4 Cprogramming Tutorial-17-53
4 Cprogramming Tutorial-17-53
4. BASIC SYNTAX
Tokens in C
A C program consists of various tokens and a token is either a keyword, an
identifier, a constant, a string literal, or a symbol. For example, the following C
statement consists of five tokens:
printf
(
"Hello, World! \n"
)
;
Semicolons
In a C program, the semicolon is a statement terminator. That is, each individual
statement must be ended with a semicolon. It indicates the end of one logical
entity.
Given below are two different statements:
Comments
Comments are like helping text in your C program and they are ignored by the
compiler. They start with /* and terminate with the characters */ as shown
below:
/* my first program in C */
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You cannot have comments within comments and they do not occur within a
string or character literals.
Identifiers
A C identifier is a name used to identify a variable, function, or any other user-
defined item. An identifier starts with a letter A to Z, a to z, or an underscore ‘_’
followed by zero or more letters, underscores, and digits (0 to 9).
C does not allow punctuation characters such as @, $, and % within identifiers.
C is a case-sensitive programming language. Thus, Manpower and manpower
are two different identifiers in C. Here are some examples of acceptable
identifiers:
Keywords
The following list shows the reserved words in C. These reserved words may not
be used as constants or variables or any other identifier names.
double
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C Programming
Whitespace in C
A line containing only whitespace, possibly with a comment, is known as a blank
line, and a C compiler totally ignores it.
Whitespace is the term used in C to describe blanks, tabs, newline characters
and comments. Whitespace separates one part of a statement from another and
enables the compiler to identify where one element in a statement, such as int,
ends and the next element begins. Therefore, in the following statement:
int age;
there must be at least one whitespace character (usually a space) between int
and age for the compiler to be able to distinguish them. On the other hand, in
the following statement:
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5. DATA TYPES
1 Basic Types:
They are arithmetic types and are further classified into: (a) integer
types and (b) floating-point types.
2 Enumerated types:
They are again arithmetic types and they are used to define variables
that can only assign certain discrete integer values throughout the
program.
4 Derived types:
They include (a) Pointer types, (b) Array types, (c) Structure types, (d)
Union types, and (e) Function types.
The array types and structure types are referred collectively as the aggregate
types. The type of a function specifies the type of the function's return value. We
will see the basic types in the following section, whereas other types will be
covered in the upcoming chapters.
Integer Types
The following table provides the details of standard integer types with their
storage sizes and value ranges:
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To get the exact size of a type or a variable on a particular platform, you can
use the sizeof operator. The expressions sizeof(type) yields the storage size of
the object or type in bytes. Given below is an example to get the size of int type
on any machine:
#include <stdio.h>
#include <limits.h>
int main()
{
printf("Storage size for int : %d \n", sizeof(int));
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return 0;
}
When you compile and execute the above program, it produces the following
result on Linux:
Floating-Point Types
The following table provides the details of standard floating-point types with
storage sizes and value ranges and their precision:
The header file float.h defines macros that allow you to use these values and
other details about the binary representation of real numbers in your programs.
The following example prints the storage space taken by a float type and its
range values:
#include <stdio.h>
#include <float.h>
int main()
{
printf("Storage size for float : %d \n", sizeof(float));
printf("Minimum float positive value: %E\n", FLT_MIN );
printf("Maximum float positive value: %E\n", FLT_MAX );
printf("Precision value: %d\n", FLT_DIG );
return 0;
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When you compile and execute the above program, it produces the following
result on Linux:
3 Pointers to void
A pointer of type void * represents the address of an object, but not its
type. For example, a memory allocation function void *malloc(size_t
size); returns a pointer to void which can be casted to any data type.
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6. VARIABLES
A variable is nothing but a name given to a storage area that our programs can
manipulate. Each variable in C has a specific type, which determines the size
and layout of the variable's memory; the range of values that can be stored
within that memory; and the set of operations that can be applied to the
variable.
The name of a variable can be composed of letters, digits, and the underscore
character. It must begin with either a letter or an underscore. Upper and
lowercase letters are distinct because C is case-sensitive. Based on the basic
types explained in the previous chapter, there will be the following basic variable
types:
Type Description
Variable Definition in C
A variable definition tells the compiler where and how much storage to create for
the variable. A variable definition specifies a data type and contains a list of one
or more variables of that type as follows:
type variable_list;
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Here, type must be a valid C data type including char, w_char, int, float, double,
bool, or any user-defined object; and variable_list may consist of one or more
identifier names separated by commas. Some valid declarations are shown here:
int i, j, k;
char c, ch;
float f, salary;
double d;
The line int i, j, k; declares and defines the variables i, j and k; which instruct
the compiler to create variables named i, j, and k of type int.
Variables can be initialized (assigned an initial value) in their declaration. The
initializer consists of an equal sign followed by a constant expression as follows:
For definition without an initializer: variables with static storage duration are
implicitly initialized with NULL (all bytes have the value 0); the initial value of all
other variables are undefined.
Variable Declaration in C
A variable declaration provides assurance to the compiler that there exists a
variable with the given type and name so that the compiler can proceed for
further compilation without requiring the complete detail about the variable. A
variable declaration has its meaning at the time of compilation only, the
compiler needs actual variable declaration at the time of linking the program.
A variable declaration is useful when you are using multiple files and you define
your variable in one of the files which will be available at the time of linking the
program. You will use the keyword extern to declare a variable at any place.
Though you can declare a variable multiple times in your C program, it can be
defined only once in a file, a function, or a block of code.
Example
Try the following example, where variables have been declared at the top, but
they have been defined and initialized inside the main function:
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#include <stdio.h>
// Variable declaration:
extern int a, b;
extern int c;
extern float f;
int main ()
{
/* variable definition: */
int a, b;
int c;
float f;
/* actual initialization */
a = 10;
b = 20;
c = a + b;
printf("value of c : %d \n", c);
f = 70.0/3.0;
printf("value of f : %f \n", f);
return 0;
}
When the above code is compiled and executed, it produces the following result:
value of c : 30
value of f : 23.333334
The same concept applies on function declaration where you provide a function
name at the time of its declaration and its actual definition can be given
anywhere else. For example:
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// function declaration
int func();
int main()
{
// function call
int i = func();
}
// function definition
int func()
{
return 0;
}
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7. CONSTANTS AND LITERALS
Constants refer to fixed values that the program may not alter during its
execution. These fixed values are also called literals.
Constants can be of any of the basic data types like an integer constant, a
floating constant, a character constant, or a string literal. There are enumeration
constants as well.
Constants are treated just like regular variables except that their values cannot
be modified after their definition.
Integer Literals
An integer literal can be a decimal, octal, or hexadecimal constant. A prefix
specifies the base or radix: 0x or 0X for hexadecimal, 0 for octal, and nothing for
decimal.
An integer literal can also have a suffix that is a combination of U and L, for
unsigned and long, respectively. The suffix can be uppercase or lowercase and
can be in any order.
Here are some examples of integer literals:
212 /* Legal */
215u /* Legal */
0xFeeL /* Legal */
078 /* Illegal: 8 is not an octal digit */
032UU /* Illegal: cannot repeat a suffix */
85 /* decimal */
0213 /* octal */
0x4b /* hexadecimal */
30 /* int */
30u /* unsigned int */
30l /* long */
30ul /* unsigned long */
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Floating-point Literals
A floating-point literal has an integer part, a decimal point, a fractional part, and
an exponent part. You can represent floating point literals either in decimal form
or exponential form.
While representing decimal form, you must include the decimal point, the
exponent, or both; and while representing exponential form, you must include
the integer part, the fractional part, or both. The signed exponent is introduced
by e or E.
Here are some examples of floating-point literals:
3.14159 /* Legal */
314159E-5L /* Legal */
510E /* Illegal: incomplete exponent */
210f /* Illegal: no decimal or exponent */
.e55 /* Illegal: missing integer or fraction */
Character Constants
Character literals are enclosed in single quotes, e.g., 'x' can be stored in a
simple variable of char type.
A character literal can be a plain character (e.g., 'x'), an escape sequence (e.g.,
'\t'), or a universal character (e.g., '\u02C0').
There are certain characters in C that represent special meaning when preceded
by a backslash, for example, newline (\n) or tab (\t). Here, you have a list of
such escape sequence codes:
Escape Meaning
sequence
\\ \ character
\? ? character
\a Alert or bell
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\b Backspace
\f Form feed
\n Newline
\r Carriage return
\t Horizontal tab
\v Vertical tab
#include <stdio.h>
int main()
{
printf("Hello\tWorld\n\n");
return 0;
}
When the above code is compiled and executed, it produces the following result:
Hello World
String Literals
String literals or constants are enclosed in double quotes "". A string contains
characters that are similar to character literals: plain characters, escape
sequences, and universal characters.
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You can break a long line into multiple lines using string literals and separating
them using whitespaces.
Here are some examples of string literals. All the three forms are identical
strings.
"hello, dear"
"hello, \
dear"
Defining Constants
There are two simple ways in C to define constants:
Using #define preprocessor
Using const keyword
#include <stdio.h>
#define LENGTH 10
#define WIDTH 5
#define NEWLINE '\n'
int main()
{
int area;
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return 0;
}
When the above code is compiled and executed, it produces the following result:
value of area : 50
#include <stdio.h>
int main()
{
const int LENGTH = 10;
const int WIDTH = 5;
const char NEWLINE = '\n';
int area;
return 0;
}
When the above code is compiled and executed, it produces the following result:
value of area : 50
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8. STORAGE CLASSES
A storage class defines the scope (visibility) and life-time of variables and/or
functions within a C Program. They precede the type that they modify. We have
four different storage classes in a C program:
auto
register
static
extern
{
int mount;
auto int month;
}
The example above defines two variables within the same storage class. ‘auto’
can only be used within functions, i.e., local variables.
{
register int miles;
}
The register should only be used for variables that require quick access such as
counters. It should also be noted that defining 'register' does not mean that the
variable will be stored in a register. It means that it MIGHT be stored in a
register depending on hardware and implementation restrictions.
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#include <stdio.h>
/* function declaration */
void func(void);
main()
{
while(count--)
{
func();
}
return 0;
}
/* function definition */
void func( void )
{
static int i = 5; /* local static variable */
i++;
printf("i is %d and count is %d\n", i, count);
}
When the above code is compiled and executed, it produces the following result:
i is 6 and count is 4
i is 7 and count is 3
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i is 8 and count is 2
i is 9 and count is 1
i is 10 and count is 0
int count;
extern void write_extern();
main()
{
count = 5;
write_extern();
}
void write_extern(void)
{
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Here, extern is being used to declare count in the second file, whereas it has its
definition in the first file, main.c. Now, compile these two files as follows:
It will produce the executable program a.out. When this program is executed, it
produces the following result:
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9. OPERATORS
Arithmetic Operators
The following table shows all the arithmetic operators supported by the C
language. Assume variable A holds 10 and variable B holds 20, then:
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Example
Try the following example to understand all the arithmetic operators available in
C:
#include <stdio.h>
main()
{
int a = 21;
int b = 10;
int c ;
c = a + b;
printf("Line 1 - Value of c is %d\n", c );
c = a - b;
printf("Line 2 - Value of c is %d\n", c );
c = a * b;
printf("Line 3 - Value of c is %d\n", c );
c = a / b;
printf("Line 4 - Value of c is %d\n", c );
c = a % b;
printf("Line 5 - Value of c is %d\n", c );
c = a++;
printf("Line 6 - Value of c is %d\n", c );
c = a--;
printf("Line 7 - Value of c is %d\n", c );
When you compile and execute the above program, it produces the following
result:
Line 1 - Value of c is 31
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Line 2 - Value of c is 11
Line 3 - Value of c is 210
Line 4 - Value of c is 2
Line 5 - Value of c is 1
Line 6 - Value of c is 21
Line 7 - Value of c is 22
Relational Operators
The following table shows all the relational operators supported by C. Assume
variable A holds 10 and variable B holds 20, then:
< Checks if the value of left operand is less than (A < B) is true.
the value of right operand. If yes, then the
condition becomes true.
<= Checks if the value of left operand is less than (A <= B) is true.
or equal to the value of right operand. If yes,
then the condition becomes true.
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Example
Try the following example to understand all the relational operators available in
C:
#include <stdio.h>
main()
{
int a = 21;
int b = 10;
int c ;
if( a == b )
{
printf("Line 1 - a is equal to b\n" );
}
else
{
printf("Line 1 - a is not equal to b\n" );
}
if ( a < b )
{
printf("Line 2 - a is less than b\n" );
}
else
{
printf("Line 2 - a is not less than b\n" );
}
if ( a > b )
{
printf("Line 3 - a is greater than b\n" );
}
else
{
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When you compile and execute the above program, it produces the following
result:
Logical Operators
Following table shows all the logical operators supported by C language. Assume
variable A holds 1 and variable B holds 0, then:
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becomes true.
Example
Try the following example to understand all the logical operators available in C:
#include <stdio.h>
main()
{
int a = 5;
int b = 20;
int c ;
if ( a && b )
{
printf("Line 1 - Condition is true\n" );
}
if ( a || b )
{
printf("Line 2 - Condition is true\n" );
}
/* lets change the value of a and b */
a = 0;
b = 10;
if ( a && b )
{
printf("Line 3 - Condition is true\n" );
}
else
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{
printf("Line 3 - Condition is not true\n" );
}
if ( !(a && b) )
{
printf("Line 4 - Condition is true\n" );
}
}
When you compile and execute the above program, it produces the following
result:
Bitwise Operators
Bitwise operators work on bits and perform bit-by-bit operation. The truth table
for &, |, and ^ is as follows:
0 0 0 0 0
0 1 0 1 1
1 1 1 1 0
1 0 0 1 1
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& Binary AND Operator copies a bit to the result (A & B) = 12, i.e.,
if it exists in both operands. 0000 1100
<< Binary Left Shift Operator. The left operands A << 2 = 240,
value is moved left by the number of bits i.e., 1111 0000
specified by the right operand.
>> Binary Right Shift Operator. The left operands A >> 2 = 15, i.e.,
value is moved right by the number of bits 0000 1111
specified by the right operand.
Example
Try the following example to understand all the bitwise operators available in C:
#include <stdio.h>
main()
{
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c = a | b; /* 61 = 0011 1101 */
printf("Line 2 - Value of c is %d\n", c );
c = a ^ b; /* 49 = 0011 0001 */
printf("Line 3 - Value of c is %d\n", c );
When you compile and execute the above program, it produces the following
result:
Line 1 - Value of c is 12
Line 2 - Value of c is 61
Line 3 - Value of c is 49
Line 4 - Value of c is -61
Line 5 - Value of c is 240
Line 6 - Value of c is 15
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Assignment Operators
The following tables lists the assignment operators supported by the C language:
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=C&2
Example
Try the following example to understand all the assignment operators available
in C:
#include <stdio.h>
main()
{
int a = 21;
int c ;
c = a;
printf("Line 1 - = Operator Example, Value of c = %d\n", c );
c += a;
printf("Line 2 - += Operator Example, Value of c = %d\n", c );
c -= a;
printf("Line 3 - -= Operator Example, Value of c = %d\n", c );
c *= a;
printf("Line 4 - *= Operator Example, Value of c = %d\n", c );
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c /= a;
printf("Line 5 - /= Operator Example, Value of c = %d\n", c );
c = 200;
c %= a;
printf("Line 6 - %= Operator Example, Value of c = %d\n", c );
c <<= 2;
printf("Line 7 - <<= Operator Example, Value of c = %d\n", c );
c >>= 2;
printf("Line 8 - >>= Operator Example, Value of c = %d\n", c );
c &= 2;
printf("Line 9 - &= Operator Example, Value of c = %d\n", c );
c ^= 2;
printf("Line 10 - ^= Operator Example, Value of c = %d\n", c );
c |= 2;
printf("Line 11 - |= Operator Example, Value of c = %d\n", c );
When you compile and execute the above program, it produces the following
result:
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Example
Try following example to understand all the miscellaneous operators available in
C:
#include <stdio.h>
main()
{
int a = 4;
short b;
double c;
int* ptr;
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When you compile and execute the above program, it produces the following
result:
value of a is 4
*ptr is 4.
Value of b is 30
Value of b is 20
Operators Precedence in C
Operator precedence determines the grouping of terms in an expression and
decides how an expression is evaluated. Certain operators have higher
precedence than others; for example, the multiplication operator has a higher
precedence than the addition operator.
For example, x = 7 + 3 * 2; here, x is assigned 13, not 20 because operator *
has a higher precedence than +, so it first gets multiplied with 3*2 and then
adds into 7.
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Here, operators with the highest precedence appear at the top of the table,
those with the lowest appear at the bottom. Within an expression, higher
precedence operators will be evaluated first.
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Example
Try the following example to understand operator precedence in C:
#include <stdio.h>
main()
{
int a = 20;
int b = 10;
int c = 15;
int d = 5;
int e;
e = (a + b) * c / d; // ( 30 * 15 ) / 5
printf("Value of (a + b) * c / d is : %d\n", e );
e = ((a + b) * c) / d; // (30 * 15 ) / 5
printf("Value of ((a + b) * c) / d is : %d\n" , e );
e = a + (b * c) / d; // 20 + (150/5)
printf("Value of a + (b * c) / d is : %d\n" , e );
return 0;
}
When you compile and execute the above program, it produces the following
result:
Value of (a + b) * c / d is : 90
Value of ((a + b) * c) / d is : 90
Value of (a + b) * (c / d) is : 90
Value of a + (b * c) / d is : 50
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