What Is Object Oriented Programming Approach
What Is Object Oriented Programming Approach
2. What is a Class?
An entire set of data and code of an object can be made user-defined data type
using a class. Objects are variables of Class type. Once a Class has been defined, we
can create numerous Objects of its type. A Class is a collection of Objects of similar
type.
3. What is Hierarchical Inheritance?
Hierarchical Inheritance occurs when traits of one Class is inherited by more than one
classes.
4. What are Iterators in C++ STL?
Iterators behave similar to Pointers and are used to access container elements. They
are used to traverse from one element to another. This process is known as ‘iterating
through the container’.
5. What is Polymorphism?
It is the ability to showcase or exhibit different behaviors under different instances. The
process of making and Operator or a Function behave differently in different instances
is known as Operator Overloading.
6. What is iostream?
iostream is a header file in C++. It includes function prototypes for Standard Input
Output Functions which include definitions for cout and cin too. The header file is
declared as #include<iostream>
1) What is C++?
C++ is an object oriented programming language created by Bjarne
Stroustrup. It is released in 1985.
o Private: Functions and variables declared as private can be accessed only within the
same class and they cannot be accessed outside the class they are declared.
o Public: Functions and variables declared under public can be accessed from
anywhere.
6) What is an object?
Object is the instance of a class. A class provides a blueprint for objects. So you can create
an object from a class. The objects of a class are declared with the same sort of declaration
that we declare variables of basic types.
o Private: Functions and variables declared as private can be accessed only within the
same class and they cannot be accessed outside the class they are declared.
o Public: Functions and variables declared under public can be accessed from
anywhere.
Classes and Objects: Classes are used to specify the structure of the data. They define
datatype. You can create any number of objects from a class. Objects are the instances of
classes.
Abstraction: Abstraction is used to hide the internal implementations and show only the
necessary details to the outer world. Data abstraction is implemented using interfaces and
abstract classes in C++.
Some people confused about Encapsulation and abstraction. But they both are different.
Inheritance: Inheritance is used to inherit the property of one class into another class. It
facilitates you to define one class in term of another class.
o Array memory allocation is static and continuous while List memory allocation is
dynamic and random.
o In Array, users don't need to keep in track of next memory allocation while In list
user has to keep in track of next location where memory is allocated.
o There is no need to allocate the memory while using "new" but in malloc() you have
to use sizeof().
o "new" initializes the new memory to 0 while malloc() gives random value in the
newly allotted memory location.
11) What are the methods of exporting a function from a DLL?
There are two ways:
Never
Rarely
If you find that the problem domain cannot be accurately modeled any other way.
Protected: The data members and functions are accessible to derived class only.
Public: The data members and functions can be accessed from outside the class.
1. What is C++?
C++ is created by Bjarne Stroustrup of AT&T Bell Labs as an extension of C, C++ is an object-
oriented computer language used in the development of enterprise and commercial applications.
Microsoft’s Visual C++ became the premier language of choice among developers and
programmers.
2. Define inheritance?
The mechanism of deriving a new class (derived) from an old class (base class) is called inheritance.
It allows the extension and reuse of existing code without having to rewrite the code from scratch.
Inheritance is the process by which objects of one class acquire properties of objects of another
class.
3. Define Constructors?
A constructor is a member function with the same name as its class. The constructor is invoked
whenever an object of its associated class is created. It is called constructor because it constructs the
values of data members of the class.
C++ is an object oriented programing but c is a procedure oriented programing. C is super set of
C++. C can’t support inheritance, function overloading, method overloading etc. but C++ can do
this. In c-program the main function could not return a value but in the C++ the main function
should return a value.
Whenever data types are mixed in an expression then C++ performs the conversion automatically.
Example : in case of integer and float integer is converted into float type.
By default, the members of structures are public while that tor class is private.
Structures doesn’t provide something like data hiding which is provided by the classes.
Structures contains only data while class bind both data and member functions.
Dynamic binding (also known as late binding) means that the code associated with a given
procedure call is not known until the time of the call at run time. It is associated with
polymorphism and inheritance.
While overloading a function, the return type of the functions need to be the same.
The function declaration should be preceded by the keyword friend. The function definitions does
not use either the keyword or the scope operator ::. The functions that are declared with the
keyword friend as friend function. Thus, a friend function is an ordinary function or a member of
another class.
Iterators are like pointers. They are used to access the elements of containers thus providing a link
between algorithms and containers. Iterators are defined for specific containers and used as
arguments to algorithms.
New initializes the allocated memory by calling the constructor. Memory allocated with new should
be released with delete.
Malloc allocates uninitialized memory.
The allocated memory has to be released with free. New automatically calls the constructor while
malloc (doesn’t).
A conversion constructor declared with the explicit keyword. The compiler does not use an explicit
constructor to implement an implied conversion of types. It’s purpose is reserved explicitly for
construction. Explicit constructors are simply constructors that cannot take part in an implicit
conversion.
An inline function is a function that is expanded inline when invoked.ie. the compiler replaces the
function call with the corresponding function code. An inline function is a function that is expanded
in line when it is invoked. That is the compiler replaces the function call with the corresponding
function code (similar to macro).
14. What is the difference between a copy constructor and an overloaded assignment operator?
A copy constructor constructs a new object by using the content of the argument object. An
overloaded assignment operator assigns the contents of an existing object to another existing object
of the same class.
A class invariant is a condition that defines all valid states for an object. It is a logical condition to
ensure the correct working of a class. Class invariants must hold when an object is created, and
they must be preserved under all operations of the class. In particular all class invariants are both
preconditions and post-conditions for all operations or member functions of the class
3.Pointer type: A Pointer is a variable which holds the address of another variable.
4.Const Qualifier: Const qualifier is used to prevent from accidental changes within a program.
8. Inline Functions:An inline function is a function that is expanded in line when it is invoked
Inline function-header
{
function body
}
Ex: inline int square(int a)
{
return a*a
};
9. Generic Functions
A generic function defines a general set of operations that can be applied to various types of data.. A
generic function is created using the keyword template. The general form of template function
definition is
1. Template ret-type func-name(parameter list)
{ //function body }
10. Constructors and Destructors
1. C++ allows automatic initialization of objects when they are created. This is performed through the
use of a constructor function.
2. Constructor is a special function that is a member of the class and has the same name as that class.
3. The Constructor is automatically called whenever an object of its associated class is created.
4. A Constructor is declared and defined as follows
Destructors:
1. A destructor as the name implies is a complement of the constructor, used to destroy objects.
2. It will be invoked implicitly by the compiler upon exit from program or function or block
3. Local objects are destroyed when the block is left. Global objects are destroyed when the program
terminates.
4. It is a member function whose name is same as the class name but is preceded by a tilde (~) operator.
Ex : ~stack();
5. There are many reasons why a destructor may be needed. Ex: An object may need to deallocate
memory that it had previously allocated, or close a file that it had opened.
6. A destructor never takes any argument nor does it return any value
7. It is a good practice to declare destructors
11. Class is syntactically similar to a struct. The only difference between them is that by default all
members are public in a struct and private in a class.
12. Friend Functions
1. Private members cannot be accessed from outside the class i.e by a non-member function
2. C++ allows a non-member function to access private members of a class by using a friend function.
3. A friend function need not be a member of any class.
4. To make an outside function friendly to a class, include its prototype within the class, preceding it
with the keyword friend.
15.Operator Overloading
The mechanism of giving additional meaning to an operator is known as operator overloading.
16.INHERITANCE
1. The mechanism of deriving a new class from an old one is called Inheritance.
2. The concept of Inheritance provides the idea of reusability. This is basically done by creating new
classes, reusing the properties of the existing ones.
3. A class that is inherited is referred to as base class, and a class that inherits is called the derived class.
4. Different types of Inheritance:
17.Protected Members
When a member of a class is declared as protected, that member is not accessible by other nonmember
elements of the program
18.A Virtual function: is a member function that is declared within a base class and redefined by a
derived class.To create a virtual function, precede the function’s declaration in the base class with the
keyword Virtual.
19.. I/O Operations: C++ uses the concept of stream and stream classes to implement the I/O
Operations. A stream acts as an interface between the program and I/O device.
20.What is Polymorphism?
It is generally ability to appear in many forms. In OOP, polymorphism refers to a programming
language’s ability to process objects differently depending on their data type or class.
21.What is Abstraction?
The process of picking out (abstracting) common features of objects and procedures. A programmer
would use abstraction. Abstraction is one of the most important techniques in software engineering and
it is closely related to two other techniques- encapsulation and information hiding. All these three
techniques are used to reduce complexity
Interpreters read through source code and translate a program, turning the programmer's code, or
program instructions, directly into actions. Compilers translate source code into an executable program
that can be run at a later time.
Every compiler is different. Be sure to check the documentation that came with your compiler.
The linker's job is to tie together your compiled code with the libraries supplied by your compiler vendor
and other sources. The linker lets you build your program in pieces and then link together the pieces
into one big program.
Each time you run your compiler, the preprocessor runs first. It reads through your source code and
includes the files you've asked for, and performs other housekeeping chores. The preprocessor is
discussed in detail on Day 18, "Object-Oriented Analysis and Design."
7. What are the two types of comments, and how do they differ?
C++-style comments are two slashes (//), and they comment out any text until the end of the line. C-
style comments come in pairs (/* */), and everything between the matching pairs is commented out.
You must be careful to ensure you have matched pairs.
Yes, C++-style comments can be nested within C-style comments. You can, in fact, nest C-style
comments within C++-style comments, as long as you remember that the C++-style comments end at
the end of the line.
C-style comments can. If you want to extend C++-style comments to a second line, you must put another
set of double slashes (//).
10. What are the differences between the function prototype and the function defi-nition?
The function prototype declares the function; the definition defines it. The prototype ends with a
semicolon; the definition need not. The declaration can include the keyword inline and default values
for the parameters; the definition cannot. The declaration need not include names for the parameters;
the definition must.
11. Do the names of parameters have to agree in the prototype, definition, and call to the function?
12. If a function doesn't return a value, how do you declare the function?
13. If you don't declare a return value, what type of return value is assumed?
Any function that does not explicitly declare a return type returns int.
A local variable is a variable passed into or declared within a block, typically a function. It is visible only
within the block.
Scope refers to the visibility and lifetime of local and global variables. Scope is usually established by a
set of braces.
16. What is recursion?
Global variables are typically used when many functions need access to the same data. Global variables
are very rare in C++; once you know how to create static class variables, you will almost never create
global variables.
Function overloading is the ability to write more than one function with the same name, distinguished
by the number or type of the parameters.
Polymorphism is the ability to treat many objects of differing but related types without regard to their
differences. In C++, polymorphism is accomplished by using class derivation and virtual functions.
20. Is the declaration of a class its interface or its implementation?
The declaration of a class is its interface; it tells clients of the class how to interact with the class. The
implementation of the class is the set of member functions stored--usually in a related CPP file.
21. What is the difference between public and private data members?
Public data members can be accessed by clients of the class. Private data members can be accessed only
by member functions of the class.
Although member data can be public, it is good programming practice to make it private and to provide
public accessor functions to the data.
Declarations end with a semicolon after the closing brace; function definitions do not.
25. What is the difference between the indirection operator and the address of oper-ator?
The indirection operator returns the value at the address stored in a pointer. The address of operator
(&) returns the memory address of the variable.
A reference is an alias, and a pointer is a variable that holds an address. References cannot be null and
cannot be assigned to.
When you may need to reassign what is pointed to, or when the pointer may be null.
28. What does new return if there is insufficient memory to make your new object?
30. What is the difference between passing by reference and passing a reference?
Passing by reference means not making a local copy. It can be accomplished by passing a reference or by
passing a pointer.
31. When you overload member functions, in what ways must they differ?
Overloaded member functions are functions in a class that share a name but differ in the number or
type of their parameters.
A definition sets aside memory, but a declaration does not. Almost all declarations are definitions; the
major exceptions are class declarations, function prototypes, and typedef statements.
Whenever a temporary copy of an object is created. This happens every time an object is passed by
value.
35. How does the copy constructor differ from the assignment operator (=)?
The assignment operator acts on an existing object; the copy constructor creates a new one.
The this pointer is a hidden parameter in every member function that points to the object itself.
37. How do you differentiate between overloading the prefix and postfix increments?
The prefix operator takes no parameters. The postfix operator takes a single int parameter, which is
used as a signal to the compiler that this is the postfix variant.
39. Is it legal in C++ to overload operator++ so that it decrements a value in your class?
It is legal, but it is a bad idea. Operators should be overloaded in a way that is likely to be readily
understood by anyone reading your code.
40. What return value must conversion operators have in their declaration?
A v-table, or virtual function table, is a common way for compilers to manage virtual functions in C++.
The table keeps a list of the addresses of all the virtual functions and, depending on the runtime type of
the object pointed to, invokes the right function.
A destructor of any class can be declared to be virtual. When the pointer is deleted, the runtime type of
the object will be assessed and the correct derived destructor invoked.
By creating a virtual method in your class, which itself calls the copy constructor.
45. How do you invoke a base member function from a derived class in which you've overridden that
function?
Base::FunctionName();
46. How do you invoke a base member function from a derived class in which you have not overridden
that function?
FunctionName();
47. If a base class declares a function to be virtual, and a derived class does not use the term virtual
when overriding that class, is it still virtual when inherited by a third-generation class?
A down cast (also called "casting down") is a declaration that a pointer to a base class is to be treated as
a pointer to a derived class.
The v-ptr, or virtual-function pointer, is an implementation detail of virtual functions. Each object in a
class with virtual functions has a v-ptr, which points to the virtual function table for that class.
51. If a round rectangle has straight edges and rounded corners, your RoundRect class inherits both
from Rectangle and from Circle, and they in turn both inherit from Shape, how many Shapes are created
when you create a RoundRect?
If neither class inherits using the keyword virtual, two Shapes are created: one for Rectangle and one for
Shape. If the keyword virtual is used for both classes, only one shared Shape is created.
52. If Horse and Bird inherit virtual public from Animal, do their constructors initialize the Animal
constructor? If Pegasus inherits from both Horse and Bird, how does it initialize Animal's constructor?
Both Horse and Bird initialize their base class, Animal, in their constructors. Pegasus does as well, and
when a Pegasus is created, the Horse and Bird initializations of Animal are ignored.
54. If a base class is an ADT, and it has three pure virtual functions, how many of these functions must
be overridden in its derived classes?
None must be overridden unless you want to make the class non-abstract, in which case all three must
be overridden.
Yes. They are member variables, and their access can be controlled like any other. If they are private,
they can be accessed only by using member functions or, more commonly, static member functions.
58. Show the declaration for a pointer to function returning long and taking an integer parameter.
long (* function)(int);
59. How do you establish an is-a relationship?
With containment; that is, one class has a member that is an object of another type.
Delegation expresses the idea that one class uses another class to accomplish a task or goal.
Implemented-in-terms-of expresses the idea of inheriting implementation from another class.
A friend function is a function declared to have access to the protected and private members of your
class.
A friend class is a class declared so that all its member functions are friend functions of your class.
66. If Dog is a friend of Boy, and Terrier derives from Dog, is Terrier a friend of Boy?
67. If Dog is a friend of Boy and Boy is a friend of House, is Dog a friend of House?
Anywhere within the class declaration. It makes no difference whether you put the declaration within
the public:, protected:, or private: access areas.
69. What is the insertion operator and what does it do?
The insertion operator (<<) is a member operator of the ostream object and is used for writing to the
output device. 70. What is the extraction operator and what does it do? The extraction operator (>>) is a
member operator of the istream object and is used for writing to your program's variables.
71. What are the three forms of cin.get() and what are their differences?
The first form of get() is without parameters. This returns the value of the character found, and will
return EOF (end of file) if the end of the file is reached.
The second form of cin.get() takes a character reference as its parameter; that character is filled with
the next character in the input stream. The return value is an iostream object.
The third form of cin.get() takes an array, a maximum number of characters to get, and a terminating
character. This form of get() fills the array with up to one fewer characters than the maximum
(appending null) unless it reads the terminating character, in which case it immediately writes a null and
leaves the terminating character in the buffer.
73. What is the default width for ouputting a long integer using the insertion operator?
ios::ate places you at the end of the file, but you can write data anywhere in the file.
Inclusion guards are used to protect a header file from being included into a program more than once.
78. How do you instruct your compiler to print the contents of the intermediate file showing the effects
of the preprocessor?
This quiz question must be answered by you, depending on the compiler you are using.
79. What is the difference between #define debug 0 and #undef debug?
#define debug 0 defines the term debug to equal 0 (zero). Everywhere the word debug is found, the
character 0 will be substituted. #undef debug removes any definition of debug; when the word debug is
found in the file, it will be left unchanged.
81. Why can't you call invariants() as the first line of your constructor?
The job of your constructor is to create the object. The class invariants cannot and should not exist
before the object is fully created, so any meaningful use of invariants() will return false until the
constructor is finished.
82. What is the difference between object-oriented programming and procedural programming?
Procedural programming focuses on functions separate from data. Object-oriented programming ties
data and functionality together into objects, and focuses on the interaction among the objects.
Event-driven programs are distinguished by the fact that action is taken only in response to some form
of (usually external) simulation, such as a user's keyboard or mouse input.
Typically, the development cycle includes analysis, design, coding, testing, programming, and interaction
and feedback among these stages.
A rooted hierarchy is one in which all the classes in the program derive directly or indirectly from a
single base class.
A driver program is simply a function that is designed to exercise whatever objects and functions you are
currently programming.
87. What is encapsulation?
Encapsulation refers to the (desirable) trait of bringing together in one class all the data and
functionality of one discrete entity.
Templates are built into the C++ language and are type-safe. Macros are implemented by the
preprocessor and are not type-safe.
89. What is the difference between the parameter to a template and the parameter to a function?
The parameter to the template creates an instance of the template for each type. If you create six
template instances, six different classes or functions are created. The parameters to the function change
the behavior or data of the function, but only one function is created.
90. What is the difference between a type-specific template friend class and a general template friend
class?
The general template friend function creates one function for every type of the parameterized class; the
type-specific function creates a type-specific instance for each instance of the parameterized class.
91. Is it possible to provide special behavior for one instance of a template but not for other instances?
Yes, create a specialized function for the particular instance. In addition to creating
Array::SomeFunction(), also create Array::SomeFunction() to change the behavior for integer arrays.
92. How many static variables are created if you put one static member into a template class definition?
One for each instance of the class.
An exception is an object that is created as a result of invoking the keyword throw. It is used to signal an
exceptional condition, and is passed up the call stack to the first catch statement that handles its type.
A catch statement has a signature of the type of exception it handles. It follows a try block and acts as
the receiver of exceptions raised within the try block.
An exception is an object and can contain any information that can be defined within a user-created
class.
Exception objects are created when you invoke the keyword throw.
In general, exceptions should be passed by reference. If you don't intend to modify the contents of the
exception object, you should pass a const reference.
99. Will a catch statement catch a derived exception if it is looking for the base class?
100. If there are two catch statements, one for base and one for derived, which should come first?
catch statements are examined in the order they appear in the source code. The first catch statement
whose signature matches the exception is used.
A breakpoint is a place in the code where the debugger will stop execution.
strcpy(char* destination, char* source) copies source to destination, and puts a null at the end of
destination. destination must be large enough to accommodate source, or strcpy() will simply write past
the end of the array. strncpy(char* destination char* source, int howmany) will write howmany bytes of
source to destination, but will not put a terminating null.
105. What is the function to call to turn an ASCII string into a long?
atol()