Object-Oriented Programming (OOP) Lecture No. 1
Object-Oriented Programming (OOP) Lecture No. 1
(OOP)
Lecture No. 1
Course Objective
• Assignments 15 %
• Group Discussion 5%
• Mid-Term 35 %
• Final 45 %
Object-Orientation (OO)
What is Object-Orientation?
• Highway maps
• Architectural models
• Mechanical models
Example – OO Model
…Example – OO Model
lives-in
• Objects Ali House
– Ali
drives
– House
– Car
Car Tree
– Tree
• Interactions
– Ali lives in the house
– Ali drives the car
Object-Orientation - Advantages
• People think in terms of objects
• State (attributes)
• Well-defined behaviour (operations)
• Unique identity
Example – Ali is a Tangible Object
• State (attributes)
– Name
– Age
• behaviour (operations)
– Walks
– Eats
• Identity
– His name
Example – Car is a Tangible Object
• State (attributes)
- Color
- Model
• behaviour (operations)
- Accelerate - Start Car
- Change Gear
• Identity
- Its registration number
Example – Time is an Object
Apprehended Intellectually
• State (attributes)
- Hours - Seconds
- Minutes
• behaviour (operations)
- Set Hours - Set Seconds
- Set Minutes
• Identity
- Would have a unique ID in the model
Example – Date is an Object
Apprehended Intellectually
• State (attributes)
- Year - Day
- Month
• behaviour (operations)
- Set Year - Set Day
- Set Month
• Identity
- Would have a unique ID in the model