VERSION = 1,
/***** GENERAL *****/
option Bandits.General_KillCounter = {
type = boolean, default = true,
page = Bandits_General, translation = [Link],
}
option Bandits.General_StunlockHitSpeed = {
type = double, min = 1, max = 5, default = 2.40,
page = Bandits_General, translation = [Link],
}
option Bandits.General_SpawnMultiplier = {
type = double, min = 0.25, max = 4, default = 1.00,
page = Bandits_General, translation = [Link],
}
option Bandits.General_SizeMultiplier = {
type = double, min = 0.25, max = 4, default = 1.00,
page = Bandits_General, translation = [Link],
}
option Bandits.General_DensityScore = {
type = boolean, default = true,
page = Bandits_General, translation = [Link],
}
option Bandits.General_OriginalBandits = {
type = boolean, default = true,
page = Bandits_General, translation = [Link],
}
option Bandits.General_Surrender = {
type = boolean, default = true,
page = Bandits_General, translation = [Link],
}
option Bandits.General_BleedOut = {
type = boolean, default = true,
page = Bandits_General, translation = [Link],
}
option Bandits.General_Infection = {
type = boolean, default = true,
page = Bandits_General, translation = [Link],
}
option Bandits.General_LimitedEndurance = {
type = boolean, default = true,
page = Bandits_General, translation = [Link],
}
option Bandits.General_RunAway = {
type = boolean, default = true,
page = Bandits_General, translation = [Link],
}
option Bandits.General_DestroyDoor = {
type = boolean, default = true,
page = Bandits_General, translation = [Link],
}
option Bandits.General_SmashWindow = {
type = boolean, default = true,
page = Bandits_General, translation = [Link],
}
option Bandits.General_RemoveBarricade = {
type = boolean, default = true,
page = Bandits_General, translation = [Link],
}
option Bandits.General_DestroyThumpable = {
type = boolean, default = true,
page = Bandits_General, translation = [Link],
}
option Bandits.General_SabotageVehicles = {
type = boolean, default = true,
page = Bandits_General, translation = [Link],
}
option Bandits.General_Theft = {
type = boolean, default = true,
page = Bandits_General, translation = [Link],
}
option Bandits.General_SabotageCrops = {
type = boolean, default = true,
page = Bandits_General, translation = [Link],
}
option Bandits.General_EnterVehicles = {
type = boolean, default = false,
page = Bandits_General, translation = [Link],
}
option Bandits.General_GeneratorCutoff = {
type = boolean, default = true,
page = Bandits_General, translation = [Link],
}
option Bandits.General_BuildBridge = {
type = boolean, default = false,
page = Bandits_General, translation = [Link],
}
option Bandits.General_BuildRoadblock = {
type = boolean, default = true,
page = Bandits_General, translation = [Link],
}
option Bandits.General_Speak = {
type = boolean, default = true,
page = Bandits_General, translation = [Link],
}
option Bandits.General_Captions = {
type = boolean, default = true,
page = Bandits_General, translation = [Link],
}
option Bandits.General_SneakAtNight = {
type = boolean, default = true,
page = Bandits_General, translation = [Link],
}
option Bandits.General_CarryTorches = {
type = boolean, default = true,
page = Bandits_General, translation = [Link],
}
option Bandits.General_ArrivalIcon = {
type = boolean, default = true,
page = Bandits_General, translation = [Link],
}
option Bandits.General_OverallAccuracy = {
type = enum, numValues=5, default = 3,
page = Bandits_General, translation = [Link],
_tooltip=[Link], valueTranslation=[Link],
}
option Bandits.General_DefenderLootAmount = {
type = enum, numValues=7, default = 5,
page = Bandits_General, translation = [Link],
valueTranslation=Rarity,
}
option Bandits.General_CorpseSwapper = {
type = boolean, default = true,
page = Bandits_General, translation = [Link],
}