Tutorial - Using Atmel Studio 6 With Arduino Projects - EngBlaze
Tutorial - Using Atmel Studio 6 With Arduino Projects - EngBlaze
1 of 10
Home
Resources
Contact
http://www.engblaze.com/tutorial-using-atmel-studio-6-with-arduino-p...
About
AVR
Tutorials
Books
Programming
Projects
Prototyping
Online and In-Person Linux Training Courses From The Linux Foundation.
In our previous Atmel tutorial, we talked about how to set up the powerful AVR Studio 5 IDE to incorporate Arduino libraries and
projects. As flexible as AVR Studio 5 is, it had a few issues, and Atmel has been hard at work hustling the next major version out the
door. Now, rebranded as Atmel Studio 6 (no longer just for AVRs!), the new version promises to be better, faster, and easier to use.
Here, well show you the quickest way to get up and running if you want to use Arduino code with all of the new features.
Note: This article explains how to set up the Atmel Studio 6 IDE for use with Arduino projects, step-by-step. It also notes on general
setup for working with Atmel devices, background on the pros/cons of working with AVR Studio, and a few other tips. A table of
contents is below; feel free to skip to any section that interests you.
Introduction
Preparing AVR Studio and the Arduino core library
Compiler and linker setup
Build your project
Flash!
Final notes
Further reading
Introduction
Atmel Studio 6 delivers a lot of the value that AVR Studio 5 promised but never quite gave. Released in 2011 and based on Microsoft
Visual Studio, Studio 5 was a large change from AVR Studio 4, which was based on the tried and true Eclipse IDE. Studio 4 is
seriously showing its age these days, so a refresh was welcome. However, version 5 came with a long list of bugs and didnt deliver on
a lot of the feature list, which left a lot of people wondering whether they should upgrade. The new version appears to have addressed
a lot of those bugs, and gets higher marks from us in our initial testing.
10/27/2014 8:01 PM
2 of 10
http://www.engblaze.com/tutorial-using-atmel-studio-6-with-arduino-p...
projects.
AVR Studio is a huge step up from those limitations, but for many, making the switch cold turkey is just that: a huge step. If you have a
.
big project, porting the entire thing to pure C can be a daunting task. Plus, some of those Arduino libraries are just so darn
Software serial, anyone? Ethernet capability? Aw yeah.
So why not have the best of both worlds? Arduino is basically a wrapper on top of C/C++ anyway, so technically, its possible to
combine any Arduino sketch or library with your own custom code. The trick is in setting up your project properly. Here are the steps
to create a fully functional Arduino project in AVR Studio 6. Once accomplished, you can keep access to the huge Arduino
user-contributed code library, but enjoy all the features of advanced AVR and a real IDE.
10/27/2014 8:01 PM
3 of 10
http://www.engblaze.com/tutorial-using-atmel-studio-6-with-arduino-p...
1. Now we have to tackle proper compiler setup and linking. Go to Project-><ProjectName> Properties (or press Alt-F7),
then click on Toolchain. We need to setup a bunch of compiler options here. By default, this will only edit your Debug build
configuration, so select All Configurations from the Configuration drop-down menu if you want to modify both release and
debug configurations at the same time.
2. First, click on Symbols, in the left-hand AVR/GNU C++ Compiler dropdown menu. We need to add a symbol to tell the
compiler the speed of our chip: for example, click the green plus icon, then enter "F_CPU=16000000L" for a 16Mhz chip. Most 5V
Arduinos are running at 16Mhz, hence 16000000 (L stands for long integer). If you have a 3.3V Arduino, it will likely be set at
8Mhz, so use F_CPU=8000000L instead. Next, add another symbol to define your Arduino software version: "ARDUINO=100" for
v1.0, "ARDUINO=101" for v1.01, etc.
3. Click on to Directories in the same C++ Compiler menu. We need to add the directories that contain our Arduino core code
and libraries, so the compiler can string it all together for us. For any Arduino project, well need to tell the compiler where to find
Arduino.h and pins_arduino.h. Starting in your Arduino installation directory, add the folders ./hardware/arduino/cores
/arduino and ./hardware/arduino/variants/standard.
4. Youll need to add the directories of any extra Arduino libraries youre using. For example, if you include the SoftwareSerial
library, go ahead and add that directory to this section so the compiler knows where to find it. If you forget anything, the compiler
will tell you when you try to build, with a message such as SoftwareSerial.h: No such file or directory. You should also add the
home directory of your project, so the compiler can find source files there.
5. Youll also need to add the .cpp source files for those same linked libraries to your actual Atmel Studio project. Add a directory to
your project (Project->New Folder) and name it libraries, to keep things organized. Then, go to Project->Add Existing
Item (or Shift+Alt+A), and find the source directories for your included libraries (usually in /libraries, unless you have a custom
setup). Select the source files, but instead of clicking the Add button, click the small arrow next to it, and click Add as link.
Youll notice the file show up in your Solution Explorer with a small shortcut icon next to it.
6. Click on Optimization immediately under Directories. Choose Optimize for size under Optimization Level. Add
"fdatasections" under other optimization flags, and check the box for prepare functions for garbage collection. Next, click
on Miscellaneous in the same list, and add "fnoexceptions" to the Other flags field. Keep in mind that the Arduino IDE
keeps all other optimization flags off feel free to leave the other default boxes in Optimization checked as they may improve
program size, but if youre having build problems, try turning them off.
7. Now well move on to the linker. In the left-hand menu, click on AVR/GNU Linker->Libraries. In the top Libraries section,
you should already see an entry for m, which is the AVR math library. Add an entry called core, which is our libcore.a file that
we grabbed earlier.
8. We also need to tell it where to find libcore.a, so add our earlier arduinoCore directory under Library search path.
9. Click on AVR/GNU C++ Linker->Optimization, and check the box for Garbage Collect unused sections (-Wl,
10/27/2014 8:01 PM
4 of 10
http://www.engblaze.com/tutorial-using-atmel-studio-6-with-arduino-p...
gc-sections). This tells the linker to leave out unused portions of each library, which reduces final code size.
10. Awesome, were done with the project setup. Save your settings, and we can get back to the code.
1. Once youve built your project successfully, you need to upload it to your device. Fortunately, you can do this using the exact
same method as the Arduino IDE. Arduino uses the avrdude utility to flash via serial, and well do the same. We just need to tell
AVR Studio what options to use. Click on Tools->External Tools, then click Add in the window that pops up.
2. If youre using a USB to Serial cable like most Arduino boards do, note which COM port it uses and make the title something like
Usb to Serial Programmer: COM10 for easy identification.
3. In the Command field, put the path to avrdude.exe in your Arduino installation. For example: "C:/arduino1.0.1/hardware
/tools/avr/bin/avrdude.exe" (quotes removed).
Arduino installation and change the COM port, chip target, and baud rate if necessary (ATMega328s normally need 57600 baud,
older ATMega168s flash at 19200. One of our commenters pointed out that the Arduino Ethernet uses 115200 by default, so
check what the Arduino IDE is using and copy that for your model). The rest of the flags are the exact same as the Arduino IDE
uses. The -v flags control the level of verbosity feel free to play with this parameter. You can include up to four -vs (which
logs every serial byte transmitted, woohoo!), but weve found that two flags provide enough information without being
overwhelming. Note: if you have any trouble with this step, go back to the Arduino IDE and flash a project in verbose mode by
holding Shift while you press the Upload button. This will display all of the command line output in the bottom status window,
and you can see exactly what command your system is using to call avrdude.exe. Edit accordingly for the AVR Studio options.
You may also want to check the Use Output window box so you can see the results of the flash; otherwise AVRDude will
open a command window and close it the moment its done.
Flash!
10/27/2014 8:01 PM
5 of 10
http://www.engblaze.com/tutorial-using-atmel-studio-6-with-arduino-p...
1. Boo yah. Go back to your project and click on the Tools menu; there should now be a new menu item for your USB to Serial
Programmer. Make sure you have the main .cpp source file open in your IDE window the serial programmer will try to access
a .hex file for whatever tab is open, so this is the only one that will work. Ensure your Arduino is connected to your computer, then
click the Programmer menu item. You should see AVRDude open up in your output window, then a progress bar showing flash
status. Look for the AVRDude is done. Thank you! message after a successful flash.
A lot of this prep work only needs to be done once. Youll need to set up the toolchain properly for each project you create, but now
that you have the Arduino core library and some practice, things go much quicker the 2nd time. The AVRDude setup is universal and
can be reused for every project.
Youre done! You now have an Arduino with a fully working project, and a huge amount of new development possibilities ahead of
you. Explore AVR Studio and everything it has to offer, youll be impressed. The AVR Simulator and step-through debugging are
absolutely priceless when youre working on a complex project, and you can now mix Arduino and avr-libc code to your hearts content.
Final Notes:
1. In some cases, your build may produce cxa_pure_virtual() errors. This is due to a missing error handling function for pure
virtuals in C++, but we can provide it ourselves: add
to your main source file. This function doesnt do much, but from what weve read these errors can safely be ignored, so we just
provide a dummy function to make the compiler happy. You could also place this in a "pure_virtual.cpp" file and then include
it in every new project.
2. Are you looking for a cross platform solution? You wont find it here, as AVR Studio is Windows only. If thats alright with you, full
steam ahead, but otherwise, you may want to look at Eclipse as a full-featured, cross-platform IDE. AVR Studio has some
features that Eclipse doesnt (the AVR Simulator is huge, among other things), but the latter is no slouch. The Eclipse setup
process is similar and is outlined in great detail on the Arduino website.
Further reading
Smileys Workshop, a site dedicated to AVR programming and projects, has a comprehensive article on switching from the Arduino IDE
to AVR Studio. Its a bit older and discusses AVR Studio 4 instead of 5, but is excellent background reading if youre still trying to wrap
your head around everything.
Like
46
Tweet
This entry was posted in Arduino, AVR, Tutorials and tagged arduino, atmel studio, AVR, how-to, ide, programming, tutorial by
EngBlaze.
21 THOUGHTS ON TUTORIAL: USING ATMEL STUDIO 6 WITH ARDUINO PROJECTS
sam
on September 16, 2012 at 8:08 am said:
Hi
Thanks you very much for this good description. It is easier than with AVR Studio 5.
I think there is a little mistake here: Uflash:w:$(ProjectDir)Debug$(ItemFileName).hex:i you missed the \ after Debug.
EngBlaze
on September 16, 2012 at 10:24 pm said:
KirAsh4
on September 23, 2012 at 2:23 pm said:
10/27/2014 8:01 PM
6 of 10
http://www.engblaze.com/tutorial-using-atmel-studio-6-with-arduino-p...
Thanks for this tutorial guys. I was able to configure, compile, and upload a blink test program to a breadboarded 328p.
However, while trying to compile a larger sketch, one that uses an external library, FastSPI, that failed.
In the AVR?GNU C++ Compiler Directories section, I do have the path to the library listed, it goes to the arduino-1.0.1\libraries
\FastSPI_LED path. Im not sure what else I needed to do to get this library included. Do I have to compile/upload it first from
the IDE to get a .a library first and include that?
Right now when I try to compile, I get this:
Building target: Hoop.elf
Invoking: AVR8/GNU Linker : (AVR_8_bit_GNU_Toolchain_3.4.1_798) 4.6.2
C:\Program Files (x86)\Atmel\Atmel Studio 6.0\extensions\Atmel\AVRGCC\3.4.1.81\AVRToolchain\bin\avr-g++.exe -o Hoop.elf
Hoop.o -Wl,-Map=Hoop.map -Wl,start-group -Wl,-lm -Wl,-lcore -Wl,end-group -Wl,-LC:\Users\Ashley M.
Kirchner\Documents\Atmel Studio\arduinoCore -Wl,gc-sections -mmcu=atmega328p
Hoop.o: In function `CFastSPI_LED::setLeds(int):
C:\Users\Ashley M. Kirchner\Documents\Atmel Studio\Hoop\Hoop\Debug/.././Hoop.cpp(250,1): undefined reference to
`FastSPI_LED
C:\Users\Ashley M. Kirchner\Documents\Atmel Studio\Hoop\Hoop\Debug/.././Hoop.cpp(250,1): undefined reference to
`FastSPI_LED
C:\Users\Ashley M. Kirchner\Documents\Atmel Studio\Hoop\Hoop\Debug/.././Hoop.cpp(250,1): undefined reference to
`FastSPI_LED
etc., etc.
Suggestions on how to properly include a library?
KirAsh4
on September 23, 2012 at 3:07 pm said:
Followup: that `CFastSPI_LED::setLeds(int) function IS part of the FastSPI library, thats where that comes from. So it seems
that it does at least read it in, but I dont know why it fails.
FYI, FastSPI is available from http://code.google.com/p/fastspi/ if you want to look how its written.
EngBlaze
on September 25, 2012 at 5:37 pm said:
Have you added the FastSPI source as an Existing Item to your Atmel Studio project? Thats usually the cause of
undefined reference errors like the one you describe. You should be able to see the library .cpp files somewhere in
your Solution Explorer make a new folder and add them to that if you want to avoid cluttering up your project
organization.
KirAsh4
on September 26, 2012 at 12:34 am said:
All right, that got me a step further. Now its erroring out saying it cant find WProgram.h. That file is being
referenced at the top of the .cpp file for FastSPI:
#if defined(ARDUINO) && ARDUINO >= 100
#include Arduino.h
#else
#include WProgram.h
#include
#include wiring.h
#endif
I do have a #define ARDUINO 101 line in the main programs .cpp file, not in FastSPIs .cpp file. Should it be in
both? This same if-eval is also in FastSPIs .h file
10/27/2014 8:01 PM
7 of 10
http://www.engblaze.com/tutorial-using-atmel-studio-6-with-arduino-p...
KirAsh4
on September 26, 2012 at 12:40 am said:
Seems greater than and lesser than signs are being filtered. Trying with actual HTML codes:
#if defined(ARDUINO) && ARDUINO >= 100
#include Arduino.h
#else
#include WProgram.h
#include <pins_arduino.h>
#include wiring.h
#endif
ismail
on September 26, 2012 at 8:08 am said:
hello Sir,
i have done all the setting you explained. its realy very nice to use the fetchers of the arduino in avr studio 6. But i have some
debuts..
1) If i am using this, can i use those pin which is not given to use in the arduino?
2) Can i use the Pin change interrupt and all 8 external interrupt?
3) can we do coding like before in studio 6 and just use the fetchers of arduino?
EngBlaze
on January 13, 2013 at 10:18 pm said:
BMan
on October 9, 2012 at 12:26 am said:
This is a great tutorial, and it worked great up until I tried to upload it to my Arduino Uno. I think that the problem is when setting
up the Tools connection. At first when I pasted the line into the arguments box and fixed the com port, an error came up saying:
cant open config file C:\dev\arduino-1.0.1\hardware/tools/avr/ect/avrdude.conf : No such file or directory
So I changed the path in that line to where I stored the file, in this case the line now reads:
-CD:\MyDocs\Documents\arduino\arduino-1.0.1\hardware/tools/avr/etc/avrdude.conf -v -v -patmega328p -carduino -P\\.\COM4
-b57600 -D -Uflash:w:$(ProjectDir)Debug\$(ItemFileName).hex:i
It connects to the arduino because when I select the tool, the lights on the board blink, but the program wont load and an error
10/27/2014 8:01 PM
8 of 10
http://www.engblaze.com/tutorial-using-atmel-studio-6-with-arduino-p...
comes up saying:
avrdude.exe: stk500_getsync(): not in sync: resp=000
If anyone can help with this I would greatly appreciate it.
EngBlaze
on January 13, 2013 at 10:15 pm said:
Sometimes avrdude has trouble resetting the board so that it will accept new code. Try hitting the reset button as you
activate the upload command. Does it make a difference?
phil
on November 14, 2012 at 11:31 am said:
Excellent tutorial, thank you very much! I helped me to get through the whole thing (almostI) flawlessly and now Im happy to
back in my beloved VisualStudio with the Arduino
The only problem I had:
- Error message after first attempt to flash, saying
avrdude.exe: stk500_getsync(): not in sync: resp=000
- Couldnt do the verbose upload in Arduino IDE (error message:)
avrdude: usbdev_open(): did not find any USB device usb
The solution was:
- open \arduino-1.0.2\hardware\arduino\boards.txt
- find the board Im using (Arduino Ethernet)
- see that ethernet.upload.speed is 115200
- change upload speed in arguments for avrdude from -b57600 to -b115200
Again, thank you for that great tutorial!!!
EngBlaze
on November 26, 2012 at 11:07 pm said:
Hi Phil, thanks for the kind words and the tip. I didnt realize that the Ethernet had a default baud rate of 115200 despite
it using the AtMega328 chip. Ill update the tutorial to reflect that. Thanks again!
PHCS
on December 9, 2012 at 9:05 am said:
Hi, I already tried to complete these steps three times and it isnt building.
Could you help me?
Error:
make: *** [prim_proj.elf] Error 1
Done executing task RunCompilerTask FAILED.
Done building target CoreBuild in project prim_proj.cppproj FAILED.
Done building project prim_proj.cppproj FAILED.
Build FAILED.
Build: 0 succeeded or up-to-date, 1 failed, 0 skipped
10/27/2014 8:01 PM
9 of 10
http://www.engblaze.com/tutorial-using-atmel-studio-6-with-arduino-p...
EngBlaze
on January 13, 2013 at 9:47 pm said:
Error 1 simply means that another program called by Make during the build experienced an error. In this case, that
usually means a gcc error, but not always. If you have other details you can post, it would be helpful for diagnosis. More
info here: https://www.gnu.org/software/make/manual/make.html#Error-Messages
Wil B
on December 26, 2012 at 10:50 pm said:
Found this tutorial super-useful, thanks so much! I actually tried to get this up and running in Eclipse first, but ran into problem
after problem using the guidelines currently on the Arduino site. You should write their tutorial too, your writing style is a lot
clearer
EngBlaze
on December 30, 2012 at 3:24 pm said:
Thanks Wil! Glad you found it useful. We try to post our articles to the community area of the Arduino site, but
sometimes theyre a bit hidden compared to the regular documentation there. Well see if we cant lobby them to feature
us more often
micha
on January 1, 2013 at 3:47 pm said:
What about libcore.a?? there is only 16 MHz, how to change it? get a new core.a?
how to compile all with makefile and change the options what you want by self?
EngBlaze
on January 5, 2013 at 11:17 am said:
Hi Michal Yes, using this method, you have to recompile libcore.a for each different processor that you plan on using.
We know this isnt ideal, however, getting Atmel Studio to compile the core libraries for each build takes much longer
and can also be finicky to set up. Were looking into a smoother way of doing it in the future.
ridgelift
on January 9, 2013 at 12:02 am said:
10/27/2014 8:01 PM
10 of 10
http://www.engblaze.com/tutorial-using-atmel-studio-6-with-arduino-p...
EngBlaze
on January 13, 2013 at 9:29 pm said:
Thanks ridgelift, great to hear you found it useful! The tip is much appreciated, well make sure that gets included.
10/27/2014 8:01 PM