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Experiment No 6: Implementation of Instruction Fetch Unit: Team Details: Terminal No: SL No Name Id No 1 2 3

The aim of this experiment was to implement the instruction fetch unit of a MIPS processor. This was done in multiple stages: 1. An instruction memory module was implemented and tested to store and retrieve instruction codes. 2. An instruction fetch unit module was created by instantiating the instruction memory module and adding a program counter and adder. 3. The instruction fetch unit was tested using a testbench that applied a clock and initially asserted reset. The key components of the instruction fetch unit are the program counter, instruction memory and adder to increment the program counter between clock cycles. Implementing and testing the instruction fetch unit in stages helped verify and debug the design.

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Shreenath Vyas
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0% found this document useful (0 votes)
157 views

Experiment No 6: Implementation of Instruction Fetch Unit: Team Details: Terminal No: SL No Name Id No 1 2 3

The aim of this experiment was to implement the instruction fetch unit of a MIPS processor. This was done in multiple stages: 1. An instruction memory module was implemented and tested to store and retrieve instruction codes. 2. An instruction fetch unit module was created by instantiating the instruction memory module and adding a program counter and adder. 3. The instruction fetch unit was tested using a testbench that applied a clock and initially asserted reset. The key components of the instruction fetch unit are the program counter, instruction memory and adder to increment the program counter between clock cycles. Implementing and testing the instruction fetch unit in stages helped verify and debug the design.

Uploaded by

Shreenath Vyas
Copyright
© © All Rights Reserved
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
You are on page 1/ 6

Experiment No 6: Implementation of Instruction fetch Unit

Team Details:
Terminal No: Click here to enter text.
Sl No Name ID No
1 Click here to enter text. Click here to enter text.
2 Click here to enter text. Click here to enter text.
3 Click here to enter text. Click here to enter text.

The aim of this experiment is to implement the Behavioral model for instruction fetch unit. Instruction
fetch is the first stage of any processor. The instruction fetch unit for MIPS processor consists of three
main units: (1) A 32-bit program counter (PC) register also called Instruction register which holds the
address of instruction that is to be fetched. (2) A byte addressable BigEndian Instruction Memory
which accepts a 32-bit address and gives as output a 32-bit instruction code. (3) An adder to increment
the contents of PC to point to next instruction. The instruction fetch unit contains two inputs a clock
and a reset. When reset becomes zero PC should be initialized to 0 and the Instruction memory should
be initialized with specific values. When the reset is not zero the instruction fetch unit should output a
32-bit instruction code corresponding to the address in PC at positive edge of clock. The PC should be
incremented to point to next instruction after each clock cycle. The figure below shows the block level
diagram of the instruction fetch unit.

The instruction fetch is implemented in stages. The first stage is to implement the Instruction memory.

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Exercise 6.1: Implement Instruction memory in Verilog.

The instruction memory has two inputs a 32-bit Input coming from PC and a 1 bit reset. It has one 32-
bit output indicating the output instruction code. According to the specifications when reset is logic 0
the Instruction memory should be initialized with specific data. This initialization necessary to write the
instruction codes in to the memory. When reset is logic 1 the instruction code should output the 32-bit
instruction code corresponding to the 32-bit input address. The partial code for the Instruction memory
is shown below. Please read the comments for better understanding of the design.

Partial code: Instruction_Memory.v

There is a mistake in the comments. reg [7:0] Mem [36:0];defines byte addressable memory with
37 locations.
Q6.1. Copy the image of completed Instruction memory module?

Answer:

Page 2
Exercise 6.2 Write the TestBench to test the functionality of the Instruction Memory Module. (As
part of your testbench enable reset initially and then give different values of PC)

Q6.2. Copy the image of Testbench code?

Answer:

Q6.3. Copy the image of waveform window that is generated for your Testbench? (Change
display radix to Hexadecimal)

Answer:

Q6.4. What changes will you make to the line 11 of the Instruction_Memory module if the
memory is of LittleEndian type?

Answer:

Q6.5. What changes will you make to the line 21 of the Instruction_Memory module if the
memory is of LittleEndian type?

Answer:

Q6.6. The data read out from Instruction memory is 32-bits. Then what is the reason for
defining Mem as [7:0] Mem [No. of locations] instead of [31:0] Mem [No. of locations]

Answer:

Large memories Initialization are done using memory files. An example of memory initialization
using memory file is shown below. Right click on the Project Select New source.

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Select MEM file give the name to memory. Clock Next and the finish.

Give the hexadecimal values in the text window that appears. Filling memory for 4 byte (one word)
location is shown below. Save the file.

After the memory is filled with required number of locations add directive to load this memory.

$readmemh("Instruction.mem",Mem);

This statement can be used as substitute for the lines 21-27 of the Instruction_Memory Module. This
statement reads each line in the memory file (Instruction.mem) as hexadecimal value and stores them in
Mem.
Q6.7. Find out and list other ways of initializing the memory.

Answer:

Page 4
Exercise 6.3 Implement and test (using test bench) the Instruction fetch unit by instantiating the
Instruction memory block. (As part of Instruction fetch test bench enable reset initially and the
generate continuous clock).

The instruction fetch unit has clock and reset pins as inputs and Instruction code as output. Internally it
has a PC register which holds the address of current instruction. It also has an adder to compute PC + 4.
The partial code for instruction fetch unit (without instantiation of instruction memory) is shown below.

Q6.8. There is an error in the code above. What is the error and what should be done to solve
this error.

Answer:

Q6.9. Copy the image of completed Instruction fetch module?

Answer:

Q6.10. Copy the image of Testbench code?

Answer:

Q6.11. Copy the image of waveform window that is generated for your Testbench? (Change
display radix to Hexadecimal).

Answer:

Page 5
Q6.12. List the concepts you learnt from this experiment (Conclusions/Observations)

Answer:

Page 6

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