This is a generic driver for a graphic framebuffer on intel boxes.
The idea is simple: Turn on graphics mode at boot time with the help of the BIOS, and use this as framebuffer device /dev/fb0, like the m68k (and other) ports do.
This means we decide at boot time whenever we want to run in text or graphics mode. Switching mode later on (in protected mode) is impossible; BIOS calls work in real mode only. VESA BIOS Extensions Version 2.0 are required, because we need a linear frame buffer.
Advantages:
- It provides a nice large console (128 cols + 48 lines with 1024x768) without using tiny, unreadable fonts.
- You can run XF68_FBDev on top of /dev/fb0 (=> non-accelerated X11 support for every VBE 2.0 compliant graphics board).
- Most important: boot logo :-)
Disadvantages:
- graphic mode is slower than text mode...
Switching modes is done using the vga=... boot parameter. Read Documentation/admin-guide/svga.rst for details.
You should compile in both vgacon (for text mode) and vesafb (for graphics mode). Which of them takes over the console depends on whenever the specified mode is text or graphics.
The graphic modes are NOT in the list which you get if you boot with vga=ask and hit return. The mode you wish to use is derived from the VESA mode number. Here are those VESA mode numbers:
colors | 640x480 | 800x600 | 1024x768 | 1280x1024 |
---|---|---|---|---|
256 | 0x101 | 0x103 | 0x105 | 0x107 |
32k | 0x110 | 0x113 | 0x116 | 0x119 |
64k | 0x111 | 0x114 | 0x117 | 0x11A |
16M | 0x112 | 0x115 | 0x118 | 0x11B |
The video mode number of the Linux kernel is the VESA mode number plus 0x200:
Linux_kernel_mode_number = VESA_mode_number + 0x200
So the table for the Kernel mode numbers are:
colors | 640x480 | 800x600 | 1024x768 | 1280x1024 |
---|---|---|---|---|
256 | 0x301 | 0x303 | 0x305 | 0x307 |
32k | 0x310 | 0x313 | 0x316 | 0x319 |
64k | 0x311 | 0x314 | 0x317 | 0x31A |
16M | 0x312 | 0x315 | 0x318 | 0x31B |
To enable one of those modes you have to specify "vga=ask" in the lilo.conf file and rerun LILO. Then you can type in the desired mode at the "vga=ask" prompt. For example if you like to use 1024x768x256 colors you have to say "305" at this prompt.
If this does not work, this might be because your BIOS does not support linear framebuffers or because it does not support this mode at all. Even if your board does, it might be the BIOS which does not. VESA BIOS Extensions v2.0 are required, 1.2 is NOT sufficient. You will get a "bad mode number" message if something goes wrong.
- Note: LILO cannot handle hex, for booting directly with "vga=mode-number" you have to transform the numbers to decimal.
- Note: Some newer versions of LILO appear to work with those hex values, if you set the 0x in front of the numbers.
XF68_FBDev should work just fine, but it is non-accelerated. Running another (accelerated) X-Server like XF86_SVGA might or might not work. It depends on X-Server and graphics board.
The X-Server must restore the video mode correctly, else you end up with a broken console (and vesafb cannot do anything about this).
There is no way to change the vesafb video mode and/or timings after booting linux. If you are not happy with the 60 Hz refresh rate, you have these options:
- configure and load the DOS-Tools for the graphics board (if available) and boot linux with loadlin.
- use a native driver (matroxfb/atyfb) instead if vesafb. If none is available, write a new one!
- VBE 3.0 might work too. I have neither a gfx board with VBE 3.0 support nor the specs, so I have not checked this yet.
The VESA BIOS provides protected mode interface for changing some parameters. vesafb can use it for palette changes and to pan the display. It is turned off by default because it seems not to work with some BIOS versions, but there are options to turn it on.
You can pass options to vesafb using "video=vesafb:option" on the kernel command line. Multiple options should be separated by comma, like this: "video=vesafb:ypan,inverse"
Accepted options:
inverse use inverse color map
ypan | enable display panning using the VESA protected mode interface. The visible screen is just a window of the video memory, console scrolling is done by changing the start of the window. pro:
kontra:
|
ywrap | Same as ypan, but assumes your gfx board can wrap-around the video memory (i.e. starts reading from top if it reaches the end of video memory). Faster than ypan. |
redraw | Scroll by redrawing the affected part of the screen, this is the safe (and slow) default. |
vgapal | Use the standard vga registers for palette changes. This is the default. |
pmipal | Use the protected mode interface for palette changes. |
mtrr:n | Setup memory type range registers for the vesafb framebuffer where n:
If you see the following in dmesg, choose the type that matches the old one. In this example, use "mtrr:2". |
... | |
mtrr: | type mismatch for e0000000,8000000 old: write-back new: write-combining |
... | |
nomtrr | disable mtrr |
vremap:n | Remap 'n' MiB of video RAM. If 0 or not specified, remap memory according to video mode. (2.5.66 patch/idea by Antonino Daplas reversed to give override possibility (allocate more fb memory than the kernel would) to 2.4 by [email protected]) |
vtotal:n | If the video BIOS of your card incorrectly determines the total amount of video RAM, use this option to override the BIOS (in MiB). |
Have fun!
Gerd Knorr <[email protected]>
Minor (mostly typo) changes by Nico Schmoigl <[email protected]>