Computer Architecture - Chapt 5
Computer Architecture - Chapt 5
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Prof. H. Yoon
INTRODUCTION
Every different processor type has its own design (different registers, buses, microoperations, machine instructions, etc) Modern processor is a very complex device It contains
Many registers Multiple arithmetic units, for both integer and floating point calculations The ability to pipeline several consecutive instructions to speed execution Etc.
However, to understand how processors work, we will start with a simplified processor model This is similar to what real processors were like ~25 years ago M. Morris Mano introduces a simple processor model he calls the Basic Computer We will use this to introduce processor organization and the relationship of the RTL model to the higher level computer processor
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The Basic Computer has two components, a processor and memory The memory has 4096 words in it
4096 = 212, so it takes 12 bits to select a word in memory
15
4095
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Instruction codes
INSTRUCTIONS
Program
A sequence of (machine) instructions
(Machine) Instruction
A group of bits that tell the computer to perform a specific operation (a sequence of micro-operation)
The instructions of a program, along with any needed data are stored in memory The CPU reads the next instruction from memory It is placed in an Instruction Register (IR) Control circuitry in control unit then translates the instruction into the sequence of microoperations necessary to implement it
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Instruction codes
INSTRUCTION FORMAT
A computer instruction is often divided into two parts
An opcode (Operation Code) that specifies the operation for that instruction An address that specifies the registers and/or locations in memory to use for that operation
In the Basic Computer, since the memory contains 4096 (= 212) words, we needs 12 bit to specify which memory address this instruction will use In the Basic Computer, bit 15 of the instruction specifies the addressing mode (0: direct addressing, 1: indirect addressing) Since the memory words, and hence the instructions, are 16 bits long, that leaves 3 bits for the instructions opcode
Instruction Format
15 14 12 11 Address I Opcode Addressing mode 0
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Instruction codes
ADDRESSING MODES
The address field of an instruction can represent either
Direct address: the address in memory of the data to use (the address of the operand), or Indirect address: the address in memory of the address in memory of the data to use
Direct addressing
22 0 ADD 457 35
Indirect addressing
1 ADD 1350 300
Operand
+
AC
+
AC
Instruction codes
PROCESSOR REGISTERS
A processor has many registers to hold instructions, addresses, data, etc The processor has a register, the Program Counter (PC) that holds the memory address of the next instruction to get
Since the memory in the Basic Computer only has 4096 locations, the PC only needs 12 bits
In a direct or indirect addressing, the processor needs to keep track of what locations in memory it is addressing: The Address Register (AR) is used for this
The AR is a 12 bit register in the Basic Computer
When an operand is found, using either direct or indirect addressing, it is placed in the Data Register (DR). The processor then uses this value as data for its operation The Basic Computer has a single general purpose register the Accumulator (AC)
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Prof. H. Yoon
Instruction codes
PROCESSOR REGISTERS
The significance of a general purpose register is that it can be referred to in instructions
e.g. load AC with the contents of a specific memory location; store the contents of AC into a specified memory location
Often a processor will need a scratch register to store intermediate results or other temporary data; in the Basic Computer this is the Temporary Register (TR) The Basic Computer uses a very simple model of input/output (I/O) operations
Input devices are considered to send 8 bits of character data to the processor The processor can send 8 bits of character data to output devices
The Input Register (INPR) holds an 8 bit character gotten from an input device The Output Register (OUTR) holds an 8 bit character to be send to an output device
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Registers
PC
11 0
Memory 4096 x 16
AR
15 0
IR
15 0 15 0
CPU DR
7 0 15 0
TR
7 0
OUTR
INPR
AC
List of BC Registers
DR AR AC IR PC TR INPR OUTR 16 12 16 16 12 16 8 8 Data Register Address Register Accumulator Instruction Register Program Counter Temporary Register Input Register Output Register Holds memory operand Holds address for memory Processor register Holds instruction code Holds address of instruction Holds temporary data Holds input character Holds output character Prof. H. Yoon
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Registers
The registers in the Basic Computer are connected using a bus This gives a savings in circuitry over complete connections between registers
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Registers
AR
LD INR CLR
PC
LD INR CLR
DR
LD INR CLR E ALU
AC
LD INR CLR
INPR IR
LD 5 6
TR
LD INR CLR
OUTR
LD 16-bit common bus
Clock
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Registers
INPR ALU
AC
L I L I L I C C C L
DR
IR
L I
PC AR
L I 7 1 C 2 3 4 5
TR OUTR
LD
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Registers
Either one of the registers will have its load signal activated, or the memory will have its write signal activated
Will determine where the data from the bus gets loaded
The 12-bit registers, AR and PC, have 0s loaded onto the bus in the high order 4 bit positions When the 8-bit register OUTR is loaded from the bus, the data comes from the low order 8 bits on the bus
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Instructions
Register-Reference Instructions
15 0 1 1 12 11 Register operation 1
(OP-code = 111, I = 0)
0
Input-Output Instructions
15 1 1 12 11 1 1 I/O operation
(OP-code =111, I = 1)
0
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Instructions
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Instructions
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Instruction codes
CONTROL UNIT
Control unit (CU) of a processor translates from machine instructions to the control signals for the microoperations that implement them Control units are implemented in one of two ways Hardwired Control
CU is made up of sequential and combinational circuits to generate the control signals
Microprogrammed Control
A control memory on the processor contains microprograms that activate the necessary control signals
We will consider a hardwired implementation of the control unit for the Basic Computer
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3x8 decoder 7 6543 210 I D0 D7 T15 T0 15 14 . . . . 2 1 0 4 x 16 decoder 4-bit sequence counter (SC) Increment (INR) Clear (CLR) Clock Combinational Control logic Control signals
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TIMING SIGNALS
- Generated by 4-bit sequence counter and 4v16 decoder - The SC can be incremented or cleared. - Example: T0, T1, T2, T3, T4, T0, T1, . . . Assume: At time T4, SC is cleared to 0 if decoder output D3 is active.
T0 Clock
D3T4: SC n 0 T1
T2
T3
T4
T0
T0 T1
T2
T3 T4
D3
CLR SC
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INSTRUCTION CYCLE
In Basic Computer, a machine instruction is executed in the following cycle:
1. Fetch an instruction from memory 2. Decode the instruction 3. Read the effective address from memory if the instruction has an indirect address 4. Execute the instruction
After an instruction is executed, the cycle starts again at step 1, for the next instruction Note: Every different processor has its own (different) instruction cycle
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Instruction Cycle
T0: AR nPC T1: IR n M [AR], PC n PC + 1 T2: D0, . . . , D7 n Decode IR(12-14), AR n IR(0-11), I n IR(15)
S2 S1 Bus S0
Memory unit
Address Read
AR
LD
PC
INR
IR
LD Common bus Clock
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Instrction Cycle
D7
= 0 (register)
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Instruction Cycle
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MR Instructions
D0 D1 D2 D3 D4 D5 D6
AC n AC M[AR] AC n AC + M[AR], E n Cout AC n M[AR] M[AR] n AC PC n AR M[AR] n PC, PC n AR + 1 M[AR] n M[AR] + 1, if M[AR] + 1 = 0 then PC n PC+1
- The effective address of the instruction is in AR and was placed there during timing signal T2 when I = 0, or during timing signal T3 when I = 1 - Memory cycle is assumed to be short enough to complete in a CPU cycle - The execution of MR instruction starts with T4 AND to AC D0T4: D0T5: ADD to AC D1T4: D1T5: DR n M[AR] AC n AC DR, SC n 0 DR n M[AR] AC n AC + DR, E n Cout, SC n 0 Read operand AND with AC Read operand Add to AC and store carry in E
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Next instruction
135 PC = 136
21 Subroutine
BUN Memory
135
BUN Memory
135
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MR Instructions
BSA: D5T4: M[AR] n PC, AR n AR + 1 D5T5: PC n AR, SC n 0 ISZ: Increment and Skip-if-Zero D6T4: DR n M[AR] D6T5: DR n DR + 1 D6T6: M[AR] n DR, if (DR = 0) then (PC n PC + 1), SC n 0
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MR Instructions
ISZ
D4T 4 D5T 4 D6T 4 PC n AR M[AR] n PC DR n M[AR] SC n 0 AR n AR + 1 D5T 5 PC n AR SC n 0 D6T 5 DR n DR + 1 D6T 6 M[AR] n DR If (DR = 0) then (PC n PC + 1) SC n 0
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Input register - 8 bits Output register - 8 bits Input flag - 1 bit Output flag - 1 bit Interrupt enable - 1 bit
- The terminal sends and receives serial information - The serial info. from the keyboard is shifted into INPR - The serial info. for the printer is stored in the OUTR - INPR and OUTR communicate with the terminal serially and with the AC in parallel. - The flags are needed to synchronize the timing difference between I/O device and the computer
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INPUT-OUTPUT INSTRUCTIONS
D7IT3 = p IR(i) = Bi, i = 6, , 11 p: pB11: pB10: pB9: pB8: pB7: pB6: SC n 0 AC(0-7) n INPR, FGI n 0 OUTR n AC(0-7), FGO n 0 if(FGI = 1) then (PC n PC + 1) if(FGO = 1) then (PC n PC + 1) IEN n 1 IEN n 0 Clear SC Input char. to AC Output char. from AC Skip on input flag Skip on output flag Interrupt enable on Interrupt enable off
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PROGRAM-CONTROLLED INPUT/OUTPUT
Program-controlled I/O - Continuous CPU involvement I/O takes valuable CPU time - CPU slowed down to I/O speed - Simple - Least hardware
Input
LOOP, SKI DEV BUN LOOP INP DEV
Output
LOOP, LOP, LDA SKO BUN OUT DATA DEV LOP DEV
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* IEN (Interrupt-enable flip-flop) - can be set and cleared by instructions - when cleared, the computer cannot be interrupted
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Execute instructions =1
Branch to location 1 PC n 1
=1 Rn1
IEN n 0 Rn0
- The interrupt cycle is a HW implementation of a branch and save return address operation. - At the beginning of the next instruction cycle, the instruction that is read from memory is in address 1. - At memory address 1, the programmer must store a branch instruction that sends the control to an interrupt service routine - The instruction that returns the control to the original program is "indirect BUN 0"
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Register Transfer Statements for Interrupt Cycle - R F/F n 1 if IEN (FGI + FGO)T0dT1dT2d T0dT1dT2d (IEN)(FGI + FGO): R n 1 - The fetch and decode phases of the instruction cycle must be modified Replace T0, T1, T2 with R'T0, R'T1, R'T2 - The interrupt cycle : RT0: AR n 0, TR n PC RT1: M[AR] n TR, PC n 0 RT2: PC n PC + 1, IEN n 0, R n 0, SC n 0
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Description
=0(Instruction R Cycle) RT0 AR n PC RT1 IR n M[AR], PC n PC + 1 RT2 AR n IR(0~11), I n IR(15) D0...D7 n Decode IR(12 ~ 14) =1(Register or I/O)
RT0 AR n 0, TR n PC
D7
=1 (I/O)
=0 (Register)
=1(Indir)
=0(Dir)
Execute MR Instruction
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Description
D7dIT3: Indirect Interrupt T0dT1dT2d(IEN)(FGI + FGO): n 1 R AR n 0, TR n PC RT0: M[AR] n TR, PC n 0 RT1: PC n PC + 1, IEN n 0, R n 0, SC n 0 RT2: Memory-Reference DR n M[AR] D0T4: AND AC n AC DR, SC n 0 D0T5: DR n M[AR] D1T4: ADD AC n AC + DR, E n Cout, SC n 0 D1T5: DR n M[AR] D2T4: LDA AC n DR, SC n 0 D2T5: M[AR] n AC, SC n 0 D3T4: STA PC n AR, SC n 0 D4T4: BUN M[AR] n PC, AR n AR + 1 D5T4: BSA PC n AR, SC n 0 D5T5: DR n M[AR] D6T4: ISZ DR n DR + 1 D6T5: M[AR] n DR, if(DR=0) then (PC n PC + 1), D6T6: SC n 0
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Description
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40
T2
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CONTROL OF FLAGS
IEN: Interrupt Enable Flag pB7: IEN n 1 (I/O Instruction) pB6: IEN n 0 (I/O Instruction) RT2: IEN n 0 (Interrupt) p = D7IT3 (Input/Output Instruction)
D I
p B7 J Q IEN
T3
B6 R T2
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x1 x2 x3 x4 x5 x6 x7
0 1 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 1
S2 S1 S0 0 0 0 0 1 1 1 1 0 0 1 1 0 0 1 1 0 1 0 1 0 1 0 1
For AR
D4T4: PC n AR D5T5: PC n AR
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Design of AC Logic
Control gates
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Design of AC Logic
CONTROL OF AC REGISTER
Gate structures for controlling the LD, INR, and CLR of AC
From Adder and Logic D0 T5 D1 D2 T5 p B 11 r B9 B7 SHL B6 B5 CLR B 11 Computer Organization Prof. H. Yoon INC AND ADD DR INPR COM SHR 16 AC LD INR CLR 16 To bus Clock
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Design of AC Logic
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