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JH Mode

The document defines button mappings and settings for a gaming controller, including fire, aim, sprint, and D-Pad controls. It also establishes parameters for recoil, rapid fire, and LED indicators based on the current profile. The main function handles profile switching and updates the LED color accordingly.

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0% found this document useful (0 votes)
58 views1 page

JH Mode

The document defines button mappings and settings for a gaming controller, including fire, aim, sprint, and D-Pad controls. It also establishes parameters for recoil, rapid fire, and LED indicators based on the current profile. The main function handles profile switching and updates the LED color accordingly.

Uploaded by

mitaitest2025
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

define FIRE_BTN = XB1_RT;

define ADS_BTN = XB1_LT;


define SPRINT_BTN = XB1_LS;

define DPAD_UP = XB1_UP;


define DPAD_DOWN = XB1_DOWN;
define DPAD_RIGHT = XB1_RIGHT;

define LED_R = 0;
define LED_G = 1;
define LED_B = 2;

int recoil_v[4] = {26, 23, 20, 28}; // Vertical recoil per profile
int recoil_h[4] = {0, 1, -1, 0}; // Horizontal recoil per profile

int current_profile = 0;
int aim_assist = TRUE;
int assist_toggle_delay = 0;

int rapid_fire = TRUE;


int fire_delay = 25;

int auto_sprint = TRUE;

int switch_delay = 0;
int rapid_fire_timer = 0;
int aim_assist_timer = 0;
int aim_assist_direction = 1;

int ry;
int rx;

init {
set_led(LED_B, 3); // Start with Blue LED for profile 0
}

function update_led() {
if(current_profile == 0) set_led(LED_B, 3);
else if(current_profile == 1) set_led(LED_G, 3);
else if(current_profile == 2) set_led(LED_R, 3);
else set_led(LED_R, 2);
}

main {
// Switch profiles with D-Pad Up/Down
if(event_press(DPAD_UP) && switch_delay == 0) {
current_profile = (current_profile + 1) % 4;
switch_delay = 20;
update_led();
}
if(event_press(DPAD_DOWN) && switch_dela_

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