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Vector Graphics - Wikipedia

Vector graphics are computer-generated images created from geometric shapes defined on a Cartesian plane, offering advantages in precision for applications like engineering and design. They are based on coordinate geometry and can be represented in various file formats, with SVG being a prominent standard. While vector graphics excel in scalability and editing, they are less suitable for continuous-tone images like photographs, which are better represented in raster formats.

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0% found this document useful (0 votes)
18 views8 pages

Vector Graphics - Wikipedia

Vector graphics are computer-generated images created from geometric shapes defined on a Cartesian plane, offering advantages in precision for applications like engineering and design. They are based on coordinate geometry and can be represented in various file formats, with SVG being a prominent standard. While vector graphics excel in scalability and editing, they are less suitable for continuous-tone images like photographs, which are better represented in raster formats.

Uploaded by

alkurt1988
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd

Vector graphics

This is the latest accepted revision, reviewed on 28 April 2025.

Vector graphics are a form of computer graphics in which visual images are created directly
from geometric shapes defined on a Cartesian plane, such as points, lines, curves and polygons.
The associated mechanisms may include vector display and printing hardware, vector data
models and file formats, as well as the software based on these data models (especially graphic
design software, computer-aided design, and geographic information systems). Vector graphics
are an alternative to raster or bitmap graphics, with each having advantages and disadvantages
in specific situations.[1]

Example showing comparison of vector graphics and


raster graphics upon magnification

While vector hardware has largely disappeared in favor of raster-based monitors and printers,[2]
vector data and software continue to be widely used, especially when a high degree of geometric
precision is required, and when complex information can be decomposed into simple geometric
primitives. Thus, it is the preferred model for domains such as engineering, architecture,
surveying, 3D rendering, and typography, but is entirely inappropriate[3] for applications such as
photography and remote sensing, where raster is more effective and efficient. Some application
domains, such as geographic information systems (GIS) and graphic design, use both vector and
raster graphics at times, depending on purpose.

Vector graphics are based on the mathematics of analytic or coordinate geometry, and is not
related to other mathematical uses of the term vector. This can lead to some confusion in
disciplines in which both meanings are used.

Data model

The logical data model of vector graphics is based on the mathematics of coordinate geometry,
in which shapes are defined as a set of points in a two- or three-dimensional cartesian
coordinate system, as p = (x, y) or p = (x, y, z). Because almost all shapes consist of an infinite
number of points, the vector model defines a limited set of geometric primitives that can be
specified using a finite sample of salient points called vertices. For example, a square can be
unambiguously defined by the locations of three of its four corners, from which the software can
interpolate the connecting boundary lines and the interior space. Because it is a regular shape, a
square could also be defined by the location of one corner, a size (width=height), and a rotation
angle.

The fundamental geometric primitives are:

A single point.

A line segment, defined by two end points, allowing for a simple linear interpolation of the
intervening line.

A polygonal chain or polyline, a connected set of line segments, defined by an ordered list of
points.

A polygon, representing a region of space, defined by its boundary, a polyline with coincident
starting and ending vertices.

A variety of more complex shapes may be supported:

Parametric curves, in which polylines or polygons are augmented with parameters to define a
non-linear interpolation between vertices, including circular arcs, cubic splines, Catmull–Rom
splines, Bézier curves and bezigons.

Standard parametric shapes in two or three dimensions, such as circles, ellipses, squares,
superellipses, spheres, tetrahedrons, superellipsoids, etc.

Irregular three-dimensional surfaces and solids, are usually defined as a connected set of
polygons (e.g., a polygon mesh) or as parametric surfaces (e.g., NURBS).

Fractals, often defined as an iterated function system.

In many vector datasets, each shape can be combined with a set of properties. The most
common are visual characteristics, such as color, line weight, or dash pattern. In systems in
which shapes represent real-world features, such as GIS and BIM, a variety of attributes of each
represented feature can be stored, such as name, age, size, and so on.[4]

In some Vector data, especially in GIS, information about topological relationships between
objects may be represented in the data model, such as tracking the connections between road
segments in a transport network.[5]

If a dataset stored in one vector file format is converted to another file format that supports all
the primitive objects used in that particular image, then the conversion can be lossless.
Vector display hardware

A free software Asteroids-like video game


played on a vector monitor

Vector-based devices, such as the vector CRT and the pen plotter, directly control a drawing
mechanism to produce geometric shapes. Since vector display devices can define a line by
dealing with just two points (that is, the coordinates of each end of the line), the device can
reduce the total amount of data it must deal with by organizing the image in terms of pairs of
points.[6]

Vector graphic displays were first used in 1958 by the US SAGE air defense system.[7] Vector
graphics systems were retired from the U.S. en route air traffic control in 1999. Vector graphics
were also used on the TX-2 at the Massachusetts Institute of Technology Lincoln Laboratory by
computer graphics pioneer Ivan Sutherland to run his program Sketchpad in 1963.[8]

Subsequent vector graphics systems, most of which iterated through dynamically modifiable
stored lists of drawing instructions, include the IBM 2250, Imlac PDS-1, and DEC GT40. There
was a video game console that used vector graphics called Vectrex as well as various arcade
games like Asteroids, Space Wars, Tempest and many cinematronics titles such as Rip Off, and
Tail Gunner using vector monitors.[9] Storage scope displays, such as the Tektronix 4014, could
display vector images but not modify them without first erasing the display. However, these were
never as widely used as the raster-based scanning displays used for television, and had largely
disappeared by the mid-1980s except for specialized applications.

Plotters used in technical drawing still draw vectors directly to paper by moving a pen as directed
through the two-dimensional space of the paper. However, as with monitors, these have largely
been replaced by the wide-format printer that prints a raster image (which may be rendered from
vector data).
Software

Because this model is useful in a variety of application domains, many different software
programs have been created for drawing, manipulating, and visualizing vector graphics. While
these are all based on the same basic vector data model, they can interpret and structure shapes
very differently, using very different file formats.

Graphic design and illustration, using a vector graphics editor or graphic art software such as
Adobe Illustrator. See Comparison of vector graphics editors for capabilities.

Geographic information systems (GIS), which can represent a geographic feature by a


combination of a vector shape and a set of attributes.[10] GIS includes vector editing, mapping,
and vector spatial analysis capabilities.

Computer-aided design (CAD), used in engineering, architecture, and surveying. Building


information modeling (BIM) models add attributes to each shape, similar to a GIS.

3D computer graphics software, including computer animation.

File formats

This vector-based (SVG format) image of a


round four-color swirl displays several
unique features of vector graphics versus
raster graphics: there is no aliasing along
the rounded edge (which would result in
digital artifacts in a raster graphic), the
color gradients are all smooth, and the user
can resize the image infinitely without
losing any quality.

Vector graphics are commonly found today in the SVG, WMF, EPS, PDF, CDR or AI types of
graphic file formats, and are intrinsically different from the more common raster graphics file
formats such as JPEG, PNG, APNG, GIF, WebP, BMP and MPEG4.
The World Wide Web Consortium (W3C) standard for vector graphics is Scalable Vector Graphics
(SVG). The standard is complex and has been relatively slow to be established at least in part
owing to commercial interests. Many web browsers now have some support for rendering SVG
data but full implementations of the standard are still comparatively rare.

In recent years, SVG has become a significant format that is completely independent of the
resolution of the rendering device, typically a printer or display monitor. SVG files are essentially
printable text that describes both straight and curved paths, as well as other attributes. Wikipedia
prefers SVG for images such as simple maps, line illustrations, coats of arms, and flags, which
generally are not like photographs or other continuous-tone images. Rendering SVG requires
conversion to a raster format at a resolution appropriate for the current task. SVG is also a
format for animated graphics.

There is also a version of SVG for mobile phones called SVGT (SVG Tiny version). These images
can count links and also exploit anti-aliasing. They can also be displayed as wallpaper.

CAD software uses its own vector data formats, usually proprietary formats created by software
vendors, such as Autodesk's DWG and public exchange formats such as DXF. Hundreds of
distinct vector file formats have been created for GIS data over its history, including proprietary
formats like the Esri file geodatabase, proprietary but public formats like the Shapefile and the
original KML, open source formats like GeoJSON, and formats created by standards bodies like
Simple Features and GML from the Open Geospatial Consortium.

Conversion

Original reference photo before


vectorization
Detail can be added to or removed from
vector art.

To raster

Modern displays and printers are raster devices; vector formats have to be converted to a raster
format (bitmaps – pixel arrays) before they can be rendered (displayed or printed).[11] The size of
the bitmap/raster-format file generated by the conversion will depend on the resolution required,
but the size of the vector file generating the bitmap/raster file will always remain the same. Thus,
it is easy to convert from a vector file to a range of bitmap/raster file formats but it is much more
difficult to go in the opposite direction, especially if subsequent editing of the vector picture is
required. It might be an advantage to save an image created from a vector source file as a
bitmap/raster format, because different systems have different (and incompatible) vector
formats, and some might not support vector graphics at all. However, once a file is converted
from the vector format, it is likely to be bigger, and it loses the advantage of scalability without
loss of resolution. It will also no longer be possible to edit individual parts of the image as
discrete objects. The file size of a vector graphic image depends on the number of graphic
elements it contains; it is a list of descriptions.
From raster

Printing

Vector art is ideal for printing since the art is made from a series of mathematical curves; it will
print very crisply even when resized.[12] For instance, one can print a vector logo on a small sheet
of copy paper, and then enlarge the same vector logo to billboard size and keep the same crisp
quality. A low-resolution raster graphic would blur or pixelate excessively if it were enlarged from
business card size to billboard size. (The precise resolution of a raster graphic necessary for
high-quality results depends on the viewing distance; e.g., a billboard may still appear to be of
high quality even at low resolution if the viewing distance is great enough.)[13]

If we regard typographic characters as images, then the same considerations that we have made
for graphics apply even to the composition of written text for printing (typesetting). Older
character sets were stored as bitmaps. Therefore, to achieve maximum print quality they had to
be used at a given resolution only; these font formats are said to be non-scalable. High-quality
typography is nowadays based on character drawings (fonts) which are typically stored as vector
graphics, and as such are scalable to any size. Examples of these vector formats for characters
are Postscript fonts and TrueType fonts.

Operation

Advantages of this style of drawing over raster graphics:

Because vector graphics consist of coordinates with lines/curves between them, the size of
the representation does not depend on the dimensions of the object. This minimal amount of
information translates to a much smaller[14] file size compared to large raster images which
are defined pixel by pixel. This said, a vector graphic with a small file size is often said to lack
detail compared with a real-world photo.

Correspondingly, one can infinitely zoom in on e.g., a circle arc, and it remains smooth. On the
other hand, a polygon representing a curve will reveal being not really curved.

On zooming in, lines and curves need not get wider proportionally. Often the width is either not
increased or less than proportional. On the other hand, irregular curves represented by simple
geometric shapes may be made proportionally wider when zooming in, to keep them looking
smooth and not like these geometric shapes.

The parameters of objects are stored and can be later modified. This means that moving,
scaling, rotating, filling, etc. does not degrade the quality of a drawing. Moreover, it is usual to
specify the dimensions in device-independent units, which results in the best possible
rasterization on raster devices.
From a 3-D perspective, rendering shadows is also much more realistic with vector graphics,
as shadows can be abstracted into the rays of light from which they are formed. This allows
for photorealistic images and renderings.

For example, consider a circle of radius r.[15] The main pieces of information a program needs in
order to draw this circle are

1. An indication that what is to be drawn is a circle

2. the radius r

3. the location of the center point of the circle

4. stroke line style and color (possibly transparent)

5. fill style and color (possibly transparent)

Vector formats are not always appropriate in graphics work and also have numerous
disadvantages.[16] For example, devices such as cameras and scanners produce essentially
continuous-tone raster graphics that are impractical to convert into vectors, and so for this type
of work, an image editor will operate on the pixels rather than on drawing objects defined by
mathematical expressions. Comprehensive graphics tools will combine images from vector and
raster sources, and may provide editing tools for both, since some parts of an image could come
from a camera source, and others could have been drawn using vector tools.

Some authors have criticized the term vector graphics as being confusing.[17][18] In particular,
vector graphics does not simply refer to graphics described by Euclidean vectors.[19] Some
authors have proposed to use object-oriented graphics instead.[17][20][21] However this term can
also be confusing as it can be read as any kind of graphics implemented using object-oriented
programming.[17]

Vector operations

Vector graphics editors typically allow translation, rotation, mirroring, stretching, skewing, affine
transformations, changing of z-order (loosely, what's in front of what) and combination of
primitives into more complex objects.[17] More sophisticated transformations include set
operations on closed shapes (union, difference, intersection, etc.).[22] In SVG, the composition
operations are based on alpha composition.[23]

Vector graphics are ideal for simple or composite drawings that need to be device-
independent,[24] or do not need to achieve photo-realism. For example, the PostScript and PDF
page description languages use a vector graphics model.

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