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◦ More than 50% of frames are perceptually redundant in 8 of 10 mobile games. Reducing the half of frame renderings → Extends battery life 42% more!
This paper presents the design and implementation of RAVEN, a novel, on-the-fly frame rate scaling system for mobile gaming applications. RAVEN utilizes human ...
These findings motivate us to seek for a system to optimize power consumption of mobile games using perception-aware frame rate scaling. Goals.
This paper presents the design and implementation of RAVEN, a novel, on-the-fly frame rate scaling system for mobile gaming applications. RAVEN utilizes human ...
Feb 20, 2018 · RAVEN is the first system designed to achieve frame rate scaling and energy savings based on perceptual similarity for mobile games.
This paper presents the design and implementation of RAVEN, a novel, on-the-fly frame rate scaling system for mobile gaming applications. RAVEN utilizes human ...
Nov 11, 2018 · This document summarizes the RAVEN system for reducing power consumption in mobile games without degrading the user experience.
Oct 16, 2017 · RAVEN: Optimizing Power Consumption of Mobile Games Using Perception-Aware Rendering Rate Scaling · Groups · Research Areas · Research Labs.
RAVEN: Perception-aware Optimization of Power Consumption for Mobile Games · Chanyou Hwang ; Estimating the Limits of CPU Power Management for Mobile Games.