Highlights
- Pro
Pinned Loading
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metadriverse/metaurban
metadriverse/metaurban Public[ICLR 2025 Spotlight] MetaUrban: An Embodied AI Simulation Platform for Urban Micromobility
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cosmicman-cvpr2024/CosmicMan
cosmicman-cvpr2024/CosmicMan PublicCosmicMan: A Text-to-Image Foundation Model for Humans (CVPR 2024)
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stylegan-human/StyleGAN-Human
stylegan-human/StyleGAN-Human PublicStyleGAN-Human: A Data-Centric Odyssey of Human Generation
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DNA-Rendering/DNA-Rendering
DNA-Rendering/DNA-Rendering PublicDNA-RENDERING: A Diverse Neural Actor Repository for High-Fidelity Human-centric Rendering
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ReenactGAN
ReenactGAN Public[ECCV 2018] ReenactGAN: Learning to Reenact Faces via Boundary Transfer
Highlights
- Pro
Pinned Loading
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metadriverse/metaurban
metadriverse/metaurban Public[ICLR 2025 Spotlight] MetaUrban: An Embodied AI Simulation Platform for Urban Micromobility
-
cosmicman-cvpr2024/CosmicMan
cosmicman-cvpr2024/CosmicMan PublicCosmicMan: A Text-to-Image Foundation Model for Humans (CVPR 2024)
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stylegan-human/StyleGAN-Human
stylegan-human/StyleGAN-Human PublicStyleGAN-Human: A Data-Centric Odyssey of Human Generation
-
DNA-Rendering/DNA-Rendering
DNA-Rendering/DNA-Rendering PublicDNA-RENDERING: A Diverse Neural Actor Repository for High-Fidelity Human-centric Rendering
-
ReenactGAN
ReenactGAN Public[ECCV 2018] ReenactGAN: Learning to Reenact Faces via Boundary Transfer
Highlights
- Pro
Pinned Loading
-
metadriverse/metaurban
metadriverse/metaurban Public[ICLR 2025 Spotlight] MetaUrban: An Embodied AI Simulation Platform for Urban Micromobility
-
cosmicman-cvpr2024/CosmicMan
cosmicman-cvpr2024/CosmicMan PublicCosmicMan: A Text-to-Image Foundation Model for Humans (CVPR 2024)
-
stylegan-human/StyleGAN-Human
stylegan-human/StyleGAN-Human PublicStyleGAN-Human: A Data-Centric Odyssey of Human Generation
-
DNA-Rendering/DNA-Rendering
DNA-Rendering/DNA-Rendering PublicDNA-RENDERING: A Diverse Neural Actor Repository for High-Fidelity Human-centric Rendering
-
ReenactGAN
ReenactGAN Public[ECCV 2018] ReenactGAN: Learning to Reenact Faces via Boundary Transfer
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