Three-Dimensional Object Representations
Three-Dimensional Object Representations
Graphics is a field of many different kind of objects display on the screen e.g.;-trees, flowers,
clouds, rocks etc. In 2-D object representations we can’t access the proper view of an object,
its only give the front view of the object.so to make the object clear there is a 3-D object
representation creating a proper view of any natural scene i.e .Externally and Internally.Now
to design an object in 3-D form we have to categorised the object into some model
representation:-
Example:-oc-tree representation.
3-D Models
3D models represent a 3D object using a collection of points in 3D space, connected by
various geometric entities such as triangles, lines, curved surfaces, etc. Being a collection of
data points, 3D models can be created by hand, algorithmically procedural modeling,
or scanned.
3D models are widely used anywhere in 3D graphics. Actually, their use predates the
widespread use of 3D graphics on personal computers. Many computer games used pre-
rendered images of 3D models as sprites before computers could render them in real-time.
Today, 3D models are used in a wide variety of fields. The medical industry uses detailed
models of organs. The movie industry uses them as characters and objects for animated and
real-life motion pictures. The video game industry uses them as assets for computer and
video games. The science sector uses them as highly detailed models of chemical
compounds. The architecture industry uses them to demonstrate proposed buildings and
landscapes through Software Architectural Models. The engineering community uses them as
designs of new devices, vehicles and structures as well as a host of other uses. In recent
decades the earth science community has started to construct 3D geological models as a
standard practice.
3-D Representation
Almost all 3D models can be divided into two categories.
Solid - These models define the volume of the object they represent like a rock. These
are more realistic, but more difficult to build. Solid models are mostly used for non visual
simulations such as medical and engineering simulations, for CAD and specialized visual
applications such as ray tracing and constructive solid geometry
Shell/boundary - these models represent the surface, e.g. the boundary of the object,
not its volume like an infinitesimally thin eggshell. These are easier to work with than
solid models. Almost all visual models used in games and film are shell models.
Because the appearance of an object depends largely on the exterior of the object, boundary
representations are common in computer graphics. Two dimensional surfaces are a good
analogy for the objects used in graphics, though quite often these objects are non-manifold.
Since surfaces are not finite, a discrete digital approximation is required: polygonal
meshes and to a lesser extent subdivision surfaces are by far the most common
representation, although point-based representations have been gaining some popularity in
recent years. Level sets are a useful representation for deforming surfaces which undergo
many topological changes such as fluids.
The process of transforming representations of objects, such as the middle point coordinate of
a sphere and a point on its circumference into a polygon representation of a sphere, is
called tessellation. This step is used in polygon-based rendering, where objects are broken
down from abstract representations primitives such as spheres, cones etc., to so-
called meshes, which are nets of interconnected triangles. Meshes of triangles instead of
e.g. squares are popular as they have proven to be easy to render using scan-line
rendering. Polygon representations are not used in all rendering techniques, and in these cases
the tessellation step is not included in the transition from abstract representation to rendered
-scene.
The modeling stage consists of shaping individual objects that are later used in the scene.
There are a number of modeling techniques, including:
Complex materials such as blowing sand, clouds, and liquid sprays are modeled with particle
systems, and are a mass of 3D coordinates which have either points, polygons,texture splats,
or sprites assign to them.
www.ask.com
www.w3schools.com
www.workstuff.com