SEG4110 Advanced Software Design and Reengineering
TOPIC J C++ Standard Template Library
Standard Template Library (STL)
The Standard Template Library defines powerful, templatebased, reusable components
- That implements common data structures and algorithms
STL extensively uses generic programming based on templates Divided into three components:
- Containers: data structures that store objects of any type - Iterators: used to manipulate container elements - Algorithms: searching, sorting and many others
SEG4110 - Topic J - C++ Standard Template Library
Containers
Three types of containers
- Sequence containers: - linear data structures such as vectors and linked lists - Associative containers: - non-linear containers such as hash tables - Container adapters: - constrained sequence containers such as stacks and queues
Sequence and associative containers are also called firstclass containers
SEG4110 - Topic J - C++ Standard Template Library
Iterators
Iterators are pointers to elements of first-class containers
Type const_iterator defines an iterator to a container element that cannot be modified Type iterator defines an iterator to a container element that can be modified
All first-class containers provide the members functions begin() and end()
return iterators pointing to the first and last element of the container
SEG4110 - Topic J - C++ Standard Template Library
Iterators (cont.)
If the iterator it points to a particular element, then
- it++ (or ++it) points to the next element and - *it refers to the value of the element pointed to by it
The iterator resulting from end() can only be used to detect whether the iterator has reached the end of the container We will see how to use begin() and end() in the next slides
SEG4110 - Topic J - C++ Standard Template Library
Sequence Containers
STL provides three sequence containers
- vector: based on arrays - deque (double-ended queue): based on arrays - list: based on linked lists
SEG4110 - Topic J - C++ Standard Template Library
Sequence Containers: vector
The implementation of a vector is based on arrays
Vectors allow direct access to any element via indexes
Insertion at the end is normally efficient. The vector simply grows Insertion and deletion in the middle is expensive An entire portion of the vector needs to be moved
SEG4110 - Topic J - C++ Standard Template Library
Sequence Containers: vector (cont.)
When the vector capacity is reached then
- A larger vector is allocated, - The elements of the previous vector are copied and - The old vector is deallocated
To use vectors, we need to include the header <vector> Some functions of the class vector include
- size, capacity, insert
SEG4110 - Topic J - C++ Standard Template Library
Example of using the class vector
#include <iostream> #include <vector> //vector class-template // display the content of v vector<int>::const_iterator it;
using std;
int main() { vector<int> v;
for (it = v.begin(); it != v.end(); it++) { cout << *it << \n; } return 0;
// add integers at the end of the vector v.push_back( 2 ); v.push_back( 3 ); v.push_back( 4 );
cout << "\nThe size of v is: " << v.size() << "\nThe capacity of v is: " << v.capacity();
SEG4110 - Topic J - C++ Standard Template Library
Sequence Containers: list
list is implemented using a doubly-linked list Insertions and deletions are very efficient at any point of the list But you have to have access to an element in the middle of the list first bidirectional iterators are used to traverse the container in both directions Include header <list> when using lists Some functions of the class list
- push_front, pop_front, remove, unique, merge, reverse and sort
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Sequence Containers: deque
deque stands for double-ended queue
deque combines the benefits of vector and list
It provides indexed access using indexes (which is not possible using lists) It also provides efficient insertion and deletion in the front (which is not efficient using vectors) and the end
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deque (cont.)
Additional storage for a deque is allocated using blocks of memory
- that are maintained as an array of pointers to those blocks
Same basic functions as vector, in addition to that
- deque supports push_front and pop_front for insertion and deletion at beginning of deque
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Associative Containers
Associative containers use keys to store and retrieve elements There are four types: multiset, set, multimap and map
all associative containers maintain keys in sorted order all associative containers support bidirectional iterators set does not allow duplicate keys multiset and multimap allow duplicate keys multimap and map allow keys and values to be mapped
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Associative Containers: multiset
Multisets are implemented using a red-black binary search tree for fast storage and retrieval of keys Multisets allow duplicate keys
The ordering of the keys is determined by the STL comparator function object less<T> Keys sorted with less<T> must support comparison using the < operator
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Example of using a multiset
#include <iostream> #include <set> using std; int main() { multiset< int, less< int > > ms; ms.insert( 10 ); // insert 10 ms.insert( 35 ); // insert 35 ms.insert( 10 ); // insert 10 again (allowed) cout << There are " << ms.count( 10 ); // returns the number of entries = 10 multiset < int, less< int > >::iterator it; // creates an iterator it = ms.find(10); if ( it != ms.end() ) // iterator not at end cout << \n10 was found"; return 0; }
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Associative Containers: set
Sets are identical to multisets except that they do not allow duplicate keys To use sets, we need to include the header file <set>
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Associative Containers: multimap
Multimaps associate keys to values They are implemented using red-black binary search trees for fast storage and retrieval of keys and values Insertion is done using objects of the class pair (with a key and value) Multimaps allow duplicate keys (many values can map to a single key)
The ordering of the keys is determined by the STL comparator function object less<T>
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Example of using a multimap
#include <iostream> #include <map> using std;
typedef multimap< int, double, std::less< int > > mp_type; // creates a mutlimap type
int main() { mp_type mp;
// value_type is overloaded in multimap to create objects of the class pair
mp.insert( mp_type::value_type( 10, 14.5 ) ); mp.insert( mp_type::value_type( 10, 18.5 ) ); //allowed cout << "There are " << mp.count( 15 ) << "\n";
// use iterator to go through mp for (mp_type::iterator it = mp.begin(); it != mp.end(); it ++) cout << it->first << '\t' << it->second << '\n';
return 0; }
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Associative Containers: map
They are implemented using red-black binary search trees just like multimaps Unlike multimaps, they allow storage and retrieval of unique key/value pairs. They do not allow duplicates of keys The class map overloads the [ ] operator to access values in a flexible way
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Example of using a map
The following code fragment shows how to use indexes with an object of the class map
map<int, double, less<int>> map_obj; // sets the value of key 20 to 125.25. If subscript // 20 is not in map then creates new // key=20, value=125.25 pair
map_obj [20] = 125.25;
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Container Adapters
STL supports three container adapters:
- stack, queue and priority_queue
They are implemented using the containers seen before
- They do not provide actual data structure
Container adapters do not support iterators
The functions push and pop are common to all container adapters
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Container Adapters: stack
Last-in-first-out data structure They are implemented with vector, list, and deque (by default) Header file <stack> Example of creating stacks
- A stack of int using a vector: stack < int, vector < int > > s1; - A stack of int using a list: stack < int, list < int > > s2; - A stack of int using a deque: stack < int > s3;
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Container Adapters: queue
First-in-first-out data structure
Implemented with list and deque (by default)
Header file <queue>
Example:
- A queue of int using a list: queue <int, list<int>> q1; - A queue of int using a deque: queue <int> q2;
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Container Adapters: priority_queue
Insertions are done in a sorted order
Deletions from front similar to a queue
They are implemented with vector (by default) or deque The elements with the highest priority are removed first
- less<T> is used by default for comparing elements
Header file <queue>
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Algorithms
STL separates containers and algorithms
- The main benefit is to avoid virtual function calls - This cannot be done in Java or C# because they do not have such flexible mechanisms for dealing with function objects - Smalltalk does all the following can be easily implemented in Smalltalk
The subsequent slides describe most common STL algorithms
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Fill and Generate
fill(iterator1, iterator2, value);
fills the values of the elements between iterator1 and iterator2 with value
fill_n(iterator1, n, value);
changes specified number of elements starting at iterator1 to value
generate(iterator1, iterator2, function);
similar to fill except that it calls a function to return value
generate_n(iterator1, n, function)
same as fill_n except that it calls a function to return value
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Comparing sequences of values
bool equal(iterator1, iterator2, iterator3);
- compares sequence from iterator1 to iterator2 with the sequence beginning at iterator3 - return true is they are equal, false otherwise
pair mismatch(iterator1, iterator2, iterator3);
- compares sequence from iterator1 to iterator2 with the sequence starting at iterator3 - returns a pair object with iterators pointing to where mismatch occurred
- example of the a pair object pair <<vector>::iterator, <vector>::iterator> par_obj;
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Removing elements from containers
iterator remove(iterator1, iterator2, value);
removes all instances of value in a range iterator1 to iterator2 does not physically remove the elements from the sequence moves the elements that are not removed forward returns an iterator that points to the "new" end of container
iterator remove_copy(iterator1, iterator2, iterator3, value);
- copies elements of the range iterator1-iterator2 that are not equal to value into the sequence starting at iterator3 - returns an iterator that points to the last element of the sequence starting at iterator3
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Replacing elements (1)
replace( iterator1, iterator2, value, newvalue );
replaces value with newvalue for the elements located in the range iterator1 to iterator2
replace_if( iterator1, iterator2, function, newvalue ); replaces all elements in the range iterator1-iterator2 for which function returns true with newvalue
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Replacing elements (2)
replace_copy( iterator1, iterator2, iterator3, value, newvalue );
replaces and copies elements of the range iterator1-iterator2 to iterator3
replace_copy_if( iterator1, iterator2, iterator3, function, newvalue );
replaces and copies elements for which function returns true where iterator3
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Search algorithms
iterator find(iterator1, iterator2, value) returns an iterator that points to first occurrence of value iterator find_if(iterator1, iterator2, function) returns an iterator that points to the first element for which function returns true.
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Sorting algorithms
sort(iterator1, iterator2)
sorts elements in ascending order
binary_search(iterator1, iterator2, value)
searches in an ascending sorted list for value using a binary search
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Copy and Merge
copy(iterator1, iterator2, iterator3)
copies the range of elements from iterator1 to iterator2 into iterator3
copy_backward(iterator1, iterator2, iterator3)
copies in reverse order the range of elements from iterator1 to iterator2 into iterator3
merge(iter1, iter2, iter3, iter4, iter5)
ranges iter1-iter2 and iter3-iter4 must be sorted in ascending order and copies both lists into iter5 in ascending order
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Unique and Reverse order
iterator unique(iterator1, iterator2)
- removes (logically) duplicate elements from a sorted list - returns iterator to the new end of sequence
reverse(iterator1, iterator2)
- reverses elements in the range of iterator1 to iterator2
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Utility algorithms (1)
random_shuffle(iterator1, iterator2) randomly mixes elements in the range iterator1-iterator2 int count(iterator1, iterator2, value) returns number of instances of value in the range int count_if(iterator1, iterator2, function) counts number of instances for which function returns true
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Utility algorithms (2)
iterator min_element(iterator1, iterator2) returns iterator to smallest element iterator max_element(iterator1, iterator2) returns iterator to largest element accumulate(iterator1, iterator2) returns the sum of the elements in the range
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Utility algorithms (3)
for_each(iterator1, iterator2, function) calls function on every element in range transform(iterator1, iterator2, iterator3, function) calls function for all elements in range iterator1-iterator2, and copies result to iterator3
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Algorithms on sets (1)
includes(iter1, iter2, iter3, iter4) returns true if iter1-iter2 contains iter3-iter4. Both sequences must be sorted set_difference(iter1, iter2, iter3, iter4,iter5) copies elements in range iter1-iter2 that do not exist in second range iter3-iter4 into iter5 set_intersection(iter1, iter2, iter3, iter4, iter5) copies common elements from the two ranges iter1-iter2 and iter3-iter4 into iter5
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Algorithms on sets (2)
set_symmetric_difference(iter1, iter2, iter3, iter4, iter5) copies elements in range iter1-iter2 that are not in range iter3-iter4 and vice versa, into iter5. Both sets must be sorted set_union(iter1, iter2, iter3, iter4, iter5) copies elements in both ranges to iter5. Both sets must be sorted
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References
"C++, How to program", Harvey M. Deitel, Paul J. Deitel , 4th edition, Prentice Hall "The C++ Programming Language", Bjarne Stroustrup, 3rd Edition, Addison-Wesley
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