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History of video games/Platforms/HyperScan

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History

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Crowds at San Diego Comic-Con in 2006.

Mattel previously released the Intellivision in 1980, and did not make a proper console following it for some time.

The HyperScan was demonstrated at San Diego Comic-Con in 2006.[1] Prior to release there was some skepticism about the console, mostly concerned with the console trying to do too many things at once.[2]

The HyperScan was released in 2006 and cost $69.99 with an X-Men game and six associated cards as a pack in.[3][4][5] A two player value pack was also available, which contained two controllers.[6]

The HyperScan was discontinued in 2007.[4]

Technology

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Compute

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The HyperScan is powered by a 32-Bit Sunplus SPG290 system on a chip[7][8] clocked at 108MHz.[9]

The HyperScan had 16MB of DDR DRAM.[9]

Storage

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Games were stored on UDF CD-ROMS, with 96 Byte 13.56MHz RFID cards serving as save devices.[7]

Game library

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  • X-Men[5]
  • Ben 10[5]
  • Interstellar Wrestling League
  • Marvel Heroes
  • Spider-Man
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HyperScan Console

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HyperScan Controller

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HyperScan Internals

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Trivia

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The HyperScan processor belongs to the same family of SunPlus processors commonly used in plug n play and clone consoles such as the Vii.[10]

External Resources

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References

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  1. "HyperScan RFID-Enabled Game Console" (in en). Tom's Hardware (The Editors of Tom's Hardware). July 26, 2006. https://www.tomshardware.com/picturestory/213-hyperscan-rfid-enabled-game-console.html. 
  2. Schiesel, Seth (20 July 2006). "It’s a Game, It’s a Toy, It’s Mattel’s Big Gamble (Published 2006)". The New York Times. https://www.nytimes.com/2006/07/20/arts/20matt.html. 
  3. "The Most Unusual Video Game Consoles" (in en). PCMAG. https://www.pcmag.com/news/the-most-unusual-video-game-consoles. Retrieved 24 October 2020. 
  4. a b "Hyperscan™ Video Game System". m.service.mattel.com. Retrieved 25 October 2020.
  5. a b c "Industry First Hybrid Video Gaming System Launches for Tweens -- New HyperScan(TM) Game System Combines Card Collecting and Video Gaming to Create All New Category of Play" (in en). www.businesswire.com. 20 July 2006. https://www.businesswire.com/news/home/20060720005749/en/Industry-First-Hybrid-Video-Gaming-System-Launches-for-Tweens----New-HyperScan-TM-Game-System-Combines-Card-Collecting-and-Video-Gaming-to-Create-All-New-Category-of-Play. Retrieved 25 October 2020. 
  6. "Card Games - Mattel HyperScan". retrostuff. 31 December 2012. Retrieved 17 November 2020.
  7. a b "Mattel Hyper Scan - Game Console - Computing History". www.computinghistory.org.uk. Retrieved 25 October 2020.
  8. "SunPlus: The biggest chip company you've never heard of". Retrieved 1 November 2020.
  9. a b "HYPERSCAN SOFTWARE DEVELOPMENT". Retrieved 25 October 2020.
  10. "SunPlus: The biggest chip company you've never heard of". Retrieved 1 November 2020.