0% found this document useful (0 votes)
40 views3 pages

Unity Game Development Course - From Beginner To Intermediate

The Unity Game Development Course covers essential topics from beginner to intermediate levels, including Unity basics, asset management, C# scripting, and game design. It guides learners through building a 2D platformer, optimizing for mobile, and understanding UI/UX principles. The course concludes with publishing strategies and monetization insights for game developers.

Uploaded by

qaisbalushi786
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
40 views3 pages

Unity Game Development Course - From Beginner To Intermediate

The Unity Game Development Course covers essential topics from beginner to intermediate levels, including Unity basics, asset management, C# scripting, and game design. It guides learners through building a 2D platformer, optimizing for mobile, and understanding UI/UX principles. The course concludes with publishing strategies and monetization insights for game developers.

Uploaded by

qaisbalushi786
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Unity Game Development Course: From Beginner to Intermediate

Module 1: Getting Started with Unity (Basics)

●​ What is Unity and why use it?​

●​ Installing Unity Hub and Unity Editor​

●​ Understanding Unity Interface​

●​ Creating and managing projects​

●​ Basic Game Objects and Components​

●​ Transform tools (Move, Rotate, Scale)​

●​ Scene vs Game view​

Module 2: Working with Assets & Sprites

●​ Importing assets (2D/3D)​

●​ Unity Asset Store walkthrough​

●​ Creating and using materials​

●​ Sprite animations and animator basics​

●​ Organizing project folders​

Module 3: C# Scripting Essentials

●​ Intro to C# in Unity​

●​ Writing your first script (Movement)​

●​ Variables, functions, and conditions​

●​ Input handling (keyboard, mouse, mobile)​


●​ Collision detection​

●​ Working with Rigidbody & Physics​

Module 4: Building Your First Game (2D Platformer)

●​ Level design basics​

●​ Player controls and jumping​

●​ Enemy AI (basic patrol)​

●​ Scoring system & UI​

●​ Health system & game over screen​

Module 5: Intermediate C# Concepts

●​ Object-Oriented Programming in Unity​

●​ ScriptableObjects​

●​ Events & Delegates​

●​ Coroutines and Timers​

●​ Saving Data with PlayerPrefs​

Module 6: UI/UX and Menus

●​ UI Canvas, Panels, Buttons, Text​

●​ Health bars, score displays​

●​ Main menu, pause menu, and settings​

●​ Screen transitions and animations​

Module 7: Mobile Game Optimization

●​ Optimizing performance for mobile​


●​ Touch input controls​

●​ Mobile UI scaling and resolution​

●​ Building and testing APK for Android​

Module 8: Game Loops & Polishing

●​ Reward systems, coin collection​

●​ Sound effects and background music​

●​ Particle systems and visual polish​

●​ Game loop and win/lose conditions​

Module 9: Publishing & Beyond

●​ Building for Android/Windows​

●​ Play Store requirements​

●​ Intro to monetization: ads & IAPs​

●​ Brief on multiplayer (Photon)​

●​ How to continue learning: asset packs, prototyping

You might also like