WEB-BASED
ENVIRONMENTS
Luis Lugo
Grand Canyon University TEC-561
01/22/2020
Learning Management Systems
Google Classroom
Google Classroom is a learning management system
designed by Google.
Google Classroom allows educators to create, assign,
and manage student projects.
Easy access for all users with a Google account.
Aligns with the use of the G Suite (Docs, Drive, Forms,
Slides, etc.)
Promotes extended learning opportunities and
collaboration.
(“Teachers Guide”, n.d.)
Canvas
Canvas is a classroom/course management system to
promote online learning.
Includes access to discussion boards and live discussions
to promote collaboration and feedback.
allows educators to create, assign, and manage student
projects
Deadlines can be synched to Google Calendar, iCal or
other popular calendar tools
Interactive grading rubrics and customizable
notifications
Fenton, 2017
Website Creation Tools
Weebly
Free to access but has paid premium features available.
Aligns with digital literacy standards.
Create websites and online portfolios to meet content and
technology standards
Customizable url links
Over 340 apps in the app center.
(Carmichael, 2020)
Wix
Free to access but has paid premium features
available.
Aligns with digital literacy standards.
Create websites and online portfolios to meet content
and technology standards
Includes over 510 premade website templates.
(Carmichael, 2020)
Web 2.0 Tools
Khan Academy
Free to access.
User friendly.
Promotes interest in STEM.
Differentiated activities based on individual progress.
Increase student engagement.
21st century skills building.
(McKeague, 2016)
Padlet
Free version available, as well as paid plans with
premium features.
Promotes collaboration and collective intelligence.
Includes opportunity for digital citizenship curriculum.
Collaborators can add content, comments, likes, and
more in real-time.
Project Based Learning
(Rogowski, 2018)
Web-Based Environments
Aug That
Augmented reality environments.
Increases student engagement.
Works on tablets and mobile devices with a camera.
Access to interactive lesson requires membership.
Free access.
(James, 2014)
Second Life
Virtual reality (VR)
VR field trips to explore limitless environments
beyond the classroom.
User friendly.
Uses smartphones paired with special viewer devices.
Easily accessible diverse content free.
Viewers purchased separately.
(“The Advantages”, 2017)
Inquiry-Based Learning Tools/Environments
Socrative
Online assessment tool.
Instantly evaluate student comprehension in real-time.
Versatile use compatible to various digital devices.
Free memberships available as well as paid
memberships with premium features.
Automatically collects student data.
(Dakka, 2015)
Kahoot!
Online assessment tool.
Instantly evaluate student comprehension in real-time.
game -based learning activities.
Multimedia embedded within assessments.
Versatile use compatible to various digital devices.
Free memberships available as well as paid memberships
with premium features.
(Powers, 2019)
Online Training Environments
Google for Education
Professional development to effectively use Google
applications to reinvent teaching.
Varied pricing depending on desired training
opportunities.
Various certifications offered.
- Google Instructor 1
- Google instructor 2
- Google Trainer
- Google Innovator
(Daugherty, 2015)
PBS TeacherLine
Self-paced professional development courses.
Professional development for both novice and
experienced educators.
Professional development align with a wide range of
content/subjects.
Online collaboration opportunities to learn with
peers.
Prices vary by course.
(“Why PBS TeacherLine”, n.d.)
References
Carmichael, C. (2020). Wix vs Weebly | 11 Differences You Should Know in 2020 (Chart). Website Builder Expert. Retrieved from
[Link]
Dakka, S. M. (2015). Using Socrative to Enhance in-class Student Engagement and Collaboration. arXiv preprint arXiv:1510.02500. Retrieved from
[Link]
Daugherty, M. (2015). 5 Reasons You Should be a Google Certified Educator. More Than A Tech. Retrieved from [Link]
should-be-a-google-certified-educator/
Fenton, W. (2017). Instructure Canvas LMS Review. PC Mag Digital Group. Retrieved from [Link]
James, C. (2014). Edlab Review: Aug That. New Learning Times. Retrieved from [Link]
McKeague, K. (2016). Khan Academy. Common Sense Media. Retrieved from [Link]
Powers, M. (2019). Kahoot!. Common Sense Media. Retrieved from [Link]
Rogowski, M. (2018). Padlet. Common Sense Media. Retrieved from [Link]
References
Teacher's Guide on The Use of Google Sites in The Classroom. (n.d.) Educational Technology and Mobile Learning. Retrieved from
[Link]
The advantages of using cardboard or VR in schools. (2017). Retrieved August 23, 2017, from
[Link]
Why PBS TeacherLine? (n.d.). Retrieved August 23, 2017, from [Link]