft. -3ft.
PoleVaulting 0 -1 -1 -3 -5 -8 -10 -12 -15
TightropeWalking 0 -1 -1 -3 -5 -6 -8 -10 -12
Tumbling,Defensive +4 +4 +3 +1 +2 +1 0 0 0
Tumbling,Attack +2 +2 +2 0 +1 +1 0 0 0
Tumbling,Falling 0 -1 -1 -3 -5 -6 -8 -10 -12
SpecialBenefits
TheAcrobathasa+1bonustoanychecksinvolvingtheabilitiesofjumping,tumblingandtightrope
walking.Also,thoughthepenaltiescanbesevere,Acrobatscanstillusetheiracrobaticabilitieswhilewearing
armor.
SpecialHindrances
None.
Assassin
Inanyreasonablycorruptculture,therearethosewhowishtoeliminatesomeonewhoseveryexistence
standsinthewayoftheirplans.Toservethemthereareassassins:trainedkillerswhoseservicesareforhire.
TheideaofanAssassin,ahiredkiller,hasbeendivorcedfromanyparticularcharacterclass.Indeed,this
ThiefkitsimplyshowshowaThiefcanbeconvertedintoanefficient,discreetkiller.Charactersofotherclassesby
professionstillcan(andoftenwill)beAssassins.
Assassinsmusthavethefollowingminimumabilityscores:Strength12,Dexterity12,andIntelligence11.
ole:ThugsandBountyHuntersmaybeseenascloserelativesoftheAssassin.Itisimperativetounderstandtheir
R
differences,andwhatmakestheirrolesdistinct.Thugstypicallyserveascrudemuscle,usingbullyingand
intimidation.TheAssassin,ontheotherhand,thrivesonanonymity,onsurprise,onthevictimnotevenrealizingthat
theyareatargetuntilitismuchtoolate.AcleverAssassinmightneverbeseenbythevictim.
Here,too,theAssassindiffersfromtheBountyHunter,fortheBountyHunteroftenseeksquarryalive,and
typicallymustbringbacktheprey(orthecorpsethereof)asproofoftheproject’ssuccess.
MostAssassinsareofanEvilalignment.However,itisconceivablethatonemightbeofaNeutral,butnota
Goodalignment.PlayercharacterAssassins,iftheyarepermittedinthecampaign,bestfitthisrareNeutral
description.APCmightbetheagentofsomemonarch,paidtoarrangethediscreetdemiseofthosewhothreatenthe
kingdom‘ssafety.However,thecharactermayseeitasajustifiableevilbecauseitpreventsdeathsbyobstructing
rebellionsorinvasions.Or,thecharactermayseeitasadutythatneedstobefulfilled.
36
ManyAssassinThievesbelongtoguilds.Theguildsusethemtoservetheirownneeds,andactasan
intermediaryforoutsiderswhowishtotakeoutacontractonsomeone‘slife.
WeaponProficiencies
Becauseoftheirspecializationintheartofkilling,Assassins,unlikeThievesofotherkits,arepermittedthe
useofanyweapon.AnAssassinoftenselectsonefavoredweapon,suchasagarotteorserrateddagger(oreven
somethingexotic,suchasdartswithexoticinsectpoisonfromadistantjungle),touseforkillings.
IftheAssassinachievesinfamy,themarksofthisweaponmaybecomeknownasa“callingcard.”
NonWeaponProficiencies
Bonus:Trailing,Disguise.
Recommended:Begging,InformationGathering,Herbalism,Land-BasedRiding,Observation,Tracking,
VoiceMimicry.
Equipment
Assassinsarefamiliarwithandemployawidearrayofdeadlydevices.Theseincludebladeboots,death
knives,foldingbows,aswellasothertoolslikeclawedshoesandglovesandcamouflagedclothing.
PoisonisavailabletoandfrequentlyusedbytheAssassin.Assassinsmaypurchasepoison(expensiveand
usuallyillegal),orattempttomanufactureorextractitthemselves(whichcanbedangerousaswell).
SpecialBenefits
Becauseoftheirtrainingandexperiencewiththeuseofpoisons,Assassinsalsoknowhowtoidentify
poisonsusedbyothers.ThebasechanceofdoingsoistheAssassin’slevelmultipliedby5%.Assassinswith
intelligenceof13-15geta+5%bonusontheattempt;16-17,a+10%bonus;and18,+15%.Furtheradjustments
dependonhowtheAssassinattemptstoidentifyapoison:sight,smell,taste,orsymptoms.
Sightmeansexaminationofthepoisonorpoisonedarticle.Manypoisonshaveadistinctiveappearance,or
theymayhaveacorrosiveordiscolorationeffectonmetals,foods,etc.Identificationbysighthasa-20%modifier.
ItsadvantageisthatAssassinsneednotworryaboutpoisoningthemselvesintheprocess.
Apoisonmayalsobeidentifiedbyitsodor.Thiscarriesa-15%penalty.Furthermore,ifitisaningestedor
contactpoison,thereisa10%chancethattheAssassinwillbeaffectedbythepoison,thoughathalfstrength.There
isnoeffectifthesavingthrowissuccessful,andifit'snot,normalsavingthrowdamageisapplied.
Tasteisafairlyreliable,ifdangerous,methodofidentifyingpoison.Itcarriesa-5%penalty.Afterdabbinga
tinybitontheirtongue,theAssassinspitsitout.ThereisstillachancethatthepoisonwillaffecttheAssassin:25%
forinjectedpoison,75%foringestedpoison,and0%forcontactpoison.Thepoison'seffects,ifany,arehalfstrength
asmentionedabove.
Themostcertainwayofidentifyingapoisonisbyitssymptoms(nopenaltyonattempt).Thedrawbackof
thismethodisofcoursethatyouneedapoisonedcharactertoexamine.
AnAssassinwithherbalismproficiencygetsa+5%identificationbonusbecauseoftheirknowledgeof
toxinsextractedfromplants.AnAssassinwithhealingproficiencygetsa+10%bonusinanycase.Thesebonuses
arenotcumulative,thecharacteronlybenefitsfromoneortheother.
Anattempttoidentifyapoisontakes1round;besuretokeeptrackoftimeelapsedandtheonsettimeofthe
poison.Ifonemethodofidentificationfails,anothermaybetried.Ifnoneofthefourproduceananswer,thepoison
willremainamysterytothatAssassin.Thecharactercanattemptidentificationagainaftergaininganexperience
level,butthisisnotnormallyofanyhelp.
Identificationofapoisonalsomeansdetermininganantidote.Itdoesnotmeantheantidoteisavailable.Itis
possibleforanAssassinwithherbalismproficiencytocreateanantidotefromscratch.
SpecialHindrances
Becauseofthetimetheyspendonweaponsandpoisons,AssassinsadvancemoreslowlyinThieves'skills
thanthievesofotherkits.
Theystartwithonly40discretionarypointstoallocateat1stlevel,andwitheachlevelgainedtheyreceive
only20pointstodistributeamongtheskills.
Assassinsaregenerallyfearedandshunned.ThereforeanAssassinsuffersa-4reactionpenaltywith
non-villainousNPCswhoareawareoftheirprofession.
Beggar
ircumstanceshavereducedsomeunfortunatestosuchalevelofpovertyandhelplessnessthatthemost
C
effectivewaythattheycansurviveisbyimploringtheirfellowbeingstogivethemwhatevermeagerscrapscanbe
spared.Atleast,sotheBeggarwouldwishittoappear.
ForagreatmanyBeggarsthisisthetruth;misfortuneordisabilityhavedealtthemsoreblows,andtheymust
relyonthecharityofindividualsandafewinstitutions,suchasbeneficentchurches,forsubsistence.
37
ButthereisanotherclassofBeggar,whichrepresentsaparticularlyinsidiousvarietyofswindlerorcon
a rtist.Thischaracterisusuallyperfectlyable-bodied,buthastakenupbeggingasacareer,supplementedbyminor
theft(pickpocketingandthelike)andthegatheringandsellingofinformationtointerestedparties.Thiskitis
intendedforBeggarsofthiskind.
TheBeggarhasnorequirementsbeyondthoseoftheThiefclass.
ole:Thievesofthiskit,professionalBeggars,weretypicallyraisedintotheirroles.Thisofcoursemeansalower
R
(indeed,lowestinmanyplaces!)classbackground,andmeagerfinancialresources.TheBeggarhasotherresources,
however:connections,streetsmarts,asharpeye,anddiverseskillsforcajolingpassers-byoutoftheirsparecash.
Effectivebeggingrequiresconsummateskillsinactinganddisguise.ThisissothattheBeggarcanpresentin
themannermostlikelytogarnerthesympathyandcashofthepeopletheyaccost.
Asamatterofsurvival,aBeggarneedsdiversesourcesofincome.Fewcanavoidstarvationsolelythrough
thecharityofstrangersonthestreets.Theyarealsodealersingossipandinformation(suchasthemovementand
activitiesofwealthypeople),withearseveropenforanytidbitofknowledgethatmayhelpfilltheirstomachswith
food.
Beggarswillalsogladlyhirethemselvesoutasmessengersorspies.Beggarshavebeenknowntocooperate
withothervarietiesofThieves,especiallycutpurses.AfavoriteruseisforoneormoreBeggarstoaccosta
wealthy-lookingperson.Whiletheydistractthevictimwiththeirpitiful(andmoreoftenthannot,futile)pleasfor
assistance,aslickCutpurserelievesthevictimoftheirpurse.SharesofthescorearedividedamongBeggarsand
Cutpurses.
ManyBeggarsareaffiliatesofthelocalThieves'guild,surprisinglyenough.Theguildmakesuseofthemas
messengersandinformants.Italsomayhaveasortofprotectionracketaffiliatedwiththem:Beggarsmustsharetheir
scorewiththelocalguildinexchangeforprotectionfromthievesoftheguilditself,aswellas"freelancers"andrival
guilds.
Guild-affiliatedBeggarsalsomaygainsomemeasureofprotectionfromthelocalconstabulary-auseful
thingiflocallawprohibitspanhandling.
WeaponProficiencies
Beggarsstartwithsimple,inexpensiveweapons.Theknifeisafavorite,beinginexpensive,easytouse,and
easytoconceal.BeginningThieveswiththeBeggarkitshouldselecttheirtwoweaponproficienciesfromamongthe
following:club,dagger,dart,knife,sling,staff.
NonWeaponProficiencies
Bonus:Begging,Disguise,InformationGathering,Observation.
Recommended:Singing.ABeggarcouldhavemarketableskills(craftsorTrades)whichcouldbeusedas
partofthereasonwhythebeggar'sbackgroundisnolongerabletosupporthimselfthroughthetrade.
Equipment
ThebasicequipmentofaBeggarisawoodenbowl,orcup,thatpassers-byplacealmsin.Somemore
sophisticatedBeggarswillhavefalsecrutches,make-up,andtheliketomakethemselvesappearaspoverty-stricken
aspossible.
SomeBeggarshavechildrenwiththem(rentedfromthetrueparents,orborrowedinreturnforashareofthe
day’sincome,orpossiblyeventheirown)toarousemoresympathy.
AmoresophisticatedsortofBeggaroffersaserviceofsomekind-singingasong,orplayingasimple
instrumentinexchangeforfood,drink,orafewcoins.
FewBeggarscanaffordtopurchasearmor;andeveniftheycould,theywouldnotwanttowearit,sinceit
wouldsuggestthattheyarewealthierthantheywouldliketoappear.
Beggarswhoriseabovetheircircumstancesmayofcourseequipthemselvesastheyseefit.However,they
willnolongerbeacceptedbyotherBeggarsasoneoftheirkind.ABeggarwhoappearswell-offcouldsuffer
penalties,attheDM’sdiscretion,forthefollowingproficiencies:begging(becausethecharacterdoesn'tlook
impoverished),informationgathering(becauseotherBeggarswilldistrustthecharacter),andeventrailing(because
theThiefmightnotblendinaswellwiththecity'smasses).
SpecialBenefits
ThemainbenefitoftheBeggarkitisthelargenumberofbonusnon-weaponproficiencies.
SpecialHindrances
Beggarsarescornedbymostofsociety.EvencharacterswhosharetheirwealthwithBeggingtendtofeela
sortofdisgustorcondescension,thoughtheymaytrytohideit.Forthisreason,Beggarssuffer-2onreactionrolls
withNPCswhoaren'tThieves.Thieves,however,recognizethetalentsandvalueofBeggars.
Furthermore,becauseoftheirimpoverishedbackground,Beggarsstartthegamewithonly3d4gp.
38
BountyHunter
heBountyHunterisaruthlessmercenary,worshippinglittlebesidesthepriceonthetarget'shead,
T
recognizingfewlawssavethecontractualdistinctionbetween"kill"and"capture."Theymaybefoundservingthe
state,capturingcriminalsandbringingthemtojustice;ortheymayservetheshadowylordsoftheunderworld,
avengingthetwistedhonorfoundamongThievesandcriminals.
PursuitofaquarrymaytaketheBountyHunterthroughathousandhostileenvironments,toforeignlands,
eventoalienplanes.TheBountyHunter'svocation,asahunterwhotargetsmostlymen,isrigorousanddemanding
ateverylevel:physical,psychological,evenmoral.Itrequiresasurehandandastablemind.
TobeaBountyHunteraThiefmusthaveminimumabilityscoresof11,exceptCharisma.Onethingthat
doesn'treallymattertoatough,independentThieflikethisisbeinglikedbypeople.Afurtherrequirementisthatthe
BountyHunterbeofanon-Lawfulalignment.Thereasonsforthisarediscussedbelow.
ole:ItisimperativetodrawadistinctionbetweentheBountyHunterandtheAssassin,fortheirvocationsare
R
similar.TheAssassinismostoftenpartofalargernetworkororganization-eitherasocietyofAssassinsforhire,ora
guild,orcrimefamily,orevenagovernment.
TheAssassinisretainedbythatorganizationtodiscreetlyeliminateitsenemiesandisstrictlyakiller.
Assassinsarelargelyurbanfigures,thoughmissionsmaytakethemoutofthatsettingonoccasion.Most
organizationsthathaveAssassinswoulddenytheirexistence,becauseofthehighlyillegalandunpopularnatureof
theiractivities.
TheBountyHunter,bycontrast,isaloner.Thecharactermaybesoliciteddirectlybyanemployer,butmore
oftensimplylearnsofapriceofferedforthebody(livingordead)ofsomepersonandpursuesit.WhiletheAssassin
requiressecrecyandanonymity,theBountyHunterthrivesoninfamy.Fearleadspreytomakemistakes,andeach
suchmistakebringstheBountyHunteronestepclosertosuccess.WhileanAssassinisoftenhiredtokillrelatively
normal,oftenunsuspectingpeople,theBountyHunteristrackingfugitives-peoplewhoknowwho'safterthem,and
arethereforeexceptionallydesperateanddangerous.
PursuitofsuchpeoplemayleadtheBountyHuntertoliterallyanyplace,eventootherplanesofexistence(if
theprospectiverewardwillmaketheventureworthwhile),andsotheBountyHunterbecomesadeptatsurvivaland
trackinginallmannerofhostileenvironments.
BountyHuntersdonotonlyhuntfugitives.Theymaybehiredtoperformsuchtasksaskidnapping,freeing
kidnappedpersons,or(especiallyatlowerlevels,whentheyarestilldevelopingtheirskills)recoveringstolen
property.
ThelawandauthoritiesdonotalwayslookkindlyuponBountyHunters,thoughtheywillacknowledgetheir
existencesothatthey,too,maybenefitfromthecharacters'expertise.Forthesamereason,Thieves'guildstolerate
BountyHunters,despitethefactthatalmostnoHunterwouldeverjointheirranks.
WeaponProficiencies
TheBountyHunterispermittedtheuseofanyweapon.Aspartoftheirpersonaandfearsomepublicimage,
BountyHuntersoftenacquireproficiencywithrareorbizarreweapons.Non-Thiefweaponstakeuptwoofthe
BountyHunter'sweaponproficiencyslots,butthecharacterisgrantedabonusslot.
NonWeaponProficiencies
Bonus:Tracking.
Recommended:AnimalHandling/Training,AnimalNoise,Boating,DirectionSense,Firebuilding,
InformationGathering,Herbalism,Hunting,Intimidation,Observation,Riding,SetSnares,Survival,Trailing.
Equipment
Besidestheusualrangeofthieflyequipment,BountyHuntersalsotakeaninterestinitemsforkillingand
capturingtheirprey.Specialitemsfromtheequipmentchapter,suchasbladeboots,deathknives,foldingbows,and
thelike,aresometimestakenasfavoriteweapons.Aropeforholdingliveprisonersis,ofcourse,vital,anditmay
alsobeusedforsettingsnares.Blindingpowderandincapacitatingpoisons(paralyticpoisonsorthosethatmake
theirvictimsillandhelpless)maybeconsideredtohavevalue.
BountyHuntersrarelyusedeadlypoisons.ThatismoretheprovinceofthestealthyAssassin.ABounty
Hunterouttokillafugitiveprobablywon'tbeworryingabouthowmessyitwillbe.
SpecialBenefits
None.
SpecialHindrances
None.
39
Brigand
ravelisrarelyasafeaffairinthemedievalfantasysetting,whetheronetraversestheforbiddingwilderness
T
orthepastoralcountryside.Besidesthedangersofnatureandfantasticmenaces,suchasdragonsandgiants,there
arehumanswhopreyontheirjourneyingkin.Almosteverystretchofroadnearcivilizationisclaimedbyoneor
morebandsofThieves,andeventhefarwildernessmayhidethestrongholdsofrobbers.
Brigandsmustbestrongandhardytowithstandtheharshforcesofnature,thepeoplewhoseektheir
destruction,andeveneachother.Thecharactermusthaveminimumscoresof10,then,inbothStrengthand
ConstitutiontobeeligiblefortheBrigandkit.
ole:Brigandsareoftenvicious,desperate,cunning,andcruel.Theyarepronetofightorevenbetrayeachother,but
R
twothingskeepthemboundinpurpose:theutternecessityofcooperationinordertosurvivetheperilsofthe
wilderness(letalonetobesuccessfulrobbers),andthestrengthofwhoeverhasestablishedthemselvesasleader
amongthembyforceandcunning.SomeleadersmanagetouniteverylargegroupsofBrigands.
Brigandsdonotbelongtoguilds,assuch.Inmanyways,alargegroupofthem,oragroupofcooperating
groups,iscomparabletoaguild.Theymayprovidesometraining,andmayintimidatenon-guildmemberswho
operateintheirterritory,includinghumanoids.
AfewBrigandgroupsmayhaveconnectionstoabigcityguild,thoughthesetiesareusuallyloose,moreof
occasionalcooperationthansubservience.
Brigandsrarelyhavepleasantreasonsforlivingtheirlifestyles.Mosthavehistoriesbestleftbehind,and
somehavepricesontheirheads.Brigandswouldbebetteroffnotlivinginthewilderness,butwithenemiesand
authoritieslookingforthem,thewildernessbecomestheclosestthingtoasanctuary.
Brigandscanexpectlessthanmercyatthehandsofthelaw.Asifbrigandryitselfwasn’tpunishable,mostof
theseThievesalreadyhavecommittedafewothercrimes.Brigandscanworkoutarrangementswithmilitaryand
civilianauthorities.Inexchangeforbribesandacutofthetake,Brigandsmaygarnerinformationonviabletargets.
Theymayalsogarnerinformationonpossiblewaystoavoidthepunitiveexpeditionsperiodicallysentagainstthem.
WeaponProficiencies
Brigandsareparticularlypartialtoheavy,brutal,bludgeoningweapons.Forthisreasontheymayusethe
followingweaponsinadditiontothoseusablebyThieves:flail,mace,morningstarandhammer.Atleastoneofthe
character'sinitialslotsmustbefilledwithabludgeoningweapon.Theslotisfreeanddoesnotcounttowardsthetwo
initialslotsThievesmayselect.
NonWeaponProficiencies
Bonus:Survival.
Recommended:AnimalHandling/Training,AnimalNoise,FireBuilding,Intimidation,Looting,Riding,
RopeUse,SetSnare,Swimming.
Equipment
ABrigandshouldbewellequippedforwildernesssurvival.Vitalitemsincludeprovisions,abackpack,flint
andsteel,tinder,ablanketandaknife.
Lessvital,butoftenofuse,areclimbinggear,fishingequipment,lightsources,rope,sacks,asignalwhistle,
sewingneedleandthread,aspyglass,asmalltent,Thieves'picksandawhetstone.SomeBrigandsalsoliketohave
trainedanimals.
SpecialBenefits
Becauseoftheiradeptnessatsurprisingopponentsinthewildernessalone(orwithotherBrigands),90feet
aheadoftheparty,andinnon-metalarmor,theBrigands'opponentshave-1ontheirsurpriseroll.
SpecialHindrances
Brigandsaretypicallydespisedbyothercharacters.Normalpeoplehateandfearhighwayrobbersandother
typesofThieves.Theytendtolookatthemwithscorn,asoutcastsandcruderobbers.Forthisreason,anyBrigands
whoarerecognizedassuchsuffera-2reactionpenaltyamongnon-BrigandNPCs.
40
Buccaneer
uccaneersareThievesofthehighseas,plyingthetradelanesinsearchofprey.Theyintermixwithand
B
complementtheirPirateWarriorcousinstotheextentthatanyofthesescoundrelscanbesaidtocomplement
anything.
Ahardyconstitutionofnolessthan10isrequiredtosurvivelongmonthsatseaandbeaBuccaneer.
ole:Buccaneerscloselyresembletheirland-dwellingcousins,Brigands.They,too,aredesperateandcruel,
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fiendishlycunning,andlikelytohavealotofinternalsquabbles.Likebrigands,Buccaneerscooperateforsurvival
andsuccess.Theyalsohavesordidpaststhatoftenbindthemtogether.Manypirateshipsservealegitimatepurpose.
However,theircrewsmutinied,tooktheship,killedeveryonenotpartytotheact,andturnedtopiracy.
Mutinyandpiracyarebothusuallypunishablebydeath.Onthehighseasthewarshipormerchantmanof
anystatewillgladlycarryoutthatsentence,ifgivenachance.Buccaneerswillthereforefighttothedeath,against
allodds,ratherthanfacecaptureandtheinevitablesummaryexecution.
Buccaneersdonotbelongtoguilds;although,likeBrigands,ashipofthemmaybeconsideredanonstandard
guildofsorts.SometimesgroupsofpirateandBuccaneershipswillevenformalliances,andcooperatetoraidrichly
laden(andthereforewell-defended)merchants.Theremayalsoberivalryamongpirategroups,especiallywhenone
ofthemcarriesahealthycargoofbootythathasnotyetbeenhiddeninasafesanctuary.
Buccaneersliketohavesecretsanctuaries,probablyinasecretcoveoronatinyisland.Theretheyrest
betweenraids,storetreasureandprovisions,andplantheiractivities.Suchsanctuarieswillhavethemaximum
protectionavailabletotheBuccaneers,possiblyincludingmagicaldefenses.
RelatedtobutdistinctfromBuccaneersareprivateers.Theseare"legitimate"Buccaneers.Privateershave
receivedthesanctionofsomenationtopracticepiracyagainstthemerchantmenofanothernation.Whileprivateers
aresanctionedbyonenation,thoseonwhomtheypreycertainlyregardthemaspiratesandwilltreatthemassuchif
theyarecaptured.
AlmostallBuccaneersarehumans,sincefewdemihumansandhumanoidsareknownasseafarers.The
occasionalhalf-elfmightbefoundamongaBuccaneercrew.Forsuchacharactertoleavetheirownpeoplewould
indicateaturbulentpastindeed.
AgroupofNPCBuccaneersshouldincludenotjustThievesbutahealthynumberofWarriors,andperhapsa
Swashbucklerortwoaswell.Evenarenegademagemightbefoundamongthem.Privateersareevenmorelikelyto
havetheservicesofaWizard,especiallyonewithtalentsinthemanipulationofwaterandwind.
WeaponProficiencies
InadditiontonormalThiefweapons,thecutlassisavailabletothiskit.
NonWeaponProficiencies
Bonus:Navigation,Seamanship,Swimming.
Recommended:DirectionSense,Fishing,Gambling,Intimidation,Looting,RopeUse,TightropeWalking,
WeatherSense.
Equipment
Buccaneersdressthemselvesassailors(withweapons,ofcourse)andcarryaboutthesameequipmentwhen
atsea.Also,likesailors,theyavoidarmor.Itgetsinthewayofclimbingaroundtherigging(doublepenaltieson
climbingroll)andalsopresentsaproblemforsomeoneunfortunateenoughtofindthemselvesoverboard.
SpecialBenefits
Becauseoftheirfamiliaritywithropes,whicharecommonlyusedinthenauticalarts,Buccaneersgaina
bonusof+5%onclimbingrollsifropesareinvolved.Thisbonusis+10%iftheropesareonaship.(notethat
successwithaThiefskill,includingallpositiveandnegativemodifiers,cannotexceed95%.)Alwaysbesureto
considerthevariousclimbingmodifiers,explainedonpage76oftheBirthrightDungeonMaster’sGuide.
Buccaneersalsocanfightfromarope(usuallyonaship),solongastheirfeetandonehandcangraspit,and
theyaremuchbetteratthisthanothertypesofcharacters.Theyget+1onattackandsavingthrowrollsinrope
combat,and+2onsuchrollsinshipboardropecombat.Notethattheseadjustmentsshouldbeaddedtoalltheother
modifiers,whichareusuallynegative.
Forinstance,aclimbingcharacterwouldnormallygeta-2penaltyonattacks;sotheBuccaneer's+2bonus
merelynegatesthis.UsecommonsensewhenapplyingthesavingthrowbonusforaBuccaneerinropecombat;
whileitwouldapplytododgingalightningbolt,itwouldnotapplytosavingagainstacharmorholdspell.
SpecialHindrances
Astheirexpertiseliesinrope-climbing,Buccaneerssufferapenaltyof-10%whentheyattempttoclimb
withoutone.
41
CatBurglar
heconsummateCatBurglarisanexpertatbreakingintodifficultbuildings.Theybypasswalls,locks,traps
T
andguardians,grabbingthefinestloot,andescapingunnoticedandstealthily.
TheCatBurglarrequiresaminimumStrengthof10andDexterityof13.
ole:Inmanyways,theCatBurglaristhestereotypicalprofessionalThief,probablyusingmoreofthetraditional
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Thiefskills,andmorefrequently,thananyotherkit.EvenwithintheranksofCatBurglars,Thievesoftenspecialize
evenfurther.
Somespecializeinskills.A"box-man",forinstance,isanexpertatopeninglocks,especiallysafesand
well-protectedchests.A“second-storyThief”excelsatclimbingwalls,whichcanberemarkablyeffective,especially
ifground-levelentranceshavepeoplearoundthem.TeamsofCatBurglarswhospecializeinskilloftenfindthemost
success.OtherCatBurglarsspecializebytarget.
JewelThievesinparticulararetheeliteamongCatBurglars;thesecuritysurroundingtheobjectsoftheir
attentiondemandsthattheirskillsandclevernessbehonedtoperfection.
Burglarsofanybackgroundmaybefound.Eventhrillseekersfromtheprivilegedclassesmaytakeupjewel
thieveryasachallenging,profitable,andexcitingpastime.
AlmostallsuccessfulCatBurglarshavesomesortofguildaffiliation.Togetridoftheloottheytake,they
needafence,especiallyifwhattheyscoreisdistinctive-e.g.,fabulousgems,valuableartwork.Guildsprovidethe
CatBurglarwithinnumerablebenefits:fencingeventhemostdistinctiveitems,connectionswithpotential"business"
partners,accesstospecializedequipment,andprotection.Aguildcanarrangethefix(tofreeanimprisonedcat
burglar),andprovidedeterrence,protectingitsCatBurglarsfromotherguildsandpowerfulcriminals,especially
peoplewhodon'ttakekindlytobeingrobbedthemselves,andmaybemorelikelytomakehastydecisionsabouta
character'sguiltorinnocence.
WeaponProficiencies
It’susuallybetterthatCatBurglarsdonotbringweaponswiththemonajob;itonlymeansmoreserious
penaltiesiftheyarecaught.Eitherlegalpenalties,ormoreimmediateoneslikeapanickedvictimattackingthem.On
somejobs,however(e.g.,stealingfromdangerouscriminals),aCatBurglariswisetohavemeansofself-defense.
Small,quiet,concealableweaponsarenaturallyfavored,thoughaCatBurglarmaychooseproficiencywith
anyweaponamongthosenormallypermittedtoThieves.
NonWeaponProficiencies
Bonus:Awareness(Talent),Looting.
Recommended:Begging,InformationGathering,Jumping,Observation,RopeUse.TightropeWalking,
Tumbling.
Equipment
CatBurglarslovetousespecializedhardwaretoincreasetheirchancesofsuccess.Forathorough
examinationofsomespecialtyitemsavailable,andtheireffectsonThiefskills,theDMmayconsultpage90ofthe
BirthrightEquipmentBook.
SpecialBenefits
None.
SpecialHindrances
None.
TheSpecialistCatBurglar
Abroad,generalrangeofskillsisoftenwhatadventurerschoose,butfortheurbanCatBurglar,
specializationisthewaytogo.Thereareanumberofreasonsforthis.AspecializedThiefissimplymore
marketable.Peopleintheunderworldwantsomeoneexcellentforajob.Thatmaymeanahigh-levelgeneralistThief,
whohasbeeninthebusinesslongenoughtobeskilledateverything.
Butit'snoteasyforaThieftoreachthatlevel.Therefore,byconcentratingonsomeskill,arelatively
low-levelThiefmaycompetewithaThiefmanylevelshigherforjobsofacertaintype.
Suppose,forinstance,wehavea"box-man"whoisactuallyawomannamedAnnelise.Atonly4thlevel,
theycangainascoreof85%byconcentratingasmanypointsaspossibleontheopenlocksskill.Thisdoesnot
includemodifiersforrace,Dexterity,armororkit.Sincethecharactercanputnomorethanhalfoftheskillpoints
earnedateachlevelintoanyoneskill,theremainingpointscanbedistributedmoreorlessevenlyamongtheother
skills.Mostwouldprobablyneglectpickingpocketsandreadinglanguages,however,sincetheyarenottypically
usefultoaCatBurglar.
42
ComparethistoothergeneralThiefabilitiesotherkitsmayfocusondeveloping.YoucanseethatAnnelise's
leveloflockpickingskillwouldbeselectedmoreoftenduringleveladvancement.Nowimaginethatamobofjewel
thievesispreparingforajob.Theyhavediverseskills-exceptthattheyarelousyatlock-picking.Theyneedtobring
a"box-man"intotheirmob.Whowouldtheychoose?
Well,firstoffhighlyskilledlockpickersareextremelyrare.Evenifonewasavailableandwillingtowork
withless-experiencedThieves,theywouldmostlikelydemandalargershareofthetake.Otherwiseitwouldnotbe
worththeirtime:Iftheyhadothercompetentskills,theycouldprobablycommitthisrobberyontheirown.Ajob
withwhichthishighlevelThiefwouldneedassistanceisprobablybeyondtherangeofthesespecializedThieves.
Annelise,then,isaprettyattractiveoption.TheCatBurglarmightbeabletoclimbabitbetterthanafish,
butafterclimbingthebuilding,shecanloweraropeforthelesssure-footed.ByofferingAnneliseareasonableshare
oftheloot,theotherburglarsarealmostassuredthattheirdifficultlockwillbeopened.
Cutpurse
hisisprobablythemostcommonsortofThief-thepickpocketorshoplifterwhoengagesinsmall-time
T
larceny,usuallyatalevelofmeagersubsistence.Oftensupplementingincomebyworkingasaninformantfor
powerfulfiguresintheunderworld,oranyoneelsewho'swillingtopay.
TheCutpursehasnorequirementsbeyondthoseoftheThiefclass.
ole:TheCutpurseisnearthebottomoftheunderworldhierarchy.Theiractivitiesarenotasriskyasthoseofother
R
Thieves,buttheyarenotasprofitableeither.
ManyCutpursesare"freelancers,"notassociatedwithanyThieves'guild.Guilds,normallyharshon
non-memberThieveswhooperateintheirterritory,payhardlyanyattentiontoCutpurses.Theprofitandbenefits
thatwouldaccruefromtheirmembershipwouldnotoutweighthetroubleoftryingtobringthemintoline.Forthis
reasonmanyChaoticThieves,whomaydislikethestructureandlimitationsofguildmembership,choosethe
Cutpursekit.
Cutpursesarenotalwaysuncooperative,however.Somedojoinguilds,whichtheyserveprimarilyas
informantsandtipsters.Theyaretheearsonthestreets,catchinggossipandscopingoutprospectivetargetsthatcan
thenbeassignedtootherThieves.
Cutpurseswhodon'tbelongtoaguildoftenformtheirownsmallmob.Suchasmallmobusuallydevelopsa
standardmodusoperandi,andtheyusethesamescamoneverytarget.Theymayalsodesignspecial,elaborateplans
forliftingaparticularlyheavypurse.
Likebeggars,mostCutpursesareofalower-classbackgroundandarebornintotheirstation.
WeaponProficiencies
Small,concealableweaponsareidealforCutpurses,thoughtheyarenotformallyrestrictedanymorethan
Thievesingeneral.
NonWeaponProficiencies
Bonus:Observation,Trailing,
Recommended:Begging,InformationGathering.
Equipment
AfewspecialitemstoaidinaCutpursearenotedonpage90oftheBirthrightEquipmentbook.IfThieves
haveconnections,theymaybeabletopurchasesuchitems.
SpecialBenefits
Aneffectivepickpocketisonewhochoosesatargetcarefully.Theymustlearntorecognizethenatureofa
prospectivevictim.Howdangerouswilltheattemptbe?Whatcouldthetargetdoinresponse?Anddoesthechance
offinancialrewardoutweightherisksinvolved?Ingameterms,thismeansthattheCutpursehastheabilitytoguess
theclassandlevelofanothercharacter.Ifpickpocketsmakeasuccessfulobservationproficiencycheck,theycan
accuratelydeterminethetarget'scharacterclass.
Anotherproficiencycheckcanbemadetodeterminetheapproximatelevelofthecharacter.TheDMshould
rollthischecksecretly.Ifthecheckfails,thedifferencebetweenthenumberrolledandthenumberneededfor
successishowfaroffthecharacter'sestimateis.
SometimesaCutpursewill"checkout"acharacterindisguise.Whenthishappens,theCutpursesuffersa
penaltyof-5ontheproficiencycheck.
SpecialHindrances
ThemainhindrancetoCutpursesisthatThievesofotherkitslookdownonthem,consideringthem
small-timeThieves,justhalfastepaboveBeggars.ThisissomethingtheDMshouldbringoutinroleplaying.
CutpurseThieveswillhavedifficultycommandingalotofrespectintheunderworld.
43
Fence
TheFenceisablackmarketeer,asellerofstolenandillegalgoods.Theyarealmostalwaysfoundinacity
s etting,wheretherearelargenumbersofpeopletoserveascustomersaswellasprey.Thesepeopleserveaspreyfor
theThieveswhosupplythecharacter.
AcompetentFenceneedsasharpmindtoappraisepeopleaswellasgoods,andtostayaheadofthelaw.To
takethiskitaThiefneedsaminimumintelligenceof12.
ole:TheFenceisthelynchpininthecomplicatedweboftheblackmarket.Thievesselltheirillicitacquisitionsto
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theFence,forasmallamountofmoneybelowtheiractualvalue.TheFencethenresellsthe"hot"goodsontheblack
market.
IfthecityinwhichtheFenceoperatesislargeandthegoodsarenottoovaluable(notthecrownjewelsof
localroyalty).Theymaybesolddirectlytolocalbuyers.IftheFencethinksthey're"toohot,"itwillprobablybe
arrangedtohavethemsmuggledandsoldelsewhere.
PowerforFencesisrarelymeasuredintermsofcharacterlevel.Instead,itisamatterofthebreadthofthe
Fence'snetworkandthereliabilityoftheircontacts.Ofcourse,toacquireorretainanextensivenetwork,aFence
needsmuchcunningandexperience,whichmaycoincidentallyresultinahighcharacterlevel.
ThemostpowerfulFenceskeeptheiridentitiessecret,andmayneverseetheirclients,neitherThievesnor
buyers.Theycoordinatebehindthescenes,andhaveminorFencestoserveasintermediaries.Evenaclose
acquaintancemayneverhaveseenthefaceofaprominentFence,oratleastnotknowingly.AFencemaysecretly
playtheroleofanunderlinginhisownnetwork,oreventhatofarivalorfreelancer.
ThismayallstarttosoundfamiliartothosewhoknowsomethingaboutThieves'guilds.Thenetworksofa
powerfulfencelookincreasinglylikethestructureofaThieves'guild.Thisisnocoincidence.Thosewhohave
knowledgeofthesemattersspeculatethattheThieves'guildwasoriginally,andinmanyrespectsstillis,ablack
marketnetworkmadeintoaformalentity.
Fencesmaybeofanysocialbackground,thoughwealthyandnobleFencesarerare.Thosethatdoexist
diligentlykeeptheiridentitieswellhidden,forobviousreasons.Thestakesmustbehightoattracttheattentionofthe
sociallyandfinanciallyprivileged.
Forexample,arichmerchantmaydealinstolenjewelryontheside.Orabaronmaybethesecret
mastermindbehindanetworkofthievessmugglingandsellingcontraband.Therealworldoffersother
examples-suchaspettydictatorswhodonotonlyacceptbribesandturnablindeyetodrugsmugglersbutareinfact
druglordsthemselves.
Theblackmarketnetworktransfersinformationaswellasgoods.Fencesareprobablythebest-informed
Thievesintheunderworld.Forthisreasontheygain"GatherIntelligence"asabonusnon-weaponproficiency.They
alsoreceive"appraising"asabonusnon-weaponproficiency,sinceitisvitaltotheirvocation.
WeaponProficiencies
Any.
NonWeaponProficiencies
Bonus:Appraising,InformationGathering.
Recommended:Fast-talking,Forgery,GemCutting,LocalHistory,Observation.
Equipment
MostFenceshaveequipmentforexaminingmerchandise,todetermineifthegoodsarecounterfeitorwhat
theirvaluemightbe.Amagnifyinglens,forinstance,maybeofusehere.
SpecialBenefits
Becauseofthecontacts,aFenceisprobablythemostqualifiedpersonforlocatingandhiringThievesand
smugglers,especiallyinterritorynotclaimedbyaguild.
Also,Fencesgenerallycommandalotofrespectfromtheunderworldintheirhometerritory.UnlessaThief
hasaseriousvendetta,theywillprobablycourtaFence'sfavorforbusinessreasons.
Fencesreceiveabonusof+3onreactionsfromNPCthievesiftheirprofessionisrecognized.
SpecialHindrances
Fencesarerelativelyprominentintheunderworld.And,unlikefreelanceCatBurglarsandSmugglerswho
canmovefromplacetoplace,theFence’sblackmarketnetworkrequiresastablehomelocale.Thisissothatthey
canstayintouchwiththeircontacts.ThisalsomeansthatthelocalauthoritiesmaybeawareofaFence'sidentityand
activities.TheseauthoritiesmayperiodicallyharassaminorFence,ordemandbribes,ormaydoashake-upfor
informationeveryonceinawhile.
44
Investigator
lthoughInvestigatorsareoftenportrayedasThieves,theyareusuallyinfacttheantithesisofcriminals.
A
Investigatorsareenforcersoflawandorder,thepeoplewhoknowtheskillsoftheThiefintimately,sothattheycan
combatone.
ole:Investigatorscanplayanumberofroles.Theymaybeprivate,offeringservicesforsale.Ortheymaybe
R
employedbythegovernmentoranorganization.Ineachcasetheirskillsandactivitiesaresimilar,buttheirrolesand
attitudesmaybedivergent.
AnInvestigatormaybeavigilante,obsessedwithuncoveringcrimewhereveritmaybehiding,andstopping
it,the"privateeye”mercenarysort,orretainedbyanindividualororganization,andmaybewillingtosidesteplaws
tobetterserveaclient.
SomeInvestigatorsareemployedbythegovernment.Nevertheless,itdoesnotnecessarilymeantheyare
morallyupright.AnInvestigatormaybeportrayedasasortof"GoodCop,"ifitsuitsthecampaign.Butifthe
playersarerunningThieves(especiallyfolkherotypes),theInvestigatorcouldbesinisterandEvil,asuitablefoilto
thePCThieves'capers.
TherelationshipbetweenInvestigators,Thievesandguildsisnotusuallythatofallies.AnInvestigatormight
beemployedbyaguild,althoughusuallyaSpy,orperhapsaTroubleshooter,woulddotheguild's"investigating."
Infact,anInvestigatormightnotevenrealizethattheyareemployedbyaguild,iftheostensibleemployeris
a"front"business.InterestingcloakanddaggerstyleadventurescouldbebuiltaroundanInvestigatordiscovering,in
thecourseoftheirwork,thattheshadowbeingfollowedactuallylurksbehindhisorherownemployer.
Andofcourse,Investigatorsostensiblyemployedbyagovernment,likeothermagistratesandofficials,
sometimesbecomecorrupt,andareboughtoffbyaguild.Thismaybeinexchangeforinformation,orinexchange
forablindeyeturnedtowardguildactivities.
WeaponProficiencies
InvestigatorsarepermittedthenormalrangeofweaponsavailabletoThieves.Theywillnormallycarrytwo
weapons,atleastoneofthemconcealed(knife,dagger,orsomethingsimilarlysmall,perhapsinawristsheath).
NonWeaponProficiencies
Bonus:InformationGathering,Observation.
Recommended:Appraising,Disguise,Fast-Talking,Heraldry,Intimidation,LocalHistory,Modem
Languages,ReadingLips,Religion,Trailing.
Equipment
AlotofthetechnologicaldevicesavailabletothemodernInvestigator,suchasfingerprintingtechniques,
searchesofcomputerdatabasesforinformation,andsoforthwouldofcoursenotbeavailableinthemedieval
fantasysetting.Still,itmaybepossibletoduplicatesomeoftheeffectsofsuchdeviceswithmagicalitems;orthe
DMcanmakeliberaluseofanachronisms.
SupposeInvestigatorsareabletodustforfingerprints,forexample.Amagicaldevicethatidentifies
fingerprintsmightalsobeuseful,allowingtheInvestigatortolearnwhoseprintshavebeendusted.
SpecialBenefits
None.
SpecialHindrances
None.
Scout
AScoutisaThief,usuallysolitary,whooperatesinawildernesssetting.Besidesworkingasaguide,spy,or
saboteurforhireinthewilderness,manyScoutsareinvolvedinillicitactivitiessuchaspoaching.
TheScoutkithasnorequirementsbeyondthoseoftheThiefclass.
ole:OnemightsaythatScoutsaretoThievesasRangersaretoFightersbuttheyavoidthestrict"sillyethics"of
R
theRangerclass.ScoutsarenotprohibitedfrombeingofaGoodalignmentandtheyareonthewhole,agooddeal
moredependablethanThievesingeneral.Buttheyhaveacutthroatstreakthatcanbedangerousandunpredictable.
However,theirruggedindividualismandharshpracticaljudgmentoftenendearthemtoadventurers;and
manyarefoundamongsuchsteadfast,daringcompanions.UnlikeBrigandswhoalsooperatechieflyinthe
wilderness,theScoutusuallyshunsthecompanyofotherThieves,includingguilds.Theguilds,inturn,carelittle
aboutScouts.Theirpoachingandsmall-timethieveryisseenasinsignificantintheeyesofthemostprominentcrime
45
f igures,especiallywhencomparedtothetroubleandexpensethatwouldberequiredtoidentifyandtrackdownthe
elusiveScouts,topunishthemorforcethemtojoinguildranks.
IfaScoutisaguildmember,eitheritisavoluntaryarrangementwheretheScoutbenefitsfromaccessto
specialequipmentandtraining,orthecharacterhasspentenough"professionaltime"inthecityorotherexplicitly
guild-controlledterritoryandwaspersuadedtojoin.
OfthemanyScoutsnotbelongingtoaguild,somehaveasingle,consistentemployer.Therestare
freelancersormercenaries,servingthemselvesorwhateveremployersmaycomealong,takingthehighestpaythey
canfind.Or,ifthere'snothingelse,theystealandpoachtosupportthemselves.
SeveralorganizationsemployScoutsregularly,sometimesonapermanentbasis.Themilitary,inparticular,
doesso;reliableScouts,trainedforreconnaissanceandsabotage,arevitaltoanysuccessfulmilitaryoperation.And
thekeytohavingreliableScoutsistohavewell-trainedand,mostofall,happyScouts.Acommongruntsoldiercan
bebulliedintolineand,ifneedbe,forcedoutintobattlebythespearheadsoftherankbehindhim.ButtheScout's
modusoperandiistoexplorealone.MaltreatedScoutshavemoreopportunitiestodesertor,worseyet,betrayvital
informationtotheenemythananyoneelseinanarmy.
MilitaryScoutsarecarefullynurturedandwell-nourished.Theygetdecentpay,excellentequipment,andthe
finesttrainingavailablefortheirspecialandcriticalactivities.ThetrainingofmilitaryScoutsisatleastasintense
andcomprehensiveasthatofaThieves'guild.Sometimes,afterretiringfromthearmy,militaryScoutsmoveonto
becomethemostillustriousandprosperousCatBurglarsandAssassinsoftheunderworld.
AfewothergroupsthatmayemployScoutsaresecretsocieties,paramilitarygroups,orThieves'guildsthat
operateinthewilderness.Scoutsmaybolstertheranksofasmugglingparty,forexample,andagenciesthatareset
uptoconnectclientswithguides.Suchagenciesarenormallyfoundontheedgeofvastwildernessareasthatare
beingcolonized;suchareas,withfrequentexplorationbypeopleunfamiliarwiththeregion,haveenoughdemandfor
guidesthatanagencycanprosperonitspercentageoftheguide'sfee.
Asmentionedbefore,poachingisalsoatypicalScoutactivity.Animalsmaybeprotectedbyroyaldecree,
writtenlaw,orthemonopolyofahunters'orfurriers'guild.Inmedievaltimes,forinstance,huntingwastypically
reservedforthenobleclasses.Acommonercaughtslayingoneof"theking'sdeer"couldbepunishedbydeath.
Butwhendemandexceedssupply,thereisanincreasedincentiveforthecriminalkillingandcaptureof
animals.Theymaybesoughtfortheirmeat,ivory,feathers,themagicaleyeofanewt,oranyotheresotericends.
WeaponProficiencies
ScoutshavethenormalallotmentavailabletoThieves.
NonWeaponProficiencies
Bonus:DirectionSense,Tracking.
Recommended:AnimalTraining,AnimalLore,AnimalNoise,Boating,Firebuilding,Fishing,Heraldry,
Herbalism,Hunting,Mountaineering,Observation,Riding,RopeUse,SetSnares,Survival,Swimming,Weather
Sense.
Equipment
Noself-respectingScoutwouldventureintothewildwithoutabasicassortmentofwildernesssurvivalgear,
suchasadequateclothing,rations,fire-startingmaterials,etc.Specialgeartoassistinclimbing,hiding,andmoving
undetectedisalsofavored,asaredevicestohinderpursuers.WhatisthevalueofaScout'sknowledgeiftheynever
reportbacktoanemployer?ForScoutsthataremembersoforganizations,afullarrayofThievesToolsoftheTrade
islistedonpage90intheBirthrightEquipmentBook.
SpecialBenefits
Duetotheirextensivewildernessexperienceandexpertise,Scoutsgain+10%ontwoThiefskillswhenin
thewilderness:movingsilentlyandhidinginshadows.
Scoutsalsohaveanincreasedchanceofsurprisingopponentsinthewilderness,becauseoftheirstealthand
beingcarefullyattunedtotheirenvironment.Ifalone(orwithotherscouts),90feetaheadofthepartyandin
non-metalarmor,thescouts'opponentshave-1ontheirsurpriseroll.
SpecialHindrances
WhileScoutsareintimatelyfamiliarwiththewilderness,theyarenotsocomfortableinurbansettings.Inthe
city,thismeansthattheScoutsuffersa-5%penaltyonallThieves'skills.
46
Smuggler
Smugglerisaspecialistintheillicitmovementofgoods,eithergoodsthatarethemselvesillegal(e.g.,
A
stolen)orwhosemovementisunlawful.Insomecountries,forexample,itmaybeillegaltomovegoldbullionora
Smugglermightsecretlymovecargotoavoidpayingtaxesonit.
TheSmugglerneedsahostofpracticalskillstoevadeauthorities,aswellasconnectionsindiverseplacesto
acquireandunloadmerchandiseontheblackmarket.Thekitrequirementisadexterityof9.
ole:TheSmugglerplaysavitalroleintheunderworld,movinggoodsfromplacetoplace.WithouttheSmuggler,
R
Fencescouldonlyselltolocalbuyers,whichwouldmeantheycouldn'tdealinsuchvaluablegoods.Thiswould
greatlycuttheprofitabilityoftheft.Guildsthemselvesmightnotbeabletofunction,atleastnotonalargescale.
Therearetwogeneralmethodsofprotectingcontrabandfromdiscovery.Inordertoconcealgoods,you
eitherhidethemeansoftransportation,oryouconcealthegoods.Anexampleoftheformerwouldbeawagonor
boatbuiltwithafalsefloor,beneathwhichthecargoishidden.Hiddentransportationwouldincludesneaking
oneselfoverthecitywalllateatnight,withapackfullofstolenloottobetakentoadistantfence;or,perhaps,a
simpleboattravelinglateatnight.
Plansforhiddentransportationmaybecomeelaborate.Thetrickistobesmallandfast.Smallmakesitmore
difficulttofindyou;fastmakesitlikelythatyoucangetthroughor,atleast,getaway,evenifyouarediscovered.
Sometimesthemoreidealsmugglingroutesrunthroughtreacherousterritoryordifficultterrain.Thismeans
thataSmugglermustbeflexible.Forinstance,thecharactermayarrangetobringacanoeorevensmallercraftto
traverseaswamporareaofmanysmalllakesandstreams,portagingwhennecessaryandleavingthecanoebehind
(andhidden,ofcourse)whenpastthenaturalobstacles.
IftheSmugglerspassthroughdangerousterritory(plaguedbyBrigands,humanoidsormonsters,for
instance),itiswisetoworkoutsomemeansofprotection:EitherbringalongacoupleofThugsormercenariesfor
thedifficultparts,orpay"protectionmoney"tothedangerousparties.
MostBrigandsorhumanoids,andevenintelligentmonsters,wouldbeperfectlyhappytoletSmugglers
throughinreturnforacutoftheirmerchandise.OrtheymaytelltheSmugglersthattheycanpasssafelythrough,
andthenrenegeonthedeal.Insuchasituation,itishelpfulfortheSmugglertohavesomepowerfulmusclebehind
him,likeaguild.AlargenumberofSmugglersaremembersofguilds.
Guildsthatoperateinmorethanoneurbancenter,orinthecountryside,usuallyemployanumberof
Smugglersprimarilytomovepeopleanditemswithintheirownnetworks.TheymayalsohaveSmugglerswho
specializeindealingwithotherguilds.SuchSmugglersshouldhaveahighCharisma,becausetheymustserveas
diplomatsaswellasbusinessmen.
Finally,therearefreelanceSmugglers.TheymayoperatebetweenguildsandfreelanceFences,or,onrare
occasions,onlyamongfreelanceFences.RememberthataSmuggleroperatesbetweenFences,andrarely,ifever,
dealsdirectlywithThievesor“non-wholesale"customers.TheFenceorguildworksoutdealswithprospective
buyers,andthenhirestheSmugglertomakethedelivery.
WeaponProficiencies
ThenormalrangeofweaponsavailabletoThievesisavailabletoSmugglers.Theyarenotrequiredtotake
anyspecialweaponproficiencies.
NonWeaponProficiencies
Recommended:Animal-Handling/Training,AnimalNoise,Appraising,Boating,DirectionSense,Disguise,
Fast-talking,Forgery,InformationGathering,Navigation,Observation,RopeUse,Seamanship,Swimming.
Equipment
TwoitemsareessentialtotheSmuggler'svocation:meansoftransportation,andmeansofprotectingthe
contrabandfromdiscovery.Transportisusuallyverybasic:awagonorhorseforland,aboatforwater,andsoforth.
Moreelaboratesmugglingplansmayincludeairtransportation.Imagineasmugglerwhosneaksgemsoutof
acitybygriffonatnightorduringmoonlesshours.
ThiefitemsfromthisbookareofsignificantusetotheSmuggler.Marbles(ifthesurfaceisright)orcaltrops
candomuchtohamperpursuers,andaniseedordogpeppercanthrowdogsoffthetrail.
SpecialBenefits
Smugglersmustbeexceptionallyaware.Theyreceivea+1bonustotheirsurpriseroll.
SpecialHindrances
None.
47
Spy
heSpyisagathererofinformationandatthelowestlevel,isacommoninformant,aneavesdropperwith
T
earsopenforsellableinformation.TheexpertSpyishiredbyguildsandgovernmentstoinfiltrateopponents’
buildingsandrankstofindvital,secretknowledge.
Elvesandhalf-elves,withtheirloveofknowledge,areespeciallydrawntothiskit.However,theproblem
thatalldemihumanSpiesfaceisthedifficultyofappearingdisguisedasamemberofanotherrace.Thereforeplaying
ademihumanSpyrunstheriskofhavingaratherlimitedrangeofprofessionalassignments.
TotaketheSpykit,aThiefmusthaveaminimumintelligenceof11.
ole:Spiesarevitalinsupportinganylargeorganizationsuchasaguildorgovernment.Informationisthekeyto
R
success,whetherThievesarepreparingforaburglaryoranationispreparingforwar,andtheSpy'sroleistoprovide
thatinformation.
MostSpiesareinthepermanentserviceofonesuchorganization.Asmallnumbermaybedouble(ortriple)
agents,butthatisveryrisky.Someofthemarefreelancers,andtheirmainproblemisthis:tofindemployment,they
mustbeknown;butifthey’reknown,theyhavedifficultybeingsuccessful.
Spiesmaycomefromanybackground.Alargepercentagearefromthelowerclasses,closetothestreetsand
allthesecretchannelsofsociety.AsmallnumberofeliteSpiesexist,eitherinpermanentpositions(e.g.,acountwho
reportswordonhisliege’stroopmovementstoarivalkingdom,oratreacherouscastlesteward).Mostofthese
characterswouldnotbeoftheSpyRoguekit,sincespyingissecondary;thefocusoftheirlifeis(oratleastwas)
somethingelse.
Buttherearealsotalentedindividualsreadytoventureanywhere,riskanyanger,andencounteralotof
excitementonthewaytofindingtheknowledgetheyseek.Theyexcelatinfiltration,atfindinginformation,notjust
atsellingwhattheyknow.ExcitingSpies,andplayercharacters,areusuallyofthissort.
Thestandardpenaltyforspying(ifthecrimeisbeyondthelowlevelsofspreadingrumors,eavesdropping,
andscopingoutpotentialburglarytargets)isdeath,andSpiesfromonenationtoanothercanhardlyexpectanything
inthelineof“diplomaticimmunity.”
WeaponProficiencies
ThenormalrangeofweaponsopentoThieves'proficienciesappliestoSpiesaswell,andtheyarenot
requiredtotakeanyinparticular.ASpycanusenon-Thiefweapons(forthepurposeofdisguise),butcannotgain
weaponproficiencyinthem.
NonWeaponProficiencies
Bonus:Disguise,InformationGathering,Observation.
Recommended:Begging,Etiquette,Forgery,Heraldry,LocalHistory,Read/Writing,ReadingLips,Trailing.
Equipment
Spiesequipthemselvesliberallywithwhatisavailable,suchasbootswithhiddencompartmentsinthesoles,
Thieves’equipment,andsoforth.SeetheThieves'equipmentonpage90oftheBirthrightEquipmentbookforideas.
SpecialBenefits
None.
SpecialHindrances
None.
Swashbuckler
Partacrobat,partswordslinger,partwit,andentirelyroguish,thisistheSwashbuckler,asophisticated
city-dweller,theepitomeofcharmandgrace.
BoththeWarriorandThiefclasseshaveSwashbucklers,buttheyhavecertaindifferences.Tobea
Swashbuckler,aThiefmusthaveminimumscoresof13inStrengthDexterity,IntelligenceandCharisma.
ole:Thisisahappy-go-luckythiefwithreadywitandflashingrapier.Homeisthecity,whereonecanshineamidst
R
thesqualor.Generallylessinterestedthantheirwarriorcounterpartsinpokingpeoplewitharapier,andmore
involvedandconcernedwithwildtheatricsandamazingdisplaysofacrobaticskills.Moreoftenthannottheyalso
findthemselves,justlyornot,onthewrongsideofthelaw.
TheSwashbucklerisalmostneveralignedwithThieves’guilds,preferringtobe“freelance.”Swashbucklers
whojourneyoutsidethecitiesmayalignthemselveswithBrigandsorPirates,however,andwiththeircharismaskill,
theyfrequentlyassumeleadership.SuchresponsibilitydoesnotsuittheSwashbuckler,however;thedetailsof
organizingandleadingalargegroupwillinvariablysendthempackinginshortorder.
48
MostSwashbucklerscomefromawealthyoraristocraticbackground.Theirskillsinstealthandacrobatics
c amenotfromsurvivalneeds,butfrompersonalwhims.Thismotivationtypicallyremainsthedrivingforcebehind
theSwashbuckler'scareer.
Mostoftheseyoungrakesretirewhentheygetolderandmustassumeresponsibilitiesinthecommunity
(family,nobletide,business,andsoforth).ManySwashbucklershavekeptuptheiractivities,however,insecret;
somemoonlightingmayevenbedeveloped(usuallypurposely)tothepointofdistinguishablealteregos.The
daytimecharactermaybeafoppishdandy,gruffbusinessman,orairheadednoblewoman.AtnighttheSwashbuckler
emerges:acunning,dashing,adventurouscharacter.
WhatarethegoalsoftheSwashbuckler?Fortheyoungones,itisusuallyjustthrills:achancetobreakinto
theimpenetrablecastle,toreplacetheQueen'snecklacewithafake,tooutwittheGuildmasterofThieves.Afew
havemoreseriousgoals,andtheyaretheoneswhotendtokeepuptheirhabit.
ASwashbucklermaybeavigilante,charmingandwitty,butdrivenbyanobsessionwithjustice.Their
enemiesmaybecriminalsor,inanunjustsociety(wherethearistocraticSwashbuckler'salter-egomaybean
unwillingpartoftheapparatusofoppression),theauthoritiesthemselves.
WeaponProficiencies
TheSwashbucklerreceivesanextraweaponproficiencyslotwhichmustbedevotedtoaweaponamongthe
following:stiletto,main-gauche,rapier,andsaber.Withthis,"weaponofchoice,"theThiefisabletofightwiththe
THACOofaFighterofthesameexperiencelevel.
Throughouttheircareer,theymustdevotehalfofallweaponproficienciestotheseweapons,untiltheygain
proficiencyineveryone.
NonWeaponProficiencies
Bonus:Etiquette,Tumbling.
Recommended:Blind-fighting,Disguise,Fast-talking,Intimidation,Jumping,NavigationRiding,Tightrope
walking,Trailing.
Equipment
Swashbucklersmustbuyaweaponofchoice,butotherthanthatmayspendtheirgoldhowevertheyplease.
SpecialBenefits
TheSwashbucklergainsafreedisarmmaneuverwhenusingthedesignatedweaponofchoice.
Beingsucharomanticfigure,theSwashbucklergains,asanadditionalspecialbenefit,a+2reaction
adjustmentwithmembersoftheoppositesex.
SpecialHindrances
Troubleseeksouttheswashbuckler.ThisissomethingthattheDMwillhavetoplayverycarefullyifthe
SwashbuckleristobebalancedwiththeotherThiefkits.
Whenthere'sanotherSwashbuckleraround,ThieforWarrior,insistentonprovingthattheyarethefinest
swordwielderintheworld,it'sthePCSwashbucklerthatissoughtoutandchallenged.Thisisofteninthemiddleof
someillicitactivity.Whenthereisalovelylady,orhandsomeyoungman,asappropriate,indistress,theywill
naturallycrosstheSwashbuckler'spath.Thiswillpullthecharacterintothetangle.
WhiletheThiefispractisingburglaryatanuncle'smansion,theoldmandecidestoreturnhomeearlyfrom
hisjourney.LifeconspirestomakethingsdifficultfortheSwashbuckler,andtheDMshouldalwaysthrowjusta
littlemoregood-naturedbadluckatthisThieftypethanatanyother.
Swindler
Thisisthemasterofdeception;whileBurglarsandpickpocketsprofitthroughstealth,andBrigandsand
thugsgaintheirearningsthroughforce,theSwindlerreliesontheirwits.OtherThievestaketheirbooty;the
Swindlerconstheirvictimsintogivingitfreely.
AminimumCharismaof12isrequiredofaThieftotakethiskit.
ole:TherearenumerousnamesfortheSwindler,suchasconfidenceartist,conman,mountebank,quack,andthe
R
scamsemployedareevenmorenumerous.Eachconartistisunique,anddevelopstheirownmodeofoperation.One
willspecializeinsellingbogusitems,likemedicines;whileanothermaypreparelong,elaboratescamstonetthe
wealthoftheaffluent.Swindlersmusteitheroperateinalargecity,wheretherearemanypotentialvictims(andeven
thentheyusuallytargetvisitorstothecity,especiallyforeigners);ortheymustbewanderers,readytomoveontoa
newplacewhenthey'vemadetoomanyenemiesortoomuchofthelocalpopulacehasgottenwisetotheirdevices.
Forthisandotherreasons,SwindlersdonotusuallyjoinThieves'guildsonapermanentbasis.Outofwise
deferencetothe"locals,"however,aSwindlerthatbeginstooperateinguildterritorywillmakefriendlyoverturesto
it,andperhapsofferashareinthetake.AmostdaringSwindlermayeventrytocontheguild.
49
WeaponProficiencies
TheSwindlerispermittedthenormalrangeofweaponsopentoThieves.
NonWeaponProficiencies
Bonus:Fast-talking.
Recommended:Appraising,ArtisticAbility,Dancing,Disguise,Etiquette,Forgery,FortuneTelling,Gaming,
LocalHistory,Observation,Singing,Ventriloquism.
Equipment
Swindlersmayusespecialequipmentaspropsfortheirscams(e.g.,tarotcardsforashamfortuneteller;pen,
inkandpaperforforgeryandsoforth),butthespecificneedsvaryamongcharacters,accordingtotheirplansand
objectives.
SpecialBenefits
None.
SpecialHindrances
None.
Troubleshooter
TheTroubleshooter,liketheInvestigator,isoftenalignedagainstotherThieves.Theyhavealltheskillsofa
thief,butputthemtoadifferentuse.Thecharacterworkschieflyasasecurityconsultant,playingthepartofaThief
inordertotesttheworthinessofaclient'sdefenses.
ole:TheTroubleshooter'sprofessionalroleisrathernarrowlydefined,butthisistotheRogues'liking.Morethan
R
onehasbeenknowntomoonlightinother,possiblyillicitactivities.
Troubleshootersarerarelyguildmembers,naturallyenough,unlesstheyhavebeenboughtoffinexchange
forinformationontheclientsthey'veserved.Ofcourse,fewsuchTroubleshooterswillsurvivelong;iftheygivea
place'ssecuritytheir"sealofapproval,"andthenitisbrokenintowithease,theTroubleshooter'sreputationwillbe
shot,andtheplayercanexpecttohavemorethanatouchofsuspicionplacedonthecharacter’sshoulders.They
usuallyhavesomesortoflicensetooperate.
WeaponProficiencies
TroubleshootersarepermittedthenormalweaponsopentoThieves.
NonWeaponProficiencies
Bonus:Observation.
Recommended:Fast-talking,InformationGathering,Locksmithing,andTracking.
Equipment
AnyTroubleshooterworththeirwageswillaugmenttheirThieftalentswiththefinestavailableequipment.
Remember,theywanttotrytheirbesttobreakdowntheclient'sdefense-asdoestheclient-sothey’llusewhatever
deviceswillincreasetheirchances.Also,awealthyclientcouldevenbepersuadedtohelptheTroubleshooter
acquirehard-to-findThiefequipment.
BenefitsandHindrances
TroubleshootershaveanuncannyknackforTroubleshooting.Ifthere'saglitchsomewhereinasecurity
system,theTroubleshooteralwaysfindsit.Inaway,theTroubleshooterisalivingmanifestationof"Murphy'sLaw":
"Ifanythingcangowrong,itwill."
TheTroubleshooterThief,ofcourse,takesadvantageofthis.Thejobistofindeverythingthatcangowrong,
soitcanbefixed.Whileeverythingturningoutwronghasitsironicprofessionaladvantage,thedownsideisof
coursethatthethingsthathappenwrongoftendosototheTroubleshooter'spersonaldisadvantage.
Thisisdifficulttoquantify,ortodefineasagamemechanic.Instead,theDMisencouragedtobringitinat
theirdiscretionduringplay,formaximumexcitementandrole-playingfun.Fillthecharacter'slifewith
astronomicallyimprobableeventsandbizarrecoincidences.
DMsarebyandlargeleftontheirownto"wingit"withthisspecialbenefit/hindrance,buttherearetwo
questionstoaskbeforebringingitintoplay:Wouldthisfurthertheplotoftheadventure?Woulditbefun?Itisbetter
toanswer"yes"tobothquestions,butatleastthesecondshouldbeanswered.Additionally,thereisarulethathasto
befollowedwhendecidingthespecifics:Everythingshouldbebalanced.Foreveryfreakishmishapthatworksinthe
Troubleshooter'sfavor,thereshouldbeacomplementaryonethatworksasadisadvantage.
50
Bards
ThekitsbelowwillhavesomecustomizedBardabilities.TheywillbedescribedintheWeapon
roficiencies,NonWeaponProficiencies,Equipment,SpecialBenefits,andSpecialHindrancessectionofthe
P
particularKit.ThesecustomizationsreplacestandardBardabilities.Ifthereisnocustomizationinthesesections,
theywillbelistedas“Standard”andmatchtheabilitieslistedinthesamesectiondescribedintheTrueBardkit.
TrueBard
hisisatypicalBardrightoutoftheBirthrightPlayer’sHandbook.
T
Bardsarealwaysabletoreadandwriteintheirnativelanguage.Theyknowmuchaboutlocalhistory,and
theycanrelatelegendspertainingtomanyofthepowerfulmagicalitemstheyencounterintheirtravels.
Bardsaretremendouslisteners,readers,andsearchers.Theyeagerlylistentoanynewsandstoriesthat
othersarewillingtotell.Ifanythingisavailableforabardtolearn,they’lllearnitassoonastheycan.
TrueBardsrequireaDexterityof12,Intelligenceof13,andCharismaof15
ole:Bardsareexcellentcharacterstoplayinsmallgaminggroups.Theirvariedskillsenablethemtofillinfor
R
manymorespecializedcharacters.Forexample,aBardcouldserveasasmallgroup’sWizardandThief.Theyare
adeptsurvivalists,astheycanalmostalwaysfindsomeskilltohelpthemoutofanypredicamenttheyfallinto.
WeaponProficiencies
Bardsareunrestrictedastoweaponry,buttheyrarelycarryaroundbulkyweapons,eveniftheyareproficient
withthem.ABardseencarryingatwo-handedswordorhalberdislikelytoarousesuspicionsabouttheirintentions.
ABardwithanelegantbowacrosstheirback,however,doesnotdrawasmuchattention.Afinelycraftedweapon
evenaddsatouchofclasstotheBard’sappearance.
NonWeaponProficiencies
Bonus:Singing,MusicalInstrument,Reading/Writing(nativetongue),LocalHistory.Othernon-weapon
proficienciesmaybeselectedasdesired.
Foreveryadditionalproficiencyslotspentonmusicalinstrumentproficiency,Bardsnotonlyincreasetheir
ability,buttheyalsogaintheuseoftwomoreinstruments.ABardinitiallyknowshowtoplayoneinstrument(ofthe
player’schoosing).Ifasecondproficiencyslotisusedformusicalinstruments,theBardcannowusethree
instruments.
Equipment
TheBardcanuseanyweapon,andcanwearanyarmorupto,andincluding,chainmail,butcannotusea
shield.TrueBardsgenerallywearbright,cheerfulcolors,sometimessportingplumedhatstocompletetheensemble.
Theirinstruments,clothing,andotherequipmentareallkeptintopcondition.
SpecialBenefits
AlterMoods:Whenperformingforanaudience,theBardcanattempttoalterthemoodoflisteners.Suchan
audiencemustnotbeattackingorpreparingforanimmediateattack.TheBardmustbesinging,chanting,spinninga
tale,recitingpowerfuloratory,orplayingatuneonaninstrumentwithwhichtheyareproficient.Theintendedeffect
oftheperformanceisdeterminedbytheBard’splayer;theymaywanttomakeanaudiencefriendlierormorehostile.
Afteralengthoftime(1d10roundssuggested),allNPCsabletoheartheperformance(regardlessofwhether
ornottheyarepayingattention)mustmakeasavingthrowvsparalyzation.Forsmallgroups,rollindividualsaving
throws.Forlargegroups,theDMmaysplittheaudienceintogroupsoftenorsoandrollaseparatesavingthrowfor
eachgroup.Thereisa-1penaltytothesavingthrowforeverythreelevelsofexperienceoftheBard.Thosefailing
therollwillhavetheirreactionsadjustedonelevel(fromfriendlytoindifferent,forexample)inthedesireddirection.
ConsulttheEncounterReactionsonpage125intheBirthrightDungeonMaster'sGuide.
Thosewhosesavingthrowssucceedhavetheirreactionsadjustedonelevelintheoppositedirectionfrom
thatintendedbythebard.
allyAllies:Tousethisability,theBardmustknowthenatureoftheupcomingcombat.ABardcan‘trally
R
alliesifthereisnoobviousopponent.Rallyingalliesisdoneinmuchthesamemannerasinfluencingreactions.The
Bardsingsheroicsongsorweavesinspiringtalesabouthowcomradeswillovercometheirfoesandwintheday.
Suchheroicrecitalsalwaystakeatleastthreerounds,andtheaudiencemustbeincloseproximitytotheBardforthe
effectstooccur.Allallieswithina10-footradiusperleveloftheBardareaffected.
Whencomplete,allaffectedalliesautomaticallyreceiveoneofthefollowingthreebenefits,asdecidedby
theBard’splayer:+1toattackrolls,+1tosavingthrows,or+2tomorale.Thechoseneffectlastsoneroundperlevel
51
ftheBard.TheeffectscanberenewedbytheBard,evenduringthesameencounter.However,theymustreturn
o
withintheBard'sradiusandlistentothetalesforanotherthreerounds.Itisimpossibletorallyallieswhoareactively
fightingopponents.
NotethatthebenefitappliesonlytothespecificencounterthattheBardsingsabout.Itdoesnotapplytoa
Rangerwhohearsthetale,ridesoffonhorsebacktowarntherearguard,andisthenambushedbywandering
bandits.
CounterSong:Anotherpowerfuluseofstory,song,ortalewhenvoicedbyaBardisthatofcountersong.
hisistheintricateartofcancellingtheeffectsofhostilesounds,whetheritbesongs,chants,wails,oreven
T
commandsandsuggestionsfrommagicalspells.Inordertosingthepropercountersongorchantthepropercounter
poem,aBardmustconcentrateintensely.Theplayermayperformnoadditionalactionsotherthanaslow,half-speed
walk.Ifstruckbyanattackorfailingasavingthrow,thecharacter’sattemptisruined.
Onlyonecountersongmaybeattemptedperencounterorbattleduetoexertion.Successofthecountersong
isrealizedonlyiftheBardrollsasuccessfulsavingthrowvs.spell.Ifthisissuccessful,thehostilesoundshaveno
effectswithin30feetofthebard.Ifthesavingthrowfails,theBard'sattemptissquandered,andthehostilesounds
havetheirstandardeffects.
Countersingingdoesnotpreventhostilespellcastersfromreadingscrolls,usingmagicalitemcommand
words,orcastingspellswithverbalcomponents.Countersingingdoespreventallotherhostilesoundsfrom
functioning,includingspelleffectsthatrequirethecastertospeak(e.g.,command,quest,suggestion,tongues,etc.).
egendLore:OneofthemostusefulabilitiesofaBardisknowledgeoffamousmagicalitemsandhavingan
L
uncannyknackforfiguringouthowtheyfunction.Toperformlegendlore,theBardmustscrutinizetheitemclosely.
Thisdoesnotnecessarilyrequireactuallyhandlingtheitem,butitmustbefullyvisibletotheBard.
Scrutinytakes1d10rounds,afterwhichapercentilerollismade.TheBardhasa5%chanceperlevelof
knowingsomethingabouttheitem.TheexactinformationrevealedisuptotheDM.TheBarddrawsuponhistory,
rumors,andcluesbasedontheitem’sconstructiontogainthisinformation.Typicalinformationrevealedincludesthe
item’shistory,maker,name,andotherlesstechnicalaspects.Informationsuchasthenumberofpluses,exact
commandwords,israrelylearned.Spellsthatseektounlockthistypeofspecificinformationareidentify,commune,
limitedwish,andsoon.
AverygoodrollwillgivesomeveryspecificinformationtotheBardplayeriftherollisequaltoorlessthan
theBard’slevel.Furthermore,iftherollis01,theBardshouldknowalmosteverythingthereistoknowaboutthe
item.
Thefollowingtablemaybeusedasafastmethodtodeterminewhatisknownaboutanitemthatwas
successfullyexaminedbyaBard.Tousethistable,thebardmustfirstsucceedinthelegendlorepercentileroll.If
thisrollsucceeds,theplayershouldrollacheckinthefollowingtableonceperleveloftheBard.Resultsthatcome
upmorethanoncearenotrerolled;theBardsimplyknowsalotaboutthisaspectoftheitem.
Afterrolling,theDMwillcomeupwithasuitablebackgroundandhistory.
Fewitemsaredetailedwiththistypeofinformation.Afterall,Bardstendtobemorecuriousaboutthe
legendsandlorethatliebehindanitem'spowersthanmostothers.
egendLoreResults
L
3d6Roll InformationGained
3 Howmanycharges/usesleft
4 Whetheritemisintelligent
5 Whetheritemsiscursed/evil
6 Valueontheopenmarket
7 Name
8 Famouspastowners
9 Ageofitem
10 Whatracecreatedit
11 Whereitwasmade
12 Whocreatedit
13 Alignmentofowners
14 Whocanuseit
15 Generaleffects
16 Howtoactivateit
17 Itemtype(asperDMG)
18 LetplayerreadDMGentry
SpecialHindrances
None.
52
Herald
heHerald'sdutiesareoftheutmostimportancetotheRegentandtothecontinuedvitalityoftherealm.
T
Heraldsmaketheirliving uncoveringhiddentruths.Ifaroyalfamilyhasacloselyguardedsecret,aHeraldwill
undoubtedlydiscoverit.Inthestruggleforlandandpoweramongrealms,theHeraldisakeyforce.Acompetent
HeraldknowswhoisplottingagainsttheRegentandwhy.
Heraldsareconfidentinmattersofsocialetiquette.Theyoftengatherinformationatroyalevents,suchas
ballsandothercelebrations.Theyareoftenmistakenfornobles,sotheycaneasilyslippastguards.Heraldsdressin
thelatestandmostexpensivefashionsoftheday.Theyprefersilkandbrightcolors.Membersoftheoppositesexare
oftenattractedtoHeraldsbytheirself-confidentmannerandslightarrogance.
Heraldsaresomeofthemostcompetentcommunicatorsaround.Theycanspeakdozensoflanguages,
understandsophisticatedwords,locateaperson'shomevillagebydialect,andcanreadalmosteverythingtheyget
theirhandson.HeraldshavenorequirementsbeyondthoseoftheBardclass.
ole:TherearetwomaintypesofHerald.Onetravelsfromplacetoplace,followingcurrenteventsacrosstheland.
R
Theyselltheirtalesoftravelandthenewstheylearntothosewhowilllisten.Mostmedievalcommonerscannotread
orwrite,soitfallstoHeraldstorelatelocalevents.
TheothertypeofHeraldissecretlyemployedbyaRegent.Itisthedutyofthese"royalheralds"touncover
plotsagainsttheRegentandtheroyalfamily.TheRoyalHeraldisquick-wittedandfast-talking.Heraldsofthis
statureoftenhaveareputationthatprecedesthem.Theyarerecognizedandfearedbytheirfoes.Thus,theymust
occasionallydealwithassassinationattemptsatinconvenienttimes.Forinstance,adelayedblastfireballunderthe
bed.
Royalcourtsoftenemploythemtopresideoverjoustingtournaments,announcethearrivalofhigh-ranking
foreignenvoys,andforpersonalcounsel.Heraldsturntothe"adventuring"lifeforseveralreasons.Suchadventures
cangiverisetoanumberoffantastictales."News"hasaverybroadmeaninginthecampaignworld,andtalesofa
daringbandofheroesbravingunknownhorrorsnotonlyqualify,butoftendrawalargercrowdthanlocalgossip.
TheroyalHeraldmightbesentonanundercoverfact-findingmissionforinstance,toinvestigatearumor
that“Z”Keepissecretlyfundinganorcuprisinginthesouth.Often,aHerald'scommunicationswillprove
invaluableonsuchquests.
WeaponProficiencies
Standard.
NonWeaponProficiencies
Bonus:Etiquette,Heraldry,LocalHistory,Reading/Writing(nativetongue).
Recommended:Languages(ancientmodern),MusicalInstrument(hornfamily).AtleasthalfofaHerald's
non-weaponproficienciesmustbespentonlearninglanguages.
Equipment
Standard.
SpecialBenefits
IdentifyRumors:Heraldsarealwaysawareoftheirsurroundingsandhavepickeduptheskillsnecessaryto
stayatoplocalevents.Anytimerumorsaregeneratedforplayercharacters,heraldslearntwiceasmanyasanother
character.Heraldsarealsoabletodeterminethevalidityofarumor.Acharismacheckisrolled;ifitsucceeds,the
Heraldknowswhethertherumoristrueorfalse.
Evenifarumortableisn'tincludedinagivenadventure,theDungeonMastershouldmakeupatleastone
rumorperthreelevelsoftheHerald.Theyshouldinformtheplayeroftherumorsattheadventure'sonset.
LocalLore:Aftersnoopingaroundaninhabitedarea,aHeraldisabletolearnwhothemostinfluential
peopleare.AHeraldalsolearnswhatmostofthebuildingsareusedfor,thequalityofcertainestablishments,etc.It
takesaHeraldonedayper1,000inhabitantstodevelopareliableinformationbase.Ofcourse,aHeraldcould
concentrateonaspecificquarteroftownorneighborhoodandaccomplishthetaskmuchfaster.
OnceaHeraldisdonescouting,theplayercanrecallthenameofaninfluentialofficialwhenrollinga
successfulintelligencecheck.Ifthecheckissuccessfulwitha-2penalty,thecharactercanidentifythepersonon
sight.ThisrollcanalsobeusediftheHeraldwantstoknowotherlocallore,suchaswheretofindthefinestfoodin
town,whatneighborhoodsaredangerousatnight,whattimethecitywatchrotates,orwhichlocalsageissaidtobe
mostreliable.Ifthecheckisa20,theheraldbelievesthedesiredinformationisknown,whiletheDungeonMaster
inventssomefalsetalefortheplayer.
ThisabilitymustbecarefullyjudgedbytheDungeonMaster.Penaltiesshouldbeappliedbasedonthe
information'slocalsignificance.ItisunlikelythataHeraldwillknowthenameofatypicalcitizeninalargecity,so
a-10penaltymightbeappropriate.However,thenameoftheRegent'shorseislikelywellknown,sothereisno
penaltyforthecheck.
53
BasalCommunication:Asstatedabove,Heraldsaremasterlinguists.Infact,theycanoftencommunicate
ithracesthatareoflowintelligenceorbetterandhaveaspokenlanguage,eveniftheHeralddoesnotspeakthat
w
language.TheHeraldincorporatesbitsandpiecesoffundamentalrootdialects,universalgestures,andcommon
expressionstogetmeaningacross.
FortheHeraldtoperformsuchadifficultformofcommunication,the"listener"mustbewithintenfeet,
clearlyvisible,andtheremustbenodistractions(includingcombat).Successfullypassingareadlanguagesroll
determinessuccess,eventhoughcommunicationisrarelywritten.Aseparaterollisneededtosendorreceiveideas.
Thus,itispossibleforHeraldstounderstandabeing,butbeunabletocommunicatetheirownideas,orviceversa.
PersuadeCrowd:AHeraldcanaffectthemoodofacrowdbytellingthemtrue,orslightlyaltered,local
rumorsandnews.TheHeraldmustbeabletospeakthecrowd’slanguagetousethisability.Todetermineacrowd's
moodoropiniononagiventopic,usethereactiontableonpage125intheBirthrightDungeonMaster’sGuide.
After1d10minutes,thoselisteningtotheHerald'swordsareallowedasavingthrowvs.paralyzation,witha-1
penaltyperthreelevelsoftheHerald.ThosewhofailhavetheirreactionsadjustedonelevelinfavoroftheHerald's
opinion.Thosewhosucceedhavetheirreactionsadjustedonelevelintheoppositedirection.
AHeraldcouldattempttopersuadeacrowdnottoeatattheSkinnedDogTavernuntildragoneggsareback
onthemenu.TheplayercouldalsoattempttothrowstonesatthecruelteamsterTornack,ortoenterandplunderthe
localgranaries.Reactionscanbealteredonlyonelevelbythismethod.Forexample,ifeveryoneisindifferenttothe
factthatTornackwhipshishorsescruelly,theHeraldwillatmostpersuadethemtobecautiousaboutusingthe
teamster'swagonstohaultheirgoods.
SpecialHindrances
Standard(None).
Jester
Jestersareknownbymanynames:fools,clowns,jokers,buffoons,etc.TheJesterkitcoversthemall.Jesters
a recomediansatheart.Theylovetohaveagoodtimeandenjoysharingtheirmirthandmerrimentwithothers,even
whentheyarenotwelcome.
MostpeopleenjoyhavingaJesteraround,astheyraisemorale,entertain,andmakeexcellentscapegoats
whenproblemsarise.Jestersareflamboyant,outrageous,andridiculous.ManySagesbelievethatjestersliveina
constantstateofborderlineinsanity.Itisknownthattheyliveforattentionandfeelrelaxedonlywhentheyarethe
focusofevents.
AJester'sdexteritymustbeatleast14.JestersmustbeofanyChaoticalignment,sincenomindattunedto
lawandordercouldpossiblysustainsuchanoddpersonality.
ole:Jestersareoftenhiredbynoblesforentertainment.Theydance,prance,andjumpaboutwhilethemore
R
civilizedlookonandlaughatthefools.Moreoftenthannot,thesenoblesarepayingthepricefortheir
entertainment,astheJesterisliabletomakeoffwithapieceofgoldforeverylaugh.
Jestersserveasclownsintravelingcarnivalsorcircuses.Andofcourseeverycommunityhasitslocalfool.
Jestersrarelybecomeadventurers.PlayercharacterswhoareJestersaretheobviousexception.Themotivationsfor
doingsowillhavetobecarefullyconstructedtomaintainbelievability.AJestermaybesentencedtoescortagroup
ofheroesonadangerousquestaspunishmentforajokeabouttheRegent’snose.TheRegentfeelsjailingthe
characterwouldnotbeappropriate.
AJestermightbeassignedtoaccompanyabandonagrimanddeadlyadventure,tocombatthegloomand
dreadthatwillbeencountered.Whateverthereason,havingaJesterwiththepartywillcertainlyresultinmorethan
onebellylaugh.
WeaponProficiencies
Jestersspendmostoftheirlivesentertainingothersbyplayingtheroleoffoolorclown.Largeweaponsdo
notfitintothisrole.ThusJestersmaybecomeproficientinblowgun,handcrossbow,dagger,dart,handaxe,javelin,
knife,quarterstaff,scourge,sling,shortsword,andwhip.
NonWeaponProficiencies
Bonus:Acting,Dancing,Juggling,Tumbling.
Recommended:CrowdWorking,Disguise,Jumping,MusicalInstrument,Poetry,Singing,Ventriloquism.
Equipment
Jestersmaywearonlythefollowingtypesofarmor:leather,padded,studdedleather,orelvenchainmail.
Othertypesofarmordonotfittheimageoffools.Jestersoftenactanddressinthemostoutrageousmanner.Even
whendangerisimminent,Jestersstillhoparoundintheirflashysuitswithtasselsandfoppishhats.
54
SpecialBenefits
Fool'sLuck:ItisamazingtomostthatJesterscansurviveinanysituation.Theyarecareless,foolish,and
giventowhimsicaldecisions.Itisfool'sluckthathassavedmanyaJester'slife.Jestersreceivea+1bonus(+5%on
percentilerolls)onmostdierolls.Thisincludessavingthrows,initiative,surprise,proficiencychecks,Thiefskill
checks,abilitychecks,andabilitysub-checks(e.g.,bendbars/liftgates,resurrectionsurvival,andsoon).Fool'sluck
alsoaddsa+1bonustotheJester'sArmorClass.Abouttheonlydierollsthatthefool'sluckabilitydoesn'taffectare
attackrolls,damagerolls,initialcharactergenerationrolls,andHitDierolls.
Jesting:Jestingistheartofprojectingmeaningandmoodthroughtheuseofbodymotions.Byjesting(or
gesturing),aJestermaycommunicateasinglesentenceeachroundtoanyonewhorollsasuccessfulWisdomcheck
witha-5penalty.Suchcommunicationistotallysilentanddoesnotrelyuponasharedlanguage.TheJestermustuse
theirentirebodyforcommunication,befullyvisible,andwithin30feetofthetargetforcommunicationtotake
place.
Jestingmaybeusedtotauntortease.Again,suchjestingaffectsonlythosewhoarewithin30feetofthe
JesterandwhoareabletofullyviewtheJester.Thisformofjestingcausesthosebeingjestedtorollasavingthrow
vs.paralyzation,witha-1penaltyperthreelevelsoftheJester.Thosewhofailmustimmediatelytrytophysically
striketheJesterforaslongasthejestingcontinues.Theeffectendswhenthejestingends.Combatstrategyis
ignoredbythosewhoareaffected.TheyrecklesslypassbymoredangeroustargetsinanattempttoattacktheJester.
Jestingisalsoawonderfulwaytobreaktheranksofenemyforces.
Joking:ThepracticeofcreatingandtellingjokeshasbeenelevatedtoanartformbytheJester;thisskillcan
beusedformanyspecialpurposes.Jokesaretoldinanattempttoalterthereactiontoanencounter.Foranyformof
joketobesuccessful,theJestermustspeakalanguageknownbytherecipientofthejoke.
Furthermore,theJestermustbewithineasyverbalrangeoftherecipient.Suchjokesrequire1d10roundsto
tell,afterwhichtheaudiencemustrollasavingthrowvs.paralyzationwitha-1penaltyperthreelevelsoftheJester.
ThosewhofailhavetheirreactionsadjustedonelevelinthedirectiondesiredbytheJester.However,thosewho
succeedtakethejokethewrongwayandhavetheirreactionsadjustedonelevelintheoppositedirection.
Finally,ajoketoldatjusttherightmomentcandispeltheeffectsoffear.Suchajokerequiresaroundtotell
andenablesallthoseaffectedbyfear(normalormagical)torollasecondsavingthrowtoavoidthefeareffect(note
thatthoseaffectedbyfeardonotimmediatelyrunaway,butremainuntilthejokeisfinished).Whenafeareffect
doesnotallowafirstsavingthrow,thesavingthrowisrolledagainstthespell.
AJester'sMind:Jestersareimmunetoattacksthatcauseinsanity.Jestersalsogainasavingthrowbonus
equaltotheirlevelvs.Wizardspellsoftheenchantment/charmschoolandPriestspellsofthecharmsphere.(A
savingthrowof1alwaysfails,however.)Furthermore,anyattempttoreadaJester'smindhasapercentagechance
equaltotheJester'slevelofcausingconfusioninthemindreader(treatasifundertheeffectofaconfusionspell).
SpecialHindrances
Standard(None).
Loremaster
oremastersareromanticallyentrancedbythepast.Theybelieveinthecircularnatureofhistoryandrelate
L
thelessonsofancienttimestotheproblemsofthepresent.Thiswillhelpguidetheirpeoplealongthepathtothe
future.AsLoremastersproceedthroughlife,theyrecordtheeventsoftheirowntimesforposterity.
Loremasterslovetorelatethelessonsofhistorytothosewhowilllisten.However,theyareoftenviewedas
beingmorereclusiveandeccentricthanWizards.Theirpreoccupationwitholdtomes,arcanelore,ancientlanguages,
andlostcivilizationsdominatestheirlives,whentheyaren'tputtingonanoratoryperformance.
Fromtheirresearch,Loremastersgainuniquewisdomandinsight.Thisenablesthemtoidentifycertain
magicalitems,understandancientwritingsandlanguages,gainspecialbenefitsfromthearcaneloreofmagic,and
incitecrowdstoaction.LoremastersmusthaveIntelligenceandWisdomof14ormore.
ole:ThereisafinelinebetweenLoremasterandsage.SofinethatmanyLoremasterscallthemselvessagesandare
R
rarelyquestionedaboutit.However,truesagesareknowledgespecialistswhoconcentratetheireffortsonmastering
aspecificfieldsuchasmushrooms,elvenswords,andsoon.Loremastersarefondofanyaspectofhistorythat
makesforacompellingstory.
ManyLoremastersaretravelerswhowandertheworldinsearchoffascinatinghistoricaltalesandfactsto
impresscrowds.Inordertogainthesubstanceoftheirtales,loremastersoftentakeupadventuring.Unlikemany
otheradventurers,Loremastersarenotsimplyseekinggoldormagic.Rather,theyaresearchingforanovellegendor
tale.Loremastersarethefirsttoopenoldtomes,readtherunesonpassagewalls,andrecordthegeneraleventsofan
adventure.
55
WeaponProficiencies
Duetotheirkeeninterestinknowledgeandtheirconcentrationonthepast,Loremastersprefertolearnonly
thelightestandsimplestofweapons.Theyarelimitedtoselectingweaponproficiencyforblowgun,dagger,dart,
handcrossbow,knife,quarterstaff,sling,andstaffsling.
NonWeaponProficiencies
Bonus:AncientHistory,Languages(ancient),Navigation,Reading/Writing.
Recommended:AnimalLore,ArtisticAbility,Astrology,DirectionSense,Engineering,Etiquette,Heraldry,
Languages,Modern,LocalHistory,MusicalInstrument,Religion,Spellcraft,WeatherSense.
Equipment
Loremastersspendtheirtimestudyingarcanetomesandancientcivilizations.Theydonotpracticetheuseof
heavyarmor.Thus,Loremasterscanonlywearleatherarmor.LoremastersdressandbehaveasiftheyareWizards.
SpecialBenefits
LegendLore:LoremastersgainthesamelegendloreabilityasTrueBardsdetailedonpage52ofthisbook.
Thisabilityworksinasimilarfashion.
ArcaneLore:Throughtheirdevotedstudyofthepast,Loremasterscomeacrossnumeroustextsonthe
arcaneloreofmagic.Inanattempttouncoveraremarkablestory,theyreadallofthem.Loremasterseventuallygain
afundamentalunderstandingofmanystrangemagicalitemsnotnormallyusablebytheBardclass.Thus,
Loremasterscanattempttouseanymagicalitem.AWisdomcheckisrolled;ifitissuccessful,theLoremaster
successfullyusesthemagicaliteminquestion.
ThisdoesnotmeanthattheLoremasterfullyunderstandstheoperationoftheitem,onlythattheattemptto
useitinthisparticularwayissuccessful.Loremastersalsoporeoverscrollsandspellbookswhenevertheygetthe
chance.Thisenhancestheirunderstandingofmagicalspellssomuchthattheymemorizeandcastspellsasifthey
wereonelevelhigher.Thus,a1st-levelLoremastercastsspellsthesamewayasa2nd-levelStandardBard.
Persuasion:UsuallyLoremastersrecitetheircollectionsofhistoricalfablesandlegendstoacrowdinorder
toentertainandeducate.Althoughtheseoralperformancesarewonderfultohear,theydonotnecessarilyhaveany
directimpactonthecrowd.
WhenaLoremasterwishestoaffectthemoodoractionsofanaudience,theyusetheirsuperiorskillsof
verbalpersuasion,oratory,andrhetoric.TheymightrelatethelegendofthehorriblemassacreofTotharKeepby
lizardmeninanattempttoincitethecrowdtohateanddespiselizardmen.
Theprocessofpersuasiontakesatleast1d10rounds.Allwhoarelisteningtoandcanunderstandthe
Loremastermustmakeasavingthrowvs.paralyzationwitha-1penaltyforeverythreelevelsoftheLoremaster.
Thosewhofailhavetheirreactionsadjustedonelevelupordown(asdesiredbytheLoremaster).Thosewho
succeedarenotinspiredbythetale,andthosefewwhorollanatural20stronglydisagreewiththetale.Theyhave
theirreactionsadjustedonelevelintheoppositedirection.
Etymology:Loremasterscanattempttoreadanancientlanguagetwiceifitisnolongerspoken.Theycan
alsousetheirabilitytoreadlanguagestodecipherrunes,glyphs,pictograms,ideograms,oranyotherformofancient
visualcommunication.
EventhoughaLoremastercannotbeproficientinanewlyencounteredancientlanguage,iftheplayermakes
anAncientLanguagesproficiencycheck,thebasicsoftheancientlanguageareunderstood.Elementaryuseofthe
languageisgained,allowingforwrittenorevenspokencommunicationatone-tenththenormalrate.
SpecialHindrances
Standard(None).
Riddlemaster
Riddles,rhymes,andpuzzlesarethemediumoftheRiddlemaster.Thesecharacterslookatlifeasan
intricateandchallengingpuzzletobesolved.Theirseeminglystrangewayscausemanyacommonertolabelthem
crazy(muchliketheJester).However,Riddlemastersareexceptionallyintelligent,andtheirmindsworkonalevel
abovethatofthecommonman.
Riddlemastersdevotetheirentireintellecttomaximizingfavorableoutcomesforthemselvesandtheir
friends.SomebelievethatRiddlemastersarejustextraordinarilylucky,butthisisnotthecase.Riddlemastersalways
considertheenvironmentaroundthem,beingsuretostandinthemostfavorableplaces.Theyalsosocializewiththe
mostadvantageouspeople,askingtherightquestions,andsoon.
Theyseektodevelopthesuprememind.Toflaunttheirskills,Riddlemastersoftenspeakinriddlesor
rhymes,causingotherstostopandthinkinordertounderstandthem.Riddlemasterslovetoposequestions,inthe
formofriddles,toeverydaypeople.Theseriddlesarecarefullyconstructedandoftenconceallessonsorobservations
thatapplytotheRiddlemasters'audience.
InadditiontomeetingtherequirementsforaBard,Riddlemastersmusthaveanintelligenceof15.
56
ole:EachRiddlemasterappliesintellectinadifferentway.EvilRiddlemastersseektodemeanandputdownothers
R
inordertoriseabovethem.GoodRiddlemastersmaketheirwaythroughsocietyattemptingtoeducatethe"less
fortunate."Otherssimplytravelaround,enjoyingthesportofpokingfunatotherswhileadvancingtheirown
intellectualunderstanding.
TravelingRiddlemastersaremostcommon,astheiruniquewaysoftenirritateothers,forcingthemto
maintainamobilelifestyle.AdventuringRiddlemastersenjoythesupremetestsofjudgmentandintelligencethat
mustbepassedinordertosurviveperilousquests.Besidesthis,theirinputintodecisionsisconsideredinvaluable.
Ofcourse,somepartymembersmayfindtheirmannerdifficulttoputupwith.
WeaponProficiencies
Riddlemastersfavorfinesseweaponsoverthosethatrequiresimple“brawn”.Theycanbecomeproficientin
theblowgun,bow,crossbow,dagger,dart,handaxe,javelin,knife,quarterstaff,sling,spear,staffsling,shortsword,
orwhip.
NonWeaponProficiencies
Bonuses:ArtisticAbility(riddles),Languages(modern),Poetry,Reading/Writing.
Recommended:Appraising,Blind-fighting,DirectionSense,Gaming,Heraldry,MusicalInstrument,
Navigation,ReadingLips,Singing,WeatherSense,Ventriloquism.
Equipment
Standard.
SpecialBenefits
ProbablePath:Riddlemasterscanusetheirsharpintellectstomakeanalyticaldecisions.Whenadecision
mustbemadeconcerningmultipleoptions(e.g.,whichhallwaytoproceeddown,whichdoortoopenfirst,which
opponenttoattackfirstinordertoachievesomegoal,etc.),theRiddlemastercanuseintellecttohelpinformthe
decision.
Insuchcases,theDMsecretlyrollsanIntelligencecheckfortheRiddlemaster,withapenaltyequaltothe
numberofpreviousprobablepathdecisionsmadethatday(representingmentalfatigue).Iftherollsucceeds,theDM
tellstheplayerallsignificantcluesthattheRiddlemastermightknoworobserve.Iftherearenoclues,no
informationisgained-Riddlemastersaren'tlucky,they'rejustveryintelligent.Iftherollisanatural20,the
informationgainedismisleading.Unlessagivensituationchangessomehow,usingthisabilitymultipletimesinthe
samesituationgivesidenticalresults.
Riddles/Puzzles:Ifanyadventureincludesanactualriddleorpuzzlethattheplayersmustsolve,the
Riddlemastercanmaketwiceasmanyattemptstosolvetheriddleorpuzzleasarenormallyallowed.Forexample,
anadventuremightincludeanencounterinwhichthepartyrunsintoasphinx.Thesphinxmaydemandtheanswer
toariddleinexchangeforsafepassage.Inthissituation,iftheRiddlemastergivestheanswer,theplayercanactually
maketwoguesses,andifeitheriscorrect,theSphinxissatisfied.
Thesamethingappliesifthepartycomesacrossaroomwithatiledfloorthatmustbecrossedinaspecific
sequence.TheRiddlemasterisallowedtomakeonefreemistake.Uponasecondmistake,thecharactersuffers
hazardousconsequences.
Ifaproblemhasatimelimit,theRiddlemasterhastwicetheallottedtimetosolveit.
AspecialuseofsolvingriddlesandpuzzlesoccurswhenaRiddlemasterattemptstounderstandanewly
discoveredspell.TheRiddlemasterhasa+10%bonustotheirrolltolearnspells(toamaximumof95%).
Furthermore,theRiddlemastergainstheabilitytouseanywrittenmagicalitemat8th level.
CommonSense:TosignifythecommonsenseaRiddlemasterhasattheirdisposal,Riddlemastersgain
certainbenefits.AlthoughthesebenefitsaresimilartothoseoftheJesterkit,theyarenotluck,butratheraresultof
intellectualcalculationsmadebytheRiddlemaster.
TheRiddlemasterhasa+1bonustoArmorClass.TheCommonSenseabilityalsograntsaRiddlemastera
+1(or5%)bonustomanydierolls,includingsavingthrows,individualinitiative,attackrolls,damagerolls,
proficiencychecks,Thiefskillchecks,abilitychecks,andallability-basedrolls(bendbards,systemshock,etc.).
Theonlydierollsthatcommonsensedoesn’taffectaresurprise,initialcharactergenerationrolls,hitdie
rolls,resurrectionsurvival,comingoutofdeath’sdoorsystemshockchecks,andmonsterdamagerolls.
RiddlingandRhyming:Bychantingcertainriddlesandrhymes,aRiddlemastercaninfluenceanaudience‘s
reactions.Inallaspects,thisabilityfunctionsastheTrueBard'sinfluencereactionability.
SpecialHindrances
Standard(None).
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Humans
Thefollowingkitsmayonlybeselectedbyhumans.Someareonlyavailabletocertaintypesofhumans.For
example,Vosbarbariansarerestrictedtoselectingtheirownkits.
ThePaladinkitsbelowhavethreeextracategories;Ministrationindicateswho,orwhattypeoforganization
thePaladinserves.ThesymbolidentifiessymbolsorthestandardofaparticularordertowhichthePaladinmay
belong.BondedmountshowswhatsortofmountthePaladincanacquire.AllPaladinsswearanOathof
EnnoblementwhenbecomingPaladins.
ThekitsbelowwillhavesomecustomizedPaladinabilities.TheywillbedescribedintheWeapon
Proficiencies,NonWeaponProficiencies,Equipment,SpecialBenefits,andSpecialHindrancessectionofthe
particularKit.ThesecustomizationsreplacestandardPaladinabilities.Ifthereisnocustomizationinthesesections,
theywillbelistedas“Standard”andmatchtheabilitieslistedinthesamesectiondescribedintheTruePaladinkit.
TruePaladin
ThisisthetypicalPaladindescribedintheBirthrightPlayer’sHandbook.AnembodimentofLawfulGood,
r epresentingtheloftieststandardsofheroismandrighteousness,asuperbrider,amasterofmountedcombat,anda
fearlessFighter.TruePaladinslivetopromotetheirideals.Theyseektojoinotherswhosharetheircommitmentto
thecauseofgood.
BecausetheTruePaladinhasfewbackgroundrequirementsandspecialrules,thiskitmakesasuitable
choiceforplayerswhowanttocreatePaladincharacterswithaminimumoffuss.
TheTruePaladincanserveasastandardarchetypeforvirtuallyanycampaign.Paladinclassrequirements
arestandard.
ole:TruePaladinsarepiousandforthright,sworntoupholdajustcodeofbehavioranddeterminedtoridtheworld
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ofEvil.Theyserveastheconscienceoftheparty,settinganexampleofhighmoralstandardsandnudgingthemback
ontrackwhentheystrayfromtheirmission.TheyrespectallauthoritiesofLawfulGoodalignmentanddefertothe
eldersoftheirfaith.
inistration:Any.It'srecommendedthatthecharacterhasfew,ifany,formaltiestoagovernmentoranorganized
M
church.ThetruePaladinmaybeanorphanwhoseabilitiesweregrantedbyabenevolentdeity.Alternatively,the
charactermaybeofhumbleorigin,trainedbyamentorwholaterdiedordisappeared.
Symbol:Any.
BondedMount:Anywarhorse.
WeaponProficiencies
Bonus:Lance(any).
Recommended:Sword(any),dagger,battleaxe,horseman’sflail,horseman’smace,horseman’spick,war
hammer.
NonWeaponProficiencies
Bonus:Land-basedRidingproficiencyat4thlevel.
Recommended:Armorer,Endurance,Etiquette,Heraldry,Law,LocalHistory,Oratory,Weaponsmithing.
Equipment
Required:Weapon(any),shield(any),andarmor(atleastchain;mustupgradetoplateassoonastheplayer
canaffordit).Apaladinwithoutahorseandtackshouldacquirethemassoonasispractical.
SpecialBenefits
StandardBirthrightPlayer’sHandbookPaladinBenefits.
SpecialHindrances
StandardBirthrightPlayer’sHandbookPaladinHindrances.
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Awnsheghlienslayer
wnsheghlienlayersaretheswornenemyofAwnsheghlienandaredevotedtotheirdestruction.
A
Battle-hardenedandfiercelydetermined,theAwnsheghlienslayerroamstheworldinsearchofthehatedcreatures.
OnlyaselectfewqualifytobecomeAwnsheghlienslayers,withthefinalchoiceuptothegods.Ifacandidate
meetsthebasicphysicalrequirements,theydeclaretheirintentiontobecomeanAwnsheghlienslayerbeforetaking
theOathofEnnoblement.Aspartoftheiroath,theypledgetodestroyallAwnsheghlien.
Aftercompletingtheiroath,thecandidatebecomesastandard1st-levelPaladin.Inavision,aLawfulGood
deitypresentsthecharacterwithaquestthatwillrequirethemtodemonstratetheircourage.Typicalquestsinclude:
•Retrievinganitemfromthetreasureofaprincipalfoe.
•Findinganddestroyingthelairofaprincipalfoe.
•Single-handedlydefendingavillagefromanattackbyaprincipalfoe.
Thequestmustbecompletedwithinaspecifiedtimelimit,usually1-2years.IfthePaladinfailstofinishthe
quest,thecharacterremainsastandardPaladinforeverafter,andcanneverbecomeanAwnsheghlienslayer,nor
chooseanotherkit.Uponcompletingthequest,thedeitygrantstheplayerthespecialattributesdescribedbelow.The
PaladinisthenanAwnsheghlienslayer.TheAwnsheghlienslayercontinuesonatthesameleveltheyhadasa
standardpaladin;thatis,ifaPaladinhadrisento2ndlevelbeforefinishingtheirquest,theybecomea2nd-level
Awnsheghlienslayer.
AnAwnsheghlienslayermusthaveaminimumStrengthof14,Dexterityof10,andConstitutionof10.
ole:Nomadicandrestless,Awnsheghlienslayersspendmostoftheirtimesearchingfortheirnemeses.Even
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Awnsheghlienslayersformallyaffiliatedwithgovernmentsorchurcheshaveunusualfreedomofmovement.Their
superiorsknowthatAwnsheghlienslayerfunctionsmosteffectivelywhenleftalone.
Thoughpreferringtooperatebythemselves,Awnsheghlienslayerswilljoinadventuringpartiesiftheir
travelstakethemthroughAwnsheghlien'sterritory.AnAwnsheghlienslayerfulfillsfealtyobligationsaswellasany
Paladin,yettheymaywithdrawandbroodiftheplayerlingerstoolongwithoutengagingtheirprincipalenemy.
TheireagernesstobattleAwnsheghlienslayersimpressessomeascourageous,othersasfoolhardy.Noone,however,
doubtstheirresolve.
Ministration:Any.
Symbol:Crossedlances.
BondedMount:EitherastandardPaladinwarhorseoraflyingmount.
WeaponProficiencies
Bonus:Anyoneoftheweaponsfromtherestrictedlistbelow.
Restricted:Thecharactermaybeproficientinthefollowingweaponsonly,allofwhichinflicthighdamage
onlargetargets:heavyhorselance,mediumhorselance,awlpike,bardiche,glaive-guisarme,spetum,longsword,
two-handedsword,trident.
NonWeaponProficiencies
Bonus:AncientHistory(onlyasappliedtoaparticularfoe);
Recommended:Armorer,DirectionSense,Endurance,Healing,Hunting,Mountaineering,Riding(Airborne
orLand-based),Survival,Tracking,Weaponsmithing.
Equipment
AnAwnsheghlienslayermustprioritizehavingatleastplatemailarmor,preferablyfullplate,andmustalso
haveashield,atleastmediuminsize.
WhenaPaladincompletestheirquestandbecomesafull-fledgedAwnsheghlienslayer,theplayer’sdeity
enchantstheirshieldtomagicallyprotecttheAwnsheghlienslayeragainstAwnsheghlienbloodabilitieswithina10
sphere.IftheAwnsheghlienslayermakesasuccessfulsavingthrowvs.breathweapon,Awnsheghlienbloodabilities
arenegatedwithintheareaofeffect.ThemagicfunctionsonlywhentheAwnsheghlienslayerwieldsthatshield;it
functionsasanormalshieldwhenwieldedbyothercharacters.Theenchantedshieldcountsagainstthe
Awnsheghlienslayer’smagicalitemlimit.
SpecialBenefits
AnAwnsheghlienslayercanspeaktoandunderstandanyAwnsheghlientheytalkto.
AnAwnsheghlienslayerisimmunetoanyfeareffectsoftheplayer’sprincipalfoe.
WhenAwnsheghlienslayersmakeasuccessfulweaponattackagainsttheirprincipalfoe,theyreceivea
damagebonusequaltotheirlevel.Forexample,ifa6th-levelAwnsheghlienslayerhitstheprincipalfoewitha
longsword,thefoesuffers1d12+6pointsofdamage.
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IftheAwnsheghlienslayerisprimarilyresponsibleforkilling,banishing,orotherwiseriddingthelandofa
ajorAwnsheghlien,thePaladin’sdeityarrangesfortheplayertoreceiveaspecialreward.TheAwnsheghlienslayer
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mayearntherewardiftheplayerinflictedmostofthedamageleadingtothefoe’sdeath.Thisalsoappliesifthe
playertrickedthefoeintoenteringanotherplaneofexistencefromwhichreturnisimpossible.Typicalrewardsare:
.Agrantoflandlargeenoughforastronghold.
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2.Donationofalllaborandmaterialstobuildastronghold.
3.Revelationoftheprincipalfoe’ssecrettreasurehorde,containingafortuneingoldandgems(which,of
course,theAwnsheghlienslayerdonatestoacharitableinstitution).
4.Amagicalgift,suchas:
•Immunitytothespellsofhisprincipalfoe.IftheAwnsheghlienslayermakesasuccessfulsavingthrow,the
charactersuffersnodamagefromthesespells.Iftheplayerfailstheirsavingthrow,theysufferhalfdamage.
•Transformationofanormalswordintoaholysword.
•PermanentaccesstoanextraPriestspellsphere.TheAwnsheghlienslayerpicksasphereoftheirchoice,or
theDMprovidesoptions.Theextraaccessdoesn’taffectthenumberorlevelofspellsthe
Awnsheghlienslayercanlearn.
•Permanenttransformationofthebondedmountintoayoungdragon.Thedragonservesouttherestofthe
mount’sterm.Iftheoriginalmounthadservedsevenyears,thedragonwouldbegoodforthreemore.The
dragonfollowsalltherulesforbondedmounts.However,it’snotnecessarytotrainthedragon,asitcarries
outinstructionswiththesameeaseasanyloyal,intelligentfollower.
SpecialHindrances
Becausetheyareunabletoconcealtheirhatred,Awnsheghlienslayerssuffera–4penaltytoallencounter
reactionswiththeprincipalfoe.
Awnsheghlienslayersseekouttheirprincipalfoeincombatsituations,choosingitasthetargetoftheir
attacksinpreferencetoallotherpotentialopponents.IfthepartyencountersahordeofgoblinsandanAwnsheghlien,
theAwnsheghlienslayerattackstheAwnsheghlienandleavesthegoblinstohisorhercomrades.Ifan
Awnsheghlienslayerspotstheirfoe’sprintsinthemudorhearsrumorsofthisfoeinanearbyforest,theplayerfeels
compelledtotrackitdown.However,theplayer'scompanionsforciblyrestrain,orconvincetheplayerofthe
inappropriatenessoftheiractions.ThecompulsionoftheAwnsheghlienslayersdoesn'tnecessarilyaffecttheirsound
judgmentorresponsibilitiestotheircompanions.Iftheprincipalfoetumblesintoafierychasm,the
Awnsheghlienslayerwon’tleapin.IfacomradeneedstheAwnsheghlienslayer,theplayerinterruptstheircombat
withtheprincipalfoetohelpout.Theyresumetheirattacksagainsttheprincipalfoewhentheircomradeissafe.
TheAwnsheghlienslayerhasnopoweroveranyundeadbeings.
Chevalier
Chevaliersepitomizehonor,courage,andloyalty.Modeledontheknightsofthefeudalage,theChevalier
s ervesaRegentasasoldierintheroyalmilitaryofapowerfulkingdom.PrimarilyafightingWarrior,theChevalier
alsoperformsceremonialduties,householdchores,andanyotherfunctionsnecessarytopromotetheliege’sinterests
andsecurethewelfareofthestate.
InadditiontothestandardPaladinqualifications,achevaliermustmeetatleastoneofthefollowing
requirements:
•ThecharactermustbethechildofaChevalier,noble,oraristocrat.
•Thecharactermustbewealthyenoughto“buy’’theirwayintoPaladin-hoodbyturningovervaluablepropertyor
largetreasuretotheirchurchorstate.
•Thecharactermusthaveascoreof15ormoreinStrength,Constitution,orWisdom.
ole:ThetrainingofaChevalierbeginsatanearlyageandcontinuesthroughouttheircareer.Theyacquirenew
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dutiesandresponsibilitieswhilerisingthroughtheranks.Typically,aChevalierbeginsasanaidetoamore
experiencedPaladin,undertakesmissionsforaliegewhilegrowinginstature,andeventuallyacquiresastronghold
oftheirown.
BecauseChevaliersofallranksareconsideredpartofthearistocracy,theycommandtherespectaffordedto
othermembersofthenobleclass.TraditiondemandsthatChevaliersremainapartfromsociety.Theyrarelysocialize
withanyoneotherthanPaladins.Fullyawareoftheirprivilegedstatus,Chevalierscarrythemselveswithpride.They
maintainanimmaculateappearance,areunfailinglycourteous,andbehavewithdignityinallsituations.
AChevalierofanylevelmayjoinanadventuringparty,assumingtheparty’sgoalsagreewiththoseofthe
state.CompanionsofChevalierswillfindthemtobeconsummateprofessionals.Asafriend,however,theChevalier
mayleavemuchtobedesired;aChevalieroftenimpressesothersasvainandpretentious.Morecomfortabletaking
ordersthangivingthem,aChevalierrarelyvolunteersforleadershiproles,thoughthecharacterwoulddutifully
assumecommandifaskedorassigned.
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Ministration:Government.Inatheocracy,achevaliermaytakeordersfromthechurch.
ymbol:TheChevalieremploysthesamesymbolastheirliege,oftenacrown,ananimalassociatedwithroyalty
S
(suchasalionoreagle),oramilitaryemblem(likecrossedlancesorafistclutchingasword).
BondedMount:Anywarhorse.Airbornemountsarepossiblebutuncommon.
WeaponProficiencies
Bonus:Sword(any)andlance(any).
Recommended:Dagger,battleaxe,horseman’sflail,horseman’smace,horseman’spick,warhammer.
NonWeaponProficiencies
Recommended:Armorer,Blind-fighting,Bureaucracy,Etiquette,Heraldry,Languages(AncientorModern),
Law,LocalHistory,Oratory,Weaponsmithing,andtheLancingtalent.
Equipment
Usually,Chevaliersmustbuytheirownequipment.Ataminimum,theymustpurchaseamount(atleasta
ridinghorse,untilacquiringabondedmount),asword,alance,andarmor(nolessthanchainmail).Onoccasion,a
liegesuppliesthisequipmentforfree;insuchcases,theliegeoftenchargesamonthlymaintenancefee(1-4gp).
SpecialBenefits
Chevaliersadheretorigidcommandstructures.Anyhigh-levelChevaliercangivecommandstolower-level
Chevaliersfromthesamekingdom.Thelower-levelChevaliersmustfollowtheseordersasiftheyweregivenbythe
Regent.Typicalcommandsincludeloaningweaponsandmounts,deliveringmessages,andsecuringsupplies.
Chevaliersmayrequestsanctuaryinanystrongholdintheirkingdom,orinanyLawfulGoodkingdomwith
diplomaticorpoliticaltiestotheChevalier’skingdom.Bycustom,theownerofthestrongholdmustprovidethe
Chevalierwithshelter,food,andwaterforuptothreedays.Theofferextendstoanumberofcompanionsequalto
theChevalier’slevel.A4th-levelChevaliermayrequestsanctuaryforthemselvesandfourothers.
SpecialHindrances
ChainofCommand:Thechainofcommandworksbothways.Alow-levelChevaliermustexecuteallofthe
commandsofahigher-levelChevalier,asdescribedintheSpecialBenefitssectionbelow.
Aspartofacomplexbureaucracy,theChevalierhasmoreresponsibilitiesthanmostotherPaladins.They
mustattendstatefunctions,participateinroyalfestivals,andrepresenttheirliegeattournaments.Theymaybe
requiredtotrainyoungWarriors,filemonthlyreportsoftheiractivities,andofficiateatdubbingceremoniesfornew
Chevaliers.Ingeneral,thelargerthekingdom,themoredutiesareexpectedoftheChevalier.
Aliegemakesmanyenemiesoverthecourseofacareer.Bydefinition,enemiesoftheliegearealsoenemies
oftheirChevaliers.AChevaliermaybesubjecttokidnappingandassassinationattemptsbyfoesthey’venevermet,
whoattacktheChevaliertoavengethemselvesagainsttheliege.
HereisthetypicalcareerpaththeChevaliermustfollow:
Page.When0level,aChevaliercandidatebecomesaservantontheirliege’sstaff.Theyliveintheliege’s
strongholdorthestrongholdofamilitaryofficerornoble.Thepagestudiesacademicfundamentalsincluding
history,etiquette,andreligion,alongwithbasichuntingandridingskills.
Valet.At1stlevel,thepagebecomesavalet,assignedasanapprenticetoahigh-rankingPaladin(usually,a
Chevalierofatleast5thlevel).Thevaletactsasapersonalaidebothonthebattlefieldandathome,andstudies
combattechniques,advancedridingskills,andtheology.
StrongholdKnight.Alsoknownasahouseholdknight,thevaletassumesthispositionat2ndlevel.Working
primarilyintheirliege’sstronghold,performingguardduty,custodialchores,andoccasionalstaffsupervision.They
maybecalledtowarorundertakequestsandmissionsontheirliege’sbehalf.
Protector.AChevalierreachesthisrankat3rdlevel,whentheplayergainsthepowertoturnundead.The
protectormaybesentintothefieldmorefrequently,whilestilllivingintheirliege’sstrongholdandsuperiorsstill
closelymonitortheplayer’sactions.
Warder.Whenheorshereaches4thlevel,theChevalierbecomesawarder.Theplayer’sLordorLady
becomesincreasinglycomfortablesendingthecharacteronmissionstodistantlands.Supervisioncontinuesto
decrease.
Guardian.Uponreachingthe5thlevel,theChevalierbecomesaguardian,experiencedenoughtosupervisea
valet.
GrandKnight.AChevalierattainsthisrankat6thlevelandmayrepresenttheirLordorLadyondiplomatic
missions.Whilestilltechnicallyamemberoftheliege’sstronghold,agrandknightisroutinelygrantedpermissionto
leavethestrongholdforlongperiodsoftime.
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Bachelor.Toqualifyforthisrank,theChevaliermusthavereached7thlevelandhaveacquiredaplotofland
largeenoughforastronghold.Atthisrank,theChevalierbecomeseligibletomaintainasmallhomeoutsidetheir
liege’sstronghold.Usually,aChevaliermustbeatbachelorleveltoreceivepermissiontomarry.
Banneret.TheChevaliermustbeatleast9thlevelandmusthaveestablishedtheirownstronghold.The
strongholdservesasthebanneret’shomebase.Thecharactermayhaveasmallstaffoftheirownbythispoint.
Lord.ThisisaroyaltitleawardedbytheLordorLadytoaChevalierofatleast10thlevelwhohas
successfullymaintainedastrongholdforalongperiod(typically,5-10years).Thestrongholdmustbeprofitableso
astobenefittheirLordorLadythroughtaxesandlevies.Also,aPaladinLordshouldhavewithstoodatleastone
enemyassaulttodemonstratetheChevalier'sleadershipskills.Inaddition,theyshouldemployatleast10staff
membersandsoldierstodemonstratetheChevalier'smanagementskills.
Divinate
Devoutlyreligious,Divinatesserveasthemilitarybranchoftheirchurchandconsiderthemselvessoldiersof
theirgods.Theirreligiousdisciplineimbuesthemwithaclearsenseofpurpose;promotingtheprinciplesoftheir
faithisnotonlymorallycorrect,butasacredduty.
ADivinatemustbeamemberofanorganizedreligion.Usually,thechurcheldersraiseandtrainthe
Divinatefromchildhood.
ole:Divinateswereoriginallyresponsibleforaccompanyingdisciplesofthechurchonreligiouspilgrimages,
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fightingoffbanditsandmonstersthatlayinwait.Intime,churcheldersdecidedthatallevilswerepotentialthreats
totheirdisciples,andsentDivinatesintotheworldtoeliminatethem.ToaDivinate,evilisanaffronttotheirfaith;
destroyinganagentofevilisaholyact.
ThoughDivinatesbecomeragingavengerswhenconfrontingevil,theyareotherwisethoughtfuland
compassionate.Theyseethemselvesasadvocatesforthecommonpeople,asourceofsolaceforthedowntrodden
anddisadvantaged.ADivinatemayinsistthatthepartyshareitstreasurewithdestitutefamiliesandimpoverished
communities.Theymayoffertemporaryemploymenttoapaupertooproudtoacceptcharity.
Thecharacterconductsimpromptuprayerservicesinmakeshiftchapels,andofficiatesatthechristenings
andburialsofpeasants.Thoughcompletelydevotedtotheirfaith,DivinatesrespectallLawfulGoodreligionsand
havenointerestinproselytizing.
Ministration:Church.
ymbol:Divinatesproudlydisplaythesymboloftheirchurchontheirshield,coatofarms,mount’sbarding,and
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clothing.Typicalsymbolsincludearisingsun,holysymbol,bloomingflower,star,orthelike,oftenwithweapons
beloworbehindthesymbol.
BondedMount:Any.
WeaponProficiencies
Any.
NonWeaponProficiencies
Bonus:Etiquette.
Recommended:ArtisticAbility,Healing,Languages(AncientandModern),Reading/Writing,Poetry.
Equipment
Standard.
SpecialBenefits
InadditiontotheCombat,Divination,Healing,andProtectivespheres,adivinatemayalsolearnspellsfrom
oneofthefollowingspheres:Charm,Guardian,orSun.Theplayerchoosesthissphereat1stlevel.Oncechosen,the
extrasphereneverchanges.Theextraspherehasnoeffectonthenumberorlevelofspellsthecharactercanlearn.
IfaDivinatechoosestobuildastronghold,itmustbeamonasteryorotherreligiousedifice.IftheDivinate
hasfaithfullyservedtheirchurchandhasnevercommittedaseriousethosviolation,thechurcheldersmayofficially
sanctiontheplayer’sstronghold.Thiswillenablethemtocontributeresourcesandlabortoreduceconstructioncosts
tohalfthenormalprice.TheDivinateisstillresponsibleforpurchasingorotherwiseobtainingtheland.Typically,
officialsanctionisnotgiventoaDivinateuntiltheyreach12thlevel,soasnottooffendtheClericswhoalsoseek
sanctionsfortheirstrongholds.
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SpecialHindrances
ADivinatemustdonate20%ofallincometotheirchurch.Additionally,theirchurchrequiresaminimum
monthlycontribution,usually1-10gp(asdeterminedbytheDM).Therefore,everymonththeplayermustdonate
either20%oftheirincomeortheminimumcontribution,whicheverisgreater.Failuretodosoisconsidereda
violationofthetithingethos.
ADivinatemustmeditateforonefullhoureverydaytocleansethespirit,preferablywhenrisingorjust
beforeretiringtosleep.Ifinterruptedordistractedformorethantwoconsecutiverounds,theplayermuststartover.
ADivinatewhoneglectstomeditatecannotcastspellsthefollowingday.
Errant
TheErrantisanindependentWarriorwhoroamsthecountrysidesearchingforadventureandoffering
a ssistancetoanyrighteousbeingsinneed.Thoughthecharactertechnicallyowesfealtytoagovernmentorchurch,
Errantshavefew,ifany,formalobligations.Superiorshavegrantedtheplayeranindefiniteleaveofabsenceto
pursuepersonalinterestsandmaketheirownway.
AnErrantmaybegrantedindependencebecausethegovernmentnolongerhasaneedforastandingarmy.
Thisisbecausetheirchurcheldershaveencouragedthecharactertoexploretheworldoutsidetheirjurisdictionand
reportwhatisdiscovered.Mostoften,however,governmentsandchurchesgrantindependenceforeconomic
reasons.
Errantsassumeresponsibilityfortheirownequipmentandfunds,freeingofficialtreasuriesformorepressing
expenditures.
ole:Errantsareoftenamiable,cooperative,andeagertoallywithanypartyorindividualofLawfulGood
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alignment.Theirdestiny,theybelieve,iswiththegods.Thecharacterreadilyagreestoundertakeallgoodmissions
thatcometheirway,providingtheypromiseadventureanddon’tcompromisetheErrant’sprinciples.
Betweenadventures,anErrantispreoccupiedwithearningaliving.Tournamentsprovidethehighestearning
potential.BecauseanErrantdoesn’tdependongovernmentorchurchsponsorship,theplayercankeepwinningsfor
training(asidefromthetithe).
Whentournamentsarescarce,anErrantmayworkasamercenaryforanyLawfulGoodalignedgovernment
orchurch.TheErrantreceivesnobenefitsfromthisarrangement,otherthanthosespecifiedinacontract.Atypical
contractincludesthefollowingterms:
•Lengthofservice.Thisisoftendefinedinquarter-yearperiods.Typically,anErrantservesnolessthansixmonths,
andnomorethanayear.TheErrantpledgestemporaryfealtytoanemployerduringthistime.Allobligationstothe
employerendwhenthecontractexpires.
•Salary.AnErrantisusuallypaideveryquarter-yearperiod,withthefirstperiod’spaymentmadeinadvance.The
playerusuallyearns30-50gpperperiod,dependingontheplayer'sexperience,reputation,andspecialskills.
Withoutthebackingofagovernmentorchurch,anErrantcommandslessofasalarythanothermercenarypaladins.
•Theaterofoperations.AnErrantisnotrequiredtofightforanemployeroutsideofaspecifiedarea.
•Financialobligations.Errantsfurnishalloftheirownequipmentandassumeresponsibilityfortheirownfoodand
supplies.TheemployerarrangestransportationtoandfromthebattlefieldiftheErranthasnomountoftheirown.
AnErrantisnotallowedtousealoanedmountinbattle,unlessitisagreedinadvancetomakerestitutionincasethe
mountiswoundedorkilled.
•Divisionofspoils.Allhostages,weapons,land,andotherspoilsofwarclaimedbytheErrantbecometheproperty
oftheemployer.Abenevolentemployermaygivetheerrantamonetarybonusforsuchspoils,thoughtheemployer
isundernoobligationtodoso.
•Loaningofservices.Whileundercontract,theemployermayloantheservicesofanErranttoanotherLawfulGood
liege,achurch,oranadventuringparty.Theemployerclaims50%ofalltreasureorsalaryobtainedbytheloaned
Errant(becauseErrantsmustalsotithefromthismoney,theyforfeitatotalof60%oftheirincome).
inistration:Althoughthecharactermayhavepledgedfealtytoagovernmentorachurch,anErrantisessentiallyan
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independentFighter.
ymbol:AnErrantdisplaysthesamesymbolastheirchurchorgovernment,ortheycandesignaunique,personal
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one.Personalsymbolsmightincludeinitials,aprofileofafavoriteanimal,oranumeral(theageaparentdied,the
birthdayofthecharacter,etc.).
BondedMount:Any.
WeaponProficiencies
Bonus:TheErrantreceivesafreeweaponspecializationinthejoustinglance.
Required:Sword(any).TheErrantcanspecializeinoneadditionalweapon,provideditisasword.
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NonWeaponProficiencies
Bonus:Lancing(Talent).
Recommended:AnimalHandling,Bowyer/Fletcher,Endurance,Etiquette,Fire-building,Fishing,Hunting,
Mountaineering,Riding(AirborneandLand-based),Survival.
Equipment
Attheoutsetoftheircareers,Errantsreceiveonly25-100(5d4x5)gp.Inadditiontoweapons,armor,anda
mount,anErrantmustalsobuyajoustinglanceoralancecupassoonaspossible.
SpecialBenefits
Ordinarily,Errantscontinuetofollowthelawsoftheirgovernmentandthetenetsoftheirfaith.However,the
player'ssuperiorsrarelyissueanydirectedicts,allowinganerranttochoosetheirownallies,travelwherethey
please,andmaketheirowndecisions.Theydonotusuallyhavetofightwars,attendstatefunctions,ortrainnovice
warriors.
AnErrant’ssuperiorsexpectthecharactertomakereportsofhisorheractivitiesonceayearorso,butthis
requirementisflexible.AnErrantmaymissthisreportdatebyseveralmonthsbeforetheirsuperiorsconsider
penalizingtheplayer.Eventhen,thepenaltymaybesuspendediftheErrantoffersareasonableexcuse.
SpecialHindrances
AlthoughErrantshaveafewoftheresponsibilitiesofanoathoffealty,theydonothaveanyofthe
advantages.Thecharactermustbetotallyself-supporting,supplyingtheirownmounts,weapons,shelter,and
clothing.Theycan’tcountontheirchurchorgovernmentforemergencyfunds,norcantheyaskforbodyguardsor
troops.Forastronghold,theplayermustacquirelandthroughconquestorpurchase,asgrants,charters,and
beneficesaren’tavailable.
Esquire
Historically,Esquiresfunctionedasapprentices,servingtheirmastersbothathomeandonthebattlefield
hilehoningtheirskills.Whentheirtrainingended,theEsquirebecameaPaladin,sometimescontinuingthecycle
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bytakingonanEsquireoftheirown.
Occasionally,however,Esquiresmakeacareerofservice.Bychoiceorcircumstance,theEsquirehasspent
lifeasanaidetoahigh-rankingPaladin,anelderofthechurch,oragovernmentofficial.Althoughneverquite
attainingthestatusofotherPaladins,thecareersquire—thetypedescribedinthiskit—commandsrespectforloyalty
anddevotiontoduty.
TherearenorigidrequirementsforanEsquire.However,theplayershouldconsiderwhythecharacter
wouldoptforthiskit,whichofferslessstatusthanmostPaladinsbutdemandsthesameadherencetoanethos.Some
possibilitiesinclude:
• Thecharacterdoesn’twantalltheresponsibilitiesassociatedwithotherPaladinkits.
•ThecharacterlacksthenoblebloodrequiredoffullPaladinsintheirculture.
•Thecharacter’sPaladinancestorcommittedanethosviolationsoseverethatdescendantswereforbiddento
becomefullPaladins.
Theplayermayalsonamethemastertheywillbesquiretoandserve.Themasterisusuallyahigh-level
aladin,butcanalsobeanaristocrat,amilitaryofficer,orachurchdignitary.ThemastercanbeaPCoranNPC
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approvedofandcontrolledbytheDM.Forconvenienceandexpediency,theNPCoperates“offstage”—thatis,the
NPCrarely,ifever,makesanactualappearanceinthecampaign.Themastermaybeinfirm,permanentlyconfinedto
bedintheirstronghold,orperhapsdutieshaveindefinitelytakenthemastertotheothersideoftheworld.Esquire
andmastercommunicatethroughmessengersorintermediaries,ortheymayarrangemeetingsbetweenadventures.
Alternatively,themastermaybedead.Ratherthanfindingasuccessor master,theEsquirededicatestherest
oftheircareertothemaster’smemory.Inanycase,theEsquirecarriesoutthemaster’swishes,looksafterthe
master’sinterests,andrepresentsthemasterinquestsandadventures.
ole:AnEsquireperformshouseholdchores,caresforhorses,andmaintainsweapons.Ifthecharacterhasthe
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appropriateskills,theplayermayalsocookmeals,repairclothing,ordoleatherwork.Thesefunctionsmaybepartof
regularduties,orEsquiresmaytakeituponthemselvestohelpout;Esquiresareeagertopitchinwhenthere’swork
tobedone.
Despitetheirreputationfordedicationanddiligentwork,EsquireslackthestatureofotherPaladins.They
arerarelyinvitedtostatebanquetsorotherformalfunctions,exceptaswaitersorchefs.Theyneverbecome
high-rankingmilitaryofficers,noraretheyeligibleforthehonorsavailabletootherPaladins.IfaChevalierandan
Esquireareequallyresponsiblefordefeatinganenemyarmy,theChevaliermayreceiveafestivalintheirhonorand
agiftofgoldenspurs.TheEsquiremayhavetosettleforapatontheback.
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WhilecommonersrespecttheEsquire,openadmirationisrare.Unfairlyornot,manybelievethatcareer
Esquireshavesomedeficiencythatpreventsthemfrombecomingfull-fledgedPaladins.
AnEsquire’spartytypicallyfindsthecharactertobeatirelessworkerandsupportivecompanion.Theplayer
graciouslyvolunteersaidtowhomeverneedsit,isalwayswillingtorepairatorntunicforacomradewhocan’tsew,
groomthehorseofafriendwho’stootiredtodoit,orteachanovicethewaytoholdashield.Theyavoidleadership
roles,deferringtothoseinauthoritypositions,butfolloworderstotheletter.Nojobistoosmall,norequesttoo
trivial.
Ministration:Esquirestakeordersfromtheirmaster.Ifthemasterisdead,theEsquireobeysthemaster’sheir.
Symbol:Esquiresadoptthesamesymbolastheirmasters.
ondedMount:Mountsofhigherintelligence,suchasunicornsorpegasi,arerarelydrawntoEsquires,norare
B
unusuallystrongwarhorses.Mediumwarhorses,lightwarhorses,andridinghorsesarethemostlikelymounts.
WeaponProficiencies
Any.
NonWeaponProficiencies
Recommended:Armorer,Blacksmithing,Brewing,Carpentry,Cobbling,Cooking,Etiquette,
Leatherworking,Seamstress/Tailor,Weaponsmithing,Weaving.
Equipment
Standard.Themasterwillusuallysupplyallbasicequipmentatnocharge,includingasuitofchainmail,a
shortsword,alance,adagger,amount(usuallyaridinghorseorlightwarhorse),andtack.UnlesstheEsquireloses
equipmentthroughcarelessnessorineptitude,themasterwillalsosupplyreplacements.
SpecialBenefits
PunishmentBuffer:Technically,themasterisliablefortheEsquire’sactions.Therefore,ifanEsquire
commitsacrimeorengagesinanyotherindiscretion,themastermaysharethepunishmentorspeakontheEsquire’s
behalftohavethepunishmentsuspended.Ingameterms,theDMhastheoptionofreducingorsettingaside
punishmentswhentheEsquirecommitsminorethosviolations.Forinstance,iftheEsquireaccidentallyinsultsan
aristocrat,theDMmaylettheplayeroffwithawarningratherthanhavethecharacterperformapenance.Offstage,
themasterhastakenthepunishmentfortheEsquire,apologizedontheEsquire'sbehalf,orbargainedforareduced
punishment.Esquiresmusttakefullresponsibilityforanyseriousethosviolations.Themastercannotorwillnot
help.
EconomicAdvantages:ThemastersuppliestheEsquirewithbasicequipment,andalsopaystheplayera
regularstipend,typically5-10gppermonth.Esquiresmusttithefromthisstipendastheywouldanyotherincome.
Themastermayalsobeabletosupplyotherneededequipmentforfreeoratareducedcost,andloanmoneyatvery
lowornointerest.
SpecialHindrances
NoPrivilegedRelationships.Esquireshavenospecialaccesstoofficials,sages,andotherelitecharacters,
unlesstheirmasterpavestheway.
Subservience:AnEsquirecan’tmarry,undertakealongtrip,ormakeanyothermajordecisionwithouttheir
master’spermission.ThemasterdecideswheretheEsquire’stithesaresent,howmuchtreasurethecharactermay
keep,andifaparticularmissionisworththeEsquire’stime.Ifthemasterisdead,theEsquiremustpraytothe
master’sspirit.Themaster’sanswerwillcomeinadream,orasdecidedbytheDM.
TheEsquiremayalsoberequiredtomeetregularlywiththemaster—say,atleastonceayear.Failureto
showupconstitutesaviolationofethicalprinciples.Ifthemasterisdead,theEsquiremustvisitthemaster’sgrave
andcommunewiththemaster’sspirit.
Additionally,anEsquiremustobeytheordersofallPaladins,notjusttheirmaster,includingthosewhose
levelsarelowerthantheplayer.
NoStrongholds:Inmostcultures,lawandtraditionpreventanEsquirefrombuildingastrongholdorholding
realestate.TheDMmaymakeanexceptionforahigh-levelEsquire,ofatleast15thlevel,whodemonstrates
outstandingservice(hesavestheRegent’slifeorrescuesakidnappedprince).Eventhen,anEsquireismostlikelyto
beatrusteeoraRegent.
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Expatriate
iketheErrant,theExpatriatehasnopermanenthome,wanderingfromplacetoplaceinsearchofadventure
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andacceptance.However,theExpatriateisanomadbycircumstance,notbychoice.AWarriorinexile,the
Expatriatehasrenouncedtheirallegiancetotheofficialsorinstitutionsthatoriginallygrantedtheplayer
Paladin-hood.Theirgovernmentorchurchmayhavebecomecorrupt,theirsuperiorsmayhavebetrayedtheir
commitmenttoLawfulGoodprinciples,orthecharactermayhavebeendismissedforpoliticalreasons.
However,disillusionmentiscomplete,andnowtheexpathasmadeadecision.Presumably,thecharacter
wasunawareofthecorruptnatureofthegovernmentorchurchwhilebeingtrained,discoveringthetruthshortly
aftertakingtheOathofEnnoblement.Alternatively,apoliticalcoupmayhaveoccurredearlyinthecharacter’s
career,replacingaLawfulGoodalignedregimewithanEvilone.
ole:ThoughstillLawfulGood,andboundtothePaladinethosanExpatriatedistrustsmostformalinstitutions,
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includingLawfulGoodalignedgovernmentsandorganizedreligions.Theplayerobeysthedictatesoftheir
conscienceandtheirgod,remainingskepticalofallself-proclaimedandelectedauthorities.Thoughcourteousand
respectful,theplayernolongerautomaticallyfollowstheordersofthoseholdingpositionsofpower.Theplayer
weighseachrequestagainsttheirethos,agreeingtoamissionorfavoronlyifcompletelyconvincedofitsmerit.
Expatriatesareoftenmoody,cynical,andbitter.AnExpatriatemayfeeltheirgoodnamehasbeen
permanentlytarnished,aconditiontheplayerstrugglestocorrectbyvolunteeringfordemanding,evendangerous,
missions.AlthoughloyaltoLawfulGoodalignedcomrades,thecharacterhasnotimeforclosefriendships.Theyare
disdainfulofmostNeutralcharacters,findingtheirlackofcommitmenttobeinsipidanddetestable.Theplayer
crushesenemieswithoutremorse.FewgovernmentsorchurchestrustExpatriatesenoughtohirethemas
mercenaries.Therefore,Expatriatesmustrelyontreasureortournamentwinningstomakealiving.
Ministration:Independent.
BondedMount:Any.
WeaponProficiencies
Any.
NonWeaponProficiencies
Any.
Equipment
Standard.
SpecialBenefits
Self-Reliance:Expatriatescomeandgoastheyplease,subservienttonoone.Theyhavenoedictstofollow,
otherthanthoseimposedbytheirdeityortheirownPaladinprinciples.
ReactionBonus:AnExpatriateremainsaherotothepeasantsandotheroppressedpeopleofthecharacters'
homeland,whoadmiretheplayerfortheirintegrityandsterlingcharacter;fromallthosenotassociatedwiththe
officialsoftheirformergovernmentorchurch,theyreceivea+2modifiertoreactionrolls.Tocommonersofother
landsfamiliarwiththeplayer’sreputation,thecharacteralsoreceivesa+2reactionmodifier.Additionally,theywill
begivenfoodandshelterfromallcommonerswhosemodifiedreactionis“Friendly”.Thiscourtesyextendstoany
companions,solongastheexpatcanvouchforthem.
SpecialHindrances
Self-Reliance:Independencealsohasitsdrawbacks.AswiththeErrant,theExpatriatehasnogovernmentor
churchtoprovideloans,supplies,orsupport.Theymaybuildastrongholdiftheysaveenoughmoney,butthe
characterisn'teligibleforpropertygrants,charters,orbenefices.
ReactionPenalty:EliteNPCsarereluctanttoassociatetoocloselywithanExpatriate,fearingtheymight
invitethewrathoftheExpatriate'sformergovernmentorchurch.Therefore,sensingtheExpatriate'sdiscomfortand
distrust,allcharactersinpositionsofpowersuffera–2modifiertotheirreactionrolls.
FugitiveStatus:OfficialsoftheExpatriate'soriginalgovernmentorchurchconsiderthecharactertobean
embarrassmentatbest,atraitoratworst.AnExpatriateisconstantlyhuntedandharassedbyex-employers,whomay
seektopunish,arrest,orevenexecutethePaladin.
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Militarist
heMilitaristisabattlefieldvirtuoso.Warisbelievedtobeasacredact,andachanceforspiritual
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redemption.Bydefeatingenemiesincombat,thecharacterpaystributetothegodsandsecuresaplaceinthe
afterlife.AMilitaristmusthaveaminimumscoreof12inbothDexterityandConstitution.
ole:Usually,Militaristsserveasofficersinanarmyorothermilitaryorganization.Inwartime,theycommand
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forcesinthefield,orengageinspecializedoperations,suchasreconnaissance,rescue,orsabotage.Theplayerworks
aloneorwithaselectgroupofelitesoldiers.Inpeacetime,theyprotecttheirliege’sstronghold,supervisethetraining
ofrecruits,andsharpentheirfightingskills.Theystandreadytotraveltoanypartoftheworldtodefendtheinterests
oftheirgovernmentorchurch.
AMilitaristcommandstherespectofnoblesandpeasantsalike.Often,theirreputationapproacheslegendary
status.CitizenslinethestreetsandcheerwhenarenownedMilitaristpassesthroughtheirvillage.Militariststendto
baskinsuchadulation,pausingtoexchangeafewwordswithstar-struckadolescentsorkissthehandsofswooning
maidens.Theyalsoenjoythetrappingsoftheirstation,eagertoacceptawardsformilitaryexcellenceandrarely
refusinginvitationstoroyalaffairs.
Militaristsassumealeadershiprolenaturally.Companionswillfindtheplayertobeashrewdandfearless
commanderwhorelisheseveryopportunitytoengagetheenemy.Offthebattlefield,Militariststendtowithdraw,
maintainingaprofessionalbutdistantrelationshipwiththeircomrades.Theyhavealmostnointerestinnon-military
activities,spendingmostoftheirfreetimediscussingstrategyandtacticswithlike-mindedWarriors,orbrushingup
ontheircombattechniques.
Ministration:GovernmentorChurch.
Symbol:Anysymbolwithmilitaryconnotations,suchasaweaponoraclenchedfist.
BondedMount:Anywarhorse.
WeaponProficiencies
Militaristsmustselectoneofthefollowingtobecalledtheirpreferredweapon:sword(any),lance(any),
battleaxe,horseman’sflail,horseman’smace,horseman’spick.
Recommended:Anysword,anylance,battleaxe,dagger,horseman’sflail,horseman’smace,horseman’s
pick.BecauseMilitaristsprefermountedcombat,theyrarelybecomeproficientwithbows,slings,andothermissile
weaponsdifficulttouseonhorseback.
NonWeaponProficiencies
BecauseMilitaristsconcentrateonmilitaryskills,theplayerisnotonlypermittedto,butmustexpendhalfof
theirinitialnon-weaponproficienciesonweaponproficiencies.
Bonus:Land-basedRiding.
Recommended:Armorer,Blind-fighting,Endurance,Weaponsmithing.
Equipment
Standard.Militaristspreferplatearmor,butwillsettleforchainmailifthat’salltheycanafford.However,as
soonasaMilitarist’seconomicconditionimproves,theymustbuyplatearmor.Militaristsproudlydisplayall
militaryribbons,medals,andcommendationsontheirclothingandshield.
SpecialBenefits
Whenmakinganattackwiththeirpreferredweapon,Militaristsgaina+1damagebonus.Damagebonuses
don’tapplyinjoustsorothertournamentcompetitionswheretheintentistodismountordisarm,notinflictdamage.
Theydoapplytonon-lethalattemptstosubdueanopponent.
MountedCombatBonus:Asuperbrider,aMilitaristwhoismountedattacksasiftheyareonelevelhigher;a
3rd-levelMilitarist,forinstance,attacksasif4thlevel.Theplayerattacksasiftwolevelshigherwhenridinga
bondedmount.At19thlevel,thecharacterattacksonelevelhigherregardlessoftheirmount.A20th-levelMilitarist
isn’teligibleforthesebonuses.
ReactionBonus:Militaristsreceivea+2reactionrollfromallGoodandNeutralcharactersoftheirown
culture.Evilcharactersrespondnormally.
Honours:Astheyadvanceinlevel,Militaristsreceivethehonorslistedinthetablebelow.Thehonors
presumeloyalserviceandnosignificantethosviolations.TheDMmaywithholdanyhonoriftheDMfeelsthe
Militaristdoesn’tdeserveit.
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ilitaristHonours
M
Level onour
H
2 CeremonialbanquetinMilitaristshonor
3 Receiveaspecialcrestfortheirhelmet
5 Receiveaceremonialcoif
7 Eligibletoreceiveinterest-freeloansofupto500gpfromtheir
governmentorchurch
9 Landgrantfromtheirchurchorgovernment
10 ChurchorgovernmentofficialsscreenMilitaristspotentialhirelings;allsuchemployeesare
guaranteedtobeLawfulGoodinalignment.
SpecialHindrances
RegularTraining:TheMilitaristmustspendatleastonehourperdaypracticingcombatandridingskills.If
aMilitaristneglectstopractice,theylosetheirmountedcombatbonuses(seeSpecialBenefits)forthefollowingday.
TheDMmayexempttheMilitaristfromthistrainingrequirementiftheplayerhasspentanhourthatday(60rounds)
inactualcombat.
RegularReports:Militaristsmustreturntotheirhomebaseatleastonceeverysixmonthstoreporttotheir
governmentorchurchofficials.Thereportincludesthestatusofcurrentmilitaryoperations,observationsofenemy
activity,andanyinformationrequestedbysuperiors.TheMilitaristmaybeexcusedfrommakingareportifthe
playermakespriorarrangements.Otherwise,failuretoreportconstitutesabreachofethicalstandards.
Justifier(Ranger)
Someexpeditionsaresodemandingandsomefoessodangerousthattheyrequiretheattentionofahighly
trainedspecialistwhosecombatskillsfarexceedthoseofthetypicalRanger.EntertheJustifier,amastertactician
whosemilitaryinstincts,fightingversatility,andsteelynervesplacethecharacterinthefirstrankofeliteWarriors.
ThoughJustifiersspecializeinneutralizingmonsters,theirskillsqualifythemforawiderangeof
adventures.Theplayermayorganizeguerrillaforcesandleadthemintohostileterritory.Theymaystage
reconnaissanceoperationstogatherinformationconcerningenemystrengthandlogistics.Theymayexecutestrikes
againstmonsterlairs,rescuehostages,oreliminatetriballeadersorspellcasters.ForadeterminedJustifier,nojobis
toodifficult,noenemytooformidable.
Justifiersmusthaveminimumscoresof14inStrengthandDexterity.TheymustbealignedwithLawful
Good.
PrimaryTerrain:Any.
peciesEnemy:Any.JustifiersaremorerespectedbyenemiesthanotherRangers,andthereforesufferonlya-2
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penaltyonencounterreactionswiththeirspecificenemy,andnopenaltyifthereisaformaltruce.
Followers:Any.
ole:Justifiersboastextensivetraininginweaponuse,scouting,warding,andoutdoorsurvival.Somelearnthese
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skillsintheregularmilitary,whileothersaretrainedundermilitaryorders.
Justifiersareinhighdemandbyrulersasarmyofficers,aswellasbyprivateindividualswhousethemas
bodyguards.Manyhirethemselvesoutasmercenariesorvolunteerforcausesthatfurthertheirownideals.
SinceJustifiersthriveonaction,mostareeagertojoinadventurers.Onoccasion,freelanceJustifiersmaybe
paidaretainerfromapartyoraguaranteedpercentageofanytreasurefound.Butmoreoftenthannot,afreelance
Justifierwilljoinapartywithoutremunerationiftheirtaskisjustandpromisestheplayerthechancetoexercise
combatskills.
AJustifier'scompanionswillfindtheplayertobedisciplined,focused,andunyieldingindeterminationto
accomplishobjectives.Theysocializelittle,preferringinsteadtokeepthebodystrongwithexerciseandthemind
sharpwithmeditation.Theyarenaturalleaders,fightingwithgrimintensityandfearlessperseverance.
WeaponProficiencies
Recommended:Bow(any),crossbow(any),dagger,sling,spear,sword(any).
NonWeaponProficiencies
Bonus:Survival;inadditiontohavingthisproficiencyinthecharacter'sprimaryterrain,theJustifierreceives
theproficiencyinanextraterrainoftheplayer'schoice(seealso,SpecialHindrances).
Recommended:Blindfighting,Bowyer/Fletcher,Endurance,Falconry,Hunting,Mountaineering,
Navigation,Riding(Land-based),RopeUse,Running,SetSnares,Swimming,Weaponsmithing.
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Equipment
AJustifierhasnospecialarmororweaponrequirements.ThoughmostJustifierspreferlightarmor,suchas
leather,theycanwearanytypeofarmorandstillhideinshadowsandmovesilently.
SpecialBenefits
WeaponSpecialization:Becauseofthecharacter’sextensivecombattraining,Justifiersreceiveafree
weaponspecializationduringcharactercreation.Theweaponspecializationistakenfromthelistofrecommended
weapons.Justifiersmayalsospecializeinasecondweapon.
Stealth:Justifiersreceivea+5%bonustotheirchanceofhidinginnaturalsurroundingsandtotheirchance
ofmovingsilently.
TacticalAdvantage:Thisabilityallowsthejustifierandtheplayer’scompanionstogainacombatadvantage
bystudyingtheenemyandexploitingtheirweaknesses.TheJustifiermustspendatleastafull,uninterruptedturn
secretlyobservinganenemyorgroupofenemiespriortomakinganattack.Attheendofthisperiod,theJustifier
makesaWisdomcheck.Ifsuccessful,thejustifierhascorrectlyassessedtheenemy'sweaknessesandisableto
maximizethetimingofanattack.TheJustifierandthepartyautomaticallysurprisetheenemyandgaintheinitiative
forthefirstround.AJustifiercanattempttogainatacticaladvantageonlyonceinaparticularencounter.
UnarmedCombatExpertise:Whenfightingwithbarehands,thejustifierinflicts1-4pointsofdamageona
successfulattackroll.
CoordinatedAttack:TheJustifiercanusethisability,inconjunctionwithatrainedanimalfollower,toinflict
maximumdamageonanopponent.Theanimalfollowermusthavebeentrainedtoattackoncommand.
Toattemptacoordinatedattack,theJustifierandtheanimalbothmakeasingleattackonthesameenemyin
thesameround.Thisisevenifoneorbotharenormallyallowedmultipleattacks.Theanimalwilluseitsmost
damagingattack.Ifeitherrollfails,theattackerautomaticallylosesinitiativeinthenextround.Ifbothrollssucceed,
eachattackcausestwicethenormalmaximumamountofdamage.Acoordinatedattackinvolvesonlyonefollower.
Acoordinatedattackmaybeattemptedatanytimeduringcombat,butonlyonceagainstanyparticular
opponentduringanencounter.
SpecialHindrances
LimitedProficiencies:TheJustifier'smasteryofweaponsandcombatcomesattheexpenseoflearningother
skills.Forthisreason,theplayerreceivesonlyonenonweapon-proficiencyslotat1stlevel(inadditiontothe
Survivalbonus).Thecharacteracquiresadditionalproficiencyslotsatthenormalrate.
LimitedSpellUse:BecausetheJustifierdevoteslesstimetothestudyofmagicthantothemilitaryarts,the
playerhaslessaccesstospellsthanotherRangers.TheJustifierdoesn'tacquirespellsbefore10thlevel.Thetable
belowshowstheJustifier'sspellprogression.
J ustifierSpellProgression
JustifierCastingLevel riestSpellLevel
P
1 2 3 4
9 - - - -
10 1 1 - -
11 2 2 - -
12 3 2 1 -
13 4 2 2 -
14 5 2 2 1
15 6 2 2 2
16+ 7 3 2 2
Thug(Thief)
TheThugisthemostviolentsortofThief.Assassinsarekillers,certainly,buttheydependonrefinementand
s ubtlety.Bountyhuntersalsoarewillingtouseviolence,butarerelativelyrestrainedaswell.TheThug,ontheother
hand,comesasclosetotheWarriorclassasanyThiefKit.
Becauseofthekit'semphasisonphysiqueandphysicalprowess,aThugmusthaveaminimumabilityscore
of12inStrengthandConstitution.Indesigningthecharacter'sdescription,aThugshouldbeasphysicallyimposing
aspossible.Furthermore,theirIntelligencemaybenohigherthan12.
Thugsareusuallymale,butthismaynotalwaysbethecase.
ole:Theterm"Thug"hascometomeananybrutalsortofThief,suchasanarmedrobber,hijacker,orgoon(the
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latterspecificallyindicatingaguild-associatedThug,anenforcer),orperhapsakidnapper(thoughBountyHunters
areprobablybetteratthatactivity).
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Ifonecomparesaguildtothehumanbody,surelyThugswouldbethelarge,powerfulmuscles.Thugs
f unctionasenforcers,intimidatingcommonpeople(especiallyinracketeeringschemes),guardingprominent
guildsmen,andcarryingouttheguild'sthreatsofviolenceoftenenoughtokeeppeoplesuitablyafraid.
Infact,outsideoftheThieves'guild,theThugreallydoesnothaveaplace.MostThugsdon'thavethewitto
becomeaccomplishedCatBurglarsorevenPickpocketsontheirown,letaloneSwindlers,SpiesorFences.Even
beggingmightbedeniedtothemonaccountoftheirimposingphysique:Apleaforalmsfromahuge,muscular
individualtendstolookmorelikeademandbackedupbyathinly-veiledthreat.
Theirguildpayswellandgivesthemasatisfyingjob.Theyonlyneedtoscarethelivingdaylightsoutof
people,withouthavingtoactuallyengageincombat.ThefewThugswhoarenotguildaffiliatedwillbefoundas
armedrobbersor(iftheyaremoreintelligent)kidnappersorhijackers.
WeaponProficiencies
Thugsaregrantedanextraweaponproficiencyslotduringcharactercreation.Theymaychoosenon-Thief
weapons,buttogainproficiencyinonerequiresanextraslot.
NonWeaponProficiencies
Bonus:Intimidation.
Recommended:Endurance,LootingandTrailing.
Equipment
TheThug'sequipmentusuallyconsistsofthebiggest,mostintimidatingweaponavailable.Otherthanthat,it
isamatterofcommonsense.Akidnapper,forinstance,couldmakeuseofaropetobindthevictim.
SpecialBenefits
BecausetheyarebettertrainedincombatthanotherThieves,Thugsreceive+1ontheir"tohit"rolls.
SpecialHindrances
Thugsspendmuchoftheirearlycareerlearningaboutweaponsandtheiruse,andtheirinitialtrainingin
traditionalThiefskillssuffersasaconsequence.Tocompensatefortheextraweaponproficiencyslotandcombat
bonus,aThiefwiththeThugkithasonly40pointstodistributeinitiallyamongThiefskills.However,theycanstill
putupto30oftheminasingleability,iftheplayersochooses,andreceivethestandard30pointswhenlevelingup.
VosBarbarianKits
ThefollowingkitsareonlyavailableforVosbarbariancharacters.TheVosBarbariancharactersmustselect
f romthesekits,justastheyhavetoselectfromtheirownNonWeaponProficiencysectionintheBirthrightPlayer’s
Handbook.Allotherraces,includingcivilizedVosarebarredfromtakingthesekits.
CivilizedandBarbarianVosAmazonsmayonlyselectoneofthethreeVosBarbarianAmazonkits.Men
cannotselectthesekits.ThespecialabilitiesandfreeproficienciesgrantedtoVosBarbarianswhenwithintheir
nativeterrainarealsogainedbyAmazonsfrombarbariantribes,butnotbyAmazonsfromcivilizedrealms.
Amazon(Warrior)
AmazonsarewomenWarriorsinamale-dominatedworld.Their“civilization”consistsofadiversevariety
ftribes,somewhorebelledfrommaledominanceanddecidedtorulethemselves,othershavebeenmatriarchal
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societiesfromlongbeforerecordedhistory,andthefirstwasencouragedbythelatter.
Whatevertheirorigin,theyliveincommunitieswherewomenoccupythepositionsandrolestraditionally
heldbymen,especiallytheroleofWarriorsandadventurers.
Amazonculturemaybeasmallsingletownoranentirecountry,veryadvancedorveryprimitive.Some
Amazonskeepmenasservantsandslaves.Othershavenomenintheircommunities,andtakelongholidaysinorder
tovisitfriendlyneighboringtribesofmen.Othersperpetuatetheirkindbybeingveryhospitabletoadventurers
passingthroughtheirterritory.Alternatively,someAmazonculturesmaydecidetokilladventurers.IntheVoslands,
thereisawidevarietyofcultures.
Traditionally,Amazonsarefamousridersandbreedersofhorses.Theywearlightarmorandtypicallycarry
shieldsandspears,whilewieldingswordsandbows.Inlargercommunitiestheyarmthemselveswithheavier
equipment.
Youdon'thavetobeanAmazontobeafemaleWarriorandyouwillfindfemaleWarriorsin
male-dominatedsocieties.
TherearenorequiredspecialabilityscorestobeanAmazon.
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ole:Inherownsociety,regardlessofthelevelofcivilization,theAmazonWarriorishighlyregarded.Sheisthe
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defenderofthewholecivilization'swayoflife,andeveryAmazongirlaspirestogrowuptobeaWarrior.Butinthe
outerworldtheAmazonisacuriosity,oftenregardedasabarbariannomatterhowculturedhercivilizationmightbe.
Shewillbestaredat,whisperedabout,andpeopleofothercultureswillbesuspiciousofher.Shewillprobablystart
outbeinguncomfortablearoundmenwhoactandappeartobehersocialequals.
OncetheAmazoncharacterhasprovenherselfincombattoherouterworldallies,andoncetheyhaveproven
themselvesincombattoher,there'snoreasonwhytheycannotbestaunchallies.NPCsmaycontinuetotroubleher,
butplayercharactersshouldnot.OnlythemostobnoxiousofPCswouldcontinuetogivehertrouble,whilepossibly
makingsomeforthemselves.
WeaponProficiencies
Required:SpearandshortBow.(Amazonfighterscanonlyspecializeinspearorshortbow.)Recommended:
Variousaxes.swords.
NonWeaponProficiencies
Bonus:Riding(Land-Based),AnimalTraining.
Recommended:(General)AnimalHandling,(Warrior)AnimalLore,Armorer,Bowyer/Fletcher,Hunting,
Running,Survival,andTracking.
Equipment
WhenanAmazoncharacterisfirstcreated,shemustbuyherweaponsandarmorfromamongthefollowing
choicesonly:
Weapons-Axe,bow,club,dagger,javelin,knife,lance,spear,sword
Armor-Shield,Bone,Dragonhide,orBronzePlateMail.Onceshehasadventuredelsewhereintheworld,
shemaypurchaseweaponsandarmorfromthoseregions.
SpecialBenefits
MaleWarriorsinacivilizationwherefemaleWarriorsareraretendtounderestimateAmazons.Soinany
fightinwhichanAmazonfacesamalewhoisunfamiliarwithherpersonallyorwithfemaleWarriorsingeneral,she
gets+3tohitand+3damageonherfirstblowonly.Thisisbecauseheropponent'sguardisdown.
Thisdoesn'tworkonplayercharactersunlessthemaleplayerisrole·playinghonestlyanddeclaresthathe,
too,underestimatedher.AnNPCwhoiswaryenoughnottounderestimateAmazonmightsucceedwithasuccessful
Intelligencecheckandseetheattackcominganddenyherthebonus:
Aseasonedmaleveteran,anyWarriorof5thlevelorhigher,oranyothercharacterof8thlevelorhigher,in
spiteoftheirprejudice,willrealizethatsheismovinglikeatrainedWarriorandkeephisguardup,denyingherthe
bonus.
IfanAmazonhitsanNPCwiththisattack,orifanNPCseesanAmazonhitsomeonewithanattack,the
NPCwillneveragainbepreytoit.Butifshemissesthatfirststrike,thetargetwillcontinuetounderestimateherand
shecanusethosebonusesagainuntilshesuccessfullystrikes.
SpecialHindrances
TheAmazonsuffersa-3reactionrolladjustmentfromNPCswhoarefrommale-dominatedsocieties.The
adjustmentdisappearsoncecharacterscometorespecther.
Barbarian(Warrior)
ABarbarianisadistinct,powerfulWarriorfromoneofthemanyVosBarbarianculturesonthefringesof
c ivilization.Knownforstrength,cunning,andcontemptforcivilizedworlddecadence.Barbariansadheretotheir
owncodeofhonor.TheBarbarianmusthaveaStrengthabilityscoreof15ormore.
ole:Barbariansarepowerful,dangerousfigures,likeananimaltoteminhumanskin.Front-linefighting,special
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skills,andacompletelydifferentoutlookarerequiredinacampaign.Barbariansinrelationtocivilisedfolkshould
usuallybeplayedassomeonefromadifferentland.Thisissomeonewhoselikesanddislikesandperceptionsare
basedonanotherculture.
IfthePCpartyhasnorealleader,theBarbarianmaygravitatetowardsthatrole.Ifthereisagoodleader,the
characterwillprobablysticktospecialisinginhisorherstrengths.
MostVosBarbariansaremale,butthisWarriorKitcancertainlybetakenbyfemalecharacters.Thisiswith
allthekit'srequirements,benefits,andhindrancesineffect.
WeaponProficiencies
Required:Anyaxe,anyspear.
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BarbarianFightersmayspecializeinanyweapon,butarenotlikelytoencounterunusualweapons(like
lances,quarterstaffs,flails,orpeculiarpolearms)untiltheyreachtheouterworld.
Recommended:Bow,sling,sword
NonWeaponProficiencies
BonusProficiency:Endurance.
Recommended:General-AnimalHandling,AnimalTraining,DirectionSense,Fire-Building,Riding
(Land-Based),WeatherSense,(Warrior)Blind-Fighting,Hunting,Mountaineering,Running,SetSnares,
(Priest-coststwicethelistednumberofslots)Herbalism
Equipment
Thecharacter,whenspendingstartinggold,mayonlybuyitemsavailabletoVosBarbarians.Outsideoftheir
tribe,oncetheBarbarianadventuresintheouterworld,anyequipmentcanbeused.Whenspendingstartinggold,
noneiskeptaftercharactercreation.
SpecialBenefits
Barbariansareimpressivebecauseoftheirsheerstrength,intensity,andanimalmagnetism:thisgivesthema
+3reactionadjustmentbonusincertainsituations.WhenevertheBarbariancharacterachievesareactionrollof8or
less(includingCharismabonuses),yousubtractthemodifier.Thatis,ifthereactionispositiveatall,itwillbeeven
morepositivethanitotherwisewouldhavebeen.
Forexample,LbraththeToranaranisaBarbarianwithacharismaof15.Uponencounteringaknightwho
couldbefriendorfoetohim,hespeakswiththeknightfriendly.TheDMrollshisEncounterReactionandgetsan11
on2d10.Inthe“Friendly”columnoftheEncounterReactionschartonpage125oftheBirthrightDungeonMaster’s
Guide,thisisa"Cautious"reaction.Butwait-hischarismagiveshima+3bonus.The11becomesan8,stillan
indifferentreaction.Butbecausehe’sreachedan8,hisBarbarianbonuscomesintoplay,makingthefinalreaction
rolla5:Afriendlyreaction.
SpecialHindrances
AllthatimpressivenesscanworkagainsttheBarbarian,too.WheneveraBarbariancharacterachievesa
reactionrollof14ormore,theytakeanadditional-3modifier.Thatis,ifthereactionisnegativeatall,itwillbe
evenmorenegativethanitotherwisewouldhavebeen.TheBarbarianisscary,andtheotherpersonoverreacts.
Forexample,TorathencountersasuspiciousWitch,whoisindifferenttowardhim.Inthe“Indifferent”
columnoftheEncounterReactionschart,theDMrollsa17.Torath’sCharismabonusof3reducestherollto14.But
it’sstillenoughthathisBarbarianpenaltyshootsitbackupto17.TheWitch’sreactionbecomes“Threatening”.
BeastRider(Warrior)
TheBeast-RiderisaVosWarriorinabarbariantribeorclanthathasastrongaffinityforonetypeofanimal.
heanimalisthetotemofthetribe,andtheBeast-Ridermakesfriendsveryeasilywiththattypeofanimalandcan
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trainitintoaridingbeast,evenifit'satypeofanimalnotnormallyconsideredaridingbeast.
Inacampaign,theBeast-RiderisanexoticWarriorwhoisnotableforakinshipwiththecharacter’sanimal.
TheBeastRidercanbringawildoutsiderattitudetotheadventuringparty.However,themoreunusualtheanimalis,
themoredifficultitistoaccommodateinallsituations:It'snoproblemtostableahorseattheinn,buttrytostablea
cavebear,amammoth,oravarsk!
TobeaBeast-Rider,thecharactermusthaveacharismaofatleast13.Naturally,mostmembersofthe
Beast-RiderstribearenotthemselvesBeast·Riders.TheBeastRidersarethetribe'seliteWarriors.
ole:Asmentioned,intheirownsociety,theBeast-RideristheeliteWarrior,andcommandsalotofrespectamong
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theirownkind.However,thecharacterisclearlyanoutsideroutsideoftheirtribalgrounds.Barbaricmannerismsand
anobviousandveryunusualfriendshipwiththeiranimalsetthemapartfrommostsocieties.Becauseofthis,the
BeastRidermaybecomeespeciallyattachedtotheotherplayer-characters,iftheytreatthecharacterasanequaland
notafreak,eventhoughthecharactermayneveradmitit.
WeaponProficiencies
Recommended:Alltheweaponscommonlyassociatedwithmountedwarriors-Compositebows,horseman's
flail,horseman'smace,horseman'spick,lance(any,accordingtothesizeoftheanimal),spear,andswords.
NonWeaponProficiencies
Bonus:AnimalTraining,Riding(Landbased),Thecharactermustdeclarewhichonesortofanimalbothof
theseBonusProficienciespertainto.
Recommended:General-AnimalHandling.DirectionSense,FireBuilding.(Priest)Healing(specifically
veterinary),(Warrior)AnimalLore,Mountaineering,andSetSnares.
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Equipment
Whenfirstcreated,aBeast-RidermayonlyhaveBonearmorandashield.Laterinthecampaign,theplayer
mayswitchtomoreadvancedformsofarmor,aslongasthemountcanstillcarrytheplayerandthearmorboth.
SpecialBenefits
TheBeastRiderhasanamazingrapportwithonetypeofanimal.Theanimalmustbeofasizeandstrength
thatisstrongenoughtocarrytheBeastRiderandactasamount.WiththeDM'spermission,theBeast-Rider
charactergetstodecidewhatsortofanimalthisis.TheDMisencouragedtodisallowanysortofanimalthatwill
givetheBeast-Ridertoomuchofanadvantageinthecampaign(forexample,apegasusorgriffon).
TheBeast·Ridergetsa+5positivereactionadjustmentwheneverdealingwiththeseanimals.Thecharacter
findsiteasytomakefriendswiththem.Beast-riderscanevenpersuadeattackinganimalsofthissorttoleavethe
playerandtheplayer'salliesalone.
Additionally,theBeast-riderbeginsplayinthecampaignwithoneoftheseanimalsasapersonalfriendand
mount.Thisanimalisdevotedtotheplayerandwillrisk(orevensacrifice)itsownlifetosavethecharacter,andthe
characterisexpectedtobehavethesamewaytowardthemount.Iftheplayerdoesn'troleplaythisattachmentto
theiranimal,theDMshoulddecidethattheanimalwillabandontheWarrior.
Beast-ridershaveatelepathicrapportwiththeiranimals.Whenincontactorvisuallineofsightwiththe
animal,theplayercantellwhatthebeastisfeeling,andeventhinkthatithassomeintelligence.Theplayerandthe
animalcancommunicatewithoneanotherwithoutappearingto.Whenthetwoarenotwithinlineofsightofone
another,eachwillknowtheother'semotionalstateandwhetherornottheotherishurt.Theyknowthedirectionin
whichtotraveltofindtheirfriend,aswellasthedistance(ahundredyards,anhour'stravel,orseveraldays'travel,
forexample).
Iftheanimaleverdies,theBeast-Ridercanchooseanotheranimalofthesametypeasacompanion.
However,theDMmustincludethissituationaspartofthecampaignstory:Thecharactermustseekoutanothersuch
animal,andmayonlybesatisfiedwiththehealthiest,strongest,andgreatestexamplesofthisanimal.Inotherwords,
ifthecharacterappearstobecontenttosettleforless,theDMtellstheplayer,"Yousenseyouwon'tbeabletobond
withthisanimal...":thentheremustbesomesortofbondingritualbetweenbeastandman.Forexample,physical
combatwherethehumanmustbeabletosaddleandridetheanimalinspiteofitsspiritedattemptstothrowthe
character.Onlythencanthecharacterhavethisnewanimal.
Followingisalistof animalsfoundinVosgaardwhichareappropriatemountsfortheBeastRider.
ingBear
K
Elk
GiantOwl
Mammoth
Varsk
WhiteTiger
Tocalculatetheweight-bearingabilitiesoftheseanimals,refertotheinformationonanimalscarrying
c apacityonpage59ofTheBirthrightEquipmentBook.Choosetheanimalfromthatlistmostresemblingyour
animalinsizeandmass,andthenusethevaluesforthatanimal.
SpecialHindrances
Asmentionedearlier,theBeastRiderisoutofplaceinmostsocieties.Theyhavea-3negativereaction
adjustmentwhenmeetingNPCsfromanyculturebuttheirown.Theplayer-charactersdonothavetobehostileto
theBeast-Rideriftheydonotwish,however.
Also,shouldtheBeast-Rider'sanimaleverdie,whetherit'sintheBeast-Rider'spresenceorfaraway,the
Beast-Riderimmediatelytakes2d6pointsofdamageandmustmakeasavingthrowvsspells.Iftheplayerfailsthe
savingthrow,thecharacterbehavesasthoughaffectedbythewizardspellfeeblemindforthenext2d6hours.Evenif
thesavingthrowismade,theplayershouldrole-playthecharacter'sreactionstowhatwasjustfelt,throughtheir
telepathiclink,thedeathofabelovedfriend.
Berserker(Warrior)
Berserkerscanachieveanecstaticstateofmindthatwillenablethemtofightlonger,harder,andmore
s avagelythananyhumanbeinghasarightto.ThismakesthemdeadlyWarriorswhocanbeasmuchamenaceto
themselvesastotheirenemies.MostVosBerserkersareholywarriorsofBelinik,whoconsiderBerserkersthatdo
notworshipBelinikasenemiesofthefaith.Inacampaign,theyarenearlyidenticaltootherBarbarians.However,
it‘sobviousfromtheoutsetthatVosBerserkershaveatrulysavageandinhumanelementintheirpersonalities,and
theytendtodisturbandunsettleotherpeople.TheBerserkerkitisonlyavailabletomalecharacters.
TheBerserkermusthaveaStrengthscoreof15ormore,andaConstitutionscoreof12ormore.
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ole:Intheirtribe,Berserkershaveaspecialrole.Theyhavebeentouchedbysupernaturalforces,andacceptedthat
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touchsothattheymightbetterdefendtheirpeople.Theyalwayschooseananimaltotemtorepresenttheirpower.
UnderBerserkPower,aWarrioroftendisplaysanimal-likecharacteristics.(ferocity,growling,etc.)Vos
Berserkersalwayschooseananimaltotemtorepresenttheirpower.
Whenunderhisberserkpower,aWarriorwilloftentakeoncharacteristicsoftheanimal(ferocity,growling,
etc.).Obviouschoicesfortotemanimalsincludevarsks,bears.wolverines,wolves,andotherpredatorsnativeto
Vosgaard.AbloodedVosBerserkermaychoosethetotemanimaloftheirbloodline(seethesectiononbloodabilities
onpage125oftheBirthrightPlayer’sHandbookforinformationontotemanimalsandbloodlines).
WeaponProficiencies
NospecificweaponproficienciesarerequiredofBerserkers,buttheymaynotstartoutplayingwith
proficiencyinarangedweapon(nothrownaxesorknives,nobowsorcrossbows,etc.).ABerserkerlivestodestroy
thingsinhand-to-handcombat,socannotbeginplayingwithanysortofrangedweaponproficiency.Theycanlearn
othersduringthecourseofthecampaign,butit’sabitoutofcharacterforaBerserker.
NonWeaponProficiencies
Bonus:Endurance.
Recommended:General-AnimalHandling,AnimalTraining,DirectionSense,Fire-Building,Riding
(Land-Based),WeatherSense,(Warrior)Blind-Fighting,Hunting,Mountaineering,Running,SetSnares,Survival,
Tracking,(Priest-coststwicethelistednumberofslotsifFighterorRanger)Herbalism,and(Rogue-costsdouble
slots)Jumping.
Equipment
Whenspendingstartinggold,theplayermustlimitthemselvestoweaponsknowntotheirtribe,andmaynot
choosemissileweapons.Suitablechoicesincludeaxe,club,dagger,spear,orsword(any).
SpecialBenefits
Berserkersreceivea+3reactionadjustmentbonusfromNPCsbelongingtoanytribethatisfamiliarwith
Berserkers.TheyrecognizeandrespecttheBerserkerinstinctively,eveniffromanenemytribe.
TheotherbenefittheBerserkerreceivesisthatatanytime,theBerserkermaychoosetobecomeBerserk.
Thisisn’taninstantaneousprocess.Thecharactermustspendabitoftime"gettingpsychedup."Non-bloodied
berserkersrequireafulltenroundsofpreparationtogoberserk.WhenaBerserkerPriestispresent,aVosBerserker
maygoberserkafterfivecombatrounds.Inthattime,thecharacterisgrowling,moaning,utteringimprecations.It’s
impossibleforsomeonetobequietwhenthey'regoingberserk.
AbloodedVosBerserkerisabletoberserkin5rounds,or2roundswhenaBerserkerPriestispresent.
Theplayermayalsobefightingwhileinitiatingthisberserk.ThismeansthatabloodedBerserkercanstartto
goberserkonthefirstroundofthefight,fightfor5fullrounds,andthenberserkonthesixthround.
Ofcourse,whentheBerserkerknowsafightiscoming,theycanbegintoberserk,evenifthereisnofight
currentlytakingplace.Attheendoftheirpreparation,theplayercanbecomeberserkinstantaneously.Ifthere’sno
enemyinsightyet,theplayercanholdoffonberserkinguntilcombatisengaged.Butifnocombattakesplace
within5fullturnsthecharacterautomaticallyrevertsto"normal"andsuffersthenormalconsequencesofcomingout
ofberserk(describedbelow).
Thecharactercancomeoutofberserkoncethelastenemyisphysicallydownontheground,evenifstill
aliveandsurrendering.TheBerserkerwillstayberserkandcontinuefightingsolongasthereareenemiesstillon
theirfeet.Oncethefightends,theBerserkermustcomeoutofthisberserkstate.
Forthesereasons,berserkingisamoreappropriatereactionwhenthecharactersareabouttoattackorbe
attackedbyafoetheyknowabout.Ifthecharactersareinsteadjumpedbyasmallpartyoforcs,it’susuallynot
worththeefforttobecomeberserk;theconsequencesandeffortoutweighthebenefits.
Whenberserk,thecharacterhasphenomenalenduranceandresistancetopainandsomeformsofmagic.
OnlywhileBerserk,theplayergainsthefollowingbenefits:
1.ImmunitytotheWizardspellscharmperson,friends,hypnotism,sleep,irritation,rayofenfeeblement,scare,geas,
andtheClericspellscommand,charmpersonormammal,enthrall,cloakofbravery,andsymbol.
2.A+4savingthrowbonusagainsttheWizardspellsblindness,Tasha’suncontrollablehideouslaughter,hold
person,charmmonster,andconfusion,andtheClericspellsholdpersonandholdanimal.
3.TheemotionspellhasnoeffectontheBerserker,unlessthecasterchoosesthefearresult.Iffearwaschosen,the
Berserkergetsanormalsavingthrow.Ifthesaveissuccessful,theplayercontinuesasbefore.However,ifthesave
fails,thecharacterisprematurelysnappedoutofberserk.Allthenormaleffectsofcomingoutofberserkarepresent,
butthecharacterdoesnotsufferanyofthespell'seffects.Thefearspellhasexactlythesameeffect.Iftheplayer
saves,thereisnoeffect,andiftheplayerdoesn’tsave,theyaresnappedoutofberserk.Ifasavingthrowagainsta
charmeffectisfailed,theplayersimplycountsthecasterasanally,ratherthanatrustedfriend.Despitethis,theydo
notcomeoutofberserkorbeconvincedtofollowthecaster'swishes.
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.Thereisnorealprotectionfromthefingerofdeathspellwhenacharacterisberserk.Instead,spelleffectsare
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delayeduntilthecharactergetsoutoftheberserkstate.IftheBerserkermakestheirsavingthrow,thecharacter
doesn’tsufferthe2d8+1damageuntilimmediatelyaftertheysnapoutoftheberserk.Iftheplayerfailstosave,they
don'tdieuntiltheysnapoutoftheberserk.
5.TheBerserker,whileberserk,isimmunetoKOresultsfromthePunchingandWrestlingrules,andtakesonlyhalf
damagefrombare-handedattacksundertheserules.
6.Whileberserk,thecharactergets+1toattack,+3todamage,and+5hp.
SpecialHindrances
TheBerserkerhasdisadvantagesassevereasallthosebenefitsthecharacterreceives:
1.TheBerserkerreceivesa-3reactionfromallNPCs(except,thatis,charactersfromtribesthathaveberserkersin
them,asdescribedabove).
2.WhentheBerserkerbecomesberserk,theDMshouldimmediatelysaytotheplayer,“Letmeknowhowmanyhit
pointsyoucurrentlyhave.”FromthatpointuntilthefightisoverandtheBerserkerhasreturnedtonormal,theDM
keepstrackofthecharacter'shitpoints.Theplayerisnottoldhowmanyhitpointsareleftaftereachattacknorhow
manypointsofdamagehavebeentakenwitheachattack.Afterall,thecharactercanfeelnopain,socannotkeep
trackofhowclosetheyaretodeath.TheDMsimplytellstheplayersomethinglike:“Theorccaptainstrikesyou
withhisaxe,amightyblowwhichyoubarelyfeel...”ItisthereforeverypossibleforaBerserkertobe"nickeled
anddimed"todeathandnotknowituntildroppingdead.TheDMalsorollsallSavingThrowsforBerserkers,not
revealingtotheplayerswhethertheywerefailuresorsuccesses.
3.WhileBerserk,thecharactercanusenorangedweapons.Theplayerkillsonlyinhand-to-handormeleecombat.
4.WhileBerserk,theplayermustfighteachopponentuntilthatopponentisdown.Onceanopponentisfelled,the
Berserkermustmovetothenearestenemyandattackthem.Theplayercan’t,forinstance,choosetoattackthe
enemyleaderifthatleaderisbehindsevenranksofspearmen.TheBerserkermustkeepfightinguntilallenemiesare
down,asdescribedearlier.
5.Whileberserk,thecharactercannottakecoveragainstmissilefire.
6.If,whilethecharacterisberserk,anothercharactertriessomethingthatcanbeinterpretedasanattack(for
instance,hittingtheBerserkertomovethecharacteroutofthewayofanattack),theBerserkermustroll1d20vs.
Intelligence.Ifsuccessfultheplayerisdimlyawarethatthefriendisnotattacking.Ifthecheckfails,theplayernow
thinksofthefriendasanenemy.Theywillcontinuetothinkthiswayuntilthefightisoverandthecharacterisno
longerBerserk.
7.WhileBerserk,thecharacteristemporarilyunaffectedbytheClericspellsbless,curelightwounds,aid,cure
seriouswounds,curecriticalwounds,heal,regenerateandwhither.However,thecharacterwillexperiencethe
effectsofthosespellsaftercomingoutoftheberserkstate.
8.Thetauntspellisautomaticallysuccessful,andwillcausetheBerserkertoabandonacurrentenemyandrushto
attackthetaunter.
9.Finally,whenthecharactercomesoutofberserk,thingshappen.Thecharacterlosesthe5hpgainedwhen
becomingberserk.Thiscoulddroptheplayertoorbelow0hpandpossiblykillthem.Theplayercollapsesin
exhaustionexactlyasifhitbyarayofenfeeblement,nosavingthrowpossible,foroneroundforeveryroundthey
wereberserk.
Brute(Warrior)
ThemostprimitiveVosBarbarian,theBrutecombinesthetraitsofbothhumansandanimals.Aproductof
thecrueltiesintheHeartlessWastes,usuallyduringchildhood,acatastrophestrikesthecharacter’stribe.Theyare
thenlefttofendforthemselves.Iftheyareoneofthefewwhosurvive,someWarriorfindsthemandtrainsthem.A
bruteisaheavilybuiltandthick-boned,withaslopingskullrestinglowontheneck,andfangedjawsprotruding
overarecedingchin.Grassyhaircovershishide-likeskin.Long,powerfularmslethimlopeonallfoursand
clamberuptreeslikeamonkey.Lessintelligentthanotherbarbarians,theydependonkeensenses,naturalresilience,
andsharpinstinctstosurvive.
ABrutehasamaximumintelligenceof6andamaximumcharismaof8.ABrutegainsa+Ibonusonhis
initialStrengthscore.Brutescanhavea20strength.OnlymalescanbeBrutes.
ole:Intheirhomelands,aBrute’slifeconsistsofhunting,sleeping,andfendingoffpredators.Consequently,they
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valuepersonalvirtuesthatenhancesurvivalchances,includingcooperation,courage,andgenerosity.Theirmoral
codeconsistsoftwobasicprinciples:(1)donoharmtothosewhoposenothreat,and(2)destroythosewhowould
harmtheBruteortheBrute’scompanions
TheBrutehasnouseforthevirtuesandvicesassociatedwithcivilizedsocieties.Etiquette,greed,personal
honor,andloyaltytoabstractprinciplesareunknown.Heorshecan’tbeinsultedorblackmailed,nortemptedby
treasure.ABrute’sinterestsseldomextendbeyondcurrentneeds;withfoodinthestomachandasoftpatchof
groundonwhichtonap,theyareascontentascanbe.
Brutesallywithadventuringpartiesforcompanionship,protection,orevenregularmeals.Theyremainloyal
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s olongascompanionstreatthemdecently.Theyhavenoaptitudeforleadership,strategicplanning,ornegotiation,
andtakeordersfromanyonetheytrust.Theyservethepartyasaforager,hunter,andcombatant.
AlthoughaBrute’scompanionsmayadmiretheloyaltyandfriendliness,theymayalsobalkatthe
animalisticbehavior.Bruteshowlatthemoon,lickthemselvesclean,andgroomanimalsbypickingbugsfromtheir
fur.Theyeatrawmeat,tearingapartcarcasseswiththeirteeth.Theyspeakingrunts,nevermorethanafewsyllables
atatime.Theyidentifyfriendsbytheirsmells,andinvestigatestrangersbysniffingthemupanddown.
WeaponProficiencies
Required:Club.Brutesmustselectallsubsequentproficienciesfromthefollowingchoices:axe(any),
dagger,knife,spear.ABrutebeginswithonlytwoweaponproficiencies.Thereafter,hegainsnewweapon
proficienciesatthenormalrate.
Non-weaponProficiencies
Brutebeginswithonlyonenon-weaponproficiency.Theygainnewproficienciesatthenormalrate.
Bonus:DangerSense.Recommended:ArtisticAbility,Endurance,Fire-making,Fishing,Foraging,Hunting,
LightSleeping,Tracking,WildFighting.Barred:Agriculture,Boating,CrudeArmorer,CrudeBowyer/Fletcher,
CrudeWeaponsmithing,Dancing,HordeSummoning,Leadership,Pottery,Riding(AirborneorLandBased)
Equipment
TheconceptoftradeisalientoaBrute.Thisisbecausethecharacterisusedtoforagingforwhateveris
wantedinthewilderness,anddoingwithoutifitcan’tbefound.Theybeginwithnofundsortradeablegoods.After
thebarbarianspendssometimeintheoutworld-say,afteradvancingonelevel-theDMmayallowthecharacterto
learnthebartersystem.
TheBrutebeginswithbonearmor,usuallyalargefurwithaholeinthecenter.Thisarmorisslippedoverthe
headandhungdownthecharacter’sbody.ABrutemaynotuseanyweaponsotherthanthoselistedintheweapon
proficienciessectionabove.
ABruterarelyusesashield;itinterfereswithhunting.
SpecialBenefits
EnhancedNaturalArmor:TheBrute’scoarsehair,thickskin,anddensebonesgrantsanaturalarmorclass
of6(boostedtoAC4whenwearingbonearmor).
ImprovedClimbing:ABruteclimbsasabarbariantwolevelshigher(seepage14ofTheBirthrightPlayer’s
HandbookforBarbarianforinformationaboutclimbingabilities).
WildBrawl:WhenfightingwithoutweaponstheBrutecanenterintoawildfrenzy.Bites,punchesandkicks
arealldirectedatasingleopponent.Asingleattackrollisusedtodetermineiftheseattacksfindtheirmark.Damage
is1d6.
EnhancedSenseofSmell:ABrutecantrailahuman,animal,ordemihumanbyscent,presumingthequarry
madethetrailwithintheprevious24hours.TheBrutemustbefamiliarwiththequarry,ormusthaveasampleofthe
scent(ascrapofhide,alockofhair,apieceofclothing).ABrutehasthesamechancetofollowthetrailasifhehad
thetrackingproficiency.(Refertopage86oftheBirthrightPlayer’sHandbook.Useonlythemodifiersrelevantto
followingatrailbyscent,includingthoseassociatedwiththenumberofcreaturesinthegroup,elapsedtime,and
inclementweather.)UsetheBrute’sWisdomscoretomaketrackingchecks.IftheBrutehasthetrackingproficiency,
a+2bonustothewisdomchecksisreceived.ABrutecanalsoidentifyaparticularcharacterorcreaturebyits
lingeringaroma,presumingthecharacterorcreaturewasintheareawithinthepast24hours.TheBrutemustbe
familiarwiththecreatureorhaveasampleofthescent.TheBruteidentifiesthescentwithasuccessfulWisdom
check.
SurpriseBonus:BecauseoftheBrute'ssharpsenses,hereceivesa+2bonustosurpriserolls.
SpecialHindrances
ABrutehasabasemovementrateof12.ABrutecanneverknowmorethanonelanguage.ABrutewillnot
usemagicalitemsthatrequirecommandwordsorconcentrationfortheiruse.Theycanusemagicalpotions,clothing
andweapons.
Ravager(Warrior)
Tomany,Ravagersrepresenttheconsummatebarbarian.Asavage,nearlyinvincibleWarriorwhofightswith
nrivaledferocity.Menacinginattitudeandappearance,haspiercingeyes,ripplingmuscles,andahair-trigger
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temperthatintimidatesfriendsandfoesalike.Butdespitethisfiercedemeanor,theRavagercanbejustand
honorable,adheringtoarigidcodeofethics.
ole:Culledfromthestrongestandbloodthirstiesttribemembers,Ravagersserveasbodyguardsandmanhunters,
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trainedtokillwithweaponsandtheirbarehands.Soviolentistheirreputation,Ravagersareevenfearedbytheir
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fellowtribemembers,whoconsiderthemunpredictableandmentallyunbalanced.
Thisdistrustisunwarranted.Ravagersdonotattackwithoutprovocation.Theyareoutragedbyinjustice,
dishonesty,andcowardice,andrarelyemploytheirfightingskillsforpersonalgain.Theydefendtheinnocent,
protecttheweak,andseekvengeanceagainstthecorrupt.Astrongsenseofprideisperhapstheirbiggestflaw.Those
whoinsultoroffendaRavagermaypaywithblood,ifnottheirlife.
InmanyBarbariansocieties,Ravagersareconsideredtheleaders'personalproperty.Theyobeytheleader's
commandsandmayevenbetradedtoothertribes.Ravagersoftenresistsuchservitude,abandoningtheirhomelands
fornomadlife.OtherRavagersarenomadicbynature,leavingtheirhomelandsforyearstoexploretheoutside
world.
TheRavager’scompanionsfindthecharactertobeloud,passionate,brutal,quicktomakewar,andscornful
ofnegotiation.Theydisrespectcivilizationandintellectuals.Hygieneisconsideredtheprovinceoftheweak.The
Ravagertakesprideinmud-cakedskin,afilthyloincloth,andgreasyhair.Theyspeaktheirmind,evenwhenthe
wordssting;apersonaskingaRavagerforanopinionshouldbepreparedforabluntresponse.
TheRavager’smoodswingsaredramatic,evenfrightening.Onemoment,awoundedbirdmaybereturned
toitsnest;thenext,thecharactermayflyintoaragebecauseofamisplacedaxe.Theysmashtreeswiththeirfists
screamingatthetopoftheirlungs,thendissolveintolaughterifacompaniontripsandfalls.
WeaponProficiencies
Recommended:axe,dagger,club,spear.ARavagerwillnotbecomeproficientinanytypeofthrownor
missileweapon.(Aspearisacceptable,asitcanbeusedatcloserange.)
NonWeaponProficiencies
Recommended:Alertness,DangerSense,Blind-fighting,Endurance,WeaponImprovisation,Crude
Weaponsmithing'.Barred:ArtisticAbility,Dancing,CrudeBowyer/Fletcher,MusicalInstrument,WildFighting'(the
Ravager'sabilitytobecomeenraged,explainedbelow,includesbenefitslikethoseassociatedwiththisproficiency).
Equipment
Ravagersdon'tusethrowingormissileweapons,astheyfeellong-distancecombatisunworthyofWarriors.
Ravagerscarryshields,butrefusetoweararmor,consideringitcowardlyandatacitadmissionoffear.Typically,
theywearfurloinclothsorshorttunicsmadeoflightanimalskin.Incoldorrainyclimates,theymaywearleatheror
furgarmentsforprotection,butsuchgarmentsdon'tgrantbonusestotheirnaturalArmorClass.
SpecialBenefits
1.EnhancedNaturalArmor:TheRavagerhasanaturalbaseArmorClassof9.Theirinnateabilitytoreactto
meleeandmissileattacksimprovesACasthecharacterincreasesinlevel,asshowninthetablebelow.
avagerLevel
R ArmorClass
1-2 7
3-4 6
5-6 5
7-8 4
9-11 3
12-14 2
15-17 1
18+ 0
2.BecomeEnraged:Ravagersmayworkthemselvesintoafightingfrenzy,increasingcombateffectiveness.
ousethisability,oneroundmustbespentbuildingupthisrage.Theywillchewonashield,stomptheirfeet,and
T
growlslikeabear.Attheendofthisround,thecharactersavesvs.deathmagic.Ifthethrowsucceeds,thecharacter
becomesenraged.Ifthesavefails,theRavagercannotgetintotherightframeofmind.Additionalattemptscanbe
madeforupto10consecutiverounds;onthe11thround,theattemptautomaticallysucceeds.
TheRavagerremainsenragedforasmanyroundsasthecharacter’sconstitutionabilityscore.IfaRavager
refrainsfrommeleecombatfortwoconsecutiverounds,eitherbychoiceorcircumstance,thecharacterlosesthe
rage.Theymaycontinuetofightnormally.
Thecharactermayalsovoluntarilyendtherageatanytime.AnenragedRavageracquiresthefollowing
benefits,whichlastuntiltherageends:
+2bonuson attackanddamagerolls.
A
A-2bonustoArmorClass(toaminimumofAC0).
Allattackerssuffera-1penaltytotheirdamagerolls.
A+2toallsavesvs.charmsormental-basedattacksisgained.
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3.WeaponlessCombat:Whenattackingwithbarehands,theRavagerinflictsdamageasifattackingwitha
club(1d6hpdamageagainstsmallandmediumopponents,1d3hpdamageagainstlargeopponents).
SpecialHindrances
BecomeEnraged:ARavagersuffersfromsomeofthefollowingeffectswhenenraged.
1.EnragedRavagersmustchooseaparticularopponentastheirprimarytarget.Oncecombatbegins,the
c haractercan’tchangeopponentsuntiltheprimarytargetescapesorisslain.Iftheychangeopponents,theRavager
automaticallylosestherage.
Whentherageends,theRavagermustsavevs.deathmagic.Ifthesavesucceeds,noilleffectsaresuffered
fromtherage.Ifthesavefails,thecharacterbecomesexhausted.Thefollowingpenaltiesareendureduntilthe
characterrestsforonefullhour:Theycan’tbecomeenraged,voluntarilyorinvoluntarily.A-2penaltyisappliedto
attackrolls,andbasemovementisreducedto12.
.InvoluntaryRage:CertaineventsmaycauseRavagerstolosetheirtemperandbecomeenraged
2
involuntarily.Typicalevents:
heRavagerisinsultedoroffended.
T
Abelovedfriendoranimaldiesunexpectedly.
Hearingnewsofanenemy’svictory,anally’streachery,oraspouse’sunfaithfulness.
Afavoriteweaponorpieceofequipmentislost,stolen,misplaced,ordamaged.
TheDMandplayermayaddotherevents.WhentheDMdecidesthatatriggeringeventhasoccurred,
avagersclenchestheirfists,grindtheirteeth,andgrowl,indicatingtocompanionsthatastateofrageisimminent.
R
Theyhave1d4roundstohideorotherwisepreparethemselves.Attheendof1d4rounds,asavevs.deathmagicis
rolled.Ifthesavesucceeds,theRavagersuppressestheanger,andnothinghappens.Ifthesavefails,thecharacter
fliesintoarage,acquiringallbenefitsassociatedwithvoluntaryragedescribedabove.Theinvoluntaryragelastsfor
roundsequaltotheRavager’sConstitution.Unlikeavoluntaryrage,aninvoluntaryragewon’tendprematurely.It
lastsaConstitutionscore’sworthofrounds,regardlessofcircumstance.
TheRavagerdirectstherageatwhoevermadetheinsult,gavethebadnews,orharmedacompanion,
attackingrelentlessly.Ifthevictimiskilled,theragecontinuesagainstthenearestinnocentbystander(perhapsa
fellowPC).Ifnovictimorbystanderisavailable,therageisdirectedatthenearestinanimateobject.Untiltherage
subsides,aRavager’scompanionsmaytrytorestrainthecharacter.Whentherageends,anothersavevs.death
magicismadetocheckforexhaustion,asdescribedabove.
WizardSlayer(Warrior)
WizardSlayersareobsessedwithdestroyingpractitionersofEvilmagic.Theycomefromcultureswherethe
e ldersexamineeverybabyborntothetribe,lookingforomens.Anunusualbirthmark,aheadofwhitehair,ora
completesetofteethmaybeinterpretedasasignthatthegodshaveselectedthebabytobecomeaWizardSlayer.
Theelderstakethechildfromtheirmothertoberaisedastheirown.Threeconcentriccirclesaretattooedonthe
character’sforeheadtoindicatetheplayer’sstatus.Whenthechildreachesmaturity,theeldersbathethechildin
magicaloilsanddirectthebuddingWizardSlayertoinhalethefumesofsacredincense.Thesetreatmentsprovide
thecharacterwithspecialpowerstodetectevildoersandresisttheirmagic.Theeldersthensendtheplayerintothe
heartlesswastestoexterminateEvilWizardsandPriestsonthetribe’sbehalf.
AWizardSlayermusthavea"Good"alignment.
ole:WizardSlayershavefewinterestsasidefromdestroyingEvilmagic.Theycooperatewiththeircompanionsas
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circumstancesdictate,butarealwaysseekingEvilpractitionersofmagic.
Theirsingle-mindednessdiscouragesfriendship,sotheytendtokeepcompanionsatarm’slength,andprefer
solitude.Grimandbrooding,theymayremainsilentfordayswithoutsayingaword,brighteningonlyattheprospect
ofencounteringoneoftheirhatedfoes.Waryofallformsofoutworldmagic,theyavoidassociatingwiththe
magic-wieldingmembersofthepartyunlessforcedbycircumstance.
WeaponProficiencies
Required:Shortbow.
NonWeaponProficiencies
Recommended:CrudeWeaponsmithing,DangerSense,Endurance,Hunting,LightSleeping,Survival,
Tracking,WeaponImprovisation.
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Equipment
WizardSlayersbeginplaywithdragonhidearmor,asmallshield,andaleatherquiverof3d4spiritarrows,
giftsfromtribalelders.
SpecialBenefits
ProtectionfromEvil:Asaresultofthetreatmentsfromtribalelders,aWizardSlayerradiatesaprotection
fromevilauratoadistanceofonefoot.Theauraisconstantandpermanent;itotherwiseactsexactlyasthe1st-level
Priestspellofthesamename.
KnowAlignment:AWizardSlayercanusethisabilityatwillbytouchingthetargetedcreature,character,or
object.Castingtimesandspellcomponentsaren’tnecessary;theabilityisotherwisesimilartothe2nd-levelPriest
spell.Thecreatureisentitledtoasavingthrowtoresisttheability.
DetectIllusion:AWizardSlayerhasa5%chanceperlevelofdeterminingthataphenomenonwithillusory,
visual,auditory,orothersensorycomponentsisactuallyanillusion.Thischancecan’texceed75%.Theplayermay
usethisabilitytwiceperday,butonlyonceperphenomenon.
DetectMagic:AWizardSlayerhasa25%chanceat1stlevelofdetectingmagic;thisabilityincreasesby
5%perlevel,uptoamaximumof90%.Theabilityworksatwill,providedtheWizardSlayerdoesnothingbut
concentrateforafullround.Theplayerperceivesthepresenceofmagicasadullthrobintheirhead(i.e.faint,
moderate,strong,oroverwhelming).Thesphereortypeofmagiccan'tbedetermined;otherwise,thisabilityworks
likethe1st-levelPriestspell.Ifsuccessful,thebarbarianhasa50%chancetodeterminethegeneralbentofthe
spellcasterwhocastthespell(GoodorEvil).
AttackMagicalCreatures:WizardSlayerscanstrikecreaturesnormallyimmunetonon-magicalattacks.At
4thlevel,theycanmakeattacksagainstcreaturesthatnormallycanonlybehitwitha+1orbetterweapon.At6th
level,theycandealdamagetocreaturesthatrequirea+2weapontohit.At8thlevel,theycanattackcreaturesthat
requirea+3weapon.At10thlevel,theycanattack+4weaponcreatures,andat12thleveltheycanattack+5weapon
creatures.ThisabilitydoesnotgivetheWizardSlayeranyspecialcombatbonuses.
Theymakenormalattackanddamagerollsagainstthesecreatures.
ExperiencePointBonus:IfaWizardSlayerdestroysordisposesofamagicalitem,theplayerearns150%of
itsexperiencepointvalue.Forexample,iftheplayerthrowsaringofshockinggraspintoacrevasse,1,500
experiencepointsareearnedinsteadofthenormal1,000.ThisbenefitappliesonlytomagicalweaponsofanEvil
alignment,orthosecreatedorwieldedbyanEvilWizardorPriest.
Inaddition,fortheexperiencepointbonustooccur,theplayermustmakecertainthatnooneelsecaneasily
recovertheitem.Thisiscertainlynotamemberoftheirownparty.Generally,itemsthatarerecoveredbyotherPCs
negatetheexperiencepointbonus.
ThecharacterearnstwicethenormalnumberofexperiencepointsforslayinganEvilWizardorPriest.
SpecialHindrances
NoMagicalItems:AWizardSlayercan’tusemagicalitemsofanykind.IftheWizardSlayerallowsa
Wizardtocastaspellonthem,thecharacterlosesallspecialbenefitsfor24hoursoruntilanatonementspell
absolvestheviolation.
CombatCompulsion:Incombatsituations,aWizardSlayermustseekoutanEvilWizardorPriestin
preferencetoallotherpotentialopponents.IfthepartyencountersahordeofogresandanEvillyalignedPriest,the
WizardSlayerdirectstheirattacksagainstthePriest.IfthebarbarianhearsrumorsofanEvilWizardina
mountaintopcastle,theplayerfeelscompelledtotracktheWizarddown.However,thepartycanconvincethe
WizardSlayerotherwise.Thiscompulsiondoesn’tnecessarilyinterferewithcommonsenseorresponsibilitiesto
friends.IfacompaniondanglingfromacliffcallsfortheWizardSlayer’shelp,thecharacterwillinterruptattacks
againstanEvilPriesttorescuethecompanion.Thecharacterwillthenresumetheattackwhenthecompanionis
safe.
Feralan(Ranger)
Whathappenstochildrenwhowanderintothewildernessandareneverrecovered?Ormoretragically,
c hildrenwhoareabandonedbytheirfamilies,leftinthewoodstofendforthemselves?Sadly,mostofthem
eventuallydisappearintothewild.SomesurvivetobecomeBrutes.Butaselectfewaretakeninbyanimalsand
raisedaspartofalion’sbroodorawolf‘slitter.Cutofffromcivilization,theygraduallytakeonthecharacteristicsof
thecreatureswhoadoptedthem.EventuallytheyarefoundbyaFeralan,whotrainsthecharactertocombinethe
savageryofbeastswiththeintellectofahuman.AFeralanmayuseanymagicalitemnormallyallowedbyaRanger.
TheFeralanmaylooklikeahuman,butforthemostpart,actslikeawildanimal.Thecharacterspeaksthe
languageofanimalsandlivesintheirlairs.TheFeralanleadsthemonhunts,defendsthemagainstpredators,and
considersthemtobefamily.Yet,theFeralanretainsvestigesoftheirownrace,characterizedbyanagilemindandan
unshakablecuriosityabouthumancivilization.ManyFeralanshavepickedupenoughhumanlanguageto
communicatewiththem,albeitonalimitedbasis.
Despitethebestialtendencies,theFeralan’smoralprinciplesarenotsodifferentfromotherRangers.Valuing
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thewell-beingoftheirfollowersasmuchastheirown,avoidingneedlesskillingandaretheenemiesofhunterswho
stalkgameforsport.GreedandjealousyareasunknowntotheFeralanastheyaretothecreaturesoftheforest.
FamilialSpecies:AtthebeginningoftheFeralan’scareer,theplayershouldchooseafamilialspeciesforthe
Feralan,representingthetypeofanimalthatraisedthecharacter.AFeralancanonlyhaveasinglefamilialspecies,
whichneverchanges.FamilialspeciesmustshareprimaryterrainwithFeralanandmusthavetheDM'sapproval.
Animalsaresuitabletobeafamilialspecies.Thefamilialspeciescan’tbehuman,demihuman,humanoid,orof
magicalorsupernaturalorigin.
Feralansmusthaveaminimumconstitutionof15andaminimumstrengthof14.TheycannotselectLawful
asanalignment.ThoughsomehumansraisedbywildanimalshaveNeutralorEviloutlooks,onlythosewithGood
alignmentswillqualifyasFeralans.Feralanshavenouseforthelawsandregulationsofcivilizationandtendtobe
ChaoticGoodpeople.
ole:ManypeoplefearFeralans,wronglyconsideringthemtobeferociouswildmenorsavagewere-creatures.
R
ThosewhobefriendtheFeralans,however,cometoknowthemastrustworthy,noble,andevengentle.Still,the
Feralansremainwaryofmosthumansanddemihumans,findingtheiractionsunpredictableandoften
incomprehensible.
Feralansrarelyvolunteertojoinadventuringparties.However,becauseFeralansareferventanimal
advocatesandprotectorsofthewild,theyareinclinedtocooperatewithpartieswhosharetheirconcerns.
WhileaFeralan’shumancompanionsmayadmiretheRanger’scourageandrespectthecharacter’sinstincts,
theymayfindthebeast-likebehavioroffensiveattheleast,frighteningatmaximum.Afterahunt,aFeralanmay
dragthecarcassofhisorherpreybacktotheparty’scampsiteandeatitraw.Theywilltearthepiecesoffwiththeir
fingers.PersonalhygieneisrarelyamongaFeralan’spriorities,thoughonemayoccasionallylickthemselvesclean.
Theygroomtheiranimalfriendsbypickingbugsofftheirfur,thencuddlingupwiththemwhenit'stimetosleep.
Whendisturbed,thecharactermaysnarllikeawolf,ortocelebratevictoryoverapredator,mayhowlatthe
moon.TheFeralancommunicatesingrunts,growls,andsentencefragments,andmaydisconcertnewassociatesby
sniffingthem.
rimaryTerrain:ThevastmajorityofFeralanshaveForestorJungleastheirprimaryterrain.Arctic,Hill,Mountain,
P
Plains,andSwamparepossiblebutlesscommon.
SpeciesEnemy:Any.
ollowers:UnlikeotherRangers,theFeralanbeginstoreceivefollowersat5thlevel.Atleasthalf(roundedup)of
F
thesefollowerswillbeofthecharacter’sfamilialanimalspecies.AFeralanwillreceiveatmostonehuman,
demihuman,orhumanoidasafollower,andthisonlyat10thlevelorhigher.IftheFeralanfindsahumaninthewild
whoqualifiestobetrained,theywillspend3monthstrainingthenewFeralantobecomeaRanger.
WeaponProficiencies
Required:club,knife.
AFeralan’sremainingslotsmustbespentonprimitiveweapons:dagger,shortbow,dart,axe,sling,spear.
NonWeaponProficiencies
Bonus:HuntingorFishingandTrailSigns.
Required:CrudeWeaponsmithing
Theremaininginitialproficienciesmustbechosenfromthese:AnimalHandling,AnimalLore,
Blind-fighting,DirectionSense,Endurance,Fire-building,Fishing,Foraging,Hunting,RopeUse,Running,Set
Snares,Survival,Swimming,VeterinaryHealing,andWeatherSense.
Equipment
Feralansadornthemselvesincrudesmocksorloinclothsmadeoffursandhides.Theywearonlywhatis
necessarytokeepthemselveswarmandcomfortable.
AFeralanwearsnoarmor,nordotheycarryashield.Theirmainweaponsaremadebythecharacterfrom
bones,branches,rocks,andothernaturalmaterials.Iftheplayerlosesorbreaksoneoftheseweapons,thecharacter
cancomeupwithareplacementinafewhours,assumingsuitablematerialsareavailable.Theycanuseweapons
otherthanthosetheymake,butprefernotto.
SpecialBenefits
Stealth:TheFeralanreceivesa+10%chancetohideinnaturalsurroundingsanda+10%chancetomove
silently.
FeralRage:Duringmeleecombat,theinitialwoundingofanopponentmayimpeltheFeralanintoafrenzy
ofbloodlust,increasingthecharacter'sfightingeffectiveness.AFeralancanattempttobecomeenragedatany
particularopponentonceperfight.AfterthefirstroundinwhichaFeralaninflictsdamageonanopponent,the
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eralanhastheoptionofmakingasavingthrowvsdeathmagic.Iftherollsucceeds,theFeralanentersaferalrage
F
forthenext2d6rounds.Duringthattime,theragegivestheFeralana+2bonustoallattackanddamagerolls,andits
baseArmorClassimprovesby2(anunarmoredFeralan’sACistemporarilyraisedto8).However,allattacksmust
bemadeagainstthedesignatedopponentandtheFeralanmustattackeveryroundifable;theplayercan’tvoluntarily
breakoffanattack,orchoosetoattackadifferentopponent.
AnenragedFeralanmustcontinuetoattackthedesignatedopponentuntiltheferalragewearsoff,orthe
opponentdiesorescapes.Iftheragewearsoff,theFeralanmaycontinuetoattacknormally,ortakeanyotheraction.
However,theFeralancan’tattempttobecomeenragedagainagainstthesameopponent.Iftheopponentdies,the
feralrageautomaticallyends.Iftheopponentflees,theFeralanwillpursueforthedurationoftherage.
Climbing:TheFeralanhasabaseclimbingsuccessrateof60%.ThisallowstreeclimbingattheFeralan’s
normalmovementrate(cliffclimbinginsteadiftheprimaryterrainisArctic,Desert,orMountain).Thisabilityis
muchmorelimitedthanthethief'sabilitytoclimbwalls.Theclimbingmodifiersdiscussedonpage76oftheofthe
BirthrightDungeonMaster’sGuideapplytoallsituationsotherthanthosegiven.
SpeakwithAnimals:TheFeralancanusethisabilityatwillwithanimalsfromtheirfamilialspecies.The
abilityissimilartothe2ndlevelPriestspellSpeakWithAnimals,butrequiresnocomponentsorcastingtime.
FamilialRapport:ThefamilialfollowersofaFeralanwillgenerallydowhatthey’reasked,assumingthey’re
physicallycapableofdoingso,whentheFeralanspeakstothemintheirownlanguage.Mistreatedfamilialfollowers
maystillabandonaFeralan.
AnimalTraining:TheFeralanmaytrainnon-familialfollowers.ThisfunctionsliketheAnimalTrainingnon
weaponproficiencybutrequiresnocheckandisautomaticallysuccessful.
CalloftheWild:Whenintheirprimaryterrain,theFeralanmayattempttosummonfamilialspeciesanimals
byhowlingatthetopoftheirlungsfor1-6rounds.TheDMthensecretlyrollspercentiledice.Iftheresultisless
thanorequaltotheFeralan’sWisdomscoreplusthecharacter’slevel(a5thlevelFeralanwithWisdom15hasabase
chanceof20%),1-4familialanimalswillshowupwithinthenexthour.Oncetheyarrive,theseanimalsactas
followersforthenext1-4hours.Duringthistime,theFeralanmaycommandthemwiththeRangerspeakwith
animalsability.Attheendofthe1-4hourperiod,thesummonedanimalsdisappearintothewilderness.AFeralan
canattemptthecallofthewildonceperday.
SpecialHindrances
LimitedMagic:Becauseoftheirmentalpredispositionandanimalistictendencies,Feralanscanonlylearn
andcastalimitednumberofspells.Theyhaveaccessonlytospellsoftheanimalsphereandcan‘tcastspellsany
higherthan2ndlevel.ThetablebelowshowsFeralanspellprogression:
eralan
F asting
C riestSpellLevel*
P
Level Level 1st 2nd
1-7 - - -
8-9 1 1 -
10-11 2 2 -
12-13 3 2 1
14-15 4 2 2
16+ 5 3 2
LimitedMoney:Feralanshavealmostnointerestinmoneyorgems,whichforthemostpartareviewedas
orthlessthanrocks.Theykeeponlyenoughfundstocovertrainingcosts,equipmentreplacement,andbasicliving
w
expenses.Theyusuallyallowfellowpartymemberstodividetheremainderoftheirshareoftreasureastheywish.
However,theFeralanstillreceivesallexperiencepointsdueforfindingtreasureandfellowpartymembersreceive
noexperiencepointbenefitfortheFeralan’slostshare.
NoFortifications:Lackingextensiveresourcesbutmainlylackingtheinclination,aFeralanwillnotbuilda
castleoranyothertypeoffortificationatanypointintheircareer.
ReactionPenalty:TheroughmannerandappearanceoftheFeralaninflictsa-3penaltywhenencountering
human,demihuman,orhumanoidNPCs,includingotherFeralans.AFeralanwillseldom,ifever,developanyclose
relationshipwithpoliticallypowerfulhuman,demihuman,orhumanoidNPCs.
Pathfinder(Ranger)
ThePathfinderhasanuncannyknackforblazingtrails,askillthatallowsthecharactertofindtheeasiest
r outes,reducetraveltime,andavoidnaturalhazards.Anacutesenseofdirectionminimisesthechancesofgetting
lost.Theycanestimatethenumberofmilescoveredwithremarkableaccuracy.ThePathfinderservesasan
invaluableguide,helpingtoensuresafeandefficientpassage.
ThoughPathfinderscomefromanytypeoftribe,mosthavehomelandsinsparselysettledorexceptionally
hostileterrainsinVosgaard.Learningtofindone’swaycanmeanthedifferencebetweenlifeanddeath.Pathfinders
usuallydemonstrateanaptitudefortrailblazingearlyinlife,butdiligentpracticeisrequiredtorefinetheirskills.
81
ften,youngPathfindersexercisetheirskillsbyaskingacompaniontoblindfoldthem,leadthemintoanunexplored
O
areainthewilderness,thenabandontheplayer.Pathfindersmustfindthewayhomeusingonlytheirwits.
ExperiencedPathfinderswilloccasionallyengageinthisgametobrushupontheirtechniqueortoimpresspotential
clients.
ole:ThoughsomePathfindersmayeventuallybecomeretainersofcivilizedRegents,mostoperateindependently.
R
Pathfindersaregenerallyregardedashonest,althoughtheirservicesarerarelyinexpensive.Beingcharactersofhigh
principle,Pathfindersoftenoffertheirservicestopartiesundertakingadventurestopromotethecommongood.
RarelywillaPathfinderjoinapartypurelyforgain,thoughtheymayconsidersuchanarrangement.
Asamemberofanadventuringparty,thePathfinderisusuallyfoundinfront,scoutingtheterrainaheadto
determinethemostsuitablerouteandspotpotentialhazards.UnlessthePathfinderhasorganisedtheparty,usually
theleadershiproleisusuallylefttosomeoneelsewhiletheplayerconcentratesontrailblazing.
PrimaryTerrain:Forest,Hill,Mountain,orPlains.
SpeciesEnemy:Any.
ollowers:Allspeciesareeligible,thoughPathfindersarelikelytoattractfollowerswithhighermovementrates,as
F
theytendtohavenopatienceforcreaturesthatcan’tkeepup.
WeaponProficiencies
APathfindermustfillaninitialweaponslotwithamachete,axe,orsword;suchweaponsareusefulfor
cuttingawaybrushandclearingpaths.Subsequentslotsmaybefilledwithanyweaponsoftheplayer’schoice(see
alsoSpecialBenefits).
NonWeaponProficiencies
Bonus:DirectionSense,DistanceSense,TrailMarking.
Recommended:Endurance,Fire-building,Foraging,Mountaineering,Navigation,Signaling,TrailSigns,
WeatherSense.
Equipment
Becausetheyspendalotoftimeonfoot,Pathfindersfavorlightarmor,suchasleatherorpadded.They
seldomcarryashield.Otherwise,thePathfinderhasnoparticularpreferencesorrequirements.
SpecialBenefits
Thefirsttwobenefits,trailsenseandoverlandguiding,applyonlywhenthePathfinderleadstheparty.At
least20feetmustseparatethePathfinderfromtherestoftheparty.Theproximityofothersistoodistracting,making
theplayerunabletotakeadvantageofthesebenefits.
TrailSense:ThePathfinder’schanceofgettinglostinanyoutdoorenvironmentisreducedby10%.
Furthermore,thebasechanceofgettinglostinaprimaryterrainwillneverexceed20%.
OverlandGuiding:APathfinderisabletofindtheoptimumtrailthroughroughterrain,increasingthe
party’smovementratewhentraversinglongdistances.Todetermineterraincostsforoverlandmovementwhena
Pathfinderleadstheparty,usethetablebelowinplaceofthetableonpage63oftheBirthrightDMsGuide.The
movementcostsindicatepointsofmovementspentpermileoftravel;whenmovingthroughthevariousterrain
types,subtractthepointsfromthetotalmovementavailabletothepartyforthatday.
errainType
T MovementCost errainType
T MovementCost
Barren,wasteland 1 Jungle,medium 4
Clear,farmland ½ Jungle,heavy 6
Desert,rocky 1 Marsh,swamp 6
Desert,sand 2 Moor 3
Forest,light 1 Mountains,low 3
Forest,medium 2 Mountains,medium 4
Forest,heavy 3 Mountains,high 6
Glacier 1 Plains,grassland,heath 1
Hills,rolling 1 Scrub,brushland 1
Hills,steep(foothills) 3 Tundra 2
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Marksmanship:Owingtoasteadyhandandacutevision,thePathfinderhasa+1bonustoattacksmadewith
a favouritemissileweapon.Itmustbeoneinwhichtheplayerhasproficiencyandhasbeenselectedasaweaponof
choice.
RecognizeTrailHazard:Byobservingsubtlechangesintheterrain,thePathfinderisabletoidentifynatural
hazards,enablingthecharacterandthepartytoavoidthem.Typicalhazardsincludequicksand,sinkholes,slippery
slopes,andthinice.APathfinderhasnospecialabilitytorecognizeman-madehazards,suchaspittrapsor
dangerousbridges,noranyspecialtalentforanticipatingencounterswithhostilenativesoranimals.
APathfinder’schanceofrecognizingahazardis10%perexperiencelevel;toamaximumchanceof90%at
ninthlevel.IftheDMdeterminesthatthePathfinderisapproachinganareacontaininganaturalhazard,apercentile
diceissecretlyrolled.IftherollisequaltoorlessthanthePathfinder’schance,theplayerrecognizesapotential
hazard.Optionally,theDMcouldsimplydescribeanunusualaspectoftheterrainandletaPathfindercometotheir
ownconclusions.Forexample,ifthePathfinderisapproachingapoolofquicksand,theDMmightsaythatthe
groundfeelsoddlyspongy.IfthePathfindercomesuponapatchofthinice,theDMmightpointoutthattheice
aheadisdiscolouredandlacedwithtinycracks.
SpecialHindrances
Bymovingaheadoftheparty,Pathfindersplacethemselvesinapositionofrisk.Separatedfromtheir
companions,thePathfinderismorelikelytobethevictimofenemyattacks.Theyrunamuchhigherriskofdrawing
firefromsnipers,andaremoresusceptibletoambushesfromhostilecreatures.Itislikelythatthecharacterwillbe
thefirsttofallvictimtodangerwhenunabletorecognizeit.
AmazonPriestess(Cleric)
AmazonsarewomenWarriorsfromVosgaard.TheAmazoncivilizationisdifferentfromtheculturesofthe
r estoftheworldinthatwomenoccupyallthemostprominentoccupationsandpositionsintheirsociety.Menare
eithersecond-classcitizens,orareallkeptasslaves,orareexiledfromtheculturealtogether.
Amazonscontinuallyhavetodefendthemselvesfromtheeffortsofsurroundingcivilizationsto“returnthem
tonormal,"andthereforetheyareveryskilledatwar.TheAmazonPriestessassiststheAmazonWarriors,fights
alongsidethemintimesofcombat,performstheusualserviceofguidance,andsometimespromotesexpeditions
throughtheouterworldinanefforttolearnwhattheycanoftheworldofmen,inordertoprotectthemselvesfromit,
ortoeducatetheouter-worlders.
TherearenospecialabilityscorerequirementstobeanAmazon.Amazonsmustbefemale.
ole:AmongtheAmazons,thePriestess-typesareashighly-regardedastheWarrior,andtheWarrioristhe
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most-admiredtypeofAmazon.TheypromotetheworshipofKriesha.
OutsidetheAmazonlands,amongmale-dominatedcivilizations,thePriestessisseenasanunnaturalsortof
woman.InVoscultureswheremenandwomenareapproximatelyequalininfluence,theAmazonislookedonasa
curiosity,andmayevenbelookeddownonasarepresentativeofaculturethathasn’tyetcometotheconclusionthat
neithergendershouldoppresstheother.
Amongplayer-characteradventurers,theAmazonPriestessislikelytoproveherselftobeacapableFighter
andaneffectivespellcaster.IfthePriestesscharacterstartsoutsufferingabitofdiscriminationwhenshe’s
introducedintothecampaign,thatmaybenormalifthecampaign’smaincultureisdiscriminatory.Evenifthe
campaign’smaincultureisdiscriminatory,thePCswilllikelydemonstrateatouchmoreflexibilityintheirattitudes
basedontheiradventuringexperienceswiththeAmazonPriestess.
WeaponProficiencies
Required:None.Recommended:Spear,shortbow:ifpossible,variousaxesandswords.
NonWeaponProficiencies
Bonus:Riding(Land-Based),AnimalTraining.
Recommended:(General)AnimalHandling,(Warrior)AnimalLore,Armorer,Bowyer/Fletcher,Hunting,
Running,Survival,Tracking.
Equipment
WhenanAmazoncharacteriscreated,armorcanbeselectedfromamongthefollowingchoices:Shield,
Bone,Dragonhide,orBronzePlateMail.Onceshehasadventuredelsewhereintheworld,shemaypurchaseother
typesofarmoraccordingtoherclasslimitations.
SpecialBenefits
AmazonPriestessesfunctionfullyasPriestessesofKriesha,andgaintheabilitiesassociatedwithbeinga
priestessofKriesha.
MaleopponentsfromcultureswherewomenFighterstendtoberarewillbeamused,ratherthancautious,
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thefirsttimetheyconfrontanAmazon.Therefore,ifaWarriorofthiskindrunsupagainstanAmazonforthefirst
time,theAmazongets+3tohitand+3todamageforherfirststrikeonly.Thisreflectsthefactthatheropponent‘s
guardisdown.
Thisbonusdoesn’tworkonanyWarriorcharacteroffifthlevelorhigher,oracharacterofanyotherclassat
8thlevelorhigher:inspiteofanyprejudiceshemightbear,thischaracteristooseasonedanadventurertolethis
guarddownthatway.Thebonuswon’tworkonanymaleFighterwhocomesfromaculturewherewomenregularly
fight,orwhohashadfighting-womencomradesorfacedfighting-womenopponentsbefore,orevenwhohasseen
theAmazonhitsomeoneelsewiththisbonusearlier.
Itdoesn’tworkonplayer-charactersunlesstheplayerisrole-playinghonestlythattheircharacterwould
underestimatetheAmazon.OncetheAmazonhitsacharacterwiththisbonus,thetargetwillneverfallforitagain.If
theAmazonmissesthetargetwiththeinitialblow,shecontinuestoreceivetheattackbonusuntilshehitsthetarget.
SpecialHindrances
TheAmazonsuffersa-3reactionrolladjustmentfromNPC’sfrommaledominatedsocieties.Thisreaction
adjustmentcanbenegatedonceothercharacterscometoknowandrespecther.Likewise,playercharactersneednot
respondwithhostilitytowardtheirAmazoncompanion,unlesstheywanttodosoforrole-playingpurposes.
BerserkerPriest(Cleric)
TheseClericsarethePriestsofaculturehalfwaybetweenwhatwethinkofascivilizedandsavage.Their
eopleliveattheveryedgeof,orbeyondthebordersoftheedgesofthecampaign'smaincivilization.Theytendto
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beverywarlike,fightingbattleswithneighboringtribesandwithtroopsfrom“civilized”lands.TheirFightersaren't
soldiers,theyareWarriors,andtendtobedeadlierinone-on-onefightingbutpooreratformationcombatthanthose
ofthe"civilized"nations.TheseWarriorsmay,infact,beBerserkers.Theyarestillmoreintouchwithnatureandthe
worldthanthepeopleofcivilizedlands.Theymayhaveverydifferentcustomsfromcivilizedpeople.
TherearenoabilityrequirementstobeaPriestinaBarbarianorBerserkertribe.
ole:PriestsoftheVoscommunitiesperformthesamefunctionsasPriestsofcivilizedlands.However,theVoshave
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morerespectforthegodsthancivilizedfolk,andPriestsarealsofearedandwell-respected.Theircounselislistened
tobyRegentsandwarchiefs.Intheirculture,thosewhodisagreewiththemdonotinsultthemortheirguidance,and
itisgenerallyconsideredtobeadeathsentenceforaWarriortoattackaPriestofVosculture,thoughdefending
oneselffromattackisconsideredtobenecessary,butonlyifitwasinselfdefense,notaggression.
WeaponProficiencies
Recommended:axe,sword,bow(any),sling.Naturally,thePriesthoodmaylimitthePriest'schoiceof
weaponsandnotallowtheplayertolearnsomeofthese.
NonWeaponProficiencies
BonusProficiency:Endurance
Recommended:(General)AnimalHandling,AnimalTraining,DirectionSense,Fire-Building,Riding(Land
Based),WeatherSense,Blind-Fighting,Hunting,Mountaineering,Running,SetSnares,Survival,Tracking,
Herbalism,Jumping.Someoftheseareoutsidethepriest'sNonWeaponProficiencyGroupCrossoversandwillcost
twicethelistedslotsiftaken.
Equipment
Withtheirstartingmoney,theycanbuyonlyweaponsappropriatetotheirtribe,butfirstmustarm
themselvesasrequiredbytheirfaith.
SpecialBenefits
BerserkerPriestsmayworshipandfunctionasaPriestofBelenik,orLirovka
Berserkersareimposinganddangerouslooking.Thistendstomakeothersrespectthemorattheveryleast
notmakeenemiesofthem.Therefore,berserkerPriestsreceivea+1reactionadjustmentbonuswhenencountering
NPCs.Thisbecomesa+3amongmembersoftheirnativeculture.
VosBerserkersnormallyrequire1turntobecomeberserk.InthepresenceofoneofthesePriests,Vos
Berserkersgoberserkinfiverounds,whileabloodedVosBerkerserenterstheberserkstateintworounds.
SpecialHindrances
BerserkerPriestshaveproblemsincivilizedlands.Theydon'trespecttheauthoritiesandtheauthoritieshave
learnedtobecautiousaboutBerserkers.ThissortofPriestmaykeepfreeingenslavedbrethren.Despitepossibly
worshippingthesamegodknowntothisculture,theplayerworshipsitinawaythelocalsconsidertobewrong.
Therefore,theberserkerPriestreceivesa-3reactionadjustmentpenaltywhenencounteringNPCsinpositionsof
powerlikerulers,governmentofficials,etc.
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Flamespeaker(Cleric)
heFlamespeakercomesfromaprimitivetribethatworshipsfireinsteadofthegods.Anychildbornat
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sunsetisimmediatelyplacedbeforeasmallcampfireandobservedfortherestofthenight.Ifthechildrefrainsfrom
crying,andthefirestillburnsatdawn,thechildhasbeenchosenbytheflamespiritstolearnthesecretsofthe
Flamespeaker.Thisincludestheabilitiestochangeintoafierysphereandconversewithflames.Tribaleldersteach
thecharacterthesesecretsuponreachingadolescence.
ole:Flamespeakersconsiderthemselvestobeservantsofthespirits,asmallplayerinthegrandschemeofnature.
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Companionswillfindthemshyandself-critical,quicktoblamethemselvesforrealorimaginedmistakes.They
expresstheirfaithbybowingtothesettingsun,passingstoneweaponsthroughflamebeforeabattle,and
apologizingtofiresbeforeextinguishingthem.
Theplayer’salliancewithanadventuringpartyusuallyresultsfromanelder’sdirectiveforthecharacterto
developskillsintheoutworld.Thoughintimidatedbymostoutworlders,thePriestremainsloyaltofriendsandobeys
theordersofleaders.Withnofearofdeath,Flamespeakersareconfidentthattheirdevotionwillberewardedinthe
afterlife.
WeaponProficiencies
Any,buttheFlamespeakerwon’tuseweaponsmadeexclusivelyofwood.Awoodenarrowwithastone
headisacceptable,butasolidwoodenclubisn’t.
NonWeaponProficiencies
Bonus:Firebuilding.
Recommended:DangerSense,DirectionSense,Religion
Equipment
TheFlamespeakerbeginswithnoarmor,typicallyonlywearingananimalskinloinclothorsmock.They
maytradeanimalproductsforarmorandashield,butwillneverweararmorbetterthanleatherorpadded.
SpecialBenefits
CastClericspells:MajorSpheres-All,Combat,Divination,Elemental,Weather.MinorSpheres-Charm,
Healing,Necromantic,Protection
SpeakwithFlames:Onceperday,aFlamespeakermayaskaquestionofanynaturalfiresource,suchasa
campfire,asmolderingember,atorch,oraburninghouse.IftheFlamespeakermakesasuccessfulWisdomcheck,
theyheartheanswerintheirhead.Answersfromthefirearealwayshonest,usingonlyasinglewordorashort
phrase.Typicalquestionsmightinclude’Whostartedyou?”“Whatareyouburning?”“Hasamanwithawhitebeard
passedthisway?”
TheDMshouldkeepinmindthatatypicalfiredoesn’tknowmuch.Itcan’tmakejudgmentsorgivereliable
advice.Ingeneral,itsknowledgeislimitedtoeventsthatoccurredintheimmediateareawhileit'sbeenburning.Ifin
doubt,theDMcanhavethefirerespond,"Idonotknow."
FlameForm:Uponachieving7thlevel,theFlamespeakercanbecomeafive-foot-diametersphereofliving
fireforuptoanhourtwiceperday.Exceptfortinyyellowandredflamesflickeringoveritssurface,thespheneis
featureless.Inflameform,theFlameseakerhasAC4andthesamenumberofhitpoints(andsamelevel)asin
humanform.Theflameformalsohasthefollowingproperties:
Ithasnoratingforlandmovement,butcanflyatamovementrateof9,ManeuverabilityClassB.
Itcanseeinalldirectionssimultaneously(tothesamedistanceasanormalhuman)andcan’tbesurprised.
Itssensesofsmellandhearingremainunchanged.
Itcanregulatesurfaceheatatwill,fromthetemperatureofwarmwatertoablazinginferno.Atlowheat,it
canpassthroughdrygrasswithoutstartingafire.Atfullheat(thenormalstate),itignitesanyflammablematerialsit
contacts;thosewhotouchitsuffer2d4hitpointsofdamage.
Atwill,theformcangenerate1-4tentaclesofflame,upto10feetlong.TheFlamespeakercontrolstheexact
numberoftentaclesaswellastheirlengths.Thoughtheflameformcan’twieldweapons,itcanlashoutwiththese
flametentacles,makinguptofourattacksperround.Eachtentaclemaybedirectedatadifferenttarget.Each
successfulhitinflicts2d4hitpointsofdamage.
Theflameformisimmunetoallmagicalandnon-magicalfire-basedattacks.
SpecialHindrances
Flamespeakerssufferthefollowingpenaltieswheninflameform:
Theycan'tspeak.
Theycan'tcastspells.
Theysufferdoubledamagefromallmagicalandnon-magicalcold-basedattacks.
Anycontactwithagallonormoreofwater(fromrain,ariver,abucketofwaterthrownbyanopponent)
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causestheFlamespeakertoreverttohumanformunlessmakingasuccessfulsavevs.spell.
Certainspellshaveadverseeffectsontheflameform,suchasquenchfire,pyrotechnics,andothers.A
frostbrandorsimilaritemwouldalsoharmthefireform.
Bothspellsanditemstypicallyinflict3d8pointsofdamageonFlamespeakersandcausethemtorevertto
humanform.OtherspellsanditemsexistthatcanaffecttheFlamewalkerwhileinfireform.TheDMhasthefinal
responsibilityfordeterminingtheirpreciseeffects.
MedicineMaster(Cleric)
Thoughaskilledhealer,theMedicineMasterhasresponsibilitiesbeyondcuringthesickandministeringto
thewounded.Theyalsoserveasacounselor,teacher,andspiritualadvisor,usinggentlewordsandsupernatural
forcestopromotethepeople'swell-being.ThesePriestsdonotworshipthegods,insteadworshippingthelifespirit
withinhumans,humanoids,anddemihumans.AMedicineMastermusthaveaminimumIntelligenceof9andbeof
Goodalignment.
ole:AMedicineMasterassumestheroleofcaretakerforanygroupwithwhomtheyalign.Theygatherhealing
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herbsforthewounded,stayupthroughthenightwiththesick,andpresideoverfuneralritesforthedead.Whilethe
concernsofoutworldcompanionsmaybebeyondthecharacter’sunderstanding,heorsheisquicktolenda
sympatheticear.Despitetheircrudemanner,manyfindtheirmerepresenceasourceofcomfort.TheMedicine
Masterisunusuallyreflectiveforabarbarian,spendinghoursbroodingoverthecrueltyoflifeortheirfailuretoheal
someoneintheircare.Onthebattlefield,thecharacterfightsfiercelyandselflessly,riskingtheirlifetoaid
endangeredcompanions.
WeaponProficiencies
Recommended:Axe,club.
NonWeaponProficiencies
Bonus:Healing.RecommendedAnimalHandling,AnimalTraining,Foraging,Herbalism,Horde
Summoning,Leadership,Religion,Survival.
Equipment
AMedicineMasterbeginswithbonearmorthatcoversmostofthebody(afulltunic,leggingstiedatthe
waistandankle,armbandsreachingfromthewristtotheelbow).Thisarmormaybedyedbrightcolorsordecorated
withanimalproducts(porcupinequills,pheasantfeathers,bearclaws).
SpecialBenefits
CastClericspells:MajorSpheres-All,Healing,Necromantic.MinorSpheres-Charm,Guardian,
Protection.
DestroyDisease:ThisabilityallowsMedicineMasterstoinstantlycureadiseasedorpoisonedvictim(not
themselves)bytransformingthedebilitationintoaphysicalentity.AMedicineMastermayusethisabilitytodestroy
onediseaseforeveryfivelevelsofexperience.Thus,an8thlevelbarbariancouldcuretwodiseasesinoneweek.
TheMedicineMasterplacestheirhandsonthevictim,thensavesvs.deathmagic.Ifthesavefails,nothing
happens;thevictimcontinuestosuffer.Ifthesavesucceeds,thevictimiscured,asifaffectedbyacurediseaseor
neutralizedpoisonspell;thecuringoccursimmediately,andthevictimrecoversallhitpointslostasaresultofthe
diseaseorpoison.
Thediseaseorpoisonthenmanifestsasanundulatingblackblob,vaguelyskull-shaped,hoveringaboutfive
feetinfrontoftheMedicineMaster.NoonebuttheMedicineMastercanseetheentityoraffectitinanyway.The
entitycan’tattackormove,butiftheMedicineMasterattemptstoescape,theentityremainswiththecharacter.
TheMedicineMasterhastworoundstodestroytheentity.(Imprisoningorburyingtheentitywon’thelp;it
simplyreappearsnexttotheMedicineMaster.)Theentityhas1d4+1hpandAC10.It’svulnerabletoallphysical
attacksfromtheMedicineMaster,butis100%resistanttomagic.Ifreducedto0hp,itdisappears.
IftheMedicineMasterfailstodestroytheentityintworounds,itisabsorbedintotheMedicineMaster’s
bodyTheMedicineMasterimmediatelybecomesaffectedbythesamediseaseorpoisonasthecuredvictim.
MedicineMasterscan’tusetheirdestroydiseaseabilityonthemselves,thoughtheymaybenefitfromanyother
methodofhealing.
MedicineBelt:Oncepermonth,aMedicineMastercancreateamedicinebeltthatgrantsspecialprotection
toanywearer,includingtheMedicineMaster.Tocreateamedicinebelt,theMedicineMastermustspendafullday
intheirhomelandterraingatheringthecomponents(includingtheskinfromasmallanimal,afewherbs,andthe
toothfromacreaturethatdiedfromnaturalcauses),thenaseconddayputtingittogether.Whenit‘scomplete,the
playermakesasavingthrowversusdeathmagic.Ifthecheckfails,thebelthasnospecialproperties.TheMedicine
Mastercantryagainnextmonth.Ifthechecksucceeds,thebeltgrantstheweareroneofthepropertieslistedonthe
tablebelow,determinedbyadie-roll..Amedicinebeltlosesitsmagicalpropertiesin1d4+1weeks.
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6Roll
D roperty
P
1 -1bonustoArmorClass
2 -2bonustoArmorClass
3 Wearergainsa+2bonusonsavingthrowsversusspell
4 Wearerhealsattwicethenormalrate(appliesonlytonaturalhealing)
5 Wearerisimmunetoallnaturaldiseasesandpoisons(hasnoeffectondiseasesandpoisons
affectingthewearerbeforetheydonnedthebelt)
6 +Ibonustoallsavingthrows
SpecialHindrances
NoTurning:AMedicineMastercan’tturnundead.
LastRites:WheneveraMedicineMasterencountersthecorpseofahuman,humanoid,ordemihuman,
includingthosethatthecharactersortheircompanionshavekilled,lastritesmustbeadministered.Thealignmentof
thecorpseisirrelevant;MedicineMastersbelievethatallspiritsgetasecondchanceintheafterlife.
Lastritesconsistofplacingasmallportionoffoodnearthecorpse(sothespirithassomethingtoeatonthe
waytotheafterlife),abriefprayer(lastingnomorethanaround),andahelpfulpieceofadvice,chosenbythe
MedicineMaster.
IfaMedicineMasterfailstoperformlastritesforallcorpsestheyencounterinagivenday,theymaynot
castspellsforthefollowing24hours.TheDMmaysuspendthispenaltyinunusualcircumstances(thecorpsesinks
inquicksandbeforetheMedicineMastergetstoit,oradangerousmonsterguardsthecorpse).
Iffacedwithaninordinatenumberofcorpses-onabattlefield,inaninfirmary,duringaplaguetheMedicine
Masterfulfillstheirobligationwhenperformingritesforaselecttwoorthree(determinedbytheDM).AMedicine
Masterisnotobligatedtoperformlastritesforskeletalremainsorundead.
Seer(Cleric)
foretellerofthefutureandreaderofomens,Seersconsiderthemselvesaconduitofthegods,superiorto
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lessermortals.ASeerundergoesrigoroustrainingfromanearlyage.Theyareleftinthewoodsfordaysatatime,
limbsboundwithvines,eyesandearscoveredwithbark,toenhancethecharacter’ssensitivitytothenaturalworld.
Duelswithwildanimalssharpencombatskills.Sipsofherbalbrewsinduceviolentnightmaresthathardenresistance
tofear.Withtrainingcompleted,theybeginanapprenticeshipintheoutworld,sharingtheirgiftswiththe
unenlighteneduntiltheelderscalltheSeerhome.
ole:Proudandarrogant,Seersinterpretsignsandofferpropheciestohelpthepartyachievetheirgoals.Often
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expectingtobepampered,theycanbecomeindignantiftheircompanionsshowinsufficientsympathywhenthey
breakafavoriteweaponorfallill.Theytendtosocializewiththehigher-statusmembersoftheparty(thoseofequal
orhigherlevel)andignoretheothers.Seersmaymakelittleefforttoconcealtheircontemptfortheoutworld.
TheSeerattackswithouthesitationonthebattlefield,certainthattheirdeitywillprovideprotectionfrom
seriousharm.WoundsmakeaSeerangry,increasingthecharacter’sdeterminationtodestroyanyopponentwhohad
theaudacitytodamageanagentofthegods.
WeaponProficiencies
Any,butmeleeweaponssuchasclubs,knives,andaxesarepreferred.
NonWeaponProficiencies
Required:Soothsaying.Recommended:Blind-fighting,WonSense,Leadership,Religion.
Equipment
Seersbeginplaywithbonearmor.Theyalsobeginwithasetoffetichsticks.Theseare13smallrodsof
woodbearingcarvingsofhumanfaces,giventothecharacterbyhisotherelders.Thefetichsticksarewrappedin
lizardskin,thepackagetuckedinsidealeatherstraptheSeerwearsaroundthewaistoroverashoulder.IftheSeer
snapsoneofthefetichsticksatdawn,thecharactermayincreaseresistancetodamage.Roll1d20;onarollof1-19,
thecharactersuffersonlyhalfdamagefromallformsofattack-including,weapons,poison,disease,naturaldisasters,
andmagic-forthenext2hours.Onarollof20,thecharactersuffersdoubledamagefromallattackformsforthe
next6hours.Thereisadelayof1d2roundsbeforethebenefitsordetrimentsarerealized.ASeercanuseonlyone
fetichstickperday.NoonebuttheSeermayuseafetichstick.Thefetichsticksetisintendedasaone-timegift.
ShouldaSeerdesireanotherset,theymayreturntotheirhomelandandpetitiontheelders.Iftheyapprove,theywill
giveoutanothersetof13sticks.However,enchantingareplacementsetrequiresaninfusionofenergyfromtheSeer.
OnemagicalitemmustbesacrificedandspelllevelsequaltotheSeer’slevelmustbecasttoenchantthe
fetichsticks.TheSeermaykeepacquiringnewsetsaslongastheeldersapprove.Theymayneverreceivea
replacementuntilallofthesticksintheoldsethavebeenusedorlost.AttheDMsoption,theSeer’seldersmayfirst
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r equirethecharactertoperformaheroicdeedthatshowstheirintimaterelationshipwiththegods.Thefetichsticks
serveastherewardforthisdeed.
SpecialBenefits
Castclericspells:Aseercastsspellsfromspheresasclericsbasedonthegodtheydecidetoworship.Seers
canworshipLirovka,Belinik,orKreisha.
Identification:Onceperday,aSeercanattempttoidentifytheremainsofanycreatureorcharacter.The
remainsmaybeanentirecorpseorjustabodypart(bone,hair,skin,orblood);theageoftheremainsisirrelevant.
Alternatively,heorshemayattempttodetermineownershipofanyweaponorobject;theSeerwillidentifythelast
creatureorcharacterwhopossessedtheitemforatleastaday.
Tousethisability,theSeertouchestheremainsoritem,concentratesforoneround,thenmakesaWisdom
check.Ifthecheckfails,sodoestheidentificationattempt;theSeerlearnsnothing.Ifthechecksucceeds,theSeer
seesanimageofthecharacterorcreatureinhisorher mind.Theimagelingersforoneround.IftheSeeris
unfamiliarwiththecharacterorcreature,companionsmaybeabletoprovidedetailsfromtheSeer’sdescription.
KnowMotivation:Tousethisability,theSeerpointsatthesubjectandmakesaWisdomcheck.Ifthecheck
succeeds,theSeerinstantlyknowsthefundamentalmotivationofthesubject;typicalmotivationsincludehunger,
fear,greed,affection,andanger.Theabilityrevealsthemotivationingeneraltermsonly;theSeermaylearnthata
dragonishungry,butnotwhatitwantstoeat.Theymaylearnthatastrangerisafraid,butnotwhatthestranger
fears.Thisabilitywon’tworkonthosewhosemindsareprotectedfromdetectionbymeansofspells,magicalitems,
orpsionicpowers.Norwillitworkonmindlesscreatures(unthinkingundead,slimes,mostplants).ASeercanuse
thisabilityonceperday.
FearImmunity:TheSeerisimmunetoallformsoffear.
SpecialHindrances
VictoryRitual:WheneveraSeercompletesasuccessfulcombatencounter,thatis,anencounterinwhich
theirenemieshavebeenkilled,captured,orchasedaway,theplayermustexecuteavictoryritualtoexpress
appreciationtotheirgod.TheDMdetermineswhenaritualisappropriate.Normally,huntingandfishingencounters
don'trequirevictoryrituals,nordorecreationalmatchesorbattleswithmixedresults.
Seersselectaspecificritualatthebeginningoftheircareersfromthefollowinglist.TheDMmaysuggesta
differentritualorallowtheplayertodesignone.Oncetheritualischosen,itneverchanges.
-TheSeertakesalockofhair,atooth,ascrapofcloth,orothersouvenirfromatleastoneoftheopponents
whodidn'tescapeorretreat.Heorshedisplaysthesesouvenirsonashield,belt,ornecklaceforatleasta
day.(Ifalloftheopponentswerechasedaway,theSeerisexcusedfromperformingthisritual.)
-Thecharactermarkstheareawherethebattleoccurredwithaspecialtribalsymbol,carvedinatree,
chiseledinaboulder,orcutintheground.
-ThePriest"purifies"theareawherethebattleoccurredbysprinklingitwithwaterorflowerpetals.
-Thecharactersilentlygivesthankstotheirgodforbeingaguidinghandandgivingthemcourage,aprocess
takingatleast10rounds.
TheSeermustperformthisvictoryritualwithinanhourafterthecombatencounterends.Ifthecharacter
failstodoso,theSeermaynotuseanyclassspecialbenefitsorcastspellsforthenext24hours.
Spiritist(Cleric)
TheSpiritistbelievesintheomnipresenceofspiritsandworshipstheminsteadofthegods.Theybelieve
s piritsinhabitpeople,animals,inanimateobjects(trees,stones,themoon),andforcesofnature(wind,thunder,
death),andhaveprofoundeffectsonthephysicalworld.AccordingtotheSpiritist,allspiritsexudeamysticalforce
calledwakan.Wakanfastensitselftohumansintouchwiththespiritworldandgrantsthemspecialpowers.
SpiritistsmustbeLawfulinalignment.
ole:TheSpiritistseesmostworldlyeventsasconsequencesofspiritactivity.Avolcaniceruptionistheresultofan
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angrymountainspirit.Rainfallswhencloudspiritsareunhappy.Recoveryfromdiseasemeansthatthedeathspirit
wasasleeporpreoccupied.
ASpiritistcompulsivelysharessuchinterpretationswithcompanions.ASpiritistperformsavarietyof
improvisedritualsintendedtocurryfavorwithGoodspiritsandkeepEvilonesaway.Theymayfastforaweek,
insistonsleeping10feetawayfromcompanions,orwakeuponemorninganddecidetocutofftheirbeard.They
mayaddresstreesbyname,weepwhenanaxeshatters,andfallontheirkneesandbegformercyduringahailstorm.
Theseactionsdefylogic,varyfromweektoweek,andproducenoobviousresults.Spiritistspersistinactingontheir
whims,convincedthatthisbehaviorwillberewardedintheafterlife.
Eccentricitiesaside,theSpiritistmakesloyalfriendsandcourageousfighters.Theyrespectthenaturalworld,
afraidthatkillingforsportorthrowingrefuseinastreamwillangerthespirits.Thougheven-tempered,theyare
easilyfrightened.AsuddenwindmightbeanEvilspiritpassingby,ahootingowlmightbethecryofanancestor.
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WeaponProficiencies
Anybarbarianweaponoftheirculture.
NonWeaponProficiencies
Recommended:Alertness,ArtisticAbility,Dancing,Hiding,Soothsaying.BarredHordeSummoning.
Equipment
Spiritistsprefernottoweararmor,believingitoffensivetothespiritsofanimals.Theywill,however,wear
simpleanimalskinsmocksandloinclothstokeepwarm.Theywillalsocarryashield.Thecharacteravoidsbone
weapons,againsoasnottooffendanimalspirits.
At1stlevel,aSpiritistreceivesatotembonemadefromafoot-longshaftofbonefromananimalthatdied
ofnaturalcauses.Thetotemboneisengravedwithvarioussymbolsrepresentingatleastfourkeyspiritsheldsacred
inthecharacter’shomeland(theDMdeterminesthesymbols;atypicalselectionmightincludealightningbolt,a
sun,abear,andatree).Withoutthistotembone,aSpiritistcan’tuseanyoftheirspecialbenefits,norcanthe
charactercast3rd-levelorhigherspells.
Toreplacealostordamagedtotembone,Spiritistsmustlocateasuitablysizedanimalboneintheir
homelandterrain,thenengraveitwithspiritsymbols,aprocessrequiringaboutaday’swork.IfaWisdomcheck
fails,thebonewon’tfunction.Thecharactercantryagainwithanewbone.Ifthechecksucceeds,1,000ofthe
character’s earnedexperiencepointsarelost(subtractingthemfromhiscurrenttotal),andthetotembonefunctions
normally.
SpecialBenefits
SpiritistshavemajoraccesstotheclericalspheresofAll,Astral,Charm,Combat,Creation,Divination,
Guardian,Healing,Necromantic,Protection,Summoning,Sun.Theyhaveminoraccesstotheelementalsphere.
SpiritArmor:ProtectivespiritsconstantlyhoveraroundSpiritists,protectingthemfromdanger.Incomplete
darkness,thesespiritsarevisibleasahazyblueauracomposedofswirlinghumanoidfigures.Thespiritarmor
providesthecharacterwithanArmorClassboostof3(toamaximumofAC0).Additionally,theSpiritistsuffers
onlyhalfdamagefromallattacksfromundead.Level-drainingundeadonlydrainhalfoftheirusualamountof
levels,subjecttoaminimumleveldrainofone.
Ifaffectedbydispelmagic(castagainsttheSpiritist’slevel)orasimilarspell,thespiritarmordisappearsfor
24hours(nosavingthrow).Likewise,anEvilPriestcanturnthespiritarmorasaghost.Ifturned,thespiritarmor
vanishesforafullday.
SpiritHorde:Onceperday,theSpiritistmayattempttosummonahordeofsympatheticspiritstoannoy
opponentsandreducetheircombateffectiveness.IftheSpiritistmakesasuccessfulWisdomcheck,thehorde
appearsinoneround,thenharassestheindicatedopponentsbyflutteringaroundtheirheads,shriekingintheirears,
andticklingtheirskin.
Thehordewillharassanumberofopponentswhosetotalhitdiceorlevelsarelessthanorequaltothe
Spiritist‘slevel.Forexample,a4th-levelSpiritistcouldharassa4HDmonsterortwo2nd-levelWarriors.While
harassed,theopponentssufferapenaltyof1toArmorClass,attackrolls,anddamagerolls.Theharassmentlastsfor
anumberofroundsequaltotheSpiritist‘slevel,thenthehordedisappears.Thehordecanberepelledbyprotection
fromevilorsimilarmagicthatshieldsthevictimfromconjuredandsummonedmatures.
SpeakwithSpirits:Byclosingtheireyes,concentratingforoneround,andmakingasuccessfulWisdom
check,aSpiritistcansummonandspeakwiththespiritofanydeadcreatureorcharactertheyknewinlife.The
departedbeingmusthavethesamealignmentastheSpiritist.Otherwise,thisabilityfunctionsidenticallytothe
3rd-levelspeakwithdeadPriestspell.Castingtimesandcomponentsaren’tneeded.AswiththeSpeakWithDead
spell,theSpiritist’sleveldetermineswhichcreaturescanbesummoned,howlongtheycanbequestioned,andhow
manyquestionscanbeasked.Theabilitymaybeusedonceperday.
SpecialHindrances
NoSpecialPhysicalSkills:ASpiritistlacksthestandardbarbarian’sexpertiseinleaping,springing,back
protection,andclimbing.
SpiritWar:Ascompensationforuseoftheirwakan,spiritsmayoccasionallycallontheSpiritisttoaidthem
intheirbattles.WhenevertheSpiritistrollsanatural20whenusingspeakwithspiritsorspirithorde,theirspirithas
beenconscriptedtoparticipateinanotherworldlywar.TheSpiritisthasnochoiceinthematter.Theparticipation
occursthenexttimetheSpiritistfallsasleepandlastsonlyafewmoments.Whenawakened,theSpiritistremembers
nothingaboutthebattle,butdamageincurredbytheirspiritmayaffectthecharacter’sphysicalbody.
Occasionally,thespiritsmayrewardthecharacterinstead.TheDMrolls1d20.Theeffectsbeginassoonas
thecharacterwakesup.
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20
D ollEffect
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1-10 Noeffect
11-13 2d4hpdamage
14-16 Sufferstheeffectsofacurseforthenext24hours(-1tomoraleandattackrolls)
17-18 Nospiritarmorforthenext24hours
1920 Spiritarmorincreasedto+4forthenext24hoursAnyoneoftheSpiritistsweapons
(DMschoice)functionsasa+2magicalweaponforthenext24hours
AmazonSorceress(Wizard)
Amazonsbelongtomatriarchalsocietiesthatthriveinaworldotherwisedominatedbymales.Women
occupyallsignificantpositionsinAmazonsocieties.Theyaretherulers,artisans,soldiers,andscholars.
MostAmazonsocietieshaveexistedunchangedforthousandsofyears,livinginrelativeisolationfromthe
restoftheworld,butothershavemorerecentorigins.Somewereestablishedbydisgruntledwomenwhotiredof
theirsubservientrolesinmale-dominatedculturesanddecidedtorulethemselves,whileotherswerecreatedbefore
historywasrecorded.
Menaresecond-classcitizensinAmazoncultures,occupyingpositionsofmenialservitudetotheirfemale
superiors.Insomesocieties,menarekeptasslaves,treatedonlymarginallybetterthandomesticanimals.Somehave
eliminatedmenentirely.
Amazonsfromtotallymale-freesocietiesmakeoccasionalforaysintoneighboringcommunitiestofraternize
withmen.Othersperpetuatetheircivilizationbybeingextremelyfriendlywithmaleadventurerspassingthrough
theirterritory.WhentheAmazonstireoftheircompany,theadventurersaresentontheirwayorkilled.
AnAmazonsocietymaybeassmallasasinglevillageorlargeenoughtofillanentirerealm.Becausethey
arecontinuallyundersiegefrommale-dominatedcivilizations,theAmazonshavemasteredtheartofwar.
Traditionally,Amazonsaresuperiorhorsebreedersandriders,excellingwithspears,bows,andotherweaponsthat
canbewieldedfromhorseback.
AcharactermustbefemaletobeanAmazon.Therearenootherrequirements.
ole:MostAmazonWizardsareheldinhighregardinAmazonia.AmazonSorceressestypicallyserveasseers,
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advisors,counselors,andadministrators.Askeepersof“TheSacredKnowledge",thesespellcastersalsobring
extensivetechnicalknowledgewiththemandtheycanbuildtribesintotowns,thetownsintocities,andthecities
intoNationstates.TheytypicallymaintainaninformationnetworkandworkwithotherVosAmazonSorceressesin
theadvancementandpromotionofAmazoniaintheworld.
Becauseoftheirformidablepower,AmazonSorceresses-especiallyinvokersandconjurers-arealways
welcomeonthebattlefield.
Inmale-dominatedcultures,theAmazonisregardedasacuriosityatmost.Sheisstaredat,whisperedabout,
andsometimesopenlyridiculed.Well-meaningwomenwhohaveacceptedsubservienceasaculturalnormmaytry
toconvincetheAmazontochangeherunnaturalways.Chauvinisticmen,seeingherasathreattotheirmasculinity,
mayfeelcompelledtodominateherinanynumberofways.Evenopen-mindedcitizenswilllikelybesuspiciousofa
womanwithsuchunusualattitudes.
Amongherpeersinanadventuringparty,theAmazonSorceresscanbeacapablespellcaster.Althoughthe
otherplayercharactersmayharborsomeprejudicesoftheirownabouttheroleoffemales,onceshehasproven
herselfintoughsituations,theAmazoncouldbeacceptedasanequalinallregards.
WeaponProficiencies
Required:None.
Recommended:Dagger,spearorshortbow.Someofthesearecontrarytotheweaponsusuallyallowedto
Wizards,butaretypicalforAmazoncultures.
NonWeaponProficiencies
Bonus:Riding(Land-based),AnimalTraining.
Recommended:(General)AnimalHandling;(Warrior)AnimalLore,Armorer,Bowyer/Fletcher,Hunting,
Running,Survival,Tracking.
Equipment
WhenanAmazoncharacterisfirstcreated,shemustselectherweaponsfromamongthefollowingchoices
only:bow(anytype),dagger,dirk,javelin,knife,spear.Whenthecharacteradventureselsewhereshemaypurchase
othertypesofweapons.
SpecialBenefits
AnAmazonSorceressmayalsoselectnon-weaponproficienciesfromthestandardWizardcategory.
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MaleopponentswhohaveneverencounteredformidableAmazonwomentendtounderestimatethem.
herefore,thefirsttimesuchamaleencountersanAmazonincombat,theAmazonreceivesa+3bonustohitand+3
T
todamageonherfirstblowonly.Thesebonusesreflectthefactthattheopponentistakenoffguardbysuchaskilled
femalecombatant.
Thisbonusisnotapplicableineverysituation.TheDMshouldconsiderthefollowingguidelineswhen
rulingontheAmazonSorceress'sbonus.Thebonusdoesnotapplytoopponentsof5thlevelorhigher.Such
opponentsaretooseasonedtobesurprisedinthismanner.Thebonusdoesnotapplytoopponentsfromcultures
wherefemalesareacceptedasequalsandfemalewarriorsarecommon.Thebonusdoesnotpertaintoopponents
whohavewarriorfemalesascomrades,nortothosewhohavefacedfightingwomenbefore,orwhohaveseenan
Amazonuseherbonusonsomeoneelse.
Thebonusdoesnotalwaysapplytoplayercharacters.TheDMmightaskaquick,guardedquestionofthe
playertolearnwhethertheircharacterwouldunderestimateafemaleopponent.RegardlessofwhethertheAmazon's
firstblowhitsormissesherintendedvictim,thevictimwillneverbesubjecttothebonusagain.
SpecialHindrances
TheAmazonsuffersa-3reactionrolladjustmentfromNPC’sfrommaledominatedsocieties.Thisreaction
adjustmentcanbenegatedonceothercharacterscometoknowandrespecther.Likewise,playercharactersneednot
respondwithhostilitytowardtheirAmazoncompanion,unlesstheywanttodosoforrole-playingpurposes.
SavageWizard(Wizard)
TheSavageWizardisthespellcasterofaremoteVosbarbariantribe,culturallyandtechnologically
rimitivebythestandardsoftherestoftheworld.Theirtribesrangefrompacifisticsocietiesoffarmersandherders
p
tobloodthirstyheadhunters.All,however,aresharplyattunedtothenaturalworld,sharingadeeprespectforanimal
andplantlifeandaninnateunderstandingofthemysteriesofnature.
TobeaSavageWizard,acharactermusthaveaminimumStrengthscoreof11andaminimumConstitution
scoreof13.
ole:MostVosbarbariansareterrifiedbymagic,sotheSavageWizardtypicallyholdsapositionofgreatpowerin
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thetribe.Ifnottheactualruler,theSavageWizardisarespectedandfearedtribalcounselor.
ASavageWizard’spowercansometimesworkagainsttheirinterests,particularlyiftheirtribeis
exceptionallysuperstitiousorifanambitioustribesmanschemestousurptheWizard’sleadershiprole.Ifthetribe
becomesconvincedthattheWizardisconsortingwithdemonsorotherwisestirringupdarkforcesbetterleftalone,
theymayexpeltheWizardfromthetribeorjustdecidetosolvethesituationwithanexecution.
Inacampaign,theSavageWizardtakestheroleofanoutsider,baffledandintimidatedbythemysteriesof
the“civilized”world.Thecharacterfindsproductsoftechnology,suchasoillanternsandcrossbows,tobeboth
fascinatingandfrightening.Whileathomeinthedarkestforestsormosttreacherousmountains,thecharacteris
extremelyuncomfortableincitiesandtowns.IftheSavageWizardisfromarelativelypacifistictribe,theymight
serveastheconscienceoftheparty,questioningtheireagernesstokill,theirobsessionwithwealth,theirselfishness,
andtheirinequitablesystemofjustice.
WeaponProficiency
Required(oneofthefollowing,representingtheirtribe’sweaponofchoice):spear,blowgun,dagger,knife,
orsling.RegardlessofwhetheraSavageWizardeventuallybecomesfamiliarwithnewweapons,theyarelikelyto
prefertheirtribalweaponthroughouttheiradventuringcareer.
NonWeaponProficiencies
Bonus:DirectionSenseorWeatherSense(playerchoice);(Warrior)EnduranceorSurvival(playerchoice).
Recommended:(General)AnimalHandling,AnimalTraining,FireBuilding,Fishing,Riding,Land-based,
RopeUse,Swimming;(Warrior,doubleslots)AnimalLore,Bowyer/Fletcher,Hunting,Mountaineering,Running,
SetSnares,Tracking;(Priest,doubleslots)Healing,LocalHistory;(Rogue,doubleslots)Jumping,Tightrope
Walking,Tumbling;(Wizard)Herbalism,Religion.ASavageWizardcannottakeEtiquetteorHeraldrywhenfirst
created.
Equipment
TheonlyweapontheSavageWizardcanpurchaseinitiallyisatribalweapon(seeWeaponProficiency).All
oftheirremaininggoldmustbespentwhenthecharacteriscreated.Theymaynotkeepanyunspentgold.
Thecharactercanpurchaseonlyequipmentthatwouldnormallybeavailabletotheirtribe.
SpecialBenefits
TheSavageWizardreceivesoneofthefollowingspecialabilitiesfromthelistbelow.Thespecialabilityis
chosenwhenthecharacterisfirstcreatedandcanneverbechanged.
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1.TheSavageWizardcanmanufactureaprotectivetalismanonceperweek.Thetalismanisasmallpouch
fherbshungonaleathercordwhichiswornaroundthesubject’sneck.Thetalismangivesprotectionfromevilto
o
thewearer,identicaltotheeffectsofthe1st-levelWizardspell.Thetalismanofferscontinualprotectionforafull
day,afterwhichtimetheherbsdisintegrate.Dispelmagicorasimilarspellpermanentlycancelsthemagicofthat
particulartalisman.TheSavageWizardrequiresnolessthanonehourtomanufactureatalisman.
2.Onceperweek,theSavageWizardcanconstructasmallreplicantofanysinglevictimoftheirchoice.The
replicantisabout6inchestall,madeofclay,andcrudelyresemblestheformofthevictim.Itmustalsocontainalock
ofhair,afingernail,orothersmallpieceoforganicmaterialfromthevictim.ASavageWizardrequiresonehourto
manufactureareplicant.
WhenevertheSavageWizardcutsapiecefromthereplicant,sticksapininit,orotherwise“attacks”it,the
replicantsuffers1-4hitpointsofdamage.Thevictimwhoisrepresentedbythereplicantsuffersanidenticalamount
ofdamage,regardlessofthedistancebetweenthereplicantandthevictim(however,thevictimmustbeonthesame
planeofexistenceasthereplicant).Everytypeofdamageonthereplicantinflicts1-4hitpointsofdamage;
therefore,theSavageWizardmusttakecarenottodestroythereplicant,forburning,crushing,orthrowingthe
replicantintoapoolofquicksandstillinflictsonly1-4hitpointsofdamage.Thereplicantdisintegrateswhenanyof
thefollowingconditionsaremet:
-Thereplicanthassuffered10hitpoints(ormore)ofdamage.
-Dispelmagicorasimilarspelliscastonthereplicant.
-Aweekhaspassedsincethereplicant’screation.
3.Onceperweek,theSavageWizardisabletoforecastthegeneralfortunesofsomemajorundertakingby
interpretinganomenfromobservingnaturalconditions.Tobereceptivetoanomen,theWizardmustdonothingbut
concentrateforoneuninterruptedturn.Ifthisconcentrationisbroken,thecharactercannotattempttointerpretan
omenforanotherweek.Aftertheturnofconcentration,andstudyofthesurroundingsforanomen,aripplingpond,a
gatheringofclouds,aswarmofinsects,ortheveinsinaleafareallpossiblesourcesofomens.
AWizardusuallyconsultsanomenbeforestartingajourney,engaginginamajorbattle,orembarkingon
someothersignificanttask.IftheDMhasknowledgeabouttheproposedaction,theomenshouldrevealthe
appropriateinformation.InsituationswheretheDMhasnoinformationonwhichtobasetheirjudgement,roll1d10
andconsultthetablebelow.
10Roll
d esult
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1-2 IllOmen:Thepartyshouldnotundertakethetaskonthisday.Iftheyignoretheomen,allparty
memberswillsuffera-1penaltyon“tohit”andsavingthrowrollsfortherestoftheday,their
chanceforencounterswillbedoubled,anda-3reactionmodifierwillbeappliedtoallencounters
3-4 GreatDangerExists:Ifthepartyproceeds,theirchanceforencountersisdoubledfortherestofthe
dayanda–3reactionmodifierappliestoallencounters.Opponentshavea+1appliedtotheirchance
tohit
-7
5 NeutralOmen:Theinformationisvague.Nospecialmodifiersapply
8-9 FavorableOmen:Thepartymembers’movementrateisincreasedby50%fortherestoftheday,
andopponentshavea-1appliedtotheirchancetohit
10 AuspiciousOmen:AlleffectsofaFavorableOmenapply;additionally,allpartymembersgaina+1
onallsavingthrowsmadefortherestoftheday
SpecialHindrances
SavageWizardsstrangeappearanceandmannersmakestrangerswary.Therefore,theysuffera-2reaction
adjustmentfromallNPCsnotfromtheirowntribe.
RjurikKits
ThefollowingkitsareonlyavailabletoRjurikcharacters.
Seeker(Ranger)
Devotedtospiritualawarenessandself-enlightenment,Seekers'deepbeliefsaffectthemselvesmorethanany
therelementoftheirlives.TheSeekerseeksfulfillmentbyfollowingthetenetsofapersonalfaithandstrivingto
o
understandtherelationshipbetweenthemselvesandthenaturalworld.Thecharacterviewsanimalfollowersas
fellowtravelersonaspiritualjourney.
Seekerscancomefromanyculture,buttypicallyoriginatefromsocietiesplacingapremiumonreligionand
scholarship.ManySeekersbegintheirspiritualquestsasstudentsofPriests.Othersareself-taughtphilosophersor
restlessacademicianshungryforknowledgethatcan'tbelearnedfrombooks.Eventuallytheyfindorarefoundbya
SeekerwhoteachesthemandbringsthemintotheRangerfold.Regardlessoftheirbackground,allSeekershavefelt
compelledtoembarkonawildernesspilgrimagethatmaylasttherestoftheirlives.
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SeekersworshipthegodErik,whileveneratingnatureitselfasanunknowablebutall-encompassingforce.
eekersshareareverenceforlifeandaphilosophythatembodiesdiscipline,personalresponsibility,and
S
self-sacrifice.ASeekermusthaveaWisdomscoreof15ormore.
ole:GoodpeopletendtolookfavorablyonSeekers.Atworst,Seekersaredismissedasuselessbutharmless
R
eccentrics.Moreoften,they'reregardedassensitiveseekersoftruth,admiredandrespectedfortheirdevotion.Priests
ofcompatiblealignmentareespeciallydeferentialtoSeekers.TheyrecognizethattheSeekersharestheirveneration
ofthehigherpowerofthosesharingtheGoodalignment.
ThoughSeekersgenerallyprefersolitude,theyconstantlyseekopportunitiestobroadentheiroutlookand
stimulatespiritualinsight.Forthesereasons,theymayjoinadventuringpartiessolelyforthepromiseofnew
experiences.MoralconsiderationsalsomotivateSeekers;partiescansometimesrecruitSeekersbyappealingtotheir
senseofjustice.
Typically,thecompanionsofaSeekerwillfindthemamiable,thoughtful,andcomforting.Seekersaren't
proselytizers.Rarelyaretheyinterestedinconvertingotherstotheirbeliefs,buttheyenjoynothingmorethan
debatingphilosophicalissues.CompanionswhoengageaSeekerinsuchadiscussionmayfindthemselveslistening
toadetailed,scholarlydiscoursethatmaylastthebetterpartoftheday.ThoughSeekersusuallydeclinetomake
decisionsfortheparty,theyoftenserveascounselorsandadvisorstotheleaders.
Non-aggressivebynature,Seekersavoidcombatwheneverpossible,butfightfearlesslytothwartattacks
againsttheirfollowersorcomrades.Seekersarereluctanttotakethelifeofanothercreatureexcepttoprotecta
companion,afollower,orthemselves,ortodestroytheirspecies'enemy.
PrimaryTerrain:Any
peciesEnemy:ThespeciesenemymustbeEvil.Alternatively,aspecificEvilalignedreligiousgrouporcultmaybe
S
taken,inwhichcasemembersandminionsofthegroupareconsideredthespeciesenemy.Othercommonspecies
enemiesincludeghouls(andotherundead),Evildragons,deathdogs,evilhumanoids,etc.
ollowers:Allcreaturesareeligibleasfollowers,exceptthespeciesdesignatedasasacredanimal(seetheSpecial
F
Hindrancessection).
WeaponProficiencies
ASeekerreceivesonlyasingleweaponproficiencyatfirstlevel.Thisproficiencymustbespentononeof
thefollowingweapons:club,lightcrossbow,dagger,dart,knife,quarterstaff,orsickle,sling.Thecharactercannot
everuseaswordofanytype.
NonWeaponProficiencies
Bonus:Religion.
Recommended:Agriculture,AncientHistory,ArtisticAbility,Astrology,Carpentry,Cobbling,Etiquette,
Languages(Ancient),Pottery,Reading/Writing,Spellcraft,VeterinaryHealing,andWeaving.TheSeekercantake
Clericproficienciesatthelistedcostswithnocrossoverpenalty.
Equipment
Inmostcases,Seekershavenospecialequipmentrestrictionsbeyondthosenormallyassociatedwith
Rangers.However,SeekerswillequipthemselveswithweaponsandarmormatchingDruidsofErik.
Seekershavelittleinterestinmaterialpossessions.Afterkeepingenoughmoneytomeettheirbasicneeds,
theytypicallygiveawaytherestoftheirgoldandtreasuretothepoor.
SpecialBenefits
TheSeekercanuseanymagicalstaffthatcanbeusedbyaDruidofErik.
UnlikeotherRangers,theSeekeracquiresspellswhenreaching6thlevel.Theycanalsocast4thlevelspells.
ThetablebelowshowstheSeeker'sspellprogression.TheSeekerhasaccesstospellsfromanextraspherein
additiontothoseofplantandanimal.Whenreaching6thlevel,theplayerchoosesanextraspherefromthefollowing
options:divination,healing,protection,weather.Thisextrasphereremainsthesamefortherestofthecharacter’s
career.
PriestSpellLevels
SeekerLevel CastingLevel 1 2 3 4
1-5 - - - - -
6 1 1 - - -
7 2 2 - - -
8 3 2 1 - -
9 4 2 2 - -
10 5 2 2 1 -
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riestSpellLevels
P (continued)
eekerLevel
S astingLevel
C 1 2 3
4
11 6 3 2 1 -
12 7 3 2 2 -
13 8 3 3 2 1
14 9 3 3 3 1
15 10 4 4 3 1
16+ 11 4 4 3 2
SpecialHindrances
Mediation:ASeekermustspendafullhoureachdayinsilentmeditation.Thishourmustalwaysoccurat
thesametimeofday,suchasthefirsthourofdawnorathighnoon;oncedecided,itcanneverbechanged.Ifa
Seekerneglectstomediate,orisinterruptedmorethanonceformorethanatotaloftworounds,theplayersuffersa
-1penaltyonallabilitychecksandattackrollsthefollowingday.
SacredAnimal:EverySeekerhasasacredanimalthatsymbolizestheirideals.ASeeker'ssacredanimalis
determinedatthesametimeasthespecies'enemy.Theplayerselectsthesacredanimalfromtheoptionslistedinthe
tablebelow,subjecttotheDM'sapproval;forexample,iftheSeeker'sprimaryterrainisArctic,thesacredanimal
mightbethepolarbear,thesnowleopard,ortheseal.
ASeekerretainsthesamesacredanimalthroughouttheircareer.Theycannotacquireafollowerofthesame
speciesasthissacredanimal.Theplayermaychooseasacredanimalotherthanthoselistedinthetable,solongas
it'sdifferentfromtheSeeker'sspeciesenemy.
rimaryTerrain
P pecies
S
Aquatic Dolphin,whale,orgiantturtle
Arctic Polarbear,snowleopard,orseal
Desert Camel,owl,orhawk
Forest Bear,wolf,orsmallmammal
Hills Bear,elk,orwolf
Jungle Elephant,lion,orchimpanzee
Mountains Wildeagle,gianteagle,orbear
Plains Falcon,horse,orraven
Swamp Owl,raven,orsmallmammal
Incompliancewiththeirpersonalreligiousprinciples,Seekersvowtoprotectthissacredanimalinthe
followingways:
-Beingforbiddenfromintentionallyorunintentionallyinflictingharmonthesacredanimal,orstandingby
whileothersdo.
-Beingrequiredtocareforinjuredorailingsacredanimals.
-Theplayermustliberatecaptivesacredanimalsheldagainsttheirwill.Thisrequirementexcludesfollowers
ofotherrangers,ordomesticatedanimalsservingaspetsormounts.However,itincludesfarmanimalsthatarebeing
raisedforconsumption.
-Theymustprotectthissacredanimalfromhunters,trappers,andpredators.
IftheSeekerviolatesanyoftheserequirements,asdeterminedbytheDM,theyareconsumedwithguiltand
remorse.Thispreventsthemfromcastingspellsofanykindforthenextweek.
Iftheplayer’sactionorinactiondirectlyresultsinthedeathofasacredanimal,theplayerisunabletocast
spellsforafullmonth.IfthecharacterbenefitsfromanatonementspellcastbyasympatheticPriest,theone-week
suspensionisreducedtofourdays,whiletheone-monthsuspensionisreducedtotwoweeks.
Meistersinger(Bard)
Meistersingerswanderthewoodlands,mountains,anddeserts,seekingoutthosewhowilllistentotheir
s ongs.UnlikeotherBards,Meistersingersrarelyperformforhumankind.Theytailortheirmusictothetunesof
nature.Theiraudiencesarethebirds,thebees,andthebehemoths.
Meistersingershavewanderedunsettledlandssincethedawnofhumankind.Loremasterstelltalesabout
howancientdryadsandnymphswouldfindlosthumanchildrenandteachthemthewaysoftheforest.
OthersweretakeninbytheDruids.Overtheyears,thesechildrenofnaturehaveevolvedintoadefinable
classofcharacter,theMeistersinger.Whetherthesetalesaretrueornot,Meistersingersdoexist.
TheconcernsofMeistersingerscenteronnature,especiallyanimals.Lawfulneutral,trueneutral,andchaotic
neutralMeistersingersseethemselvesasonewithnature(althougheachviewsthestructureofnaturedifferently).
Theyprotectanimalsashumansprotectthoseintheirsociety.
NeutralgoodMeistersingerslookuponanimalsasinnocentchildrenwhoshouldbeisolatedandprotected
fromtheharshanduncaringrealmsofcivilization.
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NeutralevilMeistersingersseeanimalsassubjectstobecontrolledandexploited.Theyuseanimalsassome
lordsuseslaves.
TrueNeutralMeistersingersareclosesttoDruidsinthewaytheylookatanimals.
ole:Meistersingersarethemortalenemiesofruthlessandprofiteeringhunters,trappers,andfishermen.They
R
believesuchactivitiesshouldoccuronlywhenthegameisneededforsurvivalandnopartoftheanimaliswasted.
Forests,deserts,andmountainsarethetypicalarenafortheadventuringMeistersinger.RarelydoesaMeistersinger
attemptadventuringanywhereunlessanimalsaresomehowinvolved,asmounts,ascompanions,orperhapsas
captiveswhoneedtobesetfree.
WeaponProficiencies
ThefollowingweaponsareforbiddentotheMeistersinger:harpoon,lances,mancatcher,polearms,and
trident.Asahunterandbeingskilledinthewoods,aMeistersingermustmaintainavarietyofweapons:thosethat
arepurelyformelee,thosethatarepurelymissileweapons,andthosethatcanbeusedinbothmeleeandmissile
combat(hurledweapons).
At1stlevel,aMeistersingermustselectonemeleeandonemissileweapon.Eachadditionalweapon
proficiencyslotgainedwhenlevelingmustbespentinthefollowingrepetitivesequence:hurled,melee,missile.
NonWeaponProficiencies
Bonuses:AnimalLore,MusicalInstrument,Singing,Survival.
Recommended:Agriculture,AnimalTraining,Blacksmithing,CraftInstrument,Dancing,DirectionSense,
Fire-Building,Fishing,Herbalism,Hunting,Mountaineering,Riding(airborne),Riding(land-based),RopeUse,Set
Snares,Swimming,Tracking,WeatherSense.
Equipment
Standard.
SpecialBenefits
SongofCompanionship:At1st,5th,and10thlevels,aMeistersingercanplaytheSongofCompanionship,
whichlastsfor2d12hours.
TheDMandplayershouldselectsixnaturallyoccurringwildanimals(notdomesticatedorfantasy-based)
appropriatetothecurrentterrain.Ad6isrolled,andtheselectedanimalemergesfromthenearbywoodsoroverthe
nexthill.TheanimalisafaithfulcompaniontotheMeistersingerfromthatdayonwards.
AMeistersingerandananimalareabletocommunicatesimplethoughtsanddesires.Suchcommunication
mustbeintheformofmusicorsongbytheMeistersinger,andagrowl,caw,hiss,orsomeotherappropriatesound
bytheanimal.Otherscannotunderstandthecommunication.Thecompanionhashitpointsequaltothoseofthe
Meistersingeratthecharacter’scurrentlevel.Thecompanion'shitpointsdonotincreaseastheMeistersingerrisesin
level.
Thecompaniongainedatthefirstlevelshouldbetinyorsmall.Theanimaltransfersitsprimarysensory
powerontotheMeistersinger.Thisissimilartothefindfamiliarspell,butitisnotidenticalanddoesnottakethe
placeofthatspell.
The5th-levelcompanionshouldbesmallormediuminsize.TheMeistersingergainstheabilityto
polymorphtheirarmsandheadintothoseofthiscompanion,forpurposesofunarmedcombat.Attacksaremade
usingtheMeistersingersTHACO,butsuccessfulattackscausedamageequaltothatoftheanimal’snatural
weaponry.Iftheanimalisentitledtomultipleattacks,theMeistersingerreceivesthemaswell.
The10th-levelcompanionshouldbemediumorlarge.TheMeistersingergainstheabilitytoshapechange
(asthe9th-levelWizardspell)intothiscompanion'sformonceperday.
Meistersinger'scompanionsareconsideredtobebestfriends.Ifoneisslain,thementalstrainoftheloss
forcestheMeistersingertorollasuccessfulsystemshockcheckordie.(Likewise,iftheMeistersingerisslain,the
companionanimalsmustrollsystemshockchecks,at80%+1%perhitdie.)Ifthecheckissuccessful,the
Meistersingerentersdeepmourningfor101days,duringwhichtheplayerdoesnotadventure.AMeistersingercan
callforonereplacementcompanioneachtimewhenadvancinginlevel,butisnotrequiredtocallforareplacement.
ThereplacementisthesamesizeasthelostcompanionandconfersthesameabilitiesupontheMeistersinger.
SongofSanction:ThissongenvelopstheMeistersinger,creatingaprotectivebarrierofgoodwillaroundthe
player.Anyattackinganimalormonstermustrollasavingthrowvs.paralyzationwitha-1penaltyperthreelevels
oftheMeistersingerorignoretheMeistersingerandthosewithinonefootperlevelofthecharacterforaslongasthe
songisplayed.TheeffectofthesongisendediftheMeistersingerattemptstomoveorifanyoneintheprotected
areaattacks(includingoffensivespelluse).
AnimalCharm:Meistersingersknowanumberofsongsthathavespecialcharm-likeeffectsuponanimals
(includinggiantanimals).
IftheMeistersingerconcentrates,theplayercanattempttocharmoneanimalwithinviewbysinging.Only
ananimalwithHitDiceequaltoorlessthantheMeistersingerslevelcanbeaffected.Furthermore,thetotalHitDice
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fallsuchcharmedanimalsaccompanyingtheMeistersingercannotexceedtwicetheMeistersingerslevel.Thesong
o
takes1d10rounds,buttheanimalremainsspellboundduringtheperformance.Thisisaslongasnohostileadvances
aremadeuponitbytheMeistersingeroranyallies.
After1d10rounds,themonsterrollsasavingthrowvs.paralyzationwitha-1penaltyperthreelevelsofthe
Meistersinger.Ifitfails,itisundertheeffectsofacharmspell.Ifitsucceeds,itisunaffectedandactsnormally.Ifthe
rollwasanatural20,theanimalisenragedandimmediatelyattackstheMeistersinger.
InfluenceReactions:Meistersingerscanattempttoinfluencethereactionsofanimalsthataren’tattacking
andthatallowtheMeistersingertoplayforthem.ThisabilityishandledexactlyastheTrueBard‘sinfluence
reactionsabilityonpage52ofthisbook(exceptthatitaffectsonlyanimals).
SpecialHindrances
Meistersingersdonotgainfollowers,nordotheybuildtypicalstrongholds.Theiranimalcompanionsserve
astheirfollowers,andtheytendtobuildseveralsmallcottagesorhutsthroughoutthelandstheypatrol.
Skald(Bard)
Skaldsarehonoredandrespectedmembersoftheirclans.Thesetalentedpoetsmemorizethefeatsofeach
r aidandbattle,capturingtheminpoetry.EverywarpartyloveshavingaSkaldinitsmidst.Thisassuresthattheir
heroicdeedsandmightyskillswillbehonoredintheSkalds’nextrecital,andthereafterimmortalizedforalltime.
MembersofmostbandstreatSkaldswiththeutmostrespectandcourtesy.ItiswellknownthatthefoolishWarrior
whomalignsaSkaldwillsoonhearhisnameslanderedininnumerableballadsacrosstheland.
PoemsaretheforminwhichSkaldshonorothersandthemselves.Poemsarealsousedtoconveytheoral
historyoftheclan.SignificantballadsarepasseddownfromonegenerationtoanotherviatheSkalds’talents.Inthis
way,thelessonsanddeedsofthepastarerelatedtothoseofthepresentsotheycanbepassedonintothefuture.
ole:Skaldsareoftensupportedandprotectedbyclanchiefsandnobleswholovetohearofepicduelsandmighty
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wars.Wheneventsunfoldintheformofpoetry,itmakesthetellingallthemoreinspiring.Suchpeoplewouldhear
Skaldsrelatetalesoftheirfamily’sglorytovisitors.Skaldsrarelyperformtogetherunlesstheyhaveenteredintoa
poeticduel.TheRjuvencallallbardsSkalds,probablysincemostBardtheyencounterareSkalds.
AdventuringSkaldsarecommon.EverySkaldiseasilycaughtupinthefervorandexcitementofadventure,
danger,andcombat.Theirquestsalsoserveassourcematerialfortheirballadsandpoems.
WeaponProficiencies
Aninitialproficiencyslotmustbespentoneitherthebroadsword,handaxe,battleaxe,orspear.Atleast
halfoftheSkaldsweaponproficienciesmustbespentontheseweapons(untiltheyareallselected).
NonWeaponProficiencies
Bonuses:AncientHistory,LocalHistory,Poetry,Singing.
Suggested:Armorer,Blacksmithing,BlindFighting,Bowyer/Fletcher,CrowdWorking,Etiquette,Hunting,
Leatherworking,MusicalInstrument,Weaponsmithing.See"SpecialHindrances'concerningthereading/writing
proficiency.
Equipment
SkaldsleantowardWarriorskillsmorethanmostBards.Becauseofthis,theycanwearanyformofarmor
uptoimprovedmail,andtheycanevenuseshields.
SpecialBenefits
WarChant:Bychantingawarsong,aSkaldcaninspirealliesastheygoforwardintocombat.Forthechant
tohaveaneffect,theSkaldmustbeginchantingatleastthreeroundsbeforecombatbegins.Thisisbecausethe
character'salliesaretoocaughtupintheeventsaroundthemtobenefitfromthisability.
SuchchantinghasaneffectiverangeoftenfeetperleveloftheSkald.TheeffectsendassoonastheSkaldis
wounded.IftheSkalddoesnotenterthefrayandavoidsbeingwounded,theeffectsendinanumberofroundsequal
totheSkald'slevel.
At1stlevel,theSkaldcanchooseonlyoneofthefollowingsixeffectsperbattle;at3rd levelanotheris
selected,athirdat6th,afourthat9th,etc.TheSkaldplayerchoosestheeffects,andcanchangethemfromonebattle
tothenext.
Chantingcanelevatespirits,removeconcernsaboutdanger,keepmen'smindsfocusedoncombat,andfill
friendlyforceswithasenseofbeinglargerthanlife.Translatedintogameterms,chantingresultsinthefollowingsix
possibleeffectsforthemembersoftheSkaldsparty:
.BonushitpointsequaltotheSkald’sHitDice.
1
2.Amoralebonusof1foreverysixlevelsoftheSkald(roundedup).
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.A+1bonustoallattackrolls.
3 (continued)
4.A+1bonustoalldamagerolls.
5.A+1bonustoallsavingthrows.
6.A-1bonustoeveryone'sArmorClass.
InfluenceReactions:IfaSkaldspends1d10roundssingingballads,theplayercanattempttoimprovethe
r eactionsofanaudience.EveryoneabletoclearlyhearandunderstandtheSkaldmustmakeasavingthrowvs.
paralyzationwitha-1penaltyperthreelevelsoftheSkald.ThosewhofailhavetheirreactionstotheSkald
improvedbyonelevel.
ThosewhosucceeddonotfindtheSkaldsballadtobeparticularlymoving.Thereactionofthosewho
succeedwithanatural20isonecategoryworsebecausethesongisoffensivetothem.
BattleChant:Skaldsareabitmorecombativethanotherbards.Thisprovidesthemwithcertaincombat
advantages.Skaldsfightwitha+1attackrollbonusanytimetheysingorchantduringcombat,evenasoftchant
undertheirbreath.Inaddition,theSkaldgainsa+1damagebonuswhenusingabroadsword,anyaxe,orspearwhile
chanting,providedtheyhaveproficiencywiththeweapon.Thesebonusesalmostalwaysapply,unlessthebardis
silenced,underwater,etc.
LegendLore:Skaldslovelegendsaboutwarandcombat.LegendloreworksthesameforSkaldsasitdoes
forBards,exceptthatSkaldscanperformlegendloreonlyonmagicalitemshavingtodowithwarorcombat(e.g.,
weapons,armor,strengthpotions,etc.).
SpecialHindrances
Skaldsdonotusewrittenlanguage.Duetothis,Skaldscannotselectreading/writingproficiencywhenthey
arecreated.Furthermore,theydonotgettheabilitytoreadlanguagesat3rdleveliftheystayintheirhomesociety.
However,bothoftheselimitsareliftedoncetheSkaldcomesintocontactwithaculturethatreadsandwrites.Then
theplayercanpickupreading/writingproficiencyattwicethenormalcostandgainstheabilitytoreadlanguagesat
0%base.Aplayerwillhavezerochanceofsuccessiftheydonotputpointsintotheskill.Skaldsdonotgaintheuse
ofthewrittenmagicalitemabilityat10thlevel.
SpellcastersareviewedwithsuspicioninSkald'ssociety.Thus,Skaldscannotlearnanyspellsuntilthey
learnthemfromateacherwhileadventuring.
DwarfKits
hesekitsareonlyusablebyDwarfCharacters.Unlessotherwisenoted,attributerequirementsarethesame
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asfortheclassthekitcanbeusedwith.
AxeForHire(Fighter)
AxesForHirearemercenarieswhoarewillingtoselltheirservicestothehighestbidder.Usuallyan
a ll-roundFighter,capableofengaginginhand-to-handcombat,theyareabletouseacrossbowandothermissile
weapons.
ole:Usually,thesearedwarfswithaseverecaseofwanderlustandastrongdesiretoventurebeyondahome
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stronghold.Themosteffectivewaytoaccomplishthisistohireoutasaguardoramercenary.Theymayfind
employmentwithamerchantwhoissettingoutonanexpeditiondeeperunderground,orplanningtotravelabove.
Theymaybeworkingforadwarfnoblewhoisvisitingrelativesinotherlands,ortryingtorecaptureaminefrom
orcsoradragon.Perhapstheytraveledtohelpastrongholdthatwasattackedbymonsters.Theymayaccept
employmentwithanotherrace,providedthemoneyisgoodenough.Thecharacterwantstobepaidtofight.
WeaponProficiencies
Theymaychooseanyweaponstheylike.
NonWeaponProficiencies
Bonus:LocalDwarfHistory,LocalHistory,andUndergroundNavigation.
Recommended:Armorer,Bowyer/Fletcher,DirectionSense,Fire-building,DwarfRunes,Survival,
Weaponsmith.
Equipment
AnAxeforHiremayspendtheirstartingmoneyonwhateverarms,armor,andequipmentthatcanbe
afforded.Whenthecharacteriscreated,ifitisagreedthatthecharacterispartofamilitaryforcewithspecific
equipmentrequirements,theplayerisrequiredtobuythatequipment,butathalftheprice.Thesearethemost
individualisticofdwarfsanddonotconformtoanysinglestandardofappearance.
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SpecialBenefits
TheseFightersreceiveonefreeweaponspecialization(ameleeormissileweapon).Itmustbeone
commonlyassociatedwithdwarfs.AnAxeForHiremayhaveasecondweaponspecialisation.Whenemployed,the
playerneverpaysfortheirownupkeep.Lodging,foodanddrinkareallsuppliedbytheemployer.
SpecialHindrances
Dwarfsareclannishfolkwhodistrustanyonewithanindependentattitude.Whenreactingwithotherdwarfs
inanysituationotherthanmilitary,anAxeForHiresuffersa-3reactionpenalty.
Inaddition,anAxeForHirewhoispartofamilitaryforceissubjecttothedisciplineanddictatesofits
commander.Theyarenolongerfreetocomeandgoastheyplease.Theyarefurtherrestrictedbythecontractsigned
withtheiremployer.Manyoftheseareforafixedduration,andrequirethecharactertobeavailablethroughoutthe
term.DisappearingbeforetheendofthecontractislikelytogiveanAxeForHireapoorreputationasamercenary.
Thereisalwaysafearthatthecharacterhasbeenhiredtoundertakeasuicidalmission.Often,thisistoactas
adecoyorsacrificewhileothershavemoresignificantandsaferduties.
Battlerager(Fighter)
TheBattleragerfillsaparticularnicheindwarfsocietyandculture.FearlessWarriorswhoareabletocreate
a ninsaneragewithinthemselveswhichincreasesfightingabilityanddistortstheirphysicalfeatures.Whileenraged,
aBattlerager'sfacebecomestwistedandtheirteethgrindtogether.Spittlefliesfromtheirmouthsanddribblesdown
theirbeards.Theireyesenlarge,bulge,andbecomebloodshot.Sizeincreases(heightbyaninchormore)asthe
musclesswellandthebodyexpands.
Theirfightingabilitybecomesawesome,allowingthemtofightlongerandmoreaggressivelythananyother
dwarf.Whentheyareenraged,theyarealmostunstoppable.Adangerousenemy,andamenacetofriendandfoe
alike.
ABattleragermusthaveaminimumStrengthof15andIntelligenceandWisdomscoresnohigherthan10.
ole:Believedtohavebeentouchedbyadwarfdeity,andheldinreverenceandfearbytheirkin,madnessand
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irrationalbehaviorarecommonlyassociatedwithBattleragers.Manybelievethat,ifkilledinbattle,Battleragers
returntotheearth,toberebornwithmorepower.Thereforetheyhavenofearofdeath.
WhilethereisnoBattleragerGuild,theytendtobandtogetherandoccupyoutlyingsectionsofstrongholds.
Theyareaccustomedtodrinking,rowdyandboisteroussinging,anddrunkendancing.Othersprefernottosocialize
withBattleragersifpossible.Theyarequicktoangerandwillavengeanyimaginedinsultwithabattleaxe.
Inwar,Battleragerscomeintotheirown.Groups,andevenindividuals,willchargeaheadofthemilitaryto
attacktheenemywithnoregardfortheirownsafety.Inacampaign,Battleragersaredangerousnotonlytoothersbut
tothemselves.Battleragersarereckless,neverweighingtheoddsbeforeafight.Theyareargumentative,coarse,and
definitelynotdiplomats!"Ifitmoves,killit!"isthelikelyresponseofaBattlerager.Mostofthemliveshort,often
glorious,lives.
.
WeaponProficiencies
Battleragersmustspecializeinthebattleaxe(singleortwo-handed)andwarhammer.Warhammersare
thrownatenemieswhilecharging,usuallyaccompaniedbyabattlecrysuchas"Stitchthat,Orog!"Theycannotstart
withanyotherrangedweaponproficiency,anditisforbiddentolearnorusearangedweapon.(Unthinkable!Missile
weaponsareacoward'stoy!)
NonWeaponProficiencies
Bonus:Intimidation,Singing.
RecommendedNonWeaponProficiencies:Appraising,Armorer,Blind-fighting,Dancing,DirectionSense,
SoundAnalysis,UndergroundNavigation,UndergroundSurvival.
Equipment
Battleragersmuststartplayingwithabattleaxeandawarhammer.Theymaywearanytypeofarmor,butit
mustbeslightlylargerthanrequiredtoaccommodatetheincreasedsizewheninbattlerage.Theyusuallycarry
wineskinscontainingavileconcoctionoffermentedgoat'smilkandherbsknownas"gutshaker".Theyaretheonly
creaturesknowntodrinkgutshakerwithoutbecomingviolentlyill.
BattleragersarethemostdistinctiveofWarriors.Withringsthroughtheirnoses,ears,andsometimeslips,
theydyetheirhairandbeardsvividcolors.Theyoftenshavetheirfacesandheads,sometimesleavinglongtuftsof
hairthatarestiffenedwithlimeorthickgrease.Tattoosonthefaceandbodyintheformofspiralsandabstract
designsareasourceofintenseprideforallBattleragers.
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SpecialBenefits
Theyexcelatfighting.Notonlyaretheyspecialistswithbattleaxesandwarhammers,theyareabletoenter
afuriouskillingragethatendangersfriendandfoealike.Theyhavealmostnocontroloverit.Anytimeonefeels
insulted,threatened,orwhenincombat,theywillyellabattlesongatthetopoftheirlungs.
Afterfiverounds,duringwhichtimetheycanfightorperformotheractivities,theyenterarage.Thislasts
untiltherearenoenemieslefttoslay.Whetherenemiesarestandingtofightorlyingwoundedontheground,the
Battleragerwillhackthemapart,andwillthenturnonanyoneleftalive,evenfriends.
Duringtherage,Battleragerscontinuetosing,pausingonlytoscreaminsultsatfoes.
Atthestartofeachround,aBattleragercantrytocomeoutofragebymakingaWisdomcheck.If
successful,therageendsandtheplayersufferstheeffectsbelow.Ifnot,thecharacterremainsenraged.Theplayer
mayattemptwithdrawaleachround,untilsuccessisachieved.Theplayermayattempttopreventakillingrageby
makingasuccessfulWisdomcheck.Ifsuccessful,theycancontrolthemselvesfortherestoftheencounter.During
thenextfiverounds,thecharacterwillgnawferociouslyontheirshieldrimorgrindtheirteethtogetherinaneffort
togainselfcontrol.Ifthecheckfails,thecharactereruptsinrage.
Asilencespellwillpreventthecharacterfromenteringarage,buttheplayerwillattackthecharacterwho
castthespell,iftheycantellwhoitwas.Ifnot,theplayerwillattackallwhogetintheway.
TheKillingRage:Whileinakillingrage,theBattleragerreceivesthefollowingspecialbenefits:
-Theygain+1toattack,+3todamage,+10hp,and-1bonustoAC(e.g.,AC4dropstoAC3).
-Inaddition,theplayerhasimmunitytothefollowingWizardspells(nosavingthrowsrequired):charm
person,emotion,fear,friends,hypnotism,sleep,irritation,rayofenfeeblement,scare,geas;andthefollowingCleric
spells:command,charmpersonormammal,enthrall,cloakofbravery,removefear,symbol.
-A+4savingthrowbonusagainsttheseWizardspells:blindness,Tasha'suncontrollablehideouslaughter,
holdperson,charmmonster,confusion;andagainsttheseClericspells:holdperson,holdanimal.
-ThefingerofdeathspellkillsaBattleragerinstantly,iftheplayerfailstomakeasavingthrow.Iftheplayer
makesthesave,theydon'tsuffer2d8+1pointsofdamageuntilthekillingrageends.
-Whileinrage,theplayerisimmunetoKOresultsfromthePunchingandWrestlingrulesandtakesonly
halfdamagefrompummeling,wrestling,andoverbearingattacks.
KillingRageDisadvantages
ABattleragersuffersthefollowingdisadvantageswhileenraged:
-Theyareoblivioustopain.TheDMtakesnoteoftheBattlerager'scurrenthitpointswhenthecharacter
firstentersthekillingrage,reducingthemastheplayertakesdamage.Theplayerisnottoldhowmanypointsof
damagearetakenfromenemyattacks,orhowmanytheyhaveleft.Thecharacterisonlyawareofhowmuchthey
areenjoyingthemselves.Asthecharacterfallsoverdeadortherageends,theplayerisinformedofhowmuch
damagethecharacterhassuffered.
-Theplayermustcontinuetofighteachmeleerounduntilallopponentshavebeenkilled.Theymayattack
anyenemywithinrangeoftheirweapon.Ifnoneareinrange,oronceanopponentiskilled,theplayermustattack
thenearestenemy.
-Theycannottakecoverfrommissileattacks.
-Ifanothercharacterdoessomethingthatthebattleragerinterpretsasanattack,suchashittingthecharacter
tomovethemoutoftheway,theplayermustrollanIntelligencecheck.Ifsuccessful,theBattleragermayignorethe
friend.Ifthecheckfails,thefriendbecomesanenemy,andistreatedasanenemyuntilthefightisoverandtherage
haspassed.
-Thecharacteristemporarilyunaffectedbytheclericalspellsbless,curelightwounds,aid,andothercure
spells.
Clansdwarf(Fighter)
TheClansdwarfiswhatmostpeoplethinkofwheneverdwarfsarementioned.Theyarethemajorityin
dwarfsociety,itscraftsmenandmilitia.Theyareskilledatacraftandreceivemilitarytrainingfromadolescence.
ole:Clansdwarfsareusuallycloselyboundtotheirstrongholdandonlyleavetoconducttheircraftsomewhereelse
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(atalocationthatisusuallyturnedintoanotherstronghold).Theygivedwarfsocietyitsparticularqualitiesof
kinshipandcarefuloptimism.
Theyarenotrestrictedtostrongholdsandmaybefoundlivinginghettosorontheedgesofthetownsand
citiesofanotherrace.Theymakealivingsellingtheirservices.
WhileClansdwarfsarecraftsmen,alldwarfsettlementspridethemselvesontheirmilitia.Theyarearmed
andequippedwithitemsoftheirownmanufacture,andtrainregularlyinsmallunitandlargescaletactics.Many
ClansdwarfsarejustifiablyproudofbeingexpertFightersaswellassuperbcraftsmen.
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WeaponProficiencies
Clansdwarfsmaybeproficientwith:axe,hammer,lightorheavycrossbow,mace,pick,polearm,short
sword,andspear.
NonWeaponProficiencies
Thesedwarfsareknownfortheirdevotiontotheir“firstcraft”.Clansdwarfsbeginplaywithanadditional
bonuscraftproficiencyslotthatisaddedtotheirfreeCraftNWPselection.
Recommended:Appraising,ArtisticAbility,andanyrelatedtotheir“first”craft.
Equipment
Clansdwarfsmaybuyanyequipmenttheylike.ThecraftofaClansdwarfisreadilyapparentfromtheir
clothing.Eachclanhasauniqueemblemorcutofcloththatdistinguishesthemfromallotherclans.Thismaybeas
obviousasaleather-workingapronorasdiscreetasasmallanvilbadge.
SpecialBenefits
Clansdwarfsgaina+3reactionbonuswhendealingwithothersoftheirclan.Theygaina+2reactionbonus
whendealingwithdwarfsofotherclansengagedinthesamecraft.Clansdwarfsarealwaysshelteredandsupported
withintheirownclan.Unlessonehasinjuredmembersoftheirownclan,playerswillbefedandhoused.
SpecialHindrances
AClansdwarfispartofatightly-knitsocietythatneverforgetseitheramisdemeanororshoddy
workmanship.Theplayerisexpectedtobescrupulouslyhonestandprofessionalindealingswithothers.Anydwarf
whoviolatesthattrustbecomesanoutcast,nolongerwelcomeatthehearthoftheirclan.Whenotherdwarfshear
aboutacharacter'sunacceptablebehavior,theywillreactwitha-3penalty.
AClansdwarfwhobecomesanoutcastcanbere-acceptedbytheirkin,buttheprocesstakesyears.Itis
bettertokeepone'snosecleananddothejobthantoprovoketrouble.
Highborn(Fighter)
Highbornsaremembersoffamilieswhoholdpoliticalpowerwithinaclan.AHighborndwarfmaybelongto
therulingfamilyofastronghold.Theyareabletotracetheirlineagebacktothebeginningoftime.Highborn
ancestorsincludethemightyWarriorsandcraftworkersoflegend.Theytendtobehaveinanarrogantmanner
towardsotherdwarfs,believingtheirlineagemakesthemsuperior.Theyconsiderthemselvestheepitomeofdwarf
culture,thefinestmembersoftheirrace.
ole:Highborndwarvesarethelawenforcersofastronghold.Theyupholdthelaw,ensuringthattheycontinueto
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benefitfromtheorderofdwarfsociety.Theyexpecttobeadmiredandtreatedwell,ifnotsubservience.
Highbornsbelievethatthesurvivalofdwarfsocietyrestsfirmlyontheirshoulders.Itistheirresponsibility
toensurethatlifecontinuesinaregular,orderlymanner,sothatClansdwarvesmayplytheircraftsinpeaceand
security.
Highborndwarfadventurersaretheyoungersonsordaughtersofawealthyfamily.Aspartoftheireducation
theyareexpectedtotravelinordertolearnhowotherdwarfstrongholdsaremanaged.Inaddition,theyareexpected
toexperiencefirsthandthewayotherracesorganizethemselves.Usually,thissimplyincreasestheHighborn'ssense
oftheirownandtheirrace'simportance,astheyconstantlycomparetheshortcomingsofotherstotheirowninflated
opinions.
WeaponProficiencies
DuringcharactercreationHighborndwarfsmustlearnthesword,thehammer,andthelightcrossbow.The
lastproficiencymaybeusedforaweaponoftheirchoice,ortospecializeinoneoftherequiredchoices.
NonWeaponProficiencies
Bonus:Etiquette,Heraldry,LocalDwarfHistory.
Recommended:Appraising,ArtisticAbility,Blind-fighting,Hunting,ModernLanguages,Mountaineering,
Survival(any).
Equipment
DuringcharactercreationHighborndwarfsmustlearnthesword,thehammer,andthelightcrossbow.The
lastproficiencymaybeusedforaweaponoftheirchoice,ortospecializeinoneoftherequiredchoices.
SpecialBenefits
Highborndwarfsstartwith400gp,plusthestandard5d4x10gp.
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DwarvesofLawfulalignmentrespectHighborndwarfsandreacttothemwitha+3bonus.AHighbornmay
a lsodemandfoodandshelterfromotherdwarfs,andthisiswillinglyprovidedforthemandtheirretinue.The
Highbornsadministerjusticeamongmembersoftheirclan.Inmattersinvolvingtwoclans,onlytherulingfamilyof
thestrongholdcanmakebindingdecisions.
SpecialHindrances
AHighborndwarfmayadministerjustice,butthesedecisionsmayultimatelybeoverruledbyaHighborn
clansmanofsuperiorstatus.
Highbornsneedtomaintaintheirstatusbyfindingandpurchasingthehighestqualitygoodsavailable.This
meansthattheyalwaysspendanadditional10%to25%ongoodsandservices.IfaHighbornfailstodoso,their
reactionbonusdropsby-1eachoccurrence,untilitreaches0.DuringcharactercreationHighbornsmaypurchase
highqualityequipmentatstandardprices.
Theplayermayonlyincreasethisreactiontoitsformerlevelbyengaginginconspicuousconsumption.This
meansabrand-newsuitofclothesandall-newequipmentforthemselvesandtheirretainers,allpurchasedat25%
abovetheusualprice.Thecharactermustthrowabanquetfortheentireclan(costing1,000to5,000gp),givinggifts
toshowthatthecharacterdeservestherespectofferedbythoseoflowerstatus.Thesegiftsareusuallycraftrelated,
suchasafinesetoftools,ananvil,oraloom.
Non-lawfullyaligneddwarfstendtobeirritatedbyHighborndwarfs'superiorityandreacttothemat-3.
Highborndwarfsaretooproudfortheirowngood,seeingthemselvesandtheirraceassuperiortoallothers.This
attitudecausesotherracestoreacttoHighborndwarfswitha-2penalty.
Sharpshooter(Fighter)
ASharpshooterishighlyskilledwitheitherthelightorheavycrossbow.Thecharacterhasspentthemajority
ftheiryouthtrainingasaBowyer/Fletcher,andhashadregularpracticewiththeircrossbow.Theyareskilledat
o
rapidloadingandexpertatinflictingthemostdamagepossiblewiththeirweapon.Exudingconfidenceintheir
abilities,theytendtodisdainthosewhoresorttohand-to-handcombat.
ole:Sharpshootersareeitherpartofacrossbowunitormaketheirlivingshootingforprizemoneyatfairs.Whenin
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battle,aSharpshooter'stargetsareenemyofficers,Wizards,andClerics,topreventthemfromcoordinatingattacksor
castingspells.
WeaponProficiencies
ASharpshootermustbeaspecialistwitheitheralightorheavycrossbowandmustbeaFighterora
Crusader.Theymaynotbeginplaywithanymeleeweaponspecializations,butmaylearnthemlaterintheircareer.
NonWeaponProficiencies
Bonus:ArtisticAbility,Bowyer/Fletcher.
Recommended:Appraising,DirectionSense,RopeUse,SignLanguage,Signaling.
Equipment
Sharpshootersstartwiththecrossbowoftheirchoice,atnocost.Theyaresetapartfromotherdwarfsbythe
caretheylavishontheircrossbowsandbolts.Thecrossbowismadeofthefinestmaterialsandthebuttisofteninlaid
withintricatepatterns.Onlythefinestboltsareused,andtheyburnishthepointstoafine,razorsharpfinish.
SpecialBenefits
Inadditiontothecrossbowspecialization,theygainafurther+1onattackrolls.Theyfirefasterthanother
specialistsasshownintheSharpshooterattackstablebelow.
evel
L ightCrossbow
L eavyCrossbow
H
1-6 3/2 1/1
7-12 2/1 3/2
13+ 5/2 2/1
ThisincreasedrateoffireassumesthattheSharpshooterhastimetolayoutboltswithineasyreach,
inimizingthetimerequiredtoknockabolt.Theseadvantagesaregainedonlywiththetypeofcrossbowinwhich
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thecharacterhasspecialized.
Whenusingtheirpersonalweaponandsharpenedbolts,aSharpshootercaninflictextradamage.Inthe
player'shands,thechosencrossbowprovidesanextra+1todamagerolls.Theyonlygainthesebonuseswhenthey
usetheirownpersonallybuiltandmaintainedcrossbowandtheirownsharpenedbolts.
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SpecialHindrances
Sharpshootersmaynotstartwithanyhandweaponspecialization,andarelimitedtoshortweapons,daggers,
andhandaxes.
IfaSharpshooterlosestheircustom-builtcrossboworhasnotimetosharpentheirbolts,theylosetheability
toincreasedamage.Theplayercannotjustpulloutanothercrossbowpreviouslybuilt;itmustfirstbeusedfor1d4
weeksto"breakitin."Inaddition,ittakesonehourtosharpeneachboltandtheymustbecarefullystowed,ifthey
arenottobecomedulled.
CraftsPriest(Priest)
CraftsPriestsarethosewhoarededicatedtothepatrondeitiesofoneofthedwarfcrafts.Althoughthey
ftenhaveatempleinastronghold,theyusuallypresideoverashrineorchapelintheworkshopswheretheircraftis
o
practiced.Theyareusuallymembersofthatcraft'sclan.
CraftsPriestsusuallyworshipthegodofcrafts,buttheymaybelongtomostotherreligions.Insuchcases,
theyarethePriestswhoprepareceremonialandsacrificialitems.PriestsofthefollowingDwarvengodsmaynotbe
CraftsPriests:MuammanDuathal,Vergadain,andAbbathor.
ole:CraftsPriestsaremoreconcernedwiththeircraftsthanwiththewelfareoftheirfellowdwarfs.Theyseekout
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thefinestrawmaterialsandareoftenengagedinexpeditionstodiscovernewminesorfindnewstrongholds.Their
expertiseinthesemattersishighlysoughtafter.Rarelytiedtoacentraltemple,theyarefreetowanderwherethey
please.
WeaponProficiencies
CraftsPriestsmaybeproficientwithanyoftheseweapons:axe,hammer,lightorheavycrossbow,mace,
pick,polearm,shortsword,spear.
NonWeaponProficiencies
Bonus:ArtisticAbility,ReligionandabonusslottoaddtothefreeCraftNWPselection.
Recommended:Appraising,Etiquette,LocalDwarfHistory,UndergroundNavigation.
Equipment
CraftsPriestsmusthaveaccesstothetoolsrequiredfortheircraft.Ifthesearelarge,suchasaforge,the
Priestisnotrequiredtoownone.However,theDMshouldinformtheplayerwheretheycanfindonetouse.Apart
fromthat,CraftsPriestsmayuseanykindofequipment,anddressaccordingtotheirreligion.
SpecialBenefits
ACraftsPriestgainsa+3reactionbonuswhendealingwithdwarfsoftheirownclan.Incontrast,the
characteralsogainsa+2reactionbonuswithdwarfsfromotherclansengagedinthesamecraft.
UnlessaCraftsPriesthasinjuredmembersoftheirownclan,theplayerwillgladlybegivenfoodandshelter
bytheirclansmen.
SpecialHindrances
CraftsPriestshavenospecialhindrances.
Grandee(Priest)
AGrandeeisaPriestofaHighbornclan.Theyoftenactasthevoiceoftheirfamilyinreligiousmattersand
s eetotheirspiritualwelfare.ThePriestlyequivalentoftheHighbornWarrior,thecharactertracestheirlineagetothe
verybeginningoftime.
Becauseoftheirbackgrounds,Grandeesoftenrisequicklyinthehierarchyuntiltheygainaposition
commensuratewiththepoliticalcloutoftheirfamilies.Theyhavelittletodowitheverydayreligionandhavelittle
contactwiththemassofdwarfs.WiththeexceptionofotherHighborns,Grandeesarefrequentlyarrogantand
patronizingtowardothers.
Grandeesarenotbarredfrombeingamemberofanyreligion.However,theywillnotjoinareligionthat
callsuponthemtogivemoneyawayortodressinacommonfashion.
ole:Grandeescanbeaggravatingtothosewhoshirkreligiousduties.Theyexpectanddemandrespect,ifnot
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subservience.Theirpatronizingmannercanbefuntoplaywith,butshouldbetemperedwithawillingnesstohealor
toaidothersintimesofneed.
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WeaponProficiencies
Grandeesmaychooseanyweaponpermittedbytheirreligion.
NonWeaponProficiencies
Bonus:Etiquette,LocalDwarfHistory,Religion.
Recommended:Appraising,ArtisticAbility,Blind-fighting,Herbalism,Hunting,ModernLanguages,
Mountaineering,Reading/Writing,Survival(any).
Equipment
Grandeesmustdressaccordingtotheirstationandstartplaywithatleastplateandmailarmor,improved
chainmail,orsplintmail.Thestandardpricesarepaidwhenbuyingstartingequipmentduringcharactercreation.
Afterthat,betterarmor,fineweapons,andhighqualityequipmentcost10%to25%morethanusual.Inaddition,
theywillonlyhirethefinestservicescosting10%to25%more,aswell.
DistinctiveAppearance:Theyareclothedinthefinestregaliaoftheirreligion,evenwhenperforming
mundanetasks.
SpecialBenefits
Grandeesbeginplaywith350GPplus3d6x10GP.
DwarvesofLawfulalignmentsrespectGrandeesandreacttothemwitha+3bonus.Otherdwarveswillingly
providefoodandshelterforGrandees.
SpecialHindrances
AlthoughGrandeesareprimarilypoliticalappointees,theyaresometimesaskedbytheHighPriestoftheir
religiontoundertakedangerousmissions.Grandeesareexpectedtoorganizeandequipapartyofdwarfsoutoftheir
ownfunds.
AsHighborns,theyareexpectedtokeepupappearances,buyingonlythefinestequipmentforthepartyand
spending10%to25%moreonequipmentandservices.Duringcharactercreationthesehighqualityitemscanbe
purchasedfortheregularprice.IfaGrandeefailstomaintaintherequiredlevelofqualityinpurchasingitemsand
services,theirreactionbonusdropsby-1foreachdwarfthattheyfailtoadequatelyequipuntilitreaches0.The
playermayincreasethereactionbonustoitsformerlevelbydonatinglargeamountsofmoneytotheirreligionand
byundertakingsomehazardousmissions.
Non-LawfullyaligneddwarfsareirritatedbytheGrandee’ssuperiorairsandreacttothecharacterata-3
penalty.
Champion(Fighter/Priest)
AChampionisamemberofareligionwhohasbeenselectedtoundergointensivetrainingasaWarrior.
heyareexpectedtodefendtheirbeliefsatalltimes.Theymaybecalledupontodosoinsinglecombatagainstan
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evilmonsterormembersofanenemyreligion.
AChampioncannotbelongtoareligionthathasrestrictionsagainstviolentbehavior.
AChampionmusthaveStrengthandWisdomscoresofatleast15andaCharismascoreofatleast14.
ole:TheroleofaChampionistodefendtheirreligionwiththeirlivesandsuperiorfightingskills,whilealso
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keepingaclearheadtopromoteit.Asadefenderoftheircreed,theymustalwaysactinitshighestinterest,evenif
doingsocausescharacterdistressorphysicalharm.
WeaponProficiencies
Theymaybeproficientwithanyweapon.Thecharactermayspecializeinoneweaponforfree.Thisweapon
mustbechosenwhenthekitistakenandcannotbechanged.Theymayneverspecializeinanyotherweapon.
NonWeaponProficiencies
Bonus:Blind-fighting,Intimidation,Religion.
Recommended:AncientHistory,Hunting,LocalDwarfHistory,MusicalInstrument,Singing.
Equipment
Achampionbeginsplaywiththeiruniqueweapontheyhavespecializedin.
DistinctiveAppearance:Championsaremarkedbytheirroleandhaveanairofsuperiority.Theyusually
dressinfineclothes,unlessspecificallyforbiddentodosobytheirreligion.
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SpecialBenefits
AChampionisallowedoneuniqueweaponspecialization.Theplayeralsoreceivesauniquelyblessed+1
weapon.Thisweaponisamagicalweaponthatcanharmmonstersthatcanonlybehitbymagicalweapons.The
weapon,withthenecessarywealthandmaterials,maybeupgradedbyhigh-levelPrieststo+2orhigher,toa
maximumof+4.Inaddition,theweaponmayhaveaddedbonuseswhenusedtoattackcertaintypesofmonsters,
suchastheundead.Thespecialmonsteraddoncanbeincreasedtoamaximumof+10.Thecostandtimeforanyof
theupgradesis1000goldpiecesandoneweekmultipliedbytheupgradedbonus.Forexampleupgradingthe
weaponto+2wouldcost2000goldpiecesandtaketwoweeds,whileraisingabonusvsundeadto+5wouldcost
5000goldpiecesandrequire5weeks.
Theblessedweaponbelongstotheplayer'schurchandtheplayerischargedwithitscare.Itmayneverbe
lent,andintheeventofitsloss,regainingitbecomesaparamountduty.
AChampionstartsplaywith6d4x10gp
SpecialHindrances
AChampionwhofindsasuperiorweaponanddecidestokeepitmustreturntheblessedweapontothemain
templeofhisreligionassoonaspossible.
Theymayneverrefuseafightrelatedtotheirreligion.Itmustbedefendedatalltimes.Theymaybe
requestedtoperformtaskssetbytheirsuperiors.Iftheyrefusetoacceptachallengeoraquest,theplayerlosesthe
freeuniqueweaponspecializationbonus.Thecharacter’sgodwillsendanotherChampionofthecharacter’sreligion
toreclaimtheblessedweapon.
Locksmith(Thief)
Locksmithsaremastersatbuildingandtakingapartlocks.Thesecraftworkersarewellrespectedindwarf
s ociety.InmanywaystheyarethetrueThief'snumberoneenemy,asLocksmithsmakeitdifficultforaThiefto
performtheirtrade.
ole:Theyareexpertsatmakingandopeninglocks.Theyarealsoexpertsatfindinganddisarmingtraps.Theircraft
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safeguardshomesandbuildsstronglocksforthegatesofdwarfstrongholds.
Foradventurers,therearemanybenefitstohavingaLocksmithalong.Theycanfindandremovetraps,open
locks,andhavealloftheotherskillsofThieves.
WeaponProficiencies
Theyusuallycarryaxesandhammers.Practicaldwarfs,theyknowthatnotalllockscanbepicked.
Sometimesitisnecessarytobreakdownadoorinstead.
NonWeaponProficiencies
Bonus:Carpentry,Locksmithing.
Recommended:Engineering,Stonemasonry.
Equipment
Locksmithsshouldhaveoneseteachoflockmakingandlockpickingtools.Theyhavenothingdistinctive
abouttheirappearanceorhowtheydress.
SpecialBenefits
Locksmithsbeginwith4d4x10gp.
Theygaina+10%modifiertotheirOpenLocksabilityinadditiontothatprovidedbytheLockpicking
proficiency,anda+10%bonustotheirFind/RemoveTrapsability.
SpecialHindrances
Locksmithshavea-10%penaltytotheirClimbWallsabilityanda-5%penaltytotheirPickpocketsability.
Merchant(Fighter/Thief)
DwarfMerchantswhotrademainlywithotherracesseektodrivethehardestbargaintheycan.Theyusually
ealindwarfweapons,armor,andothermetalgoods,butwilltradeinuncutgems,iron,orotheroreswhenthereisa
d
glutofthem.
Merchantstransporttheirwaresonmulesorponies,takingtheirgoodstohumanandelventownsorcities
wheretheysellthemtolocalmerchants.Sometradershaveestablishedtheirownshopsinsuchplaces,eliminating
themiddleman.
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ole:Theyareoftenwillingtotravelvastdistancesinsearchofbargains.SomedealwiththeracesoftheUnderdark,
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othersactastheonlycontactsomemountaindwarfstrongholdshavewiththeoutsideworld.Merchantsarevitalto
thestrongholds,bringingingoodsthatlocaldwarfsareunabletomanufactureorproducethemselves.
Merchantsareadventurousbynatureandarealwayslookingforagooddeal.Entirecampaignsmaybebased
aroundtheactivitiesofaMerchantandhisorhercompanions,transportinggoodsthroughhostilelandsorinsearch
oflosttreasure.
WeaponProficiencies
Merchantsshouldbeproficientinlightcrossbowsandaconcealablehandweaponsuchasadagger,knife,or
handaxe.Otherwise,theymaybeproficientwithanyweapontheychoose.
NonWeaponProficiencies
Bonus:Appraising,Navigation.
Recommended:AnimalHandling,DirectionSense,Hunting,LocalDwarfHistory,LocalHistory,Riding
(LandBased),Survival(asappropriate),UndergroundNavigation.
Equipment
Merchantsstarttheircareerwithamuleandpacksandpanniersforcarryinggoodsandequipment.
Merchantsdonothavetobelongtoaguildandhavenostandardappearance.
SpecialBenefits
Merchantsgaina+1onattackanddamagewhileprotectingtheirgoodsoranimals.AMerchantalsogainsa
+1reactionbonusfromotherMerchants.Thisbonusisbasedonthecharacter'sreputationasafairandhonesttrader.
Iftheplayercheatsonadealandislaterdiscovered,thebonuschangestoa-2penalty.
SpecialHindrances
AMerchantcharacterstartswith4d4x10gp.
ElfKits
Thesekitsareonlyusablebyelfcharacters.
Bowmaster(Fighter)
TheBowmasteristheepitomeofelvenskillwiththebow.Ifthereisadifficultshottomake,thecharacter
illmakeit.Whetherthetargetcanonlybereachedbyfiringthroughhighwindsoristotallyconcealed,the
w
Bowmasterisconfidentoftheirabilitytoexecutetheshot.
ole:Bowmasterseasilyfitinasaborderguardforelftowns.Theyarealsoexcellentatmakingtheirownwayasan
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adventurer.Theplayer’sskillwithabowishighlyprizedanywhere.
WeaponProficiencies
Bonus:Twoproficiencyslotswithanybow.
Recommended:Continuedspecializationwithweaponproficiencywithanothertypeofbow.
NonWeaponProficiencies
Bonus:Bowyer/Fletcher,Hunting.
Recommended:AnimalLore,Endurance,Fire-Building,Jumping,Running,Survival,Tracking.
Equipment
TheBowmastercarrieswhateverotherequipmentisdeemednecessary.Bowmastershavenodistinctive
appearance,asidefromtheirtrademarkbows,whichgleamwithpolishandlovingcare.
SpecialBenefits
TheBowmasterisanexpertintheirstyleofbow.Incombat,Bowmastersmayelecttodooneoftwothings.
Theymayeitherfirefasterthanmostareableto,ortheymayuseabonusontrickshots.
Iftheplayerelectstofirefaster,theymaytakeanextrashoteverytworounds.Thatmeanstherateoffire
becomes5/2,ratherthantheusual2/1.Thisstillincludesmovement.
Iftheplayerchoosestostandstillandfire,theymayincreasetheirrateoffireto3/l.
Iftheplayerelectstoproceedwithtrickshots,theynotonlygaintheusualbonusforspecializationandhigh
Dexterity,theyalsogaina+1toeachshotforeveryfourexperiencelevels.
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IftheBowmasterkeepsandcaresforabowformorethanamonthandkeepstheirarrowssharpenedtoa
keenedge,thecharactermaycause1hpofadditionaldamagewhenusingtheseitems.
Ifusingadifferentbowornewly-madearrows,theplayerdoesnotgainthebonus.Itcanonlybeusedwith
familiar,well-keptequipment.
SpecialHindrances
TheBowmastermustbuyabowat150%ofthenormalcost.Thisreflectsthehighqualityandworkmanship
ofthebow.
Bowmastersarelimitedintheirchoiceofmeleeweapons,sincethecharacterdisdainsthemsomuch.They
maychooseonlyalongsword,shortsword,anddagger.Eventhen,theBowmasterhasa-1penaltytohitwhenusing
theseweaponsbecausetheyarenotfamiliarwithanythingbuttheflightofanarrow.
Laterweaponproficienciesmaybedevotedtootherweapons,buttheBowmasterwillnevergainabonusto
hitwiththeseweapons,despiteanyStrengthorproficiencybonus.Thebowmastermustalwaysbeconcernedabout
thequalityoftheirbowandarrows.Ifanyarefaulty,theplayermustrepairthemorreplacethemwithequipmentof
higherquality.Theycanneverusemissileequipmentofinferiorquality,exceptwheninmortaldangerorwhen
necessaryforthesuccessofamission.
Guardian(Ranger)
TheGuardianisaself-appointedprotectorofthewilderness.Compelledbyastrongsenseofduty,the
c haracterhasassumedresponsibilityforatractofforestedland.Theyhavedonetheirutmosttomaintainitinits
naturalstateandprotectitsoccupants.
Thoughtheyfeelkindlytowardswoodsmen,elves,andotherswhosharetheplayers'respectfornature,they
havescantpatienceforthosewhowouldexploitthewildernessforgainorspite.AGuardianconstantlymonitorsthe
regiontheyhavesworntoprotect.Theplayerscrutinizestheactivityofstrangers,advisestravelers,andintercepts
carelesshunters.Theykeepaneyeoutforfires,floods,andothernaturaldisasters,anddowhattheycantocomfort
animalsintimesofcrisis.
AllGuardianshaveaspecificregionthattheyprotect.TheDMshouldestablishtheboundariesofa
Guardian'sdomainatthebeginningoftheircareer.Therearenofixedrulesforassigningdomains,butingeneral,a
1stlevelGuardian'sdomainshouldn'texceedafewsquaremiles.Thedomainexpandsbyseveralsquaremileseach
timetheGuardianincreasesinlevel.At5thlevel,aGuardian'sdomainmightencompassaregionabout20-25miles
across.At15thlevelorhigher,thedomainmightencompassanareathesizeofasmallcountry.
AGuardian'sdomainshouldcorrespondtotheirprimaryterrain.Thedomainistypicallylocatedinan
uncivilizedpartoftheworld,suchasaremotemountainrangeorunexploredjungle.TwoormoreGuardiansmay
shareanespeciallylargedomain,butsuchcasesarerare.
ole:Guardiansoperateoftheirownvolition,withoutofficialsanctionortitle.Theycarryouttheircustodialduties
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astheyseefit,takingwhateverstepsaredeemednecessarytoprotecttheirdomain.Despitetheirindependence,they
usuallymaintainpositiveworkingrelationshipswithofficialsofborderingnations.Therelationshipbenefitsboth
parties.TheGuardiannotifiestheofficialsofapproachingarmiesorotherpotentialthreats,whiletheofficialsmay
providehelpforproblemstheGuardiancan'thandlealone.
ThoughmanygovernmentswouldjumpatthechancetohavesuchableWarriorsintheiremploy,Guardians
resistallsuchoffers,andsteadfastlymaintaintheirautonomy.AnadventuringpartyenteringaGuardian'sdomain
hasafairlyhighchanceofencounteringaGuardian.AGuardianwillusuallyagreetoguideapartythroughtheir
domainand,presumingtheparty'sintentionsarecompatiblewiththeGuardian'sphilosophy,assistthemintheir
efforts.
ThoughGuardiansarereluctanttoleavetheirdomain,theymaydosoifpresentedwithacompellingreason.
Thismaybethedestructionofpristinewildernessorathreattotheecologyofanotherland.Guardianstendtobe
self-sufficient,clear-headed,andconscientious.Theymakeexcellentleaders.ThoughGuardiansmaydevelopdeep
friendshipswithotherpartymembers,theyalwayspartcompanyattheendofanadventure,returningtotheir
domainassoonastheycan.
PrimaryTerrain:Forest,Hill,Jungle,Mountain,orPlains.
SpeciesEnemy:Any.
ollowers:Guardiansacquireatleastonehumanordemihumanfolloweratsomepointintheircareers.Thereareno
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otherrestrictionsorrecommendations.
WeaponProficiencies
Recommended:Bow(any)orcrossbow(any),dagger,javelin,knife,quarterstaff,sling,spear,staffsling.
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NonWeaponProficiencies
Bonus:HuntingorFishing.
Recommended:Agriculture,Bowyer/Fletcher,Fire-building,Fishing,Foraging,Herbalism,Hunting,Riding
(Landbased),RopeUse,SetSnares,Swimming,VeterinaryHealing,WeatherSense.
Equipment
Standard.
SpecialBenefits
TheGuardianhasminoraccesstotheProtectionsphere.Inaddition,aGuardiancancastcertainspells
withintheboundariesoftheirdomain.TheycanuseDetectEvilthreetimesaday,BlessandCommuneWithNature,
eachonceaweek.
RevivePlants:ThisabilityenablestheGuardiantorevitalizeanytypeofnaturalplantlifesufferingfrom
drought,disease,insectinfestation,orotherformsofnon-magicaltrauma.Deadplantscan'tbeaffected,norcanthe
Guardianinvigorateplantsbeyondtheirnormallimits(forinstance,aGuardiancan'tcauseanappletreetoblossom
inthewinter).Theprocessrequires8hoursandcanaffectasquareareawhosesidesare10yardstimesthe
Guardian'slevel(a5thlevelGuardiancanrevivealloftheplantlifewithina50yd.x50yd.square).TheGuardian
canusethisabilityoncepermonth.
SpecialHindrances
IfaGuardianleavestheirdomainforanylengthoftime,theymustmakearrangementsforsomeoneelseto
assumetheirduties.Theymayhireacaretaker,orassigntemporarycustodyofthedomaintoahumanordemihuman
follower.TherearenofixedpenaltiesforaGuardianwhofailstodothis.However,shouldaGuardianneglecttheir
responsibilitiesformorethanafewdays,thegodsmaydenytheuseofthespecialbenefitsassociatedwiththiskit.If
absentforlongerperiods,say,afewweeks,thegodsmayalsodenytheuseofallspells.TheGuardianrecoversthe
useofthesespecialbenefitsandspellsassoonastheyreturntotheirdomain.
Hunter(Fighter/Thief)
Althoughsomecallthembountyhunters,theHuntersknowbetter.Theirchiefjoyinlifeisthehunt,andthey
havetrainedthemselvesinthewaysoflife,fightingandstealth.
ole:AHunterisathomeinboththecityandthewilderness.Theirjobistotrackdownerrantwrongdoersandbring
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themtojustice.TheycanbeGood,Neutral,orEvilinalignment.Criminalsmaybebroughttojusticeethicallyor
huntedjustformoney.Morallyrightornot,themotivationismoreaboutthethrillofthehuntthanmaterialgain.
WeaponProficiencies
Bonus:Net
Recommended:Blowgun,Longbow,Lasso,Longsword.
NonWeaponProficiencies
Bonus:Hunting,Tracking
Recommended:BlindFighting,Disguise,Endurance,Intimidation,Juggling,Jumping,Running,SetSnares,
Tumbling.
Equipment
Hunters,likeRangers,donotlikebeingheavilyencumbered.Theycarryonlythosethingsthatcannotbe
quicklyandcheaplyreplaced,andareusuallypreparedtomakethethingsthatcannotbeeasilyreplaced.Theirmost
valuablepieceofequipmentistheirmind.
SpecialBenefits
TheHuntergains+10%forboththeMoveSilentlyandHideinShadowsskills.Thisappliestobothcityand
wildernesssettings.Becausethecharacterhasspentsomuchtimelearningstealth,thisisinadditiontoregular
modifiersforhighDexterityandrace.TheHunteralsohasonlyhalfthepenaltytoTrackingproficiencythatother
non-rangerssuffer(-3).Thecharacter'slifehasbeenspentonthehunt,andthereforethecharacterismorefamiliar
withthesignsoftheforestthanmanyothers.
SpecialHindrances
AlthoughHuntersfetchthosewhoneedfetching,theyarenotregardedwell.Theytradeinflesh,andpeople
disliketheircompany.Theplayerreceivesa-2reactionpenaltywhendealingwithGood-alignedpeople.
InanEvilsociety,theyhatetheplayer,evenifEvil,becausetheplayerandotherHuntersareresponsiblefor
thecaptureoffriendsandallies.Theyreceivea-2penaltyforreactionsthereaswell.TheHuntermayneverbeable
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toreadlanguages,askillavailabletomostThieves.Theirstyleoflifedoesnotrequirelearningnewlanguagesand
forcesthemtobeconstantlyonthemove.Theydonothavethetime.
Huntersbeginplaywith30to180(3d6X10)gp.
ElvenMinstrel(Wizard/Thief)
Ofallmusiciansintheworld,nonecanplayaspurelyasanelf.Minstrelsspendtheirentirelivesseeking
usicalperfection.Ofcourse,thedefinitionofperfectiondiffersfromoneculturetothenext.Elvesbelievethat
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musicshouldbesimple,pure,beautiful,andnatural.Furthermore,thosewholistenshouldbecomelostinthemusic,
andtheirspiritsshouldtranscendtheirbodiestorideuponthesweetflowofglitteringnotes.Elvesareaverymagical
race,andthisisespeciallytrueoftheirelitemusicians,theMinstrels.
ole:Withinelvensociety,Minstrelsareregardedasnobles.Minstrelgroupsperformduringannualfestivalsforthe
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enjoymentofall,andRegentsinvitethemtodineinexchangeforanevening'ssong.Traditionalistselvesview
minstrelsastheonlytrueelvenBards..
ElvenMinstrelsoccasionallyadventureoutintotheworld.Someseeklifeexperiencestoenhancethequality
oftheirmusic.Otherssimplywander,relishingthesensationoffreedomthatinspirestheirsongs.AfewMinstrels
mayseektopurgethemselvesofsomeimpureactorevent.
WeaponProficiencies
ElvenMinstrelsarelimitedtothefollowingweaponproficiencies:bow(any),dagger,dart,handaxe,javelin,
knife,quarterstaff,sling,spear,staffsling,longandshortswords.
NonWeaponProficiencies
Bonuses:MusicalInstrument,Reading/Writing,Singing,Spellcraft.
Recommended:AncientHistory,ArtisticAbility,CraftInstrument,Etiquette,Heraldry,LocalHistory,and
Poetry.
Equipment
Minstrelscanonlychoosebetweenleatherarmor,paddedarmor,orelvenchainmail.Evenstuddedleatheris
consideredtooharshforaMinstreltowear.
SpecialBenefits
TheMinstrelhas30to180(3d6x10)gptobeginwithduringcharactercreation.
SpecialResistance:ElvenMinstrelsgaina+2savingthrowbonusagainstallmagicaleffectsbasedonmusic.
Iftheattackdoesnotallowasavingthrow,theystillreceiveanormalsavingthrow.
InfluenceReactions:ThisabilityworksjustliketheBard'sabilityofthesamename.However,aMinstrel
cansingorplayaninstrumentinanattempttoinfluencereactions.And,iftheMinstreldoesboth,theplayercan
adjustthereactionsbytwolevelsinsteadofthetypicalone.
CounterSong:ThelastspecialbenefitoftheMinstrelisidenticaltotheBard'scountersongabilityinevery
way.
SpecialHindrances
None.
WarWizard(Fighter/Mage)
Althoughelvesdonotdesirewar,preferringinsteadtolivetheirlivesinpeaceandidyllichappiness,they
r ecognizethattheworldisfullofraceshostiletoelves.Theseraceswouldlovetoseethemdrivenintothedirt.A
WarWizardisonewhohasdevotedtheirlifetodefendingagainstsuchattacks.
ole:TheWarWizardisusuallythepersoninchargeofdefenseforanygivenelftown.Whenthereisaproblem
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withanenemy,theWarWizardistheonetocall.Evenifnotassociatedwithatown,theWarWizardisaninvaluable
assettoanygroupthatexpectstofacetrouble.Simplestrategicknowledgeistheirbreadandbutter,buttheir
expertisedoesnotendthere.Theycanworkoffensivemarvelsphysically,andtheirspellcastingskillsareexcellent.
WeaponProficiencies
Bonus:Any2weapons.
Recommended:Shortsword,weaponspecializationandstylespecialization.
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NonWeaponProficiencies
Bonus:Spellcraft,plusEngineeringorSurvival.
Recommended:Blind-Fighting,Heraldry,Land-BasedRiding,Languages(AncientorModern),SetSnares,
WeatherSense.
Equipment
WarWizardscancarrywhateverequipmenttheylike.Wheninamilitarycapacity,theymustweara
uniform.
SpecialBenefits
WarWizards,becauseoftheirknowledgeofstrategy,canenabletheirsidetoadd+1toattackrollsforthe
durationofabattle.Thisbonusappliesonlyifallthefollowingconditionsaremet:
1)TheWarWizardhashadachancetosurveytheareaandmapit.
2)TheWarWizardholdsastrategymeetingwithallwhogainthe+1bonus.
3)AllmembersoftheWarWizardssidewhoaretoreceivethebonusmustsuccessfullymakeanIntelligencecheck
thathasbeenmodifiedbythedifficultyoftheinstructionsandchangesintheterrain.Thosewhofaildonotgainthe
bonus,andtheyruntheriskofdestroyinganotherteammember'sbonusduringbattle.Iftheseconditionsaremet,the
WarWizard'ssidegainsthebonus.Ifanypartisleftoutorignored,thebonusisnegated.
TheWarWizardisallowedaweaponofchoice,gaininga+1toattackrollswiththisweapon,cumulative
withallotherapplicablebonuses.
Onceeveryfourlevels,theplayeralsogainsa"spellofchoice".Thisspellisusuallyalarge-scaleoffensive
spelloritmaybeahandydefensivespell.Onlyrarelyaretheypersonalinscopeand,eventhen,theymusthave
someapplicabilitytoalargerparty.ThespellcanbeofanyleveltheWarWizardcancastatthetimetheychoosethe
spell.Thus,at4thlevel,aWarWizardcanusespellsof1stor2ndlevel.At8thlevel,theycanselectspellsupto4th
level.
ThechosenspellisnotabonusspellfortheWarWizard.Itmuststillbememorizedjustlikeanormalspell.
However,thespellcaneitherbecastmorequickly,movingthespellbeingcastupaphaseininitiative(notintothe
veryphase)ortheWarWizardcanforcetheopponenttotakea–1ontheirsave.Oncechosenforaparticularspell,
thesebonusesarepermanent.
SpecialHindrances
TheWarWizardstartsoffwith30to180(3d6x10)gpduringcharactercreation.
WarWizardsarelimitedintheirchoiceofweapons.AnyofthenormalWizard'sweapons,anysword,any
bow,oralancemaybechosen.Theselectioncannotextendbeyondthese,however.
WarWizardsguardingtheElvenrealmsswearanoathwhenjoining,tofollowacodeofconductthatthey
mustabidebyatalltimes.Evenwhentheyareapartfromtheirunits,thecodemayneverbebroken.Anemployer
mayrequireaswornoathtoadheretoacodeofconduct.
Iftheplayerviolatestheoathanditisdiscovered,theywillbeexpelledfromtheunit.ItisuptotheDMand
theplayertodeterminewhatthecodeisforeachunit,butitshouldbefierce,demanding,andrestrictive.Acharacter
whoisawareofthecodeviolationwillreactinthehostilecategoryonthereactiontableonpage125ofthe
BirthrightDungeonMaster’sGuide.
Lastly,theunitwillplacedemandsontheWarWizard.Thekitbenefitswillberemovediftheplayerdoes
notcomplywiththesedemands.TheunitwilltypicallytakeupaboutonemonthperyearoftheWarWizard'stime.
HalflingKits
Halflingsdonottypicallyseektheadventuringlifestyle.TheHalflingKitsareonlyusedbyHalflings.They
aveasection,“RoadstoAdventure”,outliningsomeofthepossiblereasonsthehalflingwouldleavethecomforts
h
ofhomeforthedangersofadventuring.
TheArcher/Slinger(Fighter)
Archers/SlingersarehalflingWarriorswhodevotenearlyalltheirtimeandenergytothedevelopmentof
s killwithamissileweapon."Archer"isthegenericnameforthiskit.A"Slinger"versionofthekitalsoexistsandis
nearlyaspopularastheArcheritself.
AnArcher/SlingermusthaveaDexterityscoreofatleast15.OftenanArcher/Slingercomesfroma
backgroundasahunter,thoughmembershipinthelocalmilitiaisanotherpossibleavenueintothekit.
ole: TheArcher/Slingerisarespectedfigureinaracewheremissileskillisthenorm.Theyarethebestofthebest.
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Inasmallvillagethecharacterwillbeoneoftheprimaryhunters.Archers/slingersworkwellwithforestwalkers.It
isoftenthearcher/slinger’stasktobringdownthegametheforestwalkerhastracked.
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Additionally,theyserveasastaunchpillarofthecommunitydefenseforce.Often,askilledArcher/Slinger
willbeplacedincommandofacompanyofhalflingbowmenorslingers.
oadstoAdventure:Archer/Slingersarelikelytobedrawnintoadventureforseveralreasons.Thechallengeof
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competitionisstrong.Themosttalentedarchersinthecommunitywillnaturallybetemptedtotesttheirskillagainst
smallfolk,otherdemihumans,andhumanarchers.Becausetheirskillissoeasilymeasurable,halflingarchersare
particularlysusceptibletothisurgetogooutandtesttheirabilitiesagainstthetoughestcompetitiontheycanfind.
Alternatively,ahalflingArcher/Slingersmaybevigorouslyrecruitedbyotheradventurerswhorecognizethe
valueofaskilledBowmanorSlinger.
Also,theArcher/Slinger’sskillhelpstomakethemanaccomplishedhunter,andmanyanadventurecan
beginduringalongstalkthroughthetracklessforest.Atthesametime,theplayer’slikelystatusasaprominent
memberofthevillage'sdefensemilitiamakesthearcheralikelycandidateforanyrescuepartyorguarddutythat
mightdevelop.
WeaponProficiencies
ThreeoftheArcher/Slinger’sinitialweaponsproficiencyslotsmustbeusedformissileweapons.Weapon
Proficiencies,weaponspecializations,andmissilestylespecializationcanbeusedforthethreeslotsrequiredforthe
kit.
Non-WeaponProficiencies
Bonus:ArchersreceiveaBowyer/Fletcherproficiency.Slingersreceiveoneoftherecommended
Non-WeaponProficienciesforfree.
Recommended:ThecharactershouldconsidertakingHunting,Firebuilding,Tracking,andWeatherSense.
Equipment
TheArchers/Slinger’smostessentialpieceofequipmentistheirboworsling.Atthestartoftheircareerthis
islikelytobeanon-magical(althoughwell-made)weapon,butthroughouttheiradventuresthecharacterwill
continuallysearchforthemostsuitableboworsling.AllArchers/Slingerscarryaplentifulsupplyofammunition,
usuallyatleasttwicetheusualquiverfullofarrows,ornumberofbullets.
Asoftenasnot,halflingswiththiskitwillcollectavarietyofuniquemissiletypesforuseinspecial
situations.Forexample,anArchermighthaveafewblunt-headedarrows(forstunning,ratherthankilling,targets),
barbedarrowswiththinlinesattached(enablingthemtoretrievesmallgamesimplybyreelinginthestringaftera
hit)andfirearrows(extra-longarrowswithragswrappedaroundtheirheads;whensoakedwithoilandignited,these
missilesflyhalfthedistanceofregulararrowsbuthaveanexcellentchancetoigniteanyflammablesubstancethat
theystrike).ASlingerwilllikewisehaveaselectionofspecialslingbullets,somespiked,othershollowandfilled
withskunkoil,sleepinggas,oranumberofothernoxioussubstances.
SpecialBenefits
Archers/Slingerscanchoosetomakeacalledshot,earningadditionalbonusesontheirmissileattacksin
certaincircumstances.Byelectingtotakecarefulaim,theygainanextra+2inadditiontothe+2bonusforcovering
ontheirattackrollforacovershot.Thisrequiresthattheyforgo1missileattacktosetupthecovershot.
AnysuccessfulattackagainsttheArcher/Slingerwillnaturallybreaktheirconcentrationandcausethecover
benefitstobelost.However,inthiscasetheshotcanstillbemadeandhasanormalchancetohit.
The+2bonusisinadditiontoanyotherattackbonusesthecharactermighthaveduetodexterity,weapon
specialization,blessspells,magicalweaponry,orfromthecovershotbonusitself.
Inoutdoormelee,thesameprocedurecanbeusedtoincreasetherangeoftheshotinsteadofgainingthe
attackbonus(i.e.,theArcher/Slingercanchoosetomakeacalledshotwithincreasedaccuracyorextendedrange,
butnotbothatthesametime).Theextrarangeisequaltotheweapon'smediumrangeaddedtothelongrange;the
attackismodifiedwiththe-5longrangepenaltytohit.
SpecialHindrances
TheArcher/Slingercangainnormalproficiencywithonemeleeweapon.Theycanspendproficiencyslots
onothersbutwillalwayswieldthemwitha-1penaltyonallattackrolls.Forexample,supposeWillemthecharacter
learnstouseashortswordaswellasabow,sling,andthrowingknives.Iftheplayerlaterdecidestousea
proficiencyforhand-to-handknife-fighting,theycandoso(assuminghehastheproficiencyslottospare)butwill
suffera-1penaltyonhismeleeattackrollswiththeknife.
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Forestwalker(Fighter)
heForestwalkeristhehalflingversionofthescout,adeptatmovingthroughthewoodlands,trackingprey
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andtrespassers.Forestwalkersareveryprotectiveoftheirwoodsandtendtobeloners,althoughtheyarenothermits.
Indeed,aForestwalkerishappytoshareacampfirewithguestsandwilloftencometotheaidoftravelerswhotreat
thewoodswithduerespect.Manyarethetalesofadventuringpartieslostinthewoodsandrescuedbyafriendly
Forestwalker.
Whilemosthalflingsconsiderasingleburroworbuildingtheirhome,fortheForestwalkerthewholeforest
inwhichtheyliveis"home."TheForestwalkerislikelytomaintainseveralsheltersintheparticularwoodsthey
haveclaimedfortheirown.Thesemightrangefromcrampednichesinhollowtreestumps,providinglittlemorethan
bareshelterfromtheelements.Theymightalsoincludeelaborateburrowsinsmallcavesorearthenholesexcavated
beneathashelteredbank.Thoughthehalflingcannotbesaidtoliveinanysingleoneofthese,thecharacterislikely
tokeepthemallwell-stockedwithfood,fuel,candles,blanketsorfurs,andperhapsajugortwo.Ifatallpossible,
eachshelterwillhavesomekindoffireplace.Insomecases,asimplecircleofstones,inothers,awell-builthearth
completewithchimneyorventtocarrythesmokeaway.Wherenofireplaceispossible,theForestwalkerwillseek
consolationinapipeoftobacco.
TheForestwalkermusthaveaWisdomscoreofatleast13.
ole:TheForestwalkeristheprotectorofthewoods:theguardianofgame,firemarshal,andaneffectivescout
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againstenemyincursionintoahalflingrealm.Theplayerisarespectedfigureinthevillageandismorelikelythan
nottohaveafamilyandacomfortableburrowamidthedwellingsoftheirneighbors.However,betweenasenseof
dutyandsheerwanderlust,atypicalForestwalkerwillrarelyspendmorethanonedayintenwiththeirspouseand
offspring.Thisisasituationthecharacter’sfamilyrespectsandaccepts.
TheForestwalkerisalsoconsideredtobeoneofthemoreskilledhuntersinthehalflingcommunity.Thus,
whentheycomeintotown,itisoftenwithalargecacheoffreshmeat--atraitthatfurtherendearsthecharacterto
thesefeast-lovingfolk.OftentheForestwalkercanbarterforalltheotheressentialsoflife,simplybyknowinghow
togainthebountyofthewoods.
Besideshunting,Forestwalkersarealsoadeptatfindingnuts,edibleberriesandotherfruits,herbs,roots,
and,perhapsmostofallfromahalfling'spointofview,mushrooms.Manyarefinecooks,abletoserveupsavory
soupsandrichstewsthatwouldbetheenvyofanyfinerestaurant.
oadstoAdventure:TheForestwalkerisextremelyprotectiveoftheirwoodsandwillseekretributionagainstany
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forcethathurtstheforest.Theywillbewillingto"gotoanylengths"(andtravelsignificantdistances)toseejustice
doneinsuchacase.Thisretributionmightbeseenasexceedingthetypicalhalflingnonchalanceregardingrevenge.
It'snot,though.TheForestwalkerthinksoftheirwoodasalivingbeing,notathing.Consequently,anyaffront
againsttheforestistreatedlikeanattackonafriend,notlikethetheftofapossession.
ThecuriositythatlieslatentinsomanyhalflingsbubblesnearthesurfaceoftheForestwalker.Asimplelove
ofexploringoftendrawsthemawayonlongexpeditions.Theydelightinfollowingthecourseofstreamsandrivers
andinanalyzingthevariousdrainagepatternsinawatershed.Theopportunitytoencounternewtypesoftreesand
mapouthithertounknownregionsofforestandwoodlandisoftenenoughtotemptaForestwalkerintojoiningan
adventuringpartyonashort-termbasis,buttheywillalwaysreturntotheirhomeforesteventually.
WeaponProficiencies
TheForestwalkermustspendaninitialproficiencyslotonamissileweapon.Inaddition,theplayermust
spendanotheronaweaponthatcanbemadefromwood,suchasacluborasmallquarterstaff.
Non-WeaponProficiencies
Bonus:TheForestwalkergainsSurvival(Woodland)andTrackingNWPs(thelatterwitha+2toall
proficiencychecksmadeinwoodlandsettings),plusanyoneofthefollowing(player'schoice):Firebuilding,
Fishing,andHunting.
Recommended:Anyoftheabovethatarenottakenasbonusproficienciesarerecommendedaswellas
AnimalLore,SetSnares,andBowyer/Fletcher.Artisticabilityisalsopopular,aswhittlingandwoodcarvingare
commonpastimesamongForestwalkers.
Equipment
Inadditiontoweapons,theForestwalkerwillrarelybefoundwithoutflintandtinderforfiremaking,alarge
waterskin,andaheavycloakorblanketthatcandoubleasabedroll.Thecharacterwillalwayshaveaknife,evenif
itistoosmalltoproperlybeconsideredaweapon,formarkingtrails,skinningsmallgame,andwhittling.
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SpecialBenefits
Inadditiontothenormalhalflingbenefitofbeingdifficulttospotinnaturalterrain,theForestwalkercan
movethroughtangledundergrowthatnormalspeed.Iftheplayerchoosestoslowdowntothestandardforest
movementratewithterrainmodifiers,theplayercanmovesilentlythroughsuchterrain.(noabilitychecknecessary).
Forestwalkersarealsoadeptathidingtracks.Byslowingtheirmovementratetohalfthatallowedforthe
terraintype,aForestwalkercanconcealalltracesofpassageandifwalkingintherearofaparty,concealanumber
ofcompanions'tracksaswell.Todetermineifthetrailofalargepartyiseffectivelyhidden,theplayermustmakea
successfulTrackingproficiencycheckwitha-1penaltyforeachnon-Forestwalkerintheparty(-2foreachhorse,
mule,orotherfour-footedanimalaccompanyingtheparty).Iftheproficiencycheckissuccessful,thetrackwillbe
invisibleeventoaskilledtracker.Ifthecheckfailsanothercheckcannotbemadetocoverthetracks.
Notethateventhoughsomecharactersmayberidinginsteadofwalking,thisdoesnotimprovethe
Forestwalker'schancesofcoveringtheirtracks.Thisisbecausetheaddedweightmakesthemount'strailmore
difficulttoconceal.Halflingswillknowwhetherornottheireffortshavebeensuccessful.
SpecialHindrances
Forestwalkersmayonlywearleatherarmor,andmanyeschewarmoraltogether.Sincemetalmakessomuch
noiseinthewoods,theyavoidcarryingmuchofitontheirperson.Inaddition,theywillnotuseanymetalweapon
largerthananarrowhead,hatchet,orknife.
TheForestwalkerisabitofalonerand,therefore,mightbeabitslowtolearnofbignewsthatsweeps
throughthecommunityandtherealm.Also,Forestwalkerstendnottobeterriblyskilledinthesocialgracesand
suffera-2penaltytoNPCReactionrollsfromnon-halflings(-4whenthesettingcallsforpropermannersand/or
elegantdress).
Homesteader(Fighter)
Thisisadoughtybrandofhalflingthat,byitsverynature,representsadeparturefromthehalflingnorm.
ftenayoungandunattachedindividual,eithermaleorfemale,theHomesteaderisahalflingwhosetsouttocreate
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abrand-newfarmsteadinaregionofwildernessorabandonedland.Anothercommonhomesteadingsituation
involvesayoungcouple,recentlymarriedandpreviouslylivinginaverycrowdedburrow.Suchsmallfolk,if
adventurousenoughinspirit,canfindimmediaterewardsinhomesteading.
RarelywillaHomesteaderchallengeanestablishedauthorityoveranarea.Ifhumansororcshavelaidclaim
toafertilevalley,forexample,theHomesteaderwillprobablylookelsewhereforaplotofland.
ManyhalflingvillageshavegrownaroundtheindividualplotofabraveHomesteader--andindeed,unlike
manyhumanfrontiersmen,thehalflingHomesteaderwelcomesthecompanyoftheirfellowsandwillactivelyrecruit
otherhalflingstolivenearby.
TheHomesteaderisahardyhalfling,willingtoworkharderthantheaveragefarmerandtoacceptacertain
reductioninthecomfortsoflife--atleast,temporarily.Theirideal,however,istohaveacomfortableburrowanda
cheerfulbatchofneighborswhentheyreacholdage.
TheHomesteadermusthaveaStrengthofatleast12andanIntelligenceorWisdomofatleast12.
ole:Homesteadersareresponsibleformuchoftheexpansionofhalflingsacrosstheknownworld.Mosthalfling
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settlementscantracetheirhistorybacktoahardyhomesteadercouple,andtheseindividualstendtobereveredby
thegenerationswhohavefollowedintheirfootsteps.Thismatriarchorpatriarchwillbehonoredandfetedintheir
oldageandregardedasaprimesourceofinterestingstories.Thisisregardedasnothinglessthanajustrewardfor
onewhotooksuchrisksandenduredsuchhardshipsinordertobringanotherhalflingcommunityintobeing.
Commonly,ahalflingthatsetsoutonahomesteadingadventurewilltakeatleastonestonefromtheirfamily
fireplacealongonthejourney.Whentheyfinallybuildtheirownhome,thisstonewillbeusedasakeypartofthe
newlybuilthearth.
oadstoAdventure:TheHomesteader'smostcommonroutetoadventureisinthepursuitofagoal:seekingoutfree
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land,clearingit,anddefendingitagainstanyonewhomightcaretotakeitaway.However,oncethefarmis
established,theHomesteaderislikelytoembarkonalongjourney.Theywillvisitmanyfar-flunghalfling
communitiesinanattempttorecruitothersettlerstocomeandjointhecommunity.Indeed,thisjourneycaninvolve
severalyearsoftravelandoftenformstheseedsofanepictalethatbecomesthecornerstoneofthecommunity's
history--ifthecommunitysurvives,thatis.
Also,thetrektofindthehomesteadcanbeagrandadventureforhalflingslookingforunchartedterritory.By
naturecurious,Homesteadersarecuriousbynature,sotheymighttraveltonumerousdifferentlocationsinsearchof
theperfectstedding.Theadventuresandobstaclesofsuchanepicjourneycaneasilycreatethefoundationofa
memorablecharacterhistory.
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WeaponProficiencies
TheHomesteadershouldbeproficientineithertheshortbowortheslingandshouldalsohavemelee
weaponproficiencywiththeknifeorshortsword.
NonWeaponProficiencies
Bonus:AgricultureorAnimalHandlingisabonusproficiencyforallcharacterswhoselecttheHomesteader
kit.Inaddition,thecharactercanselecteitherHuntingorFishingasanadditionalbonusproficiency.
Recommended:Thischaracterneedsawidevarietyofskills;someofthemoreusefulincludeCarpentry,
RopeUse,WeatherSense,andSurvival.OtherscanbetiedtothetypeoffarmingtheHomesteaderintendstodo.A
shepherdcanbenefitfromweaving,adairymanfromcheesemaking,anyherdsmanhasauseforleatherworking,and
agrain-growercanprofitfromaknowledgeofbakingorbrewing,forexample.
Equipment
Thereisnospecificitemofequipmentrequiredforhalflinghomesteaders.Manyofthemwillhavea
handcartorsmallwagon,however,tocarrytheirbelongingsonthequestfortheperfectplotofland.Additionally,a
beastofburdensuchasaponyormuleoranimalsthatproducesomethinguseful(afewducks,chickens,geese,a
dairycoworgoat,afewsheep)canbeworththeirweightingold.Animalslargeandsturdyenoughtopullthecart
canproveofdoublevaluewhenthehomesteadisfinallyreached.
SpecialBenefits
TheHomesteaderwhocarefullyselectstheirland,workshardattendingit,andthentravelsfarandwideto
recruitsettlersislikelytoendupaverywealthyhalfling,havingearnedtherespectofthenewlyformedcommunity
andaplaceinlocalhistory.Ineffect,thecharacterexchangesstruggle,toilanddifficultiesatayoungageforthe
chancetobetreatedverywellwhentheygrowold.Otherintangiblebenefitscanincludesuchgrandioseattainments
ashavingatownnamedafteryou,orthesimplesatisfactionofseeingwell-plowedfieldsandathrivingvillage
wheretherewasnonebefore.
SpecialHindrances
TheprimaryhindrancetothehardyHomesteaderisthattheyhavetodojustabouteverythingontheirown.
Theydonothaveacommunityofskilledneighborstodrawuponforhelp,barter,andadvice.
Mercenary(Fighter)
ThehalflingMercenaryisabitofararebird.Theyareoneofthesmallfolkwhoareproficientenoughasa
ightertoearnaplacealongsideWarriorsoflargerandmoreaggressiveraces.Thisisonewhodoesn'tmindthe
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difficultiesofcampaignlifeortheterrorandconfusionofbattle.Notethatthisisnotthesameassaying:"A
mercenarylovestofightandkill."
AhalflingMercenarymusthaveabilityscoresofatleast13intwoofthesecategories:Strength,Dexterity,
andConstitution.
ole:TheMercenaryisanoutcastfromhalflingsocietywhoisforcedtominglewithhumans,elves,dwarfs,even
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goblinoids.Therefore,overtimethecharacterwillbegintoacquiresomeofthecharacteristicsofthoseraces.Now
andthenintheirwanderings,aMercenarymightenjoyanopportunitytovisitafriendlyburrowandsitbythehearth
ofafellowhalflingforanightortwo,butsoontheywillbewantingtomoveon,perhapspropelledbythefrowning
looksofneighborslessopen-mindedthantheirhost.
.
RoadstoAdventure:ItwouldbeararehalflingwhowouldadopttheMercenarylifestylebychoice.Mercenariesare
almostalwaysoutcastswhoforsomereasonoranotherhavebeendisownedbytheirfamiliesanddrivenfromtheir
villages.Thisforcedthemintoalifeofviolenceanddanger.Manyofthemare,notsurprisingly,quitebitterabout
thisinvoluntaryexile.Whetherornottheindividualwasactuallyguiltyofthecrimeforwhichtheyareaccusedis
irrelevant.Theeffectisthesameineithercase.Whatevermisdeedormisfortunedrovethehalflingtobecomea
mercenary,ittendstobeaprivatematter,jealouslyguarded.
WeaponProficiencies
ThehalflingMercenarymustbeproficientwithatleastonemeleeandonemissileweapon.Iftheoptional
weaponspecializationrulesareused,thecharactermusthaveaweaponspecializationbythetimetheyreachthe
secondlevelofability(seeSpecialBenefits,below).
NonWeaponProficiencies
Bonus:None.
Recommended:HalflingMercenarieshavebeenknowntofindthefollowingproficienciesuseful:Carpentry,
Riding,Armorer,BlindFighting,Bowyer/Fletcher,Tracking,andWeaponsmithing.
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Equipment
TheMercenarywilltypicallybeoffereddecentweaponsandarmorbytheiremployer.Nothingspecial,but
equaltotheequipmentoftherestofthecompany.AnythingsuperiortothishastobeprovidedbytheMercenary.
SpecialBenefits
DuetocontinualexposuretoWarriors,andtypicalSmallFolkquick-wittedness,thehalflingMercenary
receivestwoextraweaponproficiencyslotsuponreachingsecondlevel.Theslotsmustbeusedtopurchasea
weaponspecialization,ifthecharacterdoesnotalreadyhaveone.
SpecialHindrances
Thisisnotgenerallyconsideredasociallyacceptablecareerforahalfling.Thus,ahalflingMercenaryis
likelytobegivenquitethehairyeyeballbyothersoftheirrace.Thisisbecausetheyknowwhatthecharacterdoes
foraliving.Thistranslatesintoa-2penaltyonreactionrolls.
Squire(Fighter)
HalflingFightershavebeenknowntoformstrongfriendshipswithFighters,Rangers,andPaladinsofother
r aces--mostnotablyhuman,butnotdisallowingdwarven,elven,andothermoreexoticfolk(oneChaoticEvil
halflingissaidtohaveformedapartnershipwithadragon!).Sincesuchadventuringpairstypicallyencountermost
oftheirexcitementinnon-halflingsocieties,thehalflingpartnerisoftenregardedbythemembersofthatother
societyasanapprentice,squire,orsidekicktotheWarrioroflocalorigin.Anassumptionlikethatwouldbefarfrom
thetruth,asthetwoareinfactfullpartners.
However,thehalflingWarriordoesserveanumberofusefulfunctionsthatwouldprovedifficultforthe
largerpartnertoaccomplishontheirown.Squiresmakemarvelousscoutsandspies,sincetheyspecializeinacting
dumbandnonthreatening.
Thesizeofthehalfling,togetherwiththeabilitytohideinbushesandundergrowth,makesthecharacteran
exceptionallyvaluablecompanionwhenitcomestogatheringinformation.It'sevenpossibleforaSquiretobe
disguisedasahumanchildtogainaccesstoplaceswhereadultadventurersfeartotread.
TheSquireneedstwominimumattributescores:a10forStrengthanda12forCharisma.
ole:Whenamongstrangers,thehalflingsquireoftenplaystheroleofsimple-mindedservant.Thisincreasesthe
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chancesofeavesdroppingandusuallycausespotentialenemiestounderestimatethedangerthecharacterposes.All
Squiresareadeptatobservingnearlyeverythingthathappensaroundthem.Theyoftenactasambassadorstoother
races,particularlythosewhomightbehostiletotheSquire'spartner.
Itispertinenttorealizethat,inreality,theSquireandhispartnerareonequalfooting.Thehalflingisnota
squireinthetraditionalsenseofapprenticeorservant.TheSquireandhispartnerremaintogethereveniftheyhave
toactoutafakerelationshipforappearances'sake.Thereisnoroomforoneortheothertobetheboss.
oadstoAdventure:FortheSquire,friendshipisastrongenoughinducementtodrawthemawayfromthetypical
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halflingcomforts.Inthiscase,anythingthatenticesthefirstmemberofthepairwilldrawthehalflingalongwithit.
TheSquireisoftenmotivatedbygenuinefriendshipfortheirpartner,sometimescoupledwithasenseof
gratitudeforsomethingthathashappenedinthepast,oramutualgoal(perhapsevenaquest)thatthepairhave
embarkedupontogether.
WeaponProficiencies
Thischaractershouldhaveproficiencyinatleastonemeleeandonemissileweapon.Aproficiencythat
matchestheirpartner'scanprovideextrabenefits(seeSpecialBenefits,below).
NonWeaponProficiencies
Bonus:TheSquirecharacterreceiveseithertheAnimalHandlingortheRiding(LandBased)proficiencyas
abonus.Inaddition,thehalflingcangainproficienciesknowntotheirpartners,simplythroughtheprogressoftheir
cooperativeadventures,asfollows:Whenthehalflinglevelsupandatleasthalfthenecessaryexperiencepointsto
gainthenewlevelwereearnedfromtasksthattheSquireperformedwithhisorherpartner,thehalflingcanaddone
proficiencyslot,fillingitwithaproficiencythattheSquire’spartnerholdsandusedduringthecourseoftheprevious
adventures.
Recommended:HeraldryandforeignlanguagesareproficienciesthatoftenproveusefultoaSquire;also,the
Armorer,Bowyer/Fletcher,andWeaponsmithingskillscanbehelpful.
Equipment
ASquire'scompanionwilltrytoprovideasuitablesteedfortheirpartner.Inaddition,thecompanionwill
supplyweaponsandarmorforthehalfling,ifthecompanionhasthemeans.
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SpecialBenefits
TheSquirebecomesveryfamiliarwiththehabitsandcharacteristicsofapartner'srace.Thus,theplayer
gainsa+2bonustoNPCreactionrollsmadeformembersofthatrace.
Inaddition,theSquirecanadvancetoslightlyhigherlevelsthanmosthalflingWarriors.TheSquirecan
reachatotaloftwolevelshigherthanwouldotherwisebeallowed.However,thehalflingcannotpassthelevelof
theirpartnerbythismeans.
SpecialHindrances
Thelossismostlyintangible,butthehalflingSquireisforcedtodowithoutthecomfortsofhearthand
burrowthataresofundamentaltohalflings.Ineffect,thecharacterchoosestoreplacehisorherfamilywiththe
partner;aSquirewholosesthatpartnertodeathorothermischanceisalonelyhalflingindeed.
Bandit(Thief)
alflingBanditsareafarcryfromhumanBrigands.Whilethebasicapproachtothieveryisthesame,
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halflingBanditspulloffrobberieswithmorepanache.Inbothcases,thetargetisconfrontedwithachoice:handover
yourgoodsorsufferbodilyharm.YetthehalflingBanditsalwaysretainacertainamountofsympathyfortheir
victimsandwillneverbullysomeonesimplyforthepleasureofit.
Banditstendtoworkinsmallgroups,thoughnotallThievesinthebandneedtobemembersofthiskit,or
evenbehalflings.Theywillhaveaheadquartersinsomeremotelocation,almostalwaysprotectedbyforest
(includingforestedswampland).Trailstothelairarewellhidden,andiftheentirebandiscomposedofhalflingsit's
likelythatinmanyplacestheseaccesspathswillpassunderlow-hangingbranches,throughcloseandthorny
thickets,andevenunderstonearchesonly2'to3'tall.DependingonthesizeoftheBanditband,oneortwolookouts
willprobablybeondutyatalltimesalongthemost-traveledoftheseobscurepaths.
ABanditPCshouldhaveaCharismaofatleast12andaStrengthorConstitutionofatleast13.
ole:Banditsconsiderthemselvesequalizersofwealth.Afterall,aquicklookaroundwillshowthatsomefolks
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havejusttoomuchmoney,andtheBandittakesituponthemselvestocorrectthisinequity.
HalflingBanditswillavoidviolence,insofarastheycanwhilestillaccomplishingtheirobjectives.Theywill
notuseaviolentambush,suchasanarrowbarrage,tohaltamerchantparty,forexample--thoughnetsandpittraps
arepopulartactics.Utilizingthehalfling'sabilitytoconcealthemselvesintheunderbrush,Banditsdelightin
suddenlyappearingaroundadaydreamingtraderandtheirbodyguards.Bythetimethevictimsreact,it'susuallytoo
late.
Often,oneormorehalflingsskilledinropeusewilllurkaheadandbehindtheambush.Theywillbereadyto
lassoanyoftheintendedvictimswhomightmakeanaggressivemoveorabreakforfreedom.Thosevictimswho
havethegoodsensetoquietlysurrenderwillbepolitelyrelievedofthebetterpartoftheirwealthandallowedtogo
theirway.Thosewhoputupafightwillbesubjectedtoacertainamountofindignity--thebettertoteachthemhow
tobehavenexttime,accordingtotheBandit'sadmittedlyconvolutedversionofjustice.Forexample,Bandits
traditionallyleaveavictimwiththeirhorsesandwagons(ifany)andenoughoftheirgoodsormoneytobeginagain
inthenexttown.Indeed,averybelievabletaleofhardshipmaypersuadetheBandittoletthepoorunfortunate(s)
passunmolested.
However,atargetwhochoosestobe"difficult"andisnonethelesscapturedwillbetreatedmuchmore
severely.Theirmountwillbetaken,alongwithalloftheirgoods.Theunfortunatevictimwillbelefttomaketheir
waybacktotownonfoot,probablyhavingbeenrelievedofeventheiroutergarments!
oadstoAdventure:SomehalflingsbecomeBanditsbecausetheywanttoputahealthydistancebetweenthemselves
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andthenearestauthorities;otherschoosethisprofessionforthefunofthechase.Forexample,ahalflingwhostands
uptoalocalduke'srapacioustaxcollectorsanddrivesthemoutofthevillagewillprobablywanttoconsideravery
longvacationassoonastheplayercalmsdown.Oncethecharacterhasfledtothewoods,establishedahideout,and
establishedareputationbyharassingmoreofthehumanlord'sagents,otherhalflingsmayflocktotheplayer's
banner.Somebecausetheybelieveinthecause,somebecausethelifestyleappealstothem.
TheBandithasacuriousstandinginhalflingsociety.Officiallytheyaredisapprovedof,andthelocalSheriff
willoftensendthearea'srulerlongreportslamentingtheauthority’sinabilitytostoptheholdups.Privately,thesame
SheriffmightbeafriendoftheBanditleader,mayhaverelativesbelongingtotheband,andwillremaincontentto
leavethemalone.Thismaybesolongastheyavoidviolenceanddon'trobmembersoftheirownrace.Mostoftheir
fellowhalflingswillregardthemwithamusedtolerance,shadingtofrankenvyandhero-worshipbytheyoungand
young-at-heart.
AlocalBanditgangmightdobusinesswithhalflingvillagersinthesurroundingarea.Inthisway,the
Banditscanmaintainmostofthecomfortsofthehearthandburrow.Inaddition,theyhavethebenefitofajobwhere
theydon'thavetoworktoohard.
Consequently,younghalflingsfromtheseneighboringvillagesbecomeacquaintedwiththeBandits.Atleast
afewofthemaredrawntothatapparentlyidyllicforestlife,andthustheranksofthebandarereplenished.Others
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hohavebecomefugitivesthroughthesamecausesastheoriginalBanditscanfindsafehavenandjointhecause.
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Manyofthemmaychoosetoremainevenaftertheoriginalinjusticeiseventuallyrectified.
Sometimesanentirehalflingcommunityisdriventobanditry,aswhenahumanlordforceshalflingsfrom
theirhomestomakewayforhumansetters.Thisisalsothecasewhenwarsandinvasionssweepacrosstheland.In
suchcases,Banditshavebeenknowntobecomethebackboneofthehalflingdefense,harassingenemiesand
supportingfriendsuntilthecrisispasses.It'smemoriesoftimeslikethesethatexplaintheforgivingattitudeofthe
typicalhalflingtowardthesecarefreeRogues.
WeaponProficiencies:
TheBanditshouldbeproficientintheshortboworhandcrossbow,aswellasatleastonemeleeweapon.
NonWeaponProficiencies
Bonus:TheBanditcanclaimoneofthefollowingasabonusnonweaponproficiency:DirectionSense,
Fishing,RopeUse,orDisguise.
Recommended:Inadditiontothoselistedabove,Swimming,WeatherSense,Forgery,SetSnares,and
TightropeWalkingcanallproveusefultoaBandit.
Equipment
Banditscanequipthemselvesinwhateverfashiontheychoose.
SpecialBenefits
TheBanditusuallyenjoysaconsiderableamountofsupportfromthehalflingsinthelocalpopulation
("local"beingwithinaboutthreeorfourdays'traveloftheBandit'slair).Thistypicallytranslatesintoadvance
warningofanyattempttoseekoutanddestroythelairbymilitia,men-at-arms,orhiredpartiesofadventurers.
SpecialHindrances
There'salwaysthechancethattheBanditswillpickonthewrongvictim--apowerfulWizardwhoonlylooks
likeaplumpmerchant,oranarrogantyounglordorladywhoisdeterminedtohaverevengeatallcosts.Inthelatter
case,thefullweightofthelocalruler,whetherRegent,duchess,orbaron,couldwellbethrownintoanefforttoroot
outtheBanditlair.
Burglar(Thief)
ThehalflingBurglarisabenignspecialistatretrievingobjectsofvaluefromthosewhohavecomebythem
rongly--atleast,that'sthewaytheBurglarseesit.Theonewhohasbeenburgledtendstodisagree.Adeptat
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stealthymovement,lockpicking,recognizingtraps,andremovingthem,Burglarsaspiretoalifeofcomfortsimply
byvirtueoftheirtalents--theultimateinhalflingaccomplishment.
ABurglarmusthaveaDexterityscoreofatleast15.
ole:TheBurglaristhemasterofseveralThieflyarts,mostnotablyMoveSilentlyandOpenLocks,thoughskillat
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findingandremovingtrapscanbeanotherlifesavingtalent.Burglarscanbefoundinallareasofhalflingsociety,
includingthecomfortablywealthyaswellasthemostdestitute.
MostBurglarscongregateinareasoflargercommunities,wheretheycanminglewithmembersofother
races.LikemosthalflingThieves,theBurglartendstoavoidhalflingvictims,preferringthetreasuresofhumanoid
monstersandhumansaboveallothers.OccasionallyaBurglarwillchoosetousetheirskillstoaidfellowhalflings
whohavesufferedinjustices;suchBurglarscanrisetothestatusoffolkhero.
oadsToAdventure:Burglaryinvolvesskillsthatmosthalflingslearnatayoungage.Childrenareforeversneaking
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intoeachother'srooms,borrowingeachother'stoys,andspyingontheirsiblings.Asyoungstersmature,afewof
thembegintoconsiderthepotentialprofitabilityoftheirskills,turningtheirattentiontowardmorelucrativeand
dangeroustargets.Aswithmanykindsofthievery,burglaryhasabuilt-inincentivetotravel.Ifthelocalauthorities
becomesuspicious,thelifeofasimpleBurglarcanbecomeverycomplicatedindeed.
OthermotivationscanincludetherecoveryofpropertythathasbeenwrongfullytakenbytheBurglarorthe
character'sfriends.Naturally,theBurglarwon'tfacecertaindeathsimplytorecoverstolengoods.However,ifthe
characterthinkstheycangetawaywithit,theymightderiveacertainamountofsatisfactionfromsettingmatters
right.Sometimesthesimplechallengeofslippingintoaguardedfortressorburglarizingawell-defendedtreasureis
enoughtodrawaBurglar'sinterest--notsomuchforthevalueofthegoodsasforthetestofskillsinvolved.
LiketheArcher,theBurglaristhebestofthebest,ahalflingwhohasmasteredtheskillsallhalflingspossess
tosomedegree--stealth,nimbleness,andunobtrusivemovement.Assuch,thecharacterishighlyrespectedbythe
halflingcommunityfortheirexpertise.WhileanaccomplishedhumanThiefusuallytriestohidetheirprofession,a
Burglar'stradewillbewell-knownbyhalflingneighborsandtheiraccomplishmentshighly-regarded--indeed,itisa
sourceofcivicprideforavillagetobehometoareallyfirst-classBurglar,somethingforthetownasawholeto
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oastabout.Thisacceptanceworkstothecommunity'sbenefit,sincemostBurglarswillbewillingtohelpoutin
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timesofcrisisbyusingtheirtalentsforspyingorgatheringinformation.Thismightproveusefulforthevillageasa
whole.
WeaponProficiencies:
Burglarspreferweaponsthatcanbewieldedquicklyandinrelativesilence.Daggersandshortswordsare
preferredformelee,thoughsomespecializeinotherweapons.TheslingisapopularmissileweaponforaBurglar,as
aredartsand,inareaswheretheyareknownorused,theblowgunandhandcrossbow.
NonWeaponProficiencies:
Bonus:Appraisal.
Recommended:RopeUse,Disguise,andTightropeWalkingareallusefultoaBurglar.
Equipment
AropeandasetoflockpicksarethestandardtoolsoftheBurglar.Theywilloftenscorntheuseofarmor
altogether,andinanycasewillwearnothingheavierthanleather,delightingindark,silentclothing.
SpecialBenefits
AtfirstleveltheBurglargainsanadditional10%toeitheropenlocksormovesilently.Eachtimethe
charactergainsanewlevel,theBurglarreceivesa+5%bonusthatcanbeappliedtoeitheroftheabovetwotalentsor
tofindandremovetraps.
SpecialHindrances
TheBurglardevotessomuchoftheirtimetodevelopingtheskillsofstealththattheyareatsomethingofa
disadvantageinface-to-facecombat,sufferinga-1penaltyonallattackrollsinmelee.However,attacksmadeasa
backstabarenotaffectedbythispenalty.
Runner(Thief)
RunnersarehalflingThieveswhogiveeveryappearanceofbeinganhonesttrader.Generallyspeaking,the
c haracterwouldprefertobeastraight-forwardanduprightmerchant,buttheimpossiblesituationcreatedbythe
taxesandtollsofintrusivehumans,dwarfs,andelvesdrivesthemtomoreunderhandedmeansofdealing.Thus,they
importandexportmanythingsfrommanyplaces--mostofwhicharenotsupposedtobeleavingorarrivingatthese
specificlocations.
Thereasonsforsmugglingdiffergreatly.Thefollowingarethemostcommonamongthem:
ExcessiveTaxation.Alocalgovernmentmaywishtoretainamonopolyonalocalproduct(winefromthe
duke'svineyard,forexample)andsoleviesahightariffonanycompetinggoodsbroughtintotheduchy.
BelligerentStatus.Tworivalstatesinvolvedinaborderdisputeoftenprohibittradewiththeenemy.Local
farmersandtradesmen,however,don'talwaysgraspthewisdomofapolicythatcutsthemofffromtheir
customers--thus,theaidofarunnercankeeptheeconomyalive.
Contraband.Aparticularcommoditymightbebannedoutright,withpenaltiesofvaryingseverityforthose
whoviolatetheprohibition.Ifarivalreligioussect,forexample,valuesbloodstonesinitsrituals,theentrenched
statereligionmightbarthatstonefromtherealm.Therecouldbeadecreethatanyonecaughtwithabloodstonebe
puttodeath.Whateverthenatureofthecontraband,chancesarethatitisveryvaluabletosomeone--and
consequently,there'sagreatdealofprofitincentivefortheboldrunner.
ARunnermusthaveaCharismaorIntelligencescoreofatleast13.
ole:TheRunnerisavitalcogintheunofficialeconomyofvirtuallyanyregioninacivilizedworld--forwithout
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them,afarmoresignificantproportionofthewealthwouldremaininthehandsofthosewhoholdthereinsofpower.
ManygoodsthatwouldotherwisehavenooutletfindtheirwaytocustomersthankstotheintrepidRunner.Whether
cartingitdownruralhighwaysorbargingitalongplacidstreams,theRunnerensures,quietlyandreliably,thatthe
cargoreachesitsdestination.
Runnersbuildanetworkofloyalfriendsandcompanions(whichiswhyhighcharismaissuchanasset)and
treattheseaccompliceswellinreturnforprotectionandhelp.
Thevalueofthegoodssmuggledisdependentontwofactors:themarketforthosegoodsattheirdestination
(supplyanddemand)andthedifficultiesanddangersenduredbytherunnerintransportingthem.Somethingthatis
valuabletobeginwithusuallycarriesthethreatofdeath,andwillbringmanytimesitsnormalworthtotheRunner.
oadstoAdventure:Runnersalmostalwaysbeginastraders,transportinggoodsfromonelocationtoanother,
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turningasmallprofit,andbringingsomethingofvaluebacktothepointoforigin.Soonerorlater,astheyexpand
theirroutesandtheworldchanges,suchatraderrunsafoulofoneoftheaboveprohibitions.Thepragmatichalfling
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oesn'tseewhysuchaminordetailshouldchangethewayoneconductsbusiness.Thus,amerchantcontinuestodo
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whattheyhavealwaysdone--butwithabitmorerisk,andabitmoreprofit.
TiedintotheRunner'snormalwayoflifecanbeanynumberofspecialmissions--tasksthatallowtheRunner
toemploytheirskillsinthenameofahighercause.Rescueofaprisonerisone,orthedeliveryofamessageoritem
ofsignificantimportanceisanother.ARunnercanfunctionasaveryeffectivespy,reportingbackonthemoodofthe
localpeople.Furthermore,theycanprovidemoretypicalinformationonlandfeaturesanddefensivepreparations.
WeaponProficiencies:
Any.
NonWeaponProficiencies:
Bonus:AllRunnersgaintheLocalHistoryproficiencyforareasontheirregularroutes.Also,Runnerspick
uplanguagesduringtheirtravels,gainingtheabilitytospeakandunderstandanadditionallanguageeveryother
level,startingatsecondlevel.Thenewlanguagemustbeonethecharacterhashadcontactwithduringthecourseof
theprevioustwolevelsofexperience.Themaximumnumberoflanguagesisrestrictedbythecharacters’
Intelligence.
Recommended:Riding,Appraising,Disguise,andForgerycanallhelprunnersintheirwork.
Equipment
Unlesstransportingverysmallquantities,theRunnerneedssomewaytohaulcargo.Wagonsandcartsare
easytofollow,soRunnersprefereithersomeformofboat(e.g.,canoe,riverraft,orsmallsailboat)orapackanimal
(suchasamule,pony,donkey,orlargehound).Ingeneral,Runnerswillonlyuseawheeledvehiclewhentheyhavea
saferoadtofollowandarecertaintheirsmugglingactivitieshavecontinuedunsuspectedly.
SpecialBenefits
ARunnerwhopossessestheLocalHistoryproficiencyforanareagainsa+4bonustoNPCreactionchecks
inthatarea.Theywillalsohavefullknowledgeofanyhiddenpathwaysorsecrettrailsalongtheirregularroute.
SpecialHindrances
Theinherentrisksofchallengingauthority,includingthethreatofimprisonmentorevendeath,arethe
primarydrawbackstoaRunner'scareer.
Trader(Fighter/Thief)
HalflingTradersarealegitimateversionofthesmuggler--honestmerchantswhospendmoretimeinlegal
a ctivitiesandhaveatadmorefightingabilitywithwhichtoprotectcargo(and,incidentally,themselvesaswell).
Tradersgenerallystakeoutaterritoryandaregularrouteanddon'tventuretoofarafield.Onlyachanceto
dramaticallyincreaseprofitswilltemptatypicaltraderintodeviatingfromhisestablishedroutine.ATraderisvery
likelytohaveaburrowinalocalcommunity.Thoughtheymaybeabsentforseveraldaysatatimetheyarealways
gladtoreturnhomeagain.
ATradermusthaveaCharismascoreofatleast11.
ole:Tradingamonghalflingsbeginsasaverysimple,need-basedprocess.TheTraderfindssomehighquality
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commodity,usuallyfromtheirownvillage,whichisinlargesupply.Typicalgoods,especiallyfornewTraders,
includecheese,produce,wineandbeer,potteryorcloth,shellwork,uniquespicesorflavorings,andwoodcarvings.
Often,infact,thelocalsourceofthesegoodswill'front'theTraderforthecharacter’sfirstcargo,inanticipationof
muchincreasedbusiness.Thisisonlydone,however,iftheyoungtraderisalocalhalflingknowntobeasoberand
responsibleindividual.
NexttheTraderdeterminesanotherarea,whereitisanticipatedtherewillbeademandforthosegoodsand
decideswhattotradeforinreturn.Traderstypicallystartsmall,withalimitedandregularrouteuponwhichtheytry
toestablishaprofessionalreputation.Iftheenterpriseprospers,thecharactermightshowa(generallyconservative)
tendencytoexpandbusiness;sincetheyaretravelinghalflings,anynewstopsalongtherouteusuallymeanthe
Traderwillbemakingnewfriendsthereaswell.
oadtoAdventure:TradersareanaturaltargetforThieves;fortunately,theircombinationofcharacterclassesmakes
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thishard-workinghalflingmerchantwellequippedtovigorouslydefendtheircargo.
Bythenatureoftheirbusiness,Tradershavethechancetomakemanyfriendsandbecomeacquaintedwith
problemsinmanydifferentareas.Motivatedbyastrongsenseofrightandwrong,togetherwiththestrengthoftheir
influence,Traderswilloftentakealeadershiproleinsituationsthatcallfordramaticanddecisiveaction.
WeaponProficiencies
Any.
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NonWeaponProficiencies
Bonus:TheTradercanselecteitherappraisingorlocalhistoryattheonsetoftheircareer.
Recommended:DirectionSense,AnimalHandling,andWeatherSenseareallusefulnonweapon
proficienciesforanyonewhospendsalotoftimeontheroad.
Equipment
TheTraderwilltypicallyhaveacartorwagontohaulgoodsorsomebeastofburden--apony,donkey,draft
horse,orox.Rivertraderswillhaveasmall,easily-managedboatwithplentyofcargospace.Unlikesmugglers,
Traderskeeptowell-traveled(andwell-guarded)highwaysandhencepreferwagonsoverpackanimalsfortransport.
SpecialBenefits
TheTraderisawell-knownandpopularcharacter,privytothelocalnewsallalongtheirtraderoutes,often
thefirsttobringnewsandgossipfromvillagetovillage.Theyarequicktolearnofnewandinterestingdiscoveries
andtodeterminewhatgoodsandcommoditiesareindemandinvariouslocales.Additionally,theyhavealotof
opportunitiestogetrich.Tradersbeginplaywith60to240(6d4x10)gp.
SpecialHindrances
Inaword,Thieves.
Traveler(Fighter/Thief)
ThispopularcharacteristhehalflingequivalentoftheBard,amusicianandstorytellertravelingoutof
c uriosityandageneralloveoflife.TheTraveler’swanderingsgivethecharactergristforthetalesandlegendsby
whichtheyearnaliving.Thecharacteriscuriousaboutthewideworld,butitispeople,notplaces,thatdrawa
Traveler'sattention.NothingmakesaTravelerhappierthanmeetingpeoplefromawidevarietyofcultures,andthis
enthusiasmtranslatesintoaremarkableabilitytounderstandandadapttolocalcustoms.
ATravelermusthaveaCharismascoreofatleast15.
ole:Travelersdomuchthesameworkasbardsbuttakethemselvesfarlessseriously.Theyareaccomplished
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wordsmiths,capableofspinningayarnonthespurofthemomentthatcanreduceanaudiencetotearsorhelpless
laughter.AllTravelersplayamusicalinstrument,butitwillalwaysbeasimple,homeyinstrumentlikeabanjo,
harmonica,orfiddle.ThisisincontrasttooneofthemoresophisticatedinstrumentsfavoredbyBards.Travelersare
alsofondofentertainingchildrenwithsimplesleight-of-handtricks,andonewilloftenputonaspecialshowjustfor
childrenwhentheplayercomestotown.
ATraveler'sperformancesarealmostalwaysinformal,homespunaffairs--swappingstoriesandsharingajug
withtheoldfolksaroundahearthfire,playingthefiddlerandbeingthecallerforcourtingcouplesatthelocal
hoedownandsquaredance,thrillingyoungsterswithmonsterstoriesenlivenedbyspecialsoundeffects.Travelers
aremastersoftheQuestionGameandenjoymatchingtheirskillagainstthatofthelocalchamps.Becauseoftheir
genuineenjoymentofpeople,Travelersarequicktomakefriends.Asarule,theyarewelcomednearlyeverywhere
theytravelandrememberedfondlywhentheydepart.
oadstoAdventure:TheTravelerisanotherofthoserare(somewouldsay'mad')halflingsforwhomthecomfortsof
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hearthandburrowaresimplynotenough.Itbeginsalmostalwaysinchildhoodwiththefeelingthatthefairinthe
nextvillagemustbejustatouchgranderthantheoneathome.Accomplishedtravelerscanbecometheconfidantsof
kingsandqueens,theemissariesofearls,theentertainersofnoblesandsages.
WeaponProficiencies
TheTravelercanuseanyweapon;usuallytheywilltrytoselectsomethingunique.Travelersareparticularly
fondofweaponsthatdon'tlooklikeweapons--forexample,awalkingstickwhichisactuallyaswordstick,or
woodenjugglingballsthatcanbeusedasmissileweapons.
NonWeaponProficiencies
Bonus:MusicalInstrument.
Recommended:Dance,Disguise,Etiquette,Juggling,Tumbling,andVentriloquismarealluseful
proficienciesforaTraveler.
Equipment
Asidefromamusicalinstrument,weapons,andtheclothestheywear,Travelerswillhavefewpossessions,
nomorethantheycaneasilycarry.Goldhasatendencytotieabodydown,intheiropinion,andthecharacteris
likelytoleaveanyexcesswealththatcomestheirwayonthedoorofsomeworthywidowororphanastheyleave
town,lightofheartandemptyofpocket.
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SpecialBenefits
Travelershaveseveralbard-likeabilities:theyreceivea+2toallreactionrollsduetothecharacter'sinnate
goodwilltoallandfriendlydemeanor.ATravelerwhohastimetotellfriendsandalliesaninspiringstorybefore
theyentercombatgivesthemthesameattackandsavingthrowbonusesasablessspell.Finally,theTraveler'smusic
offersimmunitytosong-basedcharmattacks(forexample,aharpy'ssinging)toallwithinearshot,butonlysolong
astheTravelercankeepplayingnon-stop.
SpecialHindrances
Travelersbeginwith40to160(4d4X10)gp.
Asnotedabove,allTravelersarepoor,bychoice.IthasbeensaidthataTravelerhasamillionfriendsandno
home,andthisistrue.Whilethecharacter’sfolksymannerandhomespunwayswinthecharacterawelcome
everywheretheplayergoes,thecharacterhasnofamilyorburrowtoreturnto.Travelersareessentiallysociable
lonerswhodreadthedaywhenoldagewillforcethemtostoptheirwanderingatlast.
Healer(Priest)
TheHealeristhecommunityphysician,counselor,andspiritualadviserforfellowhalflings,thoughnot
e veryvillageortownisfortunateenoughtohaveone.HealersmusthaveamoralalignmentofGoodorNeutraland
specializeinthebenignartsoftendinginjuries,curingdiseases,midwifery,andgeneralpublichealth.
TheHealermusthaveaWisdomscoreofatleast12.
ole:TheHealerisfondofremindingcompanionsthattheyare"justasimplecountrydoctor,"aphrasethatrarely
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doesthishighlycompetentClericjustice.Thecharacterhasscantaptitudeforcombat,preferringinsteadtoletmore
vigorousallieshandlethetasksofviolence.Naturallyenough,theHealerspecialisesinrepairingthedamage
inflictedbysuchbattlesaftertheyareover,orsometimeswhiletheyrage.
Healersalsooftenfunctionas"thevoiceofreason"inaparty;theygiveadvicefreely,whetheritisaskedfor
ornot,andarenotafraidofspeakingtheirminds--whethertodefendanunderdog,praiseanunpopulardecision,or
criticiseanEvilwarlordtotheirface.
oadstoAdventure:Typically,theHealergetsdrawnintoadventurenotbecauseofanyall-consumingdrivetosee
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theworldortogainfameandfortune,butbecausethecharacterfeelsthattheywillgenuinelybeabletohelptheir
friends--whoforsomereasontheHealercannotfathomareseekingfame,fortune,andexcitement.
Healersareveryconfidentintheirabilitiesandthoseoftheirfriendsandarethuscomfortingtohavearound.
Theytendtoberighteous,evenatadstodgy,intheirbeliefs,butloyaltoafault(eventothosewhomightnotfeela
similarloyaltyinreturn)andverydeterminedwheninpursuitofaworthygoal.
WeaponProficiencies
Duringcharactercreation,theHealermayonlyuseoneweaponproficiencyslotforanythingrelatedto
weapons.Theremainingweaponproficiencyslotmaybesaved,oritmaybeusedtoacquireaTraitoraTalent.The
playercanselectanyweaponeligibleforusebyaPriestoftheCleric’sfaith.
NonWeaponProficiencies
Bonus:TheHealerautomaticallyreceivestheHealingproficiency,withoutanypenaltytoproficiency
checks.
Recommended:TheHealercanbenefitfromaknowledgeofAgriculture,Herbalism,andReading/Writing.
Equipment
AHealerwillneverbewithoutahealer'sbag,whichcontainsscalpels,bandages,ah-sticks,andvarious
herbs,barks,androotsusefulintheeventtheyareneededtowhipupaquickpoulticeorointment.
SpecialBenefits
Healersgaina+1hitpointbonusperdierolledtoallcurewoundsspellstheycast.
SpecialHindrances
Healersrefusetoweararmourinallbutthemostdirecircumstances.AHealer'sfamedlackoftactcanalso
causeproblemsinsomesituations.
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Lightbringer(Ranger/Cleric)
hereisanorderamongHalflingssosecretive,evenhalflingsdebateitsexistence,whilemostotherraces
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viewtheaccountasaridiculousfairytale.Theancientorderfightsdirectlyagainsttheshadow,notinbattle,butby
restoringhealthandpreservinglifeforthose“fightingthegoodfight”.
UponbecomingaLightbringeraspecialoathofsecrecyistakenswearingthecharacterwillneverspeakof
theorder.Thatis,onlyinprivacymayitbediscussedandonlywithotherlightkeepers.Thisismostlydoneduring
theinitiationofnewLightbringers,orduringtheannualstudytimewithotherLightbringers.
TheLightbringerseekstotreatthesick,alleviatesuffering,andsavelives.Muchoftheirtraininghasbeen
devotedtothemedicalarts,andtheypromotehealingandcompassion.Onthebattlefield,aLightbringerisaslikely
tobefoundcomfortingawoundedcomradeasengaginganenemy.ThoughasmuchanenemyofEvilasanyRanger,
theLightbringerhasdecidedthatthemostappropriatewaytoupholdthecoreprinciplesoftheclassisbyfighting
injuryanddisease.
ALightbringercandidateundergoesrigoroustraininginavarietyofdemandingcourses,including
herbalism,anatomy,anddiagnostics.Aftercompletingtheiracademicstudies,theymustspendatleastayearasan
apprenticetoanexperiencedLightbringer.Becauseofthelengthofthetraining,acandidaterarelybecomesa
1st-levelLightbringerbeforereachingtheirearly-to-midtwenties.
TheLightbringermusthaveanIntelligencescoreofatleast10,aswellasmeetingtherequirementsfora
Ranger.
ole:ALightbringerassumestheroleofhealerwhetherathomeorinthefieldwithanadventuringparty.Very
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similartotheHealerkit,theybrewantidotesforpoisons,setbrokenbones,andapplypoulticestofesteringwounds.
Intheirfreetime,Lightbringersexperimentwithcutting-edgetreatments,developbreakthroughdiagnostic
techniques,andcompilenotesofpastcasestosharewithotherhealers.
ALightbringerwillneverabandonorneglectwounded,diseased,orsufferingcharactersofGoodalignment
(orcreatures).IntheabsenceofGoodalignedpatients,mostLightbringerswillfocustheirskillsonNeutral
charactersandcreatures.However,onlyinextraordinarycircumstanceswillaLightbringerknowinglytreatanEvil
characterorcreature.
TheLightbringersarecapableWarriorswhocanmakeuseoftheirRangerabilitiestoassisttheirparty
succeed,evenincombat.
oadstoAdventure:SallyingforthisapartoftheLightbringertraditiondatingbacktobeforetheflightfromthe
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shadow.TheLightbringerwillworkthroughtheirchurchoranetworkofRangerstofindadventurersworthyoftheir
assistanceinthefield.Itisasacredpurposetheywillneverabandon.
Lightbringersalsoshareinformationwitheachotherduringtheirannualstudies.Itisduringtheseseminars
thatplansareformulatedonhowtomosteffectivelyassisttheforcesoflightagainstthoseofdarkness.Thesecan
leadtomissions,questsandadventures.
WeaponProficiencies
Lightbringersspendsomuchtimestudyingthattheircombatskillssuffer.Therefore,theLightbringermay
onlyuseoneweaponproficiencyforweaponsat1stlevel.Theycanpurchasemoreweaponproficiencieswhenthey
receiveweaponproficiencypointsat3rdlevelandat6thlevel.Theplayermaychooseanyweaponproficiency,or
anyspecialisationtofilltheseslots.Leftoverpointsduringcharactercreationmaybespentontraitsandtalents.
NonWeaponProficiencies
Bonus:Anatomy,Diagnostics,Healing,Herbalism.Limit:Lightbringersmayneveracquiremorethanthree
proficienciesbeyondtheirbonuses.TheymayselectasingleNonweaponproficiencyat1stlevel,anotherat3rd
level,andat6thlevel.Duringcharactercreation,leftoverpointsmaybespentontraitsandtalents.
Recommended:AncientHistory,AnimalHandling,AnimalLore,AnimalTraining,Heraldry,Herbalism,
Languages(AncientorModern),Reading/Writing,Religion,Riding(airborneorland-based).Forbidden:
Blind-fighting,Bowyer/Fletcher,Weaponsmithing.
Equipment
Inadditiontostandardequipment,theLightbringermustpurchaseandmaintainasetofhealingequipment.
Atypicalsetincludesneedlesforstitchingwounds,clothbandages,tourniquets,splints,sterilizingointments,anda
selectionofnon-magicalpotionsandherbs(forsoothingheadaches,settlingstomachs,andreducingfevers;these
itemsdon'thealdamage).Theinitialcostofakitis50gp.
Atleastonceamonth,theLightbringermustreplenishthekiteitherbybuyingnewsupplies(1-4gp)or
scavengingthem(whichtakes1-4days).UntiltheLightbringerreplenishesthekit,theplayercan'ttakeadvantageof
anyoftheproficiencybonuseslistedinthespecialbenefitssection.Thekitweighs1lb.
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SpecialBenefits
ALightbringerhasallofthefollowingbonuses:
•LightbringershaveanabilitythatactsasafreeSanctuaryspell.Thisfunctionsasthe1stlevelClericspell.Aftera
fullnightofrestthesanctuaryeffectactivates.Ifmagicallydispelled,ortheLightbringerattackssomeone,theeffect
isnegated,andcanbeusedagainafterthenextfullnightofrest.
•A+1bonustoallDiagnosticsproficiencychecks.(WiththeHealingproficiency,thecharacterhasanadditional+1
bonus;thisbringsthetotalDiagnosticsbonusto+2.)
•A+1bonusforallHealingproficiencychecks.AsuccessfulcheckenablestheLightbringertorestore1d4pointsof
damageifappliedwithinthreeroundsofwounding(insteadof1-3pointswithinoneround).
•IfunderthecareofaLightbringer,apatientrecoversadds1additionalhitpointperday(so,2pointsperdayifthe
patienttravels,and4hitpointsperdayifthepatientrests).
•IfaLightbringerspendsfiveconsecutiveroundscaringforapoisonedpatient,thepatientreceivesa+4bonustothe
poisonsavingthrow(madeattheendoffiverounds).Ifcareisinterrupted,thepatientsavesnormally.
SpecialHindrances
LightbringersdonotgaintheRangerdualweaponability,nordotheygainRangerorClericalfollowers.
Onceperyear,aLightbringermustsuspendallnormalactivitiesandspend2-5(1d4+1)consecutiveweeks
meetingwithotherLightbringersatauniversity,hospital,monastery,oranyothersuitableinstitutionthatoffersboth
religiousandmedicaltraining.Duringthisperiod,theLightbringersrefreshtheirskillsthroughprayerandstudy.
FailuretocomplyresultsinthelossofallproficiencybonuseslistedintheSpecialBenefitssection.Asa
punishmentfromtheirdeity,theLightbringeralsolosestheirsanctuaryability.Theplayerregainsallbenefitsand
specialabilitiesuponcompletinga2-5weekstudyperiod.
HumanoidKitsForTheDM
age87ofTheBirthrightBattleBooklistsdetailsforthecreationoflevelledHumanoidNonPlayer
P
Characters.Thedescriptionsforeachkitlistanyrestrictionsforthe3humanoidracesofCerilia,whichareGoblins,
Orogs,andGnolls.TheKitsarefromTheCompleteBookofHumanoids.
TribalDefender(Fighter)
ribalDefendersarethemostcommonhumanoidWarriors.Everyhumanoidtribe,settlement,clan,and
T
familygroupmustbeprotectedfromthedangersoftheworld,andtheseproudWarriorsarethebackboneofevery
tribe'sdefense.Somehumanoidracesorganizetruearmiesormilitias,butmostsimplyplacetheirsafetyinthehands
ofthestrongestandmostable-bodiedtribemembers.FemaleswouldnotbeTribalDefenders,astheydonotfight
unlessabsolutelynecessary.AllhumanoidraceshaveTribalDefenders.Thesecanbeofanyalignment.
ole:TribalDefendersarehumanoidswithfightingskills.Alltribememberswhoarenotrestrictedorrelegatedto
R
othertasks(becauseofabilitiesorcircumstances)aretaughttofightforthetribe.
TribalDefendersarerarelythinkers.Somearefull-timesoldierswhoprotectthetribeandterritory.Others
arepart-timeWarriorswhotakeupaclubandspearwhendangerthreatens.Themoreorganizedtherace,thebetter
trainedtheDefenderis.Ararefewdevelopheroicabilitiesafterlongyearsofwarfareorconstanttraining,as
dictatedbythecharacter'sbackgroundandhistory.Inmosthumanoidtribes,TribalDefenderscaneventuallyriseto
positionsofpowerandleadership,sincemanyraceshaveahighregardformartialprowess.
MosttribesdonotgrantspecialprivilegestoTribalDefenders.TheseFightersareonlydoingtheirpartfor
thesurvivalofthetribe.However,defenderswholeavetheirtribestochasesomecrazydreamorquestortoescape
theirlotinlife,areoftenconsideredcowards,traitors,andoutcasts.Theyarehated,sometimeshunted,andalways
shunned.
OtherracesaremostfamiliarwithhumanoidTribalDefendersoverotherhumanoidkits,forthesearethe
Warriorstheymostoftenfindthemselvescompetingwith.ReactionstoTribalDefendersdependuponthehumanoid
raceinquestionandtheraceofthosetheymeet.Mostarehated,especiallybythoseracesusuallyatoddswiththem.
WeaponProficiencies
Membersofthiskitmustspendalloftheirinitialweaponproficiencyslotsonweaponsavailabletotheir
race.
Non-WeaponProficiencies
BonusProficiencies:HuntingorAgriculture.
Recommended,General:AnimalNoise,AnimalTraining(tribalguardanimal),Blacksmithing,Direction
Sense,Fire-Building,Fishing,Leatherworking,Mining,Observation,
Recommended,Warrior:Bowyer/Fletcher,Endurance,Gaming,Intimidation,NaturalFighting,SetSnares,
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Weaponsmithing.
Recommended,Rogue:Informationgathering,LocalHistory(tribal).
Forbidden:Wildfighting.
Equipment
TribalDefendersshouldchooseweaponsandarmortypicaloftheirculture.Usecommonsensetodecide
whatwouldbeusableandavailabletoadventuringTribalDefenders.
SpecialBenefits
Afterlongyearsofdefendingaparticularterritory,thecharacterisintimatelyfamiliarwithit.Theplayerand
theDMshoulddeterminewherethehumanoid'soriginalterritoryislocated.Anyproficiencychecksmadeinthearea
inregardstointeractingwiththeareaanditsinhabitantsreceivea+2bonus.
SpecialHindrances
Ontheotherhand,departedTribalDefendersarenolongerwelcomedintheiroriginalterritory.
MineRowdy(Fighter)
MineRowdiesareFighterstrainedtokeeporderanddefendminesandotherundergroundworkareas.They
a retough,intimidatingoverseerswhoarefasttosquelchfights,quicktogiveorders,andreadytowadeintoany
dangertocarryoutthejobthathasbeengiventhem.Theseroughneckskeepmineworkersproductiveandfocused,
whetherthoseworkersaremembersofthetribeorslavesinthetribe'sthrall.EveryMineRowdyisresponsiblefor
overseeingandprotectingthatportionofamineplacedinhiscare.Anyfailurecanleadtobanishment,hardlabor,or
evendeath.
Non-playercharacterMineRowdieshaveusuallylefttheirlairsinordertoescapepunishmentduetosome
failureontheirpart.Perhapsarowdyistheonlysurvivorofacollapsedmineoraminethatwasoverrunbyhostile
forces.Maybeproductivitydroppedsharplyandtherowdywasstrippedofhisposition.Maybetheslavesand
workersinhischargerebelled,andtheRowdyhadtofleeinordertoescapetheirwrathorthewrathofthetribe's
leaders.OrperhapsaRowdy,tiredofbeingcruelandoverbearing,showedcompassiontothoselaboringforhimor
evensetsomeslavesfree.Thissimpleactmadehimatraitorandanoutcastamonghisownkind.
MineRowdiesmustcomefromracesthatlaborbeneaththegroundorkeepslavesthatdo.MineRowdies
musthaveaminimumStrengthof15andcanbeofanyalignment.
ole:Amongthosehumanoidswhomakelairsorlaborbeneaththeearth,theroleofMineRowdyiswellknown.It
R
takesvastnumbersofworkersandslavestomineoreanddigtunnelsandlairs.Someonemustsupervisethese
workers,keepthemmotivated,andmakesurenothingdelaysproductivity.That'swhereMineRowdiescomein.
Rowdiesarestrong,cruel,anddemandingtaskmasters.ARowdyhasbeengivenasacreddutybyhischief
orshaman,andthatdutyisnevertakenlightly.Whenslavesrefusetoworkorthreatentorevolt,theMineRowdy
appearstoputthembackintheirplace.Whentriballaborersbecomelazy,theMineRowdyusesmuscleand
intimidationtomotivatethem.Whensubterraneandangersinvadetheworkareas,theRowdyleapstoprotectthe
area,takinghisplaceattheforefrontofanydefendersunderhiscommand.
Membersofthiskitaretough,brave,forceful,andquicktoaction.Theyareusedtobeingincommand,and
oftenthrowtheirweightaroundevenamongtheiradventuringcompanions.Ifajobhastobedone,theytakeitupon
themselvestomakesuretheworkproceeds.Theyhaveextremelydevelopedworkethics.
WeaponProficiencies
MineRowdiesmusttakeonebludgeoningweaponandonepiercingweaponaspartoftheirinitialweapon
proficiencies.
Non-weaponProficiencies
BonusProficiencies:Intimidation.
Recommended,General:Chanting,DangerSense,DirectionSense(underground),Mining.
Note:ThefollowingRecommendedproficienciesareforbiddeninitially,butmaybelearnedbythemine
rowdy,shouldtheopportunitiesforlearningtheseproficienciesarise:
Recommended,Warrior:Close-QuarterFighting,Endurance,Gaming,Survival(underground),Wild
Fighting.
Recommended,Priest:Engineering,
RecommendedRogue:Appraising(ore/gemsonly),GemCutting
Forbidden:Agriculture,Hiding,Survival(anyexceptunderground),WeatherSense.
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Equipment
MineRowdiescannotbeginplaywitharmorheavierthanchainmail(AC5).Theyownafootman'spick
initially,thesymboloftheirpositionintheirtribe.
SpecialBenefits
MineRowdiesreceivea+1bonustoalldierollswhenbrawling(punching,wrestling,oroverbearing).
SpecialHindrances
Becauseofallthetimespentunderground,MineRowdieshaveproblemsinwideopenspaces,suchasunder
anopensky.Theysuffera-1attackpenaltywhenforcedtofightinsuchlocations.Whennotinanundergroundor
enclosedarea,theymakeallproficiencychecksat-1.
Sellsword(Fighter)
ellswordsaretheprofessionalWarriorsofthehumanoidraces.Theydonotfightoutofloyalty,orduty,or
S
eventodefendtheirtribe.Theyfightformoney,pureandsimple.Andthemoremoneyinvolved,theharderthey
fight.Formostofthesehumanoids,itisn'tmightthatmakesright—it'stheweightoftheiremployer'spurse.
Sellswordswhojoinapartywithplayercharactersloselittleoftheirmercenarytendencies.Theystilllook
formonetarycompensationfortheirskills,andsomeevenconsiderthemselveshiredWarriorsattachedtothe
adventuringparty,insteadofafull-sharememberofthegroup.
SellswordsmusthaveaminimumConstitutionof12.ASellswordmusthaveatleastapartiallyNeutral
alignment.
ole:HumanoidSellswordsleavetheirlairstofightforothersinexchangeformoneyorothercompensation.Some
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maytakeuptheroletoescapetheirformerlives.Othersmayhavedonesobecausetheirtribeshaveturnedtoless
violentpursuitsandthecallofbattlestillringsintheirblood.Nowtheyfightforcash.Manytribesconsider
Sellswordstobetraitorstotheirownkind.Thisisbecausetheyhavedecidedtousetheirabilitiesnotinserviceto
thetribebuttofilltheirownpurses.
SomeSellswordshirethemselvesoutintomercenaryforcesandareassignedtodefendspecificareasor
wagewarinthenameoftheiremployers.Otherstakeonmorepersonaljobsasbodyguards,enforcers,or"extra
muscle".Inallcases,Sellswordsconsiderthemselvesprofessionalsoldiers—notassassinsorhiredkillers.
Sellswordsmightbehiredbyvillagestoclearoutmaraudingmonsters,orbytownsandcitiestoguardtrade
routes,buttheyareneverreallyacceptedintheseplaces.Instead,theyarefeared,avoided,andrelegatedtospecific
areasaspartofthetermsoftheiremployment.MostpeopleconsiderhumanoidSellswordstobeanecessaryEvil.
Theymaybuytheirloyalty,buttheynevertrustthemcompletely,keepingoneeyeonthemandonehandontheir
ownswords.WizardshireSellswordsforavarietyoffunctions,andmanyEvilgroupswillemploythemaslow-level
leaders,thugs,andaddedmuscle.
However,everySellswordhastheirownscruples,withsetlinestheywillnotcrossnomatterhowmuch
moneyisinvolved.Somewillonlyfightforjustcausesoragainstequals,otherswillnotattackinnocents,andafew
willnotbattlemembersoftheirownrace.WhilesomesagesclaimeverySellswordhasaprice,mostofthese
humanoidsinfactdisplayspecifictraits(thoughtheymayseemstrangeandalientonon-humanoidminds).
AhumanoidSellswordmightjoinanadventuringpartyforanynumberofreasons,butthebottomline(at
leastatfirst)willbe"what'sinitfortheSellsword."
WeaponProficiencies
AllSellswordsmuststartwiththeshortswordorspear,astheseweaponsarecommonandeasytoacquire
eveninthemostdesperateoftimes.Anotherslotistakenupbyacharacter'sweaponofchoice(fromthoselistedin
therace'sinitialproficiencies).Thefourthslotcanbeanygenerallyavailableweapon(itisassumedthehumanoid
haslearnedtousetheweaponintheserviceofothersafterleavingitstribe).
Non-weaponProficiencies
BonusProficiencies:Survival(sameashumanoid'shomeland).
Recommended,General:Animalhandling,cooking,fire-building,riding(land-based),weathersense.
Recommended,Warrior:Bowyer/fletcher,hunting,gaming,looting,running.
Recommended,Priest:Reading/writing.
Forbidden:Etiquette,fortunetelling,heraldry(otherthantheirown).Sellswordsmayacquirethese
proficienciesatalatertime.
Equipment
Whenfirststarting,Sellswordsmaypurchaseonlyoneofthesearmortypes:hide,padded,orscale.After
theirfirstadventure,theymaybuyanyavailablearmortype.
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SpecialBenefits
Sellswordshavetheabilitytoearnmoneybysellingtheirservices.InanysituationinwhichFightersare
beinghired,thereactionrollofthepotentialemployerisadjustedby+2intheSellsword'sfavor.Naturally,
employmentwillnotbeavailableallthetime,andsomejobswillconflictwiththecurrentgoalsoftheSellsword's
party.
SpecialHindrances
Sellswordssufferareactionpenaltyof-2whenevercommonpeopleencounterthem;fewtrustthemand
mostfearthem.AnypartywithaSellswordasamemberhasapenaltyof-1.WealthOptions:Sellswordsbeginwith
5d4x5gp.ThissumrepresentswhatremainsoftheSellsword'slastpay.
HumanoidScholar(Wizard)
HumanoidScholarstraveltheworldtostudyandlearneverythingtheycanaboutmagic,thoughsome
umanoidshaveadditionalareasofscholarlyinterest.Thishasgiventhemspellcastingskills,whichtheyuseto
h
continuetheirstudies.WhileHumanoidScholarsdonothavetobeatoddswiththeirtribes,thenatureoftheir
lifestyletakesthemoutintotheworldatlarge.
Thiskitisopentoallalignments,buttheScholarmusthaveawisdomof11orbetter.Onlygoblinscanhave
thiskit.
ole:HumanoidScholarslovesearchingthroughruins,dungeons,anddustylibraries.Theyspendlargeamountsof
R
timeexaminingbooks,scrollsandotherwritingsinordertoaddtothewealthofknowledgealreadyfillingtheir
heads.WhileHumanoidScholarsmayeventuallybecomeeffectiveteachers,theyspendtheirearlyyearstoobusy
gatheringinformationtopassalongwhattheyhavelearned.
HumanoidScholarsarerareamongtheirownkind,forfewhumanoidshavethepatienceordesiretomaster
morethantheyneedtoknowtosurvive.Membersofthiskitaremotivatedtolearnmoreandmoreabouttheworld,
specificsubjects,andmagicingeneral.Theypracticewhattheylearnaboutspellcraftbybecomingadept
spellcasters.
SomeHumanoidScholarsevendecidetobecomehistorians,recordingthechroniclesoftheirownlivesand
thelivesoftheadventurerstheyworkwith.Infact,someofthesehumanoidsjoinanadventuringpartyjustsothey
canwritedowntheeventsthatoccuraroundthem.Othersbecomeadventurerstoseekoutoldbooksanddusty
scrolls,toexplorelostsites,andtomeetancientbeingsandforgottencultures.Thesepeoplecanaddtotheir
knowledgebase.
HumanoidScholarsareusuallynotviolent,andfewshowmanypassionsthatarenotrelatedtotheirpursuit
ofknowledgeandmagic.Mostareseenasunimposingandquiet—atleastuntilthefirstartifactorancienttomeis
uncovered.Thentheybecomeanimated,takingchargeofthesituationsothattheknowledgeinquestionfallsinto
theircare.
WeaponProficiencies
AnyweaponnormallyavailabletoWizards.
Non-weaponProficiencies
BonusProficiencies:Reading/Writing(common),twoother(seebenefits),AncientHistoryorLocalHistory
Recommended:General:Heraldry,Language(Modern),Looting(knowledgeonly),Poetry,Reading/Writing.
Recommended:Wizard:Ancienthistory,Languages(Ancient),LocalHistory,Religion,Spellcraft.
Forbidden:Blind-Fighting,Close-Quarterfighting,Running,WildFighting.
Equipment
HumanoidScholarsuseanyweaponsnormallyavailabletoWizards.
SpecialBenefits
HumanoidScholarsreceivetwofreenon-weaponproficiencies.Thesemustbechosenfromthe
recommendedproficiencies.
SpecialHindrances
Exceptforoneproficiency,allofthescholar'sinitialproficienciesmustbespentonskillsrelatedtothe
pursuitofknowledge.
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Shaman(Priest)
stheequivalentofPriestsintheirmostlyprimitivecultures,Shamansaremediatorsbetweenthepowers
A
andspiritsoutsidethetribeandthetribemembers.TheyarenotasformalorregimentedasotherPriests,andhavea
farmorepractical,down-to-earthmanner.WhilePriestsaremostoftenidentifiedwiththegodtheyfollow,Shamans
aremostoftenidentifiedwiththeirtribe.AShamancanbeofanyalignmentthatmatchestheirtribeorgod.
ole:Thewell-beingofthecommunityisthemostcriticalthingtotheShaman,fortheyaretherepositoryofthelore
R
andwisdomofthetribe.NoproblemistootrivialforaShamantocareabout.Theyprovidedivination,thoughthe
formisoftenimprovisedandthesourceofinformationisusuallydubious.Theygivesympathyandmoralsupport,
healingthroughskillsandfolkremediesmoreoftenthantheywillwithspells.Theyalsoteachtheyoungwhatthey
willneedinthecommunity.
Shamansmustundergoarduousritualsbeforetakingtheirposts,aswellasservingasanapprenticetothe
previousShaman.Theseincludelongperiodsoffasting,initiationceremoniesthatrequiresomeamountofpainand
suffering,andeventrialsofdanger.
WeaponProficiencies
ShamanshaveaccesstotheweaponsavailabletostandardPriests,andtheycanalsochoosetribalweapons.
Non-weaponProficiencies
BonusProficiencies:Localhistory.
RecommendedGeneral:Agriculture,AnimalTraining,Fire-Building,Fishing,FortuneTelling,RopeUse,
WeatherSense,Weaving,Winemaking.
Recommended,Warrior:AnimalLore,Mountaineering,SetSnares.
Recommended,Priest:Healing,Herbalism,Religion,Spellcraft.
Forbidden:Etiquette,Heraldry,Reading/Writing.Theseproficienciesmaybelearnedduringthecourseofa
campaign.
Equipment
Shamansuseweaponsandarmortypicalfortheirtribeandthepowersserved.TheycanuseanyClerical
magicalitems,savescrolls.
SpecialBenefits
ShamanscanlearnHealingandHerbalismproficienciesatthecostofoneproficiencysloteach.At9thlevel,
ShamanscancasttheReincarnationspellasa5thlevelspell.
SpecialHindrances
Shamansusesix-sideddice(d6)whendeterminingtheirhitpoints,noteight-sideddice.Shamanscannotturn
orcontrolundead.ShamansneverreceivedirectaccesstotheRaisedeadorResurrectionspells.
Shamansmayonlychoosespellsfromuptothreedifferentspheresfromthelistgivenfortheirreligion.
Thesespheresarechosenduringcharactercreationandwillneverchange.
WarPriest(Priest)
WarPriestsareClericsofbattle.Thesehumanoidspreachadoctrineofmightasright,administeringtothe
odyasmuchastothesoul.Whentheymarchtowar,theynotonlybringfaithtotheWarriorclasses,theyalsofight
b
alongsidethem.WarPriestsareClericswithbetterthanaveragecombatskills.Inharmonywiththefaiththeybelieve
in,theywieldweaponsandholysymbolstotheindignationoftheirviolentgods.
ThesePriestsfollowwargodsandonlywargods.WarPriestscanbemaleorfemale,andtheycanbeofany
alignment.TheminimumStrengthscorerequiredformembersofthiskitis12.
ole:WarPriestsleadthefaithfultobattle,bringingClericspellstothebattlefieldalongwiththeirweaponsof
R
choice.Theyarerespectedamongthoseracesthatengageinwarasawayoflife,andfearedamongthoseracesthat
prefermorepeacefulsolutions.
WarPriestsusuallyattendtothespiritualneedsofWarriors,consideringotherslessworthyoftheirattention.
Theyforetellwhenthegodswanttheirfollowerstogotowar.Theypreparethetroopswithinspirationalsermons
andClericalblessings.Theyfightalongsidetheirfollowers,bringingthewrathoftheirgodsupontheirenemies.
WarPriestsoftensetoutonlongquestsaspartoftheirnormalduties.TheseWarPriestsmayalsoundertake
holyquestsalongsideadventurers'parties.
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Non-weaponProficiencies
BonusProficiencies:Wildfighting,Religion.
Recommended,General:Endurance,Intimidation,Riding(LandBased).
Recommended,Warrior:Armorer,Blacksmithing,Blind-Fighting,Close-QuarterFighting,Weaponsmithing.
Recommended,Priest:Engineering,Healing,Spellcraft.
Forbidden:None.
Equipment
WarPriestsmaypurchaseanyequipmenttheychoose,includinganyarmorandweapons.Theycanuseany
magicalitemsnormallyavailabletoPriests.
SpecialBenefits
WarPriestscanacquireWarriorproficiencieswithoutspendinganextraslot.WarPriestscanturnorcontrol
undeadasotherPriests.
SpecialHindrances
WarPriestsarelimitedtothespheresallowedbytheirfaithwhichareincludedinthefollowinglists.
MajorAccess:All,Combat,Healing,Protection.
MinorAccess:Guardian,Necromantic,Divination,Sun.
ForbiddenSpheres:Allothers.
Scavenger(Thief)
Scavengerscombineanumberofskillsandabilitiestocreateauniquehumanoidcharacterkit.Theyare
e xperthuntersandsearchers,abletolocatesalvageableitemsinalltypesofwildernessterrain.Theyareartistsand
craftsmen,abletofixupwhattheyfind(atleastasfarassurfacedetailsareconcerned)andsellitataprofit.They
arecunningandshrewd,craftypeddlersandtraderswhocanusuallygetthemostfavorablepricefortheirwares—
andperhapsagoodbitmore.
NothingthrillsahumanoidScavengermorethandiscoveringbrighttreasurebeneathamoundofjunk.Often,
anadventuringScavengerjoinsforceswithotheradventurerstosecureprotectionasthehuntforsalvageablewares
continues.Scavengerscanbeofanyalignment.
ole:Scavengersfillarolesimilartothatoftheiranimalcounterparts—theyliveofftheremainsofothers.These
R
remainscanbefigurativeorliteral,forScavengerslookforsalvageablegoodsamongdiscardedwasteandonthe
bodiesofthedead.
Scavengersrarelyoperateasmembersofahumanoidtribe.Moreoften,theyareoutcastswhoturntopicking
throughthegarbageofotherstosurvive.SomeeventeamupwithotheroutcaststocreateScavengergangs,butthis
israre.MostScavengersprefertokeepwhatevertreasurestheyfindforthemselves.
Scavengersoftenlooklikegarbagepickers—theyaredirty,dusty,grimy,andoftenhaveanunpleasant
stenchaboutthem.ThosejustbackfromaScavengerhuntmightalsobesurroundedbyfliesandotherinsects,
thoughmostotherScavengerswouldhardlynotice.EvenwhenScavengerstrytomakethemselfpresentablebefore
approachingavillagetohawkwares,thetelltalesignsofdirtandstenchlingergentlyaboutthecharacter.Scavengers
aremarkedforwhattheyare.
WhileaScavengerwillbeproficientatnormalThievingskills,thesearerarelyusedexceptinthepursuitof
salvage.Thesehumanoidsdonotbelieveinstealingassuch(exceptwhenhagglingfortrade,seebelow),fortheysee
garbageandthedeadasprimetreasuretobesoughtandsalvaged.Itisnotthefttotakewhathasbeendiscarded,lost,
orforgotten.Infact,Scavengersoftenfollowwarpartiestopickattheremainsofbattlethewayvulturespickat
bones.
Foralltheirdisheveledappearances,Scavengersareshrewdattheirtrade.Theyrepairandcleanupthe
treasurestheyfind,turningworthlessjunkintodesirablewares.Whenenoughitemshaveaccumulated,it'stimetogo
toavillageortowntosellthewares.FewcangetthebetterofaScavengerinatrade—thisisusuallywherethey
makemostoftheirwealth.Whiletheywillsellitemsoftrueworth(iftheydonotwanttokeepthem),moreoften
Scavengersselljunkdisguisedastreasure.Theycancleanandrepairweaponsandarmortomakethemlooklike
new,butthefirstrealuseoftheseitemswillrevealthemaswell-polishedgarbagethatbreaksundertheleastbitof
pressure.
WeaponProficiencies
MembersofthiskitmayselectanyweaponsandequipmentnormallyavailabletoThieves.
Non-weaponProficiencies
BonusProficiencies:Looting,Appraising.
Recommended,General:ArtisticAbility,Blacksmithing,Carpentry,DirectionSense,FastTalking,
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Leatherworking,Pottery,Riding(LandBased),Seamstress/TailorWeaving.
Recommended,Warrior:Survival(asAppropriate),Tracking,Weaponsmithing.
Recommended,Rogue:AncientHistory,Forgery,GemCutting,LocalHistory.
Forbidden:Reading/Writing.
Equipment
ScavengerscanpurchaseanduseanyequipmentandarmorusablebyThieves.
SpecialBenefits
Whenmeetingothersinordertopeddlesalvagedwares,aScavengerreceivesa+2reactionbonus.
SpecialHindrances
Inallothersituations,aScavenger'sappearance(andstench)grantshima-2reactionpenaltyonreaction
rolls.
Shadow(Thief)
Shadowsarehumanoidassassins.Theyhavemadetheirwayintheworldbykillingothersforprofit.While
anyhaveprivatecodes,othershirethemselvesouttothehighestbidder.Shadowshaveareputationforbeing
m
competent,cold-blooded,andextremelyefficient.Thus,whentheynolongeractivelytakecommissions,theytendto
driftintorelatedactivities:spying,bountyhunting,andthelike.
Theyarelonersbynature,however,andseldomstaywithagroupforlong.Charactersmusthaveminimum
StrengthandDexterityscoresof12,andaminimumIntelligenceof11tochoosethiskit.Shadowscanbeofany
non-Goodalignment.
ole:Shadowsarespies,assassins,andenforcers.Mostleavetheirtribestopracticetheirprofessionintheoutside
R
world.Shadowsearntheirnamefromthewaytheylive.Mostareunseenuntiltheystrike,maintainingalowprofile
evenwhennotonajob.
MostassassinguildshaveatleastonehumanoidShadowontheirrolls.Theyaresavedforspecial
assignmentsandforspecificclientswhofavortheirdarkways.Shadowsareproficientatstealthandkilling,and
spendmuchoftheirtimehoningtheirfightingskillstoafineedgeinanticipationofthenextassignment.Mostare
cool,calculatingkillingmachines,anddisplayafrighteninglackofemotionwhendoingtheirjobs.
WeaponProficiencies
Shadowsmayselectanyone-handedweapon,anyweaponavailabletoThieves,plusothersappropriateto
theirprofession(e.g.:blowgun,etc.).
Non-weaponProficiencies
BonusProficiencies:Disguise.
Recommended,General:Acting,Alertness,Begging,DangerSense,Hiding,Observation,VoiceMimicry.
Recommended,Warrior:Hunting,Intimidation,Tracking.
Recommended,Priest:Reading/writing.
Recommended,Rogue:Blind-fighting,Close-QuarterFighting,InformationGathering,Jumping,Tumbling.
Forbidden:None.
Equipment
Shadowscanusealltypesofdeadlyequipment,buttheyarelimitedtothearmortypesavailabletoother
thieves,plusshields.Shadowsdonotusepoison.Theyprefertoeliminatetheirtargetswithweaponsandcombat
skills.
SpecialBenefits
Whenattackingwithsurprise,aShadowkillsthevictimifahitisscoredandthevictimfailsasavingthrow
vs.death;providedthevictimhashitdicelessthanorequaltotheShadow's.Otherwise,damageequaltoastandard
Thievesbackstabisinflicted.
SpecialHindrances
AllThiefabilitiesexceptbackstabbingareratedtwolevelslessthanthoseofaThiefofequallevel.This
meansthatallinitialthiefabilitiesexcepthearnoisehaveanadditional-10%penalty.
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