Physics Notes: Kinematics
Kinematics is the branch of mechanics concerned with the motion of objects without considering the
forces that cause this motion.
Graphical Analysis: Velocity-time graphs and displacement-time graphs provide useful visual tools
for solving motion problems.
Key Concepts: - Displacement: A vector quantity representing change in position. It has both
magnitude and direction. - Distance vs. Displacement: Distance is scalar and measures the total
path traveled, while displacement is vector and measures the shortest path between two points. -
Velocity: The rate of change of displacement over time. Velocity is a vector, while speed is scalar. -
Acceleration: The rate of change of velocity over time. It can be positive (speeding up) or negative
(slowing down).
Practical Example: A car accelerates from rest at 2 m/s² for 5 seconds. Its final velocity will be v = 0
+ 2*5 = 10 m/s. The distance covered will be s = 0*5 + 1/2*2*25 = 25 m.
Equations of Motion (for uniform acceleration): 1. v = u + at 2. s = ut + 1/2 at^2 3. v^2 = u^2 + 2as
Real-world Applications: Kinematics is applied in traffic accident reconstruction, robotics motion
planning, and sports performance analysis.