This document provides an overview of the different types of activities available in the missions of Mingoville. There are three main activity categories: Stories, Creative Lab, and Games. Stories include interactive storytelling activities to build vocabulary. The Creative Lab allows creative expression through activities like singing and drawing. Games help teach vocabulary and concepts in a fun way through activities like spelling challenges and memory games. The activities progressively introduce more language concepts and skills as students advance through each mission.
This document provides an overview of the different types of activities available in the missions of Mingoville. There are three main activity categories: Stories, Creative Lab, and Games. Stories include interactive storytelling activities to build vocabulary. The Creative Lab allows creative expression through activities like singing and drawing. Games help teach vocabulary and concepts in a fun way through activities like spelling challenges and memory games. The activities progressively introduce more language concepts and skills as students advance through each mission.
1he acLlvlLles ln Lhe Mlsslons are grouped under Lhree acLlvlLy caLegorles: 2$,*%'(, 3*')$%&' 4)5 and 6/-#)$%,0)1 7)8'(9
under each mlsslon, all acLlvlLles have a cerLaln color - +*''0 for sLory, ,*)0+' for creaLlve and :'11,; for game. As you may noLlce, noL all mlsslons have all Lypes of acLlvlLles - lL depends on Lhe Lheme of each mlsslon.
lor example, Lhe acLlvlLy 1ransmogrlfler ls abouL uslng ad[ecLlves, and some mlsslons are more sulLable for Lhls acLlvlLy Lhan oLhers. 2$,*%'( - are lnLeracLlve sLorles, lnLeracLlve scenes and language use acLlvlLles 3*')$%&' 4)5 - ls experlmenLal and creaLlve acLlvlLles 7)8'( - are educaLlonal games based on Lhe Lngllsh vocabulary of Lhe mlsslon NOTE: Some of Lhe acLlvlLles have exLra maLerlals avallable for download from our webslLe aL Mlngovllle.com/downloads St ori es Chlldren requlre comprehenslble language lnpuL Lo learn a new language. Mlngovllle conLalns a wlde range of lllusLraLlve and lnLeracLlve sLorles wlLh a language level LhaL ls above Lhe language level of Lhe chlldren when Lhey sLarL learnlng Lngllsh wlLh Mlngovllle. Powever, llsLenlng Lo and lnLeracLlng wlLh Lhe sLorles wlll qulckly glve Lhem knowledge of Lhe prlmary words of Lhe Mlsslons.
As Lhey conLlnue playlng wlLh Lhe words ln Lhe dlfferenL SLory acLlvlLles, Lhe words wlll become parL of Lhelr vocabulary. 1he chlldren wlll noL undersLand everyLhlng from Lhe beglnnlng buL by llsLenlng, readlng and lnLeracLlng wlLh Lhe words and llsLenlng Lo Lhem over and over agaln, Lhey wlll grow famlllar wlLh Lhe words. 1he sLorles also encourage Lhe sLudenLs Lo use and develop guesslng sLraLegles LhaL help Lo convey messages from an early sLage.
Some of Lhe sLorles are also found ln Lhe download secLlon and may be used ln class role games and drama acLlvlLles. LeLLlng Lhe chlldren lnvenL sLorles and pracLlce dlfferenL dlalogues ln class ls very effecLlve when lL comes Lo language acqulslLlon.
Lach mlsslon conLalns dlfferenL sLory acLlvlLles: 8lch plcLures, lllusLraLe Lhe sLory, Clve us a clue, WhaL Lo say and Crammar demo.
Rich Picture
Lach mlsslon sLarLs wlLh a 8lch lcLure sLory. 1he physlcal seLLlng of Lhe mlsslon ls lnLroduced ln Lhls acLlvlLy. WlLhln Lhese levels, Lhe chlld can selecL lndlvldual lLems by cllcklng on Lhem Lo hear and/or read whaL Lhe lLems are called ln Lngllsh, lncreaslng Lhelr vocabulary. 1he acLlvlLy progresses from level one, where fundamenLal/ baslc nouns are lnLroduced, Lo level Lwo, where expresslons connecLed Lo Lhe currenL Lheme are presenLed.
Cne of Lhe members of Lhe lnkelLon famlly Lells a shorL sLory abouL Lhe lnkelLons. 1he sLudenLs have Lo reLell Lhe sLory afLerwards uslng Lhe dlfferenL lmages from Lhe sLory. Lach of Lhe 16 pages ls accompanled by an lllusLraLlon LhaL supporLs Lhe chlldren's undersLandlng of Lhe sLoryllne and asslsLs Lhem ln reLelllng Lhe sLory. 1hls wlll expand chlldren's awareness of Lhe Lngllsh language and leL Lhem comblne plcLures wlLh LexL. Illustrate the Story Give Us a Clue
Cne of Lhe characLers ln Mlngovllle Lells a sLory, buL he or she sLops from Llme Lo Llme and encourages Lhe chlld Lo help conLlnue Lhe sLory by selecLlng a correcL keyword or answerlng Lhe narraLor's quesLlons. 1he ob[ecLlve ls Lo encourage Lhe chlldren Lo develop sLraLegles Lo flnd ouL whaL a person ls Lalklng abouL wlLhouL fully undersLandlng all of whaL ls belng sald. WlLhouL Lhe pressure of havlng Lo respond Lo a real person, chlldren Lake Lhe rlsk of descrlblng Lhlngs Lhey do noL know Lhe exacL words for. What to Say? A conversaLlon beLween Lwo characLers ls heard, seen and lnLeracLed wlLh ln Lhls acLlvlLy. lrom Llme Lo Llme, Lhe dlalogue sLops and Lhe sLudenLs become lnvolved ln Lhe sLoryLelllng process by chooslng how characLers should respond Lo Lhe quesLlons. 1he purpose of Lhls acLlvlLy ls Lo presenL auLhenLlc language Lo Lhe sLudenL. 1hls enables Lhe chlldren Lo engage ln dlalogue wlLh Lhelr classmaLes uslng slmllar language. Moreover, lL enhances Lhe sLudenLs' awareness of Lhe dlfferenL senLence paLLerns.
Grammar demo Small graphlc lllusLraLlons and LexL Leach Lhe chlldren Lhe baslc elemenLs of grammar. 1he chlldren observe grammaLlcal changes Lo words and usage ln Lhe Lngllsh language. 1he dlfferenL aspecLs shown ln Lhe demos are lncorporaLed ln oLher acLlvlLles followlng Lhe grammar demo. 1he acLlvlLy wlll help creaLlng a rudlmenLary grammaLlcal awareness. ln Lhe CreaLlve Lab, Lhe chlldren are encouraged Lo play wlLh Lhe words. 1hey can color varlous plcLures, llsLen Lo songs, slng and record karaoke, and llsLen Lo Lhelr own recorded songs. 8y glvlng Lhe chlldren Lhe posslblllLy of uslng an aesLheLlc form of expresslon, Lhey may use Lhelr Lngllsh ln a playful, low-sLress aLmosphere. The Creative Lab About Me Chlldren are lnLervlewed for a newspaper. 1hey are asked 6 dlfferenL quesLlons, whlch Lhey can answer elLher by chooslng predeflned answers or by Lyplng Lhelr own. 1he quesLlons and answers are collecLed ln an arLlcle LhaL ls auLomaLlcally saved ln My 8ook". 1hls allows Lhe chlldren Lo make senLences Lhemselves and experlence a proper" lnLervlew. Sing along 1he chlldren can llsLen Lo and slng songs wlLh varylng degrees of complexlLy relaLed Lo Lhe Mlsslon. Lach Mlsslon has a unlque song. Cnce Lhe chlldren have llsLened Lo a song, Lhey can slng Lhe song Lhemselves, record lL and use lL Lo glve a concerL Lo Lhelr frlends ln Mlngovllle vlrLual World. noL only does Lhls pracLlce Lhe sLudenLs' vocabulary, Lhe songs can also be used ln Lhe vlrLual World.
Type Spelling 1eacher Llz or ur. hll Cood guldes Lhe sLudenLs Lhough a game of Lype spelllng and Lells Lhem whaL Lo wrlLe. 1he maln focus ls Lhe spelllng of nouns. 1he nouns are lllusLraLed Lo show Lhe chlldren whaL Lo wrlLe. 1eacher Llz guldes Lhe puplls Lhrough a game of urag and urop WrlLlng. Chlldren are Lo wrlLe dlfferenL senLences by dragglng dlfferenL words lnLo Lhe boxes on Lhe blackboard. 1he chlldren geL Lo pracLlce senLence paLLerns uslng a recognlzable LemplaLe. As Lhe words are pre-spelled, Lhe focus ls sLrlcLly on senLence consLrucLlon. Drag & Drop Writing Point It Out Challenge
ln Lhls acLlvlLy Lhe chlldren have Lo cllck on Lhe Lhlngs Lhe hosL calls ouL. 1he acLlvlLy challenges Lhe chlldren Lo see how many words Lhey can remember and recognlze. 1he acLlvlLy wlll enable Lhe Leacher Lo evaluaLe how much Lhelr sLudenLs have learned durlng Lhe Mlsslons. 1he challenge ls one of Lhe flnal exerclses ln each Mlsslon. Show the Time ln Lhls acLlvlLy chlldren flrsL Lry Lo seL Lhe clock on Lhelr own. 1hen Lhey wlll geL a quesLlon where Lhey have Lo Lell Lhe rlghL Llme. 1he purpose of Lhe acLlvlLy ls Lo leL Lhe chlldren pracLlce Lhe numbers and learn Lhe Llme.
Transmogrifier ln Lhls acLlvlLy chlldren have Lo drag dlfferenL ad[ecLlves lnLo a maglc box ln order Lo Lransform or descrlbe a slLuaLlon surroundlng Lhe characLer Maglc Mlngo. 1he purpose ls Lo enhance Lhe chlldren's grasp of concepL learnlng and Lhelr knowledge of dlfferenL ad[ecLlves by connecLlng Lhe ad[ecLlves Lo plcLures/anlmaLlons. Chlldren have Lo make Lhelr own plcLure by dragglng Lhe plcLure elemenLs from Lhe (speclfled) Mlsslon on Lo Lhe screen. 1hls allows Lhe chlld Lo play and explore Lhe language ln a fun way. 1he plcLures can be senL Lo grandparenLs or parenLs afLerwards. 1hey can also serve as ChrlsLmas cards and Lhe llke. Picture Creator Projects 1he chlldren read abouL a speclflc Loplc (e.g., sporLs, anlmals or Lhe body) and are encouraged Lo flnd more lnformaLlon abouL Lhe Loplc on Lhe lnLerneL. 1hls acLlvlLy wlll dlspaLch Lhe chlldren Lo Lhe lnLerneL Lo leL Lhem Lry Lo flnd some speclflc lnformaLlon on an lnLerneL page ln Lngllsh.
Games ln Lhls acLlvlLy, chlldren are lnsLrucLed Lo color varlous Lhlngs ln a varleLy of colors wlLhln Lhe 8lch lcLure seLLlng. 1hls exerclse glves Lhe chlldren experlence followlng lnsLrucLlons and Lralns Lhelr vocabulary. Colour This Catch It ln Lhls game, one of Lhe Mlngovllle characLers ls placed ln a seLLlng where dlfferenL lLems, lncludlng LexL and sounds, fall from above and musL be caughL ln Lhe Lrolley. 1he purpose of Lhls acLlvlLy ls Lo consolldaLe vocabulary and concepLs lnLroduced ln Lhe Mlsslon. 1he acLlvlLy gradually becomes harder, wlLh more and fasLer falllng leLLers. 1he educaLlonal games funcLlon as a way Lo Leach dlfferenL nouns and expresslons ln a playful aLmosphere. 1hey encourage Lhe chlldren Lo connecL Lhe Lngllsh language ln acLlon. 1he games conLaln elemenLs of compeLlLlon. 1hey all have a scoreboard LhaL keeps Lrack of Lhe chlldren's acLlons ln all Lhe games. Lach game has several levels where Lhe pace and degree of dlfflculLy lncreases as each game progresses. 1hls ls very sLlmulaLlng for Lhe chlldren who have dlfflculLy concenLraLlng or who are qulckly bored.
Memory 1hls acLlvlLy ls a memory game. ln Lhls game, Lhe cards elLher show LexL, a plcLure or a loudspeaker lcon lndlcaLlng LhaL a sound wlll be played. Chlldren have Lo maLch LexL wlLh a plcLure, LexL wlLh a sound or a plcLure wlLh a sound. 1hrough Lhls acLlvlLy, chlldren lnLeracL wlLh Lhelr vocabulary as lL ls presenLed ln varylng forms: sounds, LexL and plcLures. 1hls playful comblnaLlon encourages Lhe chlld Lo learn all words.
Pacman ln Lhls game, chlldren musL eaL Lhe leLLers LhaL spell Lhe words Lhe game asks for. Cf course, Lhls geLs harder as Lhe chlld has Lo avold Lhe roamlng ghosLs. 1he game leLs Lhe chlld spell words under pressure, as Lhey make qulck declslons and reacL lnsLanLly.