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Animation Syllabus

This document provides an overview of an animation course offered at Arul Anandar College. The course is aimed at students from other science backgrounds and covers the following topics: Unit 1 introduces animation basics, types of animation, and the history of 3D animation. Unit 2 explores the 3D animation production pipeline, including pre-production, production, and post-production. Unit 3 covers using Flash 8, including tools, drawing and editing objects, and adding animation and sound. Unit 4 discusses working with graphics and layers in Flash, including importing objects and using layers in the timeline. The course aims to enable students to create basic animations and understand animation concepts using Flash 8.

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Nelson Raja
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0% found this document useful (0 votes)
262 views4 pages

Animation Syllabus

This document provides an overview of an animation course offered at Arul Anandar College. The course is aimed at students from other science backgrounds and covers the following topics: Unit 1 introduces animation basics, types of animation, and the history of 3D animation. Unit 2 explores the 3D animation production pipeline, including pre-production, production, and post-production. Unit 3 covers using Flash 8, including tools, drawing and editing objects, and adding animation and sound. Unit 4 discusses working with graphics and layers in Flash, including importing objects and using layers in the timeline. The course aims to enable students to create basic animations and understand animation concepts using Flash 8.

Uploaded by

Nelson Raja
Copyright
© © All Rights Reserved
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
Download as docx, pdf, or txt
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ARUL ANANDAR COLLEGE (AUTONOMOUS), KARUMATHUR – 625 514

DEPARTMENT OF INFORMATION TECHNOLOGY & MANAGEMENT


Class : II B.A/B.Com/B.B.A/P.Edu Part : IV NME -2
Semester : IV Hours : 45
Code : 15UITN24 Credit : 02
ANIMATION
(For other Science Students)
Objective:
Defining Animation, 3D Concepts & Understanding the concept of animation with the help
of Flash 8.
UNIT – I (09 hours)
Introduction to Animation: Introduction to Animation - Animation Basics & Laws - Types of
Animation - The History of 3D Animation - Defining 3D Animation - Exploring the 3D Animation
Industry.
UNIT – II (09 hours)
Getting to Know the Production Pipeline of 3D: Components - Understanding the Production
Pipeline’s: Preproduction - Production – Postproduction.
UNIT – III (09 hours)
Introducing Flash 8: What is Flash? – Flash Window – Various Menus – Various tools of Flash 8.
Working with Objects: Drawing Objects, Editing Objects – Selecting Objects – Moving Object –
Resizing Objects – Rotating Objects – Grouping Objects.
UNIT – IV (09 hours)
Adding Animation and Sound to the Objects: Speed and Dimensions – Adding Frames – Creating
Animation Frame by Frame – Selecting Frames – Using Sound – Adding Sound Layers – Assigning
Sound to the Layer.
UNIT – V (09 hours)
Working with Graphics and Layers: Including Graphics – Importing Objects – Use of Layers –
Working with Layers in the Timeline – Hide a Layer – Lock a Layer – Playing flash movie in Flash.
Text Book:
1. Andy Beane, 3D Animation Essentials, John Wiley & Sons, Inc.
2. Dinesh Maidasani, 2006, “Flash 8”, Firewall Media – An Imprint of Laxmi Publication Pvt.Ltd, New
Delhi.
Reference Book:
1. A.K. Lodha, 2006, “Guide to Flash 8”, Law Point, First Edition
2. Reinhardt Down. “Macromedia Flash 8 Bible”, Wiley India (P) Ltd., 2008.
ARUL ANANDAR COLLEGE (AUTONOMOUS), KARUMATHUR – 625 514
DEPARTMENT OF INFORMATION TECHNOLOGY & MANAGEMENT
Class : II B.A/B.Com/B.B.A/P.Edu Part : IV NME -1
Semester : III Hours : 45
Code : 18UITN13 Credit : 02
MULTIMEDIA
(For Arts Students)
Objective:
To enable the students to create graphics for the web using HTML, Creating animated GIF. Clickable
Image Maps and Efficient Web Graphics.
UNIT – I (09 hours)
Introduction to HTML: Introduction to HTML coding – Basic Web graphics – Web Page Design and
Site building – Adding Multimedia to the Web.
UNIT – II (09 hours)
Introduction – Image Basics – File Formats – GIF, JPEG, PNG, PSG – Color Palette Layers. Creating
new Images Brushes – Grids and guides – Scaling and Positioning Images – Moving and Merging
Layers – Tool Palette – Screen Capturing – Grey styling – Animation.
UNIT – III (09 hours)
Scanning Images – Adding text to the images – Designing icons – Creating background images –
Color Models – Color Depths – Color Calibration – Creating Gradients Oil Paint effect.
UNIT – IV (09 hours)
Creating clippings – cropping images – Animation with sound effects – Adding audio or video –
Windows Media Player – Active X Control – Agent Control – Embedding VRML in web page – Real
Player Active X Control.
UNIT – V (09 hours)
Application : Introduction to flash – Working with layers – Working with movies – Drawing Tools –
Color Selection – Symbols – Flash Buttons – Flash Menu Smart Clip – Interactivity with action script
– Frame actions and the time line – Exporting animation – Application in Flash.
Text Book:
1. James L. Mohles, “Flash 5.0 Graphics, Animation and Interaction”, Macromedia, 2000.
2. Richard Schrand, “Photoshop 6 Visual Jumpstrart”, 2000, Adobe Press.
3. Steven E. Calliban, “Learn HTML”, II Edition, PHI.

Reference Book:
1. Deitel, “Internet and World Wide Web – How to Program, “Prentice Hall, 2003.
2. Meenakshi, “Web Graphics”, SCITECH Publication, 2007.
3. Robert Reinhardt, Jon Warren Lentz, “Flash 5 Bible”, Hungry Minds Inc., 2001.

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