Experimental 2D game engine
assets | ||
cfg | ||
ecs_game | ||
ecs_runner | ||
inle | ||
raw/textures | ||
test_resources/cfg | ||
.gitignore | ||
.vimrc | ||
Cargo.toml | ||
check_unsafe.sh | ||
cp.sh | ||
flamegraph.sh | ||
lookup_todos.sh | ||
Makefile | ||
README.md |
NOTES
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Currently hotloading is not working on Windows (untested on Mac) due to a GLFW crash. For some reason the same thing is working on Linux, but I haven't had time to investigate exactly why.
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The gfx backend currently uses OpenGL >= 3.3 but this may change in the future.
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To add a font, its MSDF atlas must be generated. Currently I'm using msdf-atlas-gen to do so. Inexplicably, I haven't written a script to automatize the process yet, but I'll probably do it soon.