Creation - The World Building Game
Creation - The World Building Game
Introduction
page 1
Rules
page 2
Creation Points
page 3
page 8
Confrontations
page 11
Example of Play
page 11
Optional Rules
page 13
page 14
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The rules:
This is a simplistic and dice-less system; all
player characters are doing is creating the
world. Everyone starts with a number of
creation points these points can then be
used to do one of a number of actions per
turn, which will then create or define a
setting. By actively describing their
character actions in one way or another,
players can then gain points back. If a
player doesnt create something then it
should just be assume that our world rules
or physical properties or species and so on
exist. Unless everyone agrees against it in
which case the agreed properties apply.
Players may want to nominate a game
master, this persons role will mainly be to
adjudicate points that other players will
receive back due to their descriptions,
interpreting the rules, and keeping track of
what is happening in the game setting. For
groups more familiar with roleplaying
games, the role of the game master will be
the same as in most other games. If no
game master is nominated then all the
players will have to act in unison as the
game master and take the decisions as vote.
For groups that take this as a more literal
game there are 2 ways to determine the
winner first reward points can be given
either by the game master or throw a
consensus from the group. These points
are awarded for good descriptions,
interesting actions taken from the game, or
whatever else the group or game master
deems worthy of points. There is no official
scoring system for this game and we
encourage groups who use reward points to
come up with their own scoring system to
better suit their needs. The winner is the
one with the most reward points.
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Confrontations:
This is an additional part of game play that
may crop up depending on the actions of
the players. Since gods/goddess i.e. the
players can crate heroes and monsters, as
well as their deities fighting said individuals
there may be times when these
confrontations will have to be solved. To
determine who wins just compare the
number of creation points spent on the
hero/monster the one with the most points
wins the confrontation. The player who
created the hero/monster gets to decide the
fate of the vanquished party. Players may
notice that heroes are only 3 points were as
monsters start at 5, this is because heroes
can use artefacts to boost their number of
points by the same number of points as the
artefact cost. Monsters may be allowed to
do the same but this is down to the game
masters discretion and generally shouldnt.
Also multiple monsters/heroes may face
each other in the same battle, to
determine the outcome of the fight the side
with the most creation points wins, and the
player or players who won get to decide the
outcome of the defeated side.
When a players god or goddess character
confronts a monster or hero or multiple
opponents of either/both the god or
goddess character is always the victor.
However as explained above in the slaying
section on receiving creation points back
the player or players who made the
hero/monster gain the same number of
creation points back as the god/goddess
character who slay the creations.
For players who actively use their
gods/goddess to confront creatures there is
an option for their gods/goddess characters
to face each other. When this occurs just
compare the number of remaining creation
points of both characters, whichever side
has the most creation points remaining wins
the contest. However unlike the other
situations the victorious side does not get to
say what happens to the defeated, instead
Turn 2
Okami: in the second turn Okami creates a
race (15pt). Okami regains points through a
creation myth (3pt) and a flaw creation (1pt)
Turn 3
Okami: in the third turn Okami rest (1pt)
and gains additional points from a
fundamental god story (1pt)
Optional rules:
Sage Variant
Heroic Variant
Confrontations between monsters and
heroes are determined randomly, this is
done by rolling a six sided dice for both
sides and adding how many creation points
the monster or hero cost. The side with the
highest value wins the confrontation.
Terrestrial Variant
For players who wish to add more
emphasis on chance then all confrontations
are determined by rolling, here heroes roll
a 8 sided die, monsters use a 6 sided die
and gods/goddess characters roll using a
twelve sided die, god and goddess
characters also only count as having 20
creation points to determine the outcome
of confrontations between them and
monster/heroes. Confrontation between
two gods/goddesses are the same as above
but both sides roll a 12 sided dice and add
them to their corresponding number of
creation points they have left. Thus this
allows gods to always have the same chance
of beating a hero or a monster, given the
static value but against other gods the
outcome is more tied to the number of
creation points they have left.
Interloper Variant
For game masters who wish to have more
control of the setting you can start by having
anything defined with creation points
already in play so players can affect them
and depending on how much is already in
play you may wish to remove some creation
points from players, generally about 10
creation points for every 1 thing already in
existence with the exception of heroes,
monster and concepts. Using this variant,
players should never start with less than 50
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