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Case Study Atm

The document describes requirements for an automated teller machine (ATM) software system. The ATM has components like a card reader, display, cash dispenser, and printer. It communicates with a bank computer. The software must allow customers to make cash withdrawals from accounts in multiples of $20 and get approval from the bank first. Use cases are described for startup when the operator turns the machine on and enters the initial cash amount. Functional test cases check that specified functionality works as expected, like requesting the cash amount on startup. The system includes objects like an ATM controller and objects for each component. Entity objects represent the card, balances, receipts, and transaction log. State charts and sequence diagrams model the session and

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100% found this document useful (1 vote)
3K views16 pages

Case Study Atm

The document describes requirements for an automated teller machine (ATM) software system. The ATM has components like a card reader, display, cash dispenser, and printer. It communicates with a bank computer. The software must allow customers to make cash withdrawals from accounts in multiples of $20 and get approval from the bank first. Use cases are described for startup when the operator turns the machine on and enters the initial cash amount. Functional test cases check that specified functionality works as expected, like requesting the cash amount on startup. The system includes objects like an ATM controller and objects for each component. Entity objects represent the card, balances, receipts, and transaction log. State charts and sequence diagrams model the session and

Uploaded by

Amina Majid
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd

CASE STUDY ATM

Introduction The software to be designed will control a simulated automated teller machine (ATM) having a magnetic stripe reader for reading an ATM card, a customer console (keyboard and display) for interaction with the customer, a slot for depositing envelopes, a dispenser for cash (in multiples of 20), a printer for printing customer receipts, and a key-operated switch to allow an operator to start or stop the machine. The ATM will communicate with the bank's computer over an appropriate communication link. (The software on the latter is not part of the requirements for this problem.)

Requirements Statement
The ATM must be able to provide the following services to the customer: 1. A customer must be able to make a cash withdrawal from any suitable account linked to the card, in multiples of 20.00. Approval must be obtained from the bank before cash is dispensed. 2.

Use Cases for Example ATM System

System Startup Use Case The system is started up when the operator turns the operator switch to the "on" position. The operator will be asked to enter the amount of money currently in the cash dispenser, and a connection to the bank will be established. Then the servicing of customers can begin.

These cases represent an initial check that the functionality specified by the use cases is present
Use Case Function Being Tested Initial System State Input Expected Output System is started when System is off the switch is turned "on" System requests initial cash amount

System Startup

Activate the "on" switch

System Startup

System accepts initial cash amount

System is requesting cash Enter a legitimate amount System is on amount

System Startup

Connection to the bank is System has just been established turned on

Perform a legitimate inquiry transaction

System output should demonstrate that a connection has been established to the Bank

System Shutdown

System is shut down when System is on and not the switch is turned "off" servicing a customer

Activate the "off" switch System is off

Initial Functional Test Cases for Example ATM System


An initial reading of the use cases suggests that the following will be part of the system. A controller object representing the ATM itself (managing the boundary objects listed below.) Boundary objects representing the individual component parts of the ATM:
Operator panel. Card reader. Customer console, consisting of a display and keyboard. Network connection to the bank. Cash dispenser. Envelope acceptor. Receipt printer.

Controller objects corresponding to use cases. (Note: class

ATM can handle the Startup and Shutdown use cases itself, so these do not give rise to separate objects here.)
Session Transaction (abstract generalization, responsible for common features, with concrete specializations responsible for type-specific portions)

An entity object representing the information encoded


on the ATM card inserted by customer. An entity object representing the log of transactions maintained by the machine.

Entity Objects
Class Balances Class Card Class Message Class Receipt Class Status

diagram of analysis classes

State Charts for Example ATM System

State-Chart for One Session

State Chart for One Transaction

Session Sequence Diagram

Transaction Sequence Diagram

Transaction Collaboration Diagram

Package Diagram for Example ATM System

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