V2024.11.
26b_test:
* Added Milk
* Liquids are now visible in the Bucket
and they pour from it's edge, not the middle
* Ragdoll sync got better
* Fixed an error when restarting in multiplayer
* Fixed Auto Continue not doing anything
* Added Button to set the selected save as the one which will be continued when
Auto Continue happens
* Load Last Save Button (and Auto Continue) no longer ignores save with different
version
* Filling with LMB now choses the closest cap to the cursor, not the player,
so it's easier to fill the correct one when there are more next to eachother
* Added a few more BSP entity handling
* Fixed Distance Driven Reset Button
* Rusty ship less shiny
V2024.11.13_test:
* Added Auto Run setting in the contorls
* Added Player Damage Direction Indicator
* Taking Damage now only shows the HP bar instead of all of them
* Added Restart and New Start Button when pressing Exit
Restart: Same Map, Same Seed
New Start: Same Map, New Seed
* Computer on the FPS Dungeon map spawns further away from start
* FPS Dungeon now starts with all of the Weapons available
* Added more room types to FPS Dungeon
* Fixed FPS Dungeon sometimes generating unnaccessible rooms?
* Fixed FPS Dungeon generating half door frames in the middle of some rooms
V2024.11.10_test:
* Parts and Attachables are now using the same script
this should make things easier and more stable in the future
(This broke old saves and saved cars)
* Fixed sometimes not being able to drive forward until releasing and pressing
forward again
* Cars no longer hitch at pause
* Fixed Reflections not turning on-off based on distance
* Settings files and saved cars in the dev menu are now saved with JsonUtility
(they should be more tolerant to changes, and are more readable)
* Fixed sometimes dropping stuff instead of equipping
* Added item spawn history in dev menu showing the last 40 items (no, you can't
clear it)
* Tape measure sticks a little bit more reliably
* Added toggle in dev menu to save using Json
(it is now possible to load both Json and Binary (Binary was used so far))
* Added buttons to dev menu to delete not generated POI and destroyed Obj data
(POI=buildings, Obj=cacti, rocks...)
* Autosave is a lot less noticeable
* Stabilized some starting item spawn things
* Buried stuff spawns again
* Added abilty to make make an 'autosave' with [Home] when dev mode is enabled
* Pumpkin on-off save and sync fixed
(And new ones are randomly on-off)
* Fixed Snowball and snowwall making through wheel
* bats are back!
* Adjusted Van Physics Lock
* Fixed coffin Physics Lock not working
* Fixed random type selector not using seed at POIs
(like the big grass around the old house appearing/disappearing on save-load)
* Can select the start car from dev menu
* There are now 3 autosave slots
* Save name increment when opening the save screen if it already exists,
so it is now faster to save multiple times within the same minute,
because it doesn't want to overwrite it
* Fixed stuff spawned in boxes not staying in it
* Fixed teleporting far away if the held tape measure is stuck to a gib that
disappears
* Start items are saved and synced on other maps
(func_pushables in bsp maps too)
* Hopefully more varied building spawn
* Fixed buildings not spawning in the first chunk
* Fixed bike03 tank not spawning in the starting house
* Added Buried item spawn at water towers and such
* Some part lerp fix
* Fixed Mountains, Cacti, Rocks... random scale
* Some buildings now only spawn along side roads,
some only along main roads,
some only further away from roads
* Fixed car door and window opennes not affecting outside sounds volumes correctly
* Better multiplayer client item positioning
* Fixed Height map maps not working
* Mouse Driving now only Steers by default,
you can Toggle to affect the pedals too by holding [U]
* Fixed not having Start House on Village map
* Some progress done with the FPS Dungeon Map
-light switch and door save and sync
-has corridors and rooms
-has enemies
-has imaginary goals:
kill all the enemies,
find the computer and bring it back to the start room
* Some worn concrete material is now less shiny and more bumpy
* Added bookshelf with Physics Lock
(doesn't spawn naturally yet only on the FPS Dungeon map at start)
V2024.10.18b_test:
* Fixed Lights turning off on Load if they aren't in a slot
* Fixed HP and Food bar and stuff resetting on Load
* In Dev Menu it is now possible to spawn Lights and Paint cans in the selected
color
* Added Waypoints Tab in Dev Menu
you can make new waypoints at your current position,
teleport back to it later, or edit it's coordinates
(Don't forget to press overwrite after editing).
They are saved per seed, stored in Documents\TheLongDrive\Waypoints
V2024.10.17b_test:
* All Headlights and Bulbs can be turned on by hand when they aren't in their slot
(yes, later they will need batteries for that, but we don't have those yet)
* Metal bar got thin Physics Lock around it
* Pumpkin got better and it is possible to turn it on-off again
* Fixed explosive stuff not exploding when shot (like paint can)
* Fixed very weak guns not being able to destroy bulbs at all
* Fixed bulb and big mirror slices being purple
V2024.10.16_test:
* Fixed Tape Measure pulling player to the left
* Added more road types (was 4, now it's 12)
(currently just visual)
* Fixed texture seam on the roads near their side
* TV now has a Light Source when it's On
* Adjusted car10k coolant slot collider so it's less in the way
* Tall Grass is back
(It may look very different in the future)
V2024.10.15c_test:
* Fixed some major Tape Measure inconveniences
* Fixed accidentaly getting into the car just by opening the door
* Fixed disabling Heat Haze not disabling it (in 3D too, not that anyone cares)
* Added Tape Measure Inventory Icon
* Fixed Custom Radio Stutter finally?
(And it supports more formats like flac, and possibly some others I have never
heard of)
* Adjusted some Physics Lock triggers (We really do have a lot of vehicles)
* Multiplayer notification letter disappears after 20 seconds
(because I got tired of seeing it all the time in TLD videos)
V2024.10.12_test:
* Added Tape Measure
* Wheel mounting made easier
* Can make Snowballs and Snowwalls in the snowy biome
* Fixed not being able to sit down if the seat is attached to some usable thing
* Holding Down X with Developer Menu Enabled will now delete objects quickly,
don't have to tap it for every object
V2024.10.10_test:
* Added cacti, rocks and such
* Draw Distance Setting Works Again
* Removed Distant Terrain Setting, now its On if the Draw Distance is not Minimum
* Tumbleweed only spawns in the desert
* Fixed wells' hole being next to it when not spawned next to a building
* Heathaze at the edge of nearby objects maybe a bit better
* Fixed buildings not saving their state if you go very very far and save-load
twice
* Removed distance limit from F4 Drop Cam
* Fixed F4 Drop Cam getting destroyed if a car it's parented to is destroyed
* Slapped some try-catch in the save part of the code,
so maybe saving will work even if there is an error
V2024.10.07_test:
* Physics Lock now works in trunks and such even with opened or missing trunk
* With the Developer Menu it is now possible to bring cars from different saves:
1. Look at a car
2. Open Developer Menu (F1 if it's Enabled in Settings/Misc)
3. Click the Floppy Icon on the right, it will switch tabs
4. Click Save Car button
It gets Saved with all it's Parts, things that are Attached to it
and Physics Locked Items.
V2024.10.05_test:
* Added "main" road with poles on it's right side
* Parts mount, dismount are now smoothed
* Fixed some parts snapping close at dismount
* Fixed 2 Terrain hole cutting bugs
* Bacon option in dev menu now shows the building beacons again
(though they are not bacons anymore :( because of practical reasons)
It also shows other players and their distances
* Fixed multiplayer menu appearing when it shouldn't
while naming a save and pressing it's button
* Fixed smaller "buildings" like phone booths and toilets
floating or being underground
V2024.10.03_test:
* Fixed item disappearing when going far away and back
(Helps with multiplayer too)
* Basements are back, so the game has depth again
* Fixed one case of not being able to save
* Fixed some dev menu thing showing when it is disabled
V2024.10.02d_test:
* Better Terrain Performance
* Better Multiplayer Performance
* Synced player step sounds
* Can unfocus multiplayer window by mouse click somewhere else
(so now it is possible to keep it open while playing)
* Added button to dev menu to remove all unspawned items
(which are not spawned because they are far away)
V2024.10.01e_test:
* Fixed some Physics lock - Mounted item sync error
* Fixed some attachable loading bug
* Added Clear Chat button to multiplayer settings
V2024.10.01c_test:
* Fixed Physics locked items not really UnPhysicsLocking when picked up
V2024.10.01b_test:
* Fixed save-load while sitting
* Physics locked stuff save-load works again
* Fixed items attached to buildings moving their center
to their attach points on save-load
* Fixed sitting sync at buildings
* Fixed two cases of ear ringing
* Fixed some log stuff
* Clients can now delete items
* Fixed Car09 paint selection in dev menu
* Added console checkbox, so you can hide it
when the too many error messages cause performace issues in the dev menu
V2024.09.30b_test:
* Fixed save bug
* Fixed ignition, shift when sitting next to eachother
(Driver has priority)
? Client can spawn stuff
* Added 3 rotating log files in the Documents\TheLongDrive
(log1 is the latest, log3 is the oldest)
* Added Console To Dev Menu to see errors messages at runtime
* Fixed MP menu opening with T while using the computer
V2024.09.29_test:
* Fixed not being able to stop using the computer
* Buildings are less likely to be underground
* Roads turn more smoothly around junctions
* Bit more buildings
* Fixed some things in the dev menu and with day night cycle
* Added mouse steer hud, so it is a bit more usable
(And more obvious when it is accidentaly turned on)
* In multiplayer it is now visible if the game is unfocused
V2024.09.28b_test:
* Better Terrain Performance
* Added Lobby Name Filter
(hopefully it will find the desired lobby
even if it is outside the 50 limit)
* Lobby List shows more data (map, game version)
* Bit more useful and user friendly dev menu
with pictures and item search,
removed some unused stuff, will have more settings later
(now opens with [F1])
* Even less GPU usage in pause menu
* Disabling Distant Terrain now actually disables it again
* Temporarily lowered snow height limit so there are some snowy places again
(Will be raised once the mountains can be taller again
after road steepness is solved)
* Game is no longer paused when opening the menu in multiplayer
(since you can't pause an online game obviously)
* Temporarily added 2 full barrels to the start house
(one Gas, one Diesel)
* In multiplayer it is now visible which menus you have open
V2024.09.26b_test:
* Fixed Attachable stuff wandering in multiplayer
* Bit more buildings
V2024.09.26_test:
* Some changes since v2023.04.19c may be gone :(
* Added Developer Mode in Settings in Misc tab
* Can change maps (Default, Test, FPS Dungeon...)
* Can load BSP maps (put them and wad files in Documents\TheLongDrive\Maps)
* Can load map from height maps from .png and .jpg formats
(height map's name should end with _height)
(color map's name should end with _color)
(put height map and texture map in Documents\TheLongDrive\Maps)
* Using E+Mouse to tune no longer stops if the knob moves out of the crosshair
* Added lightbulb items
* Lights paintable
* Added big mirrors
* Added new magazines
* Added new radio content
* Added new "munkas" sounds
* Better VR
* can Toggle VR
* ignition/start and horn have now trigger,
so you can look at them and press the use key to use them
* some stuff gets sliced on destroy instead of just disappearing
* Fixed chocolate collider scale
* Changed Discord Server Link
* Changed headlight cookie