Draw Steel
NUMBER OF HEROES AVERAGE LEVEL HEROES’ VICTORIES DIFFICULTY
Encounter Objective
VICTORIES
Encounter Map 0 EXPECTED EV
2 Victories = +1 Hero
Round Malice ENCOUNTER CONDITIONS
Round 1 Malice SUCCESS CONDITION
Heroes 0 + 1 + Victories 0
Round 2+ Malice
Heroes 0 + Rounds
MALICE FEATURES
At the start of a monster’s turn, you can spend malice to activate a Malice feature.
Brutal Effectiveness
3 The monster digs into the enemy’s weak spot.
Cost The next ability the monster uses with a
potency has its potency increased by 1. FAILURE CONDITION
Malicious Strike
5+ The monster pours all their animosity into their
Cost attack. Their next strike deals additional
damage to one target equal to their highest
characteristic. The damage increases by 1 for
every additional malice spent on this feature (to
a maximum total of three times their highest
characteristic). This feature can’t be used two
rounds in a row.
ENCOUNTER ROSTER
Group Creatures Total EV: 0 Stamina Tracker Stats Notes/Temporary Effects
Stability:
Speed:
Turn Free Strike:
EV: Distance:
Stability:
Speed:
Turn Free Strike:
EV: Distance:
Stability:
Speed:
Turn Free Strike:
EV: Distance:
Stability:
Speed:
Turn Free Strike:
EV: Distance:
Stability:
Speed:
Turn Free Strike:
EV: Distance:
Stability:
Speed:
Turn Free Strike:
EV: Distance:
Dynamic Terrain Objects Stamina Tracker Notes/Temporary Effects
EV:
EV: