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LRDart Basics and Data Types

The document provides an introduction to Dart programming language, covering its basic syntax, data types, and operators. It explains identifiers, string interpolation, comments, and various data types including numbers, strings, booleans, lists, maps, runes, and symbols. Additionally, it discusses variable declarations, default values, and the use of final and const for constants.

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0% found this document useful (0 votes)
38 views52 pages

LRDart Basics and Data Types

The document provides an introduction to Dart programming language, covering its basic syntax, data types, and operators. It explains identifiers, string interpolation, comments, and various data types including numbers, strings, booleans, lists, maps, runes, and symbols. Additionally, it discusses variable declarations, default values, and the use of final and const for constants.

Uploaded by

rupali14college
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd

Dart – Basics and Data Types

Tushar B.
Kute,
http://tusharkute.co
m
Getting Started

• Dart is easy to learn if you know any of


Java, C++, JavaScript, etc.
• The simplest "Hello World" program gives the
idea of the basic syntax of the programming
language. It is the way of testing the system
and working environment.
• There are several ways to run the fi rst
program, which is given below:
– Using Command Line
– Running on Browser
– Using IDE
Hello World

void main()
{ print("Hello
World!");
}
Identifiers

• Identifiers are the name which is used to


define variables, methods, class, and
function, etc.
• An Identifier is a sequence of the
letters([A to Z],[a to z]), digits([0-9]) and
underscore(_), but remember that the
first character should not be a numeric.
Identifiers

• The first character should not be a digit.


• Special characters are not allowed except
underscore (_) or a dollar sign ($).
• Two successive underscores ( ) are not allowed.
• The first character must be
alphabet(uppercase or lowercase) or
• underscore.
Identifiers must be unique and cannot
• contain whitespace.
They are case sensitive. The variable name
Tushar and tushar will be treated differently.
Printing and String
Interpolation
• The print() function is used to print
output on the console, and $expression
is used for the string interpolation.
Below is an example.
void main()
{
var name =
"Tushar"; var
marks = 78.56;
print("My name is
${name} My
marks are $
{marks}");
Semicolon

• The semicolon is used to terminate the


statement that means, it indicates the
statement is ended here. It is mandatory
that each statement should be terminated
• with a semicolon(;).
We can write multiple statements in a single
line by using a semicolon as a delimiter. The
• compiler will generate an error if it is not
use properly.
Example -
var msg1 = "Hello
World!"; var msg2 =
Whitespace and Line Breaks

• The Dart compiler ignores whitespaces. It is


used to specify space, tabs, and newline
characters in our program.
• It separates one part of any
statement from another part of the
• statement.
We can also use space and tabs in our
program to define indentation and provide
• the proper format for the program.
It makes code easy to understand and
readable.
Block

• The block is the collection of the statement


enclosed in the curly braces. In Dart, we use
curly braces to group all of the statements
• in the block.
• Consider the following
syntax. Syntax:
{ //start of the block
//block of statement(s)
}// end of the block
Comments

• Comments are the set of statements that


are ignored by the Dart compiler during
the program execution. It is used to
enhance the readability of the source
• code.
Generally, comments give a brief idea of
• code that what is happening in the code.
We can describe the working of variables,
• functions, classes, or any statement that
exists in the code.
Programmers should use the comment for
better practice.
Comments

• Dart provides three kinds of


comments
– Single-line Comments
– Multi-line Comments
– Documentation Comments
Single-line Comment

• We can apply comments on a single line by


using the / / (double-slash). The single-line
comments can be applied until a line break.
• Example -
void
main(){
/ / This
will
print the
given
stateme
nt on
Multi-line Comment

• Sometimes we need to apply comments on


multiple lines; then, it can be done by using
/*…..*/. The compiler ignores anything that
written inside the / * … * / , but it cannot be nested
with the multi-line comments. Let's see the
• following example.
Example -
void
main(){
/* This is
the
example
of
multi-
Documentation Comment

• The document comments are used to generate


documentation or reference for a project/software
package. It can be a single-line or multi-line comment
that starts with / / / or /*. We can use / / / on consecutive
lines, which is the same as the multiline comment.
• These lines ignore by the Dart compiler expect those
which are written inside the curly brackets. We can define
classes, functions, parameters, and variables. Consider the
following example.
• Syntax
///This
///is
///a example of
/ / / multiline comment
Keywords
Data
Types
• The data types are the most important
fundamental features of programming
language.
• In Dart, the data type of the variable is
defined by its value.
• The variables are used to store values and
reserve the memory location.
• The data-type specifies what type of value will
be stored by the variable. Each variable has its
data-type.
• The Dart is a static type of language, which
means that the variables cannot modify.
Data
Types
• Dart supports the following built-in Data
types.
– Number
– Strings
– Boolean
– Lists
– Maps
– Runes
– Symbols
Numbers

• The Darts Number is used to store the numeric


values. The number can be two types - integer and
double.
• Integer - Integer values represent the whole
number or non-fractional values. An integer data
type represents the 64-bit non-decimal numbers
between -263 to 263. A variable can store an
unsigned or signed integer value. Ex.
int marks = 80;
• Double - Double value represents the 64-bit of
information (double-precision) for floating number
or number with the large decimal points. The
double keyword is used to declare the double type
variable.
Strings

• A string is the sequence of the


character. If we store the data like -
name, address, special character, etc.
• It is signified by using either single
quotes or double quotes. A Dart
string is a sequence of UTF-16 code
units.
var msg = "Welcome to
MITU"; print("सुस्वागतम");
Boolean

• The Boolean type represents the two


values - true and false.
• The bool keyword uses to denote
Boolean Type.
• The numeric values 1 and 0 cannot be
used to represent the true or false
value.
• bool isValid = true;
List

• The list is a collection of the ordered


objects (value).
• The concept of list is similar to an array.
An array is defined as a collection of
the multiple elements in a single
variable.
• The elements in the list are separated
by the comma enclosed in the square
bracket[].
• The sample list is given
below. var list = [1,2,3]
Map

• The maps type is used to store values in


key-value pairs. Each key is associated with
• its value.
The key and value can be any type. In Map,
the key must be unique, but a value can
• occur multiple times.
The Map is defined by using curly braces
({}), and comma separates each pair.
var student = {'name': 'Rajesh', 'age':22,
'Branch': 'Statistics'}
Rune
s
• As we know that, the strings are the sequence of
Unicode UTF-16 code units. Unicode is a
technique which is used to describe a unique
numeric value for each digit, letter, and symbol.
• Since Dart Runes are the special string of Unicode
UTF-32 units. It is used to represent the
special syntax.
• For example - The special heart character is
equivalent to Unicode code \u2665, where \u
means Unicode, and the numbers are hexadecimal
integer.
• If the hex value is less or greater than 4 digits, it
places in a curly bracket ({}). For example - An
emoji is represented as \u{1f600}.
Example

void main( ){
var heart_symbol = '\
u2665'; var laugh_symbol
= '\u{1f600}';
print(heart_symbo
l);
print(laugh_symbo
l);
}
Symbol

• The Dart Symbols are the objects


which are used to refer an operator
or identifier that declare in a Dart
program.
• It is commonly used in APIs that refers to
identifiers by name because an identifier
name can changes but not identifier
symbols.
Dynamic Type

• Dart is an optionally typed language.


• If the variable type is not specified
explicitly, then the variable type is dynamic.
The dynamic keyword is used for type
annotation explicitly.
Variable Default Value

• While declaring the variable without


initializing the value then the Dart
compiler provides default value (Null) to
the variable.
• Even the numeric type variables are
initially assigned with the null value.
• Let's consider the following
example. int count;
Final and const

• When we do not want to change a variable in the


future then we use final and const. It can be used
in place of var or in addition to a type.
• A final variable can be set only one time
where the variable is a compile-time
constant. The example of creating a final
variable is given below.
• Example -
final name = 'Rashmi';
/ / final variable without type
annotation. final String msg = 'Hi?';
/ / final variable with type
annotation.
Final and const

• The const is used to create compile-time


constants. We can declare a value to compile-
time constant such as number, string literal, a
const variable, etc.
const a = 1000;
• The const keyword is also used to create a
constant value that cannot be changed after
its creation.
var f = const[];
• If we try to change it, then it will throw an
error.
f = [12]; //Error, The const variable cannot
be change
Operators
Arithmetic Operators

• +

•-
•*
•/
•%
• Unary

Arithmetic Operators

void main(){
print("Example of Assignment
operators"); var n1 = 10;
var n2 = 5;

print("n1+n2 = $
{n1+n2}"); print("n1-n2
= ${n1-n2}");
print("n1*n2 = $
{n1*n2}"); print("n1/n2
= ${n1/n2}");
print("n1%n2 = $
{n1%n2}");
Increment and Decrement

• ++ and -- operators are known as


increment and decrement operators and
also known as unary operators,
respectively.
• Unary operators, operate on single operand
where ++ adds 1 to operands and -- subtract 1
to operand respectively.
• The unary operators can be used in two ways -
postfix and prefix.
• If ++ is used as a postfix(like x++), it returns
the value of operand first then increments
the value of x. If -- is used as a prefix(like +
Assignment Operators

• =


+=
• -=
• *=
• ~/
=
•%
=
Relational Operators


==
•!
=
•<
•>
•<
=
•>
Bitwise Operators

• AND &
• OR |
• EX-OR
^
• >>
• <<
•~
Type Test Operators

• as
– It is used for typecast.
• is
– It returns TRUE if the object has
specified type.
• is!
– It returns TRUE if the object has not
specified type.
Type Test Operators

void main()
{
var num = 10;
var name =
"Skillologies";
print(num is int);
print(name is!
String );
}
Logical Operators

•&
&
• ||
•!
Conditional Operators

• The Conditional Operator is same as if-


else statement and provides similar
functionality as conditional statement.
• It is the second form of if-else statement.
It is also identified as "Ternary Operator".
The syntax is given below.
• Syntax 1 -
condition ? exp1 : exp2
If the given condition is TRUE then it
returns exp1 otherwise exp2.
Conditional Operators

• Syntax 2 -
exp1 ??
expr2
If the exp1 is not-null, returns its
value, otherwise returns the
exp2's value.
Conditional Operators

void main()
{ var x =
null; var y
= 20;
var val = x ??
y; print(val);
}
Conditional Operators

void main()
{ var a =
30;
var output = a > 38 ? "value greater than
10":"value lesser than equal to 30";
print(output);
}
The parse()

• The parse() function converts the numeric string


to the number. Consider the following example -
void main(){
var a =
num.parse("20.56"); var
b = num.parse("15.63");
var c = a+b;
print("The sum is = $
{c}");
}
The number properties
The number methods
Strings

• String is a sequence of the character or UTF-16


code units. It is used to store the text value. The
string can be created using single quotes or
• double-quotes.
The multiline string can be created using the
triple- quotes. Strings are immutable; it
• means you cannot modify it after creation.
In Dart, The String keyword can be used to
declare the string.
Strings

• String msg = 'Welcome to


MITU'; or
• String msg1 = "This is double-quoted string
example."; or
• String msg2 = ' ' '
line1 line2
line3'''
Strings

• The + or += operator is used to merge the two


• string.
String Interpolation
– The string interpolation is a technique to
manipulate the string and create the new
string by adding another value.
– It can be used to evaluate the string including
placeholders, variables, and interpolated
expression.
– The ${expression} is used for string
interpolation.
The expressions are replaced with
their corresponding values.
Strings

• Properties and
Methods
Useful web resources

• www.mitu.co.in
• www.pythonprogramminglanguage.
• com
• www.scikit-learn.org
• www.towardsdatascience.com
• www.medium.com
• www.analyticsvidhya.com
• www.kaggle.com
• www.stephacking.co
m
www.github.com
Thank you
This presentation is created using LibreOffice Impress 5.1.6.2, can be used freely as per GNU General Public
License

/ @mitu_grou /company/ MITUSkillologie


mITuSkillologies p mitu- s
skillologies

Web Resources
https://mitu.co.in
http://tusharkute.c
om

[email protected]
[email protected]
om

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