Play Partner Decision Tree
Play Partner Decision Tree
Interactive Follow Steps 1-4 from above and For every three times you imitate For every three times you offer him a For every 3 times you provide a fun
Play assuming child is still engaged, then him, give him a choice that relates to choice, ask him to do something in reward, have the child respond to
Partner proceed with the following: what the current play activity. If the the play. It could be to put an item in your teaching opportunity using a
Imitate all of child’s actions, game involves cars, should we crash a certain spot, to show or give you nonverbal behavior. This could be a
including sounds, gestures, and play. or roll; if pegs, should we stack or something, or to try something new gesture, body movement, or eye
Pick up the same materials he has bang; if face-to-face, do we tickle or with the material. Whatever it is, contact. It has to relate be directed
and create the same movements, sing song? If snack, is it juice or fruit? make sure there is a fun reward toward you and relate somehow to
using single words to express the Let him choose however he wants following his compliance. Remember the activity. Remember to accept
actions. The goal is to capture the to, regardless of eye contact, but that the consequence has to be attempts and reward. The goal is to
child’s eye contact, both on your remember to label his decision using worth the effort, or he’s less likely to have the child use an intentional
handling of the materials and to single words. The goal is for the child cooperate the next time. The goal is behavior in response to your
your face, and to find his smile in the to become more active in decision- for the child to become more active antecedent, followed by the
game. making and to increase the length of in play and to take turns following rewarding consequence (i.e., the
the activity. your ideas in play. material, the action, the game).