0% found this document useful (0 votes)
83 views1 page

Human Open Hand Monk

The document provides character statistics for a monk named Roland Merton, including abilities, skills, equipment, and special techniques available to monks such as Flurry of Blows and Deflect Missiles. It lists Merton's attributes, proficiencies, hit points, armor class, weapons, and special abilities granted by his monk class and Open Hand technique. The summary focuses on key details like abilities, equipment, and special monk techniques while keeping the response brief at three sentences.

Uploaded by

camilo duque
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
Download as pdf or txt
0% found this document useful (0 votes)
83 views1 page

Human Open Hand Monk

The document provides character statistics for a monk named Roland Merton, including abilities, skills, equipment, and special techniques available to monks such as Flurry of Blows and Deflect Missiles. It lists Merton's attributes, proficiencies, hit points, armor class, weapons, and special abilities granted by his monk class and Open Hand technique. The summary focuses on key details like abilities, equipment, and special monk techniques while keeping the response brief at three sentences.

Uploaded by

camilo duque
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
Download as pdf or txt
Download as pdf or txt
You are on page 1/ 1

Monk (Open Hand) Scholar

Roland Merton
Human

15 +3 50
0 +2
10
15 21
+3

+5

+3 +1

16 +2

+1 2 3
+5

12 +2

+1
d8
0


+1 0

+3 Mobile:
Staff +5 d8+3 -- When you use the Dash action, difficult terrain
13 +4
doesn't cost you extra movement on that turn.
0 Unarmed +5 d4+3 -- When you make a melee attack against a
creature, you don't provoke opportunity attacks
+1 from that creature for the rest of the turn, whether
Dagger +5 d4+3 you hit or not.
+2
+2

+1 Ki
When you use the attack -- Flurry of Blows: After you take the attack action,
+4
14 action, you can make one you can spend 1 ki point to make two unarmed
strikes as a bonus action.
0
unarmed strike as a bonus -- Patient Defense: You can spend 1 ki point to
0 take the Dodge action as a bonus action.
+1
action. -- Step of the Wind: You can spend 1 ki point to

0
take the Disengage or Dash action as a bonus
+3 action, and your jump distance is doubled for the
turn.
+3
10 +2
Open Hand Technique: Whenever you hit a
creature with one of the attacks granted by your
Flurry of Blows, you can impose one of the
following on the target:
-- It must succeed on a DC12 Dexterity saving
throw or be knocked prone.
14 -- It must succeed on a DC12 Strength saving
Quarterstaff throw or be pushed up to 15 feet away from you.
2 daggers -- It can't take reactions until the end of your next
turn.
Calligrapher's Tools Deflect Missiles: You can use your reaction to
Explorer's Pack deflect the missile when you are hit with a ranged
-- Backpack weapon attack. When you do so, the damage you
take from the attack is reduced by 1d10 + your
-- Bedroll Dexterity modifier + your monk level.
If you reduce the damage to 0, you can catch the
-- Mess Kit missile if it is small enough for you to hold in one
-- Tinderbox hand and you have at least one hand free. If you
catch the missile in this way, you can spend one ki
-- 10 torches point to make a ranged attack with the weapon
you just caught: +5 to hit, range 20/60.
-- 50ft of rope

You might also like