Design Patterns
Design Patterns
Objectives
4-H members will:
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Principles
Objectives
4-H members will:
• Understand the principles of design, which are proportion and scale, balance, unity or harmony,
rhythm, and emphasis.
• Practice using design principles to achieve variety in design.
The criteria for good design are found in the principles and
elements of design. The principles are the guides for evaluating the
use of the elements of design. The five principles are proportion
and scale, balance, rhythm, emphasis, and unity or harmony.
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is often affected by other principles a.nd elements. Objects that are
identical in size may appear different sizes because of differences
in color, texture, pattern, or size of surroundings.
BALANCE
Balance is the sense of equilibrium and repose. It equalizes the
visual weight or space of different parts of a design. There are two
kin d s of balance, formal (symmetrical) and informal
(asymmetrical). Symmetrical vertical balance divides the design
down the center and the left side mirrors the right side. This is a
more conservative style. Asymmetrical vertical balance is achieved
when one side is different from the other side. This is especially
popular in evening garments as it is dramatic and eye-catching.
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The examples below are of vertical balance.
SYMMETRIC ASYMMETRlC
UNITY OR
Harmony is created when all the elements in the design come
HARMONY
together in a pleasing, harmonious visual effect. Each part of the
design is important in itself but all must work together with other
parts to achieve harmony. Style lines should be consistent on every
area of a garment or accessory. There need to be enough
differences to keep from being monotonous, but there also need to
be enough likenesses to keep a feeling of unity. All areas should
reflect the same features.
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In garments, avoid small differences -such as the sleeve and jacket
length. Stripes and plaids should match. Seam lines and trim detail
should align. Harmony and unity should also exist in fabrics,
colors, and textures. A textile design needs similarity of shape,
color, texture, and other features to achieve unity.
Sleeves
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to create a pattern the eye can follow throughout the design. This
creates continuity or a feeling of organized movement. Rhythm can
be equal, unequal, or progressive. Equal rhythm occurs with line,
color, or detail spaced evenly. Unequal rhythm is random and can
add interest to the garment. Progressive rhythm refers to the
decreasing or increasing of a portion of a design through repetition.
Often rhythm can be seen very clearly in textiles. Rhythm may be
flowing or staccato, clearly stated or subtly suggested, repeated or
only vaguely similar. Rhythm is created through repetition,
gradation or progression, radiation, transition, and continuous
related movement such as alternation and parallelism.
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Sequence is the following of differing things, one after another, in
a particular order. It forms a regular succession.
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Transition is the smooth, flowing passage from one condition to
another. It is continuous and there is no break point, stop, or
distinct place to pinpoint change.
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EMPHASIS Emphasis or focal point creates the center of interest by focusing
the viewer's attention on a specific area of the design. It adds to
the interest of the design and may be created by color, line, texture,
details, or accessories. It may be used to camouflage a figure flaw
by drawing attention away from the flaw.
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Accessories are a very important factor in emphasis. They may
draw attention to the face as do earrings and necklaces. The design
of a fabric may create the focal point. A striking scarf design can
dominate a gam1ent. A good design will have only ONE focal point.
EMPHASIS
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WAIST HIPS
ACTIVITIES
• Cut shapes out of construction paper. Use these shapes to
demonstrate each principle.
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Elements
Objectives
4-H members will:
• understand the elements of design, which are form, line, color, and texture .
• practice using design elements to achieve variety in designs.
The elements of design include shape and form, line, space, color,
and value and texture.
SHAPE AND FORM Shape and form are extremely important in apparel and accessory
design. The silhouette, or shape, is the most dominant visual
element of a garment. The silhouette is the outline of the entire
costume and is often spoken of as its "form." The shape of the
silhouette usually complements the shape of the body, but
exaggeration is often used to create a special effect or balance and
emphasize a part of the body that is the current focus of fashion.
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LINE The simplest design element is the line. Line in a garment includes
the outline of the garment and the style lines that divide the space
within the outline. These lines can be vertical, horizontal, diagonal,
and curved. The line can create visual illusions, such as height
which can lengthen or shorten the figure, and width which can
make the figure appear heavier or thim1er. The eye follows the line,
therefore, the line can draw the eye away from a less desirable area
to another area.
A straight vertical line adds height and divides the body, making
it look thinner. A horizontal line generally adds width. A diagonal
line tends to slenderize the whole figure even more than an abrupt
vertical line. It also creates an asymmetrical design. A soft curved
line is feminine and passive. However, when the curve becomes
more exaggerated it can confuse the eye.
Thick lines are bold, and thin ones are more delicate. Lines also
can be seen in the print of the fabric or in trim. Buttons up the
front of the dress add a vertical line. The braid on a jacket will
form a "y" line which uses the diagonal and vertical lines. Lines
should lead the eye through the garment, not end suddenly.
Knowledge of lines is very important in camouflaging figure flaws.
The line in textiles can lead the eye even more than the garment
line. Bold stripes or geometric shapes are seen before the garment
is noticed.
THICK THIN
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COLORIV ALUE One of the first things a customer -notices is the color of the
garment or of the textile used to make the garment. Two factors
that should be considered when choosing a color are the current
color predictions and if the color is appropriate and flattering for
the person.
Warm
Colors Cool
Colors
HUE - the name of a color at its normal value and intensity on the
color wheel. These may be primary hues of red, yellow, and blue,
or secondary hues of orange, green, and violet. Complementary
colors are colors opposite each other on the color wheel; for
example, red and green. Analogous colors are next to each other
on the color wheel, such as green and blue green.
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INTENSITY- the brightness or dullness of a color. The brightness
is usually achieved by adding white to the original hue. The
dullness is usually achieved by adding black to the original hue.
TEXTURE
Texture is best described first with your eyes closed. It is the hand
or feel of the fabric. Think how a piece of velvet feels compared
to a piece of burlap sack. However, the texture can also be seen
as in the ribs on the corduroy and the pile of fur as well as how the
fabric drapes.
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Four components determine the texture of a fabric. Fibers are the
strands of raw material that are spun into yarns. Yarn is the twisted
or combined fibers. The fiber and method of combining them
determine the texture and appearance of the yarns. Construction of
the fabrics using the yarn is done by weaving, knitting, or felting.
This alters the hand of the yarn. A finish can be added with
chemicals used to treat the fabric to stabilize or change the texture
of the base goods (fabric).
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SUPPLEMENTAL The following lessons from the 4-H Clothing Leader Guide
LESSONS supplement this lesson:
• Select a garment from your closet. Try to find all nine rules
(principles and elements) in that garment.
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