Human Open Hand Monk
Human Open Hand Monk
Roland Merton
Human
15 +3 50
0 +2
10
15 21
+3
+5
+3 +1
16 +2
+1 2 3
+5
12 +2
+1
d8
0
+1 0
+3 Mobile:
Staff +5 d8+3 -- When you use the Dash action, difficult terrain
13 +4
doesn't cost you extra movement on that turn.
0 Unarmed +5 d4+3 -- When you make a melee attack against a
creature, you don't provoke opportunity attacks
+1 from that creature for the rest of the turn, whether
Dagger +5 d4+3 you hit or not.
+2
+2
+1 Ki
When you use the attack -- Flurry of Blows: After you take the attack action,
+4
14 action, you can make one you can spend 1 ki point to make two unarmed
strikes as a bonus action.
0
unarmed strike as a bonus -- Patient Defense: You can spend 1 ki point to
0 take the Dodge action as a bonus action.
+1
action. -- Step of the Wind: You can spend 1 ki point to
0
take the Disengage or Dash action as a bonus
+3 action, and your jump distance is doubled for the
turn.
+3
10 +2
Open Hand Technique: Whenever you hit a
creature with one of the attacks granted by your
Flurry of Blows, you can impose one of the
following on the target:
-- It must succeed on a DC12 Dexterity saving
throw or be knocked prone.
14 -- It must succeed on a DC12 Strength saving
Quarterstaff throw or be pushed up to 15 feet away from you.
2 daggers -- It can't take reactions until the end of your next
turn.
Calligrapher's Tools Deflect Missiles: You can use your reaction to
Explorer's Pack deflect the missile when you are hit with a ranged
-- Backpack weapon attack. When you do so, the damage you
take from the attack is reduced by 1d10 + your
-- Bedroll Dexterity modifier + your monk level.
If you reduce the damage to 0, you can catch the
-- Mess Kit missile if it is small enough for you to hold in one
-- Tinderbox hand and you have at least one hand free. If you
catch the missile in this way, you can spend one ki
-- 10 torches point to make a ranged attack with the weapon
you just caught: +5 to hit, range 20/60.
-- 50ft of rope