Gillam - Chess (2006)
Gillam - Chess (2006)
need to know?
Che =.
ae Cee ope eet:
Collins
need to know?
Tony Gillam
Collins
First published in 2006 by Collins
an imprint of
HarperCollins Publishers
77-85 Fulham Palace Road
London w6 8jB
[Link]
ISBN-10: 0-00-720595-3
ISBN-13; 978-0-00-720595-0
Getting started 6
N Next moves 66
Winning pieces 82
Some simple games 108
Ways to avoid losses 126
More ideas 138
VN
W
&
OW Leading players 158
Glossary 182
Need to know more? 187
Index 190
Acknowledgements 191
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1 Getting started
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1 Getting started
Rank
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First moves
In every chess game, White 8| as ZosZ cB ZasZ es Zhs
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makes the first move. Next
Black makes a move and then
White makes a second move
and so on. When it is your turn,’
you must move. No ‘passing’ is
allowed. You can never have
more than one piece on the
same square at the same time.
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The pawn
Pawns are the equivalent of foot soldiers in an army. Foot
soldiers are expected to advance towards the enemy and not
to retreat, so pawns cannot move backwards.
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16 | Need to know? Chess
How pawns move
~ Pawns may only move straight down afile. They
Forwards only
may move one or two squares (your choice) on pias ttOe iN
their first move but, after that, only one square at backwards and they cannot
atime. jump over another piece.
The white pawn on b2 can move to b3 or b4
_ (because this Is its first move), but after this move
it can only advance one square at a time. The black
pawn on ds can only move to d4 (because it has
already moved, it may only advance one square ata
time). The pawn at f2 can move to f3 or f4 and the
pawn at h6 may only advance to hs.
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The pawn | 17
1 Getting started
: ‘a ae a“e
opponent's piece you are said
to ‘capture’ it. You choose
whether or not to capture. You |
are not obliged to capture if Y *
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for all pieces, not just pawns.
> When apiece is threatened
by an enemy piece, it is said to
be ‘attacked’.
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The pawn | 19
1 Getting started
Your targets
Keep your own pieces defended and keep an eye open for
any of your opponent's pieces that are not protected. These
are the ones to try to capture, because your opponent
cannot recapture!
21
1 Getting started
Pawn promotion
Sometimes a pawn can
become a much more
important piece. This happens
when a pawn reaches the
far end of the board and Is
immediately promoted to, or
transformed into, a knight,
bishop, rook or queen (your
choice). Most players choose a
queen because it is the most
powerful piece (see page 68).
Promotion happens in
one move as in these two
examples.
Vi
The pawn | 23
1 Getting started
Starting positions
White bishops start on b1 and g1; black bishops on b8 and
g8. If an enemy piece stands on a black square then a white-
squared bishop will never be able to threaten it and vice versa.
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The bishop | 25
1 Getting started
No promotion
When a bishop moves to the far
end of the board, it cannot be
promoted. Only the pawn can
change itself into another piece.
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fl
or defend half the squares on
the board.
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How bishops capture eee
When a bishop takes an
enemy piece, it replaces the
captured piece on the same
square. Unlike the pawn,
which moves forwards but
captures diagonally, the
bishop captures in the same
direction that it moves.
1 Getting started | yi oe
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that cannot move backwards.
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_ What captures and moves can the black bishop
on bs make?
The bishop can capture the c4-pawn (which is
unprotected) or move to a6, c6 (where it can be
taken by the e4-bishop), d7 or e8. If this bishop
_ stays where it is, it can be taken next move by the
c4-pawn.
The bishop | 29
1 Getting started ay
The Rook
The rook is one of the ‘heavyweight’ pieces of the chessboard. It
is classified as a major piece and one of the key tasks for a player
is to get their two rooks into action.
Starting positions
Each player has two rooks; they begin the game on
the corner squares alongside the knights. White
rooks start on a1 and h1; black rooks on a8 and h8.
Despite its appearance, no serious chess player
ever refers to it as a ‘castle’.
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The rook | 31
1 Getting started
White to move
How rooks capture
When the rook takes, it
replaces the captured enemy
piece on the same square.
The rook cannot jump over
any other piece.
Practice with rooks
What captures and moves can the white rook
Protected or unprotected
on b6 make? Not all captures are good moves.
This rook (protected by the a5-pawn) can capture If you take a protected piece
the a6-pawn (unprotected), the b7-rook (unprotected) your opponent will often
recapture and you may lose out.
and the g6-pawn (protected by the f7-pawn). It can
It is usually safer to capture an
move to b1, b2, b3, b4, bs (attacked by the a6-pawn, unprotected piece. (See the
d7-bishop and also by the b7-rook), c6 (attacked by value of the pieces on page 68.)
the d7-bishop), d6, e6 (attacked by three enemy
pieces) and f6.
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What captures and moves can the white rook
on f1 make?
This rook (protected by the e2-bishop) can only take
the f7-pawn (protected by the e7-rook). It can move
to a1, b1, c1, di, e1, g1, h1, fa, f3, f4 (attacked by the
e5-pawn), fs (attacked by the g6-pawn and the d7-
bishop) and f6.
The rook | 33
1 Getting started
Working together
Rooks work very well in pairs. 7 «
a
When both rooks occupy the
same file, a player is said to
have ‘doubled rooks’. Such
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rooks are very powerful and
can easily penetrate the
opponent’s position.
Starting positions
Each side has one queen. The white queen begins
i bl Queen’s file
the game on di (a white square) and the black queen Fee Pic ao knowaes the
begins the game on d8 (a black square). This means queen’s file, because that’s the
that the queens begin the game facing orie another file where the two queens begin
the game.
. (but with two pawns between them) and on a
[Link] the same colour as themselves.
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The queen moves in the
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sideways or along a diagonal
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- any number of squares.
Wi; While the queen cannot
“ve wy ms jump over any other piece,
it is the strongest piece
: Sate
> a aY
a Y because it can attack more
‘ squares than any other.
a ae aes TeoSe Because the queen is the
most powerful piece on the
board, it is also the most
valuable. Consequently,
when it is attacked, it will
usually have to retreat - it is
oi i
Yj -s& s ~ too important to lose!
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or closer to the
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The queen | 37
1 Getting started
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This chessboard is more crowded than the one
opposite. There are more pieces and they block
some of the queen’s moves. The black queen could
be taken by the white queen, but the c8-rook could
then recapture.
The knight
The knight is the chess piece most commonly used to represent
the game of chess in photographs and advertisements because
it is the most distinctive-looking chess piece.
Starting positions
Each side has two knights that begin the game standing
next to the rooks. White knights start on b1 and g1; black
knights on b8 and g8. The knight has an unusual way of
moving around the board.
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The knight | 41
1 Getting started
How knights
‘capture
A knight only captures
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over pieces in between
without affecting them.
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ate
The knight’s move is
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so unusual that it takes
a little getting used to,
which is why there are
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some examples over the
next few pages. You
~ should use a board and
set and work through
them carefully, to try to
get used to this singular
chess piece.
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The knight | 43
1 Getting started
“/ Mc pawn?
There are six ways of doing it
in Yba7 in three moves:
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can the black knight on
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d2-pawn (which is
undefended), the g5-pawn LM
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or the h4-pawn (defended G7777 !
The knight | 45
1 Getting started
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The king
Not only is the king the most important and the tallest piece on
the chessboard, but also the weakest! Interestingly, the entire
game of chess is centred around the weakest piece.
Starting positions
Each side has one king and they begin the game
standing opposite one another on e1 and e8. The
e-file is also called the king’s file for this reason.
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The king | 47
1 Getting started
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(which is defended by the bishop and by the rook). The square where it is
attacked, it can
king can move to bs or d3. It cannot move to c3 (where
never take a
it is attacked by both black pawns); cs (where it is defended piece
attacked by the bishop) or ds (where it is attacked by the because the
black rook). defender would .
then be attacking
the king.
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The king | 49
1 Getting started
LV
CTATAL
Yj while the black pawn stops
the king moving to either
a3 or c3.
Yk
Chess etiquette
If you play a move that attacks the enemy king
King rule
(threatens to capture it), it is polite to warn your Pervembenne line cannoutke
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Check | 51
1 Getting started
“a mwve
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‘atatate
Check | 53
1 Getting started
No choice
Don’t forget, you are not allowed
to make any move, with any
piece, that will put your king into
check. If your opponent attacks
your king, you must get out of
check immediately.
|
wh ‘o YY :
it would be in check from the
rook on g1. The king cannot
Vi We ; move to h7 as it would then
be in check from the knight.
There are no ways of blocking
the check.
Check | 55
1 Getting started ee
or b8.
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What black
check? ‘ , ie
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The knight can i
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take the a2-pawn
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or move to d3.
The rook can . “—
move to c8.
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What white moves put the
black king in check?
2 “al
here, which means the
king could take it), g5 (here,
the f6-pawn could take it),
g6 and h3 (but again it will
be undefended).
Check | 57
1 Getting started
Discovered check
When a piece moves and doesn’t give check itself,
but opens up a check from
another piece standing
behind it, this is known as
Sa
eat om a discovered check.
iawo.
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Yj LY,a YY
Yj AWY, What — white
whi move reveals
a discovered check?
Z
WY Y Y Y Yj re Thewhite rook is on the
i4 | Y Wy yy Yj; | same the black king,
fileas
which means that when
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The pawn doesn’t give
check, but the rook does.
Black must get out of check
next move.
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bishop. The knight doesn’t
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Check | 59
1 Getting started
Powerful moves
Double checks are very powerful
because the attacked king must
.
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get out of both checks on the
next move. The only way to do
this is with a king move. The
paa
other two ways out of check, ‘
taking the checking piece or
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blocking the check, are not
possible when there are two
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checks. But taking one checking
piece is possible if that also gets
the king out of the other check,
as in the example on the right.
Checkmate | 61
1 Getting started Stam
Try to checkmate
Which white move gives checkmate in each position? Try each of
the checks until you find one that Black cannot get out of.
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a6, Black has no legal move alternately. When
(every possible move with it is someone’s
turn to move and
his king will be a check, so
they don’t have a
they are not allowed). legal move (and
However, It is not they aren’t in
a*
cannot move, the game is called stalemate
over and because it isn’t and the result of
checkmate, no-one has the game is a draw.
oom
In the right-hand diagram, if
Ma Ja
White moves his knight it will
- be stalemate, because the aS 444
Checkmate | 63
1 Getting started *
Castling
Along with en passant (see pages 23-4), castling is another
strange move in chess. It is a way of getting the king away from
the centre of the board where it could get into danger.
Now castling on
the queen’s side.
The king moves
two squares
towards the rook
and the rook
jumps over the
king to land next
to the king. Here,
the rook moves
three squares.
Castling | 65
2 Next moves
values at a glance
Points for pieces
The approximate values of the pieces for most of the
ae > Pawns game are shown in the table, left. The point score for
a 1 point
_ each piece is given on the right-hand side.
Dy oy > Knights This table illustrates that two rooks are worth
3+ points more than a queen. A knight and a pawn are worth
less than a rook but a knight and two pawns are
Q a > Bishops
3+ points worth more.
= = > Rooks
Why these values?
5 points
The values of the pieces are strongly connected to
NW ere
the number of squares that the pieces can attack.
9 points
GB lan
The pawn
0 points Pawns standing on the a-file and h-file only attack
one square but other pawns, nearer the centre,
attack two squares.
The bishop
A bishop in the corner
Yj Uy qV Yj attacks 7 squares
Uda Gh
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a Soot’
Yr Y qV “y Yj 13 squares. The big
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] Yi Yj 2 Wy Y ae ie a
Y >» “y a Y YY only attack squares
Y of one colour.A
Vj »
Yj, yy Yj, Yj nen a ce
>»= s. yy 4 a on asquare of the
YY other colour is
Ze
perfectly safe from it.
2 Next moves
The king
Usually a king has to be protected and so is worth
nothing. Sometimes, when there are no longer
enough pieces left to threaten checkmate, the king
emerges and acts as an attacking piece. Under
these circumstances the king, which can attack a
maximum of eight squares, is worth about four
points. The king is a good defender of other pieces.
vil ae
so become more powerful
and valuable.
; Knights can only attack
half as many squares as
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bishops. Knights cannot
cover the whole board
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quickly but they cannot be
a
blocked.
it generally works out
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that knights and bishops are
worth about the same, but
7/5
as the game progresses,
bishops are less likely to be
blocked and so may become
more powerful than knights.
Notation
There are two ways of writing down the moves:
> the short form (which is used in this book): by giving the
piece and the finishing square, for example, Bc4
> the long form: by giving the piece, the starting square and
the finishing square, for example, Bf1-c4. The move number
is written first, followed by White’s then Black’s
move:
P 14 e5 Is acomplete move (move number, white
Comments on moves
Punctuation marks are often
move, black move). 1...e5 is a black move (‘...’
used to give a writer's opinion shows that the white move is not given).
ofa move. The commonest
marks and their meanings are:
Key to symbols
> -= ‘moves to’ (used in the long form)
> x= ‘captures’ (1 Nxeq = a white knight takes
! = good or surprising move whatever piece is on e4)
Vv
VY
VV '= strong and surprising >
+ = ‘check’ (2...Re2+ = a black rook has moved to
v !2 = interesting move
c2 and placed the white king in check)
?! = dubious move with P 0-0 = ‘castles king’s side’
some positive points P 0-0-0 = ‘castles queen’s side’
Exchanges
Sacrifice
In the example below, the capture 1 Rxf6 would be
A move which deliberately gives a bad move because Black could recapture either by
away value, in order to gain an 1...xf6 or 1...Bxf6 and White would have lost the
advantage is known as a
rook for a knight, which is known as ‘the exchange’.
sacrifice. A ‘gambit’ is a sacrifice
made early in the game and is If1 Bxe6, Black could recapture by 1...fxe6 or
explained on page 145. 1...Qxe6 and White would have ‘exchanged’ bishops
with no obvious advantage to either side.
White could also play 1 Bxf6. But after the reply
of1...gxf6 or 1...Bxf6, White would have exchanged
a bishop for a knight, again with no advantage.
Protect or move?
When one of your pieces is under attack, you have to
Writing the moves
decide whether to protect it, or move it. In the
If both rooks (or knights) can
move to the same square, then diagram below consider those options.
you indicate which one is
moving by adding the letter of , What are Black’s choices after 1 Rab1?
the file on which it stands. If
How can you defend the b7-bishop and where can it
they are both on the same file,
then add the number of the rank move to?
instead. Here,1 Rab1 is short You could defend the bishop by 1...Rab8 (getting
fora Rat-biand net therefore, this rook into play); by 1...Rfb8? (blocking in the
Rf1-b1.
ae as other rook); by 1...c6? (defending with the queen,
but blocking the bishop); by 1...c5? (perhaps losing
this pawn); by 1...Qc8? (putting the queen out of
play); 7...Qc6; or 1...Qds5 (losing the queen!).
You could move the bishop to a6 (losing it to the
c4-bishop); to c8 (where it would be out of play); or
to c6, ds or e4. The bishop could also take the knight
on f3 (1...Bxf3).
Protected enough?
Sometimes a piece can be under attack and
Mind your king
defended more than once. At such times, you have
A check, or a possible check,
is always an important to count the attacking and the defending pieces!
consideration. So, when you In the diagram below, the white e5-knight is
are calculating captures, attacked by the queen and e8-rook but defended by
always remember to keep an
the e1-rook and da-pawn. To be able to win a piece,
eye open for an exposed king.
a player usually needs to have more attacking pieces
than there are defenders.
If Black plays 1...Bd6, he has an extra attacker
_and is threatening: 2...Bxe5 3 dxes (or 3 Rxes Rxe5
4 dxes Qxes, winning a pawn) 3...Rxe5, winning a
pawn. White must move the
knight or protect it once
more. The retreat 2 Nf3 is
possible or the defences
Y
Ve 2 f4 (the simplest and maybe
KY
La. “
a
Lba,
‘oos ence i
Ca oo a
a pawn because he has four
attackers aimed at c5 and
wae
2 Nxcs (or 2 Bxcs) and even
if Black takes again, White
oO gas Y
will still have a defended
piece on cs, so the black
LI
queen must not capture.
White has won a pawn.
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3 Winning pieces
Forks
The idea of a fork is simple, you attack two or more pieces at
once. Your opponent can save one of them, then you take the
other. Here are examples of forks for each of the pieces.
A pawn fork
White plays his pawn to attack both rook and knight.
Black can choose which one to move to safety
(probably the rook because it is more valuable) and
White takes the other.
The moves are: 1 b4 Rbs 2 bxcs Rxcs. White has
won a knight for a pawn. °
4.
Forks | 85
3 Winning pieces
A rook fork
Two unprotected enemy pieces on the same rank or
file must beware of a rook fork. You can foresee such
possibilities by being aware of undefended pieces.
The rook moves to bs, attacking both white
pieces. White chooses to save the bishop by moving
it to c2 and Black then takes the knight.
The moves are: 1...Rbs 2 Bc2 Rxb8 and Black has
won a knight.
Yi
ae
Alternative moves
In chess you often have a choice of more than one
move. In the above example, White could choose to
save the knight instead of the bishop. The moves might
be: 1...Rbs 2 Nc6 Rxb3.
Queen power
A queen in the centre of the board can attack up to 27
squares - nearly half the board! This means that very
few undefended pieces are safe from the queen, even if
it stands in the far corner of the board.
Forks | 87
3 Winning pieces
A knight fork
The knight is a close rival to the queen for the title of
Those strange knights
The unusual move of the knights
champion when it comes to playing forks. The
takes time to get used to. One knight’s unusual move seems especially designed
tip to help you spot knight forks for this manoeuvre.
is that a knight can only fork
The white knight is attacked by the queen but
pieces that stand on the same
colour square. A knight always
after it moves to c4 it forks both black pieces. Black
moves from a square of one saves his queen by moving it to a square where It
colour to a square of the other defends the rook. The knight takes the rook and the
colour. So a knight on a white
queen will then take the knight.
square can only attack pieces on
black squares and vice versa. The moves are: 1 Nc4 Qa6 (1...Qa7, 1...Qb4,
1...Qb3 and 1...Qc5 also work, but not 1...Qa5 or
1...Qb2 because those squares are also attacked by
the knight) 2 Nxa3 Qxa3. White has won a rook for a
knight (this is called ‘the exchange’, see page 75).
move
i Y
Forks | 89
3 Winning pieces
Skewers
A skewer is a different way of attacking two opposing pieces
at once. The skewer is a long range threat along a rank, file or
diagonal, so it is not available to pawns, knights or kings.
Mi,Ma
re tea
Double attacks | 91
3 Winning pieces
More powerful
Checks are an even more powerful way of using these tactical
ideas because your opponent must get out of check and this
means less choice of moves.
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Pins
As the name suggests a pin is a tactic that ‘pins down’ one piece
to another. If a piece is pinned to the king, you are not allowed to
move it because any move would place the king in check.
A pinned pawn
The a2-pawn cannot take the bishop
(1 axb3) because that would leave the white
king in check from the black rook. The pawn
can move to a3 (or a4, but then it would just
be taken). In this situation the a2-pawn is
said to be ‘pinned’. The white rook on c1 is
also pinned by the black rook on d1. The
white rook can take the black rook or move to
b1 but it cannot move along the c-file as that
would put the white king in check.
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_The black rook on c8 pins the The white queen pins the
white c3-pawn because of the knight on f7 because of the
unprotected rook on c2. If unprotected rook on f8. If
White played 1 cxb4 then Black plays 1...Nxes, for
Black would reply 1...Rxc2 and example, then 2 Qxf8 is mate!
win the exchange. The pawn The knight move is legal, but is
capture is possible (legal), but not advisable.
it is a bad move because it
loses the rook for the bishop.
Pins | 97
3 Winning pieces
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The black rook and king are on The white queen and king
the same diagonal. After are in line. After Black plays
White plays1 Bds, the black 1...Rf1 the white queen cannot
rook cannot move because it move because it is pinned to
is pinned to the king. The fact the king. This enables the
that the rook is protected by black rook to capture it next
the knight does not help. move. Even though the white
White will take the rook next king can then take the rook,
move and will have won the Black will have won a queen
exchange (a rook for a bishop), for a rook.
if the bishop is then taken by
the black knight.
Pinned pieces
cannot defend
White can play 1 Rxb4 and
Black cannot recapture
because the c6-knight is
pinned by the ds5-bishop.
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Pin priorities
Y ma > One of the unofficial ‘rules’
a of chess is always attack a
| Yj Yy pinned piece.
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pin is usually a high priority. It
is even better to avoid the pin
in the first place.
Pins | 99
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Forcing checkmate
How can you force checkmate with king and queen
There are dangers ; .
:
When checkmating with king
against king? You need to:
and rook, keep your rook _ a) use your queen to force the enemy king to the
protected. Always watch out side of the board;
102
Winning with bishops
Checkmating with two bishops is more difficult and needs
practice. The steps are:
a) keep your bishops together and close to the centre of the
board;
b) force the enemy king into a corner of the board using
your king;
c) beware of stalemates!
: in which
a move. You want a position
the white king isn’t
7 V4 *
a
Y;
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blocking the key diagonals and 2 UY Y Y ]
you can play a check forcing Y By Y a.
the black king into the corner, 4 Y Yj YY
as on move 5.) 4...Kg1 (this is 3 72 Yj o
the position you need) 5 Bcs+ 2 yy Vi fa 4|
Kh1 6 Bc6 mate. Y Kyiy
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Winning
by promoting pawns
Neither side has the pieces to checkmate so both
Kings and pawns only
players must play to promote a pawn.
Endings with only kings and
pawns are quite rare. If the Look for a part of the board where you have
enemy king is close enough to more pawns and try to advance a pawn that does
your advanced pawn to stop it
not have an enemy pawn in front of it.
promoting, then you will need
to advance your own king to
keep your pawn protected.
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Forcing mate
‘Never miss a check, it might be mate!’ is a famous chess maxim.
It does not mean that you should play every check that arises, but
consider every one in case it leads to something even better.
Examples
Chess talk
The world of chess has a
language of its own. One of its
peculiarities is that no-one
uses the word ‘checkmate’. It is
usually abbreviated to ‘mate’.
bat
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queen, but 1 Ne7+ Kh8 (forced) 2 Rxf8
2 \
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Fool’s Mate
This is the shortest possible checkmate:
Actual moves
In the games in this section, the
1g¢4e5 2f3Qh4 mate
moves played are given in bold _ The diagram shows the final position.
(heavy) type. Other moves in There are three ways to get out of check:
normal type are alternatives
1) take the piece giving check;
that could, and sometimes
should, have been played. Such 2) move the king out of check;
‘discussions’ about the moves 3) block the check by putting a piece between the
help to give the reader a clearer piece giving check and the king.
idea of what is happening on
Surprisingly, White cannot do anyof these, so it
the board.
is checkmate.
110
Scholar’s Mate
- Another quick checkmate, Scholar’s Mate, is often
Avoid blunders
seen in school chess - hence its name. e ;
The ‘??’ shows that a move is a
1e4e5 2BcqNc6 3 Qhs5 Nf6?? 4 Qxf7 mate very serious mistake - known
The diagram below illustrates the final position. as a ‘blunder’ (see page 72).
Make sure you understand why this position is
checkmate. The king cannot take the queen to get
out of check because then the c4-bishop would be
giving check.
Instead of the blunder on move 3, Black should
have played g7-g6 to block the queen’s attack on f7,
or protected the f7-pawn by Qe7 or Qf6.
Final G7 ‘checkmate
Playing tips
» Do not expose your king;
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ms protect your weak point at f7
Gt ee, Yj or f2 (see below) if it is attacked
» Do not bring your queen out
aaYi a too early
Y
Wi
ZX Y pm After you have castled, do not
“/ 27 - e
fan ‘WY weaken your king’s protection.
Y Y eak points
The squares f2 and f7 are the
Vi YU
YY YY weakest squares on the board at
AEG & a, WA ni the start of the game. This is
i TITTUE Uitttt Looe
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me because they are only protected
ES GEE 4 E by the king. All the other squares
a b c d e i g h in each sides’ position are
t defended by a stronger piece.
111
Some simple games
1oeVB :
Ue Key 6 Bd3!
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game. 4...Nf6 would be a much better
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move.
BS Ta
5 Qe2
This isn’t a good move because the queen
blocks the f1-bishop, but it does set a
simple trap and Black falls right into it,
this time.
5.--Ngf6?? (see diagram)
Black doesn’t see what’s coming.
6 Nd6 mate!
The e-pawn is pinned to the king by the
white queen and the black king cannot
breathe.
The same idea can come about by 1 e4 es
2 £4 exf4 3 Nf3 (to stop Qh4+) 3...d5
4 Nc3 dxe4 5 Nxe4 Bga 6 Qe2 (Black
must now play a move that prevents the
discovered check, such as 6...Be7, but
thinks it’s good enough to attack the
white queen) 6...Bxf3?? 7 Nf6 mate! It’s
double check, so the attack on the queen
does not matter. Note that 7 Nd6+ isn’t
good enough because the king can
escape to d7.
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quiet, Black can afford to attack the
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This is poor because it helps Black to pe
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Now Black finds a very neat way to finish.
6....Qxe4+ 7 Kf2 gxhiN mate!
(see diagram)
In this game White has not developed a
‘a
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Black fails to develop his
After 3...g6?
s pieces
Here, Black doesn’t fail entirely to develop
his pieces, but certainly does not put
them in useful places.
1e4d6 2Bcq4
Threatening the weak f7.
2...Nd7
The knight is not as active here as it would
be at c6 and it is blocking the c8-bishop.
3 Nf3 g6? (see diagram)
Now f7 Is going to be in serious trouble.
4Ng5
Moving a piece twice in the opening is
often bad, but here it works.
4...Nh6?? (see diagram)
Black has to play 4...e6 or perhaps even
4...Nes. Now White finishes off things
very neatly.
5 Bxf7+! Nxf7 6 Ne6 (see diagram)
A more miserable black queen is hard to
imagine. Black’s strongest piece is
completely powerless.
ARMADA
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Advice on development
Move each of your pieces once. Put it on YY Z
AD Y/ WY
and leave it there (unless it’s Y), Y Y 7
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| 117
Don’t develop your queen
too early
Deciding when to develop your queen is a
very important decision. If you develop
your queen too soon, there is a danger
that it will be attacked and even lost.
1d4cs 2dxcs Qas5+ 3 Nc3 Qxcs
Black has recovered his pawn but his
queen Is very exposed to attack.
4e4e5
Perhaps d6 or Nc6 would have been
better. Now White has a very good square
for his knight at ds.
i as
4 5 Nf3 d6
ae a
Another move that does not develop a
we
piece.
6 Nds (see diagram)
a BO
Setting a trap.
6...Ne7
At last a developing move, but a poor one.
eis He doesn’t see the trap. 6...Nc6 would
allow 7 Nc7+ (fork), winning the a8-rook.
6...Be6 would allow the black queen to
retreat to c8 next move.
7 bg! (see diagram)
Stay at home Out of the blue. It is now clear that the
Leave your queen at home until you are sure
queen has only one square.
where best to place it.
7--Qc6 8 Bbs!
Pinning the queen to the king and leaving
Black no choice.
8...Qxb5 9 Nc7+
This knight fork wins the black queen.
| 119
Weakening your opponent's
After 7
7
castled position
The three pawns in front of the castled
king are an important line of defence.
They should be moved as little as
Y WA possible. If you can force your opponent
eae Y to weaken these pawns, then your
iG, L %A improved.
1eqge5 2Nf3Nc6 3 Bc4Bcs
VEY We
4Nc3Nf6 5d30-0
This move is castles, king’s side.
6Bgs d6 7Nds5
Now there is nothing Black can do to
prevent White from taking on f6 and
SS
QSWY RW
SG . forcing the reply gxf6, which weakens the
WV king’s position.
7...Bd7 (see diagram)
8 Nxf6+ gxf6 9 Bh6 Re8 10 Nhq4
(see diagram)
120
Your opponent weakens his
own castled position After 8 g4??
a eae
Qf6, both of which attack the pinned
4’ ko
knight on f3.
20.030
10 Nds
This stops Qf6 but not Nd4.
10...Nd4 11 Be3 Ws ae.
11 Bgs loses at least a piece after Oe 2m G
11...Nxf3+. ZN), 8
11...Nxf3+
Now 12 Kg2 loses the queen after
12...Nh4+, so...
12 Kh1 Qhg+ 13 Kg2 Qh2 mate
(see diagram)
& anaee
iam oe
A poor developing move as this bishop is
going to be attacked by White’s d-pawn
MiUe G7
Y
Ag s ‘y
Yoo and so will have to move again.
4 d4 Bb6 (see diagram)
Ni Be 5 Be3
White could have taken the e5-pawn.
5do
Black Is preparing to develop his c8-
bishop, but the bad position of his queen
is about to become very important.
6 dxes
Attacking the queen which must not
recapture.
6...dxes 7 Bg5
Again attacking the queen. Now 7...Qd6
is vital.
7---Qg6?? 8 Qd8 mate! (see diagram)
Unprotected Pieces
We have already seen how important it is to protect your pieces
if there is any danger of them being attacked. Any piece that isn’t
protected could present your opponent with an opportunity.
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Simple defences
Of course, the best idea is not to get into trouble but,
unfortunately, we all find ourselves in difficult situations
[a7
from time to time. The important thing is not to panic.
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Block the check
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Defensive examples
White plays 1 Nc4 and forks the two
rooks. 1...Rd1+ isn’t possible because of
“2 em
2 Bxdi, but 1...Ra1+ works - 2 Kh2 and a7 VA.“f=ai
& y
Black moves the d6-rook to safety. - = ee, Vy
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saving the rook and threatening mate
YG
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| 133
5 Ways to avoid losses
Further detente
Over the next few pages we will see examples of Black using
every trick in the book so as to avoid losses, and there
are plenty of tricks!
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Defend with a fork
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1 Qxa6?? White is about to find out
1
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that this pawn is protected. Look for
* i
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along the ranks are hard to spot. Vat _
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only defended once. 1 Nxe4? After
1...h5, the white queen must move to
a square from where it does not
Wi, 4,
manaawe defend the knight and allow 2...Bxe4.
Think ahead
Despite these many clever ways to help
you get out of trouble, most of the time
when you find yourself in difficulties, there
is no way out. The best advice is to try to
see the problems coming and avoid them.
es | 137
6 More ideas
The centre
The importance of the centre is a key idea in chess.
Basic to chess
The fight to control the centre By the centre, we mean the four squares in the
is one of the key themes in middle of the board, d4, ds, e4 and es. There is also
most chess openings and is a ‘central zone’ of 16 squares with c3, c6, f3 and f6
essential in nearly all games.
at the corners.
Developing (see page 142)
quickly and sensibly is the We have already seen that most of the pieces
main way of going about this become stronger as they get closer to the centre of
fight. Seizing and maintaining the board because they attack more squares. But as
the initiative is about
they come closer to the centre, they also attack
stamping your authority on
the game and making things more important squares. From the centre they are
go your way. more likely to create threats and more likely to
reduce the scope ofthe enemy pieces. If you occupy
the centre, then not only will your pieces become
stronger but your opponents’ pieces will probably
become weaker.
Remember, your opponent also knows the
importance of the centre, so he isn’t going to just
give it to you. You will have to fight for it!
The battle for the centre often has three stages:
a) establish a pawn in the centre to aid your
development
b) increase your control of the centre squares
c) occupy the centre with your pieces.
a b c e f g h
| 141
Development
This is the name given to the process of getting your pieces
into play early in the game.
It is of vital importance for you to develop, both in
quantity and also in ‘quality’. By quality, we mean by putting
your pieces on to good squares rather than on to any old
square and, as your play and knowledge improve, by placing
them so that they work together to pursue a plan.
You have to make pawn moves to get your pieces into
play, but every extra pawn move Is a piece you haven’t
developed.
After1 e4 es you can develop your knights or the f1-
bishop (not your queen!). It isn’t clear where your bishop
should go but the knights are almost certain to go to c3 and
f3, so develop a knight.
‘Knights before bishops’ is an old saying.
After 2 Nf3 (attacking the e5-pawn) 2...Nc6 (developing
and defending the pawn), you
can chose between 3 Bbs or
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3 Bc4. Both are good moves.
White can also ignore old
MX sayings and play 1e4 es
2 Bc4 (aiming at the weak
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point f7) or1 e4 es 2 d4 which
also helps his development.
reer
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Another old saying is
oom
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it there’ (while you develop
The initiative
Who decides what is happening on the board? Who is
dictating the course of the game? The answer is the player
with the initiative!
The initiative is the power to make threats that are
more powerful than the threats of the opponent. The
player with the initiative is the player who is advancing his
plans whilst his opponent has to respond rather than
advance his own plans.
Because it is usually easier to attack than to defend,
having the initiative is very important. That is why some
players are happy to give up material to order to obtain, or
to keep, the initiative.
But this is also a matter of taste. Some players are
happy to take any gifts and to weather the attack with the
intention of counter-attacking later. It’s a difficult art, but
some players specialise in it!
| 143
At the beginning of the game, White has the
initiative because he has the first move. His job is to
Still important
keep it and to try to build on it. Black’s job is to try to
The centre, the development
and the initiative are also cancel it out (to ‘equalise’) and then to assume the
important throughout the initiative himself.
game. Once you have
Your initiative is growing if:
developed your pieces, you
need to consider how hard
a) your lead in development is growing
they are working. Can you b) your opponent’s king gets into difficulties
find better squares for them c) you saddle your opponent with a weakness - a
so that they can become
backward pawn, an isolated pawn, a bad bishop
more powerful?
d) you increase your control of the centre
e) you increase the power of your pieces.
If you win material and keep the initiative, you
should have a won position.
mw
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wrong so he should be able
to equalise.
Open file/half-open
file
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An open file is one without GIAAITE 0 Ahad
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pawns. On a half-open file
only one side has a pawn.
Open file
The c-file is open and White
controls it and has a big
mae i
advantage. If both sides have
rooks on an open file, then
3 nf a
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there are usually exchanges. Le
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The Exchange
‘The Exchange’ is the difference between a rook and
Combination
a knight or a rook and a bishop. A player who wins a The name given to a series of
rook for a knight (or bishop) is said to have ‘won the moves linked by an ideais a
exchange’. ‘combination’. This usually
involves some forcing moves
- captures, checks, mate
White to move
threats or other threats. See
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Blunder
A blunder is a mistake so serious that the player who
has made it will lose the game (or perhaps turn a win
into a draw) if his opponent replies correctly.
| 147
Passed pawn
A pawn which doesn’t have
an enemy pawn in front of it
or on an adjoining flle is a
‘passed pawn’.
White’s pawns at e7 and
h6 are passed pawns and very
dangerous. 1 Rxc6 (vacating
f6 for his knight) 1...bxc6 2
Nf6+ Kh8 3 Nxe8 and the e-
pawn will promote.
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Doubled pawns
Two pawns on the same file are ‘doubled pawns’.
They might be a weakness if they make it harder to
create a passed pawn in an ending. On the other
hand they can be a strength because they guarantee
an open (or half-open) file - for the rooks.
| 149
6 More ideas
Backward pawn
A pawn behind other pawns, of the same colour, on
Under promotion
adjoining files, is said to be ‘backward’. It is generally
On the rare occasions when a
pawn promotes to something weak because it has to be defended by a piece.
other than a queen, it is said If it is on a half-open file then it is even weaker.
to under promote. This can
The best remedy is to advance the pawn or to try to
happen so as to avoid
stalemate or, if promoting
exchange it, perhaps both.
to a knight, to give check.
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a7
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Pawn majority
The diagram shows each side with a pawn
majority - more pawns than your
opponent in one area of the board.
The importance ofa pawn majority is
that you can create a passed pawn, if you
play the pawns correctly.
White has two pawns to one on the
queen’s side while Black has 3 against
two on the king’s side. White should be
able to create a passed pawn quicker than
Black because he has fewer pawns to
advance and that takes fewer moves.
The general rule is to advance the
pawn which doesn’t have another pawn
on its file. See the example on page 104.
152| Need to
Doubled rooks
Open files are natural places to put rooks.
Straight line pieces are often blocked by
other pieces, so it is natural to place a rook
AA, i.
on an open file, to increase the power of the
rook. By placing both rooks on an open file
(doubling rooks) further power for the rooks
Af
eat
is secured. 2g
Both sides have powerful bishops and
White’s knight is very well placed for the
attack. The main difference between the,
sides lies in the rooks. White’s are doubled
and threatening to penetrate the black
position, whilst Black’s rooks are passive and one is undeveloped.
White needs to use his control of the e-file to advance his rook to
e7 but he must be careful. 1 Ne7 Nxe7 2 Rxe7 (if 2...Bf8 - skewer
- 3 Bb2+ Kg8 4 Rxb7).
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6 More ideas te eg
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6 More ideas a a)
Smothered Mate
This is the name given to [Link] specific checkmate.
More examples
If you want to see howa
We have already seen some Smothered Mates from
Smothered Mate can come a knight where the defending king is surrounded by
about in a game, then have a his own pieces. There is a famous Smothered Mate
look at page 114.
which is similar but more attractive because it ends
On page 117 you will finda
similar idea where the queen fs
with a sacrifice.
the victim.
i; cwk
bishop, or even with a king and
two knights. You might have
aking and a pawn against a
Gl la lone king, but not be able to
‘ere
promote the pawn.
In all of the above
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circumstances, the game is a
7 ee
can't win.
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Repetition of moves
_ This is yet another way of drawing a game. If the
same position occurs 3 times, with the same player
to move each time, then the player about to move
and repeat the position, may claim a draw. This
really only applies to games in competition.
160| Need
Howard Staunton (1810-74)
The Englishman, Howard Staunton, became
a leading player in about 1840. In 1843, he
beat the Frenchman, Pierre St-Amant
(1800-72), and for a few years Staunton
was the strongest player in the world.
He was the editor of several chess
magazines, a famous chess column in
the //lustrated London News and he
helped to organise the first international
tournament in London in 1851. There he
lost to the German, Anderssen (see page’
162), and finished only fourth.
The design of chess pieces used today are
known as the Staunton Pattern and have become
the standard. Other designs were too ornate asove: Howard Staunton,
5 : : the world’s best player in
and impractical for regular play. The editor ofa hegsaon
well-known edition of Shakespeare, Staunton was
widely admired but equally widely disliked. Many
hundreds of his games survive.
White: H. Staunton
White to move
Black: an unknown player
(see diagram)
Black probably should have
played 14...Be6. 15 Qxg6!!
5 mr
7i — This wonderful sacrifice sets
4 Y/, a sa up a double check. 15...fxg6
3 FT 16 Ne7+ The king must move.
a GC A Ze 16...Kh8 17 Nxg6 mate.
gz
2 & yy
thy, 4
a7 Ky
Be
\\
SRE)
a8
has five pieces developed to Black’s three,
with three white pieces around the black
king. 10...Qe8? 10...f6 was better. (diagram)
N
\
11 Nxg7 Kxg7?? Black should play 11...Qes,
. D>
WWWL. attacking the knight and pinning the
NS
S bishop. 12 Qh6+ Now Black must play
12...Kg8 and after 13 Bf6 there is no way to
prevent 14 Qg7 mate. White resigned.
White: P. Morphy
White to move
Black: Count Issard and the
Duke of Brunswick
(see diagram)
10 Nxbs! cxbs 11 Bxb5+! 11 Bds would
also win the game. 11...Nbd7 Now both
black knights are pinned. 12 0-0-0
threatening to take the d7-knight, for
nothing. 12...Rd8 13 Rxd7 Rxd7 Now
the rook is pinned instead. Attack it!
14 Rd1 Qe6 Unpinning the knight and
hoping to exchange queens. But White
has a brilliant finish. 15 Bxd7+ A bishop
fork. 15...Nxd7 16 Qb8+! Opening the
d-file. 16...Nxb8 The only move.
17 Rd8 mate.
White: W. Steinitz
White to move
Black: Holstein
(see diagram)
Ve 13 e5+ Neither of the bishop checks
Z, work. 13...Ke7 If the king goes forwards,
it is sure to be checkmated. 14 Ba3+ d6
14...c5? is answered by 15 bxc6+ (en
passant with discovered check!) 15...d6
16 Bxd6+ Ke8 17 Qf8 mate. 15 exd6+
White can ignore the threat to his queen.
Now the e-file is open. 15...Ke8 After
15...cxd6, 16 Re1+ finishes the game
quickly. 16 d7+! This opens the diagonal
for the bishop. 16 Re1+ would win but not
so quickly. 16...Qxd7 17 Qf8 mate.
White: Reif
White to move
Black: E. Lasker
(see diagram)
This is the earliest international game
we have of Lasker’s. Black’s knight is
Mi
‘YW
attacking the white rook and knight - a
pions | 165
7 Leading players
White: Capablanca
White to move
Black: A. Pulvermacher
(see diagram)
White could play 1 Bxe8, winning the
exchange but losing his e-pawn and his
attack. He prefers his attack. 1 Rxa6! Bxa6
2 Rb1+ Bb7 3 Bc6 (winning the black
bishop) 3...Rxe7 4 Rxb7+ Kc8 5 Raz!
and there is no way to prevent 6 Ra8 mate.
White: Alekhine
White to move
Black: A. Fletcher
(see diagram)
The white queen is under attack. 1 Qxeq!
fxeq 2 Bxeqg+ (White has a mating attack
by 2...Kh8 3 Ng6+ Kh7 4 Nxf8+ Kh8
5 Ng6+ Kh7 6 Nes+ Kh8 7 Nf7 mate and
so Black resigned. A good demonstration aa Y &
White: Euwe
White to move
Black: R. Reti
NeWN
SOO
~ (see diagram)
ON
es & Z White’s king is wide open,
Y so he must do something
immediately. The rooks are
x powerful but the check on a8
FATAL
leads nowhere. However, he
SS
a NG
has the seventh rank to work
on. 1 Re7+! Nxe7 2 Rd7+
>i Ka8 (or 2...Kb8 3 Bd6+ Kc8
4 Nxb6 mate) 3 Nxb6+ Kb8
4 Bd6 mate.
Mikhail Moiseyevich Botvinnik
(1911-95)
When Alekhine (see page 167), the reigning World
Champion, died in 1946, responsibility for the title
was taken over by FIDE. In 1948 they organised a
tournament of leading players to decide who would
become Champion. The winner was Leningrad’s
Mikhail Botvinnik. He learned chess at the age of 12
and, under the encouragement of the Soviet State,
made rapid progress. By the mid-1930s he was
playing successfully at the top level.
Undoubtedly talented, he was also a tremendously
hard worker, studying the game for many hours. He above: Mikhail Botvinnik was the
first Soviet World Champion and
is said to be responsible for players adopting a ; ; the last champion who was not a
;
professional attitude towards chess - diet, exercise, fulll-time player. He was also an
study, preparation for each game, and so on. He has engineer.
several discoveries in the openings to his credit.
Intense competition from other Soviet players caused
him to lose the Championship three times between
1948-63, but he regained it twice.
White: Botvinnik
White to move
Black: A. Havin
s| 7727] ,Y
y & UF ,
(see diagram)
Y
7 Ay Vi ye"ma! y& White wishes to attack e7 but must first
remove the black knight and queen that
ssn es
2 4 7a Yi
are defending it. 1 Nas! (the black knight
on @ @ S
mom 7],mmBae
A
it
2...Bxc6 White has the knight fork 3 Nfs)
3 Qgs! Rh6 4 Qe7+ and White mates
2\340 HAY4
by 4...Kg8 5 Qd8+ Be8 6 Rxe8+ Qxe8
ly Z Uy
g By
c Homes Se ch 7 Qxe8 mate.
| 169
Vasily Vasiliyevich Smyslov
(born 1921}
Smyslov was the son ofa Moscow chess
player of some skill. He learned to play
aged six and studied his father’s chess
books. He developed rapidly in the period
1935-38 and continued to improve during
the Second World War. In the international
arena during 1945-46, he showed himself
to be a world class player.
Smyslov qualified to play Botvinnik
for the world title in 1954 and drew. He
qualified again in 1957 and won the title,
only to lose the return match unexpectedly
in 1958. He was never quite as good after
this disappointment although he has
continued to play in international events,
with slowly declining success, well into
ABOVE: Vasily Smyslov, World Champion old age.
1957-58; the outstanding player throughout
the 1950s. He has edited a chess newspaper and
written an autobiography and a ‘best
games’ collection.
White to move
White: Smyslov
Black: |. Boleslavsky
(see diagram)
White’s rooks are all powerful while
Black’s king has been deserted by his own
pieces. White must organize amating
position. 1 Rg7+ Kh8 2 R7g6 (threatening
Rxh6 mate) 2...Kh7 3 Ba3! (White brings
up his reserves) 3...exd4 4 Bea! and
Rxh6 mate will follow.
Mikhail Nekhemyevich Tal (1936-92)
Born in Riga, Latvia, Tal was the son of a doctor and
- first encountered chess when he saw it played in his
father’s waiting room. He joined a chess club when }
he was eight and made steady progress. After
winning the Latvian Championship in 1953 he made
rapid progress in the many very strong Soviet events,
winning the prestigious USSR Championship in 1957.
He continued his meteoric rise and qualified to play
Botvinnik (see page 169) for the World Championship
in 1960. He won, only to lose the return match in 1961.
Tal had a deformed hand, said to be the result
ofawar-time accident. His health was always poor; in aBove: Mikhail Tal,
World Champion
particular he had kidney problems and this probably led to 1960-61; a tactician of
his loss of the title in 1961. He was a tactical genius and in amazing ability whose
poor health prevented
certain types of position was virtually impossible to play him from achieving
against. His record in international events was excellent even greater success.
White: Tal
White to move
- Black: Leonov
(see diagram)
White has four pieces close to the black king.
Black has four defenders with little or no
space. 1 Nf6+! Nxf6 (1...gxf6 is answered by
2 exf6 Rc7 3 Rg4+ Ngs 4 Rxg5t hxgs
5 Qh7 mate; orif3...Kh8 then 4 Rg7 and all ares
is lost) 2 exf6 Rez(if2...gxf6 then 3 Rxf6 Panene
followed by Rxh6 and Rh8+) 3 fxg7 Kxg7 EE
EY,
(after 3...Qxg7 4 Rg4, Black’s queen is lost)
4 Qes¢ (this fork wins the c7-rook and also
mates - 4...Kg8.5 Rg4+ Qg7 6 Qxg7 mate).
ons | 171
Tigran Vartanovich Petrosian (1929-84)
An Armenian from Tbilisi, Petrosian learned chess when he
was young. He was orphaned before he was 16 and sought
solace in chess. By 1952 he had fought his way up to the top
class in chess. After that his progress was slow but steady,
and by the early 1960s he qualified to play Botvinnik (see
"page 169) for the World Championship. In 1963 he defeated
Botvinnik and won the title and this time there was no
return match.
Petrosian beat the next challenger, Boris Spassky (see
page 173), in 1966 but lost to him the next time round in
1969..He was not a successful World Champion as he had
difficulty in demonstrating his superiority. While he was
champion, he played in seven tournaments and won only
ABOVE: Tigran Petrosian, two (equal first in both).
the ‘solid’ World Champion
After losing the Championship, Petrosian’s record
between 1963-69. His
style of play was not improved. He played in 23 major tournaments in the period
popular with the fans.
1969-80 and achieved eight first and nine second prizes.
His style of play was non-committal, seeking to improve the
positions of his pieces rather than seeking tactical chances.
This led to many draws.
White: Petrosian
White to move
Black: L. Schmid
(see diagram)
White dominates the centre and has four
pieces attacking the black king. The black
queen and rook are out of play. White
removes an important defender. 1 Rxg7!
Kxg7 2 Qe7+ Kg6 (2...Kh8 3 d6 Ng8 4
Bxg8 Kxg8 5 Bh6 and mate on f8 or 87)
3 d6 Black resigned. After 3...Qb7 4 Qe3
(threatens mate) 4...Kg7 5 Qh6+ Kh8
6 Qf8+ and mate next move.
Boris Vasilyevich Spassky (born 1937)
Born in Leningrad, Spassky learned chess while living in
the Urals during the Second World War, but returned
home after the war and began playing regularly in 1947.
A product ofthe intensive coaching system in Soviet
Russia, Spassky was World Junior Champion and a top
class grandmaster by the age of 18. He studied journalism
at university and had many interests outside chess.
Spassky was uncomfortable within the Soviet system
and later moved to France, but his main downfall in the
late 1950s was a lack of ambition. He was, perhaps, a
little lazy. He overcame these problems in the early
_ 1960s and scored a string of successes that led to a
world title match against Petrosian (see page 174) in apove: Boris Spassky, World
Champion between 1969-72,
1966, which he lost by a very narrow margin. was a product of the Soviet
They met again in 1969 and Spassky won. He was a system but uncomfortable
popular and successful World Champion but could not within it.
withstand the onslaught from Bobby Fischer (see page
174) in 1972 and lost his title. He continued to play in
international events and his last tournament victory
was in 1983.
White: Karpov
White to move
Black: N. Krogius
‘!
mike
(see diagram)
Black’s king is clearly in trouble but at
a il the moment, White only has a check. He
does, however, have another approach,
a) o based on getting the rook into the attack.
4 Ne6! Black resigned as the only way to
a HY, . GY prevent checkmate is 1...fxe6 and after
Yj 2 Qxg6+ and 3 Rxe6 Black is three pawns
down and likely to be mated.
3 | 175
Garry Kimovich Kasparov (born 1963)
Garry Kasparov was born in Baku, Azerbaijan, USSR
with the name Harry Weinstein. The Soviets
changed his name to the Russian sounding Kasparov.
He followed the Soviet training system and at the
age of 12 he was Azerbaijan Champion and the USSR
Under 18 Champion. He won his first international
tournament in 1979 and in 1980 the World Junior
Championship. A string of successes followed
resulting in him becoming the official challenger for
the World Championship, which he won in 198s.
Kasparov is probably the strongest player of all
time with a huge list of successes to his name.
Something of a rebel, he was not considered reliable
by the Soviets who preferred the steady Karpov (see
page 175), but Kasparov prevailed anyway. Their
ABOVE: Garry Kasparov was World personal rivalry continued, but Kasparov managed
Champion from 1985 until 2000.
to hold his title until 2000 when he lost to Kramnik.
Perhaps the best player of all
time, he has dominated the chess Kasparov had predicted that Kramnik would
world for over 25 years.
succeed him and it is possible that this put him in
the wrong frame of mind to play the younger
Russian. Kasparov has recently
announced his retirement from
Black to move
international chess.
White: J. Ehivest
Black: Kasparov
(see diagram) White’s queen is pinned,
but so is the black rook! White’s king is
exposed and Black is to move, which is all
Kasparov needs. 1...Qd1+ (double attack).
White cannot play Qxd1 because his
queen is pinned, so 2 Kg2 Qxg4+ cannot
be prevented. White resigns.
Vladimir Borisovich Kramnik
(born 1975)
~ Kramnik was born in Moscow and learned chess
at the age of five. By the time he was 12 his talent
was obvious and he was being encouraged. He
made good progress and won the World Junior
Championship at 16.
As early as 1992, Kasparov said that Kramnik
was a ‘brilliant talent’. He has a long list of
tournament and match victories to his credit and
he succeeded in winning the world title from
Kasparov at the end of 2000. He has continued to
be successful, but has not shown the dominance
over his peers that Kasparov demonstrated. His ABOVE: Vladimir Kramnik (right),
World Champion from 2000 to the
style is quieter; he is more likely to draw, but he is present day, receives a trophy from
exceptionally difficult to defeat. British grandmaster, Ray Keene.
White: A. Kveinys
Black to move
Black: Kramnik
Woe (see diagram)
oy
s i Positions like this are difficult because
there are too many moves to choose
between. Here, the odd position of the
white king is the key. Kramnik finds a
| 177
First ladies
The Women’s World Championship was first played in London in
1927 when Vera Menchik gave it status. After her, the standard
declined but has made a major leap forward in recent years.
White: Menchik
White to move
Black: [Link]
(see diagram)
18 Nfs+! Nxfs 18...Bxfs was slightly
better. 18...gxfs5 19 gxf5+ would leave
the black king too exposed. 19 gxfs a3
20 f6+! Kh®8 If 20...Kxf6, 21 Qgs is mate.
21 Qh6 threatens Qg7 mate. 21...axb2+
22 Kb1 This is simplest. If 22 Kxb2, Black
has checks. 22...Rg8 23 hxg6 fxg6
24 Qxh7+! Black resigns because of
24...Kxh7 25 Rh1+ Bh3 26 Rxh3 mate.
White to move
White: J. Polgar
Black: V. Anand
(see diagram) A truly remarkable Ti
2a
Z
aa!—
combination finishes the game. The
white queen is attacked. 55 f4! exf4
Now the long black diagonal is open.
56 Rh8+ Here, Black resigned. He might hm WARS
have allowed the spectators to see the
rest! 56...Kg7 57 Qd4+ Bf6 58 Qxf6+!!
Cc
SI
OY
SS
UR
NG)
i mae
Rxf6 59 Rh7+! Kxh7 60 Nxf6+ Kg7 See
61 Nxd7 and White wins easily. Magic!
lies | 179
Grandmasters
There are a few words connected with chess that everyone
has heard - check, checkmate and grandmaster are the most
common. The first two have already been explained.
Viadimir
KRAMNIK
World Chess
SET ye ionships
| 184
Glossary
Attack: an attacking piece threatens to take an enemy piece
Back rank mate: a mate delivered by a rook or queen along
the 1st or 8th rank (see page 155)
Backward pawn: any pawn which is behind its own pawns on
adjacent files; such a pawn is weak because it can only be
protected by a piece
Bad bishop: a weak bishop with reduced mobility because it is
blocked by its own pawns
Bad move: a move which gives away material without
adequate compensation or which leads to a worsening of the
position
Bishop: the piece which moves on ‘diagonals and is worth
between 3 and 3+ points
Board: a chess board has eight rows of eight squares, coloured
alternately black and white - the board must be placed so
that there is always a white square in the bottom right-hand
corner
Capture: when apiece is taken and removed from the board
Castling: a move with the king and rook, simultaneously,
designed to remove the king from the centre, where it is often
in danger, and to bring the rook into more active play
Centre: the four squares in the middle of the board which are
important because most pieces are at their strongest when
placed there
Check: any move which threatens a king
Checkmate: a check from which a king cannot escape that
wins the game
Defend: a piece is defended if, should it be captured, the
capturing piece can itself be taken
Development: bringing pieces into active play
Diagonal: a line of squares on the board of the same colour
ary | 183
Fork: a simultaneous attack on two or more pieces
Gambits: a name given to openings where one side gives up
material in order to gain some other advantage such as an
attack, control of the centre, faster development, etc.
Good move: a move which gains material or which improves
the position
Grandmaster: the highest rank of international player (see
pages180-1)
Half-open file: any file which has a pawn or pawns on it from
one side only; such a file will often be occupied by the other
side’s rooks
Initiative: the side that is dictating the play has the initiative,
which can range from the very small to something large enough
to win the game
International master: the middle ranking of international
players (see pages 180-1)
Isolated pawn: a pawn which does not have a pawn ofthe
same colour onan adjacent file - it is usually weak as it must
be defended by a piece
King: the weakest piece on the board; usually with no value;
the object of the game is to attack and capture it
King’s side: the half of the board on which the kings begin the
game - files e-h
Knight: the chess piece with the strangest way of moving and
worth between 3 and 3+ points (see pages 40-5)
Minor pieces: knights and bishops
Major pieces: queens and rooks
Open file: any file which has no pawn on it; these are
important because they are potential highways into the
Opponent’s (or your!) position
Opposite coloured bishops: when each side has only one
bishop and they move on different coloured squares, they have
‘opposite coloured bishops’; when only those bishops and
pawns are left, the chance of a draw is very high
184|
Passed pawn: a pawn that does not have to get passed an
opponent’s pawn in order to promote; they are potentially
| very dangerous
Pawn: the weakest attacking piece, usually worth 1 point
Pawn majority: this occurs when a player has more pawns
than his opponent in one area of the board
Pawn promotion: when a pawn reaches the far side of the
board it is ‘promoted’; it immediately becomes a queen, rook,
bishop or knight as its player chooses
Perpetual check: a series of checks which can continue
forever - a way of drawing a game
Pieces: this term is used in two different ways; sometimes it
refers to queens, rooks, bishops and knights, but sometimes
the pawns are also included
Pin: something which restricts the movement of a piece, either
partially or totally (see pages 96-9)
Protected passed pawn: a passed pawn which benefits from
the protection of another pawn; potentially very powerful in
the endgame
Protection: when one piece defends another, it ‘protects’ It
Queen: the strongest piece on the chess board, worth about
9 points
Queen’s side: the half of the board on which the queens begin
the game - files a-d
Rank: aline of squares which runs across the board between
the players - ranks are numbered 1-8
Recapture: when one side takes an enemy piece and the
opponent captures back on the next move
| Repetition of moves: a method of drawing a game in which
both sides repeat their moves; a sort of perpetual check without
the checks
Rook: the chess piece which moves along ranks and files and is
worth about 5 points
Rook on the 7th (2nd) rank: a rook which has penetrated the
Glossary
| 185
Opponent’s position almost to their back rank; such a rook is
usually a very powerful piece
Sacrifice: giving up material in order to gain an advantage in
position, such as a strong attack
Scholar’s Mate: a simple checkmate often seen in school
chess (see page 111)
Skewer: an attack by one piece on two enemy pieces that
stand on the same straight line - this can lead to a gain in
material
Smothered Mate: a checkmate delivered to a king which is
surrounded by its own pieces (see page 156)
Stalemate: when the side to move does not have a legal move
and is not in check, it is stalemate and the game is drawn
Threat: the intention to play an advantageous move if the
opponent doesn’t prevent it
United passed pawns: two or more passed pawns on adjacent
files - they are very powerful
Weighted pieces: chessmen with a piece of lead inserted into
their base to make them harder to knock over, are said to be
‘weighted’ or ‘loaded’
Practice
Find an opponent, preferably someone who will be around often
enough for you to play them regularly and get playing. Plenty of
people watch the top players compete against one another, but
most players prefer to play.
If you cannot find an opponent, then a chess playing
computer is the next best thing. This can be a piece of software
Books
Another approach, which has worked for generations of
players, is to turn to chess books. It is important to choose
a book which was first published in the last ten years or so.
English language chess books before that were often
published with a different method of writing the moves
to the one given in this book. You won't find them easy to
understand.
You should choose a book on tactics or on miniature
games (these are games with 25 moves or fewer). If they
aren't available, then a collection of games will probably suit
you. Ignore the comments on the moves and concentrate
on playing through the games. Most libraries have a good
selection of chess books.
Correspondence play
For many years, chess has been played by post. There is now
an international body, the International Correspondence
Chess Association (ICCA) which organises competitions for
the correspondence world championship and world team
championship. There are several correspondence chess
clubs in the UK and you can find them via links on
[Link]. This is not a suitable form of chess for
beginners but some ofthe clubs may offer competitions for
relative novices, once you get that far.
Correspondence chess is especially useful for players who
live in isolated places, work difficult hours or who cannot get
to ordinary chess clubs for other reasons.
Magazines
The major chess magazines in English are:
British Chess Magazine ([Link]) based in
London
Chess ([Link]) also based in London
Chess Life ([Link]) published by the United States
Chess Federation
New in Chess ([Link]) published in the
Netherlands.
The internet
There is also a web publication, The Week in Chess (TWIQ),
which can be accessed through the [Link] site.
TWIC covers the international chess scene, giving huge
collections of games played in major international events
from all over the world. Of course, all of these sites have links
to other chess sites. You can visit sites run by the organisers of
major tournaments and watch the tournament being played
via your computer, in real time. The site is updated every time
someone makes a move. There are usually between five and
eight games being played at once, so there is quite a lot to
~ keep up with.
w more? | 189
Index
Index
A D G
Alekhine, Alexander de Segura, Ruy Lopez gambits 145
Alexandrovich 167 defending (tactics) 130-7 Game and Playeof the
Anand, V. 179 defend with a double Chesse, The 8
Anderssen, Adolf 162 attack 136 grandmaster 180-1
defend with a fork 134
B defend with a mate threat H
back rank mate 155 132 Havin, A. 169
backward pawn 150 defend with a pin 133 Hostein 164
bishop 25-9 defend with a skewer
bad bishop 155 135 I
Boleslavsky, |. 170 defend with check 131 Illustrated London News 161
Botvinnik, Mikhail development 142-3 initiative, the 143-4
Moiseyevich 169 di Camillo, A. 174 isolated pawn 149
diagonal 13
C discovered check 58 K
Capablanca y Graupera, double attacks 91-2 Karpov, Anatoly
José Raoul 166 defend with a double Yevgenyevich 175, 181
castling 64-5 attack 136 Kasparov, Garry Kimovich
centre, the 140-1 double check 59, 95 176, 181
champion players doubled pawns 149 king 46-50
160-79 doubled rooks 153 knight 40-5
check 51-7 doubled rooks on the 7th Kramnik, Vladimir
defend with check 131 (2nd) rank 154 Borisovich 177
discovered check 58 Duke of Brunswick Krogius, N. 175
double check 59, 95 163 Kveinys, A. 177
winning ways with
check 93-4 E L
checkmate 61-2 Ehlvest, J. 176 Lasker, Emanuel 165
forcing checkmate 102, en passant 23-4 Leonov
106-7 endgame 102-3
checkmate threats 81 Euwe, Machgielis (Max) 168 M
chess boards 10-12 Exchange, the 147 Maroczy 178
board direction 13 exchanges 74-5, 79-80 Menchik, Vera Francevna
setting up the board 178
15 F
middlegame 100-1
size of board 13 file 13 Morphy, Paul 163
chess etiquette 51 Fischer, Robert James
chess punctuation marks (Bobby) 174, 181 N
72: Fletcher, A. 167 notation 72-3
chess sets 10-12 Fool’s Mate 111
combination 147 foot soldiers 16 O
Count Issard 163 forks 84-9 open file/half-open file
counter attack 135 defend with a fork 134 145-6
Acknowledgements
The chess equipment used in the original Thanks also to the following for providing
photography was kindly loaned by photographs for the book:
BCM Chess Shop ([Link])
British Chess Magazine 161, 162,163, 164,
165, 166, 167, 168, 169, 170, 171, 172, 173,
Picture credits 174, 177, 179, 180, 181
All original studio photography by British Library 9
George Morse (Oman publishing) Chessgraphics 8
Corbis 178
Getty Images 175, 176
Laima Barkus (Oman publishing) 187
Lee Sharman (Oman publishing) 12
Index | 191
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Peace RoR Col aL
your opponent
- Game play and strategy
- Glossary of terms
Collins. Do More.
£8.99
ISBN O0-00-720595-3
780007"205950">
[Link]
photograph
Getty
©
Cover