Mixing Reverb Tutorial
Mixing Reverb Tutorial
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Introduction:
This tutorial is based around the use, type and amount of reverb that can be added to sources to make them sit in the mix as opposed to fronting a mix. An explanation of what reverb is and why its important is also covered so that further personal reading and testing will give a more complete understanding. Audio files associated with this document are currently located at this url: https://dl.dropbox.com/u/326119/website/Documents/verb_mp3.zip The following tutorial is written using Logic 8, using stock plug-ins. Although the plug-ins may change from one Digital Audio Workstation (DAW) to another the parameters will remain the same. The work flow detailed here is only one of many and is mainly based around reducing large track counts into manageable amounts using busses, and sending channels via auxiliaries to an effect bus. Reasons for bussing effects: resource management ease of sending a large amount of instrument channels to a single stereo reverb keeping complicated track routing to a minimum similar reverbs can sonically relate or glue instruments together Modern computers can run many plug-ins, and route signals in and out of a system to external reverbs with very little latency however, there is no reason to go overboard with what can be done when all that is required is a simple small room reverb onto a single backing vocal. So - just because I use busses, doesnt mean that sometimes inserting a reverb onto the channel wouldnt sound better.
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The difference between total absorption and total reflection is what gives us a numerical value to describe any given space. This is not important for understanding how a reverb plug-in works but it is important to understand how sound moves around in any given space. Plug-ins, however, do have buttons which relate to these principles of acoustics and the terminology is what will follow in further sections. A common feature on a reverb plug-in is a feature which allows the user to determine the reverb time (RT60) of this imaginary room. Reverb time can be related back to the
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amplitude loss over the path difference and to the absorption of the space. Simply put, a huge space with hard walls will give a long reverb time and conversely a small room with a lot of carpet will give a very short reverb time.
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Spring / Plate Spring - very common in guitar amplifiers. Dry signal passed through springs, amount knob adds larger amounts through the unit. Plate is similar to spring, apart from signal is fed through a steel plate. Digital Reverb Algorithm calculation of room dimensions and absorptions. Simulates the reflections based upon specified room characteristics. Convolution This is not just a type of reverb, but a technology. Commonly referred to as IIR (Infinite Impulse Response) FIR (Finite Impulse Response) it is a method of measuring the reaction of a dynamic system with respect to its input signal. Simply put - its what happens to the original signal, with the original signal extracted. There are many methods of creating an Impulse Response and applications for them but for this tutorial, all that is required is a knowledge that the file contains all the acoustic information of the space that is measured.
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DRUMS - Snare
Starting with the most identifiable instrument with reverb, the snare drum. The snare is a mixture of the top and bottom microphones (both Shure SM57s) with some compression on each channel, and an EQ on the group. Room 0 , -6dB , -12dB , -18dB Hall 0 , -6dB , -12dB , -18dB Spring 0 , -6dB , -12dB , -18dB Convolution 0 , -6dB , -12dB , -18dB
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DRUMS - Toms
In many records the toms can be either a prominently utilised part of the drum kit, or a background sonic filler. With the style of band used, for better or worse, the toms will feature heavily in the overall mix of the drums for this track. The toms have been manually edited and feature EQ and compression on each track and a further compressor on the group. Room 0 , -6dB , -12dB , -18dB Hall 0 , -6dB , -12dB , -18dB Spring 0 , -6dB , -12dB , -18dB Convolution 0 , -6dB , -12dB , -18dB
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DRUMS - Group
This is the drum group having a post-fader send of 0dB sent to the reverb bus. There is also a compressor taking some of the dynamics out of the snare and kick. Room 0 , -6dB , -12dB , -18dB Hall 0 , -6dB , -12dB , -18dB Spring 0 , -6dB , -12dB , -18dB Convolution 0 , -6dB , -12dB , -18dB
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Lead Vocals
The most prominent instrument in most mixes, especially in the main stream will be the vocals. There will always be a discussion about what reverb & settings to use - so rather than an opinion, listen to the files and create an opinion. The vocals used for this are actually backing vocals, and not the lead track. This is because of the time chosen within the track that features snares, toms and enough drum group as well as having some vocals. The vocals however have two compressors and an EQ. The EQ has a high pass filter and a notch to reduce the midrange honk slighty. The compressors are acting as two stages of slight compression rather than a single of smashing the transients. Room 0 , -6dB , -12dB , -18dB Hall 0 , -6dB , -12dB , -18dB Spring 0 , -6dB , -12dB , -18dB Convolution 0 , -6dB , -12dB , -18dB
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Conclusion
So, that's it! You've heard all of the audio examples, hopefully which will allow you to spend time listening out for the slap back, first reflections and then enjoying the long tails. The reverbs have been chosen, not for their appropriate nature to a particular instrument but more for their sonic characteristics. They are not quite clichd enough to be the default sound of their classification but they do work under certain circumstances.