Paranoia, right?FWIW, I can think of more than a few TTRPGs that would be infinitely better for this kind of stuff than D&D.
I'm thinking "Call of Cthulu" - we all go mad together.Paranoia, right?
While I think it's great that RPGs could be a useful tool in a guided setting, the last thing the hobby needs is a bunch of new players who think the group and the GM are there to be therapists. There's already way too many people that come into the hobby without good social and interpersonal skills, or who want to use the captive audience to work out their traumas. RPGs are entertainment and a social contract, and no one should expect that the group revolve around their needs to the detriment of everyone's enjoyment.
My household belongs to a D&D group that our roomate created and DM's the campaign. There's about eight to ten who play on a semi-regular basis every other week. The group is made up of an unusual demographic with respect to social skills and other aspects of social interaction. To call them socially non-normative would be fairly accurate.I think lots of people have been able to personally attest to the benefits of gaming as they relate to social anxiety/isolation. Cool to see that there's real science and data behind it to back it up.
Every socially anxious person I know (myself included) can get down with an RPG - having a co-operative activity to filter your interactions through or act as a setup for instead of standing around nervously at a traditional social gathering can really help.
The problem with this is the familiarity of those systems is non-existent compared to DND.FWIW, I can think of more than a few TTRPGs that would be infinitely better for this kind of stuff than D&D.
As GenX I didn't get to play much D&D because my parents bought into the great Satanic Panic, so it's great to see that it has not only come back from that bit of madness, but to inspiring new generations of TTRPG designers, GMs and players.
This appears to be an attempt to undermine the potential benefits of the study via ridicule. It seems to be aimed at shaming people who derive social benefit from D&D. Is there a particular reason you chose that approach?You are playing a Level 5 Human Paladin named Seraph Sunblade. You are exploring a dark, ancient and strange castle with your party. As you turn a corner, you come face to face with a hulking, green-skinned orc wielding a massive battleaxe. It roars and charges towards you. Suddenly, another member of your party, a Halfling Rogue named Pip Quickfingers, jumps in front of you and asks you why you always seem to have time to deal with orcs, yet whenever he plans something just for the two of you, you are "too busy" to do it. Pip says he feels hurt when you go off exploring dungeons and caves around the country "for work", yet had to cancel that vacation to Key West because you were "too busy"...
How will you know when someone isThe problem with this is the familiarity of those systems is non-existent compared to DND.
Gamma World?FWIW, I can think of more than a few TTRPGs that would be infinitely better for this kind of stuff than D&D.
I feel kind of bad watching people put screws in with a hammer. I accept that they're having fun and it doesn't really cost me anything, but every time someone is like "I'm running a game of social and political intrigue about modern day secret vampires using DND 5e" it causes me pain. Vampire is right there! It's not even obscure!I disagree. The last thing the hobby needs are any more self-entitled gatekeeping prats. Whether it's bemoaning newbies or people not playing the game you think they should be playing.
Play the game you want to play, with the people you want to play with and stop worrying so much about how other people are enjoying and potentially helping themselves. It literally costs you nothing.
Just from the headline, I assumed this was evaluated via a DM with the right therapeutic background; it would be fascinating to see an exploration of looking at the structure of many twelve-step programs, where those benefiting from the process do the bulk of the work carrying the practice forward, and seeing how that may expand these opportunities.I think lots of people have been able to personally attest to the benefits of gaming as they relate to social anxiety/isolation. Cool to see that there's real science and data behind it to back it up.
Every socially anxious person I know (myself included) can get down with an RPG - having a co-operative activity to filter your interactions through or act as a setup for instead of standing around nervously at a traditional social gathering can really help.
It's actually okay if some people like pineapple on pizza, too.I can see how roleplaying games can be helpful for a lot of people. But D&D is not the only roleplaying game. It's the biggest brand, but I would say it's far less good than it is popular.
5th edition is full of strange rules and legacy cruft (15 strength is +2. 21 strength is?). It's "adventuring day" either forces the game into a specific kind of pacing, or ruins game balance. Magic system is very bespoke and spells must be (pun intended) memorized by the players. Eg: is burning hands d4 or d6? How many?
Some things are a mixed bag and may be good for some folks. It's very shallow mechanically for making characters. It has almost no rules for social encounters.
There are other games that I think other people would enjoy more. Fate is a big one , and it's free. Powered by the Apocalypse games are widely popular, and sometimes deal with some heavy stuff.
lol, I appreciate your level of nerd out on this!Playing D&D may be therapeutic, but those ten sided dice are giving me some pretty serious anxiety.
(If you don't know, it's not uncommon to use symbols to replace the highest or lowest numbers on some dice. It's usually the "1" or "20" on a d20, but for a d10 it would be the "1" or "0"/"10". Each of the dice in the picture is already showing the "0" face with the symbol replacing one of the adjacent faces. It can't be the "1" because that would be on the opposite side of the die from the "0" and all of the even numbers will be on the same half of the die. Since all of the other numbers are in the correct place the symbols are likely replacing "60" and "4". Fortunately, people who play Dungeons & Dragons are always very easy-going and never the type to be bothered by small inconsistencies like this so I'm sure nobody will notice.)
[Edit: It's a good graphic, Aurich, and I'm not saying I don't like it. It just breaks some really obscure, mostly un-written rules about making dice that most people wouldn't even believe exist. And that's appropriate for an article about Dungeons & Dragons.]
How about games where using social skills is a core mechanic and not just an afterthought. And where the gameplay itself is built around exploring the human condition and not just killing monsters and taking their stuff.Paranoia, right?
The only way your post makes sense is if social recluses are being sent out to infiltrate established RPG groups and turn them into something else, which does not appear to be the case.While I think it's great that RPGs could be a useful tool in a guided setting, the last thing the hobby needs is a bunch of new players who think the group and the GM are there to be therapists. There's already way too many people that come into the hobby without good social and interpersonal skills, or who want to use the captive audience to work out their traumas.
Who you invite and how you choose to play is the social contract. The RPG is just a set of rules to be used however the players see fit. If other groups dilute the "prestige" you associate with yours, that's your problem.RPGs are entertainment and a social contract, and no one should expect that the group revolve around their needs to the detriment of everyone's enjoyment.
No ridiculing or shaming at all. Quite the opposite.This appears to be an attempt to undermine the potential benefits of the study via ridicule. It seems to be aimed at shaming people who derive social benefit from D&D. Is there a particular reason you chose that approach?
Roll persuasion, with disadvantage.
It really depends on what you mean by familiarity here. There are plenty of people who have heard of it through pop-culture, but pop culture doesn't teach people how to really play D&D beyond the necessity of a D20 and a select few mechanics (Outside of BG3 players who have played a version of 5E with much needed modifications). They still need to learn the system, just as they would any other system. It might be a little easier to learn the setting, since pop culture and stories can easily give them a "foothold" to branch off from.The problem with this is the familiarity of those systems is non-existent compared to DND.
HAHAHAHA!!!!You are playing a Level 5 Human Paladin named Seraph Sunblade. You are exploring a dark, ancient and strange castle with your party. As you turn a corner, you come face to face with a hulking, green-skinned orc wielding a massive battleaxe. It roars and charges towards you. Suddenly, another member of your party, a Halfling Rogue named Pip Quickfingers, jumps in front of you and asks you why you always seem to have time to deal with orcs, yet whenever he plans something just for the two of you, you are "too busy" to do it. Pip says he feels hurt when you go off exploring dungeons and caves around the country "for work", yet had to cancel that vacation to Key West because you were "too busy"...
I feel kind of bad watching people put screws in with a hammer. I accept that they're having fun and it doesn't really cost me anything, but every time someone is like "I'm running a game of social and political intrigue about modern day secret vampires using DND 5e" it causes me pain. Vampire is right there! It's not even obscure!
DND isn't even a great gateway RPG because it has so many idiosyncratic things, it teaches players bad habits and patterns.
Some people build their websites in Microsoft Word
Some people make an excel spreadsheet and add up the sums by hand, and type them in one at a time
Some people put screws in with a hammer
Some people play a social game using d&d
The idea that "it's completely fine so long as you're having fun" is not the unassailable position some people think it is.
To get the most productive and positive group experiences, therapists using D&D as a therapeutic tool may need to create additional boundaries and rules to ensure the session benefits everyone, not just one individual.