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Python

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0% found this document useful (0 votes)
13 views5 pages

Python

Uploaded by

praveen379work
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd

That’s a great initiative!

Python is one of the best first programming languages because it’s simple,
readable, and widely used. Since your friend has no prior programming experience, the approach
should be slow, structured, and practice-focused. Here’s a step-by-step guide to get started:

1. Set Up the Basics

 Install Python:
Download and install Python from python.org. During installation, check “Add Python to PATH”.

 Install an Editor (IDE):


Beginners can start with:

o Thonny (very beginner-friendly)

o VS Code (popular and versatile)

o Or use Jupyter Notebook (great for experimenting).

2. Start with the Fundamentals

Before coding projects, understand the building blocks:

 Printing: print("Hello, World!")

 Variables: name = "Alice", age = 20

 Data types: strings, numbers, lists, booleans

 Basic operators: + - * / %

 Input from user: input("Enter your name: ")

👉 Recommended practice: Write tiny programs like a calculator or greeting app.

3. Learn Programming Concepts (Step by Step)

1. Control flow

o if-else statements

o for and while loops

o Practice: Guessing game or multiplication table program


2. Functions

o Writing reusable code:

o def greet(name):

o return f"Hello {name}"

3. Lists, Dictionaries, and Tuples

o Storing and accessing data

o Practice: Contact book using a dictionary

4. File handling

o Reading and writing text files

5. Error handling (try/except)

4. Practical Mini Projects (very important for learning!)

 Calculator

 To-do list app

 Simple quiz game

 Rock-Paper-Scissors game

 Basic weather app (using APIs later)

5. Introduce Libraries (After Basics)

Python has powerful libraries—once the basics are clear:

 Math & Data: math, random, datetime

 Visualization: matplotlib

 Automation: os, shutil

 Fun: turtle (for graphics)


6. Daily Practice

 Write code every day (even small snippets).

 Solve beginner challenges on:

o HackerRank

o LeetCode (Easy section)

o Codewars

7. Learning Resources

 Books (Beginner-friendly):

o “Automate the Boring Stuff with Python” by Al Sweigart

o “Python Crash Course” by Eric Matthes

 Free Tutorials:

o Python.org beginner guide

o YouTube channels like Corey Schafer & Programming with Mosh

8. Mindset Tips

 Start small and be patient.

 Don’t try to learn everything at once.

 Debugging is part of learning—Google errors!

 Build real mini-projects—they help more than just reading.


🔹 When to Start Libraries

 Libraries should not be the very first step.

 Your friend should first learn:

1. Variables

2. Loops & conditions

3. Functions

4. Lists/dictionaries

👉 After these basics (usually 2–4 weeks of practice), it’s the right time to introduce libraries.

🔹 Beginner-Friendly Python Libraries (Good to Start With)

1. turtle – fun library for drawing shapes & patterns (great for visual learners).

2. import turtle

3. t = turtle.Turtle()

4. t.forward(100)

5. t.right(90)

6. t.forward(100)

(Feels like drag-and-drop because you see results immediately).

7. random – for games like dice roll, rock-paper-scissors.

8. import random

9. print(random.randint(1,6)) # Dice

10. math – for mathematical operations.

11. import math

12. print(math.sqrt(16))

13. pygame (later, not at the start) – making simple 2D games.


🔹 If You Want Drag-and-Drop Style First

 Try Blockly for Python or Tynker, where blocks get converted into Python code.

 Or install Jupyter Notebook (comes with Anaconda) → where you can run code in small chunks,
almost like dragging cells around.

👉 So to answer your question: libraries should be introduced after the basics, but some simple ones like
turtle, random, and math can be shown within the first 2–3 weeks to keep things fun.

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