C++ Interview Question
C++ Interview Question
What is C++?
Released in 1985, C++ is an object-oriented programming language created by Bjarne
Stroustrup. C++ maintains almost all aspects of the C language, while simplifying memory
management and adding several features - including a new datatype known as a class (you
will learn more about these later) - to allow object-oriented programming. C++ maintains the
features of C which allowed for low-level memory access but also gives the programmer new
tools to simplify memory management.
C++ used for:
C++ is a powerful general-purpose programming language. It can be used to create small
programs or large applications. It can be used to make CGI scripts or console-only DOS
programs. C++ allows you to create programs to do almost anything you need to do. The
creator of C++, Bjarne Stroustrup, has put together a partial list of applications written in
C++.
How do you find out if a linked-list has an end? (i.e. the list is not a cycle)
You can find out by using 2 pointers. One of them goes 2 nodes each time. The second one
goes at 1 nodes each time. If there is a cycle, the one that goes 2 nodes each time will
eventually meet the one that goes slower. If that is the case, then you will know the linked-list
is a cycle.
What is the difference between realloc() and free()?
The free subroutine frees a block of memory previously allocated by the malloc subroutine.
Undefined results occur if the Pointer parameter is not a valid pointer. If the Pointer
parameter is a null value, no action will occur. The realloc subroutine changes the size of the
block of memory pointed to by the Pointer parameter to the number of bytes specified by the
Size parameter and returns a new pointer to the block. The pointer specified by the Pointer
parameter must have been created with the malloc, calloc, or realloc subroutines and not been
deallocated with the free or realloc subroutines. Undefined results occur if the Pointer
parameter is not a valid pointer.
What is function overloading and operator overloading?
Function overloading: C++ enables several functions of the same name to be defined, as long
as these functions have different sets of parameters (at least as far as their types are
concerned). This capability is called function overloading. When an overloaded function is
called, the C++ compiler selects the proper function by examining the number, types and
order of the arguments in the call. Function overloading is commonly used to create several
functions of the same name that perform similar tasks but on different data types.
Operator overloading allows existing C++ operators to be redefined so that they work on
objects of user-defined classes. Overloaded operators are syntactic sugar for equivalent
function calls. They form a pleasant facade that doesn't add anything fundamental to the
language (but they can improve understandability and reduce maintenance costs).
What is the difference between declaration and definition?
The declaration tells the compiler that at some later point we plan to present the definition of
this declaration.
Write a program that ask for user input from 5 to 9 then calculate the average
#include "iostream.h"
int main() {
int MAX = 4;
int total = 0;
int average;
int numb;
for (int i=0; i<MAX; i++) {
cout << "Please enter your input between 5 and 9: ";
cin >> numb;
while ( numb<5 || numb>9) {
cout << "Invalid input, please re-enter: ";
cin >> numb;
}
total = total + numb;
}
average = total/MAX;
cout << "The average number is: " << average << "\n";
return 0;
}
Write a short code using C++ to print out all odd number from 1 to 100 using a for loop
for( unsigned int i = 1; i < = 100; i++ )
if( i & 0x00000001 )
cout << i << \",\";
What is public, protected, private?
Public, protected and private are three access specifier in C++.
Public data members and member functions are accessible outside the class.
Protected data members and member functions are only available to derived classes.
Private data members and member functions cant be accessed outside the class. However
there is an exception can be using friend classes.
Write a function that swaps the values of two integers, using int* as the argument type.
void swap(int* a, int*b) {
int t;
t = *a;
*a = *b;
*b = t;
}
Tell how to check whether a linked list is circular.
Create two pointers, each set to the start of the list. Update each as follows:
What is the difference between an ARRAY and a LIST?
Answer1
Array is collection of homogeneous elements.
List is collection of heterogeneous elements.
For Array memory allocated is static and continuous.
For List memory allocated is dynamic and Random.
Array: User need not have to keep in track of next memory allocation.
List: User has to keep in Track of next location where memory is allocated.
Answer2
Array uses direct access of stored members, list uses sequencial access for members.
//With Array you have direct access to memory position 5
Object x = a[5]; // x takes directly a reference to 5th element of array
//With the list you have to cross all previous nodes in order to get the 5th node:
list mylist;
list::iterator it;
for( it = list.begin() ; it != list.end() ; it++ )
{
if( i==5)
{
x = *it;
break;
}
i++;
}
Does c++ support multilevel and multiple inheritance?
Yes.
What is a template?
Templates allow to create generic functions that admit any data type as parameters and return
value without having to overload the function with all the possible data types. Until certain
point they fulfill the functionality of a macro. Its prototype is any of the two following ones:
Point2D MyPoint; // Implicit Constructor call. In order to allocate memory on stack, the
default constructor is implicitly called.
Point2D * pPoint = new Point2D(); // Explicit Constructor call. In order to allocate memory
on HEAP we call the default constructor.
You have two pairs: new() and delete() and another pair : alloc() and free().
Explain differences between eg. new() and malloc()
Answer1
1.) new and delete are preprocessors while malloc() and free() are functions. [we dont
use brackets will calling new or delete].
2.) no need of allocate the memory while using new but in malloc() we have to use
sizeof().
3.) new will initlize the new memory to 0 but malloc() gives random value in the new
alloted memory location [better to use calloc()]
Answer2
new() allocates continous space for the object instace
malloc() allocates distributed space.
new() is castless, meaning that allocates memory for this specific type,
malloc(), calloc() allocate space for void * that is cated to the specific class type pointer.
What is the difference between class and structure?
Structure: Initially (in C) a structure was used to bundle different type of data types together
to perform a particular functionality. But C++ extended the structure to contain functions
also. The major difference is that all declarations inside a structure are by default public.
Class: Class is a successor of Structure. By default all the members inside the class are
private.
What is RTTI?
Runtime type identification (RTTI) lets you find the dynamic type of an object when you
have only a pointer or a reference to the base type. RTTI is the official way in standard C++
to discover the type of an object and to convert the type of a pointer or reference (that is,
dynamic typing). The need came from practical experience with C++. RTTI replaces many
Interview Questions - Homegrown versions with a solid, consistent approach.
What is encapsulation?
Packaging an objects variables within its methods is called encapsulation.
Explain term POLIMORPHISM and give an example using eg. SHAPE object: If I
have a base class SHAPE, how would I define DRAW methods for two objects CIRCLE
and SQUARE
Answer1
POLYMORPHISM : A phenomenon which enables an object to react differently to the same
function call.
in C++ it is attained by using a keyword virtual
Example
public class SHAPE
{
public virtual void SHAPE::DRAW()=0;
}
Note here the function DRAW() is pure virtual which means the sub classes must implement
the DRAW() method and SHAPE cannot be instatiated
public class CIRCLE::public SHAPE
{
public void CIRCLE::DRAW()
{
// TODO drawing circle
}
}
public class SQUARE::public SHAPE
{
public void SQUARE::DRAW()
{
// TODO drawing square
}
}
now from the user class the calls would be like
globally
SHAPE *newShape;
When user action is to draw
public void MENU::OnClickDrawCircle(){
newShape = new CIRCLE();
}
public void MENU::OnClickDrawCircle(){
newShape = new SQUARE();
}
the when user actually draws
public void CANVAS::OnMouseOperations(){
newShape->DRAW();
}
Answer2
class SHAPE{
public virtual Draw() = 0; //abstract class with a pure virtual method
};
class CIRCLE{
public int r;
public virtual Draw() { this->drawCircle(0,0,r); }
};
class SQURE
public int a;
To say it somehow, they serve to split the global scope in sub-scopes known as namespaces.
The form to use namespaces is:
namespace identifier { namespace-body }
Where identifier is any valid identifier and namespace-body is the set of classes, objects and
functions that are included within the namespace. For example:
namespace general { int a, b; } In this case, a and b are normal variables integrated within the
general namespace. In order to access to these variables from outside the namespace we have
to use the scope operator ::. For example, to access the previous variables we would have to
put:
general::a general::b
The functionality of namespaces is specially useful in case that there is a possibility that a
global object or function can have the same name than another one, causing a redefinition
error.
What is a COPY CONSTRUCTOR and when is it called?
A copy constructor is a method that accepts an object of the same class and copies its data
members to the object on the left part of assignement:
class Point2D{
int x; int y;
public int color;
protected bool pinned;
public Point2D() : x(0) , y(0) {} //default (no argument) constructor
public Point2D( const Point2D & ) ;
};
Point2D::Point2D( const Point2D & p )
{
this->x = p.x;
this->y = p.y;
this->color = p.color;
this->pinned = p.pinned;
}
main(){
Point2D MyPoint;
MyPoint.color = 345;
Point2D AnotherPoint = Point2D( MyPoint ); // now AnotherPoint has color = 345
What is Boyce Codd Normal form?
A relation schema R is in BCNF with respect to a set F of functional dependencies if for all
functional dependencies in F+ of the form a-> , where a and b is a subset of R, at least one of
the following holds:
* a- > b is a trivial functional dependency (b is a subset of a)
* a is a superkey for schema R
What is virtual class and friend class?
Friend classes are used when two or more classes are designed to work together and need
access to each other's implementation in ways that the rest of the world shouldn't be allowed
to have. In other words, they help keep private things private. For instance, it may be
desirable for class DatabaseCursor to have more privilege to the internals of class Database
than main() has.
What is the word you will use when defining a function in base class to allow this
function to be a polimorphic function?
virtual
What do you mean by binding of data and functions?
Encapsulation.
What are 2 ways of exporting a function from a DLL?
1.Taking a reference to the function from the DLL instance.
2. Using the DLL s Type Library
What is the difference between an object and a class?
Classes and objects are separate but related concepts. Every object belongs to a class and
every class contains one or more related objects.
- A Class is static. All of the attributes of a class are fixed before, during, and after the
execution of a program. The attributes of a class don't change.
- The class to which an object belongs is also (usually) static. If a particular object belongs to
a certain class at the time that it is created then it almost certainly will still belong to that
class right up until the time that it is destroyed.
- An Object on the other hand has a limited lifespan. Objects are created and eventually
destroyed. Also during that lifetime, the attributes of the object may undergo significant
change.
Suppose that data is an array of 1000 integers. Write a single function call that will sort
the 100 elements data [222] through data [321].
quicksort ((data + 222), 100);
What is a class?
Class is a user-defined data type in C++. It can be created to solve a particular kind of
problem. After creation the user need not know the specifics of the working of a class.
What is friend function?
As the name suggests, the function acts as a friend to a class. As a friend of a class, it can
access its private and protected members. A friend function is not a member of the class. But
it must be listed in the class definition.
Which recursive sorting technique always makes recursive calls to sort subarrays that
are about half size of the original array?
Mergesort always makes recursive calls to sort subarrays that are about half size of the
original array, resulting in O(n log n) time.
What is abstraction?
Abstraction is of the process of hiding unwanted details from the user.
What are virtual functions?
A virtual function allows derived classes to replace the implementation provided by the base
class. The compiler makes sure the replacement is always called whenever the object in
question is actually of the derived class, even if the object is accessed by a base pointer rather
than a derived pointer. This allows algorithms in the base class to be replaced in the derived
class, even if users don't know about the derived class.
What is the difference between an external iterator and an internal iterator? Describe
an advantage of an external iterator.
An internal iterator is implemented with member functions of the class that has items to step
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through. .An external iterator is implemented as a separate class that can be "attach" to the
object that has items to step through. .An external iterator has the advantage that many
difference iterators can be active simultaneously on the same object.
What is a scope resolution operator?
A scope resolution operator (::), can be used to define the member functions of a class outside
the class.
What do you mean by pure virtual functions?
A pure virtual member function is a member function that the base class forces derived
classes to provide. Normally these member functions have no implementation. Pure virtual
functions are equated to zero.
class Shape { public: virtual void draw() = 0; };
What is polymorphism? Explain with an example?
"Poly" means "many" and "morph" means "form". Polymorphism is the ability of an object
(or reference) to assume (be replaced by) or become many different forms of object.
Example: function overloading, function overriding, virtual functions. Another example can
be a plus + sign, used for adding two integers or for using it to concatenate two strings.
Whats the output of the following program? Why?
#include <stdio.h>
main()
{
typedef union
{
int a;
char b[10];
float c;
}
Union;
Union x,y = {100};
x.a = 50;
strcpy(x.b,\"hello\");
x.c = 21.50;
printf(\"Union x : %d %s %f \n\",x.a,x.b,x.c );
printf(\"Union y :%d %s%f \n\",y.a,y.b,y.c);
}
Given inputs X, Y, Z and operations | and & (meaning bitwise OR and AND, respectively)
What is output equal to in
output = (X & Y) | (X & Z) | (Y & Z)
Why are arrays usually processed with for loop?
The real power of arrays comes from their facility of using an index variable to traverse the
array, accessing each element with the same expression a[i]. All the is needed to make this
work is a iterated statement in which the variable i serves as a counter, incrementing from 0
to a.length -1. That is exactly what a loop does.
What is an HTML tag?
Answer: An HTML tag is a syntactical construct in the HTML language that abbreviates
specific instructions to be executed when the HTML script is loaded into a Web browser. It is
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Answer2
a[] = string;
char *p = string;
a[] will have 7 bytes. However, p is only 4 bytes. P is pointing to an adress is either BSS or
the data section (depending on which compiler GNU for the former and CC for the latter).
Answer3
char a[] = string;
char *p = string;
for char a[].using the array notation 7 bytes of storage in the static memory block are
taken up, one for each character and one for the terminating nul character.
But, in the pointer notation char *p.the same 7 bytes required, plus N bytes to store
the pointer variable p (where N depends on the system but is usually a minimum of 2 bytes
and can be 4 or more)
How do I declare an array of N pointers to functions returning pointers to functions returning
pointers to characters?
Answer1
If you want the code to be even slightly readable, you will use typedefs.
typedef char* (*functiontype_one)(void);
typedef functiontype_one (*functiontype_two)(void);
functiontype_two myarray[N]; //assuming N is a const integral
Answer2
char* (* (*a[N])())()
Here a is that array. And according to question no function will not take any parameter value.
What does extern mean in a function declaration?
It tells the compiler that a variable or a function exists, even if the compiler hasnt yet seen it
in the file currently being compiled. This variable or function may be defined in another file
or further down in the current file.
How do I initialize a pointer to a function?
This is the way to initialize a pointer to a function
void fun(int a)
{
}
void main()
{
void (*fp)(int);
fp=fun;
fp(1);
}
How do you link a C++ program to C functions?
By using the extern "C" linkage specification around the C function declarations.
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compile and execute, g++ cannot. g++ complains that the return type cannot be void and the
argument of sizeof() cannot be void. It also reports that ISO C++ forbids incrementing a
pointer of type void*.
Answer7
in C++
voidp.c: In function `int main():
voidp.c:4: error: invalid application of `sizeof to a void type
voidp.c:4: error: `malloc undeclared (first use this function)
voidp.c:4: error: (Each undeclared identifier is reported only once for each function it appears
in.)
voidp.c:6: error: ISO C++ forbids incrementing a pointer of type `void*
But in c, it work without problems
void main()
{
char *cptr = 0?2000;
long *lptr = 0?2000;
cptr++;
lptr++;
printf( %x %x, cptr, lptr);
}
Will it execute or not?
Answer1
For Q2: As above, wont compile because main must return int. Also, 02000 cannot be
implicitly converted to a pointer (I assume you meant 02000 and not 0?2000.)
Answer2
Not Excute.
Compile with VC7 results following errors:
error C2440: initializing : cannot convert from int to char *
error C2440: initializing : cannot convert from int to long *
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};
bool Dummy::isValid() const
// data members become bitwise const
{
if (size > 10) {
validStatus_ = TRUE; // fine to assign
size = 0; // fine to assign
}
}
Answer2.
"mutable" keyword in C++ is used to specify that the member may be updated or modified
even if it is member of constant object. Example:
class Animal {
private:
string name;
string food;
mutable int age;
public:
void set_age(int a);
};
void main() {
const Animal Tiger(Fulffy,'antelope,1);
Tiger.set_age(2);
// the age can be changed since its mutable
}
Differences of C and C++
Could you write a small program that will compile in C but not in C++ ?
In C, if you can a const variable e.g.
const int i = 2;
you can use this variable in other module as follows
extern const int i;
C compiler will not complain.
But for C++ compiler u must write
extern const int i = 2;
else error would be generated.
Bitwise Operations - Given inputs X, Y, Z and operations | and & (meaning bitwise OR
and AND, respectively), what is output equal to in?
output = (X & Y) | (X & Z) | (Y & Z);
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Modifiers are also known as mutators. Example: The function mod is a modifier in the
following code snippet:
class test
{
int x,y;
public:
test()
{
x=0; y=0;
}
void mod()
{
x=10;
y=15;
}
};
What is an accessor?
An accessor is a class operation that does not modify the state of an object. The accessor
functions need to be declared as const operations
Differentiate between a template class and class template.
Template class: A generic definition or a parameterized class not instantiated until the client
provides the needed information. Its jargon for plain templates. Class template: A class
template specifies how individual classes can be constructed much like the way a class
specifies how individual objects can be constructed. Its jargon for plain classes.
When does a name clash occur?
A name clash occurs when a name is defined in more than one place. For example., two
different class libraries could give two different classes the same name. If you try to use
many class libraries at the same time, there is a fair chance that you will be unable to compile
or link the program because of name clashes.
Define namespace.
It is a feature in C++ to minimize name collisions in the global name space. This namespace
keyword assigns a distinct name to a library that allows other libraries to use the same
identifier names without creating any name collisions. Furthermore, the compiler uses the
namespace signature for differentiating the definitions.
What is the use of using declaration. ?
A using declaration makes it possible to use a name from a namespace without the scope
operator.
What is an Iterator class ?
A class that is used to traverse through the objects maintained by a container class. There are
five categories of iterators: input iterators, output iterators, forward iterators, bidirectional
iterators, random access. An iterator is an entity that gives access to the contents of a
container object without violating encapsulation constraints. Access to the contents is granted
on a one-at-a-time basis in order. The order can be storage order (as in lists and queues) or
some arbitrary order (as in array indices) or according to some ordering relation (as in an
ordered binary tree). The iterator is a construct, which provides an interface that, when called,
yields either the next element in the container, or some value denoting the fact that there are
no more elements to examine. Iterators hide the details of access to and update of the
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{
public:
class Array1D
{
public:
T& operator[] (int index);
const T& operator[] (int index)const;
};
Array1D operator[] (int index);
const Array1D operator[] (int index) const;
};
The following then becomes legal:
Array2D<float>data(10,20);
cout<<data[3][6]; // fine
Here data[3] yields an Array1D object and the operator [] invocation on that object yields the
float in position(3,6) of the original two dimensional array. Clients of the Array2D class need
not be aware of the presence of the Array1D class. Objects of this latter class stand for onedimensional array objects that, conceptually, do not exist for clients of Array2D. Such clients
program as if they were using real, live, two-dimensional arrays. Each Array1D object stands
for a one-dimensional array that is absent from a conceptual model used by the clients of
Array2D. In the above example, Array1D is a proxy class. Its instances stand for onedimensional arrays that, conceptually, do not exist.
Name some pure object oriented languages.
Smalltalk, Java, Eiffel, Sather.
What is an orthogonal base class?
If two base classes have no overlapping methods or data they are said to be independent of, or
orthogonal to each other. Orthogonal in the sense means that two classes operate in different
dimensions and do not interfere with each other in any way. The same derived class may
inherit such classes with no difficulty.
What is a node class?
A node class is a class that,
* relies on the base class for services and implementation,
* provides a wider interface to the users than its base class,
* relies primarily on virtual functions in its public interface
* depends on all its direct and indirect base class
* can be understood only in the context of the base class
* can be used as base for further derivation
* can be used to create objects.
A node class is a class that has added new services or functionality beyond the services
inherited from its base class.
What is a container class? What are the types of container classes?
A container class is a class that is used to hold objects in memory or external storage. A
container class acts as a generic holder. A container class has a predefined behavior and a
well-known interface. A container class is a supporting class whose purpose is to hide the
topology used for maintaining the list of objects in memory. When a container class contains
a group of mixed objects, the container is called a heterogeneous container; when the
container is holding a group of objects that are all the same, the container is called a
homogeneous container.
How do you write a function that can reverse a linked-list?
Answer1:
void reverselist(void)
{
if(head==0)
return;
if(head-<next==0)
return;
if(head-<next==tail)
{
head-<next = 0;
tail-<next = head;
}
else
{
node* pre = head;
node* cur = head-<next;
node* curnext = cur-<next;
head-<next = 0;
cur-<next = head;
for(; curnext!=0; )
{
cur-<next = pre;
pre = cur;
cur = curnext;
curnext = curnext-<next;
}
curnext-<next = cur;
}
}
Answer2:
node* reverselist(node* head)
{
if(0==head || 0==head->next)
//if head->next ==0 should return head instead of 0;
return 0;
{
node* prev = head;
node* curr = head->next;
node* next = curr->next;
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for(; next!=0; )
{
curr->next = prev;
prev = curr;
curr = next;
next = next->next;
}
curr->next = prev;
head->next = 0;
head = curr;
}
return head;
}
What is polymorphism?
Polymorphism is the idea that a base class can be inherited by several classes. A base class
pointer can point to its child class and a base class array can store different child class
objects.
How do you find out if a linked-list has an end? (i.e. the list is not a cycle)
You can find out by using 2 pointers. One of them goes 2 nodes each time. The second one
goes at 1 nodes each time. If there is a cycle, the one that goes 2 nodes each time will
eventually meet the one that goes slower. If that is the case, then you will know the linked-list
is a cycle.
How can you tell what shell you are running on UNIX system?
You can do the Echo $RANDOM. It will return a undefined variable if you are from the CShell, just a return prompt if you are from the Bourne shell, and a 5 digit random numbers if
you are from the Korn shell. You could also do a ps -l and look for the shell with the highest
PID.
What is Boyce Codd Normal form?
A relation schema R is in BCNF with respect to a set F of functional dependencies if for all
functional dependencies in F+ of the form a->b, where a and b is a subset of R, at least one of
the following holds:
* a->b is a trivial functional dependency (b is a subset of a)
* a is a superkey for schema R
What is pure virtual function?
A class is made abstract by declaring one or more of its virtual functions to be pure. A pure
virtual function is one with an initializer of = 0 in its declaration
Write a Struct Time where integer m, h, s are its members
struct Time
{
int m;
int h;
int s;
};
How do you traverse a Btree in Backward in-order?
Process the node in the right subtree
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method when the internal counter is zero, it will block until some other thread calls the up
method. Semaphores are use for thread synchronization.
Is C an object-oriented language?
C is not an object-oriented language, but limited object-oriented programming can be done in
C.
Name some major differences between C++ and Java.
C++ has pointers; Java does not. Java is platform-independent; C++ is not. Java has garbage
collection; C++ does not. Java does have pointers. In fact all variables in Java are pointers.
The difference is that Java does not allow you to manipulate the addresses of the pointer
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-Network layer
-Data Link layer
-Physical layer
Describe Stacks and name a couple of places where stacks are useful.
A Stack is a linear structure in which insertions and deletions are always made at one end,
called the top. This updating policy is called last in, first out (LIFO). It is useful when we
need to check some syntex errors, such as missing parentheses.
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Suppose a 3-bit sequence number is used in the selective-reject ARQ, what is the
maximum number of frames that could be transmitted at a time?
If a 3-bit sequence number is used, then it could distinguish 8 different frames. Since the
number of frames that could be transmitted at a time is no greater half the numner of frames
that could be distinguished by the sequence number, so at most 4 frames can be transmitted at
a time.