Java Tutorial
Java Tutorial
Java Tutorial
Tutorialspoint.com
Java is a high-level programming language originally developed by Sun Microsystems
and released in 1995.
Java runs on a variety of platforms, such as Windows, Mac OS, and the various
versions of UNIX. This tutorial gives an initial push to start you with Java. For more
detail kindly check tutorialspoint.com/java
What is Java?
Java is:
Object Oriented
Platform independent:
Simple
Secure
Architectural- neutral
Portable
Robust
Multi-threaded
Interpreted
High Performance
Distributed
Dynamic
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About Java programs, it is very important to keep in mind the following points.
Case Sensitivity - Java is case sensitive which means identifier Hello and hello would
have different meaning in Java.
Class Names - For all class names the first letter should be in Upper Case.
If several words are used to form a name of the class each inner words first letter
should be in Upper Case.
If several words are used to form the name of the method, then each inner word's first
letter should be in Upper Case.
When saving the file you should save it using the class name (Remember java is case
sensitive) and append '.java' to the end of the name. (if the file name and the class
name do not match your program will not compile).
Example : Assume 'MyFirstJavaProgram' is the class name. Then the file should be
saved as 'MyFirstJavaProgram.java'
public static void main(String args[]) - java program processing starts from the
main() method which is a mandatory part of every java program..
Java Identifiers:
All java components require names. Names used for classes, variables and methods are called
identifiers.
In java there are several points to remember about identifiers. They are as follows:
Java Modifiers:
Like other languages it is possible to modify classes, methods etc by using modifiers. There are
two categories of modifiers.
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Non-access Modifiers : final, abstract, strictfp
We will be looking into more details about modifiers in the next section.
Java Variables:
We would see following type of variables in Java:
Local Variables
Class Variables (Static Variables)
Instance Variables (Non static variables)
Java Arrays:
Arrays are objects that store multiple variables of the same type. However an Array itself is an
object on the heap. We will look into how to declare, construct and initialize in the upcoming
chapters.
Java Enums:
Enums were introduced in java 5.0. Enums restrict a variable to have one of only a few
predefined values. The values in this enumerated list are called enums.
With the use of enums it is possible to reduce the number of bugs in your code.
For example if we consider an application for a fresh juice shop it would be possible to restrict
the glass size to small, medium and Large. This would make sure that it would not allow anyone
to order any size other than the small, medium or large.
Example:
class FreshJuice{
enum FreshJuiceSize{ SIZE, MEDUIM, LARGE }
FreshJuiceSize size;
}
Note: enums can be declared as their own or inside a class. Methods, variables, constructors
can be defined inside enums as well.
Java Keywords:
The following list shows the reserved words in Java. These reserved words may not be used as
constant or variable or any other identifier names.
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volatile while
Comments in Java
Java supports single line and multi-line comments very similar to c and c++. All characters
available inside any comment are ignored by Java compiler.
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2. Reference/Object Data Types
byte
short
int
long
float
double
boolean
char
Reference variables are created using defined constructors of the classes. They are
used to access objects. These variables are declared to be of a specific type that cannot
be changed. For example, Employee, Puppy etc.
Class objects, and various type of array variables come under reference data type.
Default value of any reference variable is null.
A reference variable can be used to refer to any object of the declared type or any
compatible type.
Example : Animal animal = new Animal("giraffe");
Java Literals:
A literal is a source code representation of a fixed value. They are represented directly in the
code without any computation.
byte a = 68;
char a = 'A'
String literals in Java are specified like they are in most other languages by enclosing a
sequence of characters between a pair of double quotes. Examples of string literals are:
"Hello World"
"two\nlines"
"\"This is in quotes\""
Java language supports few special escape sequences for String and char literals as well. They
are:
\n Newline (0x0a)
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\f Formfeed (0x0c)
\b Backspace (0x08)
\s Space (0x20)
\t tab
\\ backslash
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& Binary AND Operator copies a bit to the (A & B) will give 12 which is 0000 1100
result if it exists in both operands.
^ Binary XOR Operator copies the bit if it is (A ^ B) will give 49 which is 0011 0001
set in one operand but not both.
~ Binary Ones Complement Operator is (~A ) will give -60 which is 1100 0011
unary and has the efect of 'flipping' bits.
<< Binary Left Shift Operator. The left A << 2 will give 240 which is 1111 0000
operands value is moved left by the
number of bits specified by the right
operand.
>> Binary Right Shift Operator. The left A >> 2 will give 15 which is 1111
operands value is moved right by the
number of bits specified by the right
operand.
>>> Shift right zero fill operator. The left A >>>2 will give 15 which is 0000 1111
operands value is moved right by the
number of bits specified by the right
operand and shifted values are filled up
with zeros.
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Misc Operators
There are few other operators supported by Java Language.
Conditional Operator ( ? : ):
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Conditional operator is also known as the ternary operator. This operator consists of three
operands and is used to evaluate boolean expressions. The goal of the operator is to decide
which value should be assigned to the variable. The operator is written as :
instanceOf Operator:
This operator is used only for object reference variables. The operator checks whether the
object is of a particular type(class type or interface type). instanceOf operator is wriiten as:
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Syntax:
while(Boolean_expression)
{
//Statements
}
Syntax:
do
{
//Statements
}while(Boolean_expression);
A for loop is useful when you know how many times a task is to be repeated.
Syntax:
Syntax:
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for(declaration : expression)
{
//Statements
}
The break keyword will stop the execution of the innermost loop and start executing the next
line of code after the block.
In a for loop, the continue keyword causes flow of control to immediately jump to the
update statement.
In a while loop or do/while loop, flow of control immediately jumps to the Boolean
expression.
Syntax:
continue;
The if Statement:
An if statement consists of a Boolean expression followed by one or more statements.
Syntax:
if(Boolean_expression)
{
//Statements will execute if the Boolean expression is true
}
Syntax:
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if(Boolean_expression){
//Executes when the Boolean expression is true
}else{
//Executes when the Boolean expression is false
}
Syntax:
if(Boolean_expression 1){
//Executes when the Boolean expression 1 is true
}else if(Boolean_expression 2){
//Executes when the Boolean expression 2 is true
}else if(Boolean_expression 3){
//Executes when the Boolean expression 3 is true
}else {
//Executes when the one of the above condition is true.
}
An if can have zero or one else's and it must come after any else if's.
An if can have zero to many else if's and they must come before the else.
Once an else if succeeds, none of he remaining else if's or else's will be tested.
Syntax:
if(Boolean_expression 1){
//Executes when the Boolean expression 1 is true
if(Boolean_expression 2){
//Executes when the Boolean expression 2 is true
}
}
Syntax:
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switch(expression){
case value :
//Statements
break; //optional
case value :
//Statements
break; //optional
//You can have any number of case statements.
default : //Optional
//Statements
}
Java Methods:
A Java method is a collection of statements that are grouped together to perform an operation.
When you call the System.out.println method, for example, the system actually executes
several statements in order to display a message on the console.
A method definition consists of a method header and a method body. Here are all the parts of a
method:
Modifiers: The modifier, which is optional, tells the compiler how to call the method.
This defines the access type of the method.
Return Type: A method may return a value. The returnValueType is the data type of
the value the method returns. Some methods perform the desired operations without
returning a value. In this case, the returnValueType is the keyword void.
Method Name: This is the actual name of the method. The method name and the
parameter list together constitute the method signature.
Parameters: A parameter is like a placeholder. When a method is invoked, you pass a
value to the parameter. This value is referred to as actual parameter or argument. The
parameter list refers to the type, order, and number of the parameters of a method.
Parameters are optional; that is, a method may contain no parameters.
Method Body: The method body contains a collection of statements that define what
the method does.
Object - Objects have states and behaviors. Example: A dog has states-color, name,
breed as well as behaviors -wagging, barking, eating. An object is an instance of a
class.
Class - A class can be defined as a template/ blue print that describe the
behaviors/states that object of its type support.
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void barking(){
}
void hungry(){
}
void sleeping(){
}
}
Local variables . variables defined inside methods, constructors or blocks are called
local variables. The variable will be declared and initialized within the method and the
variable will be destroyed when the method has completed.
Instance variables . Instance variables are variables within a class but outside any
method. These variables are instantiated when the class is loaded. Instance variables
can be accessed from inside any method, constructor or blocks of that particular class.
Class variables . Class variables are variables declared with in a class, outside any
method, with the static keyword.
Exceptions Handling:
A method catches an exception using a combination of the try and catch keywords. A try/catch
block is placed around the code that might generate an exception. Code within a try/catch block
is referred to as protected code, and the syntax for using try/catch looks like the following:
try
{
//Protected code
}catch(ExceptionName e1)
{
//Catch block
}
try
{
//Protected code
}catch(ExceptionType1 e1)
{
//Catch block
}catch(ExceptionType2 e2)
{
//Catch block
}catch(ExceptionType3 e3)
{
//Catch block
}
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If a method does not handle a checked exception, the method must declare it using the throws
keyword. The throws keyword appears at the end of a method's signature.
You can throw an exception, either a newly instantiated one or an exception that you just
caught, by using the throw keyword. Try to understand the different in throws and throw
keywords.
Using a finally block allows you to run any cleanup-type statements that you want to execute,
no matter what happens in the protected code.
A finally block appears at the end of the catch blocks and has the following syntax:
try
{
//Protected code
}catch(ExceptionType1 e1)
{
//Catch block
}catch(ExceptionType2 e2)
{
//Catch block
}catch(ExceptionType3 e3)
{
//Catch block
}finally
{
//The finally block always executes.
}
Further Detail:
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