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Proxies (Limit Break)

The document contains a collection of Magic: The Gathering card descriptions, including various legendary creatures, spells, and enchantments with unique abilities and effects. Each card is detailed with its mana cost, type, and special mechanics, such as haste, menace, and foretell. The cards feature characters and themes from the Final Fantasy universe, showcasing their powers and interactions in gameplay.

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evilraven108
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0% found this document useful (0 votes)
18 views13 pages

Proxies (Limit Break)

The document contains a collection of Magic: The Gathering card descriptions, including various legendary creatures, spells, and enchantments with unique abilities and effects. Each card is detailed with its mana cost, type, and special mechanics, such as haste, menace, and foretell. The cards feature characters and themes from the Final Fantasy universe, showcasing their powers and interactions in gameplay.

Uploaded by

evilraven108
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

2RGW 1RGW 1W 1W

Cloud, Ex- Tifa, Martial Cid, Freeflier Cloud's Limit


SOLDIER Artist Pilot Break

Legendary Creature — Human Soldier Mercenary Legendary Creature — Human Monk Legendary Creature — Human Warrior Pilot Instant

Haste Melee (Whenever this creature attacks, it Equipment and Vehicle spells you cast Tiered (Choose one additional cost.)
gets +1/+1 until end of turn for each cost {1} less to cast.
opponent you attacked this combat.) • Cross-Slash — {0} — Destroy target tapped
When Cloud enters, attach up to one creature.
target Equipment you control to it. Jump — During your turn, Cid has flying.
Whenever one or more creatures you • Blade Beam — {1} — Destroy any number of
Whenever Cloud attacks, draw a card for control with power 7 or greater deal {2}, {T}: Return target Equipment or target tapped creatures with different
each equipped attacking creature you combat damage to a player, untap all Vehicle card from your graveyard to controllers.
creatures you control. If it's the first
control. Then if Cloud has power 7 or your hand. • Omnislash — {3}{W} — Destroy all tapped
combat phase of your turn, there is an
greater, create two Treasure tokens. additional combat phase after this phase. creatures.

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2W 3W 1W 2W

Elena, Turk Heidegger, Helitrooper SOLDIER


Recruit Shinra Military
Executive Program
Legendary Creature — Human Assassin Legendary Creature — Human Soldier Creature — Human Soldier Enchantment

When Elena enters, return target At the beginning of combat on your turn, Flying At the beginning of combat on your turn,
non-Assassin historic card from target creature you control gets +X/+0 until choose one. If you control a commander,
end of turn, where X is the number of Whenever this creature attacks, you may choose both instead.
your graveyard to your hand. Soldiers you control.
(Artifacts, legendaries, and Sagas another target attacking creature
• Create a 1/1 white Soldier creature token.
gains flying until end of turn.
are historic.) At the beginning of your end step, create a
number of 1/1 white Soldier creature • Put a +1/+1 counter on each of up to two
tokens equal to the number of opponents Equip abilities you activate that target Soldiers you control.
Whenever you cast a historic spell, who control more creatures than you. this creature cost {2} less to activate.
put a +1/+1 counter on Elena.
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2W 2R 3R 5R

Ultimate Avalanche of Cait Sith, Summon:


Magic: Holy Sector 7 Fortune Kujata
Teller
Instant Legendary Creature — Human Rebel Legendary Artifact Creature — Cat Moogle Enchantment Creature — Saga Ox

Permanents you control gain indestructible Menace Lucky Slots — At the beginning of (As this Saga enters and after your draw step, add a lore
counter. Sacrifice after III.)
until end of turn. If this spell was cast from combat on your turn, scry 1, then
exile, prevent all damage that would be Avalanche of Sector 7's power is equal to I — Lightning — This creature deals 3 damage to each of up to
dealt to you this turn. the number of artifacts your opponents exile the top card of your library. two target creatures.

control. You may play that card this turn. II — Ice — Up to three target creatures can't block this turn.
Foretell {2}{W} (During your turn, you may When you exile a card this way, III — Fire — Discard a card, then draw two cards. When you
pay {2} and exile this card from your hand Whenever an opponent activates an ability target creature you control gets discard a card this way, this creature deals damage equal to
that card's mana value to each opponent.
face down. Cast it on a later turn for its of an artifact they control, Avalanche of
foretell cost.) Sector 7 deals 1 damage to that player. +X/+0 until end of turn, where X is Trample, haste
that card's mana value.
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5R 2R 2R 1G

Ultimate Vincent, Yuffie, Bugenhagen,


Magic: Vengeful Materia Wise Elder
Meteor Atoner Hunter
Sorcery Legendary Creature — Assassin Legendary Creature — Human Ninja Legendary Creature — Human Shaman

Ultimate Magic: Meteor deals 7 damage to Menace Ninjutsu {1}{R} ({1}{R}, Return an Reach
each creature. If this spell was cast from unblocked attacker you control to hand:
exile, for each opponent, choose an artifact Whenever one or more creatures you Put this card onto the battlefield from
or land that player controls. Destroy the control deal combat damage to a player, your hand tapped and attacking.) At the beginning of your upkeep,
chosen permanents. put a +1/+1 counter on Vincent. if you control a creature with
Foretell {5}{R} (During your turn, you may Chaos — Whenever Vincent deals combat
When Yuffie enters, gain control of power 7 or greater, draw a card.
target noncreature artifact for as long as
pay {2} and exile this card from your hand damage to an opponent, it deals that much
you control Yuffie. Then you may attach
face down. Cast it on a later turn for its damage to each other opponent if
an Equipment you control to Yuffie. {T}: Add one mana of any color.
foretell cost.) Vincent's power is 7 or greater.
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4GG 1G 2G 2GW

Lifestream's Professor Summoning Aerith, Last


Blessing Hojo Materia Ancient

Instant Legendary Creature — Human Scientist Artifact — Equipment Legendary Creature — Human Cleric Druid

Draw X cards, where X is the greatest The first activated ability you activate You may look at the top card of your library any Lifelink
power among creatures you controlled during your turn that targets a creature time.
as you cast this spell. If this spell was you control costs {2} less to activate. As long as this Equipment is attached to a Raise — At the beginning of your end
cast from exile, you gain twice X life. creature, you may cast creature spells from the step, if you gained life this turn, return
Whenever one or more creatures you top of your library. target creature card from your
Foretell {4}{G} (During your turn, you control become the target of an graveyard to your hand. If you gained
may pay {2} and exile this card from activated ability, draw a card. This ability Equipped creature gets +2/+2 and has vigilance
and "{T}: Add {G}." 7 or more life this turn, return that
your hand face down. Cast it on a later triggers only once each turn. card to the battlefield instead.
turn for its foretell cost.) Equip {2}

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2RG 1RG 3RW 2

Barret, Red XIII, Sephiroth, Conformer


Avalanche Proud Fallen Hero Shuriken
Leader Warrior
Legendary Creature — Human Rebel Legendary Creature — Beast Warrior Legendary Creature — Human Avatar Soldier Legendary Artifact — Equipment

Reach Vigilance, trample Jenova Cells — Whenever Sephiroth attacks, Equipped creature has "Whenever this
you may put a cell counter on target creature. creature attacks, tap target creature
Avalanche! — Whenever an Equipment Other modified creatures you control have Until end of turn, each modified creature you defending player controls. If that
vigilance and trample. (Equipment, Auras control has base power and toughness 7/5.
you control enters, create a 2/2 red (Equipment, Auras you control, and counters
creature has greater power than this
Rebel creature token. you control, and counters are creature, put a number of +1/+1
modifications.) are modifications.)
counters on this creature equal to the
At the beginning of combat on your turn, The Reunion — {3}, Sacrifice a modified difference."
Cosmo Memory — When Red XIII enters,
attach up to one target Equipment you creature: Return this card from your
return target Aura or Equipment card from graveyard to the battlefield tapped.
control to target Rebel you control. your graveyard to your hand. Equip {2}
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2 4WW 2W 4W

Wrecking Ball Austere Bastion Bronze


Arm Command Protector Guardian

Legendary Artifact — Equipment Sorcery Creature — Human Soldier Artifact Creature — Golem

Equipped creature has base Choose two —


Commander creatures you Double strike
power and toughness 7/7 and • Destroy all artifacts. control get +2/+2 and have Ward {2} (Whenever this creature becomes the
can't be blocked by creatures with target of a spell or ability an opponent controls,
power 2 or less. • Destroy all enchantments. indestructible. counter it unless that player pays {2}.)

• Destroy all creatures with mana value 3 or less. Other artifacts you control have ward {2}.
Equip legendary creature {3} • Destroy all creatures with mana value 4 or Bronze Guardian's power is equal to the number
greater. of artifacts you control.
Equip {7}
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2WW WW 3WW 6WW

Clever Puresteel Unfinished Vanquish the


Concealment Paladin Business Horde

Instant Creature — Human Knight Sorcery Sorcery

Convoke (Your creatures can help cast this Whenever an Equipment you Return target creature card from This spell costs {1} less to
spell. Each creature you tap while casting control enters, you may draw a your graveyard to the battlefield,
this spell pays for {1} or one mana of that cast for each creature on the
creature's color.) card. then return up to two target Aura
and/or Equipment cards from battlefield.
Any number of target nonland permanents Metalcraft — Equipment you your graveyard to the battlefield
you control phase out. (Treat them and control have equip {0} as long as attached to that creature. (If the Destroy all creatures.
anything attached to them as though they
don't exist until your next turn.) you control three or more Auras can't enchant that creature,
artifacts. they remain in your graveyard.)
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2R 4RR 2R 2RG

Chaos Warp Hellkite Professional Decimate


Tyrant Face-Breaker

Instant Creature — Dragon Creature — Human Warrior Sorcery

The owner of target Flying, trample Menace Destroy target artifact,


permanent shuffles it into Whenever this creature deals combat Whenever one or more creatures you target creature, target
their library, then reveals the damage to a player, gain control of all control deal combat damage to a player, enchantment, and target
artifacts that player controls. create a Treasure token.
top card of their library. If land. (You can't cast this
it's a permanent card, they At the beginning of your upkeep, if you Sacrifice a Treasure: Exile the top card of spell unless you have legal
put it onto the battlefield. control twenty or more artifacts, you win your library. You may play that card this choices for all its targets.)
the game. turn.
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3 3 2 3

Armory Champion's Conqueror's Darksteel


Automaton Helm Flail Plate

Artifact Creature — Construct Artifact — Equipment Artifact — Equipment Artifact — Equipment

Whenever this creature Equipped creature gets +2/+2. Equipped creature gets +1/+1 for each Indestructible
color among permanents you control.
enters or attacks, you may
As long as equipped creature is
attach any number of target legendary, it has hexproof. (It can't As long as this Equipment is attached Equipped creature has
Equipment to it. (Control of be the target of spells or abilities
to a creature, your opponents can't indestructible.
cast spells during your turn.
the Equipment doesn't your opponents control.)
change.) Equip {2} Equip {2}
Equip {1}
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3 2

Inspiring Sword of the Battlefield Bonders'


Statuary Animist Forge Enclave

Artifact Legendary Artifact — Equipment Land Land

Nonartifact spells you cast Equipped creature gets +1/+1. {T}: Add {C}. {T}: Add {C}.
have improvise. (Your Whenever equipped creature
artifacts can help cast those attacks, you may search your library {T}: Add {R} or {W}. This land {3}, {T}: Draw a card.
spells. Each artifact you tap for a basic land card, put it onto the deals 1 damage to you. Activate only if you control a
after you're done activating battlefield tapped, then shuffle. creature with power 4 or
mana abilities pays for {1}.) Equip {2}
greater.
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Brushland Canopy Vista Cinder Glade Clifftop


Retreat

Land Land — Forest Plains Land — Mountain Forest Land

{T}: Add {C}. ({T}: Add {G} or {W}.) ({T}: Add {R} or {G}.) This land enters tapped
unless you control a
{T}: Add {G} or {W}. This land This land enters tapped This land enters tapped Mountain or a Plains.
deals 1 damage to you. unless you control two or unless you control two or
more basic lands. more basic lands. {T}: Add {R} or {W}.

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Exotic Fire-Lit Fortified Furycalm
Orchard Thicket Village Snarl

Land Land Land Land

{T}: Add one mana of any {T}: Add {C}. As this land enters, you may As this land enters, you may
color that a land an reveal a Forest or Plains card reveal a Mountain or Plains
opponent controls could {R/G}, {T}: Add {R}{R}, {R}{G}, from your hand. If you don't, card from your hand. If you
produce. or {G}{G}. this land enters tapped. don't, this land enters tapped.

{T}: Add {G} or {W}. {T}: Add {R} or {W}.

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Game Trail Mossfire Rootbound Rugged


Valley Crag Prairie

Land Land Land Land

As this land enters, you may {1}, {T}: Add {R}{G}. This land enters tapped {T}: Add {C}.
reveal a Mountain or Forest unless you control a
card from your hand. If you Mountain or a Forest. {R/W}, {T}: Add {R}{R},
don't, this land enters tapped. {R}{W}, or {W}{W}.
{T}: Add {R} or {G}.
{T}: Add {R} or {G}.

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Scavenger Slayers' Spire of Sungrass
Grounds Stronghold Industry Prairie

Land — Desert Land Land Land

{T}: Add {C}. {T}: Add {C}. {T}: Add {C}. {1}, {T}: Add {G}{W}.

{2}, {T}, Sacrifice a Desert: {R}{W}, {T}: Target creature {T}, Pay 1 life: Add one mana
Exile all graveyards. gets +2/+0 and gains of any color. Activate only if
vigilance and haste until end you control an artifact.
of turn.
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W 3R

Sunpetal Sunscorched Zack Fair Barret


Grove Divide Wallace

Land Land Legendary Creature — Human Soldier Legendary Creature — Human Rebel

This land enters tapped {1}, {T}: Add {R}{W}. Zack Fair enters with a +1/+1 counter on Reach
it.
unless you control a Forest
or a Plains. {1}, Sacrifice Zack Fair: Target creature Whenever Barret Wallace
you control gains indestructible until attacks, it deals damage equal
end of turn. Put Zack Fair's counters on to the number of equipped
{T}: Add {G} or {W}. that creature and attach an Equipment
that was attached to Zack Fair to that creatures you control to
creature. defending player.
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W 1WW 2R R

Dispatch Secret Furious Rise Vandalblast


Rendezvous

Instant Sorcery Enchantment Sorcery

Tap target creature. You and target opponent At the beginning of your end Destroy target artifact you
each draw three cards. step, if you control a creature don't control.
Metalcraft — If you control with power 4 or greater, exile
three or more artifacts, exile the top card of your library. Overload {4}{R} (You may cast
that creature. You may play that card until this spell for its overload cost.
you exile another card with this If you do, change "target" in its
enchantment. text to "each.")
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2G 2GG 1G 1G

Cultivate Harmonize Nature's Lore Rampant


Growth

Sorcery Sorcery Sorcery Sorcery

Search your library for up to Draw three cards. Search your library for a Search your library for a
two basic land cards, reveal Forest card, put that card basic land card, put that
those cards, put one onto onto the battlefield, then card onto the battlefield
the battlefield tapped and shuffle. tapped, then shuffle.
the other into your hand,
then shuffle.
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1GW 2 1 1

Behemoth Arcane Signet Colossus Explorer's


Sledge Hammer Scope

Artifact — Equipment Artifact Artifact — Equipment Artifact — Equipment

Equipped creature gets {T}: Add one mana of any Equipped creature gets Whenever equipped creature
+2/+2 and has trample and color in your commander's +10/+10 and loses flying. attacks, look at the top card of your
library. If it's a land card, you may
lifelink. color identity. put it onto the battlefield tapped.
Equip {8} ({8}: Attach to
Equip {3} target creature you control. Equip {1} ({1}: Attach to target
creature you control. Equip only as a
Equip only as a sorcery.) sorcery.)
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2 2 2 2

Hero's Blade Hero's Lightning Mask of


Heirloom Greaves Memory

Artifact — Equipment Artifact — Equipment Artifact — Equipment Artifact — Equipment

Equipped creature gets +3/+2. Equipped creature gets +2/+1. Equipped creature has haste Whenever equipped creature
and shroud. (It can't be the deals combat damage to a player,
Whenever a legendary creature you
As long as equipped creature is you may draw two cards. If you
control enters, you may attach this target of spells or abilities.) do, discard a card.
Equipment to it. legendary, it has trample and
haste. Equip {0}
Equip {4} ({4}: Attach to target creature Equip {1} ({1}: Attach to target
you control. Equip only as a sorcery.) creature you control. Equip only
Equip {2} as a sorcery.)
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1 1 2

Skullclamp Sol Ring Trailblazer's Ash Barrens


Boots

Artifact — Equipment Artifact Artifact — Equipment Land

Equipped creature gets +1/-1. {T}: Add {C}{C}. Equipped creature has {T}: Add {C}.
nonbasic landwalk. (It can't be
Whenever equipped creature blocked as long as defending Basic landcycling {1} ({1},
dies, draw two cards. player controls a nonbasic Discard this card: Search your
land.) library for a basic land card,
Equip {1} reveal it, put it into your hand,
Equip {2} then shuffle.)
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Evolving Jungle Shrine Path of Radiant


Wilds Ancestry Grove

Land Land Land Land — Forest Plains

{T}, Sacrifice this land: This land enters tapped. This land enters tapped. ({T}: Add {G} or {W}.)
Search your library for a {T}: Add one mana of any color in your
basic land card, put it onto {T}: Add {R}, {G}, or {W}. commander's color identity. When that This land enters tapped.
mana is spent to cast a creature spell
the battlefield tapped, then that shares a creature type with your
shuffle. commander, scry 1. (Look at the top
card of your library. You may put that
card on the bottom.)
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Sacred Peaks Wooded Command Mountain
Ridgeline Tower

Land — Mountain Plains Land — Mountain Forest Land Basic Land — Mountain

({T}: Add {R} or {W}.) ({T}: Add {R} or {G}.) {T}: Add one mana of any ({T}: Add {R}.)
color in your commander's
This land enters tapped. This land enters tapped. color identity.

Generated at https://www.mtggoldfish.com. Generated at https://www.mtggoldfish.com. Generated at https://www.mtggoldfish.com. Generated at https://www.mtggoldfish.com.

Mountain Mountain Forest Forest

Basic Land — Mountain Basic Land — Mountain Basic Land — Forest Basic Land — Forest

({T}: Add {R}.) ({T}: Add {R}.) ({T}: Add {G}.) ({T}: Add {G}.)

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Forest Plains Plains Plains

Basic Land — Forest Basic Land — Plains Basic Land — Plains Basic Land — Plains

({T}: Add {G}.) ({T}: Add {W}.) ({T}: Add {W}.) ({T}: Add {W}.)

Generated at https://www.mtggoldfish.com. Generated at https://www.mtggoldfish.com. Generated at https://www.mtggoldfish.com. Generated at https://www.mtggoldfish.com.

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