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@AcademySoftwareFoundation
Academy Software Foundation AcademySoftwareFoundation
Home for technical activities hosted by the Academy Software Foundation (ASWF).
@meshula
Nick Porcino meshula
Gamedev & Virtual Production // since 8 bit days 👾

Pixar Animation Studios Brigadoon

@commoncrawl
Common Crawl Foundation commoncrawl
Common Crawl provides an archive of webpages going back to 2007.
@brickbots
Richard brickbots
A software engineer and hobbyist designer with a passion for astronomy, vintage electronics and unusual form factor computers.

Los Angeles, CA

@syoyo
Syoyo Fujita syoyo
No ray tracing no life.

Light Transport Entertainment, Inc. Tokyo, Japan

@karlrupp
Karl Rupp karlrupp

Computational Scientist Vienna, Austria

@Atrix256
Alan Wolfe Atrix256
Graphics Research Engineer at EA SEED. Previously NVIDIA, Blizzard, Midway, WB and others.

EA SEED

@pbrubaker
Pete Brubaker pbrubaker
Graphics & Performance Engineer, ISPC compiler contributor & evangelist, CPU SIMD study, machinist, welder, carpenter, amateur chef, burner.

Oregon

@meodai
David Aerne meodai
As an interaction developer with visual skills, I explore ways to melt code and design, while raising the quality and creative freedom of both.

elastiq Zürich

@nasa
NASA nasa
ReadOpen Data initiative here: https://www.nasa.gov/open/ & Instructions here: https://github.com/nasa/nasa.github.io/blob/master/docs/INSTRUCTIONS.md

United States of America

@jdryg
Jim Drygiannakis jdryg

Making Art Studios Athens, Greece

@zfergus
Zachary Ferguson zfergus
Physically-based simulation and animation | CS Ph.D. from NYU

CLO Virtual Fashion New York, NY

@daseyb
Dario Seyb daseyb
I am a software engineer interested in computer graphics, physically based rendering and real time graphics. Computer Science PhD Student at Dartmouth College.
@lisyarus
Lisitsa Nikita lisyarus

Saint-Petersburg, Russia

@devshgraphicsprogramming
Mateusz Kielan devshgraphicsprogramming
Principal Chad of Devsh Graphics Programming

Devsh Graphics Programming Sp. z o.o. EU

@pixtur
Thomas Mann pixtur

framefield Berlin

@aconty
Alejandro Conty aconty

Sony Pictures Imageworks

@RobinSchmidt
Robin Schmidt RobinSchmidt
"The acquisition of wealth is no longer the driving force of our lives. We work to better ourselves and the rest of humanity." [Jean Luc Picard]

RS-MET Berlin, Germany

@BrunoLevy
Bruno Levy BrunoLevy
Researcher in computational physics, Scientific director of Inria Quadrant Program, 2018-2022 director of centre Inria Nancy Grand-Est, ERC GOODSHAPE

@inria Saclay, France

@TodePond
Lu Wilson TodePond
slightly-surreal creative-coding

tldraw London, UK

@VictorTaelin
Victor Taelin VictorTaelin
Functional-programming enthusiast, author of Kind and HVM.

Higher Order Company Rio de Janeiro, Brazil

@xjorma
David Gallardo xjorma
Technical director in the video game industry, presently working at Eidos Montreal.

Eidos Montreal Montreal

@boksajak
Jakub Boksansky boksajak
Caffeinist & Computer Graphics Engineer, former Researcher @ CTU FEE Prague
@christopherbatty
Christopher Batty christopherbatty

University of Waterloo Waterloo, Ontario, Canada

@TheRealMJP
MJP TheRealMJP
Lead Rendering Programmer at Sony Santa Monica Studio
@mmp
Matt Pharr mmp

San Francisco, CA

@rflamary
Rémi Flamary rflamary

École Polytechnique Palaiseau, France

@LebedevRI
Roman Lebedev LebedevRI
Somewhat interested in permanently migrating to DE/CZ. Consider resending mails from '22-03/'24-02.

Moscow, Russia

@dcoeurjo
David Coeurjolly dcoeurjo

CNRS, LIRIS Lyon, France

@baptiste-genest
Baptiste GENEST baptiste-genest
French PhD student in Geometry Processing.

France

@orangeduck
Daniel Holden orangeduck
Animation & Machine Learning at Epic Games. Writer / Programmer.

Montreal

@electronicarts
Electronic Arts electronicarts
Electronic Arts, inspiring a global community of players to explore new ways to play every day

Worldwide

@pleprince
Philippe Leprince pleprince
Senior Engineering Manager (WetaTools) at Unity, previously RenderMan Engineer at Pixar, Head of Rendering/CG Sup/Senior TD at DNEG, Framestore and many more...

Paris, France

@DaLi-Jack
Junfeng Ni DaLi-Jack
PhD candidate

THU

@AntonPalmqvist
Anton Palmqvist AntonPalmqvist
3d artist with an interest in web development
@antonysigma
antonysigma
DSP-accelerated camera pipeline | computational imaging | optical system SW/HW joint design, PhD

San Diego

@aras-p
Aras Pranckevičius aras-p
Code plumber. I worked on Unity game engine (2006-2021). Since 2022 contributing to Blender. Also some games, demoscene, etc.

Kaunas, Lithuania

@zanellia
Andrea Zanelli zanellia
Postdoc at the Institute for Dynamic Systems and Control, ETH Zurich - numerical optimization, model predictive control
@KelSolaar
Thomas Mansencal KelSolaar
Colour Science & Digital Imaging

Principal Pipeline Programmer @ Epic Games New Zealand

@thennequin
Thibault Hennequin thennequin
Tool developer in video game industry.

Kylotonn Paris, France