Getting Started With LabWindowsCVI
Getting Started With LabWindowsCVI
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October 2010
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Chapter 1
Introduction to LabWindows/CVI
LabWindows/CVI Program Development Overview....................................................1-1
Organizing Application Components ..............................................................1-3
LabWindows/CVI Environment ....................................................................................1-4
Standard Libraries..........................................................................................................1-7
User Interface Development ..........................................................................................1-8
Generating a Program Shell with CodeBuilder ...............................................1-8
Developing and Editing Source Code............................................................................1-9
Instrument Control and Data Acquisition ......................................................................1-9
Using the Instrument Control and Data Acquisition Libraries........................1-9
Using the Instrument I/O Assistant .................................................................1-10
Using the DAQ Assistant ................................................................................1-10
Developing Instrument Drivers .......................................................................1-10
Learning about LabWindows/CVI.................................................................................1-11
Chapter 2
Building a Graphical User Interface
Project Templates ..........................................................................................................2-1
User Interface Editor......................................................................................................2-1
Source Code Connection ...............................................................................................2-1
CodeBuilder ...................................................................................................................2-2
Selecting a Project Template .........................................................................................2-2
Building a User Interface Resource (.uir) File...............................................................2-3
Editing a .uir File.............................................................................................2-3
Adding Command Buttons ..............................................................................2-4
Adding a Graph Control ..................................................................................2-4
Completing the Program Shell with CodeBuilder .........................................................2-5
Analyzing the Source Code ...........................................................................................2-6
main Function..................................................................................................2-6
AcquireData Function .....................................................................................2-7
QuitCallback Function.....................................................................................2-8
Running the Generated Code .........................................................................................2-8
Chapter 3
Using Function Panels and Libraries
Function Panel Fundamentals........................................................................................ 3-1
Accessing Function Panels.............................................................................. 3-1
Function Panel Controls.................................................................................. 3-1
Function Panel Help........................................................................................ 3-2
Generating an Array of Data ......................................................................................... 3-2
Building the PlotY Function Call Syntax...................................................................... 3-3
Running the Completed Project..................................................................................... 3-5
Chapter 4
Editing and Debugging Tools
Editing Tools ................................................................................................................. 4-1
Step Mode Execution .................................................................................................... 4-4
Breakpoints.................................................................................................................... 4-6
Fixed Breakpoints ........................................................................................... 4-6
Conditional Breakpoints ................................................................................. 4-8
Displaying and Editing Data ......................................................................................... 4-8
Variables Window........................................................................................... 4-8
Editing Variables .............................................................................. 4-10
Array Display Window ................................................................................... 4-10
Memory Display Window............................................................................... 4-11
String Display Window................................................................................... 4-11
Watch Window ............................................................................................... 4-12
Tooltips ........................................................................................................... 4-13
Graphical Array View ..................................................................................... 4-13
Resource Tracking Window............................................................................ 4-13
Chapter 5
Adding Analysis to Your Program
Setting Up...................................................................................................................... 5-1
Modifying the User Interface .......................................................................... 5-1
Writing the Callback Function ........................................................................ 5-3
Running the Program ...................................................................................... 5-6
Chapter 6
Distributing Your Application
Creating a New Distribution.......................................................................................... 6-1
Editing the Distribution ................................................................................................. 6-2
Deploying the Application to a Target Computer ......................................................... 6-3
Chapter 7
Additional Exercises
Base Project ...................................................................................................................7-1
Exercise 1: Setting User Interface Attributes Programmatically...................................7-2
Assignment ......................................................................................................7-3
Exercise 2: Storing the Waveform on Disk ...................................................................7-3
Assignment ......................................................................................................7-3
Exercise 3: Using Pop-Up Panels ..................................................................................7-4
Assignment ......................................................................................................7-5
Exercise 4: Adding User Interface Events .....................................................................7-6
Assignment ......................................................................................................7-6
Exercise 5: Timed Events ..............................................................................................7-7
Assignment ......................................................................................................7-7
Chapter 8
Related Software Packages
Appendix A
Technical Support and Professional Services
Glossary
Index
Conventions
The following conventions appear in this manual:
» The » symbol leads you through nested menu items and dialog box options
to a final action. The sequence Options»Settings»General directs you to
pull down the Options menu, select the Settings item, and select General
from the last dialog box.
This symbol also leads you through the LabWindows/CVI Library Tree to
a function panel. For example, User Interface Library»Pop-up Panels»
InstallPopup directs you to expand the User Interface Library in the
Library Tree, expand Pop-up Panels, and select InstallPopup.
bold Bold text denotes items that you must select or click in the software, such
as menu items and dialog box options. Bold text also denotes parameter
names.
monospace Text in this font denotes text or characters that you should enter from the
keyboard, sections of code, programming examples, and syntax examples.
This font is also used for the proper names of disk drives, paths, directories,
programs, subprograms, subroutines, device names, functions, operations,
variables, filenames, and extensions.
monospace italic Italic text in this font denotes text that is a placeholder for a word or value
that you must supply.
Related Documentation
The following documents contain information that you may find helpful as you read this
manual:
• Harbison, Samuel P. and Guy L. Steele, Jr. C: A Reference Manual. Englewood Cliffs,
NJ: Prentice-Hall, Inc. 1995.
• LabWindows/CVI Help
• LabWindows/CVI IVI Driver Development Help
• LabWindows/CVI Release Notes
• NI-DAQmx Help
• DAQ Getting Started Guide
• DAQ Assistant Help
• Traditional NI-DAQ (Legacy) Function Reference Help
• NI-VISA Help
• NI-488.2 Help
LabWindows/CVI combines the power and flexibility of ANSI C with easy-to-use tools
for building virtual instrumentation systems. A virtual instrument consists of an
industry-standard computer or workstation equipped with powerful application software,
cost-effective hardware such as a plug-in board, and driver software, which together perform
the functions of traditional instruments. However, virtual instruments can provide more
customization, scalability, and modularity than traditional instruments.
You can edit, compile, link, and debug ANSI C programs in the LabWindows/CVI
development environment. Additionally, you can use compiled C object modules, DLLs,
C libraries, and instrument drivers in conjunction with ANSI C source files when you develop
programs.
• A wizard and library for creating IVI instrument drivers, which are highly structured
VXIplug&play-compatible instrument drivers that use an attribute model to enable
advanced features, such as state-caching, simulation, and compatibility with generic
instrument classes
• An interactive tool for creating and editing data acquisition tasks
• An interactive tool for creating instrument control tasks
• An installer creation tool that makes it easy to deploy your finished application
• Multithreaded application development and debugging capabilities
• A command line compiler
Figure 1-1 illustrates the relationship between these program elements. Program control
elements receive input from the user interface, data acquisition, and data analysis elements.
Each element has several sub-components.
Program Control
• Control Logic
• Data Storage
When you create a virtual instrument using LabWindows/CVI and NI hardware, keep in mind
the three-step process for creating virtual instruments: acquire, analyze, and present.
Acquire—Acquire your data through a hardware interface. Use the user interface you create
to control data acquisition from an instrument or from a plug-in DAQ device. The user
interface you create can also display the data you acquire.
Analyze—After you acquire data, you must analyze it. For example, you might want to
perform formatting, scaling, signal processing, statistical analysis, and curve fitting. The
LabWindows/CVI Formatting and I/O Library and Analysis Library (Base package) or
Advanced Analysis Library (Full Development System) contain functions that allow you to
perform these operations.
Present—Present your data in a user interface you create that may contain graphs, strip
charts, and other controls. You also can display graphics, create pull-down menus, and prompt
users for input with pop-up dialog boxes. You can use the User Interface Editor to create these
items interactively, or you can use the User Interface Library to create and configure them
programmatically.
The program control portion of the program coordinates the data acquisition, data analysis,
and user interface. Program control contains the control logic for managing the flow of
program execution and user-defined support functions.
Use callback functions to control the flow of applications. Callback functions enable your
program to execute code in response to user actions, timer ticks, and operating system events.
You can include one or more projects in a workspace. A workspace (.cws) file contains
settings such as breakpoints, window positions, tag information, and debugging levels. These
settings do not affect the way a project builds. To edit the list of projects the current workspace
contains, select Edit»Workspace.
LabWindows/CVI Environment
The LabWindows/CVI environment is structured around the Workspace window, which is
shown in the following figure:
3
1
5
2
Select Window»Release Window to move a window that is contained within the Window
Confinement Region, Debugging Region, Output Region, or Source Code Browser outside of
the Workspace window.
Note You cannot release the Project Tree or Library Tree from the Workspace window.
However, you can select Options»Environment and then enable the Auto hide Project
Tree and Library Tree option to remove the Project Tree and Library Tree, from the
Workspace window when they are not in focus.
When you select or open a .uir file in the Workspace window, the User Interface Browser
and Attribute Browser appear to the right of the User Interface Editor, which is shown in the
following figure:
The menus and toolbar buttons available within the LabWindows/CVI Workspace window
differ depending on which window is active. To learn about what each menu item does,
right-click the menu and select Menu Help. LabWindows/CVI launches the
LabWindows/CVI Help topic that describes the items in the selected menu.
Standard Libraries
LabWindows/CVI provides a large set of built-in run-time libraries you can use to develop
applications. You can browse the Library Tree or press <Ctrl-Shift-P> in a Source window to
find a specific library function.
• DIAdem Connectivity Library—Functions that you can use to log test data in National
Instruments DIAdem file format (.tdm).
• TDM Streaming Library—Functions that store and retrieve test and measurement data
using the .tdms file format. This file format is optimized for high performance data
streaming.
• .NET Library—Functions that facilitate calling .NET assemblies.
• Real-Time Utility Library—Functions for replicating a real-time (RT) system,
configuring timing, creating and configuring trace sessions, and configuring RT targets.
Note You must install the LabWindows/CVI Real-Time Module to gain access to the
Real-Time Utility Library.
You also can use the User Interface Library to create GUIs programmatically in
LabWindows/CVI. The User Interface Library provides functions that you can use to add to,
change, or build the entire GUI as the application runs.
To learn more about the available user interface elements and the functions that you can use
to connect your interface to the rest of your program, refer to the Using LabWindows/CVI»
Developing a Graphical User Interface section and the Library Reference»User Interface
Library section of the LabWindows/CVI Help.
You can use the menu items in the Source window to edit files, debug code, compile files, and
so on. You use Source window features in activities later in this tutorial. For more information
about the Source window, refer to Using LabWindows/CVI»Writing Source Code section in
the LabWindows/CVI Help.
If you want to use instrument control and data acquisition libraries in LabWindows/CVI, you
must ensure LabWindows/CVI is configured to load these libraries on startup. To do so, select
Library»Customize and check the libraries you want to use. All of the libraries are checked
by default.
For a list of hardware library documentation resources, refer to the Related Documentation
section of the About This Manual chapter.
Note You must install the NI Instrument I/O Assistant feature from the NI Device Drivers
media to use the Instrument I/O Assistant.
Note You must install NI-DAQmx from the NI Device Drivers media to use the DAQ
Assistant.
For Windows XP/Server 2003, refer to the following folder for the solutions:
\Documents and Settings\All Users\Documents\National Instruments\
CVIversion\tutorial\solution.
For Windows 7/Vista/Server 2008, refer to the following folder for the solutions:
\Users\Public\Documents\National Instruments\CVIversion\tutorial\
solution.
The development process for the tutorial application includes the following steps:
1. Create a user interface in the User Interface Editor (Chapter 2, Building a Graphical User
Interface).
2. Generate skeleton code for control callbacks using CodeBuilder (Chapter 2, Building a
Graphical User Interface).
3. Add source code to generate and display a waveform (Chapter 3, Using Function Panels
and Libraries).
4. Edit and debug the application (Chapter 4, Editing and Debugging Tools).
5. Develop a callback function to compute the maximum and minimum values of the
waveform (Chapter 5, Adding Analysis to Your Program).
6. Create a distribution to deploy your application on another computer (Chapter 6,
Distributing Your Application).
As you work through this tutorial, refer to the LabWindows/CVI documentation set for more
information about the concepts presented in this manual. Use the Guide to LabWindows/CVI
Documentation topic in the LabWindows/CVI Help to learn more about and access the
documents in the LabWindows/CVI documentation set. To launch the LabWindows/CVI
Help, select Help»Contents.
After you complete this tutorial, review the example programs for additional information
about LabWindows/CVI features. To view the example programs, double-click the CVI
samples shortcut in the \samples folder of the LabWindows/CVI installation. Alternately,
the LabWindows/CVI Help includes Open example buttons in function topics if an example
exists that demonstrates a use for the function. You also can use NI Example Finder to search
for example programs included in the LabWindows/CVI installation and on ni.com.
To launch NI Example Finder, select Help»Find Examples.
Refer to the following Web sites for additional support and information:
• ni.com/cvi—For general product information about LabWindows/CVI.
• ni.com/zone—For example code and tutorials at the Developer Zone.
• ni.com/forums—To participate in discussion forums and exchange code with other
LabWindows/CVI users around the world.
• ni.com/cvinews—To subscribe to the LabWindows/CVI newsletter or review the
newsletter archive.
• ni.com/cvi/community—To participate in discussion forums and learn tips and tricks
for working efficiently in LabWindows/CVI.
Project Templates
Using project and file templates can help reduce the time and effort required to configure a
new project or file. The template includes the basic settings for the new project or file and any
preliminary text to include by default, such as standard comments or headings. For more
information about project templates, refer to the Using LabWindows/CVI»Managing
Projects»Creating Projects and Files from Templates»New Project and File Templates
section in the LabWindows/CVI Help.
After you save a user interface as a .uir file, LabWindows/CVI automatically generates an
include (.h) file that defines all the constants and callback functions you have assigned.
CodeBuilder
After you complete the .uir file, you can use CodeBuilder to expand on code in the project
template source file by generating the skeleton code for the remaining callback functions for
the controls on your panel. For more information about CodeBuilder, refer to the Using
LabWindows/CVI»Developing a Graphical User Interface»Generating Code from the GUI
section of the LabWindows/CVI Help.
Note If you disable the Welcome Page, you see an empty workspace when you start
LabWindows/CVI. Select File»New»Project from Template to open the New Project
from Template dialog box.
You also can edit control and panel attributes values in the Edit Control or Edit Panel dialog
box, respectively. Double-click the panel or control to open the associated edit dialog box.
Notice that some attributes have slightly different names in the edit dialog box compared to
the names in the Attribute Browser.
Note If you type a double underscore before any letter in Label Text, the letter is
underlined on the user interface. The user can select the control by pressing <Alt> and
the underlined letter, provided that no accessible menu bars contain a menu with the same
underlined letter.
4. Assign a constant name to the button. In the C source code you use this constant name to
identify the button. Change the default Constant Name to ACQUIRE.
5. Assign a function name that the program calls when a user clicks the Acquire button.
Enter AcquireData as the Callback Function. In Chapter 3, Using Function Panels
and Libraries, you write the source code for the AcquireData function.
6. (Optional) Customize the label font appearance by changing the values in the Label
Bold field, the Label Character Set field, and so on.
7. To add the QUIT button, ensure the .uir file has focus and select Create»Custom
Controls»Quit Button. Custom controls are frequently used control configurations.
The QUIT button already has a callback function, QuitCallback, assigned. It is not
necessary to modify the default settings for the QUIT button.
3. You also can locate control attributes using the User Interface Browser located above the
Attribute Browser. Double-click QUITBUTTON in the User Interface Browser. Notice
that the button is highlighted in the User Interface Editor and the attributes available in
the Attribute Browser are now attributes associated with the QUIT button.
To customize the graph attributes, double-click GRAPH in the User Interface Browser
and then enter the following values in the Attribute Browser:
a. Use the Find text box to locate the Constant Name attribute. If you prefer, use the
Filter text box accessible by toggling the Find label.
Enter Waveform as the Constant Name.
Note Because the graph serves only as an indicator to display a waveform, the graph does
not require a callback function. Callback functions are necessary only when the operation
of the control initiates an action. Indicators generally do not require callback functions.
3. The Generate Code dialog box appears with the panelCB callback function highlighted
in the Source window. The project template provides the panelCB callback function,
so you do not need CodeBuilder to generate it. Click Skip. CodeBuilder proceeds and
generates the callback functions for all of the controls.
4. Insert a line after case EVENT_COMMIT: in the QuitCallback function with the
following code.
QuitUserInterface(0);
Note The project template provides only one option for closing the panel, clicking the
X button in the upper right corner. By inserting a call to QuitUserInterface in
QuitCallback, you add a second option for closing the panel, clicking the QUIT button.
main Function
Completing the main function is the first step you must take when you build your own
applications. The main function is shown in the following code:
int main (int argc, char *argv[])
{
int error = 0;
Error:
/* clean up */
DiscardPanel (panelHandle);
return 0;
}
To allow users to operate the user interface that you created, your program must perform the
following steps:
• LoadPanel loads the panel from the .uir file into memory.
• DisplayPanel displays the panel on the screen.
• RunUserInterface allows LabWindows/CVI to begin sending events from the user
interface to the C program you are developing. This function does not return until the
program calls QuitUserInterface.
When you no longer need the user interface, call DiscardPanel to remove the panel from
memory and from the screen.
AcquireData Function
The AcquireData function automatically executes whenever you click Acquire on the user
interface. You add to this function later in this tutorial so you can plot the array on the graph
control that you created on the user interface. The AcquireData function is shown in the
following code:
int CVICALLBACK AcquireData (int panel, int control, int event,
void *callbackData, int eventData1, int eventData2)
{
switch (event) {
case EVENT_COMMIT:
break;
case EVENT_RIGHT_CLICK:
break;
}
return 0;
}
Notice that the callback function returns 0. User callbacks must always return 0 unless they
intend to swallow the event to which they are responding. To swallow the event, the callback
should return 1. This tutorial does not use callbacks that swallow events. Refer to the Library
Reference»User Interface Library»Events»Swallowing Events topic in the LabWindows/CVI
Help for more information about swallowing events, including a list of events that are
swallowable.
QuitCallback Function
The QuitCallback function automatically executes whenever you click QUIT on the user
interface. This function disables the user interface from sending event information to the
callback function and causes the RunUserInterface call in the main function to return.
The QuitCallback function is shown in the following code:
int CVICALLBACK QuitCallback (int panel, int control, int event,
void *callbackData, int eventData1, int eventData2)
{
switch (event) {
case EVENT_COMMIT:
QuitUserInterface (0);
break;
case EVENT_RIGHT_CLICK:
break;
}
return 0;
}
When a user clicks Acquire, the program generates a random number using the ANSI C
srand and rand functions and then uses that number as the amplitude for the sine pattern.
1. Open sample1.c, if it is not already open.
2. In the AcquireData function, on the line following case EVENT_COMMIT:, enter the
following lines of code to generate the random numbers.
srand (time(NULL));
amp = rand ()/32767.0;
3. Position the cursor on a blank line immediately following amp = rand ()/32767.0.
4. Enter SinePattern in the Find text box above the Library Tree to locate the Sine
Pattern function panel and press the <Enter> key to highlight the function in the Library
Tree. Then press the <Enter> key again to open the function panel.
Note If LabWindows/CVI cannot find a match, right-click the Library Tree and select
Show Function Names. Then repeat step 4.
Tip In the Source window, you can place your cursor anywhere in a LabWindows/CVI
library function call and then select View»Recall Function Panel to open the function
panel for the selected function. When you recall a function panel, the controls
automatically reflect the state of the function call in the Source window.
Note If you have never built the project, click Build The Project. During the compile
process, LabWindows/CVI recognizes that the program is missing the ansi_c.h and
analysis.h include statements. When prompted, click Yes to add these include files in
your program.
4. For the Control ID control, you must specify the constant name assigned to the graph
control. While the cursor is in Control ID, press <Enter> to open a dialog box with a
complete list of the constant names in the.uir files in the workspace. In the User
Interface Resource files section, select \sample1.uir. Select PANEL_WAVEFORM
from the list of constants and click OK.
5. Type sine in the Y Array control. This name indicates which array in memory the
program displays on the graph.
6. Type 100 in the Number of Points control. This number indicates the number of
elements in the array to plot.
7. For Y Data Type, click the control to display a drop-down menu of possible data types.
Select double precision. When the Plot Y function panel matches the one in Figure 3-1,
proceed to the next step.
8. Select Code»Insert Function Call to paste the PlotY function call into the source code.
LabWindows/CVI displays a message that states text is selected on the current line. Click
Replace to replace the PlotY you typed with the complete function call.
9. Confirm that the AcquireData function matches the following source code:
int CVICALLBACK AcquireData (int panel, int control, int event,
void *callbackData, int eventData1, int eventData2)
{
double amp;
switch (event) {
case EVENT_COMMIT:
srand (time(NULL));
amp = rand ()/32767.0;
SinePattern (100, amp, 180.0, 2.0, sine);
PlotY (panelHandle, PANEL_WAVEFORM, sine, 100, VAL_DOUBLE,
VAL_THIN_LINE, VAL_EMPTY_SQUARE, VAL_SOLID, 1, VAL_RED);
break;
case EVENT_RIGHT_CLICK:
break;
}
return 0;
}
10. Save the source file.
Editing Tools
This chapter uses the project you developed in Chapter 3, Using Function Panels and
Libraries. If you did not proceed directly from Chapter 3, go back and do so now.
The LabWindows/CVI Source window has a number of quick editing features that are helpful
when you work with source files. Complete the following steps to view some of the editing
features available in LabWindows/CVI.
1. Open sample1.c if it is not already open. Select View»Line Numbers to display a
column to the left of the window that shows line numbers.
2. The programs you develop in LabWindows/CVI often refer to other files, such as header
files or user interface files. To view these additional files quickly, place the cursor on the
filename in the source code and select File»Open Quoted Text, press <Ctrl-U>, or
right-click the filename and select Open Quoted Text.
Place the cursor on the userint.h filename in sample1.c and press <Ctrl-U>.
LabWindows/CVI opens the userint.h header file in a separate Source window. Scroll
through and then close the header file.
3. If you want to view a portion of your source code while you make changes to another
area of the source code in the same file, you can split the window into top and bottom
halves called subwindows, as shown in Figure 4-1.
To split the window, click and drag the double line at the top of the Source window to the
middle of the screen. Notice how each half of the window scrolls independently to
display different areas of the same file simultaneously. Type text on line 46. Notice that
the text you typed appears in both halves of the window.
4. If you make editing mistakes while entering or editing source code in the Source window,
LabWindows/CVI has an Undo feature you can use to reverse any mistakes. The default
configuration of LabWindows/CVI allows up to 100 undo operations, and you can undo
up to 1,000 operations. Press <Ctrl-Z>. The text you entered on line 46 of the source code
disappears.
5. Drag the dividing line between the two subwindows back to the top to make a single
window again.
6. If you want a cleaner view of your code, you can collapse certain regions. Click the minus
button to the left of the main function in sample1.c. The function collapses into a single
line of code with a dotted line beneath it. The minus button is now a plus button, signaling
there is hidden collapsed code. Click the plus button to reveal the code.
Tip To recursively collapse the region and any subregions of code, right-click the minus
button and select Collapse Region and Subregions.
Place your mouse over the collapsible region to highlight the region in the column that
corresponds to the code block. The highlight persists until you move your mouse to
another part of the collapsible region. If you move your mouse away from the collapsible
region and into the source code, the highlight persists in a lighter shade.
LabWindows/CVI defines collapsible regions for multiline code blocks delimited by
curly braces or multiline comments. For more information about collapsible regions,
refer to collapsible regions in the LabWindows/CVI Help index.
7. You can use three different methods to quickly move to a particular line of code in your
source file.
• If you know the line number you want to view, select View»Line to open the Line
dialog box. Then enter the line number in the Go to Line control and click the OK
button.
• You can double-click the line/column indicator in the status bar of the confined
Source window to open the Line dialog box. Then enter the line number in the
Go to Line control and click the OK button.
• You can set tags on particular lines to highlight lines of code to which you can jump
quickly.
To set a tag, place the cursor on line 48. Select View»Toggle Tag. A green square
appears in the left-hand column of the Source window. Place the cursor on line 65 of
the Source window and add another tag. Press <F2> to move between tags. Select
View»Clear Tags, make sure all of the tags are checked, and then click OK to remove
the tags from the source file.
8. You also can navigate through the Source window by finding specific text in the code.
Select Edit»Find to open the Find dialog box, in which you enter the text you want to
locate and specify various searching preferences. Enter panelHandle in the Find what
control and leave the remaining controls set to their default values. Then click Find Next.
LabWindows/CVI highlights the first match in the text and displays a list of all matches
in the Find Results window. Click an entry in the Find Results window to locate the
corresponding text in the Source window.
Select Edit»Quick Search and type argc. When you use the Quick Search command,
LabWindows/CVI performs an incremental search. Notice that LabWindows/CVI finds
matches of the letters you type. The selection changes as you type more letters.
Step mode execution is a useful run-time tool for debugging programs. To step through
sample1.c, complete the following steps:
1. Select Run»Break on»First Statement to stop execution at the first statement in the
source code.
2. Select Run»Debug sample1.exe to begin program execution. After the program
compiles, the main function line in the program is highlighted in the Source window,
indicating that program execution is currently suspended.
3. To execute the highlighted line, select Run»Step Into.
Tip Use the icons in the toolbar and the shortcut key combinations listed in Table 4-1 to
execute these commands.
4. To find the definition of the SinePattern function, place the cursor on the function
in sample1.c and select Edit»Go to Definition. Alternatively, you can right-click the
function and select Go to Definition.
The Go to Definition command immediately finds the definition of the function, even
when the function resides in a different source or header file. However, the target source
file must have been compiled in the project. You also can use this command to find
variable declarations.
In this case, LabWindows/CVI opens analysis.h and highlights the SinePattern
function declaration. To return to your previous source code location, select Edit»
Go Back.
Tip Many of the commands in this exercise also are available in the Source window
context menu. Right-click within the Source window to view the available commands.
5. Use the Step Into button to begin stepping through the program. Notice that when the
main function is executed, the highlighting moves to the function and traces the
instructions inside the function. Continue to step through the program until the following
statement is highlighted:
errChk(DisplayPanel (panelHandle));.
6. Place the cursor on the line with the call to DiscardPanel (panelHandle);.
Select Run»Set Next Statement to select the next statement to execute. The highlighting
moves to that line. Press <F5> to continue program execution. Notice that the program
exits without having run the user interface because the program execution skipped over
the RunUserInterface function call.
Breakpoints
Breakpoints are another run-time tool that you can use to debug programs in
LabWindows/CVI. A breakpoint is a location in a program at which LabWindows/CVI
suspends execution of your program. You can invoke a breakpoint in LabWindows/CVI in the
following ways:
• Fixed Breakpoint—Insert a breakpoint at a particular location in the Source window.
You can turn breakpoints on or off even while your program is executing.
• Instant Breakpoint—When an application is running, press <Ctrl-F12> while a window
is active in the LabWindows/CVI environment.
• Breakpoint on Library Errors—Select Run»Break on»Library Errors to cause
LabWindows/CVI to pause at a particular location when a library function returns an
error.
• Conditional Breakpoint—Cause LabWindows/CVI to pause at a particular location
when a user-specified condition becomes true.
• Programmatic Breakpoint—In your code, call the Breakpoint function.
• Watch Expression Breakpoint—Cause LabWindows/CVI to pause when the value of
a watch expression changes.
Fixed Breakpoints
To insert a breakpoint at a specific location in your source code, click in the left column of
the Source window on the line on which you want to suspend execution. Complete the
following steps to insert a breakpoint inside the AcquireData function.
1. Stop program execution by selecting Run»Terminate Execution, if necessary.
2. Disable Run»Break on»First Statement.
3. In the Source window, click to the left of the line that contains the following statement:
SinePattern (100, amp, 180.0, 2.0, sine);
A red diamond, which represents a breakpoint, appears beside that line as shown in
Figure 4-2.
Note You do not need to suspend or terminate execution to insert a breakpoint. If you
insert a breakpoint while the program is running, LabWindows/CVI suspends the program
when it reaches that line of code.
Conditional Breakpoints
Use conditional breakpoints to halt program execution only when the specified condition is
true. Complete the following steps to use conditional breakpoints in your program.
1. Select Run»Breakpoints to open the Breakpoints dialog box.
2. In the Breakpoints dialog box, click Add/Edit Item to open the Edit Breakpoint
dialog box.
3. In the Edit Breakpoint dialog box, enter 82 for Line, and enter amp > 0 as the
Condition. Notice the default values for the remaining controls, but do not change them.
Click Add.
4. Click OK to exit the Breakpoints dialog box. LabWindows/CVI displays a yellow square
to the left of line 82 to indicate the conditional breakpoint.
5. Select Run»Debug sample1.exe to begin program execution. Click Acquire to run the
code in the commit event case for AcquireData. LabWindows/CVI halts execution at
line 82 because the breakpoint condition was met. Hover the mouse cursor over amp to
verify its value is greater than 0.
6. Select Run»Terminate Execution to stop the program.
7. Right-click the conditional breakpoint icon to the left of line 82 and select Breakpoints
to open the Breakpoints dialog box.
8. Click Add/Edit Item to open the Edit Breakpoint dialog box. Replace the Condition text
with amp < 0 and click Replace. Then click OK to exit the Breakpoints dialog box.
9. Repeat step 5. Notice that LabWindows/CVI does not halt execution at line 82 because
the breakpoint condition is no longer true.
10. Press <Ctrl-F12> twice to stop the program. To remove the breakpoint, select
Run»Breakpoints, ensure the breakpoint is highlighted, and click Delete Item.
Then click OK to exit the dialog box.
For more information about breakpoints, refer to breakpoints in the LabWindows/CVI Help
index.
Variables Window
The Variables window shows all variables currently declared in the LabWindows/CVI
interactive program. To view the Variables window, select Window»Variables.
The Variables window lists the name, value, and type of currently active variables.
LabWindows/CVI displays variables in categories according to how they are defined, such as
global or local. The Stack Trace section shows the current call stack of functions. To view
variables that are active elsewhere in the call stack, double-click the corresponding function
in the Stack Trace.
You can view the Variables window at any time to inspect variable values. This feature is
especially useful when you step through a program during execution. Complete the following
steps to step through the program and view the Variables window at different points in the
execution of the program.
1. Select Run»Break on»First Statement.
2. Select Run»Debug sample1.exe, or press <Shift-F5>, to run the program. When the
program begins execution, LabWindows/CVI highlights the main function in the Source
window.
3. Select Window»Variables to view the Variables window, shown in Figure 4-3.
Note The values you see for your project might differ from the values shown in
Figure 4-3.
Editing Variables
In addition to displaying variables, you can use the Variables window to edit the contents of
a variable. Complete the following steps to use the Variables window for this purpose.
1. Make sure the sample1.c program is still suspended on the following line:
SinePattern (100, amp, 180.0, 2.0, sine);
2. Highlight the amp variable in the Source window and select Run»View Variable Value.
LabWindows/CVI highlights the amp variable in the Variables window.
3. From the Variables window, press <Enter> to edit the value of amp. Enter 0.2 in the value
column and press <Enter>.
4. In the Source window, select Run»Continue. Notice that the sine pattern amplitude is
now 0.2. The change you made using the Variables window took effect immediately
in the execution of the program.
Note Notice that LabWindows/CVI displays in red text those variable values that changed
since the program was last suspended. In the Variables window, LabWindows/CVI now
displays the value for the amp variable in red text to indicate a changed value.
Note The actual values in your array might differ from the values shown in Figure 4-4.
The Array Display window shows the values of array elements in tabular format.
In Figure 4-4, the sine array is a one-dimensional array, so the display consists of
one column of numbers. The numbers in the column on the left side of the display
indicate the index number. The first element is zero.
Take a moment to view the display. You can edit individual elements in the array just as
you edited variables in the Variables window.
3. Close the Array Display window.
Watch Window
The Watch window is a powerful debugging tool. In addition to viewing values of variables
changing dynamically as your program executes, you also can use the Watch window to view
expression values and set conditional breakpoints when variable or expression values change.
Complete the following steps to use the Watch window to view variables during program
execution.
1. With sample1.prj still loaded as the current project, ensure that Run»Break on»
First Statement is enabled. Click the breakpoint on the SinePattern line of code to
remove it.
2. Select Run»Debug sample1.exe, or press <Shift-F5>, to start program execution.
Execution breaks with the main function highlighted.
3. In the Variables window, right-click the sine variable and select Add Watch
Expression to add the sine variable to the Watch window. LabWindows/CVI displays
the Add/Edit Watch Expression dialog box.
4. Enable the Break when value changes option so that the dialog box matches the
one shown in Figure 4-5. Then click Add to close the dialog box. LabWindows/CVI
displays the sine variable within the Watch window. Expand the sine variable within
the Watch window to view the individual elements within the array.
Tooltips
You also can use the following method to edit variables:
1. Disable the Run»Break on»First Statement option and set a breakpoint on the line of
code that includes the SinePattern function call. Then, select Run»Debug
sample1.exe.
2. Click Acquire on the user interface. Program execution breaks on the SinePattern
statement.
3. Position the mouse cursor on the amp variable in the SinePattern statement.
4. The variable value appears in a tooltip. Highlight the current value and enter 3.0.
5. Select Run»Continue to complete program execution. Notice the amplitude of the
graphed sine pattern is the value you specified in the tooltip, not the amplitude calculated
in the program. Click QUIT on the user interface to exit the program.
Note The Resource Tracking window is available only in the Full Development System.
1. Select Options»Build Options to open the Build Options dialog box. Ensure that the
value in the Debugging level pull-down menu is Extended. The Debugging level option
is on the Configuration Options tab. Then click OK to exit the Build Options dialog
box.
2. Verify the breakpoint still exists on the line of code that includes the call to PlotY. If not,
add a breakpoint on that line of code.
Note The Resource Tracking window only displays information when the program is
suspended. Therefore, the program must execute to the breakpoint before the window
displays any information.
Notice the user interface resource for the panel that appears in the Resources column.
LabWindows/CVI displays newly allocated resources in red text. Double-click the panel in
the Resources column. LabWindows/CVI highlights the resource allocation of the panel in
the Source window. The Stack Trace column displays the call stack of functions when the
resource was allocated.
Setting Up
This chapter builds on the concepts that you learned in Chapter 3, Using Function Panels and
Libraries. If you did not complete the exercise in Chapter 3, go back and do so now.
1. Remove all breakpoints and close all windows except the Workspace window.
2. Run sample1.prj to verify the operation of the program. Click QUIT to terminate the
execution.
Control Value
Constant Name MAXMIN
5. Use CodeBuilder to add code to your program for an individual control callback function.
Right-click the Max & Min command button and select Generate Control Callback.
The lightning bolt cursor appears while CodeBuilder generates code in the sample1.c
source file. When you finish updating the user interface for Sample 1, you will add code
to the FindMaxMin callback function to compute and display the maximum and
minimum values of the array.
6. In the User Interface Editor, select Create»Numeric»Numeric.
7. Ensure the numeric control has focus and enter the following information in the Attribute
Browser.
Control Value
Constant Name MAX
Control Value
Constant Name MIN
10. Position the new controls on the user interface to match those shown in Figure 5-1.
Tip You can use the Arrange»Alignment command to position controls on the panel.
4. Type an open parenthesis after the function name to display the function prototype. If you
do not see the prototype after you type the parenthesis, press <Ctrl-Shift-Space>.
The prototype provides many of the same features as a function panel. As you type,
LabWindows/CVI highlights the appropriate parameter name in the prototype tooltip.
When you press <F1>, LabWindows/CVI displays help for the highlighted item.
MaxMin1D finds the maximum and minimum values of an array. Enter the following
values for the parameters:
Parameter Value
InputArray sine
NumberofElements 100
MaximumValue &max
MaximumIndex &max_index
MinimumValue &min
MinimumIndex &min_index
5. Before you proceed, you must declare the max, max_index, min, and min_index
variables. Place the cursor over the max variable name and press <Ctrl-D>.
LabWindows/CVI inserts a copy of the max variable declaration at the top of the code
block that contains your current position.
6. Repeat step 5 for the max_index, min, and min_index variables.
7. Enter a new line after the call to MaxMin1D and type SetCtrlVal ( to display the
function prototype for SetCtrlVal. If LabWindows/CVI does not display the
prototype, press <Ctrl-Shift-Space> to view the tooltip.
8. The SetCtrlVal function sets the value of a control on your user interface. Enter
panelHandle for the PanelHandle parameter. Then enter a comma to highlight the
ControlID parameter in the prototype.
9. When ControlID is the highlighted parameter in the function prototype,
LabWindows/CVI displays a ... button next to the parameter name. This button indicates
that LabWindows/CVI provides an input selection dialog box or list of constant values
for the current parameter.
Click this button or press <Ctrl-Shift-Enter> to launch the Select UIR Constant dialog
box. Select \sample1.uir in the User Interface Resource files list and select
PANEL_MAX from the list of constants. Then click OK.
10. Enter max for the value parameter, which is indicated by a ... in the function prototype.
11. On the next line, include another instance of SetCtrlVal with the following parameter
values to set the value of the Minimum control on the user interface.
Parameter Value
PanelHandle panelHandle
ControlID PANEL_MIN
12. Confirm that the source code matches the following code:
int CVICALLBACK FindMaxMin (int panel, int control, int event, void
*callbackData, int eventData1, int eventData2)
{
ssize_t min_index;
double min;
ssize_t max_index;
double max;
switch (event)
{
case EVENT_COMMIT:
MaxMin1D (sine, 100, &max, &max_index, &min, &min_index);
SetCtrlVal (panelHandle, PANEL_MAX, max);
SetCtrlVal (panelHandle, PANEL_MIN, min);
break;
case EVENT_RIGHT_CLICK:
break;
}
return 0;
}
Notice the ssize_t data type in the previous example code. ssize_t and size_t are signed
and unsigned integer data types, respectively, that do not rely on a specific pointer size. The
size of ssize_t and size_t depend on the bitness of your application. When writing code
to execute on both 32- and 64-bit systems, use data types that are not fixed-sized. Refer to the
Programmer Reference»Creating 64-bit Applications Versus 32-bit Applications»Porting
32-bit Code to 64-bit Code topic in the LabWindows/CVI Help for more information about
writing code for 64-bit applications.
During program execution, the FindMaxMin function is called when you click Max & Min.
When you click Max & Min, three separate events occur.
1. First, clicking the left mouse button generates an EVENT_LEFT_CLICK event.
2. Next, releasing the left mouse button generates an EVENT_COMMIT event. You wrote the
function so that it finds the minimum and maximum values and displays them only when
your program receives the EVENT_COMMIT event.
3. Finally, the button gets the input focus, and an EVENT_GOT_FOCUS event is generated.
For more practice with user interface events, complete Exercise 4: Adding User Interface
Events of Chapter 7, Additional Exercises.
Quit the project and close the files before moving on to Chapter 6, Distributing Your
Application.
For more advanced information about distributing applications, refer to the Using
LabWindows/CVI»Managing Projects»Building a Project»Distributing Applications»
Creating and Editing an Installer topic of the LabWindows/CVI Help.
Complete the following steps to create a new distribution for your application.
1. Select Build»Distributions»Manage Distributions to open the Manage Distributions
dialog box. The dialog box lists the distributions available for the current workspace.
2. Click New to launch the New Distribution dialog box. By default, 32-bit Windows
Installer (.msi) is selected as the Type. Enter Sample Distribution as the Name.
Verify the Settings file then click OK.
For Windows XP/Server 2003, the Settings file is the following file:
\Documents and Settings\All Users\Documents\National Instruments\
CVIversion\tutorial\Sample1.cds.
For Windows 7/Vista/Server 2008, the Settings file is the following file:
\Users\Public\Documents\National Instruments\CVIversion\tutorial\
Sample1.cds.
Note National Instruments recommends you install an upgrade installer—an installer that
has a later version number than the previous installer—every time you install an
application to a location where another version of that application might be installed.
Upgrade installers uninstall the previous version of the application before installing the
updated version.
3. Click the Files tab. By default, LabWindows/CVI adds the project output
(sample1.exe) and dependencies to the installation. These files are listed in the
Installation Files & Directories section of the dialog box.
Note Notice that Sample1 32-bit Output (sample1.exe) is listed in red text. Red text
indicates that LabWindows/CVI cannot locate the file on your computer. In this case, you
must build the executable for LabWindows/CVI to include it in the installer. It is not
necessary to exit the Edit Installer dialog box and build the executable. LabWindows/CVI
builds the target automatically when it builds the distribution, as it does in step 9.
4. Click the Shortcuts tab. Notice that, by default, LabWindows/CVI includes a shortcut
for sample1.exe in the [Start»Programs]\Sample Distribution directory.
5. Click the Drivers & Components tab. Notice that LabWindows/CVI includes the full
LabWindows/CVI Run-Time Engine in the installer.
6. Click Check Module Dependencies to ensure that any merge modules on which the
selected drivers and components depend are included in the installer. LabWindows/CVI
displays a message indicating that there are no missing dependencies and the LED on the
button glows green.
7. (Optional) Click the Registry Keys and Advanced tabs to view the available options.
For this application, it is not necessary to modify any of the settings in either of these tabs.
8. When you finish viewing and verifying the Edit Installer dialog box settings, click OK
to exit the dialog box. Then click OK to exit the Manage Distributions dialog box.
9. Select Build»Distributions»Build Sample Distribution. Click Yes in the message box
LabWindows/CVI displays to prompt you to build the project. In some cases,
LabWindows/CVI prompts you to insert the NI product installation media during the
build.
During the build process, LabWindows/CVI launches a dialog box that displays the build
status. When LabWindows/CVI finishes building the installer, click Close. You are now
ready to deploy the application to the target computer.
Refer to Using LabWindows/CVI»Managing Projects»Building a Project»Distributing
Applications section of the LabWindows/CVI Help for more information about managing
distributions, as well as creating patches for existing distributions.
Note If you install the application to a computer other than your development computer,
the installer includes the LabWindows/CVI Run-Time Engine and other National
Instruments software necessary for your application, which you may want to remove.
For Windows XP/Server 2003, the solutions are located in the following folder:
\Documents and Settings\All Users\Documents\National Instruments\
CVIversion\tutorial\solution.
For Windows 7/Vista/Server 2008, the solutions are located in the following folder:
\Users\Public\Documents\National Instruments\CVIversion\tutorial\
solution.
Base Project
All of the exercises in this chapter build on the sample project that you completed in
Chapter 5, Adding Analysis to Your Program. If you did not complete the sample project,
go back and do so now. If you have trouble successfully completing the Chapter 5 exercise,
start with sample1.prj.
The Sample 1 project generates a waveform and displays it on a graph control when you click
the Acquire button. After you display the data, you can find and display the maximum and
minimum values of the data points by clicking the Max & Min button. The project uses the
SinePattern function to generate the data. The user interface for the project is shown in
Figure 7-1.
Hundreds of attributes are defined in the User Interface Library as constants, such as
ATTR_LABEL_BGCOLOR for setting the background color of the label on a control. You can
use these constants in the GetCtrlAttribute and SetCtrlAttribute functions.
Assignment
In this exercise, use SetCtrlAttribute to change the operation of a command button on
the user interface. Because the Max & Min command button does not operate correctly until
you acquire the data, you can disable the Max & Min button until a user clicks the Acquire
button. Use SetCtrlAttribute to enable the Max & Min button when a user clicks the
Acquire button.
Tip To ensure multiple plots do not accumulate on the graph control, add a line of code to
delete any existing plots before you call PlotY.
Hints
• Start by dimming the Max & Min command button in the User Interface Editor.
• Use SetCtrlAttribute from the User Interface Library to enable the Max & Min
button.
Solution: exer1.prj
Tip When you must store very large data sets, National Instruments recommends that you
use the DIAdem Connectivity Library or TDM Streaming Library, which are optimized for
handling large amounts of data.
Assignment
Use the file I/O functions in the ANSI C Library to save the sine array to a text file. Write
the program so that the file is overwritten, not appended, each time you acquire the data.
Hints
• Remember that you must first open a file before you can write to it.
• Open the file as a text file so you can view the contents in any text editor later.
• Open the file with the Create/Open flag and not the Append flag so that the file is
overwritten each time.
Solution: exer2.prj
One of the most useful pop-up panels is the File Select Popup. With the File Select Popup,
you can use a File Load or File Save dialog box, shown in Figure 7-2, to prompt the user to
select or input a filename whenever your program must write to or read from a file.
Assignment
Add a Save button to the .uir file so that the data in the array is saved only after the user
clicks the Save button. When the user clicks the Save button, your program should launch a
dialog box in which the user can define the drive, directory, and filename of the data file.
When you finish, the .uir file should look similar to the one shown in Figure 7-3.
Hints
• When you create the Save button, assign a callback function to it.
• You must move the source code that you developed in Exercise 2 for writing the array to
disk into the callback function.
• Before you write the data to disk, prompt the user for a filename with the
FileSelectPopup function from the User Interface Library.
Solution: exer3.prj
So far, you have written functions that respond only to the EVENT_COMMIT event from the
user interface. An EVENT_COMMIT event occurs whenever the end user commits on a control,
which usually happens when that user releases the left mouse button after clicking a control.
User interface controls can generate many different types of events. For example, an event
can be a left-click or a right-click. Or, an event can be a left double-click. Events in
LabWindows/CVI can be more than just mouse clicks. An event can be the press of a key
or a move or size operation performed on a panel. Each time one of these events occurs,
the callback function associated with the user interface called executes.
To view the events that each user action generates, click the icon shown at left, which puts the
User Interface Editor into operate mode. When the User Interface Editor is in operate mode,
LabWindows/CVI displays events in the same menu bar as the operate mode icon. Refer to
the Events Overview topic in the LabWindows/CVI Help for a list of the events you can
generate from a GUI.
When the callback function is called, the event type is passed through the event parameter to
the callback function. Performing one simple operation on the user interface, such as clicking
a command button, can call the callback function for that button three times.
The first time, the callback function is called to process the EVENT_LEFT_CLICK event.
The second time, it is called to process the EVENT_COMMIT event. The third time, the callback
function is called to process the EVENT_GOT_FOCUS event if the button did not have the input
focus before you clicked it. For this reason, all of the callback functions you have worked
on check the event type first and execute only when the event is an EVENT_COMMIT.
Therefore, the operations in the callback functions happen only once with each event click,
rather than three times.
Assignment
Many times, the person operating a LabWindows/CVI program is not the person who
developed the program. The GUI might be very easy to use, but usually it is preferable to add
help for the controls on .uir panels to assist the operator. Modify exer3.prj to display a
short description for each command button when the user right-clicks the button.
Hints
• Use MessagePopup to display the help.
• Remember that the event type is passed to each callback function in the event parameter.
• The event that you must respond to is EVENT_RIGHT_CLICK.
Solution: exer4.prj
You can include timer controls in your program by creating them in the User Interface Editor.
The timer control is visible only at design time in the User Interface Editor. At run time, the
timer control does not appear. You can specify a constant name, callback function, and timer
event interval in the Attribute Browser or the Edit Timer dialog box. LabWindows/CVI
automatically calls the specified timer callback function with an event of type
EVENT_TIMER_TICK each time the specified time interval elapses. The interval value
is specified in seconds with a resolution of 1 millisecond between timer events.
Assignment
Add a thermometer control to the user interface and use a timer control to generate a random
number and display it on the thermometer once each second.
Hints
• Set the timer interval to 1.
• Use CodeBuilder to generate the shell for the timer control callback function.
• Use SetCtrlVal to display the random number on the thermometer.
Solution: exer5.prj
If you searched ni.com and could not find the answers you need, contact
your local office or NI corporate headquarters. Phone numbers for our
worldwide offices are listed at the front of this manual. You also can visit
the Worldwide Offices section of ni.com/niglobal to access the branch
office Web sites, which provide up-to-date contact information, support
phone numbers, email addresses, and current events.
A
active window The window affected by keyboard input at a given moment. The title of an
active window appears highlighted.
Array Display window A window for viewing and editing numeric arrays.
Attribute Browser An area in the Workspace window in which you can edit attribute values for
panels and controls.
B
binary control A function panel control that resembles a physical on/off switch and can
produce one of two values depending on the position of the switch.
C
checkbox A dialog box item that allows you to toggle an option on and off.
click A mouse-specific term; to quickly press and release the mouse button.
CodeBuilder The LabWindows/CVI feature that creates code based on a .uir file to
connect a GUI to the rest of a program. You can compile and run this code
as soon as it is generated.
command button A user interface item that, when selected, executes a command associated
with the item.
control Function panel—An input or output device that appears on a function panel
for specifying function parameters and displaying function results.
User interface—An object on a panel that displays information or accepts
input from a user.
cursor The flashing rectangle that shows where you can enter text on the screen.
There is also a rectangular mouse cursor, or pointer, that shows the position
of the mouse.
D
Debugging Region An area of the Workspace window that contains the Variables, Watch, and
Memory, and Resource Tracking windows.
default command The action that takes place when <Enter> is pressed and no command is
specifically selected. Default command buttons in dialog boxes have an
outline around them.
dialog box A prompt mechanism in which you specify additional information needed
to complete a command.
distribution The Microsoft Windows Installer (.msi) files that contain the application
and the supporting NI products, as well as any additional licenses and
support files. These files are connected through a single user interface and
setup.exe file.
double-click A mouse-specific term; to click the mouse button twice in rapid succession.
F
.fp file A file that contains information about the function tree and function panels
of an instrument driver.
function panel A user interface to the LabWindows/CVI libraries that allows interactive
execution of library functions and is capable of generating code for
inclusion in a program.
function tree The hierarchical structure in which the functions in instrument drivers and
LabWindows/CVI libraries are grouped.
G
global control A function panel control that displays the value of a global variable within
a function.
Graphical Array A window in which you can view the values of arrays in a graph.
View
H
highlight To make a LabWindows/CVI screen item ready for input, indicated by a
color change around the text or control.
I
input control A function panel control in which a value or variable name is entered from
the keyboard.
instrument driver A group of several subprograms related to a specific instrument that reside
on disk in a special language-independent format. An instrument driver is
used to generate and execute code interactively through menus, dialog
boxes, and function panels.
Interactive Execution A LabWindows/CVI work area in which sections of code can be executed
window without creating an entire program.
L
Library Tree An area in the Workspace window that contains a tree view of the
LabWindows/CVI libraries and instruments.
listbox A dialog box item that displays a list of possible choices for completing a
command.
M
menu An area accessible from the menu bar that displays a subset of the possible
menu items.
mouse cursor A mouse-specific term; the rectangular block on the screen that shows the
current mouse position.
O
output control A function panel control that displays the results of a function.
P
point A mouse-specific term; to move the mouse until the pointer rests on the
item you want to click on.
pointer A mouse-specific term; the rectangular block on the screen that shows the
current mouse position.
project A list of files, usually including a source file, user interface resource file,
and header file, that your application uses.
project template A group of files, including a source code file and a .uir file, with the basic
settings for a new project and any preliminary text to include by default,
such as standard comments or headings.
Project Tree An area of the Workspace window that contains the lists of projects and
files in the current workspace.
R
Resource Tracking A display that shows allocated and recently deallocated resources in the
window LabWindows/CVI program.
return value control A function panel control that displays a function result returned as a return
value rather than as a formal parameter.
ring control A control that displays a list of options one option at a time. Ring controls
appear on function panels and in dialog boxes.
S
select To choose the item that the next executed action will affect by moving the
input focus (highlight) to a particular item or area.
slide control A function panel control that resembles a physical slide switch and inserts
a value in a function call that depends on the position of the cross-bar on
the switch.
Source Code Browser A cross-reference tool that lists browse information for selected files,
functions, variables, data types, and macros.
Source window A LabWindows/CVI work area in which you edit and execute complete
programs. The file extension .c designates a file that appears in this
window.
standard libraries The LabWindows/CVI ActiveX, Advanced Analysis (or Analysis), DDE
Support, DIAdem Connectivity, Formatting and I/O, GPIB/GPIB-488.2,
Internet, .NET, Network Variable, Real-Time Utility, RS-232, TCP
Support, TDM Streaming, UDP Support Library, User Interface, Utility,
VISA, and VXI libraries and the ANSI C Library.
step mode A program execution mode in which a program is manually executed one
instruction at a time. Each instruction in the program is highlighted as it is
executed.
String Display window A mechanism for viewing and editing string variables and arrays.
subwindow A Source window, split into two scrollable editing areas for the same file.
T
text box A dialog box item in which the user enters text from the keyboard to
complete a command.
timer control A user interface control that schedules the periodic execution of a callback
function. A typical use of this control might be to update a graph every
second.
tooltip A small, yellow box that displays variable and expression values or
function prototypes in a Source window.
U
User Interface Browser An area in the Workspace window displays user interface objects, such as
panels, controls, and menu bars, related to the selected .uir.
User Interface Editor An interactive drag-and-drop editor for designing user interfaces for
programs.
User Interface Library A set of functions for controlling the interface programmatically.
V
Variables window A display that shows the values of variables currently defined in
LabWindows/CVI.
W
Watch window A display that shows the values of the watch expressions you defined.
window A working area that supports operations related to a specific task in the
development and execution processes.
Window Confinement An area of the Workspace window that contains open Source, User
Region Interface Editor, and Function Tree Editor windows, and function panels.
workspace A file that contains settings that do not affect the way a project builds, such
as breakpoints, window position, tag information, and debugging levels.
A workspace can contain one or more projects.
Workspace window The main work area in LabWindows/CVI; contains the Project Tree,
Library Tree, Workspace Tabs, Window Confinement Region, Debugging
Region, Output Region, and Source Code Browser.
A code generation
automatic. See CodeBuilder
accessing function panels, 1-5, 3-1
Code menu
ActiveX Library, 1-7
Function Panel windows
Add/Edit Watch Expression dialog box, 4-12
Insert Function Call command, 3-5
Advanced Analysis Library, 1-7
code. See source files
Analysis Library, 1-7
CodeBuilder, 2-2
ANSI C specifications, 1-9
adding control callback function, 5-2
Arrange menu, 2-4
generating program shell, 2-5
arrays
commit events, 5-6, 7-6
declaring from function panels, 3-3
conditional breakpoints, 4-6
displaying, 4-10
constant name, 2-1, 2-4
displaying in graph, 4-13
constants, displaying in .uir file, 3-4
Attribute Browser, 1-6, 2-3
Continue command, Run menu (table), 4-5
attributes, setting programmatically, 7-2
controls
command button control, 2-4, 5-2
B graph control, 2-4
Break on First Statement command, Run numeric control, 5-3
menu, 4-4, 4-9, 4-12 timer control, 7-7
breakpoints conventions used in the manual, ix
breakpoint on error, 4-6 Create Instrument I/O Task command, 1-10
conditional, 4-6 Create/Edit DAQmx Tasks command, 1-10
definition, 4-6 custom controls, 2-4
fixed breakpoints, 4-6
instant breakpoints, 4-6
programmatic breakpoints, 4-6
D
watch expression breakpoints, 4-6 DAQ Assistant, 1-10
data
displaying and editing variables, 4-8
C displaying Graphical Array View, 4-13
callback functions generating array of data, 3-2
adding with CodeBuilder, 5-2 data acquisition, 1-9
locating with CodeBuilder, 5-3 data acquisition libraries, using, 1-9
processing events (example), 7-6 data files, functions for reading and
writing, 5-3 writing, 7-3
DDE Support Library, 1-7
P modifying, 5-1
running the program, 5-6
pop-up panels, 7-4
setting attributes
program development overview, 1-1
programmatically, 7-2
program shell, building. See CodeBuilder
source code connection, 2-2
programming examples (NI resources), A-1
writing callback function, 5-3
programming graphical user interfaces. See
project file, 1-3
graphical user interface (GUI), building
project templates, 2-1
programming tutorial
Project Tree, 1-5
additional exercises
projects
setting user interface attributes
programmatically, 7-2 See also source files
storing data on disk, 7-3 accessing and viewing files within, 1-5
timed events, 7-7
user interface events, 7-6 Q
using pop-up panels, 7-4
Quick Search command, 4-4
debugging programs
QuitUserInterface, 2-7
breakpoints
programmatic breakpoints, 4-6
displaying and editing data R
Array Display window, 4-10
related documentation, x
String Display window, 4-11
Release Window command, 1-5
Variables window, 4-8
Resource Tracking window, 4-13
Watch window, 4-12
RS-232 Library, 1-7
displaying data, Graphical Array
Run menu
View, 4-13
Source and Interactive Execution
step mode execution, 4-4
windows
editing tools, 4-1
Continue command, 4-5, 4-12
function panels
Debug command, 3-5, 4-4
accessing, 1-5
Step Into command, 4-5, 4-7
controls, 3-1
Step Over command, 4-5, 4-7
declaring arrays, 3-3
Terminate Execution command, 4-5,
help information, 3-2 4-7
graphical user interface View Variable Value command, 4-10
adding command button controls, 2-4 Workspace window
adding graph controls, 2-4 Break on First Statement command,
adding timer controls, 7-7 4-4, 4-9, 4-12
building a user interface resource Debug command, 3-5
(.uir) file, 2-3 RunUserInterface, 2-7
generating array of data, 3-2
main function, 2-6