Operating Systems
Operating Systems
Operating-System Structure
Operating-System Operations Process Management Memory Management
Storage Management
Protection and Security Distributed Systems Special-Purpose Systems Computing Environments Open-Source Operating Systems
Objectives
To provide a grand tour of the major operating systems components To provide coverage of basic computer system organization
CPU, memory, I/O devices Controls and coordinates use of hardware among various applications and users
Operating system
Application programs define the ways in which the system resources are used to solve the computing problems of the users
Word processors, compilers, web browsers, database systems, video games People, machines, other computers
Users
Decides between conflicting requests for efficient and fair resource use
Controls execution of programs to prevent errors and improper use of the computer
OS is a control program
approximation
The one program running at all times on the computer is the kernel.
Everything else is either a system program (ships with the operating system) or an application program
Computer Startup
bootstrap program is loaded at power-up or reboot
Typically stored in ROM or EPROM, generally known as firmware Initializes all aspects of system
One or more CPUs, device controllers connect through common bus providing access to shared memory Concurrent execution of CPUs and devices competing for memory cycles
Computer-System Operation
I/O devices and the CPU can execute concurrently Each device controller is in charge of a particular device type Each device controller has a local buffer
an interrupt
the interrupt vector, which contains the addresses of all the service routines
Interrupt architecture must save the address of the interrupted instruction Incoming interrupts are disabled while another interrupt is being processed
request
An operating system is interrupt driven
Interrupt Handling
The operating system preserves the state of the CPU by storing registers
Separate segments of code determine what action should be taken for each
type of interrupt
Interrupt Timeline
I/O Structure
After I/O starts, control returns to user program only upon I/O
completion
Wait instruction idles the CPU until the next interrupt Wait loop (contention for memory access) At most one I/O request is outstanding at a time, no simultaneous I/O processing
After I/O starts, control returns to user program without waiting
for I/O completion System call request to the operating system to allow user to wait for I/O completion Device-status table contains entry for each I/O device indicating its type, address, and state Operating system indexes into I/O device table to determine device status and to modify table entry to include interrupt
memory speeds
Device controller transfers blocks of data from buffer storage directly to
byte
Storage Structure
Main memory only large storage media that the CPU can access directly Secondary storage extension of main memory that provides large
recording material
Disk surface is logically divided into tracks, which are subdivided into sectors The disk controller determines the logical interaction between the device and the computer
Storage Hierarchy
Storage systems organized in hierarchy
Speed Cost
Volatility
Storage-Device Hierarchy
Caching
Important principle, performed at many levels in a computer (in
there
If it is, information used directly from the cache (fast) If not, data copied to cache and used there Cache management important design problem Cache size and replacement policy
Computer-System Architecture
Most systems use a single general-purpose processor (PDAs through
mainframes)
Most systems have special-purpose processors as well Also known as parallel systems, tightly-coupled systems Advantages include
1. 2. 3.
Increased throughput Economy of scale Increased reliability graceful degradation or fault tolerance Asymmetric Multiprocessing Symmetric Multiprocessing
Two types
1. 2.
A Dual-Core Design
Clustered Systems
Like multiprocessor systems, but multiple systems working together
Usually sharing storage via a storage-area network (SAN) Provides a high-availability service which survives failures
Single user cannot keep CPU and I/O devices busy at all times Multiprogramming organizes jobs (code and data) so CPU always has one to execute A subset of total jobs in system is kept in memory One job selected and run via job scheduling When it has to wait (for I/O for example), OS switches to another job
Timesharing (multitasking) is logical extension in which CPU switches jobs so frequently that users can interact with each job while it is running, creating interactive computing
Operating-System Operations
Interrupt driven by hardware Software error or request creates exception or trap
other or the operating system Dual-mode operation allows OS to protect itself and other system components User mode and kernel mode
Mode bit provided by hardware Provides ability to distinguish when system is running user code or kernel code Some instructions designated as privileged, only executable in kernel mode
System call changes mode to kernel, return from call resets it to user
Process Management
A process is a program in execution. It is a unit of work within the system. Program is a passive entity, process is an active entity. Process needs resources to accomplish its task
Process termination requires reclaim of any reusable resources Single-threaded process has one program counter specifying location of next instruction to execute
Multi-threaded process has one program counter per thread Typically system has many processes, some user, some operating system running concurrently on one or more CPUs
Memory Management
All data in memory before and after processing All instructions in memory in order to execute Memory management determines what is in memory when
Storage Management
OS provides uniform, logical view of information storage
Abstracts physical properties to logical storage unit - file Each medium is controlled by device (i.e., disk drive, tape drive) Varying properties include access speed, capacity, datatransfer rate, access method (sequential or random)
File-System management
Files usually organized into directories Access control on most systems to determine who can access what
Mapping files onto secondary storage Backup files onto stable (non-volatile) storage media
Mass-Storage Management
Usually disks used to store data that does not fit in main memory or data that must be kept for a long period of time Proper management is of central importance Entire speed of computer operation hinges on disk subsystem and its algorithms OS activities
Free-space management Storage allocation Disk scheduling Tertiary storage includes optical storage, magnetic tape Still must be managed Varies between WORM (write-once, read-many-times) and RW (read-write)
such that all CPUs have the most recent value in their cache
Distributed environment situation even more complex
I/O Subsystem
One purpose of OS is to hide peculiarities of hardware devices from the
user
I/O subsystem responsible for
Memory management of I/O including buffering (storing data temporarily while it is being transferred), caching (storing parts of data in faster storage for performance), spooling (the overlapping of output of one job with input of other jobs) General device-driver interface
users to resources defined by the OS Security defense of the system against internal and external attacks Huge range, including denial-of-service, worms, viruses, identity theft, theft of service Systems generally first distinguish among users, to determine who can do what User identities (user IDs, security IDs) include name and associated number, one per user
User ID then associated with all files, processes of that user to determine access control Group identifier (group ID) allows set of users to be defined and controls managed, then also associated with each process, file Privilege escalation allows user to change to effective ID with more rights
Computing Environments
Traditional computer
connected to a network, terminals attached to mainframe or minicomputers providing batch and timesharing
portals allowing networked and remote systems access to same resources to be single system, then modems
Now
Home networks
Used Now
firewalled, networked
Client-Server Computing Dumb terminals supplanted by smart PCs Many systems now servers, responding to requests generated by
Peer-to-Peer Computing
Another model of distributed system P2P does not distinguish clients and servers
Registers its service with central lookup service on network, or Broadcast request for service and respond to requests for service via discovery protocol
Web-Based Computing
Web has become ubiquitous PCs most prevalent devices More devices becoming networked to allow web access
New category of devices to manage web traffic among similar servers: load
balancers
Use of operating systems like Windows 95, client-side, have evolved into
binary closed-source
Counter to the copy protection and Digital Rights Management (DRM)
movement
Started by Free Software Foundation (FSF), which has copyleft GNU
Sun Solaris
End of Chapter 1