C++ Interview Questions in
C++ Interview Questions in
3. Static
Static variables are local in scope to their module in which they are defined but
their life is through out the program.
Memory for the static variables are allocated only once at start.
Static variable inside a function can not be called from outside the function but
it is alive and exists in memory.
Next time when control enters that function it retains previously allocated
memory for static variable thus accessing old value ,Thus no new memory is
allocated each time variable is accessed from function like auto/local variables.
If Static variables are defined globally then this variable will accessible only in
that file.
What is C++?
Released in 1985, C++ is an object-oriented programming language created by
Bjarne Stroustrup. C++ maintains almost all aspects of the C language, while
simplifying memory management and adding several features - including a new
datatype known as a class (you will learn more about these later) - to allow objectoriented programming. C++ maintains the features of C which allowed for low-level
memory access but also gives the programmer new tools to simplify memory
management.
C++ used for:
C++ is a powerful general-purpose programming language. It can be used to create
small programs or large applications. It can be used to make CGI scripts or consoleonly DOS programs. C++ allows you to create programs to do almost anything you
need to do. The creator of C++, Bjarne Stroustrup, has put together a partial list of
applications written in C++.
How do you find out if a linked-list has an end? (i.e. the list is not a cycle)
You can find out by using 2 pointers. One of them goes 2 nodes each time. The
second one goes at 1 nodes each time. If there is a cycle, the one that goes 2 nodes
each time will eventually meet the one that goes slower. If that is the case, then you
will know the linked-list is a cycle.
What is the difference between realloc() and free()?
The free subroutine frees a block of memory previously allocated by the malloc
subroutine. Undefined results occur if the Pointer parameter is not a valid pointer.
If the Pointer parameter is a null value, no action will occur.
The realloc subroutine changes the size of the block of memory pointed to by the
Pointer parameter to the number of bytes specified by the Size parameter and
returns a new pointer to the block. The pointer specified by the Pointer parameter
must have been created with the malloc, calloc, or realloc subroutines and not been
deallocated with the free or realloc subroutines. Undefined results occur if the
Pointer parameter is not a valid pointer.
What is function overloading and operator overloading?
Function overloading: C++ enables several functions of the same name to be
defined, as long as these functions have different sets of parameters (at least as far
as their types are concerned). This capability is called function overloading. When
an overloaded function is called, the C++ compiler selects the proper function by
examining the number, types and order of the arguments in the call. Function
overloading is commonly used to create several functions of the same name that
{
if(head==0)
return;
if(head->next==0)
return;
if(head->next==tail)
head->next = 0;
tail->next = head;
else
{
node* pre = head;
node* cur = head->next;
node* curnext = cur->next;
head->next = 0;
cur-> next = head;
for(; curnext!=0; )
cur->next = pre;
pre = cur;
cur = curnext;
curnext = curnext->next;
}
curnext->next = cur;
}
}
What do you mean by inline function?
The idea behind inline functions is to insert the code of a called function at the
point where the function is called. If done carefully, this can improve the
application's performance in exchange for increased compile time and possibly (but
not always) an increase in the size of the generated binary executables.
Write a program that ask for user input from 5 to 9 then calculate the average
#include "iostream.h"
int main() {
int MAX = 4;
int total = 0;
int average;
int numb;
for (int i=0; i<MAX; i++) {
cout << "Please enter your input between 5 and 9: ";
cin >> numb;
while ( numb<5 || numb>9) {
cout << "Invalid input, please re-enter: ";
cin >> numb;
}
total = total + numb;
average = total/MAX;
cout << "The average number is: " << average << "\n";
return 0;
}
Write a short code using C++ to print out all odd number from 1 to 100
using a for loop
}
Tell how to check whether a linked list is circular.
Create two pointers, each set to the start of the list. Update each as follows:
while (pointer1) {
pointer1 = pointer1->next;
pointer2 = pointer2->next; if (pointer2) pointer2=pointer2->next;
if (pointer1 == pointer2) {
print (\"circular\n\");
}
}
If a list is circular, at some point pointer2 will wrap around and be either at the
item just before pointer1, or the item before that. Either way, its either 1 or 2 jumps
until they meet.
What is virtual constructors/destructors?
Answer1
Virtual destructors:
If an object (with a non-virtual destructor) is destroyed explicitly by applying the
delete operator to a base-class pointer to the object, the base-class destructor
function (matching the pointer type) is called on the object.
There is a simple solution to this problem declare a virtual base-class destructor.
This makes all derived-class destructors virtual even though they dont have the
same name as the base-class destructor. Now, if the object in the hierarchy is
destroyed explicitly by applying the delete operator to a base-class pointer to a
derived-class object, the destructor for the appropriate class is called. Virtual
constructor: Constructors cannot be virtual. Declaring a constructor as a virtual
function is a syntax error.
Answer2
Virtual destructors: If an object (with a non-virtual destructor) is destroyed
explicitly by applying the delete operator to a base-class pointer to the object, the
base-class destructor function (matching the pointer type) is called on the object.
There is a simple solution to this problem declare a virtual base-class destructor.
This makes all derived-class destructors virtual even though they dont have the
same name as the base-class destructor. Now, if the object in the hierarchy is
destroyed explicitly by applying the delete operator to a base-class pointer to a
derived-class object, the destructor for the appropriate class is called.
Yes.
What are the advantages of inheritance?
It permits code reusability.
Reusability saves time in program development.
It encourages the reuse of proven and debugged high-quality software, thus
reducing problem after a system becomes functional.
What is the difference between declaration and definition?
The declaration tells the compiler that at some later point we plan to present the
definition of this declaration.
E.g.: void stars () //function declaration
The definition contains the actual implementation.
E.g.: void stars () // declarator
{
if( i==5)
x = *it;
break;
i++;
}
Does c++ support multilevel and multiple inheritance?
Yes.
What is a template?
Templates allow to create generic functions that admit any data type as parameters
and return value without having to overload the function with all the possible data
types. Until certain point they fulfill the functionality of a macro. Its prototype is
any of the two following ones:
You have two pairs: new() and delete() and another pair : malloc() and
free().
Explain differences between eg. new() and malloc()
Answer1
1.) new and delete are preprocessors while malloc() and free() are functions. [we
dont use brackets will calling new or delete].
2.) no need of allocate the memory while using new but in malloc() we have to
use sizeof().
3.) new will initlize the new memory to 0 but malloc() gives random value in the
new alloted memory location [better to use calloc()]
Answer2
new() allocates continous space for the object instace
malloc() allocates distributed space.
new() is castless, meaning that allocates memory for this specific type,
malloc(), calloc() allocate space for void * that is cated to the specific class type
pointer.
What is the difference between class and structure?
Structure: Initially (in C) a structure was used to bundle different type of data types
together to perform a particular functionality. But C++ extended the structure to
contain functions also. The major difference is that all declarations inside a
structure are by default public.
Class: Class is a successor of Structure. By default all the members inside the class
are private.
What is RTTI?
Runtime type identification (RTTI) lets you find type of object at the time of
program execution.
RTTI is achieved using
1.typeid() operator Gives exact type of object.
2.type_info class contains type information returned by typeid() operator.
3.<dynamic_cast> - used for conversion of polymorphic types
What is encapsulation?
{
public virtual void SHAPE::DRAW()=0;
Note here the function DRAW() is pure virtual which means the sub classes must
implement the DRAW() method and SHAPE cannot be instatiated
public class CIRCLE::public SHAPE
{
// TODO drawing circle
}
}
{
public void SQUARE::DRAW()
}
}
now from the user class the calls would be like
globally
SHAPE *newShape;
When user action is to draw
public void MENU::OnClickDrawCircle(){
newShape = new CIRCLE();
}
public void MENU::OnClickDrawCircle(){
newShape = new SQUARE();
}
the when user actually draws
public void CANVAS::OnMouseOperations(){
newShape->DRAW();
}
Answer2
class SHAPE{
public virtual Draw() = 0; //abstract class with a pure virtual method
};
class CIRCLE{
public int r;
public virtual Draw() { this->drawCircle(0,0,r); }
};
class SQURE
public int a;
public virtual Draw() { this->drawRectangular(0,0,a,a); }
};
Each object is driven down from SHAPE implementing Draw() function in its own
way.
What is an object?
Object is a software bundle of variables and related methods. Objects have state
and behavior.
How can you tell what shell you are running on UNIX system?
You can do the Echo $RANDOM. It will return a undefined variable if you are from
the C-Shell, just a return prompt if you are from the Bourne shell, and a 5 digit
random numbers if you are from the Korn shell. You could also do a ps -l and look
for the shell with the highest PID.
What do you mean by inheritance?
Inheritance is the process of creating new classes, called derived classes, from
existing classes or base classes. The derived class inherits all the capabilities of the
base class, but can add embellishments and refinements of its own.
known as namespaces.
The form to use namespaces is:
namespace identifier { namespace-body }
Where identifier is any valid identifier and namespace-body is the set of classes,
objects and functions that are included within the namespace. For example:
namespace general { int a, b; } In this case, a and b are normal variables integrated
within the general namespace. In order to access to these variables from outside
the namespace we have to use the scope operator ::. For example, to access the
previous variables we would have to put:
general::a general::b
The functionality of namespaces is specially useful in case that there is a possibility
that a global object or function can have the same name than another one, causing
a redefinition error.
What is a COPY CONSTRUCTOR and when is it called?
A copy constructor is a method that accepts an object of the same class and copies
its data members to the object on the left part of assignement:
class Point2D{
int x; int y;
public int color;
protected bool pinned;
public Point2D() : x(0) , y(0) {} //default (no argument) constructor
public Point2D( const Point2D & ) ;
};
Point2D::Point2D( const Point2D & p )
this->x = p.x;
this->y = p.y;
this->color = p.color;
this->pinned = p.pinned;
}
main(){
Point2D MyPoint;
MyPoint.color = 345;
Point2D AnotherPoint = Point2D( MyPoint ); // now AnotherPoint has color = 345
What is Boyce Codd Normal form?
A relation schema R is in BCNF with respect to a set F of functional dependencies if
for all functional dependencies in F+ of the form a-> , where a and b is a subset of
R, at least one of the following holds:
* a- > b is a trivial functional dependency (b is a subset of a)
* a is a superkey for schema R
What is virtual class and friend class?
Friend classes are used when two or more classes are designed to work together
and need access to each other's implementation in ways that the rest of the world
shouldn't be allowed to have. In other words, they help keep private things private.
For instance, it may be desirable for class DatabaseCursor to have more privilege to
the internals of class Database than main() has.
What is the word you will use when defining a function in base class to
allow this function to be a polimorphic function?
virtual
What do you mean by binding of data and functions?
Encapsulation.
An internal iterator is implemented with member functions of the class that has
items to step through. .An external iterator is implemented as a separate class that
can be "attach" to the object that has items to step through. .An external iterator
has the advantage that many difference iterators can be active simultaneously on
the same object.
What is a scope resolution operator?
A scope resolution operator (::), can be used to define the member functions of a
class outside the class.
What do you mean by pure virtual functions?
A pure virtual member function is a member function that the base class forces
derived classes to provide. Normally these member functions have no
implementation. Pure virtual functions are equated to zero.
class Shape { public: virtual void draw() = 0; };
What is polymorphism? Explain with an example?
"Poly" means "many" and "morph" means "form". Polymorphism is the ability of an
object (or reference) to assume (be replaced by) or become many different forms of
object.
Example: function overloading, function overriding, virtual functions. Another
example can be a plus + sign, used for adding two integers or for using it to
concatenate two strings.
typedef union
{
int a;
char b[10];
float c;
Union;
Union x,y = {100};
x.a = 50;
strcpy(x.b,\"hello\");
x.c = 21.50;
printf(\"Union x : %d %s %f \n\",x.a,x.b,x.c );
printf(\"Union y :%d %s%f \n\",y.a,y.b,y.c);
}
Given inputs X, Y, Z and operations | and & (meaning bitwise OR and AND,
respectively)
* char const *
* char * const
Note: Ask the candidate whether the first declaration is pointing to a string or a
single character. Both explanations are correct, but if he says that its a single
character pointer, ask why a whole string is initialized as char* in C++. If he says
this is a string declaration, ask him to declare a pointer to a single character.
Competent candidates should not have problems pointing out why const char* can
be both a character and a string declaration, incompetent ones will come up with
invalid reasons.
Youre given a simple code for the class Bank Customer. Write the following
functions:
* Copy constructor
* = operator overload
* == operator overload
* + operator overload (customers balances should be added up, as an
example of joint account between husband and wife)
Note:Anyone confusing assignment and equality operators should be dismissed
from the interview. The applicant might make a mistake of passing by value, not by
reference. The candidate might also want to return a pointer, not a new object, from
the addition operator. Slightly hint that youd like the value to be changed outside
the function, too, in the first case. Ask him whether the statement customer3 =
customer1 + customer2 would work in the second case.
What problems might the following macro bring to the application?
#define sq(x) x*x
Anything wrong with this code?
T *p = new T[10];
delete p;
Everything is correct, Only the first element of the array will be deleted, The entire
array will be deleted, but only the first element destructor will be called.
T *p = 0;
delete p;
Yes, the program will crash in an attempt to delete a null pointer.
How do you decide which integer type to use?
It depends on our requirement. When we are required an integer to be stored in 1
byte (means less than or equal to 255) we use short int, for 2 bytes we use int, for 8
bytes we use long int.
A char is for 1-byte integers, a short is for 2-byte integers, an int is generally a 2byte or 4-byte integer (though not necessarily), a long is a 4-byte integer, and a long
long is a 8-byte integer.
{
int a; //this is the same as writing auto int a;
}
Answer2
Local variables occur within a scope; they are local to a function. They are often
called automatic variables because they automatically come into being when the
scope is entered and automatically go away when the scope closes. The keyword
auto makes this explicit, but local variables default to auto auto auto auto so it is
never necessary to declare something as an auto auto auto auto.
What is the difference between char a[] = string; and char *p =
string; ?
Answer1
a[] = string;
char *p = string;
The difference is this:
p is pointing to a constant string, you can never safely say
p[3]=x';
however you can always say a[3]=x';
char a[]=string; - character array initialization.
char *p=string ; - non-const pointer to a const-string.( this is permitted only in the
case of char pointer in C++ to preserve backward compatibility with C.)
Answer2
a[] = string;
char *p = string;
a[] will have 7 bytes. However, p is only 4 bytes. P is pointing to an adress is either
BSS or the data section (depending on which compiler GNU for the former and
CC for the latter).
Answer3
char a[] = string;
char *p = string;
for char a[].using the array notation 7 bytes of storage in the static memory
block are taken up, one for each character and one for the terminating nul
character.
But, in the pointer notation char *p.the same 7 bytes required, plus N bytes
to store the pointer variable p (where N depends on the system but is usually a
minimum of 2 bytes and can be 4 or more)
{
}
void main()
{
void (*fp)(int);
fp=fun;
fp(1);
}
How do you link a C++ program to C functions?
By using the extern "C" linkage specification around the C function declarations.
Explain the scope resolution operator.
It permits a program to reference an identifier in the global scope that has been
hidden by another identifier with the same name in the local scope.
What are the differences between a C++ struct and C++ class?
The default member and base-class access specifier are different.
How many ways are there to initialize an int with a constant?
Two.
There are two formats for initializers in C++ as shown in the example that follows.
The first format uses the traditional C notation. The second format uses
constructor notation.
int foo = 123;
int bar (123);
How does throwing and catching exceptions differ from using setjmp and
longjmp?
The throw operation calls the destructors for automatic objects instantiated since
entry to the try block.
What is a default constructor?
Default constructor WITH arguments class B { public: B (int m = 0) : n (m) {} int n; };
int main(int argc, char *argv[]) { B b; return 0; }
Yes. The ANSI committee added the bool intrinsic type and its true and false value
keywords.
{
void *vptr = (void *) malloc(sizeof(void));
vptr++;
}
Answer1
It will throw an error, as arithmetic operations cannot be performed on void
pointers.
Answer2
It will not build as sizeof cannot be applied to void* ( error Unknown size )
Answer3
How can it execute if it wont even compile? It needs to be int main, not void main.
Also, cannot increment a void *.
Answer4
According to gcc compiler it wont show any error, simply it executes. but in general
we cant do arthematic operation on void, and gives size of void as 1
Answer5
The program compiles in GNU C while giving a warning for void main. The
program runs without a crash. sizeof(void) is 1? hence when vptr++, the address is
incremented by 1.
Answer6
Regarding arguments about GCC, be aware that this is a C++ question, not C. So
gcc will compile and execute, g++ cannot. g++ complains that the return type
cannot be void and the argument of sizeof() cannot be void. It also reports that ISO
C++ forbids incrementing a pointer of type void*.
Answer7
in C++
voidp.c: In function `int main():
voidp.c:4: error: invalid application of `sizeof to a void type
voidp.c:4: error: `malloc undeclared (first use this function)
voidp.c:4: error: (Each undeclared identifier is reported only once for each function
it appears in.)
voidp.c:6: error: ISO C++ forbids incrementing a pointer of type `void*
But in c, it work without problems
void main()
{
char *cptr = 0?2000;
long *lptr = 0?2000;
cptr++;
lptr++;
printf( %x %x, cptr, lptr);
}
Will it execute or not?
Answer1
For Q2: As above, wont compile because main must return int. Also, 02000
cannot be implicitly converted to a pointer (I assume you meant 02000 and not 0?
2000.)
Answer2
Not Excute.
Compile with VC7 results following errors:
error C2440: initializing : cannot convert from int to char *
error C2440: initializing : cannot convert from int to long *
Overloading a method (or function) in C++ is the ability for functions of the same
name to be defined as long as these methods have different signatures (different set
of parameters). Method overriding is the ability of the inherited class rewriting the
virtual method of the base class.
What methods can be overridden in Java?
In C++ terminology, all public methods in Java are virtual. Therefore, all Java
methods can be overwritten in subclasses except those that are declared final,
static, and private.
What are the defining traits of an object-oriented language?
The defining traits of an object-oriented langauge are:
* encapsulation
* inheritance
* polymorphism
Write a program that ask for user input from 5 to 9 then calculate the
average
int main()
{
int MAX=4;
int total =0;
int average=0;
int numb;
cout<<"Please enter your input from 5 to 9";
cin>>numb;
if((numb <5)&&(numb>9))
cout<<"please re type your input";
else
for(i=0;i<=MAX; i++)
{
total = total + numb;
average= total /MAX;
}
cout<<"The average number is"<<average<<endl;
return 0;
Answer1.
In assignment operator, you are assigning a value to an existing object. But in copy
constructor, you are creating a new object and then assigning a value to that object.
For example:
complex c1,c2;
c1=c2; //this is assignment
complex c3=c2; //copy constructor
Answer2.
What is "mutable"?
Answer1.
"mutable" is a C++ keyword. When we declare const, none of its data members can
change. When we want one of its members to change, we declare it as mutable.
Answer2.
A "mutable" keyword is useful when we want to force a "logical const" data member
to have its value modified. A logical const can happen when we declare a data
member as non-const, but we have a const member function attempting to modify
that data member. For example:
class Dummy {
public:
bool isValid() const;
private:
mutable int size_ = 0;
{
if (size > 10) {
validStatus_ = TRUE; // fine to assign
size = 0; // fine to assign
}
}
Answer2.
"mutable" keyword in C++ is used to specify that the member may be updated or
modified even if it is member of constant object. Example:
class Animal {
private:
string name;
string food;
mutable int age;
public:
void set_age(int a);
};
void main() {
const Animal Tiger(Fulffy,'antelope,1);
Tiger.set_age(2);
// the age can be changed since its mutable
}
Differences of C and C++
Could you write a small program that will compile in C but not in C++ ?
In C, if you can a const variable e.g.
const int i = 2;
you can use this variable in other module as follows
extern const int i;
C compiler will not complain.
But for C++ compiler u must write
extern const int i = 2;
else error would be generated.
Bitwise Operations - Given inputs X, Y, Z and operations | and & (meaning
bitwise OR and AND, respectively), what is output equal to in?
output = (X & Y) | (X & Z) | (Y & Z);
A modifier, also called a modifying function is a member function that changes the
value of at least one data member. In other words, an operation that modifies the
state of an object. Modifiers are also known as mutators. Example: The function
mod is a modifier in the following code snippet:
class test
int x,y;
public:
test()
{
x=0; y=0;
void mod()
{
x=10;
y=15;
}
};
What is an accessor?
An accessor is a class operation that does not modify the state of an object. The
accessor functions need to be declared as const operations
A using declaration makes it possible to use a name from a namespace without the
scope operator.
What is an Iterator class ?
A class that is used to traverse through the objects maintained by a container
class. There are five categories of iterators: input iterators, output iterators, forward
iterators, bidirectional iterators, random access. An iterator is an entity that gives
access to the contents of a container object without violating encapsulation
constraints. Access to the contents is granted on a one-at-a-time basis in order. The
order can be storage order (as in lists and queues) or some arbitrary order (as in
array indices) or according to some ordering relation (as in an ordered binary tree).
The iterator is a construct, which provides an interface that, when called, yields
either the next element in the container, or some value denoting the fact that there
are no more elements to examine. Iterators hide the details of access to and update
of the elements of a container class.
The simplest and safest iterators are those that permit read-only access to the
contents of a container class.
What is an incomplete type?
Incomplete types refers to pointers in which there is non availability of the
implementation of the referenced location or it points to some location whose value
is not available for modification.
int *i=0x400 // i points to address 400
*i=0; //set the value of memory location pointed by i.
Incomplete types are otherwise called uninitialized pointers.
What is a dangling pointer?
A dangling pointer arises when you use the address of an object after
its lifetime is over. This may occur in situations like returning
addresses of the automatic variables from a function or using the
address of the memory block after it is freed. The following
code snippet shows this:
class Sample
public:
int *ptr;
Sample(int i)
{
ptr = new int(i);
}
~Sample()
delete ptr;
void PrintVal()
}
};
void SomeFunc(Sample x)
}
int main()
{
Sample s1 = 10;
SomeFunc(s1);
s1.PrintVal();
}
In the above example when PrintVal() function is
called it is called by the pointer that has been freed by the
destructor in SomeFunc.
It is a process during exception handling when the destructor is called for all local
objects between the place where the exception was thrown and where it is caught.
Define precondition and post-condition to a member function.
Precondition: A precondition is a condition that must be true on entry to a member
function. A class is used correctly if preconditions are never false. An operation is
not responsible for doing anything sensible if its precondition fails to hold. For
example, the interface invariants of stack class say nothing about pushing yet
another element on a stack that is already full. We say that isful() is a precondition
of the push operation. Post-condition: A post-condition is a condition that must be
true on exit from a member function if the precondition was valid on entry to that
function. A class is implemented correctly if post-conditions are never false. For
example, after pushing an element on the stack, we know that isempty() must
necessarily hold. This is a post-condition of the push operation.
What are the conditions that have to be met for a condition to be an
invariant of the class?
* The condition should hold at the end of every constructor.
* The condition should hold at the end of every mutator (non-const) operation.
What are proxy objects?
Objects that stand for other objects are called proxy objects or surrogates.
template <class t="">
class Array2D
{
public:
class Array1D
{
public:
T& operator[] (int index);
const T& operator[] (int index)const;
};
Array1D operator[] (int index);
const Array1D operator[] (int index) const;
};
The following then becomes legal:
Array2D<float>data(10,20);
cout<<data[3][6]; // fine
Here data[3] yields an Array1D object and the operator [] invocation on that object
yields the float in position(3,6) of the original two dimensional array. Clients of the
Array2D class need not be aware of the presence of the Array1D class. Objects of
this latter class stand for one-dimensional array objects that, conceptually, do not
exist for clients of Array2D. Such clients program as if they were using real, live,
two-dimensional arrays. Each Array1D object stands for a one-dimensional array
that is absent from a conceptual model used by the clients of Array2D. In the above
example, Array1D is a proxy class. Its instances stand for one-dimensional arrays
that, conceptually, do not exist.
Name some pure object oriented languages.
Smalltalk, Java, Eiffel, Sather.
What is an orthogonal base class?
If two base classes have no overlapping methods or data they are said to be
independent of, or orthogonal to each other. Orthogonal in the sense means that
two classes operate in different dimensions and do not interfere with each other in
any way. The same derived class may inherit such classes with no difficulty.
{
if(head==0)
return;
if(head-<next==0)
return;
if(head-<next==tail)
head-<next = 0;
tail-<next = head;
else
cur-<next = pre;
pre = cur;
cur = curnext;
curnext = curnext-<next;
}
curnext-<next = cur;
}
}
Answer2:
node* reverselist(node* head)
if(0==head || 0==head->next)
//if head->next ==0 should return head instead of 0;
return 0;
{
curr->next = prev;
prev = curr;
curr = next;
next = next->next;
}
curr->next = prev;
head->next = 0;
head = curr;
return head;
What is polymorphism?
Polymorphism is the idea that a base class can be inherited by several classes. A
base class pointer can point to its child class and a base class array can store
different child class objects.
How do you find out if a linked-list has an end? (i.e. the list is not a cycle)
You can find out by using 2 pointers. One of them goes 2 nodes each time. The
second one goes at 1 nodes each time. If there is a cycle, the one that goes 2 nodes
each time will eventually meet the one that goes slower. If that is the case, then you
will know the linked-list is a cycle.
How can you tell what shell you are running on UNIX system?
You can do the Echo $RANDOM. It will return a undefined variable if you are from
the C-Shell, just a return prompt if you are from the Bourne shell, and a 5 digit
random numbers if you are from the Korn shell. You could also do a ps -l and look
for the shell with the highest PID.
What is Boyce Codd Normal form?
A relation schema R is in BCNF with respect to a set F of functional dependencies if
for all functional dependencies in F+ of the form a->b, where a and b is a subset of
R, at least one of the following holds:
* a->b is a trivial functional dependency (b is a subset of a)
* a is a superkey for schema R
What is pure virtual function?
A class is made abstract by declaring one or more of its virtual functions to be pure.
A pure virtual function is one with an initializer of = 0 in its declaration
Write a Struct Time where integer m, h, s are its members
struct Time
int m;
int h;
int s;
};
How do you traverse a Btree in Backward in-order?
Process the node in the right subtree
Process the root
Process the node in the left subtree
What is the two main roles of Operating System?
As a resource manager
As a virtual machine
In the derived class, which data member of the base class are visible?
In the public and protected sections.
The kernel is the heart of the UNIX openrating system, its reponsible for controlling
the computers resouces and scheduling user jobs so that each one gets its fair
share of resources.
What are each of the standard files and what are they normally associated
with?
They are the standard input file, the standard output file and the standard error
file. The first is usually associated with the keyboard, the second and third are
usually associated with the terminal screen.
Detemine the code below, tell me exectly how many times is the operation
sum++ performed ?
for ( i = 0; i < 100; i++ )
for ( j = 100; j > 100 - i; j)
sum++;
(99 * 100)/2 = 4950
The sum++ is performed 4950 times.
Give 4 examples which belongs application layer in TCP/IP architecture?
FTP, TELNET, HTTP and TFTP
Whats the meaning of ARP in TCP/IP?
The "ARP" stands for Address Resolution Protocol. The ARP standard defines two
basic message types: a request and a response. a request message contains an IP
address and requests the corresponding hardware address; a replay contains both
the IP address, sent in the request, and the hardware address.
What is a Makefile?
Makefile is a utility in Unix to help compile large programs. It helps by only
compiling the portion of the program that has been changed.
A Makefile is the file and make uses to determine what rules to apply. make is
useful for far more than compiling programs.
What is deadlock?
Deadlock is a situation when two or more processes prevent each other from
running. Example: if T1 is holding x and waiting for y to be free and T2 holding y
and waiting for x to be free deadlock happens.
What is semaphore?
Semaphore is a special variable, it has two methods: up and down. Semaphore
performs atomic operations, which means ones a semaphore is called it can not be
inturrupted.
The internal counter (= #ups - #downs) can never be negative. If you execute the
down method when the internal counter is zero, it will block until some other
thread calls the up method. Semaphores are use for thread synchronization.
Is C an object-oriented language?
C is not an object-oriented language, but limited object-oriented programming can
be done in C.
Name some major differences between C++ and Java.
C++ has pointers; Java does not. Java is platform-independent; C++ is not. Java
has garbage collection; C++ does not. Java does have pointers. In fact all variables
in Java are pointers. The difference is that Java does not allow you to manipulate
the addresses of the pointer
while(len)
str[i++]=s[len];
str[i] = NULL;
return (str);
Describe Stacks and name a couple of places where stacks are useful.
A Stack is a linear structure in which insertions and deletions are always made at
one end, called the top. This updating policy is called last in, first out (LIFO). It is
useful when we need to check some syntex errors, such as missing parentheses.