Table Of: I. Installing The Game ..................................... 5
Table Of: I. Installing The Game ..................................... 5
5
1. System requirements ......................................... 5
2. Installing Total Annihilation ............................... 5
Standard Installation ......................................... 5
Installation without Autoplay ............................ 6
Multiplayer Spawn Installation .......................... 6
Installing Direct X .............................................. 6
DirectX Troubleshooting .................................... 7
Uninstalling Total Annihilation ........................... 7
3. Improving Game Performance ........................... 7
Adjusting Your System ....................................... 8
Adjusting Game Options ................................... 8
Installation Troubleshooter ................................ 9
TABLE OF
CONTENTS
SYSTEM REQUIREMENTS
Minimum
Single Play
Pentium 100 (133 Recommended) with 16 MB RAM (24
Mb recommended), Microsoft or fully compatible
mouse, 4X CD ROM drive, Windows 95, 35 MB hard
drive space, 100% SoundBlaster compatible sound card,
VGA 256 color or better video.
Multiplayer
Up to 4 Players: Pentium 133, 24 MB RAM
Up to 8 Players: Pentium 133, 32 MB RAM
Up to 10 Players: Pentium 166, 48 MB RAM
NOTE
Its good practice to
have some free
space on your hard
drive at all timespreferably at least
10% of your hard
drive capacity.
I. INSTALLING
THE GAME
INSTALLING
TOTAL ANNIHILATION
Standard Installation
1. Place the Total Annihilation CD 1 in your
CD-ROM drive.
2. Wait for the installation menu to appear. When it
does, click the Regular Install button, then follow the
on-screen instructions.
NOTE
NOTE
Almost all video and
sound cards on the
market support
DirectX. However, if
you have an older
video or sound card,
this may not be the
case. Contact your
video/audio card
manufacturer to
obtain updated drivers compatible with
DirectX.
Installing DirectX 5
Total Annihilation has been designed to take advantage
of Microsofts DirectX 5 video and audio drivers. You
need to install DirectX 5 for optimum game performance.
To install DirectX 5 and/or to check whether you
have DirectX 5 already on your system, click on the Install DirectX button in the installation menu. The DirectX
5 installation program will check your system for earlier
DirectX versions and report what it finds.
If no DirectX components are found, the installation
program will automatically install DirectX 5 on your
system.
DirectX Troubleshooting
If you run into any video/audio problems following the
installation of DirectX 5, but have earlier versions of
DirectX installed which work fine, you may restore your
original DirectX drivers by following these steps:
1. Double-click on the My Computer icon on your
desktop.
NOTE
3. Click on the DirectX entry, and then on the Add/Remove button in the lower right hand corner. Youll see
a list of DirectX components on your system.
4. Click on the Restore Drivers button. This will restore
your previous DirectX drivers.
G A M E
N E W
A
S T A R T I N G
I I .
G A M E
N E W
A
S T A R T I N G
I I .
INSTALLATION
TROUBLESHOOTER
G A M E
N E W
A
S T A R T I N G
I I .
II. STARTING A
NEW GAME
THE GALACTIC WAR
Long ago, the galaxy was a paradise of peace and tranquility. A galactic governing body known as CORE ruled
this paradise with the quest for scientific advancement
as its governing philosophy.
Paradoxically, the troubles started when science won
the biggest victory of them all-a victory over death itself.
The invention of a process called patterning allowed
the transfer of human consciousness, of the human
mind, into machines. This electronic duplication of brain
matrices was made mandatory for all the citizens of the
galaxy. Effectively, it meant immortality; but there were
many who were unwilling to toss their bodies aside so
casually, and others that regarded patterning as a
straightforward atrocity.
The rebels fled from the rule of CORE and hid in the
outer edges of the galaxy. With time, they formed an
organization known as ARM. A murderous war began.
ARM developed high-powered combat suits for its soldiers; CORE transferred the minds of its finest soldiers
into deadly machines, duplicating its best fighters thousands of times over. ARM countered this by using cloning. The war raged on, consuming the resources of the
entire galaxy, and leaving most of it a scorched wasteland.
After four thousand years of fighting, both sides
came to stalemate. Their vast military complexes were
smashed; their economies were ruined. The once-mighty
armies of CORE and ARM were reduced to a few scattered survivors. But they continued to battle on ravaged
worlds, their mutual hatred as strong as ever.
For each side, the only acceptable outcome was the
total annihilation of the other.
10
G A M E
N E W
A
You must not only make all the right moves; you
must make them fast. Even a not so good move made
promptly is better than a brilliant one made too late.
S T A R T I N G
I I .
GAME OVERVIEW
11
G A M E
N E W
I I .
S T A R T I N G
NOTE
There is no clear-cut
advantage to either
ARM or CORE. The
two armies have
corresponding units
in each unit class:
every unit has an
enemy equivalent.
However, there are
subtle differences
between the corresponding units on
both sides. Part of
the fun in the game
consists of discovering these differences, and putting
them to good use.
One general comment: on the whole
CORE units are
slightly more heavily
armored, but slower
than their ARM
counterparts.
12
Skirmish
G A M E
N E W
A
S T A R T I N G
I I .
New Campaign
13
The Game Options screen accessed through the OPTIONS button presents a wide variety of choices. Many
of these affect game performance.
I I .
S T A R T I N G
N E W
G A M E
GAME OPTIONS
The Game Options screen can also be accessed during the game with the F2 key.
SOUND opens a menu with Sound
Options. Turning Unit Sounds off or
down improves game performance.
MUSIC opens a menu with Music
Options. Turning CD music off improves game performance.
INTERFACE leads to a menu with
Interface Options. Slowing the game
speed, reducing the number of text
lines, and turning off or reducing
Unit Text all improve performance.
The Interface button within the Interface Options menu lets you
choose between left and right-click
mouse interface. This choice is discussed in Section III-please see Table
of Contents.
VISUALS opens a menu with
Graphic Options. The Gamma slider
regulates the brightness of the
screen, and the Screen Size sliderthe resolution. Turning Shading,
Anti-Aliasing, and Shadows off improves game performance.
14
THE MAP:
You start in the middle bottom of the map. The Galactic
Gate is located in the upper section of the map in a big
caldera. Core units are scattered across the map to
stop you from gaining control of the Gate.
THE STRATEGY:
Select all units and use them as one. You can do this by
clicking and dragging the box over all of your units on
the screen or by using the Ctrl-A keys. By using all your
units to attack one unit you mass their firepower and
can take out enemy units faster with less damage incurred to your own units (very important since you have
no capabilities to repair units in this level). Keep an eye
on your radar screen (upper left hand corner) this will
show your units in blue dots, a green exposed area that
you can see as green, uncovered territory as black, explored territory that is out of sight as gray and enemy
units as red dots.
G A M E
N E W
A
S T A R T I N G
THE OBJECTIVE:
I I .
ARM MISSION 1:
A HERO RETURNS
15
G A M E
N E W
A
S T A R T I N G
I I .
16
Establish a base by building metal extractors, solar collectors, defensive systems and a K-Bot manufacturing
facility and then destroy all Core units or just the Core
K-Bot lab.
THE MAP:
The map is comprised of two land masses separated by
a river with two crossing points. The Core side has the
larger L shaped portion of the map from the mid-left,
around the lower left to the lower right. The Arm units
start in the middle of the upper right-hand section of
the map. The two crossing points are towards the left
and the bottom right of where you start. Just to your
right is a small cliff where some Core units will attack
from in the beginning of the mission. If you travel to
the upper right side of the screen you will see a canyon
opening where patrolling Core units will come out of, be
prepared if you go there. The Core K-Bot facility is located almost directly down from your starting position.
G A M E
N E W
A
S T A R T I N G
THE OBJECTIVE:
I I .
ARM MISSION 2:
CORE K-BOT BASE,
DESTROY IT
THE STRATEGY:
You have started this mission with a new unit, your
Commander! Hes a very powerful asset and you only
have one of them. Protect him at all costs! Dont
worry, you have plenty of time before you get attacked
and your Commander is in danger, but be aware.
First, you need to build resource generators. Select
your Commander and then pick the Solar Generator
Plant from the Build Menu, on the left-hand side of the
screen. Your cursor will change into a green square
when you move it back onto your line-of-site screen if it
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G A M E
N E W
A
S T A R T I N G
I I .
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G A M E
N E W
A
S T A R T I N G
Your commander should be finished building the KBot Lab by now, if not then fill out your registration card
while you wait for him to complete the project. Once
he has finished move him to the center of the base to
build another Solar Generator and select the K-Bot lab.
Once you select the K-Bot lab you notice a new build
menu appears with K-Bots on it. Move your cursor over
the units you can build (ones you cant are grayed out)
and look at the bottom title bar. As you do so you will
see the cost of metal and energy to manufacture the
unit. Click on the Jethro 4 times. You should see a +4
superimposed over the Jethro icon. This means your KBot lab will build 4 Jethros before stopping production.
We dont want to stop there, click 4 times each on a
Hammer, Rocko and PeeWee. This should start the
building of a small assault force. As units nanolathe
they walk off the platform, move them to a clear patch
of land to wait until all the other units have been produced. If you didnt have time to fill out the registration
card before, you do now.
I I .
Once all the units have been manufactured highlight/select the whole group of 16 K-Bots by either
Shift-click or click/drag and do a CTRL-2" too set
them as ALT-2" group. Move them down to the right,
you might encounter some Core units on your side of
the water. Frag them as you go. Hold your units on
your side of the River. You should be able to see the
shallow crossing point in the river from there. Once all
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G A M E
N E W
A
S T A R T I N G
I I .
20
MAP:
The map consists of three land masses separated by a
Y in a river. Your commander and units start at the
lower right side of the Y. The spiders are located at
the very top center of the map at the summit of a steep
hill.
STRATEGY:
G A M E
T H E
P L A Y I N G
OBJECTIVE:
I I I .
MISSION 3:
SPIDER
TECHNOLOGY
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G A M E
N E W
A
S T A R T I N G
I I .
MISSION 4:
CORE
CONTAMINATION
SPREADS...
OBJECTIVE:
Eliminate all core units and structures from this map.
MAP:
For this map you start the mission in the lower right
hand corner. The enemy base is located in the center
left side of the map. There is a hill in the left center of
the map that is very heavily defended by Core units and
laser towers, beware.
Strategy:
Units in the beginning of this map are few, conserve
them, don't send them off to attack everything. Build
your base as normal, balancing your energy and metal
extraction. Use a couple laser towers to bolster your
defensive parameter. Slowly expand gaining metal resources and space to build while protecting structures
with laser towers. A Radar Tower will give you early
warning if enemy units are approaching, even if you
haven't explored the territory.
As your units start to see action they will become
damaged. You can repair them with your Commander,
or any construction vehicle, by selecting the "Repair"
button from the orders menu or by selecting your Commander, pressing the "R" key and then select the unit
you want to repair. The Commander will move over to
him and start repairing him. If you have a lot of damaged units you can select the unit you want to do the
repairing and then select Patrol ( the "P" key) and click
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G A M E
N E W
A
S T A R T I N G
I I .
23
G A M E
N E W
A
I I .
OBJECTIVE:
S T A R T I N G
MISSION 5:
THE GATE TO
THALASSEAN
MAP:
This map is mostly land from the center left all the way
to the right, with water on the left side and a well defended island in the lower Left that has the gate on it.
You start in the top center and there is an extensive
Core base facility from the lower center bottom to the
lower right bottom.
STRATEGY:
Build enough structures to support a line of laser towers
from where you start on towards the right. Space them
about 6 inches apart and keep expanding that direction
until you hit the side of the map. As you move along
you will find ore deposits to get metal from. Keep
building energy production facilities as you go along
and the occasional radar tower. Build a K-bot lab and a
Vehicle Plant when you can, along the way. Once
you've built either a K-bot lab or Vehicle plant make a
couple construction vehicles to help you repair, build
and reclaim metal hulks as you go. Start moving down
the right side of the map taking out Core patrols as you
go. Make an at least one advanced plant (vehicle, so
you can build amphibious tanks). As you start producing advanced units add them to your ranks and keep
attacking down the right side. Once you've reached the
bottom start moving to the left. This way you will finish
off all the land units and be able to concentrate on taking the Island and the Gate. Move on the island with
24
G A M E
N E W
A
S T A R T I N G
STARTING A NEW
MULTIPLAYER GAME
I I .
Modem Games
If you have a modem connected to your computer,
you can host or join a game over the telephone. Choosing Modem Connection will give you the option of calling to join a game, or hosting a game by answering a
call.
25
Internet Games
I I .
S T A R T I N G
N E W
LAN Games
G A M E
26
SELECTING A MULTIPLAYER
GAME
If you have chosen a LAN or an Internet-base, you are
taken to the Select Game screen. This screen gives you
information about available multiplayer games, and the
option to create a game yourself.
The Select Game screen features the following options:
NAME opens a field in which you
enter your callsign. This field must
be filled in before you can join or
create a multiplayer game.
G A M E
N E W
A
S T A R T I N G
Play Free on TEN You need to connect to your ISP first. This option will
connect you to TEN, and lead you
through the connection setup.
I I .
27
G A M E
I I .
S T A R T I N G
N E W
CREATING A NEW
MULTIPLAYER GAME
28
G A M E
T H E
P L A Y I N G
I I I .
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G A M E
N E W
A
S T A R T I N G
I I .
Skirmish Games
Single player Skirmish games start with the same options as when hosting a multiplayer game. However
youre facing multiple computer opponents instead of
real people. This means you can set the difficulty level to
Easy, Medium, or Hard.
For more information on Skirmish games, please
refer to the Starting a New Single Player Game section.
30
Metal
You can obtain metal in several ways:
Mining. You can harvest metal by building a Metal
Extractor over silver pockets of metal found on the
planets surface. On CORE planets that are made of
metal, place a Metal extractor anywhere.
G A M E
T H E
GAME COMPONENTS
P L A Y I N G
I I I .
III. PLAYING
THE GAME
Energy
Building anything also requires energy. Like metal, energy can be obtained in several ways:
31
G A M E
I I I .
P L A Y I N G
T H E
Structures
There are several types of structures in Total Annihilation. Some give you metal and energy, as explained in
the preceding sections. Many produce units, including
both combat and construction units which in turn can
build higher-level structures. Other structures perform
strictly combat roles: youll build them for defensive and
offensive purposes.
Section IV of this manual contains hierarchy charts
for units and structures, as well as a short description of
every Level 1 and Level 2 structure found in the game.
As you progress, additional units and structures may
become available...
Units
Total Annihilation features probably the widest selection
of land, sea, and air units featured in any real-time
strategy game. In addition, additional units are available
at www.cavedog.com.
32
T H E
P L A Y I N G
Building new structures. Note that several construction units can work on a single structure at the same
time. This significantly shortens construction time. To
assign an additional construction unit to a project,
order it to repair the building under construction.
I I I .
G A M E
33
G A M E
T H E
P L A Y I N G
I I I .
The Mini-Map
The upper left corner of the Battle Screen features a
small map of the entire battlefield. This little map is useful for keeping track of the situation, and for quickly
34
G A M E
I I I .
T H E
P L A Y I N G
35
G A M E
T H E
P L A Y I N G
I I I .
36
Building Units
To build a unit, click on the appropriate unit-producing
structure, then left-click on the desired units icon in the
Build menu. Multiple clicks will form a production
queue. Note that you can queue up units of different
types.
T H E
P L A Y I N G
I I I .
G A M E
Building Structures
37
G A M E
T H E
P L A Y I N G
I I I .
Firing Orders
There are three options, from aggressive to passive:
FIRE AT WILL. The unit will open
fire on any enemy unit/structure
within range.
RETURN FIRE. The unit will only
open fire after being fired on.
HOLD FIRE. The unit will not open
fire unless ordered to do so. This is
useful when trying to capture an
enemy structure or unit, or for avoiding friendly fire casualties.
Movement Orders
There are three movement options, from passive to active:
HOLD POSITION. The unit will not
move from its assigned position no
matter what happens.
MANEUVER. A unit will maneuver
in self-defense or in order to attack
a nearby enemy, but only within a
short radius of its assigned position.
ROAM. Unit has freedom to move
wherever it likes. This means it will
follow enemy units it has engaged in
combat.
Immediate Orders
In addition to general movement and firing orders, a
unit can also be given immediate orders. Note that orders can be queued up: you can order a unit to perform
a sequence of tasks.
Many immediate orders are signaled by a changed
cursor, as indicated:
38
G A M E
T H E
P L A Y I N G
I I I .
Note that the cursor changes to reflect a units immediate orders only if you have selected the left-click
mouse interface.
39
G A M E
T H E
P L A Y I N G
I I I .
COMMANDERS
HANDBOOK
Keyboard Commands
ESC .................... cancels the current command before
it is executed
CTRL1-CTRL9 ..... Assign the currently selected units
to a squad
ALT1-ALT9 .......... Activate (select) the previously assigned squad
B ........................ Select the build menu for that unit
O ........................ Select the Order menu for that unit
1-9 ..................... Select the menu for the current unit
, (Comma) ............ Select the previous menu for that
unit
. (period) .............. Select the previous menu for that
unit
~ (tilde) ................ toggle on/off the damage bars for
the units
PAUSE ................ pause the game
F1 ...................... Display information on the selected
unit
F2 ...................... Bring up the options menu
F3 ...................... Go to the unit that last reported
information
F9 ...................... Screen capture, will Print screen to
file SHOT ####.pcx
F12 .................... Clear all chat messages
CTRL+ A ............ Select all of your units
40
T H E
G A M E
CTRL + S ............ Select all units currently on the screen
P L A Y I N G
I I I .
41
U N I T S
A N D
S T R U C T U R E S
I V .
IV.
STRUCTURES
AND UNITS
Commander
CONSTRUCTION UNITS
You will start many missions with a
Commander. Armed with the Disintegrator gun and the best nanolathe in
the game, the Commander builds and kills - like no other unit. Use your
Commander cautiously, losing him
often means losing the game.
Construction Kbot
ARM: 120 metal, 2410 energy
CORE: 130 metal, 2540 energy
The Level 1 Construction Kbot can
build Level 1 and 2 structures as well
as an Advanced Kbot Lab. It is a slow
builder, so using two or three on individual construction jobs is highly recommended.
Construction Vehicle
ARM: 185 metal, 2030 energy
CORE: 175 metal, 2145 energy
The Level 1 Construction Vehicle can
build Level 1 and 2 structures, as well
as an Advanced Vehicle Plant. This
vehicle has much better armor than
the Construction Kbot.
42
Construction Aircraft
ARM: 105 metal, 4320 energy
CORE: 110 metal, 4580 energy
The Level 1 Construction Aircraft can
build Level 1 and 2 structures as well
as an Advanced Aircraft Plant. Use this
unit to build defensive structures on
unscalable hilltops, and set up supplementary bases or complexes in faraway spots.
U N I T S
A N D
S T R U C T U R E S
I V .
Construction Ship
43
U N I T S
A N D
S T R U C T U R E S
I V .
UNIT-PRODUCING
BUILDINGS
Kbot Lab
ARM: 705 metal, 1130 energy
CORE: 680 metal, 1250 energy
The Kbot Lab builds all Level 1 Kbots,
including the Construction Kbot.
Vehicle Plant
ARM: 620 metal, 1000 energy
CORE: 600 metal, 1100 energy
The Vehicle Plant builds all Level 1
vehicles, including the Construction
Vehicle.
Aircraft Plant
ARM: 850 metal, 1370 energy
CORE: 830 metal, 1340 energy
The Aircraft Plant builds all Level 1
aircraft, including the Construction
Aircraft.
Shipyard
ARM: 615 metal, 775 energy
CORE: 600 metal, 750 energy
The Shipyard builds all Level 1 naval
ships, including the Construction Ship.
44
Advanced Shipyard
U N I T S
A N D
S T R U C T U R E S
I V .
COMMON LEVEL 1
STRUCTURES
Radar Tower
ARM: 49 metal, 750 energy
CORE: 50 metal, 800 energy
The Radar Tower gives you information on your enemies location within
a small radius. Detected enemy units
and structures show up as a dot (of a
different color than your own) on the
Mini-Map.
45
U N I T S
A N D
S T R U C T U R E S
I V .
Sonar Station
ARM: 20 metal, 403 energy
CORE: 20 metal, 399 energy
The Sonar Station has a large radius
sonar range to detect enemy submarines. Detected craft show up on the
Mini-Map.
Metal Extractor
ARM: 50 metal, 521 energy
CORE: 51 metal, 514 energy
The Metal Extractor is used to exploit
metal deposits. The amount of metal it
extracts depends on the size of the
deposit - larger deposits make it spin
quicker.
Metal Maker
ARM: 0 metal, 687 energy
CORE: 0 metal, 700 energy
These structures can be built to fabricate metal using excess energy. 60
energy converts into 1 metal.
Metal Storage
ARM: 305 metal, 535 energy
CORE: 320 metal, 550 energy
This structure increases your maximum
metal storage by 1000 units.
Solar Collector
ARM: 145 metal, 760 energy
CORE: 141 metal, 790 energy
A Solar Collector is the most reliable
form of energy production. Each Collector generates 20 energy.
Wind Generator
ARM: 52 metal, 509 energy
CORE: 55 metal, 523 energy
The amount of energy a Wind Generator outputs varies constantly. On planets with no wind these are completely
useless!
46
COMMON LEVEL 2
STRUCTURES
Geothermal Powerplant
ARM: 520 metal, 9568 energy
CORE: 505 metal, 9375 energy
Geothermal Powerplants can only be
built on top of geothermal vents. Their
output is 250 energy.
U N I T S
A N D
S T R U C T U R E S
I V .
Energy Storage
Tidal Generator
ARM: 82 metal, 768 energy
CORE: 81 metal, 752 energy
Tidal Generators collect an amount of
energy dependent on the strength of
the tides; these are different on every
world.
Torpedo Launcher
Cost: 804 metal, 2658 energy
Cost: 831 metal, 3058 energy
These launch torpedoes at enemy
ships and submarines. Their sonar has
longer range than that of subs.
Dragons Teeth
ARM: 10 metal, 250 energy
CORE: 11 metal, 300 energy
These spiked barriers block enemy
units, and are useful in base defense.
47
U N I T S
A N D
S T R U C T U R E S
I V .
Missile Tower
ARM Defender: 79 metal, 843 energy
CORE Pulverizer: 76 metal, 805 energy
Missile Towers are most effective
against aircraft - they fire mediumrange guided missiles.
ARM UNITS
LEVEL 1 KBOTS
Peewee Infantry Kbot
Cost: 53 metal, 697 energy
Equipped with good sensors, the Peewee is designed primarily for armed
reconnaissance.
It isnt well armed or armored, but
boasts a good rate of fire. Have groups
of Peewees scout out the battlefield,
and patrol approaches to your base.
48
U N I T S
A N D
S T R U C T U R E S
I V .
LEVEL 2 KBOTS
Zipper Fast Scouting Kbot
Cost: 151 metal, 2221 energy
The quickest Kbot in the game, the
Zipper is agile enough to avoid a lot of
the enemys gunfire. Its medium laser
is only an average weapon, but used
in groups, Zippers are devastating at
hit-and-run attacks.
49
U N I T S
A N D
S T R U C T U R E S
I V .
LEVEL 1 VEHICLES
Jeffy Fast Attack Vehicle
Cost: 37 metal, 564 energy
The speedy, inexpensive Jeffy is a good
reconnaissance tool. Able to cover
large distances quickly, a Jeffy can
effectively patrol large perimeters.
Armed with only a light laser and
weak armor, it isnt well suited for
intense combat.
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U N I T S
A N D
S T R U C T U R E S
I V .
LEVEL 2 VEHICLES
Bulldog Heavy Assault Tank
Cost: 467 metal, 2994 energy
The Bulldog is the heaviest ARM battle
tank. While slower than a Stumpy, it
has stronger armor and a more powerful plasma cannon. Use Bulldogs primarily in open terrain where they can
close on the enemy easily.
51
U N I T S
A N D
S T R U C T U R E S
I V .
52
LEVEL 1 SHIPS
Skeeter PT Boat
Cost: 100 metal, 985 energy
U N I T S
A N D
The Spiders stun gun and terrain capability make it a unique unit in the
game. Its gun paralyzes targets momentarily - rendering them completely
defenseless. In addition, Spiders can
be deployed through any terrain; no
grade is too steep for a Spider.
S T R U C T U R E S
I V .
Crusader Destroyer
Cost: 898 metal, 4537 energy
The Crusaders biggest assets are its
sonar and depth charges. Its anti-submarine (ASW) capabilities make this
ship useful even after Level 2 ships
appear.
Lurker Submarine
Cost: 1151 metal, 3724 energy
The Lurker excels at sinking enemy
surface ships. Armed with heavy unguided torpedoes, Lurkers are capable
of sinking any ship in seconds - they
remain useful throughout the game.
53
U N I T S
S T R U C T U R E S
LEVEL 2 SHIPS
I V .
A N D
Conqueror Cruiser
Cost: 1719 metal, 8608 energy
The Conqueror is the best ARM ship
for land bombardments. Though it
cannot take as much damage as a
Millenium Battleship, it can enter shallower waters, and its plasma cannon
has greater range. In addition, its sonar and depth charges can protect it
and your other capital ships from enemy subs.
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LEVEL 1 AIRCRAFT
Peeper Scout
U N I T S
A N D
S T R U C T U R E S
I V .
Millenium Battleship
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U N I T S
A N D
S T R U C T U R E S
I V .
Thunder Bomber
Cost: 130 metal, 5496 energy
The Thunder is a slow and lightly armored bomber. It cant survive strong
AA fire; limiting it to one pass over a
target is a good policy. The Thunders
lack of air-to-air weaponry makes it
very vulnerable to enemy Level 2
fighters.
Atlas Transport
Cost: 107 metal, 2479 energy
The Atlas is useful in delivering units
to inaccessible regions of the map islands and high hilltops for example.
Relatively slow and unarmed, this
transport plane is very vulnerable, so
provide an escort of a pair of fighters.
If shot down, the Atlas and its cargo
are destroyed.
LEVEL 2 AIRCRAFT
Brawler Gunship
Cost: 314 metal, 6249 energy
Able to hover over its target, the
Brawler can be used to attack air,
ground, as well as naval units. Its dual
EMGs - though not very powerful have a very high rate of fire. In addition, The Brawler is clad in heavy armor that protects it well against enemy AA weapons.
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CORE UNITS
LEVEL 1 KBOTS
U N I T S
A N D
S T R U C T U R E S
I V .
Crasher AA Kbot
Cost: 129 metal, 1224 energy
The Crasher is armed with light guided
missiles. While good against enemy
aircraft, its missiles inflict only minor
damage to ground units. Five or six
patrolling Crashers can protect an
entire base from Level 1 aircraft.
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U N I T S
A N D
S T R U C T U R E S
I V .
LEVEL 2 KBOTS
Pyro Flame Thrower Kbot
Cost: 260 metal, 2200 energy
The Pyros flamethrower, while lethal,
is only effective at close range. Use
Pyros to ambush slower tanks and
Construction Kbots.
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LEVEL 1 VEHICLES
Weasel Scout vehicle
Cost: 38 metal, 575 energy
The Weasel is the quickest and most
inexpensive CORE vehicle; useful for
exploring early in the game. Weakly
armed or armored, the Weasel doesnt
fare very well in combat.
U N I T S
A N D
S T R U C T U R E S
I V .
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U N I T S
A N D
S T R U C T U R E S
I V .
LEVEL 2 VEHICLES
Mobile Artillery
Cost: 251 metal, 1535 energy
The Mobile Artillery lobs high explosive shells at distant enemy targets. It
isnt very accurate, and the blast affects a large area. Use mobile radar,
preferably mounted on aircraft, to spot
for Mobile Artillery; if you use land
units, chances are theyll be destroyed.
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U N I T S
A N D
S T R U C T U R E S
I V .
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U N I T S
A N D
S T R U C T U R E S
I V .
LEVEL 1 SHIPS
Searcher Scout Ship
Cost: 95 metal, 917 energy
While quick and maneuverable, the
Searcher is inadequate for fighting sea
battles because of its light armor. The
Searcher has better spotting range
than other ships, making it an ideal
scout. You can also use it to protect
your more expensive ships - it is the
only Level 1 ship with AA missiles.
Enforcer Destroyer
Cost: 887 metal, 4505 energy
The Enforcer is the only Level 1 surface ship with anti-submarine weaponry. Its medium plasma cannon and
armor are strong by Level 1 standards.
With the appearance of Level 2 Cruisers, your Enforcers should be re-assigned to escort your more expensive
capital ships.
Snake Submarine
Cost: 1199 metal, 3902 energy
The Snake is COREs ship-killing submarine. Armed with heavy unguided
torpedoes, a Snake can sink even a
battleship in seconds. Remember that
Snakes have very thin armor - it will
buckle quickly under depth charge
attacks.
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Missile Frigate
Cost: 2283 metal, 7628 energy
The Missile Frigates powerful guided
missiles are the best naval defense
against enemy aircraft. Two or three
Hydras are a good investment, as they
can quickly eliminate fragile Torpedo
Bombers. Youll need to protect the
Missile Frigate with ASW ships, as they
have no anti-sub weapons of their
own.
U N I T S
A N D
S T R U C T U R E S
I V .
LEVEL 2 SHIPS
Executioner Cruiser
Cost: 1724 metal, 8551 energy
The Executioner is COREs prime fighting ship. Designed for heavy combat,
this cruiser has heavy armor and a
long range plasma cannon that can hit
sea and ground targets. Additionally
armed with depth charges, the Executioner can also tackle enemy submarines.
Warlord Battleship
Cost: 4181 metal, 19741 energy
With the most powerful naval plasma
cannon and the heaviest armor in the
game, the Warlord specializes in destroying surface ships and coastal
structures. The Warlord, however, lacks
anti-aircraft or anti-sub weaponry.
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U N I T S
A N D
S T R U C T U R E S
I V .
LEVEL 1 AIRCRAFT
Fink Scout
Cost: 36 metal, 1369 energy
The small Fink has longer spotting
range than other CORE aircraft, making it ideal for exploring the map in
the early stages of a game. Assigned
to patrol duty, the Fink can alert you
to enemy activity even if the enemy
fields radar jammers.
Avenger Fighter
Cost: 101 metal, 3181 energy
The Avenger is a basic fighter, designed to intercept ARM aircraft.
Weakly armed and armored, the
Avenger is most useful when escorting
Level 1 bombers to their targets.
Shadow Bomber
Cost: 131 metal, 5691 energy
The Shadow bomber is best used very
early in the game when AA defenses
are nonexistent or weak. Too slow to
dodge AA fire, the Shadow also has no
air-to-air weaponry, making it very
vulnerable to enemy fighters.
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LEVEL 2 AIRCRAFT
Rapier Gunship
Cost: 294 metal, 5778 energy
Overall, the Rapier is the most versatile of all CORE aircraft. Sporting
heavy armor and guided rockets, the
Rapier is effective against both air and
ground targets.
U N I T S
A N D
S T R U C T U R E S
I V .
65
Technical Support:
====================
For the support for all your games bought
through GOG.com, please visit our Support page
at http://www.gog.com/support.
If you're logged in, go directly to "Support" page,
where you can see a list of all your Good Old Games,
otherwise you can find the game you're looking for
through the smart search.
Choose the game that you have problem with,
and see whether the solution isn't already posted.
If not, go to the "Contact us" page,
select "Technical issues with games" and hit "Continue"
to send us a message describing your problem.
Fill all the required fields with proper data please enter as much details as you can,
this will help us solve your problem faster.
All your messages and our replies will appear
on your "My Account" page.
U N I T S
A N D
S T R U C T U R E S
I V .
Cavedog Entertainment
13110 NE 177th Place
Suite # B101, Box 180
Woodinville, WA 98072-996
Attn: Customer Service
Please be sure to include the exact name of the product you
have and the platform (such as Total Annihilation for Windows 95),
your complete name, mailing address, including your zip or postal
code if applicable, and your phone number in case we need to call
you. The replacement product will be sent via First Class Mail only. If
you are calling outside of the US or Canada, youll need to speak to
one of our agents at 425-398-3063 to determine your shipping and
handling charges. This is not a Technical Support line.
Defective Disk
Very often, customers just need some technical support in order to
get their products up and running. You will need to speak with a live
technical specialist in order to determine if your product is defective.
For phone assistance, call Cavedog Entertainments Tech Support at
425-398-3063. We have an Interactive Voice Response and Faxback
system that is available twenty-four hours a day, seven days a week.
If you should need live support, we are available Monday through
Friday, 7:30 AM until 7:30 PM (PST).
Please note that live Tech Support may be closed on major holidays. We ask that you do the following when calling: be at your
computer; have your system information ready for our technicians
including system make and model; RAM; video and sound card data
and drivers; and any screen or error messages youve encountered
and where (if not currently displayed on your screen). It will expedite
your handling significantly.
In the event our technicians determine that you will need to
forward materials directly to us, please include a brief letter explaining what is enclosed and why. Make sure you include the Return
Merchandise Authorization Number supplied you by the technician
Warranty
66