This article needs additional citations for verification. (April 2017) |
Utah GLX was a project aimed at creating a fully free and open-source basic hardware-accelerated 3D renderer using the OpenGL rendering API on Linux kernel-based operating systems. Utah GLX predates Direct Rendering Infrastructure, which is what is used as of 2014.
John Carmack worked on Utah GLX.[1]
History
edit-
2D drivers inside of the X server
-
Indirect rendering over GLX, using Utah GLX
-
Finally all access goes through the Direct Rendering Manager
-
In Linux kernel 3.12 render nodes were merged and the KMS driver was split off. Wayland implements direct rendering over EGL/GBM
References
editExternal links
edit