You're leading a game project. How can you balance innovation, quality, and timelines effectively?
Leading a game project requires juggling innovation, quality, and timelines. To navigate this challenge:
How do you maintain the delicate balance in your projects? Share your strategies.
You're leading a game project. How can you balance innovation, quality, and timelines effectively?
Leading a game project requires juggling innovation, quality, and timelines. To navigate this challenge:
How do you maintain the delicate balance in your projects? Share your strategies.
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When working on a Long Project, There are times where there is major advancements to the core technologies used in the game... By Making an early Test build for the features we can test the functionality of potential features before actually integrating them to the main project.. This way we're able to maintain quality in the overall project and set realistic timelines according to the complexity of the features