Digital Innovation Management
Digital Innovation Management
D
DIGITAL
IINNOVATION
NNOVATION M
MIS
IGITAL IINNOVATION
NNOVATION M
5 <2
ANAGEMENT: R
MANAGEMENT:
ANAGEMENT R
MANAGEMENT
EINVENTING
REINvENTING
ESEARCH IN A D
RESEARCH DIGITAL WORLD
IGITAL WORLD
S PECIAL IISSUE:
SPECIAL SSUE: IT AND IINNOVATION
NNOVATION
Satish Nambisan
Lubar School of Business, University of Wisconsin—Mi|waukee,
Wisconsin–Milwaukee, 3202 N. Maryland Avenue,
Avenue,
Milwaukee,
Milwaukee, WI
WI 53211
53211 U.S.A. {nambisan@uwm.edu}
Kalle Lyytinen
Weatherhead School of Management, Case Western Reserve University,
University, 10900 Euclid Avenue,
Avenue,
Cleveland, OH 44106 U.S.A. {kjl13@case.edu}
{kj|13@case.edu}
Ann Majchrzak
Marshall School of Business, University of Southern California,
California,
Los Angeles,
Angeles, CA 90089 U.S.A. {majchrza@usc.edu}
Michael Song
School of Economics and Management, Xi’an
Xi'an Technological University,
University, WeiYang District,
Xi’an City CHINA {drmichae|song@163.com}
Xi‘an {drmichaelsong@163.com}
al. 2015; Benner and Tushman 2015; Goldfarb and Tucker practices, processes,
practices, processes, andprinciples
and principles that underlie the effective
2012; Greenstein et al. 2013; Yoo et al. 2012). For example, orchestration of digital innovation.
ofdigital
Benner and Tushman (2015) recently noted that
Our definition
definition of digital innovation is intended to capture
because of the shift in the locus of innovation and three important and concurrent phenomena.
phenomena. First, garour defini-
defini-
because some ofof our core organizing axioms may be tion of digital innovation includes a rn
infiilinnvininl range offinnvin
innovation
challenged or fundamentally changed by the digital outcomes,
m such
h as n
new
w products,
r platforms,
l f rm and n services
rvi as
revolution, the nature of innovation and organiza- well as nw
wll new customer experiences and
mrxrin n other
hrvlvalue pathways;
hw;
tional scholarship may be at a transition point (p. 2). as long as these outcomes are made possible through the use
of digital technologies and digitized processes, the outcomes
This transition from innovation to digital innovation comes as themselves do not need to be digital. Secgnd,
Second, our definition
gar definitign
a golden opportunity to be seized upon by information sys- offiilinnvininl
digital innovation includes a broad
r swath of digital tools
whfiill
tems (IS) researchers. IS researchers have, for the last four and infrastructure (e.g., 3D printing, data analytics, mobile
decades, been at the forefront in observing the dawn and con- computing, etc.) for making innovation possible.
possible. Third,
Third, our
oat
secutive wakes of digitization in organizations and, broadly, finiininl
definition includes the
h possibility
iili that
h theh outcomes
m m may be
in society, and explaining its repercussions. By and large, diffused,
if assimilated,
imil orr adapted to specific
ifi use contexts
n x such h
their efforts were originally focused on effects of digitizing typically experienced with digital platfgnns.
as typigally platforms. Our broad
internal organizational processes (e.g., Fichman 2004; definition
definition bridges a research focus on intra—organizational
intra-organizational
Swanson 1994).
1994). More recently, there has been an expansion innovation management (e.g., Swanson 1994) with research
to identifying and articulating unique aspects of digitization on digital products, platforms, ecosystems, and infrastructure
in industries, specific
specific organizational domains, or product (Bharadwaj
(Bharadwaj et al. 2013; Tilson et al. 2010; Tiwana et al. 2010;
families (e.g., Agrawal et al. 2013; Anderson and Agarwal Yoo et al. 2012; Yoo et al. 2010).
2011; Greenstein et al. 2013; Xue et al. 2013). They have
especially highlighted the paradoxes and dilemmas that digiti-
first summarize the existing research
In what follows, we first
zation
zinr creates for organizations developing,
frrnizin vlin deploying,
lin and n
challenging key assumptions that underlie extant theories
managing digital innovation (e.g., Breshnahan and Greenstein
informing innovation management. Then, using these chal-
2014; Kallinikos et al. 2013; Lyytinen et al. 2016; Nambisan
lenges to assumptions as our jumping
jumping off point, we formulate
fgrrnalatg
2013; Tilson et al. 2010; Tiwana et al. 2010; Yoo et al. 2010).
several
vrl suggestions
in to mv
move digital innovation management
iilinnvinmn rnn
IS scholars have also been increasingly focused on the
theory forward.
theggg fgrward. This discussion, along with the-
the six research
materiality of
of digitization within innovation processes and
notes that make up the special issue, offer a broader founda-
outcomes (e.g., Boland et al. 2007; Lee and Berente 2012;
Majchrzak et al. 2013). tion to theorize and reflect
reflect upon the implications of digital
technology for innovation management.
management.
As a consequence of this growing research on digitization, we
ofthis
suggest that it is time to develop theories that explicitly incor-
porate the variability, materiality, emergence, and richness of Challenging Key Assumptions of
the sociotechnical phenomenon called digital innovation. The
time for new theorizing about digital innovation is, therefore,
Innovation Management Theories Z
now and it is this challenge that motivated our choice of of pro-
Received theories in innovation management have primarily
posing and organizing this special issue.
focused on addressing three basic questions.
To pursue the call for more encompassing theories of of digital
innovation, we adopt a conceptualization of digital innovation
ofdigital •- How do innovations form/evolve?
forrn/evolve?
that is meant to be inclusive and inviting of perspectives and •- How should actors/entities organize for innovation?
disciplines that may not have contributed in the past to •- How does the nature of innovation and the organization
research on innovation management. We conceptualize of innovation interact?
digital innovation
inngvatign as the creation of (and consequent
conseguent change
in)
in 2 market offerings, business processes,
ofterin s,business processes, or models that result Underlying these questions (and their related theories) are
from
trom the use of ot digital technology.
technolog. Stated differently, in three key assumptions.
digital innovation,
innovation, digital technologies and associated digi-
tizing processes form an innate
tizingprocessesform part of
innatepart the new idea and/or its
ofthe (1) Innovation is a well—bounded
well-bounded phenomenon focused on
development,
development, diffusion,
dijfusion, or assimilation. Given the above con-
Con- fixed products and therefore the question of how innova-
fixed
ceptualization, digital innovation management refers to the tions form/evolve
forrn/evolve is a well—bounded
well-bounded question.
(2) The nature of the innovation agency is centralized, and fluidity in innovation pro-
plans. These create a new level of fluidity
therefore actors/entities can organize for innovation. cesses, allowing them to unfold in a nonlinear fashion across
time and space.
(3) Innovation processes and outcomes are distinctly dif-
ferent phenomenon, and therefore there is interaction Further, less bounded innovation outcomes and processes also
between the nature and organization of innovation that reflect newer success criteria (for example, ones that reflect
reflect reflect
can be explicitly theorized. the potential for radical rescoping of the product, community-
ofthe
based generativity, platform—based
platform-based network effects, etc.) and
With the digitization of
of innovation, these assumptions are demand newer theories that incorporate such metrics and
increasingly being challenged (e.g., Henfridsson et al. 2014; underlying factors.
Nylén and Holmström
Holmstrom 2015; Yoo et al. 2012), raising the
need for new theory development and inviting alternative
conceptualizations. Below we briefly
briefly review the research
Can Innovation Agency Be Predefined?
challenging these assumptions, paving the path for new theory
development.
With digital innovation, there is a shift toward less predefined
predefined
and more distributed innovation agency, particularly in
technology intensive industries; this shift has been referred to
Is
is Innovation a Well-Bounded
Well-Bounded Phenomenon? as distributed innovation (e.g., Lakhani and Panetta 2007;
Sawhney and Prandelli 2000), open innovation (Chesbrough
Prior studies on innovation management, have, by and large, 2003), and network—centric
network-centric innovation (Nambisan and
fixed, discrete set of
presupposed a fixed, of boundaries and features
Sawhney 2007) among others. By distributed innovation
for the new product (or service) idea that underlies a market agency, we mean an innovation context wherein a dynamic
opportunity (e.g., Ulrich and Eppinger 201 2011).
1). The continued
and often unexpected collection of actors with diverse goals
popularity ofof product development methodologies such as
and motives—often outside the control of the primary
stage gate testifies
testifies to this (e.g., Grönlund
Grénlund et al. 2010). Unique
innovator—engage in the innovation process (e. (e.g.,
g. , Bogers and
characteristics of digital artifacts—they are malleable, edit-
West 2012). This heterogeneous constellation of actors as a
able, open, transferable, etc. (Yoo et al. 2010; Zittrain
whole often constitutes the agency necessary to innovate
2008)— dress them with “ambivalent ontologies” (Kallinikos
successfully. Importantly, such collectives are also highly
et al. 2013). The scope, features and value ofof digital offerings
dynamic in that actors (individuals, organizations, etc.) can
can continue to evolve even after the innovation has been
opt in and out while their goals change, new competencies are
launched or implemented. Most digital designs remain some-
needed, motivations shifts, complementary capabilities need
what incomplete and in a state of flux where both the scale
of flux
to be garnered, new constraints and opportunities emerge, or
and scope of the innovation can be expanded by various
varying contributions become recognized (Lusch and
participating innovation actors (Hanseth and Lyytinen 2010;
Nambisan 2015).
Lyytinen et al. 2016). Thus, this imparts an unprecedented
level ofof unpredictability and dynamism with regard to
assumed structural or organizational boundaries of the digital This shift has been largely made possible by digital tech-
innovation, be it a product, platform, or service. Therefore, nologies infused into innovation outcomes and processes. For
boundaries on what is or is not an innovation outcome have innovation outcomes, digital platforms and open standards
become more porous and fluid.fluid. enable collectives (of organizations or individuals) to pursue
innovation collaboratively (e.g., Boudreau 2010; Bresnahan
Innovation processes, in addition to outcomes, also have and Greenstein 2014; Gawer and Cusumano 2014; Parker et
become less bounded, in terms of their temporal structure. al. 2016; Tiwana et al. 2010). For innovation processes, col-
Specifically, the digitization of
Specifi cally,the of innovation processes helps to laboration among collectives is enabled by such digital infra-
break down the boundaries between different innovation structural capabilities as knowledge sharing and work
phases and brings a greater level of unpredictability and execution platforms (e.g., GitHub), crowdsourcing (e.g., Top
overlap in their time horizons. For example, new digital Coder), crowdfunding (e.g., Kickstarter), virtual worlds (e.g.,
infrastructures (e.g., 3D printing, digital makerspaces, etc.) Second Life), digital makerspaces, and dedicated social media
enable product ideas to be quickly formed, enacted, modified,
modifi ed, (e.g., OpenStack). The scope, functionality, and other charac-
and reenacted through repeated cycles of experimentation and
ofexperimentation teristics of these enabling digital technologies fundamentally
implementation (Ries 2011), making it less clear as to when shape the scope, content, and direction ofthe
of the distributed inno-
a particular innovation process phase starts and/or ends. vation agency (e.g., Chandra and Leenders 2012; Majchrzak
Similarly, digital infrastructures (e.g., cloud computing) facili- and Malhotra 2013; Smith et al. 2013). This highlights the
tate rapid scaling up (or down) of product implementation growing significance
significance of incorporating the features of digital
technology into theories about innovation management that Clearly, the research community faces new questions. For
make distributed agency possible. example, how does the use of digitally enabled infrastructures
ofdigitally
constrain or enable digital designs and participation in
Specifically, this shift creates the need for innovation manage-
Specifi cally,this innovation? How do digital designs shape the use of digitally
ment theories to address two questions: enabled infrastructure? New theories are needed that take
into consideration the endogeneity associated with both out-
•- How does a firm organize for innovation when its part- comes and processes that are inherent in digital innovation.
ners and their contributions are diverse, unknown or ill Such theories can build on the extant product/organizational
defined?
defined? modularity literature but need to consider digital technologies
(and their characteristics) not as a mere context but as an
•- How do innovation collectives form, evolve, and con- active innovation ingredient that inflinfluences
uences the nature of
tribute to a shared innovation agenda? modularity (e.g., Henfridsson et al. 2014).
The complexities, however, cannot be ignored. With digiti- Given the unbounded nature of digital innovation, we suggest
zation, dependencies between innovation processes and a shift from a focus on innovation processes and outcomes to
innovation outcomes are complex and dynamic. Boland et al. a focus on dynamic problem—solution
problem–solution design pairing (von
(2007), for example, demonstrated that in innovating con- Hippel and von Krogh 2016). In particular, we suggest that
struction projects, the use of 3D tools as a digital process the study of
of digital innovation management be one analyzed
infrastructure led to unexpected interactions and collabora- as a sporadic,
sporadic, parallel,
parallel, and heterogeneous generation,
generation,
tions between different trades, designers, and other stake- forking, merging,
forking, merging, termination, refinement ofproblem—
termination, and refinement of problem–
holders, generating multiple “wakes of innovation.” solution design pairs.
pairs.
Similarly, Dougherty and Dunne (2012) demonstrated that the
use of
of digital technologies during new drug discoveries led to Innovation problems are primarily associated with unidenti-
the reorganization of the innovation focus and created a new fied and latent needs of users, customers or other stake-
fied
set of
of activities necessary among groups ofof scientists, which, holders, while solutions refer here to digitized artifacts—their
in turn, held implications for innovation outcomes. These fimctionalities, and user affordances—and the sur-
features, functionalities,
documented effects were all unintended. Indeed, as these and rounding sociotechnical contexts.
contexts. By introducing the notion
other recent studies suggest (e.g., Bailey et al. 2012; Lee and of problem—solution
problem–solution design pairs we highlight that digital
Berente 2012), digitizing innovation involves processes and innovation involves the continuous matching of the potential
outcomes (product/services) shaping and being shaped by the (or capabilities) of new and/or newly recombined digital
other. technologies with original market offerings. Thus, digital in-
novation can be viewed as a temporary (labile) set of for innovators as “rules of thumb that provide a plausible aid
couplings between needs, user affordances, digital artifact in structuring a problem at hand or in searching for a satis-
features and related sociotechnical “constellations.” ficing artifact design” (Gregory and Muntennann
ficing Muntermann 2014, p. p.
639). Similarly, they serve “as a generalized solution to a
A conceptualization of of digital innovation as dynamic commonly occurring problem” (Douglass 2003, p. 50). For
problem–solution
problem—solution design pairing helps us to fill fill the gaps example, when coding in HTML, the use of a cascading style
created by the challenged assumptions discussed earlier. sheet offers a design pattern. At the business layer, a design
First, by focusing on problem—solution
problem–solution design pairing, pre- pattern can be an exchange transaction, since it is done
defined
defined problem solution spaces are replaced with an inno- repeatedly across different systems, assets, or currencies.
vation space of fluid boundaries (one that reflects
of fluid reflects the Generally, design patterns offer tentative relationships
flexibility of
flexibility recombinations afforded by digital technologies).
ofrecombinations between at least two components within a design and a
Problem–solution
Problem—solution design pairing then helps address a key solution that matches with the goals and constraints of the
question: How do digital innovations emerge/form and problem.
evolve? Second, problem—solution
problem–solution design pairing also incor-
porates the potential for innovation agency to be distributed—
distributed- Such patterns can also serve generally in supporting more
as would-be
would—be innovators collaborate in defining
defining and matching distributed innovation agency—one wherein they guide
problem–solution
problem—solution pairs in multiple contexts. As such, individual innovators in generating problem—solution
problem–solution pairs to
problem–solution
problem—solution pairing helps address a key question: How match particular contexts. For example, in the case of Volvo
firms integrate internal and external parties and various
do firms (see Svahn et al. 2017), identifying varying design patterns
diverse communities in contributing to digital innovation? was critical to moving with the creation of an open software
platform for the car without knowing completely the desired
Problem–solution
Problem—solution pairs can also be imbued with memory, functionality expected from a connected car. As a result, the
such as memory ofof earlier couplings. This allows innovation company generated a portfolio of platforms, each offering a
to be simultaneously path dependent and path breaking. For specific problem–solution pair and where each such pair was
specific problem—solution
example, a developer can use a Google Maps API to insert a grounded on a different and specific
specific design pattern of limited
link to a map providing driving directions on a website to scope and distinct focus.
solve the problem of navigation. A new developer may take
the same app and add new features such as police sightings or Accordingly, every digital innovation process can be viewed
construction warnings to address a different problem (of as a constant discovery, manifestation, and combination of
avoiding speed traps). Each evolution incorporates the mem- one or more design pattern wherein each pattern identifi
identifies
es a
ory of
of what has gone before with a new distinct problem-
problem– new and different relationship between at least two
solution pair. components of the digital technology functions. The extent
of pattern similarity between digital solutions can be poten-
Digital product architectures promote long-lasting
long—lasting and struc- tially used by IS researchers to trace and compare digital
tural differentiation for distinct and separate digital innova- innovation processes.
tions with unique innovation trajectories involving new ways
of
of generating problem—solution
problem–solution pairs (Adomavicius et al.
2008; Lyytinen and Rose 2003). Accordingly, digital inno- Socio-Cognitive Sensemaking
vation can be viewed as a constant search for and identifi-
identifi-
cation of new or evolved problem—solution
problem–solution pairs. Such fluidity of the innovation boundaries, the dynamics of
The fluidity
searches may initially focus on replacing existing functions. problem–solution pairs, and the heterogeneity of
matching problem—solution
Over time, these searches may create complements to existing innovation actors all contribute to shifts in participant cogni-
products or services or largely decompose or restructure the tion and sense making that form a critical element of digital
current product architecture to several separate layers. As innovation. Here we suggest that a critical element of theo-
layers are introduced (such as “software stacks”), highly rizing about digital innovation management is how digital
distinct design-solution
design—solution pairs can be sought to offer new technologies (artifacts, platforms, etc.) interact with innova-
recombination possibilities as well as the potential for open tion agents (be they organizations or individuals) to foster
innovation (see Henfridsson et al. 2014; Henfridsson and Yoo innovative socio-cognitive
socio—cognitive sensemaking. By socio-cognitive
socio—cognitive
2013; Tilson et al. 2010). sensemaking, we mean that the technology is being made
sense of simultaneously in an individual innovator’s cognition
The discovery and matching of problem–solution pairs
of problem—solution and the innovator’s social system of collectives of organiza-
depends on the richness and plausibility of design patterns tions and individuals. Integrating an understanding of how
that can be mobilized by the innovators. Patterns serve here this socio-cognitive
socio—cognitive sensemaking influences
influences digital innovation
processes and outcomes is central to any theory of innovation by related and past experiences (Garud and Giuliani 2013). 2013).
management. Following our notion of problem–solution pairing that evolves
ofproblem—solution
and changes over time, innovators (and entrepreneurs) build,
First consider the need for shared socio-cognitive
socio—cognitive sense- share and cocreate narratives around problems and solutions
making. Digital architectures (layered modular architecture) that in turn transform
transfonn opportunities into new products and
increase the complexity and comprehensibility of products services. Such narratives enable “meaning making” (Bruner
and services. When an innovation platform spans multiple 1990),
1990), that is, innovators “plot sets of social and material
traditional product categories, the scope of the innovation may
ofthe elements from the past, present, and future into a compre-
be hard to understand by any single innovator and the innova- hensible narrative” (Garud and Giuliani 2013, p. p. 159). Speci-
tion itself may be given different cognitive frames by different
itselfmay fically, narratives “construct realities rather than reduce them
fically,
participants; for example, radical digital innovation cognition through modeling…and
modeling. . .and as such they grasp the complexities
needs to be extended beyond traditional product and process of real life events” (Khan and Sarv 2013, p. p. 204). The value
categories (Lyytinen and Rose 2003; Negro and Leung 2013). of such narratives in fostering innovation has been suggested
If
If a dominant frame emerges, inertia to reframe may result, before in the context of communities of practice (e.g.,
(e. g., Brown
inhibiting innovators from perceiving the possibility of new and Duguid 1991)
1991) and, more recently, in the broader context
cognitive frames and therefore new innovation opportunities of strategic management and entrepreneurship (Müller(Mfiller and
(failure to reframe) (Kaplan and Tripsas 2008; Rosa and Porac Becker 2013; Nambisan and Zahra 2016).
2002). However, when different frames are socially com-
municated to others so that individuals become motivated to
Importantly, digital artifacts may be unique in that they both
“break” their existing frames, this may allow individuals to embody past narratives and portend future narratives (i.e.,
they inform on the possibilities of the future) (Nambisan
see new possibilities with a new cognitive frame, and thus
2017). Specifically,
Specifi cally, the features and functionalities of digital
generate new innovation (Verganti 2009). Successful digital
artifacts convey information
infonnation on the nature of the problem—
problem–
innovation thus depends on how actors come to understand,
solution pairs rooted in a specific
specific context. As users discover
share with others, and then modify their understandings of of
and use such digital artifacts in newer contexts, they can use
innovation outcomes, processes, and related markets.
digital infrastructures (e.g., social media, crowdsourcing
systems) for sharing and cocreating new narratives leading to
Successful digital innovation, then, calls for relentless
new digital innovations (Nambisan and Zahra 2016). Indeed,
deframing and reframing of innovation outcomes and
the process of developing an understanding of an emerging
processes, influenced
influenced by a social process. This is no different
innovation opportunity often starts from such narratives as
than socio-cognitive
socio—cognitive innovation with less digital artifacts
they offer important signals regarding changes in customer
(Carlile 2004; Harvey 2014; Majchrzak et al. 2012; Tsoukas aspirations, wants, and demands. As recent studies (e.g.,
2009). However, what is unique with digital artifacts is the Fischer and Reuber 2011) indicate, interactions on social
ease with which the artifact itself
itself can be modifi
modified, and the
ed,and media enable innovators and entrepreneurs to formulate new
lack of
of comprehensibility such that innovation requires an opportunities in an incremental and inductive manner. As
understanding ofof others’ socio-cognitive
socio—cognitive frames. such, digital innovation can be viewed as a process of social
construction (Berger and Luckman 1967) of opportunities
Moreover, digital innovation reframing creates a conundrum from narratives.
for the organization. If, on the one hand, radical digital inno-
vation is framed too strongly as an opportunity for new sense- Overall, our discussion suggests the potential value of narra-
making, this may be interpreted by the organization as tives developed through socio-cognitive sensemaking to
questioning current ways of of framing markets and products, address two broad sets of questions around digital innovation:
ofquestions innovation:
leading to an organizational response that is either weak and First, if innovation agency is distributed, how do innovation
confusing or rigid and protective (Gregoire et al. 2010). If, agents make sense and discover new meanings around digital
on the other hand, the radical digital innovation is framed technologies and construct related use scenarios and afford-
within current frames, the radical opportunities afforded by ances? Second, how do digital technologies facilitate such
the technology may not be understood. shared meaning making among a diverse set of innovation
agents, thereby fueling future digital innovation?
Therefore, an important element of a digital innovation
management theory is one that addresses the question of
of how
these socio-cognitive
socio—cognitive frames about digital innovation are Technology Affordances and Constraints
developed and shared. The frames are certainly shaped by
narratives of sensemaking interactions between innovating As the distinction between innovation processes and out-
actors (often mediated by digital technologies) and affected comes recede in a digital world and as (digital) tools both
shape and are shaped by digital products and services, it vation collectives. For example, how are digital capabilities
becomes imperative to develop a deeper understanding of used in specific
specific innovation contexts and across contexts as
their intermingling. Technology affordances and constraints specific
specific affordances and how do they shape digital
theory (Gibson 1979;
1979; Leonardi 201
2011;1; Majchrzak and Markus innovation?
2013; Markus and Silver 2008; Treem and Leonardi 2012)
offers a promising lens that is particularly well suited to help Overall, the technology affordance theory helps us to address
IS scholars build new theories in this regard. the challenged assumption regarding the differentiation
between innovation process and outcome and, specifically,
specifically,
An affordance (or a constraint) is defined
defined as an action the important research questions that underlie the emerging
potential offered by the digital technology; it is a relation complex, dynamic interactions (and duality) between digital
between a technology with certain features and a users’
users’ intent innovation processes and outcomes.
or purpose to which this technology is to be used (Majchrzak
(Maj chrzak
and Markus 2013). Thus, the focus is not on what features
digital tools or artifacts possess, but how actors’ goals and Orchestration
capabilities can be related to the inherent potential offered by
the features. By looking at technology use as sets of afford- As innovation boundaries get more diffused and innovation
ances and constraints for particular innovating actors, IS agency more distributed, questions related to how digital
researchers can explain how and why the same technology technologies shape the nature and form of innovation as a
can be repurposed by different actors or has different collective action gain heightened significance.
significance. Here, we
innovation outcomes in different contexts. suggest the notion of orchestration as a theoretical lens to
examine such questions. Prior studies on innovation networks
Affordances also enable separating digital innovations that and ecosystems have suggested the concept of orchestration,
emerge during the process of connecting use contexts and firms (or entities) assume the responsi-
wherein one or more firms
features through constant problem—solution
problem–solution matching and bility for coordinating value cocreation and value appro-
innovation within specific
specific features of
of technologies that are priation (e.g., Dhanaraj
Dhanaraj and Parkhe 2006; Nambisan and
located in specific
specific layers of the architecture stack. This helps Sawhney 2007, 2012011;1; Wind et al. 2009). Building on that, we
deepen and enrich general and substantive theories of of digital next discuss aspects of orchestration that are unique to the
innovation. context of
of digital technologies and digital innovation.
In the digital innovation context, affordances often refer to the Previously, we noted how digital innovation could be con-
way in which innovation process tools are used. For example, ceptualized in terms of dynamic problem—solution
problem–solution design
in the CRM case outlined in this issue (see Saldanha et al. pairing. The rise of such dynamic problem—solution
problem–solution pairing
2017), the affordance of a relational information process has led to the rise of new organizational fonns,
forms, a form that
capability for customer engagement was studied and found to Afuah and Tucci (2012) call problem-solving organizations.
increase the probability of of eliciting innovations from In problem-solving organizations, problems (or needs) and
customers. Other affordances needing to be studied include solutions “float
“float around” waiting to be temporarily matched for
ways in which customers use new product features, the com- action potential and capabilities orchestrated within the
binatorial nature of software modules, platforms that facilitate organization (von
(Von Hippel and Von
von Krogh 2016). This model
flexible modularization for a
stakeholder collaboration, and flexible has similarities with the classic “garbage-can”
“garbage—can” model (Cohen
platform affording changing platform design constraints more et al. 1972) where the problem and solution pairs came largely
quickly. More broadly, how do affordances associate with from professional capabilities and related organizational
specific
specific nonfunctional features of digital technology such as stimuli.
the scale and speed of of computation, differences in cost and
geographical distribution, etc., and how do they, in combina- Thus, in problem-solving organizations, a loosely connected
tion, enable digital innovation? What generic technology crowd of “contributors” can be identified
identified and mobilized by a
affordances are enabled by new digital technologies and how digital technology or person serving—either temporarily or
do they influence
influence innovation trajectories and outcomes? permanently—to orchestrate the crowd. This orchestra-
more per1nanently—to
tion involves waiting for the right problem to enter the stage
The benefit
benefit of the affordance lens is that the specificity
specificity of
of the to match with an available or new potential solution, or helps
affordance, which matches the features with the use context, brokering solutions generated by contributors to plausible
allows specifying more accurate theories which are informed problems or opportunities. Thus, in essence, orchestration
by relationships between affordances, and between afford- can be viewed in tenns
terms of the matching of
ofthe problems and needs
ofproblems
ances and users, between affordances and the needs of inno- with potential solutions. Accordingly, here we suggest
tional unit called the Connectivity Hub, new design ideology relationship with such openness, developer-to-developer
developer—to—developer
(from a requirements-based
requirements—based to a design-pattern-based
design—pattern—based ap- competition has a non-monotonic effect. Finally, they also
proach), separating externally untouchable back—end
back-end software firms that pursue high—risk
show that firms high-risk innovations with more
from software apps developed by the community, and profitable than firms
developers can be more profitable firms that pursue low
developing new contracts emphasizing mutual liability and risk innovations with fewer developers. More broadly, the
cost neutrality. study contributes to a deeper understanding of why (and
when) external developers might cause a shift in the locus of
The second article, “Platform Ecosystems: How Developers firm) and how platform firms
innovation (i.e., inverting the firm) firms
Invert the Firm,” addresses key challenges related to the
—addresses can optimize their own intellectual property regimes to
successful and effective distribution of innovation agency on maximize the growth of digital platforms.
platforms.
digital platforms. Specifically,
Specifi cally, Geoffrey Parker, Marshall
Van Alstyne, and Xiaoyue Jiang study platform leaders’ Terrence Saldanha, Sunil Mithas, and M. S. Krishnan in their
decisions regarding how much of the core platform they article, “Leveraging Customer Involvement for Fueling
should open (to spur external developer innovation) and for Innovation: The Role of Relational and Analytical Informa-
developers ’ innovations
how long they should protect external developers’ tion Processing Capabilities,” examine how the comple-
(before absorbing those innovation into the core platform). mentarities between specific
specific types of customer involvement
Based on an analytical model, the authors show how once a and specific
specific IT-enabled firm innovation.
IT—enabled capabilities enhance firm innovation.
threshold level of firms would
of external developers is reached, firms Specifically,
Specifi cally, they suggest that relational information pro-
choose to innovate using open external contracts in preference cessing capability and analytical information processing
to closed vertical integration, or subcontracts. They also capability complement product—focused
product-focused customer involvement
show that while platfonn—to—platform
platform-to-platform competition has a linear and information-intensive
infor1nation—intensive customer involvement practices,
Gibson, J. J. 1979.
1979. The Ecological Approach to Visual Visual Perception, Kyriakou, H., Nickerson, J., and Sabnis, G. 2017. “Knowledge
Boston: Houghton Mifflin.
Miffl in. Reuse for Customization: Metamodels in an Open Design
Goldfarb, A., and Tucker, C. 2012. “Privacy and Innovation,” in Community for 3D Printing,” MIS Quarterly (41:1), pp. 315-332.
(41 : 1), pp.
Innovation Policy and the Economy (Vol. 12), 12), J. Lerner and S. Lakhani, K. R., and Panetta, J. A. 2007. 2007. “The Principles of
Stern (eds.), Chicago: University of of Chicago Press, pp. 65-89. Distributed Innovation,” Innovations (2:3), pp. 97-112.
Greenstein, S., Lerner, J., J ., and Stern, S. 2013. “Digitization, Langlois, R. N. 2002. “Modularity in Technology and Organiza-
Innovation, and Copyright: What Is the Agenda?,” Strategic tion,” Journal of Economic Behavior and Organization (49:1),
ofEconomic (49: 1),
Organization (11:1),
(1111), pp. 110-121.
110-121. pp. 19-37.
pp. 19-37.
Grégoire, D. A., Barr, P. S., and Shepherd, D. A. 2010. “Cognitive Lee, JJ.,., and Berente, N. 2012. “Digital Innovation and the Division
Processes of Opportunity Recognition: The Role of of Structural of Innovative Labor: Digital Controls in the Automotive
Alignment,” Organization Science (21:2), pp. 413-431. Industry,” Organization Science (23:5), pp. pp. 1428-1447.
1428-1447.
Gregory, R. W., and Muntermann,
Munterrnann, J. J. 2014. “Heuristic Theorizing: Leonardi, P. M. 2011. “When Flexible Routines Meet Flexible
Proactively Generating Design Theories,” Information Systems Technologies: Affordance, Constraint, and the Imbrication of
Research (25:3), pp. 639-653. Human and Material Agencies,” MIS Quarterly (35:1), pp.
Grönlund,
Gronlund, J., Sjödin,
Sjodin, D. R., and Frishammar, J. 2010. “Open 147-167.
Innovation and the Stage-Gate Process:Process: A Revised Model for Libert, B., Wind, Y., and Fenley, M. 2014. “What Airbnb, Uber,
New Product Development,” California Management Review and Alibaba Have in Common,” Harvard Business Review,
(52:3), pp. 106-131.
106-131. November 20 (https://hbr.org/2014/11/what-airbnb-uber-and-
(https://hbr.org/2014/1 1/what-airbnb-uber-and-
Hanseth, O.,
0., and Lyytinen, K. 2010. “Design Theory for Dynamic alibaba-have-in-common; accessed July 29, 2016).
Complexity in Information Infrastructures: The Case of Building
ofBuilding Lindberg, A. 2015. “The Origin, Evolution, and Variation of
Internet,” Journal of Information Technology (25:1), pp. 1-19.
ofInformation 1-19. Routine Structures in Open Source Software Development: Development:
Harvey, S. 2014. “Creative Synthesis: Exploring the Process of Three Mixed Computational--Qualitative Studies,” unpublished
Extraordinary Group Creativity,” Academy of of Management Ph.D. Thesis, Case Western Reserve University.
University.
Review (39:3), pp. 324-343. Lusch, R. F., and Nambisan, S. 2015. “Service Innovation: Innovation: A
Henfridsson, O.,
0., Mathiassen, L., and Svahn, F. 2014. “Managing Service-Dominant Logic Perspective,” MIS Quarterly (39:1), (3 9:1), pp.
Technological Change in the Digital Age: The Role of Archi- 155-175.
tectural Frames,” Journal of Information Technology (29:1),
ofInformation (2921), pp. Lyytinen, K., and Rose, G. M. 2003. “The Disruptive Nature of
27-43. Information Technology Innovations:
Innovations: The Case ofInternet
of Internet Com-
Henfridsson, O.,
0., and Yoo, Y. 2013. “The Liminality of of Trajectory puting in Systems Development Organizations,” MIS Quarterly
Shifts in Institutional Entrepreneurship,” Organization Science (27;4), 557-596.
(27:4),
(25:3), pp. 932-950. Lyytinen, K., Yoo, Y., and Boland Jr., R.R. J. 2016. “Digital Product
Huang, J.,
J ., Henfridsson, O., 0., Liu, M., and Newell, S. 2017. Innovation Within Four Classes of Innovation Networks,”
“Growing on Steroids: Rapidly Scaling the User Base through Information Systems Journal (26:1), pp. pp. 47-75.
Digital Innovation,” MIS Quarterly (41:1), pp. 301-314. Majchrzak, A., Faraj, S., Kane, G.G. C., and Azad, B. B. 2013. “The
Hui, G. 2014. “How the Internet of Things Changes Business Contradictory Influence
Influence ofof Social Media Affordances on Online
Models,” Harvard Business Review, July 29 (https://hbr.org/
(https://hbr.0rg/ Communal Knowledge Sharing,” Journal ofComputer—Mediatea'
of Computer-Mediated
2014/07/how-the-internet-of-things-changes-business-models; Communication (19:1), pp. pp. 38-55.
accessed July 29, 2016). Majchrzak, A., and Malhotra, A. 2017. “Effect of Knowledge-
Iansiti, M., and Lakhani, K. R. 2014. “Digital Ubiquity: How Sharing Trajectories on Innovative Outcomes in Temporary
Connections, Sensors, and Data Are Revolutionizing Business,” Online Crowds,” Information Systems Research, forthcoming
Harvard Business Review (92:11), pp. 91-99. 10.1286/isre.2016.0669).
(DOI: 10.1286/isre.2016.0669).
Kallinikos, J., Aaltonen, A., and Marton, A. 2013. “The Ambi- Majchrzak, A., and Malhotra, A. 2013. “Towards an Information
valent Ontology of Digital Artifacts,” MIS Quarterly (37:2), (3722), pp. Systems Perspective and Research Agenda on Crowdsourcing for
357-370. Innovation,” Journal ofStrategic
of Strategic Information Systems (22:4),
(2224), pp.
Kane, G. C., Johnson, JJ.,., and Majchrzak, A. 2014. “Emergent Life 257-268.
Cycle: The Tension Between Knowledge Change and Knowl- Majchrzak, A., and Markus, M. 2013. “Technology Affordances
edge Retention in Open Online Coproduction Communities,” and Constraints Theory (of MIS),” in Encyclopedia of Manage-
ofManage-
Management Science (60:12),
(60: 12), pp. 3026-3048. ment Theory, E. Kessler (ed.), Thousand Oaks, CA: SAGE
Kaplan, S., and Tripsas, M. 2008. “Thinking about Technology: Publications, pp. 832-836.
Applying a Cognitive Lens to Technical Change,” Research Majchrzak, A., More, P. H., and Faraj, S. 2012. “Transcending
Policy (37:5),
(3725), pp. 790-805. Knowledge Differences in Cross-Functional Teams,” Organiza-
Khan, K. U., and Sarv, H. 2013. “From Storytelling to Story tion Science (23:4),
(2324), pp. 951-970.
Creation by the Use of Systemic Meetings: The Swedish Case,” Malhotra, A., and Majchrzak, A. 2014. 2014. “Managing Crowds in
in Narrative and Innovation: New Ideasfor Ideas for Business Adminis- Innovation Challenges,” California ManagementReview
Management Review (56:4),
tration,
tration, Strategic Management and Entrepreneurship, A. P. P. pp. 103-123.
pp. 103-123.
Müller and L. Becker (eds.), Wiesbaden: Springer, pp. 199-223.
Muller 199-223. Markus, M. L., and Silver, M. S. 2008. “A Foundation for the
Kozlowski, S. W., and Chao, G. T. 2012. “The Dynamics of Study ofof IT Effects: A New Look at DeSanctis and Poole’s
Emergence: Cognition and Cohesion in Work Teams,” Concepts of Structural Features and Spirit,” Journal of of the
Managerial and Decision Economics (33:5-6) (3325-6) , pp. 335-354. for Information Systems (9:10/11), pp. 609-632.
Association for