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[Question] Implementing soft terrain for legged locomotion #1661
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My question is somewhat similar to this issue #90.
I am currently working on implementing a soft terrain contact model (more like a force model) based on resistive force theory described in this paper: https://arxiv.org/abs/1303.7065.
As an initial test, I dropped a robot foot from a height of 0.5m and observed that the terrain can support the object with a certain level of penetration.
My question is: what could be a promising approach to simulate this soft terrain model for legged robot locomotion, particularly for bipedal locomotion?
I found that simply applying force to the foot does not work effectively due to the resulting moments causing the robot to flip.
Do you think increasing contact points will help?
I already tried with 5 points (one at the center, 4 at the corner), but this did not work.
I can share my current code, which essentially computes the contact force based on the paper's formulation and applies it to the robot using the articulation API.
rft.mp4
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