Discrete Notes
Discrete Notes
for
Theoretical Computer Science
(Version 1.3)
Margaret M. Fleck
January 1, 2013
Contents
Preface
xi
1 Math review
. . . . . . . . . . . . . . . . . . . . . .
1.5 Summations . . . . . . . . . . . . . . . . . . . . . . . . . . . .
1.6 Strings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
2 Logic
10
CONTENTS
ii
27
. . . . . . . . . . 38
CONTENTS
4 Number Theory
iii
39
52
5.1 Sets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
5.2 Things to be careful about . . . . . . . . . . . . . . . . . . . . 53
5.3 Cardinality, inclusion . . . . . . . . . . . . . . . . . . . . . . . 54
5.4 Vacuous truth . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
5.5 Set operations . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
5.6 Set identities
. . . . . . . . . . . . . . . . . . . . . . . . . . . 58
CONTENTS
5.10 Proving facts about set inclusion
iv
. . . . . . . . . . . . . . . . 61
67
6.1 Relations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
6.2 Properties of relations: reflexive . . . . . . . . . . . . . . . . . 69
6.3 Symmetric and antisymmetric . . . . . . . . . . . . . . . . . . 70
6.4 Transitive . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71
6.5 Types of relations . . . . . . . . . . . . . . . . . . . . . . . . . 73
6.6 Proving that a relation is an equivalence relation . . . . . . . . 74
6.7 Proving antisymmetry . . . . . . . . . . . . . . . . . . . . . . 75
7 Functions and onto
77
7.1 Functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77
7.2 When are functions equal? . . . . . . . . . . . . . . . . . . . . 79
7.3 What isnt a function? . . . . . . . . . . . . . . . . . . . . . . 80
7.4 Images and Onto . . . . . . . . . . . . . . . . . . . . . . . . . 81
7.5 Why are some functions not onto? . . . . . . . . . . . . . . . . 82
7.6 Negating onto . . . . . . . . . . . . . . . . . . . . . . . . . . . 82
7.7 Nested quantifiers . . . . . . . . . . . . . . . . . . . . . . . . . 83
7.8 Proving that a function is onto . . . . . . . . . . . . . . . . . 85
7.9 A 2D example . . . . . . . . . . . . . . . . . . . . . . . . . . . 86
7.10 Composing two functions . . . . . . . . . . . . . . . . . . . . . 87
CONTENTS
90
8.1 One-to-one . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90
8.2 Bijections . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92
8.3 Pigeonhole Principle . . . . . . . . . . . . . . . . . . . . . . . 92
8.4 Permutations . . . . . . . . . . . . . . . . . . . . . . . . . . . 93
8.5 Further applications of permutations . . . . . . . . . . . . . . 94
8.6 Proving that a function is one-to-one . . . . . . . . . . . . . . 95
8.7 Composition and one-to-one . . . . . . . . . . . . . . . . . . . 96
8.8 Strictly increasing functions are one-to-one . . . . . . . . . . . 97
8.9 Making this proof more succinct . . . . . . . . . . . . . . . . . 98
8.10 Variation in terminology . . . . . . . . . . . . . . . . . . . . . 99
9 Graphs
100
CONTENTS
vi
114
122
137
CONTENTS
vii
146
166
CONTENTS
viii
176
189
196
CONTENTS
ix
201
212
223
CONTENTS
232
245
251
255
Preface
This book teaches two different sorts of things, woven together. It teaches
you how to read and write mathematical proofs. It provides a survey of basic
mathematical objects, notation, and techniques which will be useful in later
computer science courses. These include propositional and predicate logic,
sets, functions, relations, modular arithmetic, counting, graphs, and trees.
And, finally, it gives a brief introduction to some key topics in theoretical
computer science: algorithm analysis and complexity, automata theory, and
computability.
PREFACE
xii
ple to do well, but its critical for the folks using your software. Learning
how to describe mathematical objects clearly will translate into better skills
describing computational objects.
PREFACE
xiii
mal use of limits in Chapter 14. However, we will assume a level of fluency
with precalculus (algebra, geometry, logarithms, etc) that is typically developed during while taking calculus. If you already have significant experience
writing proofs, including inductive proofs, this book may be too easy for you.
You may wish to read some of the books listed as supplementary readings in
Appendix B.
For instructors
This text is designed for a broad range of computer science majors, ranging
from budding young theoreticians to capable programmers with very little
interest in theory. It assumes only limited mathematical maturity, so that it
can be used very early in the major. Therefore, a central goal is to explain
the process of proof construction clearly to students who cant just pick it
up by osmosis.
This book is designed to be succinct, so that students will read and absorb its contents. Therefore, it includes only core concepts and a selection
of illustrative examples, with the expectation that the instructor will provide supplementary materials as needed (see Appendix B for useful follow-on
books) and that students can look up a wider range of facts, definitions, and
pictures, e.g. on the internet.
Although the core topics in this book are old and established, terminology and notation have changed over the years and vary somewhat between
authors. To avoid overloading students, I have chosen one clean, modern
version of notation, definitions, and terminology to use consistently in the
main text. Common variations are documented at the end of each chapter. If
students understand the underlying concepts, they should have no difficulty
adapting when they encounter different conventions in other books.
Many traditional textbooks do a careful and exhaustive treatment of each
topic from first principles, including foundational constructions and theorems
which prove that the conceptual system is well-formed. However, the most
abstract parts of many topics are hard for beginners to absorb and the importance of the foundational development is lost on most students at this level.
The early parts of this textbook remove most of this clutter, to focus more
PREFACE
xiv
clearly on the key concepts and constructs. At the end, we revisit certain
topics to look at more abstract examples and selected foundational issues.
See Appendix C for a quick guide to topic rearrangement.
Chapter 1
Math review
This book assumes that you understood precalculus when you took it. So you
used to know how to do things like factoring polynomials, solving high school
geometry problems, using trigonometric identities. However, you probably
cant remember it all cold. Many useful facts can be looked up (e.g. on the
internet) as you need them. This chapter reviews concepts and notation that
will be used a lot in this book, as well as a few concepts that may be new
but are fairly easy.
1.1
Some sets
Youve all seen sets, though probably a bit informally. Well get back to some
of the formalism in a couple weeks. Meanwhile, here are the names for a few
commonly used sets of numbers:
Z = {. . . , 3, 2, 1, 0, 1, 2, 3, . . .} is the integers.
N = {0, 1, 2, 3, . . .} is the non-negative integers, also known as the
natural numbers.
Z+ = {1, 2, 3, . . .} is the positive integers.
R is the real numbers
1
half-open intervals: [a, b) and (a, b] include only one of the two endpoints.
1.2
Pairs of reals
The set of all pairs of reals is written R2 . So it contains pairs like (2.3, 4.7).
Similarly, the set R3 contains triples of reals such as 8, 7.3, 9. In a computer
program, we implement a pair of reals using an object or struct with two
fields.
Suppose someone presents you with a pair of numbers (x, y) or one of the
corresponding data structures. Your first question should be: what is the
pair intended to represent? It might be
a point in 2D space
a complex number
a rational number (if the second coordinate isnt zero)
an interval of the real line
The intended meaning affects what operations we can do on the pairs.
For example, if (x, y) is an interval of the real line, its a set. So we can write
things like z (x, y) meaning z is in the interval (x, y). That notation would
be meaningless if (x, y) is a 2D point or a number.
If the pairs are numbers, we can add them, but the result depends on
what they are representing. So (x, y) + (a, b) is (x + a, y + b) for 2D points
and complex numbers. But it is (xb + ya, yb) for rationals.
Suppose we want to multiply (x, y)(a, b) and get another pair as output.
Theres no obvious way to do this for 2D points. For rationals, the formula
would be (xa, yb), but for complex numbers its (xa yb, ya + xb).
Stop back and work out that last one for the non-ECE students, using
more familiar notation. (x + yi)(a + bi) is xa + yai + xbi + byi2 . But i2 = 1.
So this reduces to (xa yb) + (ya + xb)i.
Oddly enough, you can also multiply two intervals of the real line. This
carves out a rectangular region of the 2D plane, with sides determined by
the two intervals.
1.3
Suppose that b is any real number. We all know how to take integer powers
of b, i,e. bn is b multiplied by itself n times. Its not so clear how to precisely
define bx , but weve all got faith that it works (e.g. our calculators produce
values for it) and its a smooth function that grows really fast as the input
gets bigger and agrees with the integer definition on integer inputs.
Here are some special cases to know
b0 is one for any b.
b0.5 is b
b1 is
1
b
bx by
ax bx
(bx )y
y
b(x )
=
=
=
6=
bx+y
(ab)x
bxy
(bx )y
Suppose that b > 1. Then we can invert the function y = bx , to get the
function x = logb y (logarithm of y to the base b). Logarithms appear
in computer science as the running times of particularly fast algorithms.
They are also used to manipulate numbers that have very wide ranges, e.g.
probabilities. Notice that the log function takes only positive numbers as
inputs. In this class, log x with no explicit base always means log2 x because
analysis of computer algorithms makes such heavy use of base-2 numbers and
powers of 2.
blogb (x)
logb (xy)
logb (xy )
logb x
=
=
=
=
x
logb x + logb y
y logb x
loga x logb a
In the change of base formula, its easy to forget whether the last term
should be logb a or loga b. To figure this out on the fly, first decide which of
logb x and loga x is larger. You then know whether the last term should be
larger or smaller than one. One of logb a and loga b is larger than one and
the other is smaller: figure out which is which.
More importantly, notice that the multiplier to change bases is a constant, i.e doesnt depend on x. So it just shifts the curve up and down
without really changing its shape. Thats an extremely important fact that
you should remember, even if you cant reconstruct the precise formula. In
many computer science analyses, we dont care about constant multipliers.
So the fact that base changes simply multiply by a constant means that we
frequently dont have to care what the base actually is. Thus, authors often
write log x and dont specify the base.
1.4
The factorial function may or may not be familiar to you, but is easy to
explain. Suppose that k is any positive integer. Then k factorial, written k!,
is the product of all the positive integers up to and including k. That is
k! = 1 2 3 . . . (k 1) k
For example, 5! = 1 2 3 4 5 = 120. 0! is defined to be 1.
The max function returns the largest of its inputs. For example, suppose
we define f (x) = max(x2 , 7). Then f (3) = 9 but f (2) = 7. The min function
is similar.
The floor and ceiling functions are heavily used in computer science,
though not in many areas other of science and engineering. Both functions
take a real number x as input and return an integer near x. The floor function returns the largest integer no bigger than x. In other words, it converts
x to an integer, rounding down. This is written x. If the input to floor
is already an integer, it is returned unchanged. Notice that floor rounds
downward even for negative numbers. So:
3.75 = 3
3 = 3
3.75 = 4
The ceiling function, written x, is similar, but rounds upwards. For
example:
3.75 = 4
3 = 3
3.75 = 3
Most programming languages have these two functions, plus a function
that rounds to the nearest integer and one that truncates i.e. rounds
towards zero. Round is often used in statistical programs. Truncate isnt
used much in theoretical analyses.
1.5
Summations
ai = a1 + a2 + a3 + . . . + an
i=1
For example
n
X
1
1 1 1
1
= + + ...+ n
i
2
2 4 8
2
i=1
k=1
1 1 1
1
...
1 2 3
n
Certain sums can be re-expressed in closed form i.e. without the summation notation. For example:
n
X
1
1
=
1
2i
2n
i=1
In Calculus, you may have seen the infinite version of this sum, which
converges to 1. In this class, were always dealing with finite sums, not
infinite ones.
If you modify the start value, so we start with the zeroth term, we get
the following variation on this summation. Always be careful to check where
your summation starts.
n
X
1
1
=2 n
i
2
2
i=0
Many reference books have tables of useful formulas for summations that
have simple closed forms. Well see them again when we cover mathematical
induction and see how to formally prove that they are correct.
Only a very small number of closed forms need to be memorized. One
example is
n
X
i=1
i=
n(n + 1)
2
Heres one way to convince yourself its right. On graph paper, draw a
box n units high and n+1 units wide. Its area is n(n+1). Fill in the leftmost
part of each row to represent one term of the summation: the left box in the
first row, the left two boxes in the second row, and so on. This makes a little
triangular pattern which fills exactly half the box.
1.6
Strings
Youve probably seen strings in introductory programming, e.g. when processing input from the user or a disk file. In computer science, a string is a
finite-length sequence of characters and its length is the number of characters
in it. E.g. pineapple is a string of length 9.
The special symbol is used for the string containing no characters, which
has length 0. Zero-length strings may seem odd, but they appear frequently
in computer programs that manipulate text data. For example, a program
that reads a line of input from the keyboard will typically receive a zerolength string if the user types ENTER twice.
We specify concatenation of strings, or concatenation of strings and individual characters, by writing them next to each other. For example, suppose
that = blue and = cat. Then would be the string bluecat and s
be the string cats.
A bit string is a string consisting of the characters 0 and 1. If A is a
set of characters, then A is the set of all (finite-length) strings containing
only characters from A. For example, if A contains all lower-case alphabetic
characters, then A contains strings like e, onion, and kkkkmmmmmbb. It also
contains the empty string .
Sometimes we want to specify a pattern for a set of similar strings. We
often use a shorthand notation called regular expressions. These look much
like normal strings, but we can use two operations:
a | b means either one of the characters a and b.
a means zero or more copies of the character a.
Parentheses are used to show grouping.
So, for example, ab specifies all strings consisting of an a followed by
zero or more bs: a, ab, abb, and so forth. c(b | a) c specifies all strings
consisting of one c, followed by zero or more characters that are either as or
bs, followed one c. E.g. cc, cac, cbbac, and so forth.
1.7
Variation in notation
Mathematical notation is not entirely standardized and has changed over the
years, so you will find that different subfields and even different individual
authors use slightly different notation. These variation in notation sections
tell you about synonyms and changes in notation that you are very likely to
encounter elsewhere. Always check carefully which convention an author is
using. When doing problems on homework or exams for a class, follow the
house style used in that particular class.
In particular,
authors differ as to whether zero is in the natural numbers.
Chapter 2
Logic
This chapter covers propositional logic and predicate logic at a basic level.
Some deeper issues will be covered later.
2.1
Writing mathematics requires two things. You need to get the logical flow of
ideas correct. And you also need to express yourself in standard style, in a
way that is easy for humans (not computers) to read. Mathematical style is
best taught by example and is similar to what happens in English classes.
Mathematical writing uses a combination of equations and also parts that
look superficially like English. Mathematical English is almost like normal
English, but differs in some crucial ways. You are probably familiar with the
fact that physicists use terms like force differently from everyone else. Or
the fact that people from England think that paraffin is a liquid whereas
that word refers to a solid substance in the US. We will try to highlight the
places where mathematical English isnt like normal English.
You will also learn how to make the right choice between an equation and
an equivalent piece of mathematical English. For example, is a shorthand
symbol for and. The shorthand equations are used when we want to look
at a complex structure all at once, e.g. discuss the logical structure of a proof.
When writing the proof itself, its usually better to use the longer English
10
CHAPTER 2. LOGIC
11
2.2
Propositions
2.3
Complex propositions
q
T
F
T
F
pq
T
F
F
F
CHAPTER 2. LOGIC
12
q
T
F
T
F
pq
T
T
T
F
q
T
F
T
F
pq
F
T
T
F
Exclusive or has some important applications in computer science, especially in encoding strings of letters for security reasons. However, we wont
see it much in this class.
2.4
Implication
Two propositions p and q can also be joined into the conditional statement.
if p, then q. The proposition after the if (p in this case) is called the
hypothesis and the proposition after then (q in this example) is called
CHAPTER 2. LOGIC
13
q
T
F
T
F
pq
T
F
T
T
CHAPTER 2. LOGIC
14
2.5
q
T
F
T
F
qp
T
T
F
T
The converse mostly occurs in two contexts. First, getting the direction
of implication backwards is a common bug in writing proofs. That is, using the converse rather than the original statement. This is a bug because
implications frequently hold in only one direction.
Second, the phrase p implies q, and conversely means that p and q
are true under exactly the same conditions. The shorthand for this is the
biconditional operator p q.
p
T
T
F
F
q
T
F
T
F
qp
T
F
F
T
15
CHAPTER 2. LOGIC
q
T
F
T
F
q
F
T
F
T
p
F
F
T
T
q p
T
F
T
T
To figure out the last column of the table, recall that q p will be
false in only one case: when the hypothesis (q) is true and the conclusion
(p) is false.
Lets consider what these variations look like in an English example:
If its below zero, my car wont start.
converse: If my car wont start, its below zero
contrapositive: If my car will start, then its not below zero.
2.6
Complex statements
16
CHAPTER 2. LOGIC
q
T
F
T
F
T
F
T
F
r
T
T
T
T
F
F
F
F
qr
T
F
T
F
F
F
F
F
(q r) p
T
T
F
T
T
T
T
T
Truth tables are a nice way to show equivalence for compound propositions which use only 2-3 variables. However, if there are k variables, your
table needs 2k lines to cover all possible combinations of input truth values.
This is cumbersome for larger numbers of variables.
2.7
Logical Equivalence
q
T
F
T
F
pq
T
F
T
T
17
CHAPTER 2. LOGIC
To show this, we build the truth table for p q and notice that the output
values exactly match those for p q.
p
T
T
F
F
q
T
F
T
F
p
F
F
T
T
p q
T
F
T
T
q
T
F
T
F
p
F
F
T
T
q
F
T
F
T
pq
T
T
T
F
(p q)
F
F
F
T
p q
F
F
F
T
18
CHAPTER 2. LOGIC
2.8
It is easy to find (e.g. on the internet) long tables of useful logical equivalences. Most of them are commonsense and/or similar to rules from algebra.
For example, and are commutative, e.g. p q q p.
The distributive laws, however, work slightly differently from those in
algebra. In algebra we have one rule:
a(b + c) = ab + ac
where as in logic we have two rules:
p (q r) (p q) (p r)
p (q r) (p q) (p r)
So, in logic, you can distribute either operator over the other. Also,
arithmetic has a clear rule that multiplication is done first, so the righthand
side doesnt require parentheses. The order of operations is less clear for the
logic, so more parentheses are required.
2.9
Negating propositions
CHAPTER 2. LOGIC
19
First, lets convert the claim into shorthand so we can see its structure.
Let r be M is regular, p be M is paracompact, and l be M is Lindelof.
Then the claim would be r (p l).
The negation of r (p l) is (r (p l)). However, to do anything
useful with this negated expression, we normally need to manipulate it into an
equivalent expression that has the negations on the individual propositions.
The key equivalences used in doing this manipulation are:
(p) p
(p q) p q
(p q) p q
(p q) p q.
The last of these follows from an equivalence we saw above: p q pq
plus one of DeMorgans laws.
So we have
(r (p l)) r (p l) r p l r p l
So the negation of our original claim is M is regular and M is not
paracompact and M is Lindelof. Knowing the mechanical rules helps you
handle situations where your logical intuitions arent fully up to the task of
just seeing instinctively what the negation should look like. Mechanical rules
are also very helpful when you are tired or stressed (e.g. during an exam).
Notice that weve also derived a new logical equivalence (r (pl))
r p l by applying a sequence of known equivalences. This is how we
establish new equivalences when truth tables get unwieldy.
2.10
Propositions are a helpful beginning but too rigid to represent most of the
interesting bits of mathematics. To do this, we need predicate logic, which
CHAPTER 2. LOGIC
20
allows variables and predicates that take variables as input. Well get started
with predicate logic now, but delay covering some of the details until they
become relevant to the proofs were looking at.
A predicate is a statement that becomes true or false if you substitute
in values for its variables. For example, x2 10 or y is winter hardy.
Suppose we call these P (x) and Q(y). Then Q(y) is true if y is mint but
not if y is tomato.1
If we substitute concrete values for all the variables in a predicate, were
back to having a proposition. That wasnt much use, was it?
The main use of predicates is to make general statements about what
happens when you substitute a variety of values for the variables. For example:
P(x) is true for every x
For example, For every integer x, x2 10 (false).
Consider For all x, 2x x. Is this true or false? This depends on what
values x can have. Is x any integer? In that case the claim is false. But if x
is supposed to be a natural number, then the claim is true.
In order to decide whether a statement involving quantifiers is true, you
need to know what types of values are allowed for each variable. Good style
requires that you state the type of the variable explicitly when you introduce
it, e.g. For all natural numbers x, 2x x. Exceptions involve cases
where the type is very, very clear from the context, e.g. when a whole long
discussion is all about (say) the integers. If you arent sure, a redundant type
statement is a minor problem whereas a missing type statement is sometimes
a big problem.
2.11
Other quantifiers
The general idea of a quantifier is that it expresses how many of the values
in the domain make the claim true. Normal English has a wide range of
1
A winter hardy plant is a plant that can survive the winter in a cold climate, e.g. here
in central Illinois.
CHAPTER 2. LOGIC
21
quantifiers which tell you roughly how many of the values work, e.g. some,
a couple, a few, many, most. For example, most students in this
class have taken a programming class.
By contrast, mathematics uses only three quantifiers, one of which is used
rarely. Weve seen the universal quantifier for all. The other common one
is the existential quantifier there exists, as in
There is an integer x such that x2 = 0.
In normal English, when we say that there is an object with some properties, this tends to imply that theres only one or perhaps only a couple. If
there were many objects with this property, we normally expect the speaker
to say so. So it would seem odd to say
There is an integer x such that x2 > 0.
Or
There exists an integer x such that 5 < x < 100.
Mathematicians, however, are happy to say things like that. When they
say there exists an x, with certain properties, they mean that there exists
at least one x with those properties. They are making no claims about how
many such xs there are.
However, it is sometimes important to point out when one and only one x
has some set of properties. The mathematical jargon for this uses the unique
existence quantifier, as in:
There is a unique integer x such that x2 = 0.
Mathematicians use the adjective unique to mean that theres only one
such object (similar to the normal usage but not quite the same).
22
CHAPTER 2. LOGIC
2.12
Notation
2.
Theres no deep reason for adding such that. Its just a quirk about how
mathematical English is written, which you should copy so that your written
mathematics looks professional. Such that is sometimes abbreviated s.t.
2.13
Useful notation
If you want to state a claim about two numbers, you can use two quantifiers
as in:
x R, y R, x + y x
This is usually abbreviated to
x, y R, x + y x
This means for all real numbers x and y, x + y x (which isnt true).
23
CHAPTER 2. LOGIC
In such a claim, the two variables x and y might contain different values,
but its important to realize that they might also be equal. For example, the
following sentence is true:
x, y Z, x y = 0
We saw above that the statement if p, then q has the contrapositive
if q, then p. This transformation can be extended to statements with a
quantifier (typically universal). For example, the statement
x, if p(x), then q(x)
would have a contrapositive
x, if q(x), then p(x)
Notice that the quantifier stays the same: we only transform the if/then
statement inside it.
2.14
When writing mathematics that involves 2D points and quantifiers, you have
several notational options. You can write something like x, y Z (for any
integers x and y) and then later refer to the pair (x, y). Or you can treat
the pair (x, y) as a single variable, whose replacement set is all 2D points.
For example, the following says that the real plane (R2 ) contains a point on
the unit circle:
(x, y) R2 , x2 + y 2 = 1
Another approach is to write something like
p R2 , p is on the unit circle
When you later need to make precise what it means to be on the unit circle,
you will have to break up p into its two coordinates. At that point, you say
24
CHAPTER 2. LOGIC
that that since p is a point on the plane, it must have the form (x, y), where
x and y are real numbers. This defines the component variables you need to
expand the definition of on the unit circle into the equation x2 + y 2 = 1.
2.15
25
CHAPTER 2. LOGIC
2.16
CHAPTER 2. LOGIC
2.17
26
Variations in Notation
Although the core concepts of predicate logic are very standard, a few details
vary from author to author. Please stick to the conventions used above,
because its less confusing if we all use the same notation. However, dont
be surprised if another class or book does things differently. For example:
There are several conventions about inserting commas after the quantifier and/or parentheses around the following predicate. We wont be
picky about this.
Some subfields (but not this class) have a convention that and is
applied before or, so that parentheses around and operations can
be omitted. Well keep the parentheses in such cases.
Some authors use certain variations of or (e.g. either ... or) with an
exclusive meaning, when writing mathematical English. In this class,
always read or as inclusive unless there is a clear explicit indiciation
that its meant to be exclusive. For example, Take some bread or
some cereal should be read as inclusive in a mathematical context. If
we wanted to indicate an exclusive reading, we would write something
like Take bread or some cereal, but not both.
In circuits and certain programming languages, true and false are
represented by 1 and 0. There are a number of different shorthand notations for logical connectives such as and. Finally, programmers often
use the term boolean to refer to true/false values and to expressions
that return true/false values.
Chapter 3
Proofs
Many mathematical proofs use a small range of standard outlines: direct
proof, examples/counter-examples, and proof by contrapositive. These notes
explain these basic proof methods, as well as how to use definitions of new
concepts in proofs. More advanced methods (e.g. proof by induction, proof
by contradiction) will be covered later.
3.1
CHAPTER 3. PROOFS
28
CHAPTER 3. PROOFS
3.2
29
CHAPTER 3. PROOFS
30
As in the previous proof, we used our key definition twice in the proof:
once at the start to expand a technical term (odd) into its meaning, then
again at the end to summarize our findings into the appropriate technical
terms.
At the start of the proof, notice that we chose a random (or arbitrary
in math jargon) integer k, like last time. However, we also supposed that
the hypothesis of the if/then statement was true. Its helpful to collect up
all your given information right at the start of the proof, so you know what
you have to work with.
The comment about what we need to show is not necessary to the proof.
Its sometimes included because its helpful to the reader. You may also want
to include it because its helpful to you to remind you of where you need to
get to at the end of the proof.
Similarly, introducing the variable p isnt really necessary with a claim
this simple. However, using new variables to create an exact match to a
definition may help you keep yourself organized.
3.3
CHAPTER 3. PROOFS
3.4
31
3.5
CHAPTER 3. PROOFS
32
3.6
Notice that for which is occasionally used as a variant of such that. In this case,
it makes the English sound very slightly better.
33
CHAPTER 3. PROOFS
Claim 6 For every integer k, k 2 + 2k + 1 0.
The proof of this is fairly easy:
Proof: Let k be an integer. Then (k + 1)2 0 because the square
of any real number is non-negative. But (k+1)2 = k 2 +2k+1. So,
by combining these two equations, we find that k 2 + 2k + 1 0.
3.7
So, our general pattern for selecting the proof type is:
universal
existential
prove
general argument
specific example
disprove
specific counter-example
general argument
Both types of proof start off by picking an element x from the domain
of the quantification. However, for the general arguments, x is a random
element whose identity you dont know. For the proofs requiring specific
examples, you can pick x to be your favorite specific concrete value.
3.8
CHAPTER 3. PROOFS
34
3.9
CHAPTER 3. PROOFS
3.10
35
Proof by cases
When constructing a proof, sometimes youll find that part of your given
information has the form p or q. Perhaps your claim was stated using
or, or perhaps you had an equation like |x| > 6 which translates into an
or (x > 6 or x < 6) when you try to manipulate it. When the given
information allows two or more separate possibilities, it is often best to use
a technique called proof by cases.
In proof by cases, you do part of the proof two or more times, once for
each of the possibilities in the or. For example, suppose that our claim is:
Claim 9 For all integers j and k, if j is even or k is even, then jk is even.
We can prove this as follows:
Proof: Let j and k be integers and suppose that j is even or k is
even. There are two cases:
Case 1: j is even. Then j = 2m, where m is an integer. So the
jk = (2m)k = 2(mk). Since m and k are integers, so is mk. So
jk must be even.
Case 2: k is even. Then k = 2n, where n is an integer. So the
jk = j(2n) = 2(nj). Since n and j are integers, so is nj. So jk
must be even.
So jk is even in both cases, which is what we needed to show.
It is ok to have more than two cases. Its also ok if the cases overlap,
e.g. one case might assume that x 0 and another case might assume that
x 0. However, you must be sure that all your cases, taken together, cover
all the possibilities.
In this example, each case involved expanding the definition of even.
We expanded the definition twice but, unlike our earlier examples, only one
expansion is active at a given time. So we could have re-used the variable m
when we expanded even in Case 2. I chose to use a fresh variable name
(n) because this is a safer strategy if you arent absolutely sure when re-use
is ok.
CHAPTER 3. PROOFS
3.11
36
Rephrasing claims
Sometimes youll be asked to prove a claim thats not in a good form for a
direct proof. For example:
Claim 10 There is no integer k such that k is odd and k 2 is even.
Its not clear how to start a proof for a claim like this. What is our given
information and what do we need to show?
In such cases, it is often useful to rephrase your claim using logical equivalences. For example, the above claim is equivalent to
Claim 11 For every integer k, it is not the case that k is odd and k 2 is even.
By DeMorgans laws, this is equivalent to
Claim 12 For every integer k, k is not odd or k 2 is not even.
Since were assuming we all know that even and odd are opposites, this
is the same as
Claim 13 For every integer k, k is not odd or k 2 is odd.
And we can restate this as an implication using the fact that p q is
equivalent to p q:
Claim 14 For every integer k, if k is odd then k 2 is odd.
Our claim is now in a convenient form: a universal if/then statement
whose hypothesis contains positive (not negated) facts. And, in fact, we
proved this claim earlier in these notes.
CHAPTER 3. PROOFS
3.12
37
Proof by contrapositive
A particularly common sort of rephrasing is to replace a claim by its contrapositive. If the original claim was x, P (x) Q(x) then its contrapositive
is x, Q(x) P (x). Remember that any if/then statement is logically
equivalent to its contrapositive.
Remember that constructing the hypothesis requires swapping the hypothesis with the conclusion AND negating both of them. If you do only
half of this transformation, you get a statement that isnt equivalent to the
original. For example, the converse x, Q(x) P (x) is not equivalent to the
original claim.
For example, suppose that we want to prove
Claim 15 For any integers a and b, if a + b 15, then a 8 or b 8.
This is hard to prove in its original form, because were trying to use
information about a derived quantity to prove something about more basic
quantities. If we rephrase as the contrapositive, we get
Claim 16 For any integers a and b, if its not the case that a 8 or b 8,
then its not the case that a + b 15.
And this is equivalent to:
Claim 17 For any integers a and b, if a < 8 and b < 8, then a + b < 15.
Notice that when we negated the conclusion of the original statement, we
needed to change the or into an and (DeMorgans Law).
When you do this kind of rephrasing, your proof should start by explaining to the reader how you rephrased the claim. Its technically enough to say
that youre proving the contrapositive. But, for a beginning proof writer, its
better to actually write out the contrapositive of the claim. This gives you a
chance to make sure you have constructed the contrapositive correctly. And,
while you are writing the rest of the proof, it helps remind you of exactly
what is given and what you need to show.
So a proof our our original claim might look like:
CHAPTER 3. PROOFS
38
3.13
Chapter 4
Number Theory
Weve now covered most of the basic techniques for writing proofs. So were
going to start applying them to specific topics in mathematics, starting with
number theory.
Number theory is a branch of mathematics concerned with the behavior
of integers. It has very important applications in cryptography and in the
design of randomized algorithms. Randomization has become an increasingly
important technique for creating very fast algorithms for storing and retrieving objects (e.g. hash tables), testing whether two objects are the same (e.g.
MP3s), and the like. Much of the underlying theory depends on facts about
which integers evenly divide one another and which integers are prime.
4.1
Youve undoubtedly seen some of the basic ideas (e.g. divisibility) somewhat
informally in earlier math classes. However, you may not be fully clear on
what happens with special cases, e.g. zero, negative numbers. We also need
clear formal definitions in order to write formal proofs. So, lets start with
Definition: Suppose that a and b are integers. Then a divides b
if b = an for some integer n. a is called a factor or divisor of b. b
is called a multiple of a.
39
40
4.2
We can prove basic facts about divisibility in much the same way we proved
basic facts about even and odd.
Claim 20 For any integers a,b,and c, if a | b and a | c then a | (b + c).
Proof: Let a,b,and c and suppose that a | b and a | c.
41
When we expanded the definition of divides for the second time, we used
a fresh variable name. If we had re-used k, then we would have wrongly
forced b and c to be equal.
The following two claims can be proved in a similar way:
Claim 21 For any integers a,b,and c, if a | b and b | c then a | c. (Transitivity of divides.)
Claim 22 For any integers a,b, and c, if a | b, then a | bc.
Youve probably seen transitivity before in the context of inequalities.
E.g. if a < b and b < c, then a < c. Well get back to the general notion of
transitivity later in the term.
4.3
4.4
42
Prime numbers
Were all familiar with prime numbers from high school. Firming up the
details:
Definition: an integer q 2 is prime if the only positive factors
of q are q and 1. An integer q 2 is composite if it is not prime.
For example, among the integers no bigger than 20, the primes are 2,
3, 5, 7, 11, 13, 17, and 19. Numbers smaller than 2 are neither prime nor
composite.
A key fact about prime numbers is
Fundanmental Theorem of Arithmetic: Every integer 2 can be
written as the product of one or more prime factors. Except for
the order in which you write the factors, this prime factorization
is unique.
The word unique here means that there is only one way to factor each
integer.
For example, 260 = 2 2 5 13 and 180 = 2 2 3 3 5.
We wont prove this theorem right now, because it requires a proof technique called induction, which we havent seen yet.
There are quite fast algorithms for testing whether a large integer is prime.
However, even once you know a number is composite, algorithms for factoring
the number are all fairly slow. The difficulty of factoring large composite
numbers is the basis for a number of well-known cryptographic algorithms
(e.g. the RSA algorithm).
4.5
43
You can find the GCD of two numbers by inspecting their prime factorizations and extracting the shared factors. For example, 140 = 22 5 7 and
650 = 2 52 13. So gcd(140, 6500) is 2 5 = 10.
Similarly, a common multiple of a and b is a number c such that a|c and
b|c. The least common multiple (lcm) is the smallest positive number for
which this is true. The lcm can be computed using the formula:
lcm(a, b) =
ab
gcd(a, b)
140650
10
= 9100.
4.6
The obvious way to compute the gcd of two integers is to factor both into
primes and extract the shared factors. This is easy for small integers. However, it quickly becomes very difficult for larger integers, both for humans
and computers. Fortunately, theres a fast method, called the Euclidean algorithm. Before presenting this algorithm, we need some background about
integer division.
In general, when we divide one integer by another, we get a quotient and
a remainder:
Theorem 1 (Division Algorithm) The Division Algorithm: For any integers a and b, where b is positive, there are unique integers q (the quotient)
and r (the remainder) such that a = bq + r and 0 r < b.
For example, if 13 is divided by 4, the quotient is 3 and the remainder is
44
4.7
Euclidean algorithm
We can now give a fast algorithm for computing gcd, which dates back to Euclid. Suppose that remainder(a, b) returns the remainder when a is divided
by b. Then we can compute the gcd as follows:
45
y
252
105
42
21
0
r = remainder(x, y)
105
42
21
0
Since x is smaller than y, the first iteration of the loop swaps x and y.
After that, each iteration reduces the sizes of a and b, because a mod b is
smaller than b. In the last iteration, y has gone to zero, so we output the
value of x which is 21.
To verify that this algorithm is correct, we need to convince ourselves of
two things. First, it must halt, because each iteration reduces the magnitude
of y. Second, by our corollary above, the value of gcd(x, y) does not change
from iteration to iteration. Moreover, gcd(x, 0) is x, for any non-zero integer
x. So the final output will be the gcd of the two inputs a and b.
This is a genuinely very nice algorithm. Not only is it fast, but it involves
very simple calculations that can be done by hand (without a calculator).
Its much easier than factoring both numbers into primes, especially as the
individual prime factors get larger. Most of us cant quickly see whether a
large number is divisible by, say, 17.
4.8
46
Pseudocode
Notice that this algorithm is written in pseudocode. Pseudocode is an abstracted type of programming language, used to highlight the important
structure of an algorithm and communicate between researchers who may
not use the same programming language. It borrows many control constructs
(e.g. the while loop) from imperative languages such as C. But details required only for a mechanical compiler (e.g. type declarations for all variables)
are omitted and equations or words are used to hide details that are easy to
figure out.
If you have taken a programming course, pseudocode is typically easy to
read. Many small details are not standardized, e.g. is the test for equality
written = or ==? However, its usually easy for a human (though not a
computer) to figure out what the author must have intended.
A common question is how much detail to use. Try to use about the same
amount as in the examples shown in the notes. And think about how easily
your pseudocode could be read by a classmate. Actual C or Java code is
almost never acceptable pseudocode, because it is way too detailed.
4.9
4.10
47
Congruence mod k
4.11
48
Lets try using our definition to prove a simple fact about modular arithmetic:
Claim 24 For any integers a, b, c, d, and k, k positive, if a b (mod k)
and c d (mod k), then a + c b + d (mod k).
Proof: Let a, b, c, d, and k be integers with k positive. Suppose
that a b (mod k) and c d (mod k).
4.12
Equivalence classes
49
Notice that [4], and [10] are exactly the same set as [3]. That is [4] =
[10] = [3]. So we have one object (the set) with many different names (one
per integer in it). This is like a student apartment shared by Fred, Emily,
Ali, and Michelle. The superficially different phrases Emilys apartment
and Alis apartment actually refer to one and the same apartment.
Having many names for the same object can become confusing, so people
tend to choose a special preferred name for each object. For the k equivalence classes of integers mod k, mathematicians tend to prefer the names
[0], [1], . . . , [k 1]. Other names (e.g. [30] when k = 7) tend to occur only as
intermediate results in calculations.
Because standard arithmetic operations interact well with modular congruence, we can set up a system of arithmetic on these equivalence classes.
Specifically, we define addition and multiplication on equivalence classes by:
[x] + [y] = [x + y]
[x] [y] = [x y]
So, (still setting k = 7) we can do computations such as
[4] + [10] = [4 + 10] = [14] = [0]
[4] [10] = [4 10] = [40] = [2]
This new set of numbers ([0], [1], . . . , [k 1]), with these modular rules of
arithmetic and equality, is known as the integers mod k or Zk for short.
For example, the addition and multiplication tables for Z4 are:
+4
[0]
[1]
[2]
[3]
[0]
[0]
[1]
[2]
[3]
[1]
[1]
[2]
[3]
[0]
[2]
[2]
[3]
[0]
[1]
[3]
[3]
[0]
[1]
[2]
[0]
[0]
[0]
[0]
[0]
[1]
[0]
[1]
[2]
[3]
[2]
[0]
[2]
[0]
[2]
50
[3]
[0]
[3]
[2]
[1]
4.13
More precisely, this is true on instruments like pianos. More subtle note distinctions
are possible on some other instruments.
4.14
51
Variation in Terminology
The modulo operation entry on wikipedia has a nice table of what happens in
different languages.
Chapter 5
Sets
So far, weve been assuming only a basic understanding of sets. Its time to
discuss sets systematically, including a useful range of constructions, operations, notation, and special cases. Well also see how to compute the sizes of
sets and prove claims involving sets.
5.1
Sets
CHAPTER 5. SETS
53
5.2
A set is an unordered collection. So {1, 2, 3} and {2, 3, 1} are two names for
the same set. Each element occurs only once in a set. Or, alternatively, it
doesnt matter how many times you write it. So {1, 2, 3} and {1, 2, 3, 2} also
name the same set.
CHAPTER 5. SETS
54
Weve seen ordered pairs and triples of numbers, such as (3, 4) and (4, 5, 2).
The general term for an ordered sequence of k numbers is a k-tuple.1 Tuples
are very different from sets, in that the order of values in a tuple matters
and duplicate elements dont magically collapse. So (1, 2, 2, 3) 6= (1, 2, 3)
and (1, 2, 2, 3) 6= (2, 2, 1, 3). Therefore, make sure to enclose the elements
of a set in curly brackets and carefully distinguish curly brackets (set) from
parentheses (ordered pair).
A more subtle feature of tuples is that a tuple must contain at least two
elements. In formal mathematics, a 1-dimensional value x is just written as
x, not as (x). And theres no such thing in mathematics as a 0-tuple. So a
tuple is simply a way of grouping two or more values into a single object.
By contrast, a set is like a cardboard box, into which you can put objects.
A kitty is different from a box containing a kitty. Similarly, a set containing
a single object is different from the object by itself. For example, {57} is not
the same as 57. A set can also contain nothing at all, like an empty box.
The set containing nothing is called the empty set or the null set, and has
the shorthand symbol .2
The empty set may seem like a pain in the neck. However, computer
science applications are full of empty lists, strings of zero length, and the
like. Its the kind of special case that all of you (even the non-theoreticians)
will spend your life having to watch out for.
Both sets and tuples can contain objects of more than one type, e.g.
(cat, Fluffy, 1983) or {a, b, 3, 7}. A set can also contain complex objects,
e.g. {(a, b), (1, 2, 3), 6} is a set containing three objects: an ordered pair, an
ordered triple, and a single number.
5.3
Cardinality, inclusion
If A is a finite set (a set containing only a finite number of objects), then |A|
is the number of (different) objects in A. This is also called the cardinality
1
There are latinate terms for longer sequences of numbers, e.g. quadruple, but they
arent used much.
2
Dont write the emptyset as {}. Like a spelling mistake, this will make readers think
less of your mathematical skills.
CHAPTER 5. SETS
55
5.4
Vacuous truth
56
CHAPTER 5. SETS
Therefore, our conventions about the truth values for conditional statements
imply that P (n) Q(n) is true. This argument works for any choice of n.
So n, P (n) Q(n) is true.
Because even mathematicians find such statements a bit wierd, they typically say that such a claim is vacuously true, to emphasize to the reader
that it is only true because of this strange convention about the meaning of
conditionals. Vacuously true statements typically occur when you are trying
to apply a definition or theorem to a special case involving an abnormally
small or simple object, such as the empty set or zero or a graph with no
arrows at all.
In particular, this means that the empty set is a subset of any set A. For
to be a subset of A, the definition of subset requires that for every object
x, if x is an element of the empty set, then x is an element of A. But this
if/then statement is considered true because its hypothesis is always false.
5.5
Set operations
57
CHAPTER 5. SETS
The set difference of A and B (A B) contains all the objects that are
in A but not in B. In this case,
M P = {bread}
The complement of a set A (A) contains all objects that arent in A. For
this to make sense, you need to define your universal set (often written
U). U contains all the objects of the sort(s) you are discussing. For example,
in some discussions, U might be all real numbers. In other discussions, U
might contain all complex numbers. We cannot define a single, all-purpose
universal set containing everything you might imagine putting in a set, because constructing a set that extensive leads to logical paradoxes. So your
definition of U must be specific to your situation and, therefore, you and
your reader need to come to an understanding about whats in it.
So, if our universe U is all integers, and A contains all the multiples of
3, then A is all the integers whose remainder mod 3 is either 1 or 2. Q
would be the irrational numbers if our universe is all real numbers. If we had
been working with complex numbers, it might be the set of all irrational real
numbers plus all the numbers with an imaginary component.
If A and B are two sets, their Cartesian product (A B) contains all
ordered pairs (x, y) where x is in A and y is in B. That is
A B = {(x, y) | x A and y B}
For example, if A = {a, b} and B = {1, 2}, then
A B = {(a, 1), (a, 2), (b, 1), (b, 2)}
B A = {(1, a), (2, a), (1, b), (2, b)}
Notice that these two sets arent equal: order matters for Cartesian products.
We can generalize this definition to create the Cartesian product of three
or more sets. So, for example, if C = {p, q}, then
CHAPTER 5. SETS
58
ABC == {(a, 1, p), (a, 1, q), (a, 2, p), (a, 2, q), (b, 1, p), (b, 1, q), (b, 2, p), (b, 2, q)}
5.6
Set identities
Its easy to find (e.g. on the net), long lists of identities showing when two
sequences of set operations yield the same output set. For example:
DeMorgans Law: A B = A B
I wont go through these in detail because they are largely identical to
the identities you saw for logical operations, if you make the following correspondences:
is like
is like
A is like P
(the empty set) is like F
U (the universal set) is like T
The two systems arent exactly the same. E.g. set theory doesnt use a
close analog of the operator. But they are very similar.
5.7
Many applications require that we calculate3 the size of the set created by
applying set operations. These sets are often sets of options for some task.
3
CHAPTER 5. SETS
59
If two sets A and B dont intersect, then the size of their union is just
the sum of their sizes. That is: |A B| = |A| + |B|. For example, suppose
that its late evening and you want to watch a movie. You have 37 movies
on cable, 57 DVDs on the shelf, and 12 movies stored in I-tunes. If these
three sets of movies dont intersect, you have a total of 37 + 57 + 12 = 106
movies.
If your input sets do overlap, then adding up their sizes will double-count
some of the objects. So, to get the right number for the union, we need to
correct for the double-counting. For our movie example, suppose that the
only overlap is that 2 movies are on I-tunes and also on DVD. Then you
would have (37 + 57 + 12) 2 = 104 movies to choose from.
The formal name for this correction is the Inclusion-Exclusion Principle. Formally, suppose you have two sets A and B. Then
Inclusion-Exclusion Principle: |A B| = |A| + |B| |A B|
We can use this basic 2-set formula to derive the corresponding formula
for three sets A, B, and C:
|A B C| =
=
=
=
=
|A| + |B C| |A (B C)|
|A| + |B| + |C| |B C| |A (B C)|
|A| + |B| + |C| |B C| |(A B) (A C)|
|A| + |B| + |C| |B C| (|A B| + |A C| |(A B) (A C)|)
|A| + |B| + |C| |B C| |A B| |A C| + |A B C|
5.8
Product rule
Now, suppose that we form the Cartesian product of two sets A and B, where
|A| = n and |B| = q. To form an element (x, y) in the product, we have n
CHAPTER 5. SETS
60
5.9
These two basic counting rules can be combined to solve more complex practical counting problems. For example, suppose we have a set S which contains
all 5-digit decimal numbers that start with 2 ones or end in 2 zeros, where
we dont allow leading zeros. How large is S, i.e. how many numbers have
this form?
Let T be the set of 5-digit numbers starting in 2 ones. We know the first
two digits and we have three independent choices (10 options each) for the
last three. So there are 1000 numbers in T .
Let R be the set of 5-digit numbers ending in 2 zeros. We have 9 options
for the first digit, since it cant be zero. We have 10 options each for the
second and third digits, and the last two are fixed. So we have 900 numbers
in R.
CHAPTER 5. SETS
61
Whats the size of T R? Numbers in this set start with 2 ones and
end with 2 zeros, so the only choice is the middle digit. So it contains 10
numbers. So
|S| = |T | + |R| |T R| = 1000 + 900 10 = 1890
5.10
So far in school, most of your proofs or derivations have involved reasoning about equality. Inequalities (e.g. involving numbers) have been much
less common. With sets, the situation is reversed. Proofs typically involve
reasoning about subset relations, even when proving two sets to be equal.
Proofs that rely primarily on a chain of set equalities do occur, but they are
much less common. Even when both approaches are possible, the approach
based on subset relations is often easier to write and debug.
As a first example of a typical set proof, lets suppose that we the following
two sets and wed like to prove that A B
A = {(2, 3) + (1 )(7, 4) | [0, 1]}
B = {(x, y) | x, y R, x 0, and y 0}
When presented with a claim like this, you should first take a minute to
verify that the claim really is true. Set B is the upper right quadrant of the
plane. To understand the definition of set A, remember how to multiply a
real number by a vector: a(x, y) = (ax, ay). This definition generates all
points of the form (2, 3) + (1 )(7, 4) where is a real number between 0
and 1. Try putting some sample values of into this equation and plotting
them in 2D: what geometrical object is this?4 Make sure you believe that
this object does live in the upper right quadrant.
Now, remember our definition of : a set A is a subset of a set B if and
only if, for any object x, x A implies that x B. So, to prove our claim,
we need to pick a random object x from A and show that it lives in B. So a
starting sketch of our proof might look like:
4
Hint: use a pencil and paper. Your plot doesnt need to be neat to see the pattern.
CHAPTER 5. SETS
62
[missing details]
So x is an element of B.
Since x was arbitrarily chosen, weve shown that any element of
A is also an element of B. So A is a subset of B.
Notice that the variable in the definition of A is local to the definition
of A. So when we use this definition to spell out the properties of our element
x, we need to introduce a new variable. Ive used a fresh variable name to
emphasize that this is a new variable.
At this point, its worth looking at the end part of the proof. If x = (p, q)
and were trying to show that x is in B, then this translates into showing
that p and q are both non-negative. So we can expand the end of the proof
backwards, narrowing the missing part even further:
Proof: Let sets A and B be defined as above. Let x be an element
of A. Then x = (2, 3) + (1 )(7, 4) for some [0, 1]. So
x = (p, q) where p = 2 + 7(1 ) and q = 3 + 4(1 )
[missing details]
CHAPTER 5. SETS
63
5.11
An abstract example
Now, lets try to do a similar proof, but for a claim involving generic sets
rather than specific sets.
Claim 27 For any sets A, B, and C, if A B and B C, then A C.
CHAPTER 5. SETS
64
This property is called transitivity, just like similar properties for (say)
on the real numbers. Both and are examples of a general type of
object called a partial order, for which transitivity is a key defining property.
Lets start our proof by gathering up all the given information in the
hypothesis of the claim:
Proof: Let A, B, and C be sets and suppose that A B and
B C.
Our ultimate goal is to show that A C. This is an if/then statement:
for any x, if x A, then x C. So we need to pick a representative x
and assume the hypothesis is true, then show the conclusion. So our proof
continues:
Let x be an element of A. Since A B and x A, then x B
(definition of subset). Similarly, since x B and B C, x C.
So for any x, if x A, then x C. So A C (definition of
subset again).
5.12
CHAPTER 5. SETS
65
A general property of proofs is that the proof should use all the information in the hypothesis of the claim. If thats not the case, either the proof
has a bug (e.g. on a homework assignment) or the claim could be revised to
make it more interesting (e.g. when doing a research problem, or a buggy
homework problem). Either way, theres an important issue to deal with.
So, in this case, we need to make sure that our proof does use the fact that
A 6= .
Heres a draft proof:
Proof draft: Suppose that A, B, and C are sets and suppose that
A B A C and A 6= . We need to show that B C.
5.13
CHAPTER 5. SETS
66
5.14
Variation in notation
Chapter 6
Relations
Mathematical relations are an extremely general framework for specifying
relationships between pairs of objects. This chapter surveys the types of
relations that can be constructed on a single set A and the properties used
to characterize different types of relations.
6.1
Relations
67
68
CHAPTER 6. RELATIONS
8
5
12
6
4
2
Mathematical relations can also be used to represent real-world relationships, in which case they often have a less regular structure. For example,
suppose that we have a set of students and student x is related to student y
if x nominated y for ACM president. The graph of this relation (call it Q)
might look like:
69
CHAPTER 6. RELATIONS
Ginger
Fred
Steve
Julie
Bill
Alan
Henry
6.2
CHAPTER 6. RELATIONS
70
6.3
CHAPTER 6. RELATIONS
71
6.4
Transitive
72
CHAPTER 6. RELATIONS
not transitive: there are a, b, c A, aRb and bRc and a 6 Rc
So, to show that a relation is not transitive, we need to find one counterexample, i.e. specific elements a, b, and c such that aRb and bRc but not
aRc. In the graph of a non-transitive relation, you can find a subsection that
looks like:
b
It could be that a and c are actually the same element, in which case the
offending subgraph might look like:
a
The problem here is that if aRb and bRa, then transitivity would imply
that aRa and bRb.
One subtle point about transitive is that its an if/then statement. So
its ok if some sets of elements just arent connected at all. For example, this
subgraph is consistent with the relation being transitive.
a
b
c
A disgustingly counter-intuitive special case is the relation in which absolutely no elements are related, i.e. no arrows at all in the graph picture.
This relation is transitive. its never possible to satisfy the hypothesis of the
CHAPTER 6. RELATIONS
73
definition of transitive. Its also symmetric, for the same reason. And, oddly
enough, antisymmetric. All of these properties hold via vacuous truth.
Vacuous truth doesnt apply to reflexive and irreflexive, because they are
unconditional requirements, not if/then statements. So this empty relation
is irreflexive and not reflexive.
6.5
Types of relations
Now that we have these basic properties defined, we can define some important types of relations. Three of these are ordering relations:
A partial order is a relation that is reflexive, antisymmetric, and
transitive.
A linear order (also called a total order) is a partial order R in which
every pair of elements are comparable. That is, for any two elements
x and y, either xRy or yRx.
A strict partial order is a relation that is irreflexive, antisymmetric,
and transitive.
Linear orders are all very similar to the normal ordering on the real
numbers or integers. Partial orders differ from linear orders, in that there are
some pairs of elements which arent ordered with respect to each other. For
example, the divides relation on the integers is a partial order but not a linear
order, because it doesnt relate some pairs of integers in either direction. For
example, 5 doesnt divide 7, but neither does 7 divide 5. A strict partial order
is just like a partial order, except that objects are not related to themselves.
For example, the relation T in section 6.1 is a strict partial order.
The fourth type of relation is an equivalence relation:
Definition: An equivalence relation is a relation that is reflexive, symmetric, and transitive.
CHAPTER 6. RELATIONS
74
6.6
Lets see how to prove that a new relation is an equivalence relation. These
proofs are usually very mechanical. For example, let F be the set of all
fractions, i.e.
p
F = { | p, q Z and q 6= 0}
q
Fractions arent the same thing as rational numbers, because each rational
number is represented by many fractions. We consider two fractions to be
equivalent, i.e. represent the same rational number, if xq = yp. So, we have
an equivalence relation defined by: xy pq if and only if xq = yp.
Lets show that is an equivalence relation.
Proof: Reflexive: For any x and y, xy = xy. So the definition of
implies that xy xy .
CHAPTER 6. RELATIONS
75
Notice that the proof has three sub-parts, each showing one of the key
properties. Each part involves using the definition of the relation, plus a
small amount of basic math. The reflexive case is very short. The symmetric
case is often short as well. Most of the work is in the transitive case.
6.7
Proving antisymmetry
CHAPTER 6. RELATIONS
76
Chapter 7
Functions and onto
This chapter covers functions, including function composition and what it
means for a function to be onto. In the process, well see what happens when
two dissimilar quantifiers are nested.
7.1
Functions
Were all familiar with functions from high school and calculus. However,
these prior math courses concentrate on functions whose inputs and outputs
are numbers, defined by an algebraic formula such as f (x) = 2x + 3. Well be
using a broader range of functions, whose input and/or output values may
be integers, strings, characters, and the like.
Suppose that A and B are sets, then a function f from A to B is an
assignment of exactly one element of B (i.e. the output value) to each element
of A (i.e. the input value). A is called the domain of f and B is called the
co-domain. All of this information can be captured in the shorthand type
signature: f : A B. If x is an element of A, then the value f (x) is also
known as the image of x.
For example, suppose P is a set of five people:
P = {Margaret, Tom, Chen, LaSonya, Emma}
77
78
f (Margaret)
f (Tom)
f (LaSonya)
f (Emma)
f (Chen)
=
=
=
=
=
Blue
Red
Purple
Red
Blue
Emma
LaSonya
yellow
purple
Chen
Margaret
Tom
orange
blue
red
green
Even if A and B are finite sets, there are a very large number of possible
functions from A to B. Suppose that |A| = n, |B| = p. We can write out the
elements of A as x1 , x2 , . . . , xn . When constructing a function f : A B, we
have p ways to choose the output value for x1 . The choice of f (x1 ) doesnt
affect our possible choices for f (x2 ): we also have p choices for that value. So
we have p2 choices for the first two output values. If we continue this process
for the rest of the elements of A, we have pn possible ways to construct our
function f .
79
For any set A, the identity function idA maps each value in A to itself.
That is, idA : A A and idA (x) = x.
7.2
Notice that the domain and co-domain are an integral part of the definition
of the function. To be equal, two functions must (obviously) assign the same
output value to each input value. But, in addition, they must have the same
type signature.
For example, suppose D is a slightly smaller set of colors:
D = {red, blue, purple}
Then the function g : P D shown below is not equal to the function f
from section 7.1, even though g(x) = f (x) for every x in P .
Emma
LaSonya
purple
Chen
Margaret
blue
red
Tom
80
However, the following are all definitions of the same function, because
the three variations have the same type signature and assign the same output
value to each input value.
f : Z Z such that f (x) = |x|.
f : Z Z such that f (x) = max(x, x).
f : Z Z such that f (x) = x if x 0 and f (x) = x if x 0.
Notice that the last definition uses two different cases to cover different
parts of the domain. This is fine, as long as all the cases, taken together,
provide exactly one output value for each input value.
7.3
For each input value, a function must provide one and only one output value.
So the following isnt a function, because one input has no output:
LaSonya
purple
Chen
blue
red
Margaret
green
Tom
The following isnt a function, because one input is paired with two outputs:
81
LaSonya
purple
red
Margaret
blue
green
Tom
7.4
b
c
1
4
82
onto 2.
Whether a function is onto critically depends on its type signature. Suppose we define p : Z Z by p(x) = x + 2. If we pick an output value y,
then the input value y 2 maps onto y. So the image of p is all of Z. So this
function is onto.
However, suppose we define q : N N using the same formula q(x) =
x + 2. q isnt onto, because none of the input values map onto 0 or 1.
7.5
You may think many examples of non-onto functions look like they could have
been onto if the author had set up the co-domain more precisely. Sometimes
the co-domain is excessively large simply because the image set is awkward
to specify succinctly. But, also, in some applications, we specifically want
certain functions not to be onto.
For example, in graphics or certain engineering applications, we may wish
to map out or draw a curve in 2D space. The whole point of the curve is that
it occupies only part of 2D and it is surrounded by whitespace. These curves
are often specified parametrically, using functions that map into, but not
onto, 2D.
For example, we can specify a (unit) circle as the image of a function
f : [0, 1] R2 defined by f (x) = (cos 2x, sin 2x). If you think of the input
values as time, then f shows the track of a pen or robot as it goes around
the circle. The cosine and sine are the x and y coordinates of its position.
The 2 multiplier simply puts the input into the right range so that well
sweep exactly once around the circle (assuming that sine and cosine take
their inputs in radians).
7.6
Negating onto
83
7.7
Nested quantifiers
84
This sentence asks you to consider some random Fleck. Then, given that
choice, it asserts that they have a toothbrush. The toothbrush is chosen
after weve picked the person, so the choice of toothbrush can depend on the
choice of person. This doesnt absolutely force everyone to pick their own
toothbrush. (For a brief period, two of my sons were using the same one
because they got confused.) However, at least this statement is consistent
with each person having their own toothbrush.
Suppose now that we swap the order of the quantifiers, to get
There is a toothbrush t, such that for every person p in the Fleck
family, p brushes their teeth with t.
In this case, were asked to choose a toothbrush t first. Then were asserting that every Fleck uses this one fixed toothbrush t. Eeeuw! That wasnt
what we wanted to say!
We do want the existential quantifier first when theres a single object
thats shared among the various people, as in:
There is a stove s, such that for every person p in the Fleck family,
p cooks his food on s.
Notice that this order issue only appears when a statement a mixture of
existential and universal quantifiers. If all the quantifiers are existential, or
if all the quantifiers are universal, the order doesnt matter.
To take a more mathematical example, lets look back at modular arithmetic. Two numbers x and y are multiplicative inverses if xy = yx = 1. In
the integers Z, only 1 has a multiplicative inverse. However, in Zk , many
other integers have inverses. For example, if k = 7, then [3][5] = [1]. So [3]
and [5] are inverses.
For certain values of k every non-zero element of Zk has an inverse.1 You
can verify that this is true for Z7 : [3] and [5] are inverses, [2] and [4] are
inverses, [1] is its own inverse, and [6] is its own inverse. So we can say that
1
85
non-zero x Z7 , y Z7 , xy = yx = 1
Notice that weve put the universal quantifier outside the existential one,
so that each number gets to pick its own inverse. Reversing the order of the
quantifers would give us the following statement:
y Z7 , non-zero x Z7 , xy = yx = 1
This version isnt true, because you cant pick one single number that
works as an inverse for all the rest of the non-zero numbers, even in modular
arithmetic.
However, we do want the existential quantifier first in the following claim,
because 0y = y0 = 0 for every y Z7 .
x Z7 , y Z7 , xy = yx = x
7.8
86
(y2)
.
3
...
If f was a function from the reals to the reals, wed be ok at this point,
because x would be a good pre-image for y. However, f s inputs are declared
isnt an integer. So it wont work
to be integers. For many values of y, (y2)
3
as an input value for f .
7.9
A 2D example
87
Notice that this function maps many input values onto each output value.
So, in our proof, we could have used a different formula for finding the input
value, e.g. (1, y 1) or (y, 0). A proof writer with a sense of humor might
use (342, y 342).
7.10
88
7.11
Lets show that onto-ness works well with function composition. Specifically:
Claim 31 For any sets A, B, and C and for any functions f : A B and
g : B C, if f and g are onto, then g f is also onto.
Proof: Let A, B, and C be sets. Let f : A B and g : B C
be functions. Suppose that f and g are onto.
We need to show that g f is onto. That is, we need to show
that for any element x in C, there is an element y in A such that
(g f )(y) = x.
7.12
Variation in terminology
89
Chapter 8
Functions and one-to-one
In this chapter, well see what it means for a function to be one-to-one and
bijective. This general topic includes counting permutations and comparing
sizes of finite sets (e.g. the pigeonhole principle). Well also see the method
of adding stipulations to a proof without loss of generality as well as the
technique of proving an equality via upper and lower bounds.
8.1
One-to-one
90
91
1
3
2
3
4
2
1
4
5
A function is one-to-one if it never assigns two input values to the same
output value. Or, said another way, no output value has more than one preimage. So the above function isnt one-to-one, because (for example) 4 has
more than one pre-image. If we define g : Z Z such that g(x) = 2x. Then
g is one-to-one.
As with onto, whether a function is one-to-one frequently depends on its
type signature. For example, the absolute value function |x| is not one-toone as a function from the reals to the reals. However, it is one-to-one as a
function from the natural numbers to the natural numbers.
One formal definition of one-to-one is:
x, y A, x 6= y f (x) 6= f (y)
For most proofs, its more convenient to use the contrapositive:
x, y A, f (x) = f (y) x = y
When reading this definition, notice that when you set up two variables
x and y, they dont have to have different (math jargon: distinct) values.
In normal English, if you give different names to two objects, the listener is
expected to understand that they are different. By contrast, mathematicians
always mean you to understand that they might be different but theres also
the possibility that they might be the same object.
8.2
92
Bijections
If a function f is both one-to-one and onto, then each output value has
exactly one pre-image. So we can invert f , to get an inverse function f 1 . A
function that is both one-to-one and onto is called bijective or a bijection. If
f maps from A to B, then f 1 maps from B to A.
Suppose that A and B are finite sets. Constructing an onto function
from A to B is only possible when A has at least as many elements as B.
Constructing a one-to-one function from A to B requires that B have at least
as many values as A. So if there is a bijection between A and B, then the two
sets must contain the same number of elements. As well see later, bijections
are also used to define what it means for two infinite sets to be the same
size.
8.3
Pigeonhole Principle
93
8.4
Permutations
94
8.5
Many real-world counting problems can be solved with the permutations formulas, but some problems require a bit of adaptation. For example, suppose
that 7 adults and 3 kids need to get in line at the airport. Also suppose that
we cant put two children next to each other, because they will fight.
The trick for this problem is to place the 7 adults in line, with gaps
between them. Each gap might be left empty or filled with one kid. There
are 8 gaps, into which we have to put the 3 kids. So, we have 7! ways to
assign adults to positions. Then we have 8 gaps in which we can put kid A,
7 for kid B, and 6 for kid C. That is 7! 8 7 6 ways to line them all up.
Now, lets suppose that we have a set of 7 scrabble tiles and we would
like to figure out how many different letter strings we can make out of them.
We could almost use the permutations formula, except that some of the
tiles might contain the same letter. For example, suppose that the tiles are:
C, O, L, L, E, G, E.
First, lets smear some dirt on the duplicate tiles, so we can tell the
two copies apart: C, O, L1, L2 , E1 , G, E2 . Then we would calculate 7! permutations of this list. However, in terms of our original problem, this is
double-counting some possibilities, because we dont care about the differ-
95
10!
.
2!3!
8.6
8.7
96
Now, we need to apply the definition of function composition and the fact
that f and g are each one-to-one:
Proof: Let A, B, and C be sets. Let f : A B and g : B C
be functions. Suppose that f and g are one-to-one.
We need to show that g f is one-to-one. So, choose x and y in
A and suppose that (g f )(x) = (g f )(y)
8.8
97
98
When we got partway into the proof, we had the fact x 6= y which isnt
easy to work with. But the trichotomy axiom for real number states that for
any x and y, we have exactly three possibilities: x = y, x < y, or y < x. The
constraint that x 6= y eliminates one of these possibilities.
8.9
In this example, the proofs for the two cases are very, very similar. So we can
fold the two cases together. Heres one approach, which I dont recommend
doing in the early part of this course but which will serve you well later on:
Proof: Let A and B be sets of numbers and let f : A B be a
strictly increasing function. Let x and y be distinct elements of
A. We need to show that f (x) 6= f (y).
99
8.10
Variation in terminology
The term injective is a synonym for one-to-one and one-to-one correspondence is a synonym for bijective. The phrase by symmetry is often used
in place of without loss of generality.
Monotonically increasing is a synonym for increasing. The terms
non-decreasing and weakly increasing are also synonyms for increasing, which are often used when the author worries that the reader might
forget that increasing allows plateaus.
Chapter 9
Graphs
Graphs are a very general class of object, used to formalize a wide variety of
practical problems in computer science. In this chapter, well see the basics
of (finite) undirected graphs, including graph isomorphism and connectivity.
9.1
Graphs
Bloomington
Urbana
Springfield
Decatur
100
Danville
101
CHAPTER 9. GRAPHS
plane
Oakland
I-80
Rt 101
Palo Alto
I-880
Rt 84
Fremont
102
CHAPTER 9. GRAPHS
9.2
Degrees
The degree of a node v, written deg(v) is the number of edges which have v as
an endpoint. Self-loops, if you are allowing them, count twice. For example,
in the following graph, a has degree 2, b has degree 6, d has degree 0, and so
forth.
Each edge contributes to two node degrees. So the sum of the degrees of
all the nodes is twice the number of edges. This is called the Handshaking
Theorem and can be written as
X
deg(v) = 2|E|
vV
vk V deg(v) = 2|E|
103
CHAPTER 9. GRAPHS
9.3
Complete graphs
Several special types of graphs are useful as examples. First, the complete
graph on n nodes (shorthand name Kn ), is a graph with n nodes in which
every node is connected to every other node. K5 is shown below.
a
c
9.4
104
CHAPTER 9. GRAPHS
a
c
Cn has n nodes and also n edges. Cycle graphs often occur in networking
applications. They could also be used to model games like telephone where
people sit in a circle and communicate only with their neighbors.
The wheel Wn is just like the cycle graph Cn except that it has an additional central hub node which is connected to all the others. Notice that
Wn has n + 1 nodes (not n nodes). It has 2n edges. For example, W5 looks
like
a
c
b
hub
d
9.5
Isomorphism
In graph theory, we only care about how nodes and edges are connected
together. We dont care about how they are arranged on the page or in
space, how the nodes and edges are named, and whether the edges are drawn
as straight or curvy. We would like to treat graphs as interchangeable if they
have the same abstract connectivity structure.
Specifically, suppose that G1 = (V1 , E1 ) and G2 = (V2 , E2 ) are graphs.
An isomorphism from G1 to G2 is a bijection f : V1 V2 such that nodes
a and b are joined by an edge if and only if f (a) and f (b) are joined by an
105
CHAPTER 9. GRAPHS
106
CHAPTER 9. GRAPHS
9.6
Subgraphs
Its not hard to find a pair of graphs that arent isomorphic but where the
most obvious properties (e.g. node degrees) match. To prove that such a pair
isnt isomorphic, its often helpful to focus on certain specific local features of
one graph that arent present in the other graph. For example, the following
two graphs have the same node degrees: one node of degree 1, three of degree
2, one of degree 3. However, a little experimentation suggests they arent
isomorphic.
107
CHAPTER 9. GRAPHS
9.7
In the following graph, one cycle of length 4 has edges: ab, bd, dc, ca.
Other closely-related cycles go through the same nodes but with a different
starting point or in the opposite direction, e.g. dc, bd, ab, ca. (Remember
that cd and dc are two names for the same edge.) Unlike cycles, closed walks
can re-use nodes, e.g. ab, ba, ac, ce, ec, ca is a closed walk but not a cycle.
108
CHAPTER 9. GRAPHS
Notice that the cycle graph Cn contains 2n different cycles. For example,
if the vertices of C4 are labelled as shown below, then one cycle is ab, bc, cd, da,
another is cd, bc, ab, da, and so forth.
9.8
Connectivity
109
CHAPTER 9. GRAPHS
h
b
If we have a graph G that might or might not be connected, we can divide G into connected components. Each connected component contains
a maximal (i.e. biggest possible) set of nodes that are all connected to one
another, plus all their edges. So, the above graph has three connected components: one containing nodes a,b,c, and d, a second containing nodes e, f,
and g, and a third that contains only the node h.
Sometimes two parts of a graph are connected by only a single edge, so
that the graph would become disconnected if that edge were removed. This
is called a cut edge. For example, in the following graph, the edge ce is a
cut edge. In some applications, cut edges are a problem. E.g. in networking, they are places where the network is vulnerable. In other applications
(e.g. compilers), they represent opportunities to divide a larger problem into
several simpler ones.
9.9
Distances
110
CHAPTER 9. GRAPHS
3
5
9.10
Euler circuits
An Euler circuit of a graph G is a closed walk that uses each edge of the
graph exactly once. Notice that G has an Euler circuit means that every
edge of G is in the circuit; its not enough for some subgraph of G to have a
suitable circuit. For example, one Euler circuit of the following graph would
be ac, cd, df , f e, ec, cf , f b, ba.
An Euler circuit is possible exactly when the graph is connected and each
node has even degree. Each node has to have even degree because, in order
to complete the circuit, you have to leave each node that you enter. If the
node has odd degree, you will eventually enter a node but have no unused
edge to go out on.
CHAPTER 9. GRAPHS
111
Fascination with Euler circuits dates back to the 18th century. At that
time, the city of Konigberg, in Prussia, had a set of bridges that looked
roughly as follows:
9.11
Bipartite graphs
CHAPTER 9. GRAPHS
112
For example, the cube graph is bipartite. If we assign nodes to the R and
G groups as shown below, then there are no edges connecting an R node to
an R node, or a G node to a G node.
R
R
R
G
Bipartite graphs often appear in matching problems, where the two subsets represent different types of objects. For example, one group of nodes
might be students, the other group of nodes might be workstudy jobs, and
the edges might indicate which jobs each student is interested in.
The complete bipartite graph Km,n is a bipartite graph with m nodes in
V1 , n nodes in V2 , and which contains all possible edges that are consistent
with the definition of bipartite. The diagram below shows a partial bipartite
graph on a set of 7 nodes, as well as the complete bipartite graph K3,2 .
CHAPTER 9. GRAPHS
9.12
113
Variation in terminology
Although the core ideas of graph theory are quite stable, terminology varies
a lot and there is a huge range of specialized terminology for specific types
of graphs. In particular, nodes are often called vertices Notice that the
singular of this term is vertex (not vertice). A complete graph on some
set of vertices is also known as a clique.
What were calling a walk used to be widely called a path. Authors
who still use this convention would then use the term simple path to exclude repetition of vertices. Terms for closely-related concepts, e.g. cycle,
often change as well.
Authors vary as to whether the wheel graph Wn has n or n + 1 nodes.
Chapter 10
2-way Bounding
In high school and early college mathematics, we are often proving equalities
and we often prove them by manipulating a sequence of equalities. For
example
3x2 5x 2
(x 2)(3x + 1)
=
= 3x + 1
x2
x2
On more complex problems, its often necessary to adopt a more flexible approach: bound the quantity of interest from both directions. When
our best upper and lower bounds are equal, weve established an equality.
Otherwise, weve limited the quantity to a known (hopefully small) range.
Because we need to establish a lower bound and also an upper bound, a 2way bounding proof contains two sub-proofs. Sometimes the two sub-proofs
are similar. However, the true power of the technique comes from the fact
that the two sub-proofs can use entirely different techniques. Therefore, the
method is widely used when proving more difficult results, e.g. in upper-level
computer science and mathematics courses (e.g. real analysis, algorithms).
The most common error building these proofs is to omit one half entirely.
For example, someone intending to show that f (x) = k might prove that
f (x) k but forget to also prove that f (x) k. Do not do this. If one of
the bounds is obvious, say that explicitly. In this chapter, we will see how
this method works on a variety of examples.
114
10.1
115
Marker Making
10.2
116
Heres a problem of a very different sort, which uses 2-way bounding toegether
with the pigeonhole principle. Like so many pigeonhole proofs, the proof
depends on a non-obvious trick. In this case, its a trick about dividing up a
triangle. Once youve seen the trick, however, the proof is a classic example
of bounding a quantity from above and below.
Claim 36 Suppose that T is an equilateral triangle with sides of length 2
units We can place a maximum of four points in the triangle such that every
pair of points are more than 1 unit apart.
To show that 4 is the maximum number of points we can place with the
required separations, we need to show that its possible to place 4 points,
but it is not possible to place 5 points. Its easiest to tackle these two subproblems separately, using different techniques.
Proof: To show that the maximum is at least four, notice that
we can place three points at the corners of the triangle and one
point in the center. The points at the corners are two units apart.
To see that the point in the center is more than one unit from
any corner, notice that the center, the corner, and the midpoint
of the side form a right triangle.
1
The hypotenuse of this triangle connects the center point to the
corner point. Since one leg of the triangle has length 1, the hypotenuse must have length greater than 1.
117
Suppose we tried to place five or more points into the big triangle. Since there are only four small triangles, by the pigeonhole
principle, some small triangle would have to contain at least two
points. But since the small triangle has side length only 1, these
points cant be separated by more than one unit.
10.3
Graph coloring
G
R
But the complete graph Kn requires n colors, because each node is adjacent to all the other nodes. E.g. K4 can be colored as follows:
118
10.4
119
Graph coloring is required for solving a wide range of practical problems. For
example, there is a coloring algorithm embedded in most compilers. Because
the general problem cant be solved efficiently, the implemented algorithms
use limitations or approximations of various sorts so that they can run in a
reasonable amount of time.
For example, catalog and on-line retailers frequently organize their clothes
offerings into collections, e.g. Golfing Geezer or Tough but Toucheable
or Uniforms 4 U. All items in a collection are guaranteed to be compatible.
This helps retailers market clothes to folks with no dress sense, as well as
cope with the fact that people are sensitive to fine color distinctions that
arent reproduced accurately in catalogs and on computer screens. How
many collections are required to organize the retailers inventory of clothes?
We can model this problem as graph coloring. Each graph node is an
item of clothing. Edges join pairs of items that arent compatible, e.g. the
bright green pants dont go with the grey-orange shirt, the business formal
blouse doesnt go with the golfing pants. The color on each node is the
name of a collection. If we find that too many collections are required, we
might want to remove selected items of clothing (e.g. the bottle green bell
bottoms that match nothing) from our inventory.
We can model a sudoku puzzle by setting up one node for each square.
120
The colors are the 9 numbers, and some are pre-assigned to certain nodes.
Two nodes are connected if their squares are in the same block or row or
column. The puzzle is solvable if we can 9-color this graph, respecting the
pre-assigned colors.
We can model exam scheduling as a coloring problem. The exams for two
courses should not be put at the same time if there is a student who is in
both courses. So we can model this as a graph, in which each course is a node
and courses are connected by edges if they share students. The question is
then whether we can color the graph with k colors, where k is the number of
exam times in our schedule.
In the exam scheduling problem, we actually expect the answer to be
no, because eliminating conflicts would require an excessive number of
exam times. So the real practical problem is: how few students do we have
to take out of the picture (i.e. give special conflict exams to) in order to be
able to solve the coloring problem with a reasonable value for k. We also
have the option of splitting a course (i.e. offering a scheduled conflict exam)
to simplify the graph.
A particularly important use of coloring in computer science is register
allocation. A large java or C program contains many named variables. But
a computer has a smallish number (e.g. 32) of fast registers which can feed
basic operations such as addition. So variables must be allocated to specific
registers.
The nodes in this coloring problem are variables. The colors are registers.
Two variables are connected by an edge if they are in use at the same time
and, therefore, cannot share a register. As with the exam scheduling problem,
we actually expect the raw coloring problem to fail. The compiler then uses
so-called spill operations to break up the dependencies and create a graph
we can color with our limited number of registers. The goal is to use as few
spills as possible.
10.5
Finally, 2-way bounding proofs are often used to prove that two sets A and
B are equal. That is, we show that A B and B A, using separate
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10.6
Variation in terminology
Chapter 11
Induction
This chapter covers mathematical induction.
11.1
Introduction to induction
At the start of the term, we saw the following formula for computing the
sum of the first n integers:
Claim 38 For any positive integer n, ni=1 i =
n(n+1)
.
2
At that point, we didnt prove this formula correct, because this is most
easily done using a new proof technique: induction.
Mathematical induction is a technique for showing that a statement P (n)
is true for all natural numbers n, or for some infinite subset of the natural
numbers (e.g. all positive even integers). Its a nice way to produce quick,
easy-to-read proofs for a variety of fact that would be awkward to prove with
the techniques youve seen so far. It is particularly well suited to analyzing
the performance of recursive algorithms. Most of you have seen a few of these
in previous programming classes; youll see many more in later classes.
Induction is very handy, but it may strike you as a bit weird. It may
take you some time to get used to it. In fact, you have two tasks which are
somewhat independent:
122
123
You can learn to write correct inductive proofs even if you remain somewhat unsure of why the method is legitimate. Over the next few classes,
youll gain confidence in the validity of induction and its friend recursion.
11.2
An Example
n(n+1)
2
124
n(n+1)
2
2k
2
= ( (k1+2)k
)=
2
k(k+1)
.
2
ki=1 i = k(k+1)
2
which
11.3
There are several ways to think about mathematical induction, and understand why its a legitimate proof technique. Different people prefer different
motivations at this point, so Ill offer several.
Domino Theory: Imagine an infinite line of dominoes. The
base step pushes the first one over. The inductive step claims
that one domino falling down will push over the next domino
in the line. So dominos will start to fall from the beginning all
the way down the line. This process continues forever, because
125
11.4
In constructing an inductive proof, youve got two tasks. First, you need
to set up this outline for your problem. This includes identifying a suitable
proposition P and a suitable integer variable n.
Notice that P (n) must be a statement, i.e. something that is either true
or false. For example, it is never just a formula whose value is a number.
Also, notice that P (n) must depend on an integer n. This integer n is known
126
as our induction variable. The assumption at the start of the inductive step
(P (k) is true) is called the inductive hypothesis.
Your second task is to fill in the middle part of the induction step. That
is, you must figure out how to relate a solution for a larger problem P (k) to
a solution for one or more of the smaller problems P (1) . . . , P (k 1). Most
students want to do this by starting with a small problem, e.g. P (k 1), and
adding something to it. For more complex situations, however, its usually
better to start with the larger problem and try to find an instance of the
smaller problem inside it.
11.5
Another example
127
11.6
Notice that the start of the proof tells you which variable in your formula (n
in this case) is the induction variable. In this formula, the choice of induction variable is fairly obvious. But sometimes theres more than one integer
floating around that might make a plausible choice for the induction variable.
Its good style to always mention that you are doing a proof by induction,
say what your induction variable is, and label your base and inductive steps.
Notice that the proof of the base case is very short. In fact, Ive written
about about twice as long as youd normally see it. Almost all the time, the
base case is trivial to prove and fairly obvious to both you and your reader.
Often this step contains only some worked algebra and a check mark at the
end. However, its critical that you do check the base case. And, if your base
128
case involves an equation, compute the results for both sides (not just one
side) so you can verify they are equal.
The important part of the inductive step is ensuring that you assume
P (1), . . . , P (k 1) and use these facts to show P (k). At the start, you must
spell out your inductive hypothesis, i.e. what P (n) is for your claim. Its
usually helpful to explicitly substitute in some key values for n, e.g. work out
what P (k 1) is. Make sure that you use the information from the inductive
hypothesis in your argument that P (k + 1) holds. If you dont, its not an
inductive proof and its very likely that your proof is buggy.
At the start of the inductive step, its also a good idea to say what you
need to show, i.e. quote what P (k) is.
These style issues are optional in theory, but actually critical for beginners writing inductive proofs. You will lose points if your proof isnt clear
and easy to read. Following these style points (e.g. labelling your base and
inductive steps) is a good way to ensure that it is, and that the logic of your
proof is correct.
11.7
A geometrical example
Lets see another example of the basic induction outline, this time on a
geometrical application. Tiling some area of space with a certain type of
puzzle piece means that you fit the puzzle pieces onto that area of space
exactly, with no overlaps or missing areas. A right triomino is a 2-by-2
square minus one of the four squares.
I claim that
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11.8
Graph coloring
We can also use induction to prove a useful general fact about graph colorability:
Claim 41 For any positive integer D, if all nodes in a graph G have degree
D, then G can be colored with D + 1 colors.
The objects involved in this claim are graphs. To apply induction to
objects like graphs, we organize our objects by their size. Each step in the
induction process will show that the claim holds for all objects of a particular
130
(integer) size. For graphs, the size would typically be either the number
of nodes or the number of edges. For this proof, its most convenient to use
the number of nodes.
Proof: Lets pick a positive integer D and prove the claim by
induction on the number of nodes in G.
Base: Since D 1, the graph with just one node can obviously
be colored with D + 1 colors.
Induction: Suppose that any graph with at most k 1 nodes and
maximum node degree D can be colored with D + 1 colors.
We can use this idea to design an algorithm (called the greedy algorithm) for coloring a graph. This algorithm walks through the nodes one-byone, giving each node a color without revising any of the previously-assigned
colors. When we get to each node, we see what colors have been assigned to
its neighbors. If there is a previously used color not assigned to a neighbor,
we re-use that color. Otherwise, we deploy a new color. The above theorem
shows that the greedy algorithm will never use more than D + 1 colors.
Notice, however, that D + 1 is only an upper bound on the chromatic
number of the graph. The actual chromatic number of the graph might be a
lot smaller. For example, D + 1 would be 7 for the wheel graph W6 but this
graph actually has chromatic number only three:
131
Notice that whether we need to deploy a new color to handle a node isnt
actually determined by the degree of the node but, rather, by how many of
its neighbors are already colored. So a useful heuristic is to order nodes by
their degrees and color higher-degree nodes earlier in the process. This tends
to mean that, when we reach a high-degree node, some of its neighbors will
not yet be colored. So we will be able to handle the high-degree nodes with
fewer colors and then extend this partial coloring to all the low-degree nodes.
11.9
Postage example
In the inductive proofs weve seen so far, we didnt actually need the full
information in our inductive hypothesis. Our inductive step assumed that
P (n) was true for all values of n from the base up through k 1, a so-
132
called strong inductive hypothesis. However, the rest of the inductive step
actually depended only on the information that P (k 1) was true. We
could, in fact, have used a simpler inductive hypothesis, known as a weak
inductive hypothesis, in which we just assumed that P (k 1) was true.
Well now see some examples where a strong inductive hypothesis is essential, beucase the result for n = k depends on the result for some smaller
value of n, but its not the immediately previous value k 1. Heres a classic
example:
Claim 42 Every amount of postage that is at least 12 cents can be made
from 4-cent and 5-cent stamps.
Before trying to prove a claim of this sort, you should try small examples
and verify that the stated base case is correct. That is, in this case, that you
can make postage for some representative integers, 12, but you cant do it
for 11.
For example, 12 cents uses three 4-cent stamps. 13 cents of postage uses
two 4-cent stamps plus a 5-cent stamp. 14 uses one 4-cent stamp plus two
5-cent stamps. If you experiment with small values, you quickly realize that
the formula for making k cents of postage depends on the one for making
k 4 cents of postage. That is, you take the stamps for k 4 cents and add
another 4-cent stamp. We can make this into an inductive proof as follows:
Proof: by induction on the amount of postage.
Base: If the postage is 12 cents, we can make it with three 4-cent
stamps. If the postage is 13 cents, we can make it with two 4-cent
stamps. plus a 5-cent stamp. If it is 14, we use one 4-cent stamp
plus two 5-cent stamps. If it is 15, we use three 5-cent stamps.
Induction: Suppose that we have show how to construct postage
for every value from 12 up through k 1. We need to show how
to construct k cents of postage. Since weve already proved base
cases up through 15 cents, well assume that k 16.
133
Notice that we needed to directly prove four base cases, since we needed
to reach back four integers in our inductive step. Its not always obvious how
many base cases are needed until you work out the details of your inductive
step. The first base case was n = 12 because our claim only starts working
consistently for integers 12.
11.10
Nim
In the parlour game Nim, there are two players and two piles of matches. At
each turn, a player removes some (non-zero) number of matches from one of
the piles. The player who removes the last match wins.1
Claim 43 If the two piles contain the same number of matches at the start
of the game, then the second player can always win.
Heres a winning strategy for the second player. Suppose your opponent
removes m matches from one pile. In your next move, you remove m matches
from the other pile, thus evening up the piles. Lets prove that this strategy
works.
Proof by induction on the number of matches (n) in each pile.
Base: If both piles contain 1 match, the first player has only one
possible move: remove the last match from one pile. The second
player can then remove the last match from the other pile and
thereby win.
1
Or, in some variations, loses. There seem to be several variations of this game.
134
Induction: Suppose that the second player can win any game that
starts with two piles of n matches, where n is any value from 1
through k 1. We need to show that this is true if n = k.
The second player can now remove j matches from the other pile.
This leaves us with two piles of k j matches. If j = k, then
the second player wins. If j < k, then were now effectively at
the start of a game with k j matches in each pile. Since j 1,
k j k 1. So, by the induction hypothesis, we know that the
second player can finish the rest of the game with a win.
The induction step in this proof uses the fact that our claim P (n) is
true for a smaller value of n. But since we cant control how many matches
the first player removes, we dont know how far back we have look in the
sequence of earlier results P (1) . . . P (k). Our previous proof about postage
can be rewritten so as to avoid strong induction. Its less clear how to rewrite
proofs like this Nim example.
11.11
Prime factorization
Well leave the details of proving this as an exercise for the reader.
135
11.12
Variation in notation
136
was really required. However, for some problems, a strong hypothesis may
be more complicated to state than a weak one.
Authors writing for more experienced audiences may abbreviate the outline somewhat, e.g. packing an entirely short proof into one paragraph without labelling the base and inductive steps separately. However, being careful
about the outline is important when you are still getting used to the technique.
Chapter 12
Recursive Definition
This chapter covers recursive definition, including finding closed forms.
12.1
Recursive definitions
i = 1 + 2 + 3 + . . . + (n 1) + n
This method is only ok when the reader can easily see what regular pattern
the . . . is trying to express. When precision is essential, e.g. when the pattern
is less obvious, we need to switch to recursive definitions.
Recursive function definitions in mathematics are basically similar to recursive procedures in programming languages. A recursive definition defines
an object in terms of smaller objects of the same type. Because this process has to end at some point, we need to include explicit definitions for the
smallest objects. So a recursive definition always has two parts:
Base case or cases
137
138
Recursive formula
For example, the summation
Pn
i=1
g(1) = 1
g(n) = g(n 1) + n, for all n 2
Both the base case and the recursive formula must be present to have a
complete definition. However, it is traditional not to explicitly label these two
pieces. Youre just expected to figure out for yourself which parts are base
case(s) and which is the recursive formula. The input values are normally
assumed to be integers.
The true power of recursive definition is revealed when the result for
n depends on the results for more than one smaller value, as in the strong
induction examples. For example, the famous Fibonacci numbers are defined:
F0 = 0
F1 = 1
Fi = Fi1 + Fi2 ,
i 2
12.2
139
T (1) = 1
T (n) = 2T (n 1) + 3,
n 2
The values of this function are T (1) = 1, T (2) = 5, T (3) = 13, T (4) = 29,
T (5) = 61. It isnt so obvious what the pattern is.
The idea behind unrolling is to substitute a recursive definition into itself,
so as to re-express T (n) in terms of T (n 2) rather than T (n 1). We keep
doing this, expressing T (n) in terms of the value of T for smaller and smaller
inputs, until we can see the pattern required to express T (n) in terms of n
and T (0). So, for our example function, we would compute:
T (n)
=
=
=
=
=
...
=
2T (n 1) + 3
2(2T (n 2) + 3) + 3
2(2(2T (n 3) + 3) + 3) + 3
23 T (n 3) + 22 3 + 2 3 + 3
24 T (n 4) + 23 3 + 22 3 + 2 3 + 3
2k T (n k) + 2k1 3 + . . . + 22 3 + 2 3 + 3
The first few lines of this are mechanical substitution. To get to the last line,
you have to imagine what the pattern looks like after k substitutions.
We can use summation notation to compactly represent the result of the
kth unrolling step:
T (n) = 2k T (n k) + 2k1 3 + . . . + 22 3 + 2 3 + 3
= 2k T (n k) + 3(2k1 + . . . + 22 + 2 + 1)
k1
X
= 2k T (n k) + 3
(2i )
i=0
140
Now, we need to determine when the input to T will hit the base case. In
our example, the input value is n k and the base case is for an input of 1.
So we hit the base case when n k = 1. i.e. when k = n 1. Substituting
this value for k back into our equation, and using the fact that T (1) = 1, we
get
T (n) = 2 T (n k) + 3
= 2n1T (1) + 3
k1
X
(2i )
i=0
n2
X
(2i )
i=0
= 2n1 + 3
n2
X
(2k )
k=0
12.3
Many important algorithms in computer science involve dividing a big problem of (integer) size n into a sub-problems, each of size n/b. This general
method is called divide and conquer. Analyzing such algorithms involves
recursive definitions that look like:
S(1) = c
S(n) = aS(n/b) + f (n),
n 2
The base case takes some constant amount of work c. The term f (n) is
the work involved in dividing up the big problem and/or merging together
141
the solutions for the smaller problems. The call to the ceiling function is
required to ensure that the input to S is always an integer.
Handling such definitions in full generality is beyond the scope of this
class.1 So lets consider a particularly important special case: dividing our
problem into two half-size problems, where the dividing/merging takes time
proportional to the size of the problem. And lets also restrict our input n
to be a power of two, so that we dont need to use the ceiling function. We
then get a recursive definition that looks like:
S(1) = c
S(n) = 2S(n/2) + n,
n 2 (n a power of 2)
S(n)
=
=
=
=
...
=
2S(n/2) + n
2(2S(n/4) + n/2) + n
4S(n/4) + n + n
8S(n/8) + n + n + n
n
2i S( i ) + in
2
We hit the base case when 2ni = 1 i.e. when i = log n (i.e. log base 2,
which is the normal convention for algorithms applications). Substituting in
this value for i and the base case value S(1) = c, we get
n
S(n) = 2i S( i ) + in = 2log n c + n log n = cn + n log n
2
So the closed form for S(n) is cn + n log n.
In real applications, our input n might not be a power of 2, so our actual
recurrence might look like:
1
142
S(1) = c
S(n) = 2S(n/2) + n,
n 2
We could extend the details of our analysis to handle the input values that
arent powers of 2. In many practical contexts, however, we are only interested in the overall shape of the function, e.g. is it roughly linear? cubic?
exponential? So it is often sufficient to note that S is increasing, so values
of S for inputs that arent powers of 2 will lie between the values of S at the
adjacent powers of 2.
12.4
Hypercubes
A
A
The hypercube defines a binary coordinate system. To build this coordinate system, we label nodes with binary numbers, where each binary digit
143
corresponds to the value of one coordinate. The edges connect nodes that
differ in exactly one coordinate.
111 101
011 001 110 100
010 000
Q has 2 nodes. To compute the number of edges, we set up the following
recursive definition for the number of edges E(n) in the Qn :
n
E(0) = 0
E(n) = 2E(n 1) + 2n1 , for all n 1
The 2n1 term is the number of nodes in each copy of Qn1 , i.e. the number
of edges required to join corresponding nodes. Well leave it as an exercise
to find a closed form for this recursive definition.
12.5
Recursive definitions are ideally suited to inductive proofs. The main outline of the proof often mirrors the structure of the recursive definition. For
example, lets prove the following claim about the Fibonacci numbers:
Claim 44 For any n 0, F3n is even.
Lets check some concrete values: F0 = 0, F3 = 2, F6 = 8, F9 = 34. All
are even. Claim looks good. So, lets build an inductive proof:
Proof: by induction on n.
Base: F0 = 0, which is even.
144
12.6
145
Proof: by induction on n.
Base: f (0) is defined to be 2. 20 +1 = 1+1 = 2. So f (n) = 2n +1
when n = 0.
f (1) is defined to be 3. 21 + 1 = 2 + 1 = 3. So f (n) = 2n + 1
when n = 1.
Induction: Suppose that f (n) = 2n + 1 for n = 0, 1, . . . , k.
f (k + 1) = 3f (k) 2f (k 1)
12.7
Variation in notation
Chapter 13
Trees
This chapter covers trees and induction on trees.
13.1
Why trees?
Trees are the central structure for storing and organizing data in computer
science. Examples of trees include
Trees which show the organization of real-world data: family/geneaology
trees, taxonomies (e.g. animal subspecies, species, genera, families)
Data structures for efficiently storing and retrieving data. The basic
idea is the same one we saw for binary search within an array: sort the
data, so that you can repeatedly cut your search area in half.
Parse trees, which show the structure of a piece of (for example) computer program, so that the compiler can correctly produce the corresponding machine code.
Decision trees, which classify data by asking a series of questions. Each
tree node contains a question, whose answer directs you to one of the
nodes children.
For example, heres a parse tree for the arithmetic expression a c + b d.
146
147
E
a
E
c
NP
NP
green
eggs
and
ham
148
NP
NP
green
eggs
and
ham
Heres a decision tree for figuring out what kind of animal is raiding
your backyard trashcan. Decision trees are often used for engineering classification problems for which precise numerical models do not exist, such as
transcribing speech waveforms into the basic sounds of a natural language.
Large?
Antlers?
yes
Moose
yes
no
Wings?
no
Bear
yes
Crow
no
Tail furry?
yes
no
Raccoon Opossum
And here is a tree storing the set of numbers {2, 8, 10, 32, 47, 108, 200, 327, 400}
149
32
8
-2
108
10
47
327
200
13.2
400
Defining trees
Formally, a tree is a undirected graph with a special node called the root, in
which every node is connected to the root by exactly one path. When a pair
of nodes are neighbors in the graph, the node nearest the root is called the
parent and the other node is its child. By convention, trees are drawn with
the root at the top. Two children of the same parent are known as siblings.
To keep things simple, we will assume that the set of nodes in a tree is
finite. We will also assume that each set of siblings is ordered from left to
right, because this is common in computer science applications.
A leaf node is a node that has no children. A node that does have
children is known as an internal node. The root is an internal node, except
in the special case of a tree that consists of just one node (and no edges).
The nodes of a tree can be organized into levels, based on how many
edges away from the root they are. The root is defined to be level 0. Its
children are level 1. Their children are level 2, and so forth. The height of a
tree is the maximum level of any of its nodes or, equivalently, the maximum
level of any of its leaves or, equivalently, the maximum length of a path from
the root to a leaf.
150
If you can get from x to g by following zero or more parent links, then g is
an ancestor of x and x is a descendent of g. So x is an ancestor/descendent
of itself. The ancestors/descendents of x other than x itself are its proper
ancestors/descendents. If you pick some random node a in a tree T , the
subtree rooted at a consists of a (its root), all of as descendents, and all
the edges linking these nodes.
13.3
m-ary trees
Many applications restrict how many children each node can have. A binary
tree (very common!) allows each node to have at most two children. An mary tree allows each node to have up to m children. Trees with fat nodes
with a large bound on the number of children (e.g. 16) occur in some storage
applications.
Important special cases involve trees that are nicely filled out in some
sense. In a full m-ary tree, each node has either zero or m children. Never
an intermediate number. So in a full 3-ary tree, nodes can have zero or three
children, but not one child or two children.
In a complete m-ary tree, all leaves are at the same height. Normally,
wed be interested only in full and complete m-ary trees, where this means
that the whole bottom level is fully populated with leaves.
For restricted types of trees like this, there are strong relationships between the numbers of different types of notes. for example:
Claim 46 A full m-ary tree with i internal nodes has mi + 1 nodes total.
To see why this is true, notice that there are two types of nodes: nodes
with a parent and nodes without a parent. A tree has exactly one node with
no parent. We can count the nodes with a parent by taking the number of
parents in the tree (i) and multiplying by the branching factor m.
Therefore, the number of leaves in a full m-ary tree with i internal nodes
is (mi + 1) i = (m 1)i + 1.
13.4
151
Suppose that we have a binary tree of height h. How many nodes and how
many leaves does it contain? This clearly cant be an exact formula, since
some trees are more bushy than others. But we can give useful upper and
lower bounds.
To minimize the node counts, consider a tree of height h that has just
one leaf. It contains h + 1 nodes connected into a straight line by h edges.
So the minimum number of leaves is 1 (regardless of h) and the minimum
number of nodes is h + 1.
The node counts are maximized by a tree which is full and complete. For
these trees, the number of leaves is 2h . More generally,
P the number of nodes
at level L is 2L . So the total number of nodes n is hL=0 2L . The closed form
for this summation is 2h+1 1. So, for full and complete binary trees, the
height is proportional to log2 n.
Balanced binary trees are binary trees in which all leaves are at approximately the same height. The exact definition of approximately depends on
the specific algorithms used to keep the tree balanced.1 Balanced trees are
more flexible than full and complete binary trees, but they also have height
proportional to log2 n, where n is the number of nodes. This means that
data stored in a balanced binary tree can be accessed and modified in log2 n
time.
13.5
Context-free grammars
Applications involving languages, both human languages and computer languages, frequently involve parse trees that show the structure of a sequence
of terminal symbols. A terminal symbol might be a word or a character, depending on the application. The terminal symbols are stored in the
leaf nodes of the parse tree. The non-leaf nodes contains symbols that help
indicate the structure of the sentence.
For example, the following tree shows one structure for the sentence:
1
152
V
*
V
+
V
*
153
E
E
E
E
V
V
V
V
E+V
EV
V +V
V V
a
b
c
d
E E +V |EV |V +V |V V
V a|b|c|d
To be completely precise about which trees are allowed by a grammar,
we must specify two details beyond the set of grammar rules. First, we must
give the set of terminals, i.e. symbols that are allowed to appear on the
leaf nodes. Second, we must state which symbols, called start symbols, are
allowed to appear on the root node. For example, for the above grammar,
we might stipulate that the terminals are a, b, c, d, +, and and that the
start symbols are E and V . Symbols that can appear on the lefthand side of
rules are often written in capital letters.
Consider the following grammar, with start symbol S and terminals a, b,
and c.
S aSb
S c
154
S
c
S
b
The sequences of terminals for the above trees are (left to right): c, acb,
aacbb, aaacbbb. The sequences from this grammar always have a c in the
middle, with some number of as before it and the same number of bs after
it.
Notice that the left-to-right order of nodes in the tree must match the
order in the grammar rules. So, for example, the following tree doesnt match
the above grammar.
S
b
c
Notice also that we didnt allow S to be a terminal. If we added S to the
set of terminals, our grammar would also allow the following trees:
155
S
a
S
b
N N | NN
Here are a number of trees generated by these rules:
N
N
N
N
N
N
N
N
156
N
N
N
N
N
N
N
N
N
N
N
The bottom left tree shows the structure for dump truck driver and the
bottom middle the structure of wood salad tongs.
In some applications, its convenient to have a branch of the parse tree
which generates nothing in the terminal sequence. This is done by having a
rule whose righthand side is , the standard symbol for an empty string. For
example, here is a grossly-oversimplified grammar of an English sentence,
with start symbol S and terminals: coyotes, rabbits, carrots, eat, kill, wash,
the, all, some, and .
S
VP
NP
N
V
Det
NP V P
V NP | V NP NP
Det N
coyotes | rabbits | carrots
eat | kill | wash
| the | all | some
This will generate terminal sequences such as All coyotes eat some rabbits. Every noun phrase (NP) is required to have a determiner (Det), but
this determiner can expand into a word thats invisible in the terminal sequence. So we can also generate sequences like Coyotes eat carrots.
157
S
NP
Det
VP
N
coyotes
eat
NP
Det
carrots
13.6
Recursion trees
One nice application for trees is visualizing the behavior of certain recursive definitions, especially those used to describe algorithm behavior. For
example, consider the following definition, where c is some constant.
S(1) = c
S(n) = 2S(n/2) + n,
n 2 (n a power of 2)
We can draw a picture of this definition using a recursion tree. The top
node in the tree represents S(n) and contains everything in the formula for
S(n) except the recursive calls to S. The two nodes below it represent
two copies of the computation of S(n/2). Again, the value in each node
2
Except when the grammar can generate a terminal sequence that contains only invisible symbols.
158
contains the non-recursive part of the formula for computing S(n/2). The
value of S(n) is then the sum of the values in all the nodes in the recursion
tree.
n
n/2
n/4
...
...
n/2
n/4
...
...
n/4
...
...
n/4
...
...
159
13.7
Now, lets suppose that we have the following definition, where c is some
constant.
P (1) = c
P (n) = 2P (n/2) + n2 ,
n 2 (n a power of 2)
(n/2)2
(n/4)2
...
...
...
(n/4)2
...
...
(n/4)2
...
...
The height of the tree is again log n. The sums of all nodes at the top
level is n2 . The next level down sums to n2 /2. And then we have sums:
n2 /4, n2 /8, n2 /16, and so forth. So the sum of all nodes at level k is n2 21k .
The lowest non-leaf nodes are at level log n 1. So the sum of all the
non-leaf nodes in the tree is
log n1
P (n) =
X
k=0
log n1
X 1
1
2
n k =n
2
2k
k=0
= n2 (2
1
2log n1
) = n2 (2
2
2log n
) = n2 (2
2
) = 2n2 2n
n
Adding cn to cover the leaf nodes, our final closed form is 2n2 + (c 2)n.
160
13.8
Tree induction
When doing induction on trees, we divide the tree up at the top. That is, we
view a tree as consisting of a root node plus some number of subtrees rooted
at its children. The induction variable is typically the height of the tree.
The child subtrees have height less than that of the parent tree. So, in the
inductive step, well be assuming that the claim is true for these shorter child
subtrees and showing that its true for the taller tree that contains them.
For example, we claimed above that
Claim 47 Let T be a binary tree, with height h and n nodes. Then n
2h+1 1.
Proof by induction on h, where h is the height of the tree.
Base: The base case is a tree consisting of a single node with
no edges. It has h = 0 and n = 1. Then we work out that
2h+1 1 = 21 1 = 1 = n.
Induction: Suppose that the claim is true for all binary trees of
height < h. Let T be a binary tree of height h (h > 0).
X
Case 2: T consists of a root plus two subtrees X and Y . X and
Y have heights p and q, both of which have to be less than h,
i.e. h 1. X contains at most 2p+1 1 nodes and Y contains
at most 2q+1 1 nodes, by the inductive hypothesis. But, since
p and q are less than h, this means that X and Y each contain
2h 1 nodes.
161
In writing such a proof, its tempting to think that if the full tree has
height h, the child subtrees must have height h 1. This is only true if
the tree is complete. For a tree that isnt necessarily complete, one of the
subtrees must have height h 1 but the other subtree(s) might be shorter
than h 1. So, for induction on trees, it is almost always necessary to use a
strong inductive hypothesis.
In the inductive step, notice that we split up the big tree (T ) at its
root, producing two smaller subtrees (X) and (Y ). Some students try to do
induction on trees by grafting stuff onto the bottom of the tree. Do not
do this. There are many claims, especially in later classes, for which this
grafting approach will not work and it is essential to divide at the root.
13.9
Heap example
In practical applications, the nodes of a tree are often used to store data.
Algorithm designers often need to prove claims about how this data is arranged in the tree. For example, suppose we store numbers in the nodes of a
full binary tree. The numbers obey the heap property if, for every node X in
the tree, the value in X is at least as big as the value in each of Xs children.
For example:
162
32
19
18
12
Notice that the values at one level arent uniformly bigger than the values
at the next lower level. For example, 18 in the bottom level is larger than
12 on the middle level. But values never decrease as you move along a path
from a leaf up to the root.
Trees with the heap property are convenient for applications where you
have to maintain a list of people or tasks with associated priorities. Its easy
to retrieve the person or task with top priority: it lives in the root. And its
easy to restore the heap property if you add or remove a person or task.
I claim that:
Claim 48 If a tree has the heap property, then the value in the root of the
tree is at least as large as the value in any node of the tree.
To keep the proof simple, lets restrict our attention to full binary trees:
Claim 49 If a full binary tree has the heap property, then the value in the
root of the tree is at least as large as the value in any node of the tree.
Lets let v(a) be the value at node a and lets use the recursive structure
of trees to do our proof.
Proof by induction on the tree height h.
163
13.10
Consider the following grammar G, with start symbol S and terminals a and
b. I claim that all trees generated by G have the same number of nodes with
label a as with label b.
S ab
S SS
S aSb
We can prove this by induction as follows:
164
13.11
Variation in terminology
There are actually two sorts of trees in the mathematical world. This chapter
describes the kind of trees most commonly used in computer science, which
are formally rooted trees with a left-to-right order. In graph theory, the
term tree typically refers to free trees, which are connected acyclic graphs
with no distinguished root node and no clear up/down or left-right directions.
We will see free trees later, when analyzing planar graphs. Variations on these
two types of trees also occur. For example, some data structures applications
use trees that are almost like ours, except that a single child node must be
designated as a left or right child.
165
Chapter 14
Big-O
This chapter covers asymptotic analysis of function growth and big-O notation.
14.1
167
14.2
Asymptotic relationships
So, suppose that you model the running time of a program as a function f (n),
where n is some measure of the size of the input problem. E.g. n might be
the number of entries in a database application. Your competitor is offering
a program that takes g(n) on an input of size n. Is f (n) faster than g(n),
slower than g(n), or comparable to g(n)? To answer this question, we need
formal tools to compare the growth rates of two functions.
Suppose that f (n) = n and g(n) = n2 . For small positive inputs, n2 is
smaller. For the input 1, they have the same value, and then g gets bigger
and rapidly diverges to become much larger than f . Wed like to say that g
is bigger, because it has bigger outputs for large inputs.
When a function is the sum of faster and slower-growing terms, well only
be interested in the faster-growing term. For example, n2 + 7n + 105 will be
treated as equivalent to n2 . As the input n gets large, the behavior of the
168
function is dominated by the term with the fastest growth (the first term in
this case).
Formally, well compare two functions f (n) and g(n) whose inputs and
(n)
outputs are real numbers by looking at their ratio fg(n)
. Because we are only
interested in the running times of algorithms, most of our functions produce
positive outputs. The exceptions, e.g. the log function, produce positive
outputs once the inputs are large enough. So this ratio exists as long as we
agree to ignore a few smaller input values.
We then look at what happens to this ratio as the input goes to infinity.
Specifically, well define
(asymptotically equivalent) f (n) g(n) if and only if limn
(asymptotically smaller) f (n) g(n) if and only if limn
f (n)
g(n)
f (n)
g(n)
=1
=0
Recall from calculus that limn h(n) is the value that output values
h(n) approach more and more closely as the input n gets larger and larger.1
So two asymptotically equivalent functions become more and more similar as
the input values get larger. If one function is asymptotically smaller, there is
a gap between the output values that widens as the input values get larger.
2
f (n)
g(n)
f (n)
g(n)
Dont panic if you cant recall, or never saw, the formal definition of a limit. An
informal understanding should be sufficient.
169
14.3
Lets look at some primitive functions and try to put them into growth order.
It should be obvious that higher-order polynomials grow faster than lowerorder ones. For example n2 n5 because
2
1
n3
=0
2n
3n
Less obviously, 2n n!. This is true because 2n and n! are each the
product of n terms. For 2n , they are all 2. For n! they are the first n
integers, and all but the first two of these are bigger than 2. So as n grows
larger, the difference between 2n and n! widens. Well do a formal proof of
this result in Section 14.7 below.
We can summarize these facts as:
n n2 n3 . . . 2n 3n n!
For the purpose of designing computer programs, only the first three of
these running times are actually good news. Third-order polynomials already
grow too fast for most applications, if you expect inputs of non-trivial size.
Exponential algorithms are only worth running on extremely tiny inputs, and
are frequently replaced by faster algorithms (e.g. using statistical sampling)
that return approximate results.
Now, lets look at slow-growing functions, i.e. functions that might be
the running times of efficient programs. Well see that algorithms for finding
entries in large datasets often have running times proportional to log n. If
you draw the log function and ignore its strange values for inputs smaller
than 1, youll see that it grows, but much more slowly than n. And the
170
Algorithms for sorting a list of numbers have running times that grow
like n log n. We know from the above that 1 log n n. We can multiply
this equation by n because factors common to f and g cancel out in our
definition of . So we have n n log n n2 .
We can summarize these primitive function relationships as:
1 log n n n log n n2
Its well worth memorizing the relative orderings of these basic functions,
since youll see them again and again in this and future CS classes.
14.4
171
.
The asymptotic relationships also interact well with normal rules of algebra. For example, if f (n) g(n) and h(n) is any non-zero function, then
f (n)h(n) g(n)h(n).
14.5
Big-O
172
the form cn2 . So the big-O relationship is a non-strict partial order like
on real numbers, whereas is a strict partial order like <.
When g(n) is O(f (n)) and f (n) is O(g(n)), then f (n) and g(n) are forced
to remain close together as n goes to infinity. In this case, we say that f (n)
is (g(n)) (and also g(n) is (f (n))). The relationship is an equivalence
relation on this same set of functions. So, for example, the equivalence class
[n2 ] contains functions such as n2 , 57n2 301, 2n2 + n + 2, and so forth.
Notice that logs with different bases differ only by a constant multiplier,
i.e. a multiplier that doesnt depend on the input n. E.g. log2 (n) =
log2 (3) log3 (n). This means that logp (n) is (logq (n)) for any choice of p
and q. Because the base of the log doesnt change the final big-O answer,
computer scientists often omit the base of the log function, assuming youll
understand that it does not matter.
14.6
173
14.7
Lets see how to pin down the formal details of one ordering between primitive
functions, using induction. I claimed above that 2n n!. To show this
relationship, notice that increasing n to n + 1 multiplies the lefthand side by
2
2 and the righthand side by n + 1. So the ratio changes by n+1
. Once n is
2
1
large enough n+1 is at least 2 . Firming up the details, we find that
Claim 50 For every positive integer n 4,
2n
n!
< ( 21 )n4 .
If we can prove this relationship, then since its well-known from calculus
n
that ( 21 )n goes to zero as n increases, 2n! must do so as well.
To prove our claim by induction, we outline the proof as follow:
Proof: Suppose that n is an integer and n 4. Well prove that
2n
< ( 21 )n4 using induction on n.
n!
Base: n = 4. [show that the formula works for n = 4]
n
174
2n
n!
2
k+1
< 12 . So
16
24
2n
n!
< 1 = ( 21 )0 = ( 12 )n4 .
2k+1
(k+1)!
2k+1
(k+1)!
<
1
2
2k
.
k!
< ( 21 )k4 . So
1
2
2k
k!
< ( 21 )k3 .
14.8
Variation in notation
Although the concepts in this area are reasonable constant across authors,
the use of shorthand symbols is not. The symbol is used for many diverse
purposes in mathematics. Authors frequently write f(n) is o(g(n)) (with a
small o rather than a big one) to mean f (n) g(n). And may be used
to mean big-O. Fortunately, the usage of big-O seems to be standard.
In computer science, we typically look at the behavior of functions as input values get large. Areas (e.g. perturbation theory) use similar definitions
and notation, but with limits that tend towards some specific finite value
(e.g. zero).
In the definition of big-O, some authors replace 0 f (n) cg(n) with
|f (n)| c|g(n)|. This version of the definition can compare functions with
negative output values but is correspondingly harder for beginners to work
with. Some authors state the definition only for functions f and g with
positive output values. This is awkward because the logarithm function
produces negative output values for very small inputs.
Outside theory classes, computer scientists often say that f (n) is O(g(n))
when they actually mean the stronger statement that f (n) is (g(n)). When
you do know that the bound is tight, i.e. that the functions definitely grow
175
at the same rate, its more helpful to your readers to make this clear by using
.
The notation O(f (n)) is often embedded in equations, meaning some
random function that is O(f (n)). For enample, authors frequently write
things like n3 + O(n2 ), in which O(n2 ) is some unspecified function that
grows no faster than n2 .
Very, very annoyingly, for historical reasons, the statement f (n) is O(g(n))
is often written as f (n) = O(g(n)). This looks like a sort of equality, but it
isnt. It is actually expressing an inequality.
Chapter 15
Algorithms
This chapter covers how to analyze the running time of algorithms.
15.1
Introduction
The techniques weve developed earlier in this course can be applied to analyze how much time a computer algorithm requires, as a function of the size
of its input(s). We will see a range of simple algorithms illustrating a variety
of running times. Three methods will be used to analyze the running times:
nested loops, resource consumption, and recursive definitions.
We will figure out only the big-O running time for each algorithm, i.e.
ignoring multiplicative constants and behavior on small inputs. This will
allow us to examine the overall design of the algorithms without excessive
complexity. Being able to cut corners so as to get a quick overview is a
critical skill when you encounter more complex algorithms in later computer
science classes.
15.2
177
1, and you often need to examine the last subscript to find out the length.
Sequences can be stored using either an array or a linked list. The choice
sometimes affects the algorithm analysis, because these two implementation
methods have slightly different features.
An array provides constant-time access to any element. So you can
quickly access elements in any order you choose and the access time does
not depend on the length of the list. However, the length of an array is fixed
when the array is built. Changing the array length takes time proportional
to the length of the array, i.e. O(n). Adding or deleting objects in the middle
of the array requires pushing other objects sideways. This can also take O(n)
time. Two-dimensional arrays are similar, except that you need to supply
two subscripts e.g. ax,y .
In a linked list, each object points to the next object in the list. An
algorithm has direct access only to the elements at the ends of the list.1
Objects in the middle of the list can only be accessed by walking elementby-element from one end, which can take O(n) time. However, the length
of the list is flexible and objects can added to, or removed from, the ends of
the list in constant time. Once you are at a position in the middle of a list,
objects can be added or deleted at that position in constant time.
A linked list starts with its head and ends with its tail. For example,
suppose our list is L = (1, 7, 3, 4, 7, 19). Then head(L) is 1 and tail(L) is 19.
The function pop removes and returns the value at the head of a list. I.e.
pop(L) will return 1 leave the list L containing (7, 3, 4, 7, 19).
For some algorithms, the big-O performance does not depend on whether
arrays or linked lists are used. This happens when the number of objects is
fixed and the objects are accessed in sequential order. However, remember
that a big-O analysis ignores multiplicative constants. All other things being equal, array-based implementations tend to have smaller constants and
therefore run faster.
1
Strictly speaking, this works only for certain types of linked lists. See a data structures
text for all the gory details.
15.3
178
Nested loops
Algorithms based on nested loops are the easiest to analyze. Suppose that
we have a set of 2D points and we would like to find the pair that are closest
together. Our code might look as in Figure 15.1, assuming that the function
dist computes the distance between two 2D points.
To analyze this code in big-O terms, first notice that the start-up code
in lines 1-4 and the ending code in line 12 takes the same amount of time
regardless of the input size n. So well say that it takes constant time or
O(1) time. The block of code inside both loops (lines 7-11) takes a constant
time to execute once. So the big-O running time of this algorithm is entirely
determined by how many times the loops run.
The outer loop runs n times. The inner loop runs n times during each
iteration of the outer loop. So the block of code inside both loops executes
O(n2 ) times.
01 closestpair(p1 , . . . , pn ) : array of 2D points)
02
best1 = p1
03
best2 = p2
04
bestdist = dist(p1 ,p2 )
05
for i = 1 to n
06
for j = 1 to n
07
newdist = dist(pi ,pj )
08
if (i 6= j and newdist < bestdist)
09
best1 = pi
10
best2 = pj
11
bestdist = newdist
12
return (best1, best2)
Figure 15.1: Finding the closest pair using nested loops.
This code examines each pair of 2D points twice, once in each order.
We could avoid this extra work by having the inner loop (j) run
from
Ponly
n
i + 1 to n. In this case, the code inside both loops will execute i=1 (n i)
Pn1
i = n(n1)
times. This is equal to i=0
. This is still O(n2 ): our optimization
2
improved the constants but not the big-O running time. Improving the big-
179
15.4
When code contains a while loop, rather than a for loop, it can be less obvious
how many times the loop will run. For example, suppose we have two sorted
lists, a1 , . . . , ap and b1 , . . . , bq . We can merge them very efficiently into a
combined sorted list. To do this, we make a new third empty list to contain
our merged output. Then we examine the first elements of the two input
lists and move the smaller value onto our output list. We keep looking at
the first elements of both lists until one list is empty. We then copy over the
rest of the non-empty list. Figure 15.2 shows pseudocode for this algorithm.
01 merge(L1 ,L2 : sorted lists of real numbers)
02
O = emptylist
03
while (L1 is not empty or L2 is not empty)
04
if (L1 is empty)
05
move head(L2 ) to the tail of O
06
else if (L2 is empty)
07
move head(L1 ) to the tail of O
08
else if (head(L1 ) <= head(L2 ))
09
move head(L1 ) to the tail of O
10
else move head(L2 ) to the tail of O
11
return O
Figure 15.2: Merging two lists
For merge, a good measure of the size of the input is the length of the
output array n, which is equal to the sum of the lengths of the two input
arrays (p + q). The merge function has one big while loop. Since the operations within the loop (lines 4-10) all take constant time, we just need to
figure out how many times the loop runs, as a function of n.
A good way to analyze while loops is to track a resource that has a known
size and is consumed as the loop runs. In this case, each time the loop runs,
we move one number from L1 or L2 onto the output list O. We have n
180
numbers to move, after while the loop halts. So the loop must run n times.
So merge takes O(n) (aka linear) time. This is called a resource consumption
analysis.
15.5
A reachability algorithm
Line 5 is deliberately vague about which end of M the nodes are added to and,
therefore, vague about the order in which nodes are explored.
181
Line 8 starts at a node q and find all its neighbors p.3 So it traces all
the edges involving q. During the whole run of the code, a graph edge might
get traced twice, once in each direction. There are m edges in the graph. So
lines 9-10 cannot run more than 2m times.
In total, this algorithm needs O(n + m) time. This is an interesting case
because neither of the two terms n or m dominates the other. It is true
that the number of edges m is no O(n2 ) and thus the connected component
algorithm is O(n2). However, in most applications, relatively few of these
potential edges are actually present. So the O(n + m) bound is more helpful.
Notice that there is a wide variety of graphs with n nodes and m edges.
Our analysis was based on the kind of graph that wold causes the algorithm
to run for the longest time, i.e. a graph in which the algorithm reaches every
node and traverses every edge, reaching t last. This is called a worst-case
analysis. On some input graphs, our code might run much more quickly, e.g.
if we encounter t early in the search or if much of the graph is not connected to
s. Unless the author explicitly indicates otherwise, big-O algorithm analyses
are normally understood to be worst-case.
15.6
Binary search
We will now look at a strategy for algorithm design called divide and conquer, in which a larger problem is solved by dividing it into several (usually
two) smaller problems. For example, the code in Figure 15.4 uses a technique
called binary search to calculate the square root of its input. For simplicity,
well assume that the input n is quite large, so that we only need the answer
to the nearest integer.
This code operates by defining a range of integers in which the answer
must live, initially between 1 and n. Each recursive call tests whether the
midpoint of the range is higher or lower than the desired answer, and selects
the appropriate half of the range for furtherpexploration. The helper function
squarerootrec returns when it has found (n). The function then checks
whether this value, or the next higher integer, is the better approximation.
3
We assume that the internal computer representation of the graph stores a list of
neighbors for each node.
182
This isnt the fastest way to find a square root,4 but this simple method
generalizes well to situations in which we have only a weak model of the
function we are trying to optimize. This method requires only that you can
test whether a candidate value is too low or too high. Suppose, for example,
that you are tuning a guitar string. Many amateur players can tell if the
current tuning is too low or too high, but have a poor model of how far to
turn the tuning knob. Binary search would be a good strategy for optimizing
the tuning.
To analyze how long binary search takes, first notice that the start-up and
clean-up work in the main squareroot function takes only constant time. So
we can basically ignore its contribution. The function squarerootrec makes
one recursive call to itself and otherwise does a constant amount of work.
The base case requires only a constant amount of work. So if the running
time of squarerootrec is T (n), we can write the following recursive definition
for T (n), where c and d are constants.
4
183
T (1) = c
T (n) = T (n/2) + d
If we unroll this definition k times, we get T (n) = T ( 2nk ) + kd. Assuming
that n is a power of 2, we hit the base case when k = log n. So T (n) =
c + d log n, which is O(log n).
15.7
Mergesort
Mergesort takes an input linked list of numbers and returns a new linked list
containing the sorted numbers. This is somewhat different from bubble and
insertion sort, which rearrange the values within a single array (and dont
return anything).
Mergesort divides its big input list (length n) into two smaller lists of
length n/2. Lists are divided up repeatedly until we have a large number of
very short lists, of length 1 or 2 (depending on the preferences of the code
writer). A length-1 list is necessarily sorted. A length 2 list can be sorted
in constant time. Then, we take all these small sorted lists and merge them
together in pairs, gradually building up longer and longer sorted lists until we
have one sorted list containing all of our original input numbers. Figure 15.5
shows the resulting pseudocode.
01 mergesort(L = a1 , a2 , . . . , an : list of real numbers)
02
if (n = 1) then return L
03
else
04
m = n/2
05
L1 = (a1 , a2 , . . . , am )
06
L2 = (am+1 , am+2 , . . . , an )
07
return merge(mergesort(L1 ),mergesort(L2 ))
Figure 15.5: Sorting a list using mergesort
On an input of length n, mergesort makes two recursive calls to itself. It
also does O(n) work dividing the list in half, because it must walk, element
by element, from the head of the list down to the middle position. And it
184
does O(n) work merging the two results. So if the running time of mergesort
is T (n), we can write the following recursive definition for T (n), where c and
d are constants.
T (1) = c
T (n) = 2T (n/2) + dn
This recursive definition has the following recursion tree:
dn
dn/2
dn/4
...
...
dn/2
dn/4
...
...
dn/4
...
...
dn/4
...
...
The tree has O(log n) non-leaf levels and the work at each level sums
up to dn. So the work from the non-leaf nodes sums up to O(n log n). In
addition, there are n leaf nodes (aka base cases for the recursive function),
each of which involves c work. So the total running time is O(n log n) + cn
which is just O(n log n).
15.8
Tower of Hanoi
The Tower of Hanoi puzzle was invented by the French mathematician Edouard
Lucas in 1883. It consists of three pegs and a set of k disks of graduated size
that fit on them. The disks start out in order on one peg. You are allowed to
move only a single disk at a time. The goal is to rebuild the ordered tower
on another peg without ever placing a disk on top of a smaller disk.
185
186
2T (n 1) + d
2 2(T (n 2) + d) + d
2 2(2(T (n 3) + d) + d) + d
23 T (n 3) + 22 d + 2d + d
k1
X
k
= 2 T (n k) + d
2i
T (n) =
=
=
=
i=0
T (n) = 2 T (n k) + d
= 2n1c + d
n1
n2
X
k1
X
2i
i=0
2i
i=0
n1
= 2 c + d(2
1)
n1
n1
= 2 c+2 dd
= O(2n )
15.9
Suppose we want to multiply two integers. Back in the Bad Old Days of slow
computers, we would need to multiply moderate-sized integers digit-by-digit.
These days, we typically have a CPU that can multiply two moderate-sized
numbers (e.g. 16-bit, 32-bit) as a single operation. But some applications
(e.g. in cryptography) involve multiplying very, very large integers. Each
very long integer must then be broken up into a sequence of 16-bit or 32-bit
integers.
Lets suppose that we are breaking up each integer into individual digits,
and that were working in base 2. The recursive multiplication algorithm
divides each n-digit input number into two n/2-digit halves. Specifically,
187
suppose that our input numbers are x and y and they each have 2m digits.
We can then divide them up as
x = x1 2m + x0
y = y 1 2m + y 0
If we multiply x by y in the obvious way, we get
xy = A22m + B2m + C
where A = x1 y1 , B = x0 y1 + x1 y0 , and C = x0 y0 . Set up this way, computing
xy requires multiplying four numbers with half the number of digits.
In this computation, the operations other than multiplication are fast, i.e.
O(m) = O(n). Adding two numbers can be done in one sweep through the
digits, right to left. Multiplying by 2m is also fast, because it just requires
left-shifting the bits in the numbers. Or, if you arent very familiar with
binary yet, notice that multiplying by 10m just requires adding m zeros to
the end of the number. Left-shifting in binary is similar.
So, the running time of this naive method has the recursive definition:
T (1) = c
T (n) = 4T (n/2) + O(n)
The closed form for T (n) is O(n2 ) (e.g. use unrolling).
The trick to speeding up this algorithm is to rewrite our algebra for
computing B as follows
B = (x1 + x0 )(y1 + y0 ) A C
This means we can compute B with only one multiplication rather that two.
So, if we use this formula for B, the running time of multiplication has the
recursive definition
188
P (1) = c
P (n) = 3P (n/2) + O(n)
Its not obvious that weve gained anything substantial, but we have. If we
build a recursion tree for P , we discover that the kth level of the tree contains
3k problems, each involving n 21k work. So each non-leaf level requires n( 32 )k
work. The sum of the non-leaf work is dominated by the bottom non-leaf
level.
The tree height is log2 (n), so the bottom non-leaf level is at log2 (n) 1.
This level requires n( 23 )log2 n work. If you mess with this expression a bit,
using facts about logarithms, you find that its O(nlog2 3 ) which is approximately O(n1.585 ).
The number of leaves is 3log2 n and constant work is done at each leaf.
Using log identities, we can show that this expression is also O(nlog2 3 ).
So this trick, due to Anatolii Karatsuba, has improved our algorithms
speed from O(n2 ) to O(n1.585 ) with essentially no change in the constants.
If n = 210 = 1024, then the naive algorithm requires (210 )2 = 1, 048, 576
multiplications, whereas Katatsubas method requires 310 = 59, 049 multiplications. So this is a noticable improvement and the difference will widen as
n increases.
There are actually other integer multiplication algorithms with even faster
running times, e.g. Schoohage-Strassens method takes O(n log n log log n)
time. But these methods are more involved.
Chapter 16
NP
Some tasks definitely require exponential time. That is, we can not only display an exponential-time algorithm, but we can also prove that the problem
cannot be solved in anything less than exponential time. For example, weve
seen how to solve the Towers of Hanoi problem using O(2n ) steps. Because
the largest disk has to be put first onto the goal peg, and it cant be moved
until everything above it is gone, any algorithm has to involve a recursive
decomposition similar to what we used in Chapter 15. So its impossible to
improve on the exponential time. The group of problems requiring exponential time is called EXP.
However, there is another large class of tasks where the best known algorithm is exponential, but no one has proved that it is impossible to construct
a polynomial-time algorithm. This group of problems is known as NP.1 It is
an important unsolved question whether the problems in NP really require
exponential time.
16.1
NP is short for non-deterministic polynomial, but that full name makes sense only
when you have additional theory background.
189
CHAPTER 16. NP
190
16.2
What is NP?
CHAPTER 16. NP
191
heuristics such as the greedy algorithm from Chapter 11 work well for many
larger graphs found in practical applications. However, if k 3, for unlucky
choices of input graph, all known algorithms take time that is exponential in
the size of the graph. However, we dont know whether exponential time is
really required or whether there is some clever trick that would let us build
a faster algorithm.
To make the theoretical definitions easier to understand, lets upgrade our
colorability algorithm slightly. As stated above, our colorability algorithm
needs to deliver a yes/no answer. Lets ask our algorithm to, in addition,
deliver a justification that its answer is correct.2 For example, for graph
colorability, a yes answer would also come with an assignment of the k
colors to the nodes of G. Its easy to verify that such an assignment is a
legal coloring using the specified number of colors and, thus, that the yes
answer is correct.
The big difference between graph colorability and parse tree generation
is this ability to provide succinct, easily checked solutions with justifications.
Specifically, a computational problem is in the set NP when an algorithm
can provide justifications of yes answers, where each justification can be
checked in polynomial time. That is, the justification checking time is polynomial in the size of the input to the algorithm (e.g. the graph G in our
colorability problem). This implies that the justification itself must be succinct, because the checker must read through it. Graph colorability is in NP.
Parse tree generation is in EXP but not in NP, because even the raw answer
without justification has exponential length.
For graph colorability, it only seems to be possible to provide succinct
justifications for yes answers. For no answers, we can sometimes give a
short and convincing explanation. But, for difficult graphs, we might have to
walk through all exponentially-many possible assignments of colors to nodes,
showing why none of them is a legal coloring. So there doesnt seem to be a
general-purpose way to provide succinct justifications for negative answers.
Obviously, the choice of which answer is yes vs. no depends on how
we phrase the problem. Consider the non-colorability problem: given a
graph G and an integer k, is it impossible to color G with k colors? For this
problem, we can give succinct justifications for no answers but apparently
2
Like we force you folks to do, when answering questions on theory exams!
CHAPTER 16. NP
192
not for yes answers. Problems for which we can give polynomial-time
checkable justifications for negative answers are in the set co-NP.
There are some difficult problems where we can provide justifications for
both negative and positive answers. For example, there are efficient ways
to verify whether an integer is prime or not, but factoring integers is much
harder. For example, we do not know of any polynomial-time way to determine whether an integer m has a factor in the range [2, n].3 However,
having gone to the considerable pain of factoring m, we can provide succinct, easily-verified justifications for both yes and no answers using the
prime factorization of m. So this problem is in both NP and co-NP.
Algorithms that can be solved in polynomial time are in the set P. P is
a subset of both NP and co-NP. Theoreticians strongly suspect that these
three setsP, NP, and co-NPare all different. However, no one has found
a way to prove this. So it is possible that all three sets are equal, i.e. that
weve missed some big trick that would let us build more efficient algorithms
for the problems in NP and co-NP.
16.3
Circuit SAT
193
CHAPTER 16. NP
are on the left and outputs on the right. For ease of understanding by
software and theory folks, the type of each gate is indicated with the name
of the operator. For serious circuit design, youd need to memorize the special
node shapes commonly used for different gate types.
OR
XOR
OR
AND
NOT
When designing circuits for practical applications, its important to ensure that the circuit really does what it is supposed to do. Or, at least,
that it doesnt make certain critical errors that would lead to tragedy. For
example, the circuit controlling a 4-way intersection must ensure that two
crossing lanes of traffic cannot both have a green light at the same time. A
slow-moving 6-legged robot should never raise more than three of its legs at
a time. A heating system should not open the gas jet if the pilot light is off.
Significant portions of such controllers are well-modelled as boolean circuits.
To find significant design flaws in a boolean circuit, we need to determine
whether there is a set of n input values could create one of the forbidden
patterns of output values. This problem is called circuit satisfiability. There
is an obvious exponential algorithm for circuit satisfiability: if we have n
input wires, generate all 2n possible input patterns and see what happens on
the output wires. Thats too slow, so circuit testers must be content with
partial testing. However, if we determine that the bad output is possible, we
can provide a succinct easily-verified justification: show one pattern of input
values that gives rise to the bad output. So this problem is in NP.
Sadly, what wed really like for practical applications would be easily-
CHAPTER 16. NP
194
16.4
What is NP complete?
CHAPTER 16. NP
195
only a single output. We can restrict our logic expression to be the AND of
some number of 3-variable OR expressions. Or we can use only the primitive
operators/gates AND, OR, and NOT. We can restrict the shapes in Marker
Making to be rectangular. Only the most grossly simplified versions of these
problems fail to be NP-complete.
There are two techniques for showing that a problem is NP-complete.
First, we can show directly that the problem is so general that it can simulate
any other problem in NP. The details are beyond the scope of the book. But
notice that circuits are the backbone of computer construction and logic
is the backbone for constructing mathematics, so it makes sense that both
mechanisms are general and powerful. Once we have proved that some key
problems are NP-complete, we can then show that other problems are NPcomplete by showing that the new problem can simulate the basic primitives
of a problem already known to be NP-complete. For example, we might
simulate logic expressions using colored graph machinery.
16.5
Variation in notation
Chapter 17
Proof by Contradiction
This chapter covers proof by contradiction. This is a powerful proof technique
that can be extremely useful in the right circumstances. Well need this
method in Chapter 20, when we cover the topic of uncountability. However,
contradiction proofs tend to be less convincing and harder to write than
direct proofs or proofs by contrapositive. So this is a valuable technique
which you should use sparingly.
17.1
The method
197
Proof: Suppose not. That is, suppose that there were a largest
even integer. Lets call it k.
Since k is even, it has the form 2n, where n is an integer. Consider
k + 2. k + 2 = (2n) + 2 = 2(n + 1). So k + 2 is even. But k + 2
is larger than k. This contradicts our assumption that k was the
largest even integer. So our original claim must have been true.
The proof starts by informing the reader that youre about to use proof
by contradiction. The phrase suppose not is one traditional way of doing
this. Next, you should spell out exactly what the negation of the claim is.
Then use mathematical reasoning (e.g. algebra) to work forwards until you
deduce some type of contradiction.
17.2
2 is irrational
One
of the best known examples of proof by contradiction is the proof that
2 is irrational. This proof, and consequently knowledge of the existence of
irrational numbers, apparently dates back to the Greek philosopher Hippasus
in the 5th century BC.
We defined a rational number to be a real number that can be written as
a fraction ab , where a and b are integers and b is not zero. If a number can
be written as such a fraction, it can be written as a fraction in lowest terms,
i.e. where a and b have no common factors. If a and b have common factors,
its easy to remove them.
Also, we proved (above) that, for any integer k, if k is odd then k 2 is odd.
So the contrapositive of this statement must also be true: (*) if k 2 is even
then k is even.
Now, we can prove our claim:
Suppose not. That is, suppose that
2 were rational.
a
b
2 = ab , 2 =
a2
.
b2
198
So 2b2 = a2 .
17.3
If you divide Q by one of the primes on our list, you get a remainder of 1. So Q isnt divisible by any of the primes p1 , p2 ,
up through pn . However, by the Fundamental Theorem of Arithmetic, Q must have a prime factor (which might be either itself
or some smaller number). This contradicts our assumption that
p1 , p2 ,. . . pn was a list of all the prime numbers.
199
Notice one subtlety. Were not claiming that Q must be prime. Rather,
were making the much weaker claim that Q isnt divisible by any of the first
n primes. Its possible that Q might be divisible by another prime larger
than pn .
17.4
Lossless compression
200
So, on the face of it, lossless file compression algorithms cant win. How
do they work so well in practice? One secret is that compression algorithms
can ensure that file sizes never increase much. If a file would increase in size,
the algorithm stores the original version unchanged, preceded with a one-bit
marker. This bounds the potential damage if we encounter a bad input
file.
The second secret is that commonly-occurring files are not created at
random but have definite patterns. Text files contain natural language text.
Digitized images contain values that tend to change gradually. Compression
algorithms are tuned so that common types of files shrink. The fact that
some files might get bigger isnt a serious practical problem if those files are
unlikely to occur on your disk.
17.5
Philosophy
Proof by contradiction strikes many people as mysterious, because the argument starts with an assumption known to be false. The whole proof consists
of building up a fantasy world and then knocking it down. Although the
method is accepted as valid by the vast majority of theoreticians, these proofs
are less satisfying than direct proofs which construct the world as we believe
it to be. The best mathematical style avoids using proof by contradiction
except when it will definitely result in a much simpler argument.
There is, in fact, a minority but long-standing thread within theoretical
mathematics, called constructive mathematics, which does not accept this
proof method. They have shown that most of standardmathematics can
be re-built without it. For example, the irrationality of 2 can
be proved
constructively, by showing that there is an error separating 2 from any
chosen fraction ab .
Chapter 18
Collections of Sets
So far, most of our sets have contained atomic elements (such as numbers or
strings) or tuples (e.g. pairs of numbers). Sets can also contain other sets.
For example, {Z, Q} is a set containing two infinite sets. {{a, b}, {c}} is a
set containing two finite sets. In this chapter, well see a variety of examples
involving sets that contain other sets. To avoid getting confused, well use
the term collection to refer to a set that contains other sets, and use a script
letter for its variable name.
18.1
202
We could also construct a set of overlapping groups, each containing students who play a common musical instrument (e.g. perhaps Michelle and
Chen both play the oboe). The collection of these groups might look like:
18.2
203
f
b
Now, lets define the function n so that it takes a node as input and
returns the neighbors of that node. A node might have one neighbor, but
it could have several, and it might have no neighbors. So the outputs of
n cant be individual nodes. They must be sets of nodes. For example,
n(a) = {b, c, e} and N(f ) = . Its important to be consistent about the
output type of n: it always returns a set. So n(g) = {h}, not n(g) = h.
Formally, the domain of n is V and the co-domain is P(V ). So the type
signature of n would be n : V P(V ).
Suppose we have the two graphs shown below, with sets of nodes X =
204
{a, b, c, d, e} and Y = {1, 2, 3, 4, 5}. And suppose that were trying to find
all the possible isomorphisms between the two graphs. We might want a
function f that retrieves likely corresponding nodes. For example, if p is a
node in X, then f (p) might be the set of nodes in Y with the same degree
as p.
f cant return a single node, because there might be more than one node
in Y with the same degree. Or, if the two graphs arent isomorphic, no
nodes in Y with the same degree. So well have f return a set of nodes. For
example, f (e) = {1, 5} and f (a) = {2}. The co-domain of f will need to be
P(Y ). So, to declare f , wed write f : X P(Y ).
18.3
Partitions
which include
For example,
The partition
subset if they
j
k
h
i
205
sponds to a partition of its base set, and vice versa. Each set in the partition
is exactly one of the equivalence classes of the relation. For example, congruence mod 4 corresponds to the following partition of the integers:
e
f
Suppose we collect sets of nodes in G that form a cycle. Well get the
following set of subsets. This isnt a partition because some of the subsets
overlap.
{{f, c, d}, {a, b, c, d}, {a, b, c, d, f }, {f, e, g}}
Formally, a partition of a set A is a set of non-empty subsets of A which
cover all the elements of A and which dont overlap. So, if the subsets in the
partition are A1 , A2 , . . . An , then they must satisfy three conditions:
1. covers all of A: A1 A2 . . . An = A
2. non-empty: Ai 6= for all i
3. no overlap: Ai Aj = for all i 6= j.
206
XC
X=A
18.4
Combinations
In many applications, we have an n-element set and need to count all subsets
of a particular size k. A subset of size k is called a k-combination. Notice
the difference between a permutation and a combination: we care about the
order of elements in a permutation but not in a combination.
For example, how many ways can I select a 7-card hand from a 60-card
deck of Magic cards (assuming no two cards are identical)?1
One way to analyze this problem is to figure out how many ways we
can select an ordered list of 7 cards, which is P (60, 7). This over-counts the
1
Ok, ok, for those of you who actually play Magic, decks do tend to contain identical
land cards. But maybe we are using lots of special lands or perhaps well treat cards with
different artwork as different.
207
18.5
208
the strings with 0, 1, and 2 As. We then add up the counts for the four
possibilities to get a somewhat messy final answer for the number of strings
with 3 or fewer As:
7
8
9
10
25 + 10
25 + 10
25 + 2510
3
2
1
18.6
Suppose I have a set S and I want to select a group of objects of the types
listed in S, but Im allowed to pick more than one of each type of object.
For example, suppose I want to pick 6 plants for my garden and the set of
available plants is S = {thyme, oregano, mint}. The garden store can supply
as many as I want of any type of plant. I could pick 3 thyme and 3 mint. Or
I could pick 2 thyme, 1 oregano, and 3 mint.
Theres a clever way to count the possibilities here. Lets draw a picture of
a selection as follows. Well group all our thymes together, then our oreganos,
then our mints. Between each pair of groups, well put a cardboard separator
#. So 2 thyme, 1 oregano, and 3 mint looks like
TT#O#MMM
And 3 thyme and 3 mint looks like
T T T ## M M M
But this picture is redundant, since the items before the first separator
are always thymes, the ones between the separators are oreganos, and the
last group are mints. So we can simplify the diagram by using a star for each
object and remembering their types implicitly. Then 2 thyme, 1 oregano,
and 3 mint looks like
** # * # ***
And 3 thyme and 3 mint looks like
209
*** ## ***
To count these pictures, we need to count the number of ways to arrange
6 stars and two #s. That
is, wehave 8 positions and need to choose 2 to fill
8
.
with #s. In other words,
2
In general, suppose we are picking a group of k objects (with possible
duplicates) from a list of n types. Then our picture will contain k stars and
n 1 #s. So we have k + n 1 positions in the picture and need to choose
n 1 positions
to contain the #s. So the number of possible pictures is
k+n1
.
n1
k+n1
Notice that this is equal to
because we have an identity
k
that says so (see above). We could have done our counting by picking a
subset of k positions in the diagram that we would fill with stars (and then
the rest of the positions will get the #s).
If
wanted
pick 20
plants and there were five types available,
I would
to
24
24
24
=
options for how to make my selection.
=
have
4
20
4
24232221
= 23 22 21.
432
18.7
n+1
k
n
k
n
k1
210
This is not hard to prove from the definition of nk . To remember it, suppose
that S is a set with n + 1 elements. The lefthand side of the equation is the
number of k-element subsets of S.
Now, fix some element a in S. There are two kinds of k-element subsets:
(1) those that dont contain a and (2) those that do contain a. The first term
on the righthand side counts the subsets in group (1): all k-element subsets
of S {a}. The second term on the righthand side counts the k 1-element
subsets of S {a}. We then add a to each of these to get the subsets in
group (2).
If we have Pascals identity, we can give a recursive definition for the
binomial coefficients, for all natural numbers n and k with k n.
Base: For any natural number k, n0 = nn = 1.
Induction: nk = n1
+ n1
, whenever k < n
k1
k
18.8
Binomial Theorem
211
18.9
Variation in notation
Weve used the notation P(A) for the powerset of A. Another common
notation is 2A .
Weve used the term collection to refer to sets containing other sets. A
collection is just a special type of set, so its also ok to just call them sets.
Chapter 19
State Diagrams
In this chapter, well see state diagrams, an example of a different way to use
directed graphs.
19.1
Introduction
State diagrams are a type of directed graph, in which the graph nodes represent states and labels on the graph edges represent actions. For example,
here is a state diagram representing the life cycle of a chicken:
grow
chick
chicken
hatch
lay
egg
cook
omelet
The label on the edge from state A to state B indicates what action
happens as the system moves from state A to state B. In many applications,
all the transitions involve one basic type of action, such as reading a character
212
213
or going though a doorway. In that case, the diagram might simply indicate
the details of this action. For example, the following diagram for a multiroom computer game shows only the direction of motion on each edge.
dining rm
west
north
south
east
entry
east
east
study
hall
west
down
barn
east
ferry
west
up
down
cellar
east
Walks (and therefore paths and cycles) in state diagrams must follow the
arrow directions. So, for example, there is no path from the ferry to the
study. Second, an action can result in no change of state, e.g. attempting
to go east from the cellar. Finally, two different actions may get you to the
same new state, e.g. going either west or north from the hall gets you to the
dining room.
Remember that the full specification of a walk in a graph contains both
a sequence of nodes and a sequence of edges. For state diagrams, these
correspond to a sequence of states and a sequence of actions. Its often
important to include both sequences, both to avoid ambiguity and because
the states and actions may be important to the end user. For example, for
one walk from the hall to the barn, the full state and action sequences look
like:
states:
actions:
hall
dining room
west
hall
south
cellar
down
barn
up
214
19.2
Wolf-goat-cabbage puzzle
State diagrams are often used to model puzzles or games. For example, one
famous puzzle involves a farmer taking a wolf, a goat, and a cabbage to
market. To do this, he must cross from the east to the west side of a river
using a boat that can only carry him plus one of his three possessions. He
cannot leave the wolf and goat together unsupervised, nor the goat and the
cabbage, because one will eat the other.
We can represent each state of this system by listing the objects that are
on the east bank: w is the wolf, g is the goat, c is the cabbage, and b is the
boat. States like wc and wgb are legal, but wg would not be a legal state.
The diagram of legal states then looks as follows:
c
wgcb
wc
cgb
g
wcb
w
gb
wgb
In this diagram, actions arent marked on the edges: youre left to infer
the action from the change in state. The start state (wgcb) where the system
begins is marked by showing an arrow leading into it. The end state () where
nothing is left on the east bank is marked with a double ring.
In this diagram, it is possible for a (directed) walk to loop back on itself,
repeating states. So there are two shortest solutions to this puzzle, but also
an infinite number of other solutions that involve undoing and then redoing
some piece of work.
215
19.3
Phone lattices
Another standard application for state diagrams is in modelling pronunciations of words for speech recognition. In these diagrams, known as phone
lattices, each edge represents the action of reading a single sound (a phone)
from the input speech stream. To make our examples easy to read, well
pretend that English is spelled phonetically, i.e. each letter of English represents exactly one sound/phone.1 For example, we could model the set of
words {chat, chop, chip} using the diagram:
5
i
1
a
o
t
b
10
We can combine these two phone lattices into one large diagram, representing the union of these two sets of words:
1
This is, of course, totally wrong. But the essential ideas stay the same when you
switch to a phonetic spelling of English.
216
i
2
t
b
10
c
1
a
o
Notice that there are two edges leading from state 1, both marked with
the phone c. This indicates that the user (e.g. a speech understanding
program) has two options for how to handle a c on the input stream. If
this was inconvenient for our application, it could be eliminated by merging
states 2 and 8.
Occasionally, its useful for a phone lattice to contain a loop. E.g. people often drag out the pronunciation of the word um. So the following
represents all words of the form uu m, i.e. um, uum, uuuuuum, etc.
u
1
19.4
217
Representing functions
19.5
Transition functions
218
certain actions from certain states, e.g. you cant go up from the study in
our room layout example. returns in such cases. Second, as we saw in
the phone lattice example, it is sometimes convenient to allow the user or the
computer system several choices. In this case, returns a set of possibilities
for the new state.
The hard part of implementing state diagrams in a computer program
is storing the transition function. We could build a 2D array, whose cells
represent all the pairs (s, a). Each cell would then contain a list of output
states. This wouldnt be very efficient, however, because state diagrams tend
to be sparse: most state/action pairs dont produce any new state.
One better approach is to build a 1D array of states. The cell for each
state contains a list of actions possible from that state, together with the
new states for each action. For example, in our final phone lattice, the
entry for state 1 would be ((c, (2, 8))) and the entry for state 3 would be
((o, (5)), (i, (5)), (a, (4))). This adjacency list style of storage is much more
compact, because we are no longer wasting space representing the large number of impossible actions.
Another approach is to build a function, called a hash function that maps
each state/action pair to a small integer. We then allocate a 1D array with
one position for each state/action pair. Each array cell then contains a list
of new states for this state/action pair. The details of hash functions are
beyond the scope of this class. However, modern programming languages
often include built-in hash table or dictionary objects that handle the details
for you.
19.6
Shared states
Suppose that each word in our dictionary had its own phone lattice, and
we then merge these individual lattices to form lattices representing sets of
words. We might get a lattice like the following one, which represents the
set of words {cop, cap, cops, caps}.
219
13
c
c
c
c
14
10
6
3
15
11
s
s
12
8
Although this lattice encodes the right set of words, it uses a lot more
states than necessary. We can represent the same information using the
following, much more compact, phone lattice.
a
o
State merger is even more important when states are generated dynamically. For example, suppose that we are trying to find an optimal strategy
for playing a game like tic-tac-toe. Blindly enumerating sequences of moves
might create state diagrams such as:
X
O
X
O
X
O
X
O
X
O
X
Searching through the same sequence of moves twice wastes time as well
as space. If we build an index of states weve already generated, we can detect
when we get to the same state a second time. We can then use the results
of our previous work, rather than repeating it. This trick, called dynamic
220
O
X
O
X
O
X
We can also use state diagrams to model what happens when computer
programs run. Consider the following piece of code
cyclic()
y = 0
x = 0
while (y < 100)
x = remainder(x+1,4)
y = 2x
We can represent the state of this machine by giving the values of x and y.
We can then draw its state diagram as shown below. By recognizing that we
return to the same state after four iterations, we not only keep the diagram
compact but also capture the fact that the code goes into an infinite loop.
x=0,y=0
x=1,y=2
x=2,y=4
x=3,y=6
19.7
221
Counting states
The size of state diagrams varies dramatically with the application. For
example, the wolf-goat-cabbage problem has only 24 = 16 possible states,
because we have two choices for the position of each of the four key objects
(wolf, goat, cabbage, boat). Of these, six arent legal because they leave a
hungry animal next to its food with the boat on the other side of the river.
For this application, we have no trouble constructing the full state diagram.
Many applications, however, generate quite big state diagrams. For example, a current speech understanding system might need to store tens of
thousands of words and millions of short phrases. This amount of data can
be packed into computer memory only by using high-powered storage and
compression tricks.
Eventually, the number of states becomes large enough that it simply
isnt possible to store them explicitly. For example, the board game Go is
played on a 19 by 19 grid of positions. Each position can be empty, filled with
a black stone, or filled with a white stone. So, to a first approximation, we
have 3361 possible game positions. Some of these are forbidden by the rules
of the game, but not enough to make the size of the state space tractable.
Some games and theoretical models of computation use an unbounded
amount of memory, so that their state space becomes infinite. For example,
Conways Game of Life runs on an 2D grid of cells, in which each cell has
8 neighbors. The game starts with an initial configuration, in which some
set of cells is marked as live, and the rest are marked as dead. At each time
step, the set of live cells is updated using the rules:
A live cell stays live if it 2 or 3 neighbors. Otherwise it becomes dead.
A dead cell with exactly 3 neighbors becomes live.
For some initial configurations, the system goes into a stable state or
oscillates between several configurations. For some configurations (e.g. socalled gliders) the set of live cells moves across the plane. If our viewing
window shifts along with the glider, we can still represent this situation
with only a finite number of states. However, more interestingly, some finite
configurations (so-called glider guns) grow without bound as time moves
222
forwards, so that the board includes more and more live cells. For these initial
configurations, a representation of the system definitely requires infinitely
many states.
When a system has an intractably large number of states, whether finite
or infinite, we obviously arent going to build its state space explicitly. Analysis of such systems requires techniques like computing high-level properties
of states, generating states in a smart way, and using heuristics to decide
whether a state is likely to lead to a final solution.
19.8
Variation in notation
State diagrams of various sorts, and constructs very similar to state diagrams,
are used in a wide range of applications. Therefore, there are many different
sets of terminology for equivalent and/or subtly different variations on this
idea. In particular, when a state diagram is viewed as an active device, i.e.
as a type of machine or computer, it is often called a state transition or an
automaton.
Start states are also known as initial states. End states can be called final
states or goal states.
There are two choices for setting up the transition function . State
diagrams where the transition function returns a set of states are called nondeterministic. Those where returns a single state are called deterministic.
Deterministic state diagrams are less flexible but easier to implement efficiently.
Chapter 20
Countability
This chapter covers infinite sets and countability.
20.1
Youre familiar with three basic sets of numbers: the integers, the rationals,
and the reals. The integers are obviously discrete, in that theres a big gap
between successive pairs of integers.
To a first approximation, the rational numbers and the real numbers seem
pretty similar. The rationals are dense in the reals: if I pick any real number
x and a distance , there is always a rational number within distance of x.
Between any two real numbers, there is always a rational number.
We know that the reals and the rationals are different sets,
because weve
shown that a few special numbers are not rational, e.g. and 2. However,
these irrational numbers seem like isolated cases. In fact, this intuition is
entirely wrong: the vast majority of real numbers are irrational and the
rationals are quite a small subset of the reals.
223
20.2
224
Completeness
One big difference between the two sets is that the reals have a so-called
completeness property. It states that any subset of the reals with an upper
bound has a smallest upper bound. (And similarly for lower bounds.) So if I
have a sequence of reals that converges, the limit it converges to is also a real
number. This isnt true for the rationals. We can make a series of rational
numbers that converge (for example) such as
3, 3.1, 3.14, 3.141, 3.1415, 3.14159, 3.141592, 3.1415926, 3.14159265
But there is no rational number equal to .
In fact, the reals are set up precisely to make completeness work. One
way to construct the reals is to construct all convergent sequences of rationals
and add new points to represent the limits of these sequences. Most of the
machinery of calculus depends on the existence of these extra points.
20.3
Cardinality
We know how to calculate and compare the sizes of finite sets. To extend
this idea to infinite sets, we use bijections functions to compare the sizes of
sets:
Definition: Two sets A and B have the same cardinality (|A| =
|B|) if and only if there is a bijection from A to B.
Weve seen that there is a bijection between two finite sets exactly when
the sets have the same number of elements. So this definition of cardinality
matches our normal notion of how big a finite set is. But, since we dont
have any numbers of infinite size, working with bijections extends better to
infinite sets.
The integers and the natural numbers have the same cardinality, because
we can construct a bijection between them. Consider the function f : N Z
when n is odd. f maps
where f (n) = n2 when n is even and f (n) = (n+1)
2
225
the even natural numbers bijectively onto the non-negative integers. It maps
the odd natural numbers bijectively onto the negative integers.
Similarly, we can easily construct bijections between Z or N and various
of their infinite subsets. For example, the formula f (n) = 3n creates a
bijection from the integers to the powers of 3. If S is any infinite subset of
the natural numbers, we can number the elements of S in order of increasing
size: s0 , s1 , s2 , . . .. This creates a bijection between S and N.
Because the integers are so important, theres a special name for sets that
have the same cardinality as the integers:
An infinite set A is countably infinite if there is a bijection from
N (or equivalently Z) onto A.
The term countable is used to cover both finite sets and sets that are countably infinite. All subsets of the integers are countable.
20.4
For certain countably infinite sets, its awkward to directly build a bijection
to the integers or natural numbers. Fortunately, a more general technique is
available. Remember that for finite sets, we could build a one-to-one function
from A to B if and only if |A| |B|. Using this idea, we can define a partial
order on sets, finite or infinite:
Definition: |A| |B| if and only if there is a one-to-one function
from A to B.
It is the case that if |A| |B| and |B| |A|, then |A| = |B|. That
is, if you can build one-to-one functions in both directions, a bijection does
exist. This result is called the Cantor Schroeder Bernstein Theorem.1 It
allows us to do very slick 2-way bounding proofs that a wide range of sets
are countably infinite.
1
See the Fendel and Resek book in the bibliography for a proof, and the Liebeck book
for a much simpler proof for the case where one of the sets is N.
226
For example, consider N2 , the set of pairs of natural numbers. Its possible
to directly construct a bijection f : N2 N, but the details are a bit messy.
Instead, lets build one-to-one functions in both directions. Easy direction
first: define f1 : N N2 by f1 (n) = (n, 0). This is one-to-one, so |N| |N2 |
(which you were probably prepared to consider obvious).
In the opposite direction, consider the following function: f2 : N2 N
such that f2 (n, m) = 2n 3m . This is one-to-one because prime factorizations
are unique. So |N2 | |N|. Since we have one-to-one functions in both
directions, Cantor Schroeder Bernstein implies that |N2 | = |N|. Therefore
N2 is countably infinite.
This construction can be extended to show the countability of any finite
Cartesian product of integers or natural numbers. E.g. the set of 7-tuples of
integers is countable. This also implies that a countable union of countable
sets is countable, because we can use pairs of natural numbers to index the
members of such a union. That is, the kth element of the jth set in the union
would be associated with the element (j, k) in N2 .
20.5
227
We can also show that the non-negative rational numbers are countably
infinite. Its easy to make a one-to-one function from the natural numbers
to the non-negative rational numbers: just map each natural number n to
itself. So |N| |Q0 |. So now we just need a one-to-one function from the
non-negative rationals to the integers, to show that |Q0 | |N|.
To map the non-negative rational numbers to the natural numbers, first
map each rational number to one representative fraction, e.g. the one in
lowest terms. This isnt a bijection, but it is one-to-one. Then use the
method we saw above to map the fractions, which are just pairs of nonnegative integers, to the natural numbers. We now have the required one-toone function from the non-negative rationals to the natural numbers.
This construction can be adapted to also handle negative rational numbers. So the set of rational numbers is countably infinite. And, more generally, any subset of the rationals is countable.
20.6
Before looking at the real numbers, lets first prove a closely-related result
thats less messy: P(N) isnt countable. Recall that P(N) is the power set of
the natural numbers i.e. the set containing all subsets of the natural numbers.
Suppose that A is a finite set {a0 , a1 , a2 , . . . , an }. We can represent a
subset X of A as a bit vector {b0 , b1 , b2 , . . . , bn } where bi is 1 if and only if
ai is in X. For example, if A = {7, 8, 9, 10, 11}, then the bit-vector 01100
would represent the subset {8, 9} and the bit-vector 10101 would represent
the subset {7, 9, 11}. Similarly, we can represent a subset of the natural
numbers as an infinite-length bit vector.
Well use a procedure called diagonalization (due to Georg Cantor) to
show that its impossible to build a bijection from the natural numbers to
these infinite bit vectors representing the subsets of the natural numbers
Suppose that there were such a bijection. Then we could put all the bit
vectors into a list, e.g. v0 would be the first bit vector, v1 the second, and
so forth. Our list of bit vectors might look like this, where the kth column
contains the value of the kth digit (bk ) for all the bit vectors:
228
b1
b2
b3
b4
b5
b6
b7
b8
b9
...
v0
1
v1
1
v2
0
v3
0
v4
0
v5
1
... ...
1
1
0
1
0
1
0
0
0
1
0
1
1
0
0
1
0
0
1
1
1
1
1
1
0
0
0
0
1
0
1
1
0
1
1
1
1
1
1
0
0
0
1
0
0
0
1
0
1
0
0
0
1
1
...
...
...
...
...
...
This is supposed to be a complete list of all the bit vectors. But we can
construct a bit vector x thats not on the list. The value of xk , i.e. the kth
bit in our new vector, will be 0 if the k digit of vk is 1, and 1 if the k digit
of vk is 0. Notice that x is different from v3 because the two vectors differ
in the third position. It cant be v20 because the two vectors differ in the
twentieth position. And, in general, x cant equal vk because the two vectors
differ in the kth position. For the example above, the new vector not in the
list would start out: 0 0 1 0 0 1 . . ..
So, its not possible to put these infinite bit vectors into a list indexed
by the natural numbers, because we can always construct a new bit vector
thats not on the list. That is, there cant be a one-to-one function from the
infinite bit vectors to the natural numbers. So there cant be a one-to-one
function from the subsets of the natural numbers to the natural numbers. So
P(N) isnt countable. That is, the subsets of the natural numbers are more
numerous than the natural numbers themselves.
20.7
This same diagonalization trick can be used to show that various other sets
arent countable. For example, we can show that the real numbers arent
countable. To show this, we show that even the numbers in the interval
[0, 1] arent countable. Suppose that the elements of [0, 1] were countable.
Then we could put these real numbers into a list a1 , a2 , and so forth. Lets
write out a table of the decimal expansions of the numbers on this list. Now,
examine the digits along the diagonal of this table: a11 , a22 , etc. Suppose
we construct a new number b whose kth digit bk is 4 when akk is 5, and 5
229
otherwise. Then b wont match any of the numbers in our table, so our table
wasnt a complete list of all the numbers in [0, 1]. So, [0, 1] is not countable,
and therefore the reals cant be countable.
Next, notice that an infinite bit vector is a function from the natural
numbers to the set {0, 1}. So weve shown that there are uncountably many
functions from the natural numbers to {0, 1}. So there must be uncountably
many functions from the natural numbers to the natural numbers, or from
the integers to the integers.
Another generalization involves noticing that our diagonalization proof
doesnt really depend on any special properties of the natural numbers. So
it can be adapted to show that, if A is any set, P(A) has a (strictly) larger
cardinality than A. So, not only is P(N) larger than N, but P(P(N)) is even
larger. So there is a whole sequence of larger and larger infinite cardinalities.
So, in particular, P(R) is larger than R. However, notice that R2 has the
same cardinality as R. Lets consider a simpler version of this problem: [0, 1)2
has the same cardinality as [0, 1). Any element of [0, 1)2 can be represented
as two infinite sequences of decimal digits: 0.a1 a2 a3 a4 . . . and 0.b1 b2 b3 b4 . . ..
We can map this to a single real number by interleaving the digits of the two
numbers: 0.a1 b1 a2 b2 a3 b3 . . .. This defines a bijection between the two sets.
This method can be adapted to create a bijection between all of R2 and R.
20.8
Uncomputability
We can pull some of these facts together into some interesting consequences
for computer science. Notice that a formula for a function is just a finite
string of characters. So the set of formulas is countable. But the set of
functions, even from the integers to the integers, is uncountable. So there
are more functions than formulas, i.e. some functions which have no finite
formula.
Similarly, notice that a computer program is simply a finite string of
ASCII characters. So there are only countably many computer programs.
But there are uncountably many functions. So there are more functions
than programs, i.e. there are functions which cannot be computed by any
program.
230
231
Aside from looking cool, aperiodic tilings can have types of symmetries
that periodic tilings cant, e.g. 10-fold rotational symmetry. In 1982, a
material science professor named Dan Shechtman observed such symmetries
in electron diffraction patterns. His discovery of these quasicrystals was
initially greeted with skepticism but eventually won him the Nobel prize in
2011.
20.9
Variation in notation
Authors differ as to whether the term countable includes finite sets or only
countably infinite sets.
Chapter 21
Planar Graphs
This chapter covers special properties of planar graphs.
21.1
Planar graphs
A planar graph is a graph which can be drawn in the plane without any
edges crossing. Some pictures of a planar graph might have crossing edges,
but its possible to redraw the picture to eliminate the crossings. For example,
although the usual pictures of K4 and Q3 have crossing edges, its easy to
redraw them so that no edges cross. For example, a planar picture of Q3 is
shown below. However, if you fiddle around with drawings of K3,3 or K5 ,
there doesnt seem to be any way to eliminate the crossings. Well see how
to prove that these two graphs arent planar.
232
233
D
c
21.2
Faces
When a planar graph is drawn with no crossing edges, it divides the plane into
a set of regions, called faces. By convention, we also count the unbounded
area outside the whole graph as one face. The boundary of a face is the
subgraph containing all the edges adjacent to that face and a boundary walk
is a closed walk containing all of those edges. The degree of the face is the
minimum length of a boundary walk. For example, in the figure below, the
lefthand graph has three faces. The boundary of face 2 has edges df, f e, ec, cd,
so this face has degree 4. The boundary of face 3 (the unbounded face) has
edges bd, df, f e, ec, ca, ab, so face 3 has degree 6.
234
d
1
f
2
b
3
f
1
d
c
The righthand graph above has a spike edge sticking into the middle of
face 1. The boundary of face 1 has edges bf, f e, ec, cd, ca, ab. However, any
boundary walk must traverse the spike twice, e.g. one possible boundary
walk is bf, f e, ec, cd, cd, ca, ab, in which cd is used twice. So the degree of
face 1 in the righthand graph is 7. In such cases, it may help to think of
walking along inside the face just next to the boundary, rather walking along
the boundaries themselves. Notice that the boundary walk for such a face is
not a cycle.
Suppose that we have a graph with e edges, v nodes, and f faces. We
know that the Handshaking theorem holds, i.e. the sum of node degrees is
2e. For planar graphs, we also have a Handshaking theorem for faces: the
sum of the face degrees is 2e. To see this, notice that a typical edge forms
part of the boundary of two faces, one to each side of it. The exceptions are
edges, such as those involved in a spike, that appear twice on the boundary
of a single face.
Finally, for connected planar graphs, we have Eulers formula: v e+ f =
2. Well prove that this formula works.1
21.3
Trees
Before we try to prove Eulers formula, lets look at one special type of
planar graph: free trees. In graph theory, a free tree is any connected
graph with no cycles. Free trees are somewhat like normal trees, but they
dont have a designated root node and, therefore, they dont have a clear
ancestor-descendent ordering to their notes.
A free tree doesnt divide the plane into multiple faces, because it doesnt
1
You can easily generalize Eulers formula to handle graphs with more than one connected components.
235
contain any cycles. A free tree has only one face: the entire plane surrounding
it. So Eulers theorem reduces to v e = 1, i.e. e = v 1. Lets prove that
this is true, by induction.
Proof by induction on the number of nodes in the graph.
Base: If the graph contains no edges and only a single node, the
formula is clearly true.
Induction: Suppose the formula works for all free trees with up
to n nodes. Let T be a free tree with n + 1 nodes. We need to
show that T has n edges.
Now, we find a node with degree 1 (only one edge going into it).
To do this start at any node r and follow a walk in any direction,
without repeating edges. Because T has no cycles, this walk cant
return to any node it has already visited. So it must eventually
hit a dead end: the node at the end must have degree 1. Call it
p.
Remove p and the edge coming into it, making a new free tree T
with n nodes. By the inductive hypothesis, T has n 1 edges.
Since T has one more edge than T , T has n edges. Therefore our
formula holds for T .
21.4
236
21.5
237
21.6
When all the cycles in our graph have at least four nodes, we can get a tighter
relationship between the numbers of nodes and edges.
Corollary 4 Suppose G is a connected planar graph, with v nodes, e edges,
and f faces, where v 3. and if all cycles in G have length 4, then
e 2v 4.
Proof: The sum of the degrees of the faces is equal to twice the
number of edges. But each face must have degree 4 because
all cycles have length 4. So we have 4f 2e, so 2f e.
238
21.7
Kuratowskis Theorem
The two example non-planar graphs K3,3 and K5 werent picked randomly.
It turns out that any non-planar graph must contain a subgraph closely
related to one of these two graphs. Specifically, well say that a graph G is
a subdivision of another graph F if the two graphs are isomorphic or if the
only difference between the graphs is that G divides up some of F s edges by
adding extra degree 2 nodes in the middle of the edges.
For example, in the following picture, the righthand graph is a subdivision
of the lefthand graph.
B
F
E
C
239
A
a
B
This isnt planar. The offending subgraph is the whole graph, except for
the node B (and the edges that connect to B):
A
a
e
c
C
d
D
This subgraph is a subdivision of K3,3 . To see why, first notice that the
node b is just subdividing the edge from d to e, so we can delete it. Or,
240
A
a
e
In the same way, we can remove the nodes A and C, to eliminate unnecessary subdivisions:
a
e
d
D
Now deform the picture a bit and we see that we have K3,3 .
241
21.8
242
21.9
A fact dating back to the Greeks is that there are only five Platonic solids:
cube, dodecahedron, tetrahedron, icosahedron, octahedron. These are convex polyhedra whose faces all have the same number of sides (k) and whose
nodes all have the same number of edges going into them (d).
To turn a Platonic solid into a graph, imagine that its made of a stretchy
material. Make a small hole in one face. Put your fingers into that face and
pull sideways, stretching that face really big and making the whole thing
flat. For example, an octahedron (8 triangular sides) turns into the following
graph. Notice that it still has eight faces, one for each face of the original
solid, each with three sides.
243
2e
d
By the handshaking theorem for faces, the sum of the face degrees is also
twice the number of edges. That is kf = 2e. So
f=
2e
k
244
This leaves us only five possibilities for the degrees d and k: (3, 3), (3, 4),
(3, 5), (4, 3), and (5, 3). Each of these corresponds to one of the Platonic
solids.
Appendix A
Jargon
Mathematicians write in a dialect of English that differs from everyday English and from formal scientific English. To read and write mathematics
fluently, you need to be aware of the differences.
A.1
APPENDIX A. JARGON
246
A.2
APPENDIX A. JARGON
247
APPENDIX A. JARGON
248
Unique There is only one item with the specified properties. There is a
unique real number whose square is zero.
Vacuously true The claim is true, but only because its impossible to satisfy the hypothesis. Recall that in math, an if/then statement is considered true if its hypothesis is true. Vacuously true statements often
occur when definitions are applied to examples that are very small (e.g.
the empty set) or lacking some important feature (e.g. a graph with
no edges, a function whose domain is the empty set).
Well-defined A mathematical object is well-defined if its definition isnt
buggy. The term usually appears in a context where the definition
might look ok at first glance but could have a subtle bug.
A.3
Constructions
APPENDIX A. JARGON
249
they are intended to have different values, they will be explicitly specified as distinct. In normal English, giving two things different names
suggests very strongly that they are different objects.
No resetting Do not change the value of a variable in the middle of a proof.
Instead, use a fresh variable name. For example, suppose you know that
p = 3jk + 1 in a proof about divisibility. To simplify the form of the
equation, its tempting to reset j to be three times its original value,
so that you have p = jk + 1. This isnt done in standard mathematical
writing. Instead, use a fresh variable name, e.g. s = 3j and then
p = sk + 1.
Variable names can be re-used when the context changes (e.g. youve
started a new proof). When working through a series of examples, e.g.
a bunch of example functions to be discussed, rotate variable names, so
that the new definition appears after the reader has had time to forget
the old definition.
Variable names Variable names are single-letter, e.g. f but not foo. The
letter can be adorned with a wide variety of accents, subscripts, and
superscripts, however.
A.4
Unexpectedly normal
APPENDIX A. JARGON
250
are often about some specific topic object, whose properties are being
described. When this is the case, the topic belongs on the lefthand
side, just like the subject of a normal sentence.
Appendix B
Acknowledgements and
Supplementary Readings
Most of the basic ideas and examples in this book date back many years and
their original source is almost impossible to trace. Ive consulted so many
books and worked with so many helpful teachers, students, and course staff
over the years that the details have blended into a blur. Nevertheless, certain
books have had a particularly strong influence on my presentation. Most of
them would make excellent supplementary materials, both for instructors
and for students.
Its impossible to even think about discrete mathematics without citing
the classic encyclopedic text by Rosen [Rosen 2007]. It helped me understand what topics would be most relevant to a computer science, as opposed to a mathematics, audience. Biggs [Biggs 2002], Matousek and Nesetril
[Matousek and Nesetril 1998] and West [West 2001] have been invaluable references for discrete mathematics and graph theory.
From Liebeck [Liebeck 2006], Sipser [Sipser 2006], and Biggs [Biggs 2002],
I learned how to extract core concepts and present them concisely. From
Fendel and Resek [Fendel and Resek 1990], I learned how to explain proof
mechanics and talk about the process of constructing proofs. From my numerous students and course staff, both at Iowa and Illinois, I have learned
to understand why some of these concepts seem so hard to beginners. My
early co-instructors Eric Shaffer and Viraj Kumar helped mould the syllabus
251
Bibliography
[Biggs 2002] Norman L. Biggs (2002) Discrete Mathematics, second edition,
Oxford University Press, Oxford, UK.
[Fendel and Resek 1990] Daniel Fendel and Diane Resek (1990) Foundations
of Higher Mathematics: Exploration and Proof, Addison-Wesley, Reading
MA.
[Gr
unbaum and Shephard 1986] Branko Gr
unbaum and G. C. Shephard
(1986) Tilings and Patterns, W. H. Freeman, 1987
[Liebeck 2006] Martin Liebeck (2006) A Concise Introduction to Pure Mathematics, Chapman Hall/CRC, Boca Raton, FL.
[Matousek and Nesetril 1998] Jiri Matousek and Jaroslav Nesetril (1998) Invitation to Discrete Mathematics Oxford University Press.
[Milenovic et al 1991] Victor Milenkovic, Karen Daniels, and Zhenyu Li
(1991) Automatic Marker Making, Proc. Third Canadian Conference
on Computational Geometry, Vancouver, 1991, pp. 243-246.
[Milenovic et al 1992] Victor Milenkovic, Karen Daniels, and Zhenyu Li
(1992) Placement and Compaction of Non-Convex Polygons for Clothing Manufacture, Proc. Fourth Canadian Conference on Computational
Geometry, Newfoundland, pp. 236-243.
[Robinson 1971] Raphael M. Robinson (1971) Undecidability and nonperiodicity for tilings of the plane, Inventiones Mathematicae 12/3, pp. 177209.
[Rosen 2007] Kenneth H. Rosen (2007) Discrete Mathematics and Its Applications, sixth edition, McGraw Hill, New York, NY.
253
BIBLIOGRAPHY
254
[Sipser 2006] Michael Sipser, Introduction to the Theory of Computation, second edition, Thomson, Boston MA.
[West 2001] Douglas B. West (2001) Introduction to Graph Theory, second
edition, Prentice-Hall, Upper Saddle River, NJ.
Appendix C
Where did it go?
When teaching the first few chapters of this book, you may be disconcerted to
find some important topics apparently missing or breezed through absurdly
fast. In many cases, whats happening is that the missing topics are covered
later. This guide will help you get oriented.
It is traditional to cover most of logic and proof techniques right at the
start of the course and, similarly, completely cover each topic (e.g. relations)
when it first appears. This may seem intellectually tidy and it does work
for the small minority who are future theoreticians. However, this method
overwhelms most of the class and they get only a superficial understanding
of key methods. In this book, the most difficult concepts and techniques are
staged in gradually.
Counting material has been integrated with three other topics: Chapter 5
(Sets), Chapter 8 (Functions and One-to-One), and Chapter 18 (Collections
of Sets).
Chapters 2-3 (Proofs and Logic). Vacuous truth is in Chapter 5 (Sets).
Nested quantifiers are in Chapter 7 (Functions and Onto). Connections to
circuits are in Chapter 16 (NP). Proof by contradiction is in Chapter 17
(Proof by Contradiction). The non-traditional topic of 2-way bounding is in
Chapter 10.
Chapter 4 (Number theory). Equivalence Classes are introduced, but only
pre-formally, in this chapter. Formal details are gradually added in Chapter
255
256