#ifndef __INC_BITSWAP_H #define __INC_BITSWAP_H #include "FastLED.h" FASTLED_NAMESPACE_BEGIN ///@file bitswap.h ///Functions for rotating bits/bytes ///@defgroup Bitswap Bit swapping/rotate ///Functions for doing a rotation of bits/bytes used by parallel output ///@{ #if defined(FASTLED_ARM) || defined(FASTLED_ESP8266) /// structure representing 8 bits of access typedef union { uint8_t raw; struct { uint32_t a0:1; uint32_t a1:1; uint32_t a2:1; uint32_t a3:1; uint32_t a4:1; uint32_t a5:1; uint32_t a6:1; uint32_t a7:1; }; } just8bits; /// structure representing 32 bits of access typedef struct { uint32_t a0:1; uint32_t a1:1; uint32_t a2:1; uint32_t a3:1; uint32_t a4:1; uint32_t a5:1; uint32_t a6:1; uint32_t a7:1; uint32_t b0:1; uint32_t b1:1; uint32_t b2:1; uint32_t b3:1; uint32_t b4:1; uint32_t b5:1; uint32_t b6:1; uint32_t b7:1; uint32_t c0:1; uint32_t c1:1; uint32_t c2:1; uint32_t c3:1; uint32_t c4:1; uint32_t c5:1; uint32_t c6:1; uint32_t c7:1; uint32_t d0:1; uint32_t d1:1; uint32_t d2:1; uint32_t d3:1; uint32_t d4:1; uint32_t d5:1; uint32_t d6:1; uint32_t d7:1; } sub4; /// union containing a full 8 bytes to swap the bit orientation on typedef union { uint32_t word[2]; uint8_t bytes[8]; struct { sub4 a; sub4 b; }; } bitswap_type; #define SWAPSA(X,N) out. X ## 0 = in.a.a ## N; \ out. X ## 1 = in.a.b ## N; \ out. X ## 2 = in.a.c ## N; \ out. X ## 3 = in.a.d ## N; #define SWAPSB(X,N) out. X ## 0 = in.b.a ## N; \ out. X ## 1 = in.b.b ## N; \ out. X ## 2 = in.b.c ## N; \ out. X ## 3 = in.b.d ## N; #define SWAPS(X,N) out. X ## 0 = in.a.a ## N; \ out. X ## 1 = in.a.b ## N; \ out. X ## 2 = in.a.c ## N; \ out. X ## 3 = in.a.d ## N; \ out. X ## 4 = in.b.a ## N; \ out. X ## 5 = in.b.b ## N; \ out. X ## 6 = in.b.c ## N; \ out. X ## 7 = in.b.d ## N; /// Do an 8byte by 8bit rotation __attribute__((always_inline)) inline void swapbits8(bitswap_type in, bitswap_type & out) { // SWAPS(a.a,7); // SWAPS(a.b,6); // SWAPS(a.c,5); // SWAPS(a.d,4); // SWAPS(b.a,3); // SWAPS(b.b,2); // SWAPS(b.c,1); // SWAPS(b.d,0); // SWAPSA(a.a,7); // SWAPSA(a.b,6); // SWAPSA(a.c,5); // SWAPSA(a.d,4); // // SWAPSB(a.a,7); // SWAPSB(a.b,6); // SWAPSB(a.c,5); // SWAPSB(a.d,4); // // SWAPSA(b.a,3); // SWAPSA(b.b,2); // SWAPSA(b.c,1); // SWAPSA(b.d,0); // // // SWAPSB(b.a,3); // SWAPSB(b.b,2); // SWAPSB(b.c,1); // SWAPSB(b.d,0); for(int i = 0; i < 8; i++) { just8bits work; work.a3 = in.word[0] >> 31; work.a2 = in.word[0] >> 23; work.a1 = in.word[0] >> 15; work.a0 = in.word[0] >> 7; in.word[0] <<= 1; work.a7 = in.word[1] >> 31; work.a6 = in.word[1] >> 23; work.a5 = in.word[1] >> 15; work.a4 = in.word[1] >> 7; in.word[1] <<= 1; out.bytes[i] = work.raw; } } /// Slow version of the 8 byte by 8 bit rotation __attribute__((always_inline)) inline void slowswap(unsigned char *A, unsigned char *B) { for(int row = 0; row < 7; row++) { uint8_t x = A[row]; uint8_t bit = (1<>= 1) { if(x & mask) { *p++ |= bit; } else { *p++ &= ~bit; } } // B[7] |= (x & 0x01) << row; x >>= 1; // B[6] |= (x & 0x01) << row; x >>= 1; // B[5] |= (x & 0x01) << row; x >>= 1; // B[4] |= (x & 0x01) << row; x >>= 1; // B[3] |= (x & 0x01) << row; x >>= 1; // B[2] |= (x & 0x01) << row; x >>= 1; // B[1] |= (x & 0x01) << row; x >>= 1; // B[0] |= (x & 0x01) << row; x >>= 1; } } void transpose8x1_noinline(unsigned char *A, unsigned char *B); /// Simplified form of bits rotating function. Based on code found here - http://www.hackersdelight.org/hdcodetxt/transpose8.c.txt - rotating /// data into LSB for a faster write (the code using this data can happily walk the array backwards) __attribute__((always_inline)) inline void transpose8x1(unsigned char *A, unsigned char *B) { uint32_t x, y, t; // Load the array and pack it into x and y. y = *(unsigned int*)(A); x = *(unsigned int*)(A+4); // pre-transform x t = (x ^ (x >> 7)) & 0x00AA00AA; x = x ^ t ^ (t << 7); t = (x ^ (x >>14)) & 0x0000CCCC; x = x ^ t ^ (t <<14); // pre-transform y t = (y ^ (y >> 7)) & 0x00AA00AA; y = y ^ t ^ (t << 7); t = (y ^ (y >>14)) & 0x0000CCCC; y = y ^ t ^ (t <<14); // final transform t = (x & 0xF0F0F0F0) | ((y >> 4) & 0x0F0F0F0F); y = ((x << 4) & 0xF0F0F0F0) | (y & 0x0F0F0F0F); x = t; *((uint32_t*)B) = y; *((uint32_t*)(B+4)) = x; } /// Simplified form of bits rotating function. Based on code found here - http://www.hackersdelight.org/hdcodetxt/transpose8.c.txt __attribute__((always_inline)) inline void transpose8x1_MSB(unsigned char *A, unsigned char *B) { uint32_t x, y, t; // Load the array and pack it into x and y. y = *(unsigned int*)(A); x = *(unsigned int*)(A+4); // pre-transform x t = (x ^ (x >> 7)) & 0x00AA00AA; x = x ^ t ^ (t << 7); t = (x ^ (x >>14)) & 0x0000CCCC; x = x ^ t ^ (t <<14); // pre-transform y t = (y ^ (y >> 7)) & 0x00AA00AA; y = y ^ t ^ (t << 7); t = (y ^ (y >>14)) & 0x0000CCCC; y = y ^ t ^ (t <<14); // final transform t = (x & 0xF0F0F0F0) | ((y >> 4) & 0x0F0F0F0F); y = ((x << 4) & 0xF0F0F0F0) | (y & 0x0F0F0F0F); x = t; B[7] = y; y >>= 8; B[6] = y; y >>= 8; B[5] = y; y >>= 8; B[4] = y; B[3] = x; x >>= 8; B[2] = x; x >>= 8; B[1] = x; x >>= 8; B[0] = x; /* */ } /// templated bit-rotating function. Based on code found here - http://www.hackersdelight.org/hdcodetxt/transpose8.c.txt template __attribute__((always_inline)) inline void transpose8(unsigned char *A, unsigned char *B) { uint32_t x, y, t; // Load the array and pack it into x and y. if(m == 1) { y = *(unsigned int*)(A); x = *(unsigned int*)(A+4); } else { x = (A[0]<<24) | (A[m]<<16) | (A[2*m]<<8) | A[3*m]; y = (A[4*m]<<24) | (A[5*m]<<16) | (A[6*m]<<8) | A[7*m]; } // pre-transform x t = (x ^ (x >> 7)) & 0x00AA00AA; x = x ^ t ^ (t << 7); t = (x ^ (x >>14)) & 0x0000CCCC; x = x ^ t ^ (t <<14); // pre-transform y t = (y ^ (y >> 7)) & 0x00AA00AA; y = y ^ t ^ (t << 7); t = (y ^ (y >>14)) & 0x0000CCCC; y = y ^ t ^ (t <<14); // final transform t = (x & 0xF0F0F0F0) | ((y >> 4) & 0x0F0F0F0F); y = ((x << 4) & 0xF0F0F0F0) | (y & 0x0F0F0F0F); x = t; B[7*n] = y; y >>= 8; B[6*n] = y; y >>= 8; B[5*n] = y; y >>= 8; B[4*n] = y; B[3*n] = x; x >>= 8; B[2*n] = x; x >>= 8; B[n] = x; x >>= 8; B[0] = x; // B[0]=x>>24; B[n]=x>>16; B[2*n]=x>>8; B[3*n]=x>>0; // B[4*n]=y>>24; B[5*n]=y>>16; B[6*n]=y>>8; B[7*n]=y>>0; } #endif FASTLED_NAMESPACE_END ///@} #endif