#ifndef __INC_FL_PROGMEM_H #define __INC_FL_PROGMEM_H #include "FastLED.h" ///@file fastled_progmem.h /// wrapper definitions to allow seamless use of PROGMEM in environmens that have it FASTLED_NAMESPACE_BEGIN // Compatibility layer for devices that do or don't // have "PROGMEM" and the associated pgm_ accessors. // // If a platform supports PROGMEM, it should define // "FASTLED_USE_PROGMEM" as 1, otherwise FastLED will // fall back to NOT using PROGMEM. // // Whether or not pgmspace.h is #included is separately // controllable by FASTLED_INCLUDE_PGMSPACE, if needed. // If FASTLED_USE_PROGMEM is 1, we'll map FL_PROGMEM // and the FL_PGM_* accessors to the Arduino equivalents. #if FASTLED_USE_PROGMEM == 1 #ifndef FASTLED_INCLUDE_PGMSPACE #define FASTLED_INCLUDE_PGMSPACE 1 #endif #if FASTLED_INCLUDE_PGMSPACE == 1 #include #endif #define FL_PROGMEM PROGMEM // Note: only the 'near' memory wrappers are provided. // If you're using 'far' memory, you already have // portability issues to work through, but you could // add more support here if needed. #define FL_PGM_READ_BYTE_NEAR(x) (pgm_read_byte_near(x)) #define FL_PGM_READ_WORD_NEAR(x) (pgm_read_word_near(x)) #define FL_PGM_READ_DWORD_NEAR(x) (pgm_read_dword_near(x)) // Workaround for http://gcc.gnu.org/bugzilla/show_bug.cgi?id=34734 #if __GNUC__ < 4 || (__GNUC__ == 4 && (__GNUC_MINOR__ < 6)) #ifdef FASTLED_AVR #ifdef PROGMEM #undef PROGMEM #define PROGMEM __attribute__((section(".progmem.data"))) #endif #endif #endif #else // If FASTLED_USE_PROGMEM is 0 or undefined, // we'll use regular memory (RAM) access. //empty PROGMEM simulation #define FL_PROGMEM #define FL_PGM_READ_BYTE_NEAR(x) (*((const uint8_t*)(x))) #define FL_PGM_READ_WORD_NEAR(x) (*((const uint16_t*)(x))) #define FL_PGM_READ_DWORD_NEAR(x) (*((const uint32_t*)(x))) #endif // On some platforms, most notably ARM M0, unaligned access // to 'PROGMEM' for multibyte values (eg read dword) is // not allowed and causes a crash. This macro can help // force 4-byte alignment as needed. The FastLED gradient // palette code uses 'read dword', and now uses this macro // to make sure that gradient palettes are 4-byte aligned. #if defined(FASTLED_ARM) || defined(ESP32) || defined(ESP8266) #define FL_ALIGN_PROGMEM __attribute__ ((aligned (4))) #else #define FL_ALIGN_PROGMEM #endif FASTLED_NAMESPACE_END #endif